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Thread Statistics | Show CCP posts - 14 post(s) |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 16:53:00 -
[1] - Quote
Remove Dronebay from the Titan and Dreadnought sucks also that the DD dont work on Sub-Caps ... ppff ... F*** O**
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
a Citadel Torpedo vs a Hurricane dont work. or a Siege Autocanon vs. Hurricane also dont work.
at the moment there are only Drones to fight them.
so this realy realy sucks ! |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:04:00 -
[2] - Quote
I think a normal drone bay for titans and Dreads is mandatory  
and a tracking or what ever bonus for the normal capital weapons
Turrets and Missles |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:10:00 -
[3] - Quote
Bring Stabity wrote:Please fix shield supercaps, thanks
this also
Boost the Hel !!! there have about 20-25% less EHP then the Nyx
so what is with this balancing ?
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:13:00 -
[4] - Quote
farraguat wrote:completely ******* supercarriers in the ass. Only using fighters and fighter-bombers thats ******* ********
Kel'taith wrote:So a single dic could kill a SC now if it had enough ammo? This doesn't strike me as balanced. SC's should have some degree of defense against sub caps. It isn't often that enemy fleets field capitals or you get a titan tackled, even with metagaming. Essentially every SC pilot now has a ship that is only good for reinforcing structures. Just what I wanted to spend billions of isk on.
I agree that they are too powerful as it stands but reducing drone bays, nerfing fighters(which already suck), and removing the ability to field other drones at the same time is too much. Perhaps you should consider implementing a single nerf at a time and see how that goes.
Yes ... SCs now are only to shoot in iHubs / TCU / Stations
so no more POS Shooting or other things ... and a titan has no chance to kill a single DIC/HIC that he tackled
why ?? we have no more Medium / Heavy / Sentry Drones left
This REALY SUCKS !!!
GREAT WORK F*** CCP |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:20:00 -
[5] - Quote
Kel'taith wrote:Weaselior wrote:Kel'taith wrote:So a single dic could kill a SC now if it had enough ammo? This doesn't strike me as balanced. SC's should have some degree of defense against sub caps. It isn't often that enemy fleets field capitals or you get a titan tackled, even with metagaming. Essentially every SC pilot now has a ship that is only good for reinforcing structures. Just what I wanted to spend billions of isk on.
I agree that they are too powerful as it stands but reducing drone bays, nerfing fighters(which already suck), and removing the ability to field other drones at the same time is too much. Perhaps you should consider implementing a single nerf at a time and see how that goes. "a smartbomb" "someone, anywhere, who likes you enough to shoot a single dictor in the 23 hours (probably actually forever as I bet it can't beat shield regen) it takes to grind down an SC" Even a ******** dictor pilot can orbit out of range of a smartbomb.
make the Smartbomb range up to 20-30km :-))) and more DPS on smartbombs
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
0
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Posted - 2011.10.10 17:23:00 -
[6] - Quote
CCP Tallest wrote:Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat Bingo. That is exactly why.
why you not only make the DroneBay smaller ??
but remove normal drones are realy sucks
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
1
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Posted - 2011.10.10 17:27:00 -
[7] - Quote
Ilarra wrote:Are there any plans to bring the leviathan up to speed with the turret dreads for anything other than shooting structures? The explosion radius/velocity of the citadel cruises/torps missiles is so large that it doesn't do full damage against anything smaller than a structure, and there are no remote booster modules for missiles like there are for tracking on the turret titans.
With the DD no longer being able to be fired against sub-capitals that further nerfs its usefulness in fleet battles, making it clearly an inferior choice compared to the other three. This is not even considering the fact that the shield bonus isn't instant, thus requiring a ton of remote rep capability every single time the ship jumps in order to get the benefit of the bonus.
(oh god, such a dumb decision settling on a lev expecting the titans to be brought roughly in line with each other)
Signed
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
2
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Posted - 2011.10.10 18:42:00 -
[8] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
what is with the Levi ??? and his missles / Torps ?
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
3
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Posted - 2011.10.10 19:11:00 -
[9] - Quote
Sir HappyPants wrote:
Supers are going to be POS decorations again.
yeah , and this is ****
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
3
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Posted - 2011.10.10 19:39:00 -
[10] - Quote
Daedalus II wrote:Bratwurst0r wrote: - Carriers: now here it gets hairy. thy can't kill caps as it is (intended), now they have a hard time with subcaps too (fighters?). Give them fighter boni, but better yet, don't nerf fighters
I agree with this. What exactly are the carriers supposed to do? They are too weak to fight other caps and too blunt to fight subcaps. Are they reduced to pure logistics ships or what?
it looks like there only expensiv logistics with no tank , nothing more , nothing less
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
3
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Posted - 2011.10.10 19:57:00 -
[11] - Quote
i see the 1000+ Drakeblobb comes back with this nerf
hurray ... FLEET LAG **** FIGHTS |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:17:00 -
[12] - Quote
ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ??
! CCP answer ! |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:21:00 -
[13] - Quote
xxxak wrote:Update:
This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and supers are committed for 23 hours once they cyno in.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and if lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Other thoughts:
1) Nerfing fighters makes carriers even more crap. This was unnecessary. 2) Supercarriers should at least be able to carry 20 FB + 20 fighters 3) The removal of the drone bay is a nerf to small alliances who are more likely to use a small number of "ninja" supercarrier tactics. Now those supercarriers can get tackled and killed much more easily by even a small/medium gang of subcaps. 4) Huge alliances that can field huge fleets (super cap gang+proper sub cap fleet) will be even more powerful. 5) Supercarriers are no longer good for anything but shooting POS mods and Sov mods. LOL.
The nerf should have been as follows: 1) Fix logoffski timer 2) DD can only hit caps 3) Small EHP reduction for supercarriers
Those three fixes alone would have been enough to start.
Can some Dev explain the decision to not even let SC carry 20 fighters??
Actually, looking more at the fighter nerf.... what can they hit now? POS mods? LOL. Huge stealth carrier nerf. Care to explain this one as well?
SIGNED !!! |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:25:00 -
[14] - Quote
DeadDuck wrote:ToXicPaIN wrote:ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ?? ! CCP answer ! Cause they did it wrong...  . Or you think the ship is actually balanced ? 100M         EHP
today you can take down a SC with about 50Hurricans in less then 10minutes ... with the patch you only need 5minutes |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:29:00 -
[15] - Quote
L1m9n1663r wrote:ToXicPaIN wrote: today you can take down a SC with about 50Hurricans in less then 10minutes ... with the patch you only need 5minutes
No you don't.
oh sorry it was a titan not a SC
and it takes 12minutes with 44Hurricans and cyclones
http://www.youtube.com/watch?v=Q97pyRfzztQ
check this
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
25
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Posted - 2011.10.11 06:57:00 -
[16] - Quote
malet wrote:kralz wrote:CCP for real, when this goes live, can i have a pop up window asking me if i want to be refuned both isk for the carrier and capital mod skill books and every single SP i invest in them? all of my training is cap oriented with every account and every toon, this patch totally ruins my game...
carrier pve ruined...and no one is gonna buy carriers, so my bpos are worthless, SC are utterly worthless, wasted toon, just lemme go back about 2 years of sp and relocate skills and i may keep playing, i trained my skills on known ship pros and cons....note i fly a nyx....its really not fair that i should have 5 accounts totally screwed over because some whiny noobs cant compete.
its cool tho, goons have won the game indeed.
does CCP actually play the game? in any way? or is there some really strong drug in jove space us mere us cannot dare to try? i mean are u guys really really this stupid? Best post here tbh, Just goes to prove CCP are not playing the game. You are listening to the whiners . I have 3 accounts that are supercaptial trained, 2 titan and 1 nyx. Why should we suffer just because you fail to get a grip on what is happening in the game. I have to agree i would like to see a pop up window asking if i would like all my skills for supercaps reallocated all the isk and time reimbursed. You have truly become detached from the wonderful game that you have created. Such a shame but at least star wars galaxies is out soon,, along with BF3, guess then you will see a few more unemployed GM`s in Iceland as i suspect a lot of people leaving this game in disgust. Most of the whine comes from the people that don`` have the foresight to compete, and the ex northern coalition that gorged all their isk instead of investing it in super cap production for their alliances. Now they are homeless and bitching about it. So what do you do? You punish the people that invested time and money in their people. The stealth carrier nerf is a joke, even CCP say in their blog to bring carriers to the field, why would you do that. The fighter nerf just makes them a large hauler to move ships around. Thats it. You are killing the game and driving your player base to other forms of entertainment such as bf3 / s.wars etc. If that was your intention then good job!! Good luck with DUST514, If your lucky you may have a subscriber base of 50k people left. And one final thing, if you think supercaps are too hard to kill, stick them up against a malestrom fleet of a welp fleet of canes, then come back to me and tell me they cant be killed!!!! Dont expect any more cash from my wallet, or allow us 1 docking to reporcess these now completely useless ships and give us our skillpoints back
!! AGREE !!
SuperCarrier can be killed only with 77x Hurricanes
http://bdeal.org/killboard/?a=kill_detail&kll_id=48343
Titans can be killed only with 44x Battelcruisers
http://www.youtube.com/watch?v=Q97pyRfzztQ
there is no point to get a -20% HP Nerf , and also to remove the Normaldrones and the DD must be work on subcaps.
Please let me dock my SC and Titan ... please !!!! i want to reprocess him and build more Subcap ships for the N00bs in this game ... |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
25
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Posted - 2011.10.11 07:05:00 -
[17] - Quote
Joe Censored wrote:So now a single sabre can solo hold a titan hostage for 23 hours straight, no way for a titan to kill it, or escape, in pretty much any circumstance.
Something seriously wrong with that.
signed ! |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
25
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Posted - 2011.10.11 07:15:00 -
[18] - Quote
Velin Dhal wrote:Tippia wrote:Joe Censored wrote:So now a single sabre can solo hold a titan hostage for 23 hours straight, no way for a titan to kill it, or escape, in pretty much any circumstance.
Something seriously wrong with that. Yes there is something seriously wrong with that: the titan pilot's corp/alliance. They need to be fired from the job. Ok let me throw up a senario here. Tell me what you think. TEST rolls into a system with a 200 man subcap fleet. The alliance that owns the system can field a maximum of 80 pilots. Currently they have a chance to defend themselves because we'll say they can field 6 Super carriers and 12 Carriers. After this patch, TEST can roll into that system and there is really very little the smaller alliance can do about it. The capitals become all but useless. The cycle times on capital reps make it stupid to choose them over logistics ships. So all in all, they lose everything because the people that don't have them are upset.
Welcome to "Drake Online" |

ToXicPaIN
Souls of Steel BLACK-MARK
36
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Posted - 2011.10.12 06:45:00 -
[19] - Quote
J'J'J'Jita wrote:Will pilots with the Fighter Bombers or (racial) Titan skills trained be reimbursed their skillpoints in normal drones, since those skills are now totally useless for supercapital pilots?
My Erebus pilot would like those drone skillpoints back.
I want also the Drone Skills for my Levi titan back ...
so the T2 Heavys / Sentrys are not longer needed ... sou you can delete all the trained drone skills and give the SPs back !!! to train this Drones cost a lot of time ... and this time is wasted with this fuc**** patch
or better , let me dock so i can refine the titan |

ToXicPaIN
Souls of Steel BLACK-MARK
36
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Posted - 2011.10.12 08:24:00 -
[20] - Quote
Tiger's Spirit wrote:I never understood some ****** players why happy, when CCP changes to wrong direction something. Check weapon icons, 0.0 changes what need changes again because bad ideas.
Clap your hands buddies when capital nerf coming. :DDD
1. Supercarriers changes: The first problem is their too big damage output, but CCP nerfing their HP ??? 2. Unuseable Dreads still unuseable. Who want bring dreads to fight, when 300-400 supercarrier blobs moving to kill them ?
3. Fighter nerf, made carriers unusable against sub-cap fleets, but CCP say, bring carriers against subfleets. LOL We knew it always, they don't like drones and this is why they want to remove from caps. They got their chance to remove drones and say to player base, bring more man to fights instead of the drones, but everyone know that, if somebody bring more man he will bring more lag. We know supcarriers problems is their damage output and they useable with blob without support, but CCP why need nerfing fighters ??? They want to nerfing carriers too with fighter changes ???
4. Titan nerf: Old supercarriers changes made titans unusable, titan pilots using them just for titanbridges, because too dangerous using them against supercap blobs. But ccp idea more nerfing titans. LOL 3-4 supercarriers more useable than a single titan with same value. Who wanna use titans when too weak against SC hordes ? Grab HD or dictor and catch a titan without danger, because drone removing. LOL CCP read your backstories and chronicles from titans.
We know, need changes and rebalance but be smart and use brain and logic.
Supcarriers need damage nerf too for adding to chance to dread fleets. Fighter changes will make carrier nerf not just for supcarrier. (Remove fighters from supers and not need fighter nerf, but CCP your idea will succes, because supers will need support.) Need titan boost against supercarrier hordes and need scriptable DD.
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