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Thread Statistics | Show CCP posts - 14 post(s) |

vurdosek
Ministry of War Amarr Empire
1
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Posted - 2011.10.14 19:35:00 -
[1] - Quote
wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing an overpowered ship is one thing, outright making it useless is a moron move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot at structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. |

vurdosek
Ministry of War Amarr Empire
1
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Posted - 2011.10.14 19:51:00 -
[2] - Quote
FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid.
so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome. |

vurdosek
Ministry of War Amarr Empire
1
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Posted - 2011.10.14 20:21:00 -
[3] - Quote
FHM wrote:vurdosek wrote:FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome. Again stupid argument from a person who now sees that SC is a stupid investment on a "personal" level. Titan is meant to be the "ultimate fleet command ship" and supper carrier the "ultimate fleet support ship" as stated these were their roles: Quote:Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. No meant to be subcapital killers. Titan was created because we needed a command ship that can move our fleet when we need to go 50 jumps away. Super Carrier is there to defend us against carriers and defend our Titan or help our sub capital fleet kill another Titan or Super Capital ship. END OF STORY... Super Capitals need to be useless against Sub Capitals Now even more when most alliances can reimburse a super capital loss the same day or when they can say well if SC's get nerfed bad we will just put all our pliots in Titans. We need to cut the number of Super Capitals badly to a point where they are still something really amazing to have and bee seen. And to a point where killing one is humiliating for entire alliance that lost it not just an everyday event that has no effect at all.
remove role of "ultimate command ship" "super awesome fleet cyno jumping ship" from titan put that on a subcap command ship and remove titan/sc from game. problem solved again. that will cut the number of titan/sc and you won't have to worry about having ships unable to kill other ships which would be a stupid game mechanic, minus transport ships. hell even tier 10 tanks in world of tanks can kill tier 1 tanks, though a tier 1 can't damage a tier 10. am i advocating for that in this game? No. |

vurdosek
Ministry of War Amarr Empire
1
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Posted - 2011.10.14 22:49:00 -
[4] - Quote
FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff.
acutally that's not true at all, you might wanna click on the dev blog about fighters part and reread what the guy wrote, calling people stupid and r e t a r d e d, when you are wrong is lol. in fact here https://forums.eveonline.com/default.aspx?g=posts&m=169936#post169936 |
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