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Thread Statistics | Show CCP posts - 14 post(s) |

iulixxi
EVE-RO Fidelas Constans
0
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Posted - 2011.10.10 18:57:00 -
[1] - Quote
Best nerf ever! +1 CCP |

iulixxi
EVE-RO Fidelas Constans
2
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Posted - 2011.10.10 22:25:00 -
[2] - Quote
Adapt or die people ... nerfs are needed to balance things around.
Also would love an official answer to this: @CCP: Will the loss of 20% EHP also come with an adjustment to the respective supercarrier BPO's, thus make them use less components? As it happened with removal of the clone bay + a decrease in Capital Drone Bay requirements? (to be inline with the reduced drone bay)
Anyone? E |

iulixxi
EVE-RO Fidelas Constans
2
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Posted - 2011.10.11 08:59:00 -
[3] - Quote
Amsterdam Conversations wrote:iulixxi wrote:Adapt or die people ... nerfs are needed to balance things around.
Also would love an official answer to this: @CCP: Will the loss of 20% EHP also come with an adjustment to the respective supercarrier BPO's, thus make them use less components? As it happened with removal of the clone bay + a decrease in Capital Drone Bay requirements? (to be inline with the reduced drone bay)
Anyone? E Just curious, when they boosted them the first time, you didn't ask for them to cost 100b instead of 10b?
Where can I get a SC for 10b? Cheapest hull is 16.5b ... mins cost is, indeed, in the vicinity of 10b GǪ Requirements will have no impact on the ship cost any way GǪ people will still want to buy them.
Remember on the first nerf they removed the Cap Cone Vat Bay requirements and added fighter bombers (http://www.eveonline.com/devblog.asp?a=blog&bid=696) GǪ the price skyrocketed. How would you explain that? - it got a boost of course ... The ship was actually cheaper to build, but it had an advantage GǪ FB.
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iulixxi
EVE-RO Fidelas Constans
3
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Posted - 2011.10.11 09:09:00 -
[4] - Quote
malet wrote:Psymn wrote:Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.
I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right? And does your abbadon cost 85billion isk? you are tackled by a ship of the same value, then thats fair game. If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk.. its hardly the same is it?
GÇ£And does your abbadon cost 85billion isk?GÇ¥ An officer fitted one yes, does it have a change against your 85b titan? Same price, right?
GÇ£If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..GÇ¥ Get better net or donGÇÖt fly alone. CCP is not an ISP or an electricity provider, we are talking about balancing a ship class not preventing a natural disaster that cold (or cold not) disconnect you during an engagement.
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iulixxi
EVE-RO Fidelas Constans
3
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Posted - 2011.10.11 10:11:00 -
[5] - Quote
"[..]mins cost is, indeed, in the vicinity of 10b[...]" You probably missed this part ... I know the production cost, direct me to a forum link where some one is selling a SC for 10b.
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 12:55:00 -
[6] - Quote
malet wrote:iulixxi wrote:malet wrote:Psymn wrote:Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.
I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right? And does your abbadon cost 85billion isk? you are tackled by a ship of the same value, then thats fair game. If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk.. its hardly the same is it? GÇ£And does your abbadon cost 85billion isk?GÇ¥An officer fitted one yes, does it have a change against your 85b titan? Same price, right? GÇ£If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..GÇ¥Get better net or donGÇÖt fly alone. CCP is not an ISP or an electricity provider, we are talking about balancing a ship class not preventing a natural disaster that cold (or cold not) disconnect you during an engagement. DonGÇÖt fly anything you canGÇÖt afford to loseGǪ Once you jumped into a fight you have to be aware that there is a chance of losing your ship, unlike now GǪ you jump 200 supers -> launch fighters -> go watch a movie -> come back -> jump out. Win E Im not talking about an ISP, EVE is renowned in large fleet fights for random DC`s followed by staring at entering space for hours while the servers decide whether to log you in or not. As for flying what I cant afford to lose then think again. Fact is that eve is notoriuos for crashing in large fleet fights so whats your answer to that? Are we supposed to just swallow the usual CCP BS " our logs show nothing out of the ordinary followed by the standard copy paste petition response because no body actually bothers to look into a petition , more likely they just like to put it to the side and hope it goes away! if you are going to fly a officer fit abaddon worth 85bill then please please for the love of god come visit so I can dd you before the nerf!
My point there was that cost is irrelevant in your argument; I am surprised you missed that. I know EVE is notorious about random DC, had quite a few myself, hopefully time dilation will solve that.
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 14:37:00 -
[7] - Quote
Misanth wrote:Already posted here twice, how I killed six Fighters for a Nyx while I was alone in a Nighthawk. Somehow I wish I had frapsed it, would've been awsome to post that as a counter-argument in this thread. It might be because I'm a super-pilot myself, but when you know how Fighters function you can easily kite them around and thus completely neglegt their damage output.
Since people are being stubborn and-/or stupid, I'll give a hint: they're slow and not very agile. If you have enough speed/maneuverability, especially combined with multiple on-grid bookmarks or objects to warp to, it's not even hard to "tank" 20 Fighters in a semi-decent BC. I reccon a BS would have alot more issues tho, unless a Machariel, you'd be too slow and not agile enough. But there's the rock/scissor/paper, and the TL;DR is that my solo BC-hull was tanking a Nyx' Fighters perfectly fine. Obviously I stayed out of neut/pointrange, I could not point him anyway so even less reason to do.
I agree with you on this on but you are missing a very important factor. Your example is 1 vs 1 scenario GǪ I wild love to see how you are dogging 5 fighters with another 4.000 FB (200 SC) on grid GǪ Have you tried it?
What happens to a lone super after the nerf? GÇô Same thing that is happening now to a lone super: it dies. This changes dramatically when you scale the scenario GǪ
My 2 cents ... E |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 15:36:00 -
[8] - Quote
Grath Telkin wrote:SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity.
A 6 bil Jump Freighter canGÇÖt do that either, a 1 bil Freighter same thing GǪ. What exactly is your point? The ship was not design for that GǪ simple as that. A super is immune to EW, has an insane amount of HP and it was design to fight caps. |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 15:46:00 -
[9] - Quote
Velin Dhal wrote:iulixxi wrote:Grath Telkin wrote:SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity. A 6 bil Jump Freighter canGÇÖt do that either, a 1 bil Freighter same thing GǪ. What exactly is your point? The ship was not design for that GǪ simple as that. A super is immune to EW, has an insane amount of HP and it was design to fight caps. You do realize that JFs and Freighters are industrial haulers right ? Not combat ships ?
nüè Exacly! The role of JFs and Freighters is industrial haulers GǪ well the role of the supers is to fight caps. |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:24:00 -
[10] - Quote
Grath Telkin wrote: Carrier = Can launch standard drones SUPERCarrier = Cant? When you make a super version of something you generally try to not make it worse than its standard counterpart.
Hey GǪ donGÇÖt get me wrong GǪ You are giving the wrong arguments here. (At least in my humble opinion)
You started by pointing out the cost difference, obviously it was a wrong example. Now you are pinning on the name, on the same logic we could have assume a JUMPFreighter shold have a bigger cargo hold, well even if itGÇÖs 6 x times the price it has a cargo hold 1/3 (+/-) of the Freighter GǪ
Try making an objective comparison between ships and most important ship classes / ship roles. Each ship in a specific class has advantages and disadvantages (also present across races). In your case: a carrier can field normal drones, but then again is more vulnerable because it lacks the EW immunity of SUPERCarriers GǪ A carrier can fit a triage while a SUPERCarrier a remote ECM GǪ and so on ... A carrier was design for support while a SUPERCarrier for killing carriers (capitals)/structures ...
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:33:00 -
[11] - Quote
Misanth wrote:Then you bright a few bombers, just a handful will easily do. Edit; Oh and I should add in that I'm not saying game should be balanced around 1v1. I'm just highlighting for stupid people who are whining their 40 subcaps die to a solo mothership (there's quite a few people whining about scenarious in here, and they want fighters nerfed based on that) is frankly - bad players. If one guy easily can dodge 20 fighters, and if two-three hics easily can rotate points to dodge ecm drones/fighters, ecm burst and neuts, then a proper subcap fleet need to get a clue rather than whining because they don't know how to play the game. 
Actualy you need about 34 bombs to kill a FB ... do your math
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:37:00 -
[12] - Quote
Grath Telkin wrote: How does any of what you said explain why they didn't chisel in a 25m3 drone bay on such a massive ship?
Think of it as a small fish analogy:
Support-fleet is the smallest fish The small fish (support-fleet) can be eaten by the bigger fish (carriers) The bigger fish (carriers) can be eaten by a even bigger fish (Supper carriers) Now GǪ the bigger fish canGÇÖt swallow the small fish because it will choke and kill the bigger fish   
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:40:00 -
[13] - Quote
kralz wrote:actually my friend, 6 well places well aimed bombs can take out a whole wing of FB and fighters, trust me, i have seen if from the stealth bomber chair and the nyx chair. it sucks to watch all 400 mil of my FB disappear
In a controlled environment ... perhaps (even if I seriously doubt that) but try to do that with 2K FB on grid ...
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:47:00 -
[14] - Quote
kralz wrote:no i understand, a good warrior is one who controls his environment, thats the quiet calm stealth FC...me....and he sets all his pilots up on their warp in warp out points, he then counts it down, they al de-cloak, launch at the SAME target, at the same time..all go off at the same time all on target. u will kill the drones....I.E...all drones around a ihub...beautiful. shoot at the ihub, all the drones will take the hit. or many of them. stealth bombing is very very much about piloting skill.
Out of curiosity what were those FB shooting since they were so groped that you netted such victory?
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 16:57:00 -
[15] - Quote
kralz wrote:yes many of them were as they were all on the ihub trying to blow it up. however little known fact is that the FB sig radius goes up HUGELY when a super pilot recalls them and the MWD turns on...
so my SB squad launched bombs, super cap pilots panic and recall fighters,MWD turns on, bombs travel 30km and detonate. in the path of the retreating FB wings and fire works take place. but 6 well placed bombs on the FB as the are shooting the target does very large damage to them. i am very sad when i see incomming bombs, thinking about all those damn letters i have to write to the families of my dead FB pilots. but i digress i do not call them back so as they donot increase their damage intake with MWD sig penatly. i have lost plenty of fighter bombers, fighters and drones to stealth bomber, the pilots in the SB just have to know what they are doing.
 Nice story ... you must be indeed a great, quiet calm stealth FC since you could even control the moment the pilot recall his fighters  |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.11 18:21:00 -
[16] - Quote
kralz wrote:do not troll me. do not mock me. cause and effect here is simple. a steal bomber wing can control when a super carrier panics and recalls his drones. simply by decloaking and launching his payload. no SC carrier pilot wants to watch all hi DPS go poof, and a great many of them dont know that by recalling them they are allowing them to take more damage then they may have. cause and effect. i have been extremely polite up to this point, lets keep it that way, 34 bombs would be very difficult to field against a super cap fleet since MORE then 6 bombs at a time and they will destroy themselves.
do not troll me. do not mock me. - It was never my intention GÇô apologies if I gave you this impression.
What I tried (and failed) to do is point out the fact that while your scenario is theoretically possible giving a number of factors + a bit of luck it is highly improbable in an actual battle situation (lag being the biggest enemy here).
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.12 08:59:00 -
[17] - Quote
ToXicPaIN wrote:I want also the Drone Skills for my Levi titan back ...
so the T2 Heavys / Sentrys are not longer needed ... sou you can delete all the trained drone skills and give the SPs back !!! to train this Drones cost a lot of time ... and this time is wasted with this fuc**** patch
or better , let me dock so i can refine the titan
I also want my money back from Monday night dinner because you know ... it is in the toilet now ...
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iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.12 16:27:00 -
[18] - Quote
Maria Kitiare wrote:I am well aware that eve doesn't have an end game, and that eve is not all about having the best ships etc. But.. Eve does have a chain of skills.. Ie. you need frigate before you can move on to cruisers etc.
So.. If CCP doesn't want you to follow these "skill-trees", they have programed this game very badly.
If you follow the skill tree, you will at some point, have perfected what you need to jump into a super-cap - and if what you say is true, that eve is not, at all, about having the best ships, then why have different ships at all? If EVE is not about skilling up, getting better ships, getting better mods for your ship, then why even bother making t2 mods? Either, the CCP wants you to get better "gear" over time, or they are worse programmers than my old kindergarden class. (adding t2 code, models, etc by a mistake, thats a new one :))
I believe that CCP wants you to get more skillpoints and with those, get access to better mods, ships etc. Now, by nerfing the best ships in the game, to a point where they aint worth skilling for, they also remove that part of the skill-tree..
So why, would they bother make these ships, code the code, make the models.. But them in the "end" of the skill tree wich they have also made.. Just to nerf them so they wouldnt be worth using at all..
That must be either a brainfart from CCP, or evidence that CCP is listening too much to certain players who does not have a super-cap fleet.. Just sayin...
And by your logic what exactly were you expecting to get after you finish training for those "unnerfed" super caps? You do realise that at one point you will have all skills for that much wanted super @ 5. What is next? In your opinion?
EDIT for clarification: NOW your ideal in EVE is to fly a super. Ok, my question is simple: what is your next step? (after you have all skills @5 for that super) I got the AFTER it wonGÇÖt worth train for that super GǪ but assuming the patch will never happen GǪ what is your next step? |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.13 08:49:00 -
[19] - Quote
Damian Gene wrote: Lets use a covert ops for a case example.
You are in a super, I am in a buzzard. I happen to know that your safe is close to planet 4 and you are cloaked (I saw you on directional while you were in warp, and narrowed the band down etc.) I cloak up and wait. I have my probes out, and off grid of you, but tuned into, say 1AU. With good skills, the moment you log, i can move the probes over to Planet 4, and scan. Then I warp to you from my SS close to Planet 4. I can get to you in far less then the 1 min before your ship goes away. I then hit you with one gun, or a nuet. Now all i have to do, is love tap you every 10 mins to insure that you do not despawn. I now wait until my corp members come home from work, my alliance form's up, everyone takes a leak, goes out for a smoke, checks Reddit, etc. Then they come in, and we kill your ship. Or, you bump outside the POS shields, same thing, I just wait until you are outside of gun range of the POS, and give you a poke every 10mins. Hell, I could even cloak up for 9 of those 10mins (or 14 of the 15mins if i for some reason wanted to risk it)
It doesnt matter that I can not tackle you, but it does prevent you logging, and staying right where you are for as long as I'd like you to. Until downtime. People will soon meta downtime a WHOLE lot more then they already do. Huge fleet fights timed perfectly where the target goes into reinforced, or dies moments before DT.
There are a lot of reasons why this is bad, and a lot of ways it can still be fixed. A 30min timer vs a 15 min timer would work for instance.
No, it doesnGÇÖt work like that mate 99% of the cases a super pilot has an alt and once it logs out the super it will keep his alt within range till super disappears.
I think a visible aggression timer would be more recommended on the proposed aggression timer changes. - this will prevent exploiting as well as giving a sense of security for the super pilot. If it logs out during a fight he knows he is fecked, if he logs out on a friendly pos without aggression then he is safe.
E
EDIT: I think you and a lot of people misunderstood the message in the dev blog (perhaps it requires some adjustments for clarity). I believe what CCP was trying to say is that if you log with aggression your timer will reset 15 mins from the last shot but if you log without aggression the timer will be unaffected GÇô you will disappear in 2 mins. Aggression after log out (assuming you are not aggressed) again will not affect the timer. CCP is trying to prevent exploiting the log-off mechanics not to get your ship killed by another exploit 5 hours after you went to bed. Basically if you aggress AFTER super logs off itGÇÖs a bit to late GǪ he will disappear in 2 minutes any way, you should have move faster GǪ |

iulixxi
EVE-RO Fidelas Constans
5
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Posted - 2011.10.13 11:39:00 -
[20] - Quote
Jazzmyn wrote:I mean, in real life for example GÇ£BismarckGÇ¥ didnGÇÖt have any trouble spanking smaller class vessels.
Bad example buddy (Bismarck was a battleship not a Carrier - or super carrier for that matter, it was a faction BS ) ... you do realise that he was always in fleet with a HAC (Prinz Eugen) just to be heavily damaged by a Carrier (HMS Ark Royal) later the final blow was made by BS'es ... 
http://en.wikipedia.org/wiki/German_battleship_Bismarck
Jazzmyn wrote:Therefore I only suggest following small changes that would make the game feel more real;
[sarcasm] You are playing of internet SPACESHIPS and you want to make it realistic? In real life you donGÇÖt have spaceships (except of course a decommissioned SHUTTLE - lol) GǪ nothing can travel faster than the speed of light (donGÇÖt care about that newspaper headline that the Italians found some particles GÇô proof or STFU), wormholes existence hasnGÇÖt been proven yet and the stargates are still under construction GǪ [/sarcasm]
Hope you don't take it personally ... bored @ work...
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