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kieron

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Posted - 2005.07.09 03:14:00 -
[1]
Talisman has posted a new Dev Blog titled "Mini Professions". This Blog goes into some of the new skills introduced with the CWE patch and how the skills interact with some items in the enviroment. Just as he says at the close of his Blog, this is just the tip of the iceburg, there are much more to come.
kieron Community Manager, EVE Online
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DigitalCommunist
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Posted - 2005.07.09 03:41:00 -
[2]
My main question would be whether its worth not only the time but the skillpoints too
Some of the modules I've seen are not in any way better than regular meta tech I, sometimes worse. Will the high end 0.0 modules simply end up being "the absolute best" considering the time and investment involved, or will they actually have unique modules that do things current ones don't. Will this also expand into ship technology? etc etc _____________________________________ Perpetually driven, your end is our beginning.
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Selim
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Posted - 2005.07.09 03:50:00 -
[3]
I'm wondering what the hell these 'guristas light weapon consoles' and such are used for.
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Brej Donierik
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Posted - 2005.07.09 03:57:00 -
[4]
Well, they always pre-nerf things don't they? I guess the two skills are just a proof-of-concept thing.
It'd be interesting if we could interact with the world in ways other than "shoot at it", which seems to be where this is going.
It would be nice if they made true professions out of some of these things. Example from another game, rogue opens a trade window with you that has a special "do not trade" slot, you put a box in it, he unlocks it for you.
For EVE, it would be actual abilities to do things, inherent to a character, due to the skills he has. Example would be a character being able to function like a walking, breathing factory slot, able to manufacture tech 1 using spare gear found on any ship (needs minerals in the cargo hold of course).
Anyway, not sure if that's a good idea.
But yeah, whether these things are worth training will depend on the loot. And, it sounds like they're for combat pilots only, as it'll probably be too difficult for a pure industrialist to complete the prerequisite missions to get the keys.
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Nyphur
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Posted - 2005.07.09 05:40:00 -
[5]
I am very disappointed. I am sitting here training Survey V and was training it in anticipation of the patch so there's only a day left but now I'm wondering if I've wasted my time. I was expecting the analyser to be able to be run on any structure and some would yield pieces of new technology, blueprints for new tech or such but now I see that they're for opening "Archeology Containers". That's a lot more sterile than I'd expected. I was looking forward to bringing my Analyser with me to secret complexes and scanning all the structures just in case I find anything but now.. blah, there's no point.
There's no bloody exploration left in this game...
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Selim
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Posted - 2005.07.09 05:53:00 -
[6]
Yeah, I was kind of hoping I could scan those shipwrecks you can find in assorted places around EVE and get some nifty stuff out of them. Oh well, maybe kali.
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Xavier Black
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Posted - 2005.07.09 08:30:00 -
[7]
so let me get this straight:
What we all do anyway
Kill NPC Collect loot can Basic Inertial Dampener ftw
Archaeology
Kill NPC Scan archeaology can A piece of something you don't have the other bit for ftw
Hacking
Kill NPC Scan hacking can Ditto.
Or am I missing something? |

Altaireus
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Posted - 2005.07.09 08:36:00 -
[8]
Edited by: Altaireus on 09/07/2005 08:36:47 you dont have to kill npcs for hacking, the cans are already there
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Xavier Black
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Posted - 2005.07.09 08:40:00 -
[9]
Originally by: Altaireus Edited by: Altaireus on 09/07/2005 08:36:47 you dont have to kill npcs for hacking, the cans are already there
but i expect you'll have to kill NPCs in the complex, so same difference |

Altaireus
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Posted - 2005.07.09 08:55:00 -
[10]
only if you cant avoid/tank the damage
I would have succeeded with that tactic yesterday if i werent warp scrambled. I managed to hack and extract the contents of a can, while under fire of 2 BS, 12 Cruisers and 2 ceptors. But they got me when i tried get out of warp scramble range, i was in a claw. 
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Rod Blaine
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Posted - 2005.07.09 09:49:00 -
[11]
First of all, the way it's worked out is total and utter lazy-assed crap.
Got that ?
Who in their right mind thinks he can get away with introducing some new labels on already easy-get-out-of-making-something-real spawn containers, and adding new skill labels to go with them ?
Grow up ffs, that's not content, that's an insult.
Other then that, the iceberg itself sounds nice and vague again. The stuff the mini-professions drop seems nice enough, it's just the implementation and mechanics that suck nads once more.
Can you guys try and think outside the agent mission box for once please ?
Why does everything have to be some mission-like deadspace spawn combined with talking to some crap piece of script in a station or in space ?
Can you not even think of a way to make these kind of explorative and specialistic content player based instead of agent/coomplex based ?
Try harder please. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

MOOstradamus
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Posted - 2005.07.09 10:47:00 -
[12]
IcebUrg ??
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Colthor
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Posted - 2005.07.09 10:54:00 -
[13]
It would be nice if archaeology relied more on scanning, exploring and patience than go to room->pop baddies->use module on cans. -- OTO are selling Impel and Bustard transport ships. Contact Tsavong Lah or Lacero Callrisian for details. Like mining, hauling or building? Join OTO! |

Deja Thoris
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Posted - 2005.07.09 11:02:00 -
[14]
Originally by: Rod Blaine
Can you not even think of a way to make these kind of explorative and specialistic content player based instead of agent/coomplex based ?
How about a bit of "free floating" content.
Thats what "exploration" is.
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Joshua Foiritain
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Posted - 2005.07.09 11:04:00 -
[15]
Hmm sounds okay i guess. I was hoping hacking would serve more of a purpose then opening containers but i had the required skills at lvl5 anyway so no training time lost 
Im still waiting for these though: Formal contract system, New Environments, Mining Improvements and the Improved Tax system 
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[Coreli Corporation Mainframe] |

theRaptor
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Posted - 2005.07.09 11:12:00 -
[16]
I <3 Rod.
* theRaptor flees from the barrage of Dev Nerfbats.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

nahtoh
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Posted - 2005.07.09 11:55:00 -
[17]
I agree with DC...the items are pants...
"I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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LodeArm
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Posted - 2005.07.09 11:57:00 -
[18]
Edited by: LodeArm on 09/07/2005 12:00:07 Well after looking at this patch i think these only one thing to say "If it isnt broken, dont fix it" this game seems to be suffering from over tweaking and fiddling on the part of ccp, and im pretty shaw im not the only one getting irrated by it. Content, i would have thought would point to stuff like the cosmos which is cool. Not mostly a changing of the old and repackageing half the bloody game each time changing the y way stuff work etc. Ive yet to play any other game that regualy seems to reinvent they way the game plays, come on hows that going to be good for business.
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Joshua Foiritain
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Posted - 2005.07.09 21:47:00 -
[19]
Originally by: Dark Shikari Put random interesting stuff in objects floating all over the EVE universe, but don't tell anyone which ones or where. Have it require hacking, etc.
And then let everyone go find it.
Word, hopefully they wont annouce the 0.0 cosmos locations, perhaps explorers will become more useful then. (Not that finding hidden complexes aint fun and all ) ------------------
[WTT: Vigilant] |

Brej Donierik
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Posted - 2005.07.09 21:58:00 -
[20]
Yeah, you pretty much need to add interaction functions to all the eye-candy objects() out there. Currently, we can only interact with cans to take stuff out of them, and that's pretty limited.
And by the way, "more skills!" shouldn't be a goal in and of itself. Lately, you've been going kinda far with making us learn new skills so we can do what we could before just fine, and that's basically a (nerf + more grind) all in one package.
Nobody likes that. If you add new skills, they should be added only to let us do MORE than we could before.
Finally, having to camp spawns to get skills we need is lame. I thought MMOG's were trying to move away from that crap. EQ did it, CoH, WoW avoided it. Don't remember if L2 does it. We camp for rare gear, that's fine, standard MMOG practice, but skills/spells? Lame.
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ElricUK
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Posted - 2005.07.10 00:16:00 -
[21]
Quote: Word, hopefully they wont annouce the 0.0 cosmos locations, perhaps explorers will become more useful then.
Kinda hard to miss all those nav points as u pass through....
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TheNecromancer
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Posted - 2005.07.10 11:21:00 -
[22]
it this works..as you descripe..then nice nice :)
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Herko Kerghans
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Posted - 2005.07.10 13:52:00 -
[23]
Originally by: Dark Shikari Put random interesting stuff in objects floating all over the EVE universe, but don't tell anyone which ones or where. Have it require hacking, etc.
And then let everyone go find it.
What he said.
Spiced with what Rod said.
C'mon guys... do something somewhere OUT THERE.
WHAT THE HECK IS A BOX WITH LONG-LOST CIVILAZATION ITEMS DOING FLOATING IN SPACE, DAMN IT?????
Planets. Moons. Wrecks. Deserted stations.
SOMETHING THAT REQUIERES THE USE OF THE SCANNER!!
Exploration. Give it to us!!  - Old Man Singing (Gallente modern art) |

Ma'at
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Posted - 2005.07.10 14:27:00 -
[24]
Originally by: Dark Shikari Put random interesting stuff in objects floating all over the EVE universe, but don't tell anyone which ones or where. Have it require hacking, etc.
And then let everyone go find it.
ahhh baby wants to look for easter eggs....how cute
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Karazaan
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Posted - 2005.07.10 17:55:00 -
[25]
Originally by: Deja Thoris
Originally by: Rod Blaine
Can you not even think of a way to make these kind of explorative and specialistic content player based instead of agent/coomplex based ?
How about a bit of "free floating" content.
Thats what "exploration" is.
I think there is a very simple explanation for that.
Peoples (with the intent to help) always put website or database that contain everything so they help each other when they find something, they also get what others find. Problem is, it take about 1 week for everything to be known for thoses that have the web pages adress.
Since the explorers always get winds of theses kind of adress, the explorers profession is kinda dead.
Same thing with mineral price, you can see countless try at building a global market index but why is it that ccp never made the market seen global wide? Simply to CREATE regionnal market, or else the market would'nt be health and would end up in Yul'mart.
A solution for the exploring profession would be stuff that always MOVE, so no external database can keep track of that. Or would be void after one week at least. So explorer would rejoice when they find something, that was'nt there the week before.
My favorite would be a kinda small worm holes that would require a ship module to gang_go_thru (like the current sling-shot gate for deadspace) that would let a group warp into a buble with interesting stuff. To avoid camping theses small opening might move daily and NOT be easily findable.
I guess putting theses new mini-profession in deadspace allow a balance so that even very specialized archeologists -Survey 5 rank 1 \--Archeology 5 rank 5 \--Advance archeology 5 rank 10 \--Talocan deep roid hugging 5 rank 15 \--Deep roid feeling explained 4 rank 20 that look at a 'Purple crying roid' in a complex NEED fire support. Point beeing that having all thoses skills mean the gunnery have been left out a little. AND most of all, no ALT can be brought to do that for an existing fighter account, YEAH! |

Brej Donierik
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Posted - 2005.07.10 18:47:00 -
[26]
Originally by: Karazaan
Peoples (with the intent to help) always put website or database that contain everything so they help each other when they find something, they also get what others find.
I disagree, the EVE community is notorious for NOT doing that. Just ask if anyone knows of any good trade runs, and you'll see what I'm talking about. Or good rat spawn points.
I think if they put it in, and there are lots and lots of places to see (not just TWO, if you only have two, of course everyone will know of them almost instantly), exploration may be a viable profession.
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Karazaan
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Posted - 2005.07.10 19:27:00 -
[27]
Originally by: Brej Donierik
Originally by: Karazaan
Peoples (with the intent to help) always put website or database that contain everything so they help each other when they find something, they also get what others find.
I disagree, the EVE community is notorious for NOT doing that. Just ask if anyone knows of any good trade runs, and you'll see what I'm talking about. Or good rat spawn points.
I think if they put it in, and there are lots and lots of places to see (not just TWO, if you only have two, of course everyone will know of them almost instantly), exploration may be a viable profession.
Ah well, maybe it's because that would remove their exclusive routes.
But there is websites for the list of complexes, a list of agent offers, some for mineral market price, many sites for all the items in the game files.
And I've seen one site that had all the hidden celestrial stuff that are not registered with Ded (not on overview) like hidden belt etc. That site was a long time ago and I did'nt check it back because I did'nt wanted to spoil it for me.
But I know there is a LOT of hidden stuff, even at the eve-gate itself. I'm sure it's listed somewhere.
Problem is, if you put very nice and unique stuff there, it's going to be camped, not registered with a beacon does'nt mean peoples won't find it. So if it's too good, it will destabilize the balance (beeing camped). So it's almost too cheap what you can find now.
The new plan seem to be, you want to camp? fine, beat that level 10 complexes and you get the prize. At least they work for it. |

Orion Pax
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Posted - 2005.07.10 20:56:00 -
[28]
I was hoping these skills would give me a reason to keep and find more POIs out there in EVE. Hopefully they will adjust for the future. You're only a martyr if someone cares about you. |

Rod Blaine
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Posted - 2005.07.10 23:08:00 -
[29]
Originally by: Brej Donierik
Originally by: Karazaan
Peoples (with the intent to help) always put website or database that contain everything so they help each other when they find something, they also get what others find.
I disagree, the EVE community is notorious for NOT doing that. Just ask if anyone knows of any good trade runs, and you'll see what I'm talking about. Or good rat spawn points.
I think if they put it in, and there are lots and lots of places to see (not just TWO, if you only have two, of course everyone will know of them almost instantly), exploration may be a viable profession.
Actually, just about every scrap of info on eve is to be found in player databases.
You just dont know them yet.
Anyway, the problem would be easily solved if the locations were flexible. Simply change it each dt. Easy as hell. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

infused
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Posted - 2005.07.11 06:22:00 -
[30]
*yawn*
So i'm going to train these skills to open a can that is going to give me a bunch of cap chargers and civ shield boosters?
Nah, i'm good 
[World Domination] [Patch 3366-3538: Mirror Here] |
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