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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Eterne
C C P C C P Alliance
1994
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Posted - 2013.01.29 16:01:00 -
[1] - Quote
So there were a couple of big battles this weekend that you might have heard a few people mention here or there. You know, just idle chit-chat.
If you wanted to learn more about them and see pretty pictures, super videos, and other stuff, you can check out this new dev blog from CCP Manifest here. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Ammutseba Gangulur
GoonWaffe Goonswarm Federation
12
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Posted - 2013.01.29 16:15:00 -
[2] - Quote
"While thatGÇÖs a fair chunk of naughtiness, IGÇÖm going to leave the real sweet sweet graph **** to my good friend CCP Quant, who works in the Research and Statistics department here at CCP. He was quick on the ball with numbers. Fascinating numbers! You can find all that great stuff in a devblog published here.." <-- Here seems to be a broken link.
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CCP Manifest
C C P C C P Alliance
580
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Posted - 2013.01.29 16:24:00 -
[3] - Quote
Oh hello. And yes, that link and devblog should be fixed very shortly. ======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
830
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Posted - 2013.01.29 16:26:00 -
[4] - Quote
No graph showing how much billions of isk was lost.
I am sad.
EDIT: Oh never mind they are on the other one.
Still, no graph in a dev blog? This is madness. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
enterprisePSI
174
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Posted - 2013.01.29 16:32:00 -
[5] - Quote
I wasn't there. The tears of the many, outweight the tears of the few. Or the one. enterprise-psi-¬
I made tweet, Y U NO FOLLOW!!! |
RaTTuS
BIG Everywhere - Everything
235
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Posted - 2013.01.29 16:38:00 -
[6] - Quote
not enough pink really ... but good stuff all http://eveboard.com/ub/419190933-134.png
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Valkyrs
Deep Vein Trading
32
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Posted - 2013.01.29 16:43:00 -
[7] - Quote
Awesome stuff! This is what I like to see in a game, and why I've stuck around for so long.
When you mention all the manufacturing and whatnot that goes on behind it, I can't help but wish that when goods I've manufactured get traded, reprocced or destroyed, that I could somehow view that in a log somewhere. I think there was talk of branding items this way in the past, for decorating ships with the builders logo or something.
Glad we have TiDi and whatnot in place, keeping servers running to the best of their ability. Very cool stuff here!
Keep it up CCP, so we can build our stories. |
fukier
RISE of LEGION
765
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Posted - 2013.01.29 16:48:00 -
[8] - Quote
huh? no love for en24? they had a live feed the entire night... At the end of the game both the pawn and the Queen go in the same box. |
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CCP Manifest
C C P C C P Alliance
581
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Posted - 2013.01.29 16:50:00 -
[9] - Quote
fukier wrote:huh? no love for en24? they had a live feed the entire night... My inbox is open for requests or assets, as mentioned in the blog. Nobody from en24 contacted me therefore it's kinda hard to "give them love". Thanks for streaming though. Would have loved to have known about it and tossed it up on social media.
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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CCP Eterne
C C P C C P Alliance
1995
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Posted - 2013.01.29 16:53:00 -
[10] - Quote
Sorry bout the lack of the link to start off. Buttons stopped working right. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Akrasjel Lanate
Naquatech Conglomerate
1024
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Posted - 2013.01.29 16:55:00 -
[11] - Quote
Shameless CCP propaganda |
Marlona Sky
D00M. Northern Coalition.
3024
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Posted - 2013.01.29 17:01:00 -
[12] - Quote
Veni, vidi, vici.
Remove local, structure mails and revamp the directional scanner! |
Taihbea
Federal Navy Academy Gallente Federation
123
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Posted - 2013.01.29 17:24:00 -
[13] - Quote
looks like serious Mittens advertising while en24 was much better and faster on it... Oh well. We always knew how it goes between Goons/CCP. |
Daimar Lavode
Under the I 17
4
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Posted - 2013.01.29 17:28:00 -
[14] - Quote
Someone has trained Spin Doctor to V. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1509
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Posted - 2013.01.29 17:46:00 -
[15] - Quote
Taihbea wrote:looks like serious Mittens advertising while en24 was much better and faster on it...
CCP doesn't give publicity to a site which openly published botting guides. What a surprising and unexpected development. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
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Chribba
Otherworld Enterprises Otherworld Empire
7055
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Posted - 2013.01.29 18:24:00 -
[16] - Quote
Yummy yummy!
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Dersen Lowery
Laurentson INC StructureDamage
408
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Posted - 2013.01.29 18:25:00 -
[17] - Quote
Great stuff! One nit:
Quote:a preplanned RvB (Red Alliance versus Blue Republic) Free-For-All
When did this happen?! (You meant Red Federation.) Malcanis for CSM 8 |
fukier
RISE of LEGION
766
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Posted - 2013.01.29 18:26:00 -
[18] - Quote
CCP Manifest wrote:fukier wrote:huh? no love for en24? they had a live feed the entire night... My inbox is open for requests or assets, as mentioned in the blog. Nobody from en24 contacted me therefore it's kinda hard to "give them love". Thanks for streaming though. Would have loved to have known about it and tossed it up on social media.
Indeed I think at one point there was 3k people watching the feed At the end of the game both the pawn and the Queen go in the same box. |
Sable Moran
Moran Light Industries
110
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Posted - 2013.01.29 19:07:00 -
[19] - Quote
CCP Manifest wrote:...yet I must set the record straight that this weekendGÇÖs battles did not in fact bust DUST 514 connections to the beta. YouGÇÖll have to just try harder space pilots!
Oh dear...
You really should not have said that. Malcanis for CSM 8 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Finde learth
Republic Military School Minmatar Republic
28
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Posted - 2013.01.29 19:35:00 -
[20] - Quote
CCP Manifest wrote:One universe. One massive war in real time. Yes, DUST 514 the PS3 MMOFPS does share the same server as EVE (Tranquility)
hey,if you know the difference between Tranquility and Serenity, you should not say "One Universe". That's Two Universes.
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CCP Explorer
C C P C C P Alliance
1400
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Posted - 2013.01.29 19:45:00 -
[21] - Quote
Sable Moran wrote:CCP Manifest wrote:...yet I must set the record straight that this weekendGÇÖs battles did not in fact bust DUST 514 connections to the beta. YouGÇÖll have to just try harder space pilots! Oh dear... You really should not have said that. Oh, why not? Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Minsc
Order of the Phoenix Gentlemen's Agreement
53
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Posted - 2013.01.29 19:48:00 -
[22] - Quote
Finde learth wrote:CCP Manifest wrote:One universe. One massive war in real time. Yes, DUST 514 the PS3 MMOFPS does share the same server as EVE (Tranquility) hey,if you know the difference between Tranquility and Serenity, you should not say "One Universe". That's Two Universes.
Dust is no longer on SISI. it was moved to TQ at beginning of Jan. |
Sofia Wolf
Ministry of War Amarr Empire
152
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Posted - 2013.01.29 20:03:00 -
[23] - Quote
To be completely honest that obnoxious, lag infested blob fest in Asakai is nothing to brag about. So even if we disregard single digit frame rates, and minutes required to activate modulus, this was hardly quality PvP content (with exception of some smart tackling and smart bomb usage by FW people early in the fight), most of it was just rush to dog pile and killmail *****. Only reason people are excited about it is because of novelty, but disregarding that it is just as bad, if not worse, content then structure grinding.
Hint 4 CCP, if you want to promote some good PvP content there are much material out here, RnK for example. |
Dersen Lowery
Laurentson INC StructureDamage
409
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Posted - 2013.01.29 20:04:00 -
[24] - Quote
Minsc wrote:Finde learth wrote:CCP Manifest wrote:One universe. One massive war in real time. Yes, DUST 514 the PS3 MMOFPS does share the same server as EVE (Tranquility) hey,if you know the difference between Tranquility and Serenity, you should not say "One Universe". That's Two Universes. Dust is no longer on SISI. it was moved to TQ at beginning of Jan.
You're thinking of Singularity. Serenity is the Chinese server, which is indeed a separate instance because the Chinese government is like that. Malcanis for CSM 8 |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
48
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Posted - 2013.01.29 20:06:00 -
[25] - Quote
Sofia Wolf wrote:Hint 4 CCP, if you want to promote some good PvP content there are much material out here, RnK for example.
When RnK uses Triage Archon everybody loves it, when we roll Triage Archons in fleets it is: "****ing blobbers". GF
Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |
mkint
962
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Posted - 2013.01.29 20:09:00 -
[26] - Quote
Lesson learned: you must be a wage slave to a massive coalition if you want to have any chance of having any real effect on eve. Also lol at the favoritism in the reporting. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
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CCP Manifest
C C P C C P Alliance
587
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Posted - 2013.01.29 20:36:00 -
[27] - Quote
Sofia Wolf wrote: Hint 4 CCP, if you want to promote some good PvP content there is much better material out here, RnK for example.
We do promote the RnK videos all the time on social media :)
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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Sofia Wolf
Ministry of War Amarr Empire
152
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Posted - 2013.01.29 20:39:00 -
[28] - Quote
CCP Manifest wrote:Sofia Wolf wrote: Hint 4 CCP, if you want to promote some good PvP content there is much better material out here, RnK for example. We do promote the RnK videos all the time on social media :)
Give them a community spotlight article. |
Ishtanchuk Fazmarai
1140
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Posted - 2013.01.29 21:17:00 -
[29] - Quote
*cough, cough*
*steps in and turns on jerk-o-matic*
Quote:CCP has focused too much in players whose point is to band with others as that leads to !!Headlines!!, but then it turns that most players play the game for their own reasons and CCP has been making their life miserable or just left them in a corner with only a few toys for years since Apochrypha.
In the last days since I activated a PLEX, I've logged in for two hours, mostly to tinker with my avatar.
Go figure how much !!excited!! i am about whatever the nullsec attention whores did this last weekend. I am seriously thinking about buying one year of subscription in advance just to keep myself informed.
*disengages jerk-o-matic and goes play Planetside 2, aka DUST 514 Lite* CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Besbin
Anguis Sicarios
20
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Posted - 2013.01.29 23:02:00 -
[30] - Quote
Now, I'm just thinking out loud here... But... COULD it, in any way possible and within any reasonable or unreasonable timeframe, be technically optional to hot switch a node? Theoretically, abstractionally and totally without any promises or expectations :-)
Most definitely not without freezing the node for a short while, but without outright disconnecting everyone on it.
Could be fun to see how far the war on lag can really go :-) |
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Sephira Galamore
Inner Beard Society
89
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Posted - 2013.01.29 23:19:00 -
[31] - Quote
Besbin wrote:Now, I'm just thinking out loud here... But... COULD it, in any way possible and within any reasonable or unreasonable timeframe, be technically optional to hot switch a node? Theoretically, abstractionally and totally without any promises or expectations :-)
Most definitely not without freezing the node for a short while, but without outright disconnecting everyone on it.
Could be fun to see how far the war on lag can really go :-)
I thought about that, too, while reading the blog. And I think the most likely scenario to ever do that would be to enable 0% TiDi. That is possible and does exactly what we want - put the server on hold for a bit. Ideally you want to show a notification first to warn everyone on the impending pause. Now the tricky part.. moving it, while paused, to the reinforced node.. and making something so the client still thinks he is connected. Gods, the server guys propably are in pain just from reading this ... |
mildr
Ore DIggers Inc.
0
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Posted - 2013.01.30 00:24:00 -
[32] - Quote
It is absolutely amazing, how many of my friends that don't play Eve online, have asked me about the game and this 'event', due to the publicity it accumulated through thirdparty newssites.
It brings joy to see how interested they all get when I try to explain to them what happened and what it all means.
Makes me very proud of the game, to have this sort of reaction from both RL friends that aren't that into mmo games, and people I now consider close friends, that i met through other online communities.
GJ participants in The battle of Asakai. And gj CCP for making the only proper mmo space game. |
Janus Mandu
Es and Whizz Hedonistic Imperative
6
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Posted - 2013.01.30 00:38:00 -
[33] - Quote
Eve writes the best stories in the MMO universe. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
98
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Posted - 2013.01.30 02:17:00 -
[34] - Quote
Another proof that the costumers themselves are still the best marketing "tools". But seriously! I have seen today more new characters on the hun channel than ever. (and now give us a battle recorder please ) |
Ashina Sito
Center for Advanced Studies Gallente Federation
50
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Posted - 2013.01.30 03:52:00 -
[35] - Quote
The incident in Asakai is a great demonstration of an adjustment to Titan bridges I have been talking about for over a year.
Titans should have go though the bridge they create. Ether at the end of the cycle or when the Cyno ship is destroyed.
This changes the Bridge from a tactical weapon to a strategic weapon. Fielding the Titan to attack some pilots knocking over a small POS is not a worthy target to send a Titan too. (Yes the situation in Asakai was an error.) That means that you would not have used the Titan to bridge. Instead the attacking fleet would move from gate to gate, providing more opportunity to encounter more players/gangs/fleets. It would remove the "Direct to fight from POS" problem that Titan bridges create.
This still leaves the Bridges available in more strategic situations where fielding the Titan makes sense. Players that are willing to put the Titan at risk in less important situations would still be able to do so. In the end Eve would have more fights like this and New Eden would be better for it.
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Yonis Kador
KADORCORP
246
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Posted - 2013.01.30 05:49:00 -
[36] - Quote
My favorite thing about the battle in Asakai was how quickly news of the event spread throughout New Eden.
In less than 30 minutes, noobs were talking about it in Amarr and Jita local and it was being discussed on player channels like EvE Radio. Random players were flying system to system through high sec posting the link to the EN24 live feed just to share the event with others.
"Check this out! Massive battle in Asakai!"
I watched the feed for a bit but I suspect watching a time-dilated video is less entertaining than playing EvE time-dilated. So I was looking forward to these after-battle reports. Thanks for the report. I'm pretty surprised CCP wasn't aware of the EN24 live-feed since the link popped up in my local chat in like 6 high-sec systems.
IMO, these kinds of battles are totally awe-inspiring and while maybe accidental, probably do more for null-sec recruitment than any stated potential for increased wealth.
YK "He who fights and runs away lives to fight another day." |
Illusive Wolf
Dropbear Preservation Society Test Alliance Please Ignore
12
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Posted - 2013.01.30 07:19:00 -
[37] - Quote
Someone told me 'open your map, it makes things faster' while I was in Asakai. It actually did too, but my map was configured with 'ships destroyed in 24 hours' and there was just a VAST red spotch around Poinen. My first thought was, oh dear, we broke the Eve stats, it thinks we're in Poinen and that there's 17,000 ships dead. LOL CCP you silly fail devs........
Now I just feel sorry for RvB that their thunder was, if not stolen, at least shared with an impromptu squabble in Asakai. |
Terrorfrodo
Renegade Hobbits for Mordor
395
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Posted - 2013.01.30 09:34:00 -
[38] - Quote
Nullsec people and their idea of fun... why do you think a battle is more fun or epic because it had 2700 people in it instead of 200? What do more people add to the experience except TiDi and lag?
Well, to each their own. I'll stay in w-space and continue to 'miss' those fights with no regrets.
At any rate it is obvious that TiDi, while a cool and powerful feature, adds to the problem eventually because everyone has so much more time to move to the slow-motion blobfest through undilated systems and make the blob even worse. . |
vanich
Capital Supplies
0
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Posted - 2013.01.30 10:38:00 -
[39] - Quote
Terrorfrodo wrote:
At any rate it is obvious that TiDi, while a cool and powerful feature, adds to the problem eventually because everyone has so much more time to move to the slow-motion blobfest through undilated systems and make the blob even worse.
IMO this is actually a good thing, it enables more players to actually take part in such events. So EVE with TiDi is better for it than without |
Madlof Chev
Dreddit Test Alliance Please Ignore
103
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Posted - 2013.01.30 12:20:00 -
[40] - Quote
Ishtanchuk Fazmarai wrote:*cough, cough* *steps in and turns on jerk-o-matic* Quote:CCP has focused too much in players whose point is to band with others as that leads to !!Headlines!!, but then it turns that most players play the game for their own reasons and CCP has been making their life miserable or just left them in a corner with only a few toys for years since Apochrypha. In the last days since I activated a PLEX, I've logged in for two hours, mostly to tinker with my avatar. Go figure how much !!excited!! i am about whatever the nullsec attention whores did this last weekend. I am seriously thinking about buying one year of subscription in advance just to keep myself informed. *disengages jerk-o-matic and goes play Planetside 2, aka DUST 514 Lite*
M
M
O
if you want to sit there and play on your own find another game instead of whining incessantly |
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Ishtanchuk Fazmarai
1141
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Posted - 2013.01.30 13:46:00 -
[41] - Quote
Madlof Chev wrote:Ishtanchuk Fazmarai wrote:*cough, cough* *steps in and turns on jerk-o-matic* Quote:CCP has focused too much in players whose point is to band with others as that leads to !!Headlines!!, but then it turns that most players play the game for their own reasons and CCP has been making their life miserable or just left them in a corner with only a few toys for years since Apochrypha. In the last days since I activated a PLEX, I've logged in for two hours, mostly to tinker with my avatar. Go figure how much !!excited!! i am about whatever the nullsec attention whores did this last weekend. I am seriously thinking about buying one year of subscription in advance just to keep myself informed. *disengages jerk-o-matic and goes play Planetside 2, aka DUST 514 Lite* M M O if you want to sit there and play on your own find another game instead of whining incessantly
Huh.
"Woah!! There's 2,800 pilots online in a system batlting each other!"
Sweet, but, may you care to ask what were doing the other 44,000 players online at the same time?
Perspective: It does matter. CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
riverini
BURN EDEN Northern Coalition.
512
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Posted - 2013.01.30 14:24:00 -
[42] - Quote
We stood up til' 2 a.m. live blogging and keeping the site alive, we also threw in a complete summary the next day which harnessed 70,000 pageviews the first 24 hours. Is it worth mentioning that Saturday and Sunday alone, 305 hits came from a network called "ccp hf"...
I know it's hard to "give us love", specially since for years Devs have been told to stay away from us . We are not in the business of "winning ourselves over" to CCP Games to get what ever falls of the table. So, its all ok.
Some of my readers did mentioned if the link between CCP throwing a Dev blog being peppered with TM.com damage control and this whole fight being just a proof that CCP Games actually asked their favorite customers to stage a big fight under the assurance that:
Quote:Undoubtedly there will be ships returned to pilots that died of a server errors...
I'll just relay the message.
R
p.s.: Off topic, what ever happened to CCP Diagoras? I keep hearing these morbid rumours and i certainly miss his stats updates which suddenly stopped tweeting half a year ago... RIVERINI / EVENEWS24 @evenews24 |
Terrorfrodo
Renegade Hobbits for Mordor
395
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Posted - 2013.01.30 14:58:00 -
[43] - Quote
riverini wrote:p.s.: Off topic, what ever happened to CCP Diagoras? I keep hearing these morbid rumours and i certainly miss his stats updates which suddenly stopped tweeting half a year ago... Aren't you some kind of journalist? Took me one minute to find the answer to your question: Diagoras left CCP (like in 'left on his own', not 'he was fired') . |
riverini
BURN EDEN Northern Coalition.
512
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Posted - 2013.01.30 15:27:00 -
[44] - Quote
Terrorfrodo wrote:riverini wrote:p.s.: Off topic, what ever happened to CCP Diagoras? I keep hearing these morbid rumours and i certainly miss his stats updates which suddenly stopped tweeting half a year ago... Aren't you some kind of journalist? Took me one minute to find the answer to your question: Diagoras left CCP (like in 'left on his own', not 'he was fired')
Yeah, there is no goggle in my country, so there is no way I could knew that...
RIVERINI / EVENEWS24 @evenews24 |
Sable Moran
Moran Light Industries
111
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Posted - 2013.01.30 15:40:00 -
[45] - Quote
CCP Explorer wrote:Sable Moran wrote:CCP Manifest wrote:...yet I must set the record straight that this weekendGÇÖs battles did not in fact bust DUST 514 connections to the beta. YouGÇÖll have to just try harder space pilots! Oh dear... You really should not have said that. Oh, why not?
Mixing Na let alone K and H2O? Usually not that good of an idea. Malcanis for CSM 8 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
S1dy
Uplifting Infernal Paradise
10
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Posted - 2013.01.30 15:43:00 -
[46] - Quote
riverini wrote:We stood up til' 2 a.m. live blogging and keeping the site alive, we also threw in a complete summary the next day which harnessed 70,000 pageviews the first 24 hours. Is it worth mentioning that Saturday and Sunday alone, 305 hits came from a network called "ccp hf"... I know it's hard to "give us love", specially since for years Devs have been told to stay away from us . We are not in the business of "winning ourselves over" to CCP Games to get what ever falls of the table. So, its all ok. Some of my readers did mentioned if the link between CCP throwing a Dev blog being peppered with TM.com damage control and this whole fight being just a proof that CCP Games actually asked their favorite customers to stage a big fight under the assurance that: Quote:Undoubtedly there will be ships returned to pilots that died of a server errors... I'll just relay the message. R p.s.: Off topic, what ever happened to CCP Diagoras? I keep hearing these morbid rumours and i certainly miss his stats updates which suddenly stopped tweeting half a year ago...
Though i appreciate your newssite, demanding CCP not promoting you leaves you in a not so serious position. Keep it cool and serious, that's much better in a professional way ;) |
Inquisitor Kitchner
Galaxy Punks Executive Outcomes
832
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Posted - 2013.01.30 15:51:00 -
[47] - Quote
Terrorfrodo wrote:riverini wrote:p.s.: Off topic, what ever happened to CCP Diagoras? I keep hearing these morbid rumours and i certainly miss his stats updates which suddenly stopped tweeting half a year ago... Aren't you some kind of journalist? Took me one minute to find the answer to your question: Diagoras left CCP (like in 'left on his own', not 'he was fired')
He's really not a journalist by any real definition of the word don't worry. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
riverini
BURN EDEN Northern Coalition.
512
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Posted - 2013.01.30 15:52:00 -
[48] - Quote
Quote:Though i appreciate your newssite, demanding CCP not promoting you leaves you in a not so serious position. Keep it cool and serious, that's much better in a professional way ;)
I am replying to CCP Manifest to state that CCP Games was aware that I was running the coverage. I won't contest who CCP Games prefers to spotlight, that's their choice to do.
R RIVERINI / EVENEWS24 @evenews24 |
Hakaru Ishiwara
Republic Military School Minmatar Republic
424
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Posted - 2013.01.30 16:34:00 -
[49] - Quote
New Eden could use events like these (*) at least once every quarter.
(*) - where super capital owners and dread naught captains (and their moon lord commanders) put their cocks out on the table and blow their loads. Too often, super capitals are "kept safe" for some future time when they might be theoretically needed. With the amount of super capital ships now in-game AND the resources currently in-hand, it is absurd not to use these massive ships. The current null-sec stagnation is a symptom of this nonsense, IMHO.
tl;dr - we need more of these fights to keep EVE exciting and continue the industrial churn. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
Pohbis
Neo T.E.C.H.
270
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Posted - 2013.01.31 03:49:00 -
[50] - Quote
Quote:Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn't "logging off" as a supercap under such large firepower leaving you aggressed in space with inactive resist modules, about the last thing a pilot would want to do?
The "we don't do it because people will just not log back in" excuse just doesn't fly CCP. If pilots see it as the best way to escape a fight, they don't have to rely on you doing a real-time node re-inforcement. They can simply, you know, CTRL+Q all by themself |
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Besbin
Anguis Sicarios
22
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Posted - 2013.01.31 12:44:00 -
[51] - Quote
Pohbis wrote:Quote:Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn't "logging off" as a supercap under such large firepower leaving you aggressed in space with inactive resist modules, about the last thing a pilot would want to do? The "we don't do it because people will just not log back in" excuse just doesn't fly CCP. If pilots see it as the best way to escape a fight, they don't have to rely on you doing a real-time node re-inforcement. They can simply, you know, CTRL+Q all by themself
To be fair...and using a bit of common sense... If they change the node, they change the whole node and there's no such thing as fancy log off mechanisms leaving some people in system and throwing others off. Everybody goes off since there's no damn hardware to keep anyone or anything in. They can save the data state and restore the exact same state once the new node is up, but no changes can be made to this data while the node is down (since, you know, there's no node available to change the data state) and as such nobody can shoot anybody. After the node has been restored, the connections have to be reestablished, and for this they need players to log back in. So I sincerely doubt the scenario you're listing to be relevant.
Just, you know, to be fair :-)
With that said and done, it would of course not be conceptually impossible to switch the player connections to a standby state on another node, restore the data in a modified state (some kind of exception handling for connections broken while in standby...the straight forward modification being the same as the one instated by a Ctrl+Q) and leave it up to the sandbox to deal with the situation on the restored node (meaning players who disconnect while on standby are making themselves susceptible to being left in space as per normal rules). However, all this would demand programming that the present system most certainly can't handle and as such takes ressources and time.
Common sense ftw. |
riverini
BURN EDEN Northern Coalition.
512
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Posted - 2013.01.31 14:58:00 -
[52] - Quote
Besbin wrote:Pohbis wrote:Quote:Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn't "logging off" as a supercap under such large firepower leaving you aggressed in space with inactive resist modules, about the last thing a pilot would want to do? The "we don't do it because people will just not log back in" excuse just doesn't fly CCP. If pilots see it as the best way to escape a fight, they don't have to rely on you doing a real-time node re-inforcement. They can simply, you know, CTRL+Q all by themself To be fair...and using a bit of common sense... If they change the node, they change the whole node and there's no such thing as fancy log off mechanisms leaving some people in system and throwing others off. Everybody goes off since there's no damn hardware to keep anyone or anything in. They can save the data state and restore the exact same state once the new node is up, but no changes can be made to this data while the node is down (since, you know, there's no node available to change the data state) and as such nobody can shoot anybody. After the node has been restored, the connections have to be reestablished, and for this they need players to log back in. So I sincerely doubt the scenario you're listing to be relevant. Just, you know, to be fair :-) With that said and done, it would of course not be conceptually impossible to switch the player connections to a standby state on another node, restore the data in a modified state (some kind of exception handling for connections broken while in standby...the straight forward modification being the same as the one instated by a Ctrl+Q) and leave it up to the sandbox to deal with the situation on the restored node (meaning players who disconnect while on standby are making themselves susceptible to being left in space as per normal rules). However, all this would demand programming that the present system most certainly can't handle and as such takes ressources and time. Common sense ftw.
I like what you are saying, so basically all the pilots get a message: "We are switching the node, please stand by" they all wait until the connections are all setup and finally they get logged and they can continue beating the **** of each other... sounds good... RIVERINI / EVENEWS24 @evenews24 |
Besbin
Anguis Sicarios
23
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Posted - 2013.01.31 17:05:00 -
[53] - Quote
riverini wrote:Besbin wrote:Pohbis wrote:Quote:Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn't "logging off" as a supercap under such large firepower leaving you aggressed in space with inactive resist modules, about the last thing a pilot would want to do? The "we don't do it because people will just not log back in" excuse just doesn't fly CCP. If pilots see it as the best way to escape a fight, they don't have to rely on you doing a real-time node re-inforcement. They can simply, you know, CTRL+Q all by themself To be fair...and using a bit of common sense... If they change the node, they change the whole node and there's no such thing as fancy log off mechanisms leaving some people in system and throwing others off. Everybody goes off since there's no damn hardware to keep anyone or anything in. They can save the data state and restore the exact same state once the new node is up, but no changes can be made to this data while the node is down (since, you know, there's no node available to change the data state) and as such nobody can shoot anybody. After the node has been restored, the connections have to be reestablished, and for this they need players to log back in. So I sincerely doubt the scenario you're listing to be relevant. Just, you know, to be fair :-) With that said and done, it would of course not be conceptually impossible to switch the player connections to a standby state on another node, restore the data in a modified state (some kind of exception handling for connections broken while in standby...the straight forward modification being the same as the one instated by a Ctrl+Q) and leave it up to the sandbox to deal with the situation on the restored node (meaning players who disconnect while on standby are making themselves susceptible to being left in space as per normal rules). However, all this would demand programming that the present system most certainly can't handle and as such takes ressources and time. Common sense ftw. I like what you are saying, so basically all the pilots get a message: "We are switching the node, please stand by" they all wait until the connections are all setup and finally they get logged and they can continue beating the **** of each other... sounds good...
That's what I, from my own technical knowledge, would think is possible. I wrote a question about this to the devs earlier in the thread (of course not expecting an answer, but maybe Veritas lurks somewhere after all ;-). This is mainly a technical issue as I see it, wether you can shift the connection, at runtime, between nodes (not without freezing it of course).
The fringe cases would be people DCing while on standby and people entering the standby'd system. The former would be treated as normal once the node restarts and the later would be put into standby also (potentially glogging up the queue and having 1000 pilots suddenly appear in system once the node restarts...but that's not THAT different from how TiDi is now with the advantages that entails...and everybody's got the same circumstances to react to accordingly).
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Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
122
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Posted - 2013.01.31 17:29:00 -
[54] - Quote
Are the developers going to add some kind of landmark in the Asakai solor system to commemorate the Battle of Asakai? Perhaps some perminant capital wrecks? Maybe the site could even have a few NPC's and drop salvage loot? I really liked the damaged Jita Statue after the jita event that was a nice touch. |
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CCP Manifest
C C P C C P Alliance
589
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Posted - 2013.01.31 20:16:00 -
[55] - Quote
Dersen Lowery wrote:Great stuff! One nit: Quote:a preplanned RvB (Red Alliance versus Blue Republic) Free-For-All When did this happen?! (You meant Red Federation.)
My sincere apologies. This has been fixed and thanks for pointing it out. Totally facepalming since I was even in RvB for a while !
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
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NARDAC
NIGHTMARE FACTORY INDUSTRIES Claimed.
18
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Posted - 2013.02.01 00:26:00 -
[56] - Quote
Sephira Galamore wrote: I thought about that, too, while reading the blog. And I think the most likely scenario to ever do that would be to enable 0% TiDi. That is possible and does exactly what we want -
TiDi is basically multiplying the time something will happen, when you put it into the queue. Normal module cycle time is 60 seconds? So, if the server receives an "activate module" message at 1356976800000 (representing the number of milliseconds since Jan 1, 1970) and would normally add 60,000 (number of milliseconds cycle time) it queues up the module to repeat (or become available to activate again) at 1356976860000.
With TiDi at 10% then instead of adding 60,000 milliseconds to the queue time, it adds 600,000 milliseconds.
If missiles should course correct every 1 second (1000 milliseconds) they course correct every 10 seconds (queued up at 10,000 milliseconds.
Ditto drones. Ditto ship location updates. Ditto everything else.
So, to set TiDi to 0%, every queued up event would have to be set to infinity. or, say max time, which is 2038 for 64 bit machines (Y2K was NOTHING compared to what is coming in 2038).
BUT, the problem has nothing to do with when events will happen.
It has to do with active TCP/IP sessions. When you session change, such as undocking or jumping system to system, your existing tcp/ip session is destroyed and a new one is created. This sometimes takes time, and you can appear in the new system, long before your client has created the new connection to the new server. This is why you are cloaked when you jump and why you are invulnerable when you undock or come out of warp. How much would it suck if instead of jumping to a new location, you appeared in station because the people on the other side of the gate killed you before you even commected to the server and loaded the grid?
I've been in fleets of 200-300, and jumping from one system to another can take 5-10 minutes... this is why the traffic control. That is basically a guess from the server as to how long it will be to get to you, based on how many people are waiting in front of you... like when you call customer service and they say your call will be answered in 2 hours.
When they move a solar system, they just DC every connection, and move the environment. Then people re-establish their connections to the new box one by one as they log in.
So, it seems to me, what they would need to do is stop processing the queue. Copy rather than move the VM. Then one-by-one move ships from one server to the new instance of the solar system, as if they were gate jumping to the new system... say 1 second per x 3000 =oh... an hour.
So, freeze the system, tell everyone the fight will resume in an hour, clone it to the beefy server, no one else can jump into or undock into that system for an hour... then, when everyone is moved add 3,600,000 milliseconds to every event in the queue and... I don't know... give a 1 minute countdown to when the fight is going to start up again?
I'm not sure people will be real happy about the hour of frozen in place time... time for each side to position reinforcements, to jump into the fight as soon as it unfreezes.... just making it every bit as laggy on the new hardware when the fight increases to 6000 ships instead of 3000. |
Galenwade
Red Federation RvB - RED Federation
165
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Posted - 2013.02.01 03:29:00 -
[57] - Quote
CCP Manifest wrote:Dersen Lowery wrote:Great stuff! One nit: Quote:a preplanned RvB (Red Alliance versus Blue Republic) Free-For-All When did this happen?! (You meant Red Federation.) My sincere apologies. This has been fixed and thanks for pointing it out. Totally facepalming since I was even in RvB for a while !
We may have to add you to our ban list for screwing that one up :) .
Please feel free to bribe our leadership in to allowing you in :) |
Zan Callira
Distinguished Gentleman's Boating Club
0
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Posted - 2013.02.01 03:36:00 -
[58] - Quote
Just learned of this page. TL;DR etc...
Anyway, just wanted to post from a null point of view: OMG you had 3110 players in system as the #1 record battle of the most players in a single combat fight? Really? Really? (there is no "you are stupid" emoticon)
Yes there were many players in that battle, but not record setting. The 3110 player battle in LXQ2-T was actually the SECOND largest fleet battle in eve history. Also it's amusing that the Legendary Chuck Norris of Fleet Battles actually happened upon a system called o2o-2x, and (i'm theorizing this) it's not referred to single combat as it started six hours BEFORE downtime and ended eight hours AFTER downtime (so technically, one giant battle interrupted into 2 battles).
We had 4600+ in local at the peak. Login was 2 hours. Turret activation was 30min. Black Screen Of Death was just under an hour.
You dont believe me? View from White Noise Oderint, dum metuant. Let them hate, so long as they fear. -Accius |
Zan Callira
Distinguished Gentleman's Boating Club
0
|
Posted - 2013.02.01 03:40:00 -
[59] - Quote
Oh and one more thing....
I was there.
In a PvP retriever.
And there was lag. Oderint, dum metuant. Let them hate, so long as they fear. -Accius |
TheSmokingHertog
TALIBAN EXPRESS
93
|
Posted - 2013.02.01 19:08:00 -
[60] - Quote
Galenwade wrote:CCP Manifest wrote:Dersen Lowery wrote:Great stuff! One nit: Quote:a preplanned RvB (Red Alliance versus Blue Republic) Free-For-All When did this happen?! (You meant Red Federation.) My sincere apologies. This has been fixed and thanks for pointing it out. Totally facepalming since I was even in RvB for a while ! We may have to add you to our ban list for screwing that one up :) . Please feel free to bribe our leadership in to allowing you in :)
Thats 2 mouseclicks, it has nothing to do with bribery.
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Pohbis
Neo T.E.C.H.
282
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Posted - 2013.02.03 07:25:00 -
[61] - Quote
Besbin wrote:Pohbis wrote:Quote:Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done. I might be behind on my supercap warfare lessons, but isn't "logging off" as a supercap under such large firepower leaving you aggressed in space with inactive resist modules, about the last thing a pilot would want to do? The "we don't do it because people will just not log back in" excuse just doesn't fly CCP. If pilots see it as the best way to escape a fight, they don't have to rely on you doing a real-time node re-inforcement. They can simply, you know, CTRL+Q all by themself To be fair...and using a bit of common sense... Yeah. let's try that.
Fight on a normal node:
Team A fights team B.
Team A thinks they can't save their tackled Titan, and decide to roll the dice by CTRL+Qing. Their Titan stays in space while the timer runs down. Team B either kill it in time, or they don't.
Fight on a node that gets re-inforced:
Team A fights team B.
Team A thinks they can't save their tackled Titan so when the node kicks everyone off to transfer them to a re-inforced node, they don't log back in. Node comes back up and Team A's Titan stays in space while the timer runs down. Team B either kill it in time, or they don't.
Nothing changes in that regard. Yes, they'd probably have to emergency-warp people off and on the field, and yes, anything not bubbled you'll probably lose point on - but the aggression timers stay. Nobody is getting an advantage that they couldn't simply have achieved by closing the client in a normal fight.
Thus, CCP saying they wont re-inforce a node while a fight is going on, because people tackled will just not log back in, is pure spin. They can decide to roll the "log out an aggressed super"-dice anytime they want. They don't have to wait and pray for CCP to take the node offline for that.
Yes, there could be some edge cases, like someone logging back in faster than others, but in a fight of this scale in 10% TiDi, you are at the mercy of the node anyway. I'm pretty confident that 99.9% of the time, both sides would be more than happy to re-log their fleets, in order to get a 10% TiDi fight moved over to a re-inforced node.
There could be a myriad of worries that CCP has about re-inforcing a node with an on-going fight. But when 2 sides pile 2000+ pilots into a system, one of them shouldn't be if one side decides they don't want to log back in. On this scale, if you want to disengage, there are other options for that. For smaller fights, re-enforcing isn't an issue.
So next time, more talking about what happens in a fight of this scale, less pointing out the obvious about how a client can't send commands to an offline node |
Besbin
Anguis Sicarios
23
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Posted - 2013.02.04 15:41:00 -
[62] - Quote
Pohbis wrote:Thus, CCP saying they wont re-inforce a node while a fight is going on, because people tackled will just not log back in, is pure spin. So next time, more talking about what happens in a fight of this scale, less pointing out the obvious about how a client can't send commands to an offline node
Well, you do seem to still not understand how things are more and less costly in ressources. I do not view it as "pure spin", when I see the problem as being more ressource costly than you do (as it would seem). We COULD call it "lazy programmers", but even then it is at the very least a matter of prioritization (e.g. would you rather have POSes or hot swap nodes?).
We're on the same side here buddy. No need to doubt that. And I do hope that CCP reads this and at the very least takes their time to consider the design requirements. I don't think it's just an easy thing to do, but I would also hate for it to just be disregarded due to "lazyness" (or "spin" as you term it).
/Besbin |
Daniel Moonway
Enlightened Industries Test Alliance Please Ignore
0
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Posted - 2013.02.04 16:25:00 -
[63] - Quote
I say put a monument there |
Vincent Athena
V.I.C.E.
1558
|
Posted - 2013.02.04 16:37:00 -
[64] - Quote
"We move the fight system onto a GÇ£supernodeGÇ¥. WeGÇÖve got a couple machines that are crazy-good hardware, well above what the rank and file of the cluster is. This is the machine that systems get reinforced on when players request that for a preplanned fight of this magnitude. Unfortunately, the same thing above applies GÇô anyone in the system when the move happens gets disconnected. Because of this, itGÇÖs basically never done for a battle already in session. In this case, the fight broke out because of a Titan put out of position by accident. Had we gone this route and moved the system, the Titan and his friends simply wouldnGÇÖt have logged back in, killing the fight. So, yea, this just isnGÇÖt done."
CCP, once you restart the new node all ships will e-warp back to their starting position. Any ship with aggression on it has a 15 minute timer. It stays in space until that timer expires. If it gets shot in that 15 minutes the timer is renewed. So if the Titan pilot and his friends did not re-log, their ships would sit in space being big pinatas, until destroyed.
However, I can still see it being a bad idea to move the fight. Everyone cannot relog at once. If the Titan pilot got held up in the log in queue he would never get a chance to defend his ship before it was lost. You would have to do something like disconnect everyone, move the solar system, then then set TiDi to zero speed until most everyone has had a chance to get through the log in queue, then start up the system. http://vincentoneve.wordpress.com/ |
Nyla Skin
Maximum fun chamber
203
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Posted - 2013.02.05 09:11:00 -
[65] - Quote
There used to be time when I thought events like this were epic and exciting. Nowadays they don't feel special at all. |
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