
zero2espect
ZERO HEAVY INDUSTRIES
28
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Posted - 2011.10.12 13:08:00 -
[1] - Quote
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.
Stop capitals in missions. Just stop them.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. ItGÇÖs ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and donGÇÖt try to fix lag through cheating us.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited GÇô e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
YouGÇÖd get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game. |