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BEPOHNKA
Legions Force
18
|
Posted - 2013.01.29 04:53:00 -
[1] - Quote
Hello,
Worm-hole end topic....
Time and again we see players saying it's to hard to get in to player own space.... so why not beef up worm-hole space some for the big to small gangs...... only some systems can be upgrade-able allowing more fighting for the "special" upgrade systems... Kill-able stations as well, if you can kill them you should be allowed to build them their.....
The special worm-hole systems.... can be fully upgraded with some key things removed.... "no super building" etc etc
So I ask you this would this be "idea or not "? |

Sushi Nardieu
Bite Me inc Bitten.
58
|
Posted - 2013.01.29 05:26:00 -
[2] - Quote
Number 1. Why did you put quotation marks on certain words? Who are you quoting? Is there a special meaning behind these words perhaps? Maybe you are emphasizing them, but I fail to see the emphasis.
Number 2. Yeah. K-space has own-able upgrades, NPC space/non-claimable space. Did you even put any thought into this? Guns of Knowledge-á |

BEPOHNKA
Legions Force
19
|
Posted - 2013.01.29 05:28:00 -
[3] - Quote
Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time.... |

Sushi Nardieu
Bite Me inc Bitten.
58
|
Posted - 2013.01.29 05:36:00 -
[4] - Quote
Adding new PvE mechanics just attracts new farmers. PvE mechanics will never be a mystery forever because t will be understood in it's full character over time.
Even the intelligent nature of Sleeper AI is understood by any established wormhole corp now. Unless something state-of-the-art comes along, I say that PvE is not the way to make w-space more conflict driven.
EVE is about giving tools to players that are flexible and contribute towards the "sandbox." Find a way to give players a new tool to create conflict. Either that or a improvement, adjustment, revamp of existing tools. Guns of Knowledge-á |

smokeAjoint
No Self Esteem Malefic Aspects
39
|
Posted - 2013.01.29 05:47:00 -
[5] - Quote
there is no space for sov space in worm space
my 2 cents, don't think i need to explain myself to other wh dwellers -álegalize it |

Euthanasia Anneto
Embers Children TOHA Conglomerate
4
|
Posted - 2013.01.29 06:38:00 -
[6] - Quote
smokeAjoint wrote:there is no space for sov space in worm space The only good thing for that would be the decrease in pos fuel tbh.
Then you're better off of planting a pos in a 'locked down' k-space with a station/OP that has a WH-upgrade so you can nearly daily roam in W-space if sov is so special to you.
Best thing we want is improved POS infrastructure & conditions! All the rest is already given to learn and to master. Oh yeah, the wormhole despawning graphics are also a nice to see returning.
|

Jack Miton
Aperture Harmonics K162
1341
|
Posted - 2013.01.29 06:38:00 -
[7] - Quote
so tl;dr: turn WHs into kspace.
no thank you. |

Borlag Crendraven
Future Corps Sleeper Social Club
250
|
Posted - 2013.01.29 07:34:00 -
[8] - Quote
Structure grinds and upgrades don't bring conflict, all they accomplish is more boredom and even less incentive to go out there and fight. "Why bother, we have our isk printer right here, someone wants to fight come on over we have our dreads pimped and ready to go".
More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now). |

Utsen Dari
Adhocracy Incorporated Adhocracy
75
|
Posted - 2013.01.29 09:38:00 -
[9] - Quote
One thing that makes wormspace superior to kspace is the terrain variation. I agree with OP that they should add more of that. But sov mechanics, not so much. |

Terrorfrodo
Renegade Hobbits for Mordor
393
|
Posted - 2013.01.29 10:52:00 -
[10] - Quote
I do think that better PvE would also help PvP/ganks. But better here does not mean "more ISK" but "more fun". PvE in EVE is so boring that many people do it only when they absolutely need to. What if PvE was changed so fundamentally that it was actually fun to do? There are a lot of single-player games that are fun to play, so certainly it is not impossible.
Fun PvE would make people do it a lot. It could even have lower payout per hour if people do it because they enjoy it and not only to grind ISK. This means that there will be more people running sites, more people to gank.
To encourage actual fights instead of only ganks, change all npc rats in low, null and w-space so that you need a pvp-fit ship to kill them. How? Make rats warp out and disappear when they are about to die, denying the ratters their loot or bounty. Unless players have a point fitted and prevent them from warping like they would in pvp. This way ratters are forced to "waste" a slot for a point, which automatically makes their ships somewhat viable for pvp.
The "fun PvE" would only exist in dangerous areas of space, hisec PvE remains as boring as it is. So even carebears will come into low, null and w-space, just for the fun of it. They get fun carebearing, we get fun killing them. And yet they will come again because it's fun. Fun for everybody!
How to make PvE fun? I don't know, I'm not a game designer. But it is possible. Design completely new minigames and make several different ones that are not similar to each other. Rats need to behave differently. Analyzing stuff should involve some actual game, not just activating a module on a wreck. Hacking should be a completely different activity, not exactly the same with a differently named module.
Give players reasons to be in space where they are vulnerable for most of the time they are logged in instead of only brief periods between hours of being docked or cloaked or idling in POS. . |

tgl3
Wormhole Engineers Greater Realms
253
|
Posted - 2013.01.29 11:18:00 -
[11] - Quote
BEPOHNKA wrote: so why not beef up worm-hole space some for the big to small gangs...... only some systems can be upgrade-able allowing more fighting for the "special" upgrade systems...
I fail to see how adding more defences which, due to mass limits, are even harder to seige benefits smaller gangs? Entrenched wormholes are difficult as-is to take down. Adding in outposts and the like would simply make the issue worse. Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.29 11:52:00 -
[12] - Quote
I hate how you guys are so quick to jump down someones throat for having an idea...
I've had a similar idea in the past and my corpies and i have spoken about it at length and believe that giving player the ability to upgrade their wormhole systems would increase conflict.
If we had upgrade structures that are only anchorable outside POS shields (like POCO's) then i think that would force more people to mount an offense instead of just posing up. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
113
|
Posted - 2013.01.29 13:06:00 -
[13] - Quote
This is such a confusing thread to parse.
Wormhole space is imo probably the best space in Eve because it doesn't operate like 0.0. The rewards are "good enough" without anything else really needing to be added, and the dynamic nature of wormholes (mass & time limitations) means that whilst you're always going to come up against people with more pilots to throw at a problem - it's not as magnified as it is in sovereignty-claimable 0.0 where you've got pretty much no chance of hanging on to space unless you're a renter or a pet.
That's not to say wormholes are perfect - but they're easily the best thing CCP have come out with in years. |

Vincent Gaines
Double-Down Transmission Lost
291
|
Posted - 2013.01.29 14:19:00 -
[14] - Quote
Great. Now whenever I say wormhole I'm going to stretch it out.
worm-hole worm-hole
worm....hole. |

BEPOHNKA
Legions Force
21
|
Posted - 2013.01.29 14:32:00 -
[15] - Quote
Well many things can be changed, you wont lose much at all with current changes. You would have a mixer of different types of unknown which we can add on too. If you don't like the one type which is a special system then move on with your self. go else were you know. At this point i'm talking about adding more ways to bring conflict of ship vs ship then sov vs ships.
To solve this type of problem you wont need to shoot "any" but you will have to stay at points to capture the solve marker. The more ships in a 10km area the fast the rate will would go, over time it will force a reset on marker. This could easy solve the shooting part on markers. But as you wait for it complete you could fight some npcs as you wait... just idea.
Less faver of my idea is to reduce the shooting points and reduce the timers... |

Meytal
School of Applied Knowledge Caldari State
145
|
Posted - 2013.01.29 14:38:00 -
[16] - Quote
BEPOHNKA wrote:Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time.... Because Nullsec isn't a gian't blue NAPfest, and is the perfect model of conflict and fast-paced action.
|

tgl3
Wormhole Engineers Greater Realms
253
|
Posted - 2013.01.29 14:40:00 -
[17] - Quote
Vincent Gaines wrote:Great. Now whenever I say wormhole I'm going to stretch it out.
worm-hole worm-hole
worm....hole. worm.... ... ... ... ... ... hole. Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |

BEPOHNKA
Legions Force
21
|
Posted - 2013.01.29 14:48:00 -
[18] - Quote
Only changes we would see is adding few more systems for players to use... which makes the idea nice if you don't like the one system then move on to other one.... 
Structure grinds are not much fun... |

Sushi Nardieu
Bite Me inc Bitten.
61
|
Posted - 2013.01.29 15:08:00 -
[19] - Quote
Meytal wrote:BEPOHNKA wrote:Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time.... Because Nullsec isn't a gian't blue NAPfest, and is the perfect model of conflict and fast-paced action.
w-space isn't immune to bluefest too. Guns of Knowledge-á |

Derath Ellecon
Washburne Holdings Situation: Normal
1094
|
Posted - 2013.01.29 16:08:00 -
[20] - Quote
BEPOHNKA wrote:Well many things can be changed, you wont lose much at all with current changes. You would have a mixer of different types of unknown which we can add on too. If you don't like the one type which is a special system then move on with your self. go else were you know. At this point i'm talking about adding more ways to bring conflict of ship vs ship then sov vs ships.
To solve this type of problem you wont need to shoot "any" but you will have to stay at points to capture the marker. The more ships in a 10'km area the faster the rate will would go, over time it will force a reset timer on marker. This could easy solve the shooting part on markers. But as you wait for it complete you could fight some npcs as you wait... just idea.
Less better of the idea is to reduce the shooting points and reduce the timers...
Types of Worm-holes would fellow as....
C1 - C6 - No changes. keep the 5,000 systems. C7 - Upgrade-able systems (500) systems C8 - NPC 0.0 (Stations) (250) Systems (Different NPC Races maybe add "Jove's") C9 - Dirt to Gold Systems. Gain over time.. with use of systems (100)
WH's with NPC stations? Aside from how terribad of an idea it is, it is moot as it will NEVER EVER HAPPEN
So far you have shown nothing that would do anything to cause more fights. If anything adding a bunch of new systems just spreads people out more, which makes it harder to find occupied systems for pew. |

Shenra Twrin
Republic Military School Minmatar Republic
25
|
Posted - 2013.01.29 16:10:00 -
[21] - Quote
tgl3 wrote:Vincent Gaines wrote:Great. Now whenever I say wormhole I'm going to stretch it out.
worm-hole worm-hole
worm....hole. worm.... ... ... ... ... ... hole. Worm.......................... ............................................................................................ ............................................................................................ ............................................................................................ ............................................................................................ ............................................................................................ ............................................................................................ ............................................................................................ ..............................-Hole
thats how u spell it right |

Gnaw LF
AQUILA INC Verge of Collapse
332
|
Posted - 2013.01.29 16:37:00 -
[22] - Quote
BEPOHNKA wrote:Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time....
No we dont want NPC 0.0 built in wormholes. In fact there is already plenty of structure grinding in w-space if a group undertakes an eviction, additing stations and TCUs to the mix is not going to drive conflict, it will only create additional grind and turn players away from w-space. We also don't want station, w-space pilots are mostly averse to docking games and prefer the predetorial nature of w-space where the forces of your opponent can be seen on d-scan. |

Gnaw LF
AQUILA INC Verge of Collapse
332
|
Posted - 2013.01.29 16:42:00 -
[23] - Quote
Rek Seven wrote:I hate how you guys are so quick to jump down someones throat for having an idea...
I've had a similar idea in the past and my corpies and i have spoken about it at length and believe that giving player the ability to upgrade their wormhole systems would increase conflict.
If we had upgrade structures that are only anchorable outside POS shields (like POCO's) then i think that would force more people to mount an offense instead of just posing up.
People in w-space POS up for three reasons. First, they either don't have the adequate amount of pilots online to mount a fight. Second, they are a small group and won't have the numbers to fight the larger aggressor. Third, they are bears who only want to make ISK. Now you are proposing that adding structure outside of POS's FF will drive towards more conflict. I have to disagree, if the group that is POSing up falls into one of the three categories above why would they come out and fight? In the end their structure will still be destroyed but now they also stand to lose all those ships. |

Daenor Falknor
Heaven's End League of Infamy
4
|
Posted - 2013.01.29 16:53:00 -
[24] - Quote
The OP seems to be of the opinion that a major (potential) conflict driver in w-space would be the system benefits (NPCs, upgrades, etc). I disagree and don't think we really need any of that to drive conflict. Our existing systems already provide good benefits and plenty of iskies. The main barriers to gud-fights right now, IMO, are: 1) Challenging access to other systems 2) Quiet systems (nobody living there or all logged off).
By challenging access I simply mean that there are fairly limited connections. We have our 1 (or 2) statics and any k162s. The number of connections is not significantly different from k-space, but factor in (a) the need to scan those connections down, (b) the fact that if you come across a hole that is RENL (reaching end of natural lifetime) you can't trust it, and (c) mass limits such that if a hole is mass-disrupted it gimps the ability to use it. Obviously we have all learned to deal with those issues, and they are not all bad. They help to provide the ability for "safe" pve ops, and can reward (or burn) risk-takers. But it does put a damper on w-space travel.
I'm not in favor of any major changes to the way wormholes work. The existing mechanics (scan them down, limited mass, limited lifetime, etc) are all good and allow intelligent players to function effectively. I would simply like to see more connections, either by adding double statics to more holes (e.g. the oft-mentioned C4s), multiple statics (maybe even of random type as I saw a post suggest), or more wandering holes. It would give us more options as we travel/scout. More traveling = more people bumping into each other, which WILL produce pew-pew.
As for the empty systems or everyone offline... We need more people living in w-space. The best way for that to happen, IMO, is to fix the crappy POS system. If you fix the POS access security issues so that we can allow "half-trusted" people to live at our POS, we can allow more peeps to move in. More active pilots = more people bumping into each other, which WILL produce pew-pew.
Fixing #1 would be very easy for CCP to do. It would require no changes to the underlying mechanics. Just add more wormhole connections. Fixing #2 is more difficult, but we REALLY need something to be done there. The big modular POS thing might not be achievable in the short-term (would certainly be nice, though) but PLEASE at least do something to improve the roles or secure access to personal POS storage. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
368
|
Posted - 2013.01.29 17:18:00 -
[25] - Quote
Hmm.....inter-esting thread. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 17:46:00 -
[26] - Quote
Gnaw LF wrote:Rek Seven wrote:I hate how you guys are so quick to jump down someones throat for having an idea...
I've had a similar idea in the past and my corpies and i have spoken about it at length and believe that giving player the ability to upgrade their wormhole systems would increase conflict.
If we had upgrade structures that are only anchorable outside POS shields (like POCO's) then i think that would force more people to mount an offense instead of just posing up. People in w-space POS up for three reasons. First, they either don't have the adequate amount of pilots online to mount a fight. Second, they are a small group and won't have the numbers to fight the larger aggressor. Third, they are bears who only want to make ISK. Now you are proposing that adding structure outside of POS's FF will drive towards more conflict. I have to disagree, if the group that is POSing up falls into one of the three categories above why would they come out and fight? In the end their structure will still be destroyed but now they also stand to lose all those ships.
Because these structures could cost billions.
Another category could be people that don't fight unless there is a reason. There are many reasons that people don't fight, not just the ones you listed.
But really, what are the conflict drivers in wormhole space? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Warlord Shat
Bite Me inc Bitten.
7
|
Posted - 2013.01.29 18:43:00 -
[27] - Quote
smokeAjoint wrote:there is no space for sov space in worm space
my 2 cents, don't think i need to explain myself to other wh dwellers
I second this, If you want SOV go to SOV space
There has been alot of bad suggestion on the forums lately, This is one of the worst
|

Joran Jackson
The Red Circle Inc.
71
|
Posted - 2013.01.29 19:06:00 -
[28] - Quote
Gnaw LF wrote:Rek Seven wrote:I hate how you guys are so quick to jump down someones throat for having an idea...
I've had a similar idea in the past and my corpies and i have spoken about it at length and believe that giving player the ability to upgrade their wormhole systems would increase conflict.
If we had upgrade structures that are only anchorable outside POS shields (like POCO's) then i think that would force more people to mount an offense instead of just posing up. People in w-space POS up for three reasons. First, they either don't have the adequate amount of pilots online to mount a fight. Second, they are a small group and won't have the numbers to fight the larger aggressor. Third, they are bears who only want to make ISK. Now you are proposing that adding structure outside of POS's FF will drive towards more conflict. I have to disagree, if the group that is POSing up falls into one of the three categories above why would they come out and fight? In the end their structure will still be destroyed but now they also stand to lose all those ships.
I think this is a valid idea as long as you get some defenders advantage. 1 and 2 will give fights if we could get somethig where we get our enemies with pos gun/ewar on them |

lanyaie
815
|
Posted - 2013.01.29 20:09:00 -
[29] - Quote
Isn't wormhole space supposed to be unknown? How are we capsuleers able to get in the resources to build our stations there? Hay |

Gnaw LF
AQUILA INC Verge of Collapse
333
|
Posted - 2013.01.29 20:28:00 -
[30] - Quote
Rek Seven wrote:
But really, what are the conflict drivers in wormhole space?
Why would anyone want to spend billions in upgrades when Sleeper loot is already a fairly lucrative method of making ISK? And again you are coming back to the idea where someone has to do structure shooting. Right now there are plenty of conflict drivers in w-space, drivers such as epeen, trash talk in local, blue balling on fights and so on. If you want more conflict in w-space then maybe what we need is not new reason to kill each other but rather new opportunities. Such as less w-space systems, changing "undesirable" system effects (such as black hole) into something different, more null sec connections and so on. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 20:43:00 -
[31] - Quote

let's let this thread die. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Daenor Falknor
Heaven's End League of Infamy
4
|
Posted - 2013.01.29 21:06:00 -
[32] - Quote
After giving it some more thought, and considering the one aspect I had not addressed previously (hiding in your POS), I guess I can support 1 single idea that the OP floated. That's the idea of w-space systems that cannot be "owned".
As I understand it, a major complaint of a number of folks is that "carebear" inhabitants will just hide in their POS instead of fighting. And boo-hoo, we can't force them to come out and fight our 3:1 blob. Personally, I have no problem with them doing that if they want. You want them to fight, show a little bit of intelligence yourself, and use bait, etc.
However, adding "not ownable" systems (i.e. systems with no moons, therefore no ability to drop a POS), would likely entice people to be active someplace where they can't just warp to their POS. Reduce (not eliminate) sites in the current w-space systems and give these new systems more of the combat anoms and sigs (you can skip the grav/ladar sites, CCP). You want to farm sites? You can do a few in your own system, but if you want to get a bigger haul, you have to put yourself at higher risk.
Give these new systems a higher chance to be connected (kinda like the nullsec wormhole attracter upgrade brings more whs?). Five K162s with 25 combat anoms would provide a nice conflict driver without significant mechanic changes. |

Qvar Dar'Zanar
EVE University Ivy League
252
|
Posted - 2013.01.30 00:16:00 -
[33] - Quote
Gnaw LF wrote:Rek Seven wrote:
But really, what are the conflict drivers in wormhole space?
Why would anyone want to spend billions in upgrades when Sleeper loot is already a fairly lucrative method of making ISK? And again you are coming back to the idea where someone has to do structure shooting. Right now there are plenty of conflict drivers in w-space, drivers such as epeen, trash talk in local, blue balling on fights and so on. If you want more conflict in w-space then maybe what we need is not new reason to kill each other but rather new opportunities. Such as less w-space systems, changing "undesirable" system effects (such as black hole) into something different, more null sec connections and so on.
90% agree.
WH space doesn't need more ways to make POS sieging painful for any of the sides involved. IMHO it needs making all the spectrum of systems atractive. You dont find people in whs because 75% of the system you connect to are crap and unhabited. Posible changes to improve this would be: 1. Tweaking of the stats of the black hole and the other one... magnetar? 2. C4 not being useless. Probably changing the ******** way the sleepers spawn. 3. Changing the C1/NS to C1/LS and C1/HS 4. Not sure how popular would this be, but I would consider giving C1 and C3 double statics, like C2. Rigth now living in a C3 sounds like a highway to boredom. Opinions? A similar but different aproach to this would be the one posted by Borlag in the other thread. 5. If the 2 previous points aren't possible, reduce the timer for unactivated sites despawn. That would give people living in constellations with low population a higher respawn of sites to run.
Aaaand I won't say more, I fear about being stabbed in my sleep every time I post in this forum  |

Kal Tracker
Guerrilla Army Guerrilla .Warfare.
0
|
Posted - 2013.01.31 02:58:00 -
[34] - Quote
I would have to agree with this idea, we should add more types. If you don't like the one type of system move on the few of you that don't like the system types then don't use them. that simple move on with your self's. I can only guess you don't speck for all of eve players too for one I like the idea. Not changing but adding on too eve with more types.  |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.31 15:41:00 -
[35] - Quote
What's so bad about shooting structures?
POS bashes are pretty rare now but some of you are acting like it's something we have to do everyday... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Gklar
Republic Military School Minmatar Republic
0
|
Posted - 2013.01.31 19:06:00 -
[36] - Quote
Daenor Falknor wrote:After giving it some more thought, and considering the one aspect I had not addressed previously (hiding in your POS), I guess I can support 1 single idea that the OP floated. That's the idea of w-space systems that cannot be "owned".
As I understand it, a major complaint of a number of folks is that "carebear" inhabitants will just hide in their POS instead of fighting. And boo-hoo, we can't force them to come out and fight our 3:1 blob. Personally, I have no problem with them doing that if they want. You want them to fight, show a little bit of intelligence yourself, and use bait, etc.
However, adding "not ownable" systems (i.e. systems with no moons, therefore no ability to drop a POS), would likely entice people to be active someplace where they can't just warp to their POS. Reduce (not eliminate) sites in the current w-space systems and give these new systems more of the combat anoms and sigs (you can skip the grav/ladar sites, CCP). You want to farm sites? You can do a few in your own system, but if you want to get a bigger haul, you have to put yourself at higher risk.
Give these new systems a higher chance to be connected (kinda like the nullsec wormhole attracter upgrade brings more whs?). Five K162s with 25 combat anoms would provide a nice conflict driver without significant mechanic changes.
What would you think about a new class of WH (maybe C0) that would be basically act as an entry/hub system. There would be a small number of systems in this class, but would have numerous connections (1-3 of each HS, LS, NS, C1-6, and 2 other hubs) and have no moons. This would attract both PvE players and PvP players to the system due to them containing features that both want (more access to HS, more sites for PvE, more player activity and WH connections for PvP). This idea wouldn't require any changes to any current WH mechanics, but they could benefit everyone at the same time.
To further the idea, I also thought about making these hub systems "capture-able". The more kills (ISK value) you get in a week, the higher your chances of capturing the hub system. The current week's winner would get some additional benefit that they'd lose the next week if they weren't on top the kill boards again. The benefit is up for debate, but could include things like controlling taxes in a WH market (if the hub system had a station), PvE/PvP boosts, combat sites, a static to your home all week, etc. |

chris elliot
EG CORP Talocan United
125
|
Posted - 2013.01.31 19:29:00 -
[37] - Quote
Qvar Dar'Zanar wrote:
WH space doesn't need more ways to make POS sieging painful for any of the sides involved. IMHO it needs making all the spectrum of systems atractive. You dont find people in whs because 75% of the system you connect to are crap and unhabited. Posible changes to improve this would be: 1. Tweaking of the stats of the black hole and the other one... magnetar?
Magnetars are fine, black holes, not so much.
Qvar Dar'Zanar wrote: 2. C4 not being useless. Probably changing the ******** way the sleepers spawn.
Spawn mechanics are fine, c4's apart from being really quiet are fine as well. They allow people to get into the same relative systems as c2's and c5's without the crowding of the c2's or the risk of c5 epeen swinging.
Qvar Dar'Zanar wrote: 3. Changing the C1/NS to C1/LS and C1/HS 4. Not sure how popular would this be, but I would consider giving C1 and C3 double statics, like C2. Rigth now living in a C3 sounds like a highway to boredom. Opinions? A similar but different aproach to this would be the one posted by Borlag in the other thread.
c3's are already highways, adding a second static to c4's however would be interesting because it would allow higher level wormholes to funnel down to c3's and c2's and allow the c2's to funnel up the same way.
Qvar Dar'Zanar wrote: 5. If the 2 previous points aren't possible, reduce the timer for unactivated sites despawn. That would give people living in constellations with low population a higher respawn of sites to run.
That would reduce the risk of wormholes though, if you can farm safely in your own system and you lock it down there is no added opportunity to kill you. Having to go out and farm in your static or chain however is, I think, a necessary part of the risk/reward ratio.
|

Messoroz
AQUILA INC Verge of Collapse
354
|
Posted - 2013.01.31 23:16:00 -
[38] - Quote
Why don't you just go to nullsec...if you want nullsec space in wspace...same thing......people will still blob you in "wspace" as in null for it. |

Kal Tracker
Guerrilla Army Guerrilla .Warfare.
0
|
Posted - 2013.02.01 15:07:00 -
[39] - Quote
Changing how we can live and do more in worm hole space should be looked into. As CCP wont change player own space.. for at least now, as they want to work on other projects. Something that can effect lot of player base, with little effect needed.  |

Qvar Dar'Zanar
EVE University Ivy League
252
|
Posted - 2013.02.04 01:29:00 -
[40] - Quote
chris elliot wrote:
Spawn mechanics are fine, c4's apart from being really quiet are fine as well. They allow people to get into the same relative systems as c2's and c5's without the crowding of the c2's or the risk of c5 epeen swinging.
And how would you explain that they are 'really quiet'? I went to a C4 once, to run some sites. Never again. |

BEPOHNKA
Legions Force
25
|
Posted - 2013.02.06 05:15:00 -
[41] - Quote
ahhhh lot of posts i see on this topic.
At this point i would like to see more different types of living owning and gain from them. Not just a simple change in bonces you get in the system. |

Sushi Nardieu
Bite Me inc Bitten.
65
|
Posted - 2013.02.06 06:41:00 -
[42] - Quote
Messoroz wrote:Why don't you just go to nullsec...if you want nullsec space in wspace...same thing......people will still blob you in "wspace" as in null for it.
Yeah. What? Guns of Knowledge-á |

Taz Edenrunner
The Dark Space Initiative
11
|
Posted - 2013.02.06 08:50:00 -
[43] - Quote
you want more conflict in WHs....get out of your F*&king POS and home sysem and go roaming.....its easy, take a scout to scan down holes, gang jumps through hole, rinse and repeat until you find targets or targets find you
Notes: you wont have caps to back you up you may find yourself outnumbered you may lose ships you may get podded
Seriously, WH is getting stale purely because people perfer to stay in their home system and roll WHs until they find easy gank targets which present little to no risk to their ships
And stop with this 'turn WHs into null' stuff before we all blue each other and form major power blocks and turn into the nullsec bears that whine 0.0 is boring |

Night Beagle
Insidious Design
1
|
Posted - 2013.02.06 12:22:00 -
[44] - Quote
WH conflict is as good as the people living in WH. Some changes to the game can help, but as long as WH space remains on a policy of "if it moves shoot it" and people roam, we will all have fun. Blobs can happen in WH, but unlike null, one can escape if prepared. Large alliance can be found too, but the little guys can always have their share of fun pew. WH space is special because of the people living in it.
Happy hunting!
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 12:33:00 -
[45] - Quote
Taz Edenrunner wrote: Seriously, WH is getting stale purely because people perfer to stay in their home system and roll WHs until they find easy gank targets which present little to no risk to their ships
I disagree. I think it's stale (for some people) because the mechanics are pretty simple and the only place fights happen is on a WH or in a site (which is not really pvp).
As for people rolling... If you want a fight but nothing is going on in your chain, do you expect people to just sit twiddling their thumbs until something happens? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Derath Ellecon
Washburne Holdings Situation: Normal
1120
|
Posted - 2013.02.06 13:19:00 -
[46] - Quote
Rek Seven wrote:Taz Edenrunner wrote: Seriously, WH is getting stale purely because people perfer to stay in their home system and roll WHs until they find easy gank targets which present little to no risk to their ships
I disagree. I think it's stale (for some people) because the mechanics are pretty simple and the only place fights happen is on a WH or in a site (which is not really pvp). As for people rolling... If you want a fight but nothing is going on in your chain, do you expect people to just sit twiddling their thumbs until something happens?
I don't think he is saying to stay in your WH and twiddle your thumbs, but instead to actually "roam"
IE, you roll your static, the WH doesnt show any activity so you scan down that WH looking for more WH's etc.
IMO I don't know if that has any better success. Last night from our home WH I spent most of the evening "roaming". I ended up finding 6 different WH's in my travels. Only one had activity with people actively running sites. They must have caught me on dscan cause they bugged out and left the system before I could figure out which WH they had come through.
In some ways having more WH connections seems like it may help. Either via multiple WH statics, or a higher rate of random (wandering) WH's. But even those seem that they might server to mostly increase the chances of ganking PVE'rs than actually causing more fights. |

Taz Edenrunner
The Dark Space Initiative
11
|
Posted - 2013.02.06 15:27:00 -
[47] - Quote
No i do mean leave your home & static WHs, one of the things that attracted me to WH was reading blogs and forums warstories of small gangs roaming through WH space serveal connections deep from their home system and getting into engagements....All I see these days are people rolling their static looking for easy ganks.
WH is all about making the most of what CCP has given us, mass limits on WHs, the (nearly) random nature of connections, the additional skills needed to scan down the connecting WHs are key in what make it different to null. We dont have sov to fight over, no supers, large corps or alliances spread over 2 or more WH infrequently see each other, no local allowing for surprise ganks....
Do we really need to stagnate like null while begging CCP to provide conflict drivers, when all we really need to do is take more risks and get ut of home WH where dreadblapping or blobs make the majority of fights 1 sided |

Night Beagle
Insidious Design
3
|
Posted - 2013.02.06 15:36:00 -
[48] - Quote
Taz Edenrunner wrote: Do we really need to stagnate like null while begging CCP to provide conflict drivers, when all we really need to do is take more risks and get ut of home WH where dreadblapping or blobs make the majority of fights 1 sided
Fix the people not the game :) ... although more toys and ways to use them never hurts.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.06 15:54:00 -
[49] - Quote
So what's the answer? climb up on a soap box and tell everyone how to play... When you've finished that i would love to hear how you think CCP would go about getting people to take more risks or roam more without changing/adding game mechanics.
In all honesty, high class and low class wormhole pvp is vastly different. In low end wormholes you tend to see a lot more tactical, small gang pvp (wich is more exciting IMO) and in high end wormholes all i see is ganks and slug fests. However, I think this is all A product of wormhole design and i don't think it's fair to criticize people for using efficient tactics.
... but we digress. This thread is about ideas to increase the incentives/opportunities for fights. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Roime
Shiva Furnace
1914
|
Posted - 2013.02.06 16:17:00 -
[50] - Quote
Preventing SD inside POS ff would motivate me to provide more opportunities for fights.
-á- All I really wanted was to build a castle among the stars - |

Derath Ellecon
Washburne Holdings Situation: Normal
1120
|
Posted - 2013.02.06 16:36:00 -
[51] - Quote
Roime wrote:Preventing SD inside POS ff would motivate me to provide more opportunities for fights.
Exactly how? Cause I don't see this change causing defenders to suddenly go "ok let's fight" |

Roime
Shiva Furnace
1918
|
Posted - 2013.02.06 17:32:00 -
[52] - Quote
They don't have to fight, but at least the winners then get their ships. Or get to blow them up.
-á- All I really wanted was to build a castle among the stars - |

Derath Ellecon
Washburne Holdings Situation: Normal
1120
|
Posted - 2013.02.06 17:43:00 -
[53] - Quote
Roime wrote:They don't have to fight, but at least the winners then get their ships. Or get to blow them up.
Maybe,
You'd still have to maintain full coverage during the entire OP, during the reinforcement timer. Otherwise they'd still just warp em all to safes and SD there.
Doesn't make a POS siege any less boring. Only hopefully less unprofitable. |

Roime
Shiva Furnace
1919
|
Posted - 2013.02.06 17:51:00 -
[54] - Quote
Well, just a matter of perspective, PVE is boring but people do it for profit. I'd rather siege a POS for iskies than shoot red crosses.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
2928
|
Posted - 2013.02.06 18:03:00 -
[55] - Quote
Roime wrote:Well, just a matter of perspective, PVE is boring but people do it for profit. I'd rather siege a POS for iskies than shoot red crosses.
You can stop shooting red crosses when you need to take a ****. You can't really stop sieging the POS for the next 8 hours though.
Bleh. **** that noise.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.06 18:20:00 -
[56] - Quote
As he said it's a matter of perspective. If someone thinks shooting a pos is more interesting than shooting sleeper, who are we to argue?!
No SDing in a ff might make the pos owners say "well we're going to lose our stuff anyway, let's not go down without a fight". Right now it's just used as a method of denying the attacker loot/killmails. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liang Nuren
Heretic Army Atrocitas
2928
|
Posted - 2013.02.06 18:44:00 -
[57] - Quote
I like to think that there's objective measurements of user engagement. Staring at the screen and not interacting with it for hours and hours and hours while your lasers go "FREEEEEEEM" is not very engaging.
-Liang
Ed: On the other hand, spending a half hour organizing your titan force so that you instapop a large POS is highly engaging. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace
1925
|
Posted - 2013.02.07 05:45:00 -
[58] - Quote
Liang I'm not actually arguing that the structure grind when nobody tries to shoot back would be interesting, but a siege operation with resistance and promise of shinies dropping from the hangars is far more fun than repetitive PVE- because of human interaction.
Currently it just defaults to small entities not even trying to fight back another small entity, because SD gives you ISK and saves your killboard from the chance of turning into a sea of red. POSes are disposable and finding a new similar wormhole to set up shop is trivial in all but C6s.
Like Rek said, having it all at stake might make even the furriest little bears to fleet up and give it a go. Or try to negotiate a solution.
Going thru all the hassle of a full-blown siege just to watch SD notifications for a day is among the most depressing things I've experienced in EVE.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 05:50:00 -
[59] - Quote
I've gotten offers of negotiation every time I've ever been involved in knocking over a wormhole system. We've even taken some of them and gone to find other wormholes to knock over. I can't help but think people don't feel you're interested in negotiation if they're not offering it. To me, SDing is a completely legitimate tactic for denying assets to the enemy and I don't believe that removing it would help encourage people to fleet up or negotiate in any way.
Instead, it seems to me that all it'd really do is potentially let you (plural) blob harder and get bigger rewards. /shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace
1925
|
Posted - 2013.02.07 06:21:00 -
[60] - Quote
Yes, it would lead to bigger rewards and thus more sieges, which would result in stronger incentive to form contacts to fight the invaders.
I just think a situation that promotes small entities teaming up to protect themselves leads to more everyday pvp- a system full of active players has more potential to give birth to ad-hoc encounters than a system occupied by a small corp that is protected by lack of motivation from invaders caused SD mechanics.
Furthermore corporations teaming up in one hole with others are more likely to last longer and thrive than small startups setting up operations in some desolate hole.
Some people will say that increased risk will disencourage people from settling w-space, but I don't see any difference between a completely empty hole and one occupied by a 5-man harvesting operation who are either offline or sit in POS. Neither has any fights and we'll just roll a new one.
This of course raises the question of the amount of wormhole systems and unique properties that OP talks about. Would w-space be better if there were less holes, or more systems that would be worth fighting for than others?
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:32:00 -
[61] - Quote
Roime wrote:Yes, it would lead to bigger rewards and thus more sieges, which would result in stronger incentive to form contacts to fight the invaders.
I just think a situation that promotes small entities teaming up to protect themselves leads to more everyday pvp- a system full of active players has more potential to give birth to ad-hoc encounters than a system occupied by a small corp that is protected by lack of motivation from invaders caused SD mechanics.
Furthermore corporations teaming up in one hole with others are more likely to last longer and thrive than small startups setting up operations in some desolate hole.
Some people will say that increased risk will disencourage people from settling w-space, but I don't see any difference between a completely empty hole and one occupied by a 5-man harvesting operation who are either offline or sit in POS. Neither has any fights and we'll just roll a new one.
This of course raises the question of the amount of wormhole systems and unique properties that OP talks about. Would w-space be better if there were less holes, or more systems that would be worth fighting for than others?
I would argue that it would lead to bigger rewards, more sieges, and a stronger incentive to blob. This is distinct from forming contacts to "fight the invaders". Wormhole space would become more about forming mega coalitions to fight off other mega coalitions to... wait, are we talking about null sec again?
Honestly, I'd say that 5 man operations look like a "harvesting operation" to you because you don't want to try to engage them with something that is realistic to fight. I'd say that the idea that you want to only see mega coalitions in every wormhole speaks volumes about the kind of play style you want to force on the entirety of wormhole space.
To me, the coolest thing about wormhole space is how the entire mechanics of the space are custom designed to eliminate the kind of blobbing mega coalition you are encouraging to form.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace
1926
|
Posted - 2013.02.07 06:45:00 -
[62] - Quote
Now you are just making assumptions out of thin air. "Play style", "mega coalitions", "I don't want t try to engage them reasonably" wtf. Do I look like 1000-man alliance to you? Shiva Furnace has 26 members :D
Why would I need a blob to siege a wormhole? Currently we simply won't, because spending a weekend for a 100mil tower killmail is not worth our time.
-á- All I really wanted was to build a castle among the stars - |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 06:48:00 -
[63] - Quote
Arguing for arguments sake is what Liang does best 
I don't think he/she even lives in w-space... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:50:00 -
[64] - Quote
That's exactly what I was getting at. Right now you won't spend a weekend sieging someone out of their WH, but you would if the mechanics provided extra rewards for it. You even went so far as to say that this would encourage coalitions to defend themselves and which would require coalitions to attack which would require coalitions to defend which ... [etc].
You then went on to state that you believe wormhole space should be smaller so that fewer people in larger blob coalitions can take part in it. I just don't see how you can say I'm making this up out of thin air.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:55:00 -
[65] - Quote
Rek Seven wrote:How many ships constitute a "blob"?
I'd say it depends on what you realistically expect to engage. If you're cruising C2s in a 50 man T3 gang then you're blobbing. Doing the same thing in a C6 is probably pretty normal and par for the course. My goal isn't to try to draw distinctions on what's blobbing and what isn't, but more about illustrating the fallacy of bringing incredibly superior forces and demanding everyone fight to the death or be labeled a "farmer" or "carebear".
If you bring massively superior forces, you're blobbing. That's not a bad thing if your goal is system domination, but don't pretend like you're not. And don't pretend everyone's a bear or that WH space would be better off if everyone fleeted up in the biggest possible fleets to defend their space.
There's room for all of us here, with all of our play styles. Do try not to force C6 blobs on C1 wormholes?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace
1926
|
Posted - 2013.02.07 06:56:00 -
[66] - Quote
No, that's not exactly what you were getting at. You said I wanted to make a megablob to kill everyone and that the reason we don't get fights because we always drop massive megablob of something that nobody can even imagine engaging.
I'm talking about improving a situation where 20 guys won't fight 10 invaders because they can just SD and get most of their money back and move on to another hole. And how I find these kind of small invasions excellent entertainment for both parties, and if it means that those three guys and their alts would need to team up with 5 similar corps to defend their system, it would result in a livelier wormspace.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 07:01:00 -
[67] - Quote
Roime wrote:No, that's not exactly what you were getting at. You said I wanted to make a megablob to kill everyone and that the reason we don't get fights because we always drop massive megablob of something that nobody can even imagine engaging.
I'm talking about improving a situation where 20 guys won't fight 10 invaders because they can just SD and get most of their money back and move on to another hole. And how I find these kind of small invasions excellent entertainment for both parties, and if it means that those three guys and their alts would need to team up with 5 similar corps to defend their system, it would result in a livelier wormspace.
The situation you presented naturally escalates, especially when you start talking about kicking the "leeches" and "useless" and "farmers" and "carebears" out of wormhole space. If the only goal was to prevent people from receiving an insurance payout on SD, then I'm fine with it. But if the goal is to force a 5 man corp in a C1 to always cede all their assets to an invading 60 man T3 blob then I'm not fine with it. SD is a great way to deprive the invaders of assets.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 07:09:00 -
[68] - Quote
Firstly your not going to get a 50 man T3 gank through many c1 - c3 without many of the holes closing on you and secondly, how do you know if you are bringing overwhelming numbers in a part of space with no local?
It would be nice if whe could all have fair and even fights all the time but that is not how humans work. Someone will want to be the "best" andif being the best means having the wost numbers in someones mind, guess what will happen...
Roime is right, the SD issue would encourage pos bashing and it would also provide more opportunities for large groups to get more fights by defending the little guys.
Liang please stop pulling the hypothetical examples out your arse and using them to back up your flawed arguments. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Roime
Shiva Furnace
1926
|
Posted - 2013.02.07 07:12:00 -
[69] - Quote
Ok, so remove all insurance payout from SD inside POS shield? Would make sense. This would still allow this magically important "asset denial" but with real consequences.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 07:15:00 -
[70] - Quote
Rek Seven wrote:Firstly your not going to get a 50 man T3 gank through many c1 - c3 without many of the holes closing on you and secondly, how do you know if you are bringing overwhelming numbers in a part of space with no local?
It would be nice if whe could all have fair and even fights all the time but that is not how humans work. Someone will want to be the "best" andif being the best means having the wost numbers in someones mind, guess what will happen...
Roime is right, the SD issue would encourage pos bashing and it would also provide more opportunities for large groups to get more fights by defending the little guys.
Roime says that it's "depressing" to watch someone SD a bunch of assets - and he's absolutely right. It sucks when you sit there and watch someone SD 10 billion ISK worth of ships. On the flip side, it's kinda depressing to SD 10 billion ISK worth of ships. The best possible situation here is that SD affects all parties equally and that nobody gets anything out of the deal.
IMO preventing SD simply means that mega blobbing someone forces them to either fight you or give you all of their assets. It discourages deal making and deal making. It encourages POS bashing, which is quite possibly the most boring action in the entire game, which encourages bringing more numbers, which blah blah blah blah.
No. It doesn't solve the problem that you're looking to solve.
-Liang
Ed: You can definitely get a 50 man gank squad into a C2. I've seen people drop them on me so I know it can be done.  Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 07:16:00 -
[71] - Quote
Roime wrote:Ok, so remove all insurance payout from SD inside POS shield? Would make sense. This would still allow this magically important "asset denial" but with real consequences.
I'm totally fine with simply disallowing insurance payout from SD as a whole. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 07:36:00 -
[72] - Quote
So decrease conflict drivers?  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liang Nuren
Heretic Army Atrocitas
2930
|
Posted - 2013.02.07 07:45:00 -
[73] - Quote
Rek Seven wrote:So decrease conflict drivers? 
I don't see how the status quo decreases conflict drivers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 08:15:00 -
[74] - Quote
Well it's been explained to you over the last two pages so idk what more I can say if you fail the understand the primary motivation of human actions I.e what's in it for me? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liang Nuren
Heretic Army Atrocitas
2930
|
Posted - 2013.02.07 08:22:00 -
[75] - Quote
Rek Seven wrote:Well it's been explained to you over the last two pages so idk what more I can say if you fail the understand the primary motivation of human actions I.e what's in it for me?
I don't see how the status quo decreases conflict drivers from the current situation. By definition, it cannot decrease conflict drivers. I honestly don't even know why you're ship toasting anymore, because Roime and I have already come to an agreement over how to at least make it not "profitable" (I use the word a bit loosely) to SD all your ****.
-Liang
Ed: At any rate, I'm off for the night and I'm not going to continue debating how not changing the game decreases conflict drivers from how the game is right now.  Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
|
Posted - 2013.02.07 08:40:00 -
[76] - Quote
So two guys agree and that's the end of it? And I don't think anyone agreed with you. It just looked like roime was forced to concede because you wouldn't budge on you stupid arguments.
You proposed changing the game so that there are no insurance payouts. That is not maintaining the status quo.
Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Night Beagle
Insidious Design
3
|
Posted - 2013.02.07 09:15:00 -
[77] - Quote
Getting back to clear solutions that do not involve hiring psychologists and tutors for players:
- How about a new WH, with 2 hours lifetime, accepting only subcaps. Proposed WH's will be only random, not statics, thus increasing the possibility to stumble upon interesting pew. In my opinion this will offer the possibility to make quick fights and could encourage a new gameplay, the "blitz"
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