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Thread Statistics | Show CCP posts - 14 post(s) |
Stealthiest
Destructive Influence Northern Coalition.
1
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Posted - 2011.10.11 03:15:00 -
[1] - Quote
How about a rename and some resizing. A super carrier that is not a carrier, but is the same size as a carrier?
As a 2 titan, 1 mS owner I say bout f**king time for most of this, But no dd on Sub-caps at all? No drones on a Super carrier?
I mean really!!!!! |
Stealthiest
Destructive Influence Northern Coalition.
2
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Posted - 2011.10.11 09:05:00 -
[2] - Quote
ok, So arguably a nerf to MS and Titans needed to come. It is personal opinion that you have not only nerfed them but you basically made them completely useless. A carrier that cannot use drones? Ships that will essentially never log off. Now I have 3 characters trapped for eternity in ships that I cannot use. Not that I cannot use them but will not use them due to the log off risk and the inability of them to defend themselves.
I cannot sell them due to the massively increased numbers of supers on the forums for sale.
So the only thing I can do really is rush to get them killed. Remove all the expensive mods and replace them with t2 and go get killed.
While I hoped for something that would balance the game and get people back into the fight, I fear that you have again relegated vetern eve players to the backbenches.
I wish I had not subbed in 1 year blocks on all my accounts.
Perhaps a csaa could be used to convert the titan back into it's component parts so they can be taken back to station, melted and turned into other more usefull ships.
I hope someone in Iceland has left the lights on. This is a death knell to the game imo.
I worked very hard for 7 years to get into the end game ships and now that I am in them I wish I wasn't.
No I won't give them to you so don't ask. No I am not quitting the game yet. I am hoping for a bit of sanity before implementation of Mitani's Final Solution.
20 percent off all HP's and dd's that cannot hit subcaps would and should have been more then enough.
Next I guess you guys will turn my BPO's into BPC's in the name of balancing.
Yeah I am whining a bit but tbh this is very over the top and a knee jerk reaction.
Fly safe. |
Stealthiest
Destructive Influence Northern Coalition.
13
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Posted - 2011.10.16 00:54:00 -
[3] - Quote
FHM wrote:Tore Vest wrote:The dark side is strong in you FHM +1 Death to these crappy and useless ships, we get so much by nerfing them. We get our game back, balanced pvp, get to see all these super capital noobs cry so much knowing they cant do **** and that SC Blob is about to die. Happy times finally the game braking part is being removed.
Balanced PVP?
You are re*tard*ed.
Team "A" brings 500 drakes requiring what 3-4m sp to fly? So just go to some stupid dotcom and recruit all your stupid something awful racist jerks to join for awhile and viola you have a ready made retar*d fleet. You can go anywhere at will.
Then you go into a system like c3n with your 500 drakes and guess what. 30 SC's and 7 titans are waiting. You go to wtfpwn the csaa and you get demolished. Thats the way it should be in a sandbox.
Because you can be stopped with your 500 drake bots with heartbeats you run to forums and whine like little bitches saying that the game is broken blah blah blah.
We are too scared/incapable/poor/small etc to defeat our enemy so DEV's do something to balance gthe game so we can win even tho we don't deserve it.
You calling everyone arguement stupid proves my point about small minded whiny little bitches. You once flew in a fleet and got lagged out and instead of blaming the 500-900 drake bots you blame SC's etc.
removing the AOE allowed for blobbing. Removing anything else that stops blobbing or at least counters it is stupid and short sighted.
Yeah I think Supercaps are broken but not for the reasons you constantly whine about.
Bring Back the AOE and that will stop the blob and force people to use strategy something that has been missing in the game since goons threadnaughted and got teh AOE removed.
The person with the most drake hurricanes or whatever the fotm will win.
I wonder who the 3 reta*rds were that gave you likes. Prolly your three alt accounts. |
Stealthiest
Destructive Influence Northern Coalition.
13
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Posted - 2011.10.17 03:03:00 -
[4] - Quote
What is not being said here is the real problem with the proliferation of SC and Titans.
It is the macro miners and the massive proliferation of minerals on the markets.
I remember when We (ASCN) in a race with BoB had to work as a massive team to build Cyvok's Titan. The concept of procuring 100 Billion in Minerals and another 150Billion in BPO's was nearly unimaginable. Dozens of people mining in various groups pre-hulk etc etc took weeks to accumulate the minerals required. We beat BoB by getting the titan out of the oven before them by about 18 hours. (we also beat bob by having the first titan killed by a few weeks.(HI MOLLE :)
What I am getting at is hulks and all the stations in 0.0 has made minerals easy to come by. Rorquals compressing ore and shipping it to empire to be refined has led to me being able to buy a titans worth of minerals in 20 minutes. I can then contract red frog to haul it all to a rail gun builder. Then I get Black Frog to jump it to my low sec jumpout station. The in just a few JF jumps I can have it in my cyno jammed CSAA building comps and titans. I don't mean to brag but I have built over 2 dozen titans virtually by myself and about 100 MS.
It is the bots and the zydrine drones that have allowed me to build a titan every 15 days by myself and my army of alt cap builders.
If the hulks were not inserted into the game. If the Freighters had not been inserted, If jump freighters had not been inserted. If, if, if........... We would not be suffering from an plethora if Super capital Ships.
What about the wealth created by the complete imbalance of high end moon distribution. If CCP had not provided many allainces with a blank cheque every month they would not be so easily able to by the mins in Jita.
I own several very valuable BPO's which allows me to earn passive isk at a tremdous rate. This has allowed me to accumulate wealth that was reserved for only the richest of allainces a mere 5 years ago.
So should we take those other things out of the game to?
Many things have contributed to the amount of Super Caps in game. But crippling them is not the answer. The whole process needs to be reviewed. Knee jerk reactions to the whinging of special interest groups has never and will never work.
If something is too strong, build something stronger to kill it.
I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset. |
Stealthiest
Destructive Influence Northern Coalition.
13
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Posted - 2011.10.17 08:16:00 -
[5] - Quote
FHM wrote:Stealthiest wrote: words plus .......I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset. Can you elaborate on point 3) and point 5) what that is and the mechanic behind it.
Because, and only because, this is the first post in this thread that you didn't call someone stupid or any other insult and actually asked a question will I answer it.
Point 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) - what I mean about this is that to hit a sc or another titan the titans AOE weapon should have a script loaded that allows a high focused very powerfull version of teh aoe to be discharged allowing it to hit one specific target. That target should be very large for it to be accurately aimed such as a Capital ship including freighters etc. It should only be fireable once every 10m. Otherwise if no script is loaded then the titans Super weapon is more like a giant sized smart bomb. Not doing any damage to itself or to anyone in it's fleet (fleets would have their shield harmonized at the same frequency) , but would do massive damage within 10km, 80 percent to 20km, 60 percent to 30 km, 40 percent to 40km, 20 percent to 50km and 0 above 50km from the ship. Drones would be subject to damage if with in the radius. For targets further away it must rely on it's guns. Tracking should be nerfed so that it would have significantly reduced chances of hitting anything smaller then a BS. Much like the way that wrecking shots are calculated. This AOE weapon should only be able to be fired once per 5 minutes.
Point 5 - New ships - Titan Killers - should be introduced. Several people have suggested a new ship class be introduced that is damned expensive. Like 250B to build. It has no drone bays. It has no turrent or missile slots. It has no bridge capablity. It has no cargo bay or ship maintenence bay. It has one job and one job only. It is a boat to carry a giangantic gun. One so large that it cannot hit anything smaller then a supercapital. But is has the power to, if it gets a wrecking shot, to one shot kill a titan. It can always one shot kill a Super Carrier. It is immune to all forms of e-war. It cannot be boosted nor would it need to be. It costs a lot of isk to fire the mega-super weapon. Like 100k racial isotopes. (don't make it Oxy - damn you mittens) . Once that weapon is fired it is immbile for 10 minutes. Completely immobile. Then it can be jumped out. It can only be tackled if three or more scripted hic's maintain a lock and the interdiction module on it. As sson as this is not met then the ship is jumpable. It would be subject to the same log off timer as point 1.
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Stealthiest
Destructive Influence Northern Coalition.
13
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Posted - 2011.10.21 00:50:00 -
[6] - Quote
not needed. |
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