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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.28 10:21:00 -
[1] - Quote
from http://poeticstanziel.blogspot.ca/2013/01/the-ship-rebalancing-schedule.html
On a recent podcast, Ripard Teg put forth the opinion that ship balancing (including capital ships) won't be finished until the end of 2015. I personally believe that to be a pessimistic outlook on the schedule.
I would imagine that the end of 2014 (the entire Winter 2014 expansion cycle, which includes the point releases, which does stretch somewhat into 2015) is a more realistic expectation.
CCP Fozzie and the ship balancing team, probably have their own timeline, but I can't imagine they see their job stretching to the end of 2015. They've been going gangbusters up until this point. There's nothing to believe that they're going to slow down on their output substantially.
Time will tell. If the end of 2015 is the schedule, as Ripard predicts, then that's a little depressing.
Summer 2013 (including updates) Battleships will be done and T1 rebalancing will be over. I wouldn't be surprised to see the team hit on T3 battlecruisers here as well. They'll also start putting their toes in the water concerning T2 ships, particularly black ops. Maybe Electronic Attack Frigates are tackled here as well.
Command ships require more than simply balancing, especially if the plan is to move off-grid boosting towards on-grid boosting (or to at least limit off-grid boosting from inside POSes.) Some of that code work might begin during the summer expansion cycle.
If Ripard Teg is correct, and pirates becomes the theme of the summer expansion (which is a good bet since we'll be seeing the introduction of pirate faction rookie ships), then we might see all of the pirate ships given the rebalancing touch-up. I don't think anything radical needs to be done in this area, for the most part, so the workload here is likely not enormous.
Winter 2013 (including updates) I would hope that this is where we see command ships finally given the balancing touch, along with whatever codebase is required to support the new changes.
We'll probably see a whole thwack of T2 rebalancing. Again, I see the balancing as mostly touch-ups. These ships already have their pre-defined roles, so rather than the more generalized balancing requirements of the T1 ships, roles direct the touch-ups into specific areas, which should reduce the workload requirements of the balancing team. I'd expect that half of the T2 ships are balanced at this point.
I think the conversation on capital and super-capital ship balancing begins here. The actual balancing won't take place for another year, but the conversation should begin early, especially if codebase changes are required. All ideas will need to be discussed and thought through carefully. Capital ships is not a four-month conversation. Hopefully the community is involved, to some degree, in that conversation.
Summer 2014 (including updates) I would expect that nearly the rest of the T2 ships are balanced by this point. Also, faction ships are begun, if not outright completed as well.
The capital ship balancing initiative continues, and the options are very much narrowed at this point. If there are any agreed upon options that require additional codebase changes, they may be begun at this stage.
Winter 2014 (including updates) Finishing up whatever subcaps remain.
This is probably where capital ships are balanced. This may include all new roles. Maybe even the introduction of some new capital ships. (If new ships are introduced, the artwork was probably begun in the previous cycle.) If the work load is much larger than expected, this may stretch into the Summer 2015 expansion, though hopefully not.
The Combat Codebase In that same podcast, Ripard also suggests that CCP could (and should) revisit the combat code base. Reevaluating all of the formulas, and perhaps recreating them from scratch. To breath new life into the combat system, and to remove clunky old mechanics.
Whereas the combat codebase is probably in need of a rewrite (given what we know of CCP's past coding methods), changing any of the combat calculations is probably an idea that CCP will avoid. Altering the algorithms will likely have unforeseen side-effects on many of the existing ships, throwing previous balance out of whack. CCP would then need to embark on an entirely new round of ship rebalancing. After spending the last three years balancing, the appetite to go through it all again would be exceptionally low. Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Jacob Holland
Weyland-Vulcan Industries
123
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Posted - 2013.01.28 13:37:00 -
[2] - Quote
T1 Tiericide has been going a long while and I would expect T2 to last at least as long.
I'm guessing that BC rebalancing will probably take an expansion of its own - and will probably include Command Ships and command subsystems simultaneously. The next round can then cover the BS leaving only the industrial ships and special purpose vessels in the T1 lineup. Whether these can be done at the same time... Probably not.
So we're then looking at (what? eighteen months?) the same for T2 and then a final session for Capitals and anything else which needs tweaking.
2015 sounds quite realistic from my perspective. |
Brandon Syne
Science and Trade Institute Caldari State
15
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Posted - 2013.01.28 13:44:00 -
[3] - Quote
Jacob Holland wrote:T1 Tiericide has been going a long while and I would expect T2 to last at least as long.
I'm guessing that BC rebalancing will probably take an expansion of its own - and will probably include Command Ships and command subsystems simultaneously. The next round can then cover the BS leaving only the industrial ships and special purpose vessels in the T1 lineup. Whether these can be done at the same time... Probably not.
So we're then looking at (what? eighteen months?) the same for T2 and then a final session for Capitals and anything else which needs tweaking.
2015 sounds quite realistic from my perspective.
BC rebalancing is in 2 weeks from now. |
Derath Ellecon
Washburne Holdings Situation: Normal
1089
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Posted - 2013.01.28 13:50:00 -
[4] - Quote
Does it really matter? As I have to constantly tell my kids in the car "we'll get there when we get there" |
Hannott Thanos
Notorious Legion
308
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Posted - 2013.01.28 14:55:00 -
[5] - Quote
Kil2 will be joining CCP now, that might speed it up even more if he's assigned to balancing |
Naoru Kozan
Shrapnel Magnet
2
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Posted - 2013.01.28 15:21:00 -
[6] - Quote
OP should spend more time playing the game and less time writing about it.
i'd hazard a guess and say the majority of T1 + T2 sub caps will be finished in 2013.
WTB rebalanced combat inties please (Just started flying the ranis and holy **** its a sweet boat. She needs a tiny bit of TLC). |
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CCP Ytterbium
C C P C C P Alliance
1555
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Posted - 2013.01.28 17:45:00 -
[7] - Quote
Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. |
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Zarnak Wulf
In Exile.
999
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Posted - 2013.01.28 18:51:00 -
[8] - Quote
CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime.
With all due respect, there have been a lot of logs thrown on the fire in a very short amount of time to be drawing firm conclusions. For example, the Rifter may be subpar now, but the Rifter + a SAAR + a utility high may be quite good. |
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CCP Fozzie
C C P C C P Alliance
3739
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Posted - 2013.01.28 19:18:00 -
[9] - Quote
Zarnak Wulf wrote:CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. With all due respect, there have been a lot of logs thrown on the fire in a very short amount of time to be drawing firm conclusions. For example, the Rifter may be subpar now, but the Rifter + a SAAR + a utility high may be quite good.
That's why we wait until recent changes have settled a bit and then adjust as needed. That process will not be finished when we're done the first pass on every ship. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.28 20:58:00 -
[10] - Quote
CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. At that point it's just tweaking.
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
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Liang Nuren
Heretic Army
2852
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Posted - 2013.01.28 21:10:00 -
[11] - Quote
nevermind Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.28 21:15:00 -
[12] - Quote
Liang Nuren wrote:nevermind Cultural victory.
(And I did get to read what you originally wrote ... I was hoping you'd explain further, rather than just the snippy little troll.)
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Scorpyn
The Providers Rebel Alliance of New Eden
9
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Posted - 2013.01.28 21:29:00 -
[13] - Quote
Balancing does not end in this type of game.
If you make the mistake of thinking you're done, someone comes up with a new strategy that needs to be fixed.
When the balancing ends you'll know the devs are about to pull the plug. |
Liang Nuren
Heretic Army
2853
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Posted - 2013.01.28 21:43:00 -
[14] - Quote
Poetic Stanziel wrote:Liang Nuren wrote:nevermind Cultural victory. (And I did get to read what you originally wrote ... I was hoping you'd explain further, rather than just the snippy little troll.)
I realized that it would never make sense without more context, and be possibly misleading. Unfortunately, that's not context I am willing to really provide at this time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Rynnik
Red Federation RvB - RED Federation
64
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Posted - 2013.01.28 22:55:00 -
[15] - Quote
Poetic Stanziel wrote:CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. At that point it's just tweaking.
Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough. |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.28 23:00:00 -
[16] - Quote
Rynnik wrote:Poetic Stanziel wrote:CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. At that point it's just tweaking. Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough. The rebalancing that's been done so far has been revamping entire classes of ships.
Tweaking would be adjusting a ship here and there.
I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Melina Lin
Universal Frog
93
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Posted - 2013.01.28 23:11:00 -
[17] - Quote
Poetic Stanziel wrote:Time will tell.
Contracted you one unit of "Magic Crystal Ball". Enjoy.
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Rynnik
Red Federation RvB - RED Federation
64
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Posted - 2013.01.28 23:12:00 -
[18] - Quote
Poetic Stanziel wrote: The rebalancing that's been done so far has been revamping entire classes of ships.
Tweaking would be adjusting a ship here and there.
I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.
Tieracide is a great thing. Maybe in a few years we will be calling for the role system to be scrapped as well. Okay, I doubt that too, but I personally wouldn't call entire classes 'locked in' now anymore than I would have a year ago - I guess I just like to hedge my bets.
Anyways, we don't really have an argument here and I bet you would be hard pressed to find anyone in the community who thinks that devpower dedicated to ship balance from now until the servers shut down would be wasted. |
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CCP Fozzie
C C P C C P Alliance
3749
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Posted - 2013.01.28 23:57:00 -
[19] - Quote
Poetic Stanziel wrote:Rynnik wrote:Poetic Stanziel wrote:CCP Ytterbium wrote:Truth is: ship balancing never ends. At least it should never end in an ideal world.
When we are done with the current cycle we'll most likely need to go back at the beginning to have a look at power gaps that formed up in the meantime. At that point it's just tweaking. Why play semantics, Poetic? It is all tweaking and it is all rebalancing, regardless if it is a role redesign or +/- 1 powergrid on a specific hull. The point is that CCP is acknowledging that this is currently planned to be an ongoing process, and that is and should be the only acceptable solution for the developers of a decent PvP game. I am personally very excited and hopeful for the future of this game when I see devs like Ytterbium and Fozzie (who have certainly earned my trust lately) saying that they don't believe a 'one pass and done' approach will be enough. The rebalancing that's been done so far has been revamping entire classes of ships. Tweaking would be adjusting a ship here and there. I agree ... balancing never stops ... but at the end of 2014 (or 2015), CCP isn't going to need to make adjustments to every single ship again. It will only need to make adjustments to to individual ships, not their entire class.
I disagree. We'll need to remain open to large revamps on every balance pass. Whatever we come up with will always need more changing, either in response to unforeseen balance issues or just to shake things up. Add to that the fact that we plan to keep adding new ships now and again, as well as the areas where EVE's core formulas will eventually need tweaking, and I think the time for drastic changes will never be completely behind us.
The idea that at a certain point all that will be left is "tweaking" is no more true today than it was 5 years ago. Such is the nature of a live game, especially a mature sandbox like ours.
Apathy is death, as a character we don't own the trademark to would say. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.29 00:44:00 -
[20] - Quote
CCP Fozzie wrote:The idea that at a certain point all that will be left is "tweaking" is no more true today than it was 5 years ago. Such is the nature of a live game, especially a mature sandbox like ours. Yeah, because CCP did a whole lot of ship balancing/tweaking before they hired you.
We'll see what CCP's mood is like come 2014/2015. I guess it could become one of those reliable features. If an expansion is weak, you can always market the "50 ship changes" to divert player annoyance/attention. It'll be CCP's "SQUIRREL!!"
But if you revamp the formulas, that's obviously going to throw a lot of balance out of whack. Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
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Liang Nuren
Heretic Army
2860
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Posted - 2013.01.29 00:49:00 -
[21] - Quote
They actually did do a lot of balance changes before hiring Fozzie. And also, it's not as though they would have hired him if the business side of things hadn't decided to prioritize ship rebalancing.
God damn man, with as ******* awesome as you obviously are at everything you've ever done - why don't you apply to be a game designer at a super successful game company?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.29 00:53:00 -
[22] - Quote
Liang Nuren wrote:They actually did do a lot of balance changes before hiring Fozzie. And also, it's not as though they would have hired him if the business side of things hadn't decided to prioritize ship rebalancing They did next to **** all. It was spotty at best ... and at the rate they were tackling it (before the Fozzie hire), it wouldn't have got done until 2020.
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Liang Nuren
Heretic Army
2860
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Posted - 2013.01.29 00:55:00 -
[23] - Quote
I must have imagined the blaster, projectile, and laser rebalancing. I must have imagined the AF buff. I must have imagined the Sansha changes and the pirate ship changes. Completely ******* imagined them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.29 01:02:00 -
[24] - Quote
Liang Nuren wrote:There's more to game balance than making sure the players find everything to be EZ mode. What is this strawman? How did an easymode argument make its way in here?
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1689
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Posted - 2013.01.29 01:03:00 -
[25] - Quote
Liang Nuren wrote: Completely ******* imagined them. You're apparently imagining the speed at which these changes were made.
Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |
Liang Nuren
Heretic Army Atrocitas
2860
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Posted - 2013.01.29 01:09:00 -
[26] - Quote
Poetic Stanziel wrote:Liang Nuren wrote:There's more to game balance than making sure the players find everything to be EZ mode. What is this strawman? How did an easymode argument make its way in here?
It's actually not a straw man argument at all. I wasn't kidding - there's more to game balance than rotating game balance. There's more to game balance than making sure that every number lines up on a spreadsheet exactly. There's this crazy concept called "fun" which really needs a surprising amount of attention. For instance, there's this constant argument that low sec and null sec should be more rewarding than high sec. And truth be told - they already are. And really, if the players got their way it would actually be worse off for the entire game.
Poetic Stanziel wrote:Liang Nuren wrote: Completely ******* imagined them. You're apparently imagining the speed at which these changes were made.
Not at all. But they were doing changes, and fairly frequently. Perhaps not to the breadth that everyone wanted, but they were there and working. You make it sound like the CCP devs literally let the game sit and languish for years, and that's absolutely false.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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mkint
962
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Posted - 2013.01.29 01:44:00 -
[27] - Quote
Liang Nuren wrote:Poetic Stanziel wrote:Liang Nuren wrote:There's more to game balance than making sure the players find everything to be EZ mode. What is this strawman? How did an easymode argument make its way in here? It's actually not a straw man argument at all. I wasn't kidding - there's more to game balance than rotating game balance. There's more to game balance than making sure that every number lines up on a spreadsheet exactly. There's this crazy concept called "fun" which really needs a surprising amount of attention. For instance, there's this constant argument that low sec and null sec should be more rewarding than high sec. And truth be told - they already are. And really, if the players got their way it would actually be worse off for the entire game. Poetic Stanziel wrote:Liang Nuren wrote: Completely ******* imagined them. You're apparently imagining the speed at which these changes were made. Not at all. But they were doing changes, and fairly frequently. Perhaps not to the breadth that everyone wanted, but they were there and working. You make it sound like the CCP devs literally let the game sit and languish for years, and that's absolutely false. -Liang I guess :18 months: doesn't quite qualify as years.
Isn't the logical conclusion to endless balancing homogenization? I mean, the range of scorch ammo isn't balanced with the range of null ammo, so eventually to be balanced they must be the same? Same with every other inequity. It might not reach that point quickly by any means, but isn't that the logical conclusion on an indefinite timeline? I wonder if the goal of true balance is even a good idea. The goal of fun, on the other hand...
Also, posting in a self-promoting ranting poetic stanziel thread. Nobodys ever gonna read your blog. I think it's time to stop with the poorly concealed desperate advertising. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Zarnak Wulf
In Exile.
1000
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Posted - 2013.01.29 02:12:00 -
[28] - Quote
CCP Fozzie wrote:
I disagree. We'll need to remain open to large revamps on every balance pass. Whatever we come up with will always need more changing, either in response to unforeseen balance issues or just to shake things up. Add to that the fact that we plan to keep adding new ships now and again, as well as the areas where EVE's core formulas will eventually need tweaking, and I think the time for drastic changes will never be completely behind us.
The idea that at a certain point all that will be left is "tweaking" is no more true today than it was 5 years ago. Such is the nature of a live game, especially a mature sandbox like ours.
Apathy is death, as a character we don't own the trademark to would say.
Some of this statement I like - tweaking Eve's core formulas and the tracking formula perhaps? Some of this statement gives me pause. When you look at all the ships in the small and medium category as well as all they difficulty and time spent balancing them - how many variations of gank and tank do you need? And the large ship category with BS, Mauraders and such - almost forgotten in the PvP realm.
I'm open to new ships. But I think those ships should serve very specific purposes and be part of solutions to long standing issues. How about a ship that cloaks other ships surrounding it from appearing in local? Or ships and mods that allow a pilot to tap into moon goo the same way a thief taps into a Nigerian oil pipeline? (perhaps with comical, explosive results?) See where I'm going?
How about the capital and supercapital realm? Titans and Supercarriers are to Battleships what Dreads and Carriers are to noob ships. There is lots of room for improvements, upgrades, and additions. The gap between BS and capitals is also quite large and could use some additions.
Just please - no T3 frigates or even more tank and gank subcaps! |
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CCP Fozzie
C C P C C P Alliance
3755
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Posted - 2013.01.29 09:14:00 -
[29] - Quote
Zarnak Wulf wrote: Just please - no T3 frigates or even more tank and gank subcaps!
This is a statement I agree with strongly
And beyond that I'm going to vacate this thread since I've said my peace and I doubt I could say anything more that would convince Poetic that my understanding of CCP's game balance plans is accurate. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Malcanis
Vanishing Point. The Initiative.
7429
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Posted - 2013.01.29 09:24:00 -
[30] - Quote
Well what would you know about it anyway? Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
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