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Thread Statistics | Show CCP posts - 7 post(s) |

Ydnari
Estrale Frontiers Project Wildfire
145
|
Posted - 2013.01.29 16:11:00 -
[1] - Quote
Was marked as fixed in one of the recent patches, but I still find people with available killrights in overview not marked with it.
It then starts working after turning it off and on again a couple of times in overview settings (where it's already selected) but it then breaks again after logging out and in again. |

Ydnari
Estrale Frontiers Project Wildfire
145
|
Posted - 2013.01.30 13:11:00 -
[2] - Quote
Anyone else seeing this? Happening again today - can see people with the KR icon in selected items if I scroll up and down overview, open up overview settings and I have tags and a background configured for it but it's not showing in overview, then I turn the colourtag off and on again without changing anything else, and a few seconds later they change colour in overview and it continues working at least for that session - but on a later login it'll be broken again. |

Kenneth Skybound
Gallifrey Resources
52
|
Posted - 2013.02.06 10:35:00 -
[3] - Quote
I have exactly this. Have to refiddle settings each time, and it still has a delay, sometimes even needing the settings to be refiddled every time a new one enters grid. (Eg, get the killrights on one person to highlight. While they're still there, another person with killrights may appear and yet the settings have to be fiddled again for that one to update!)
Fix entirely insufficient :( |

Ydnari
Estrale Frontiers Project Wildfire
147
|
Posted - 2013.02.08 22:54:00 -
[4] - Quote
Hello CCP anyone watching? Bug reported it last year when it was completely broken but the fix isn't much good. It's a shame since it's a big part of what was a good expansion. |

Ydnari
Estrale Frontiers Project Wildfire
151
|
Posted - 2013.02.20 02:00:00 -
[5] - Quote
Still broken. |
|

CCP Punkturis
C C P C C P Alliance
4579

|
Posted - 2013.02.20 11:55:00 -
[6] - Quote
Hi,
can you bug report this again and add information about the targets that should have kill rights available so we can investigate this properly?
Thank you :) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Ydnari
Estrale Frontiers Project Wildfire
153
|
Posted - 2013.02.20 12:55:00 -
[7] - Quote
done, id=153764, with pics attached
key point seems to be to not have changed or even opened overview settings, nor selected a pilot with available KRs, during that login session - once you do, then eventually something "wakes up" and it works from then on until you log off, but I don't see KR pilots up to that point and so have to find them manually by scrolling up and down overview, which isn't ideal... |
|

CCP Punkturis
C C P C C P Alliance
4580

|
Posted - 2013.02.21 11:32:00 -
[8] - Quote
Ydnari wrote:done, id=153764, with pics attached
key point seems to be to not have changed or even opened overview settings, nor selected a pilot with available KRs, during that login session - once you do, then eventually something "wakes up" and it works from then on until you log off, but I don't see KR pilots up to that point and so have to find them manually by scrolling up and down overview, which isn't ideal...
Hi, thank you!
But can you make a bug report from the in game tool? You find it in the help window (F12) and Report Bug right at the bottom.
That way logs and other useful things will be attached with your bug report and can help us in figuring out what's wrong  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
|

Ydnari
Estrale Frontiers Project Wildfire
153
|
Posted - 2013.02.21 19:21:00 -
[9] - Quote
I can try later on, problem is I'm at war, and the only place to reliably find people with KR public is Jita undock as there are always people trolling with expensive public killrights there, but I can't hang around there for obvious reasons.
Tried today, and it showed the bug on warping in for a good 30 seconds, but as I was filling in the form then overview "woke up" and the colour tags appeared so I didn't submit it just then. I don't know how much diagnostic stuff comes across from the ingame bug reports, whether it's more useful reporting whilst it's showing the bug, or whether the transition from not-showing to showing might be logged? |

Ydnari
Estrale Frontiers Project Wildfire
153
|
Posted - 2013.02.21 20:01:00 -
[10] - Quote
sent from an alt, bug report ID 153939 oh, the ingame screenshot & annotate with arrows thing is quite nice, hadn't noticed that feature before |
|

CCP Paradox
789

|
Posted - 2013.02.22 16:13:00 -
[11] - Quote
Ydnari, unfortunately when you created the bug report, you submitted at 19.50. At this time I see in one screenshot that the kill right hadn't shown up. But you have added afterwards a screenshot at 20.00 when the kill right did show up. I am missing 10 minutes of logs that would have otherwise told me when the UI decided to update that character showing his available kill rights.
I hate to ask this of you, a third time. But unfortunately some crucial information is missing. If you can please write another bug report after when the pilot in the overview shows the available kill rights, then it will have the information I need.
The logs give us valuable information, so in this particular instance, I need to see it when the overview updates showing the kill right. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Ydnari
Estrale Frontiers Project Wildfire
154
|
Posted - 2013.02.22 16:37:00 -
[12] - Quote
Alrighty - bug report 154025 sent Hit F12 after the killright colourtag appeared, which was about 45 seconds after warpin, I put approximate times in the bugreport
|
|

CCP Paradox
789

|
Posted - 2013.02.22 16:43:00 -
[13] - Quote
Thanks for persisting, I can now take a look :) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Ydnari
Estrale Frontiers Project Wildfire
154
|
Posted - 2013.02.22 18:00:00 -
[14] - Quote
I've uploaded possibly the most boring EVE video in existence demonstrating the bug in case that's any help at all - it lasted nearly 3 minutes from warp-in this time
http://www.youtube.com/watch?v=aUsnoOXOQ8I&feature=youtu.be |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
2
|
Posted - 2013.03.01 16:07:00 -
[15] - Quote
CCP Paradox wrote:
I hate to ask this of you, a third time. But unfortunately some crucial information is missing.
How bout this idea...
Test. Your. Stuff. Is it really that hard?
I hate to call you out, but, I've seen alot of issues in the last couple years, and CCP's response to them leads me to believe that a good number of the CCP Dev's make the conscious decision to NOT TEST the new things they are adding to the game. If they do test it, it is in a very very isolated situation, and done very quickly. |

Ydnari
Estrale Frontiers Project Wildfire
161
|
Posted - 2013.03.19 00:02:00 -
[16] - Quote
Any progress on this? |

Paul Miromme
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.03.23 02:37:00 -
[17] - Quote
I've noticed a complete lack of reporting on this issue by other players so I thought it best that I add my voice to this as well.
My Alt & his Corp mates all suffer from this issue. Before the last stealth patch it seemed that finding a kill right could only be done by actively scanning up & down the overview until that white target reticule appeared on the selected item window. Then it was a matter of accessing the overview settings and turning off the show kill rights selector & turning it back on. This invariably would show the reticule on all player entities in the over view (though not always would it list all).
Now it does not show all, it only updates the one originally selected. This is a behavior we have all noticed. It makes me wonder if the state code for defining the kill right is an addon that is not included in the original overview data stream.
I am not going to start sending in data dumps about this as it is such a widely know issue I'm surprised that it has not been resolved as of yet. It is easily re creatable for sure just sit on the Jita 4-4 undock at the weekend.  |

Ydnari
Estrale Frontiers Project Wildfire
164
|
Posted - 2013.04.04 18:41:00 -
[18] - Quote
Still no patch? vote steve https://community.eveonline.com/community/csm/candidate?id=7933451 |

Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.04.16 22:31:00 -
[19] - Quote
*crickets* |

Ydnari
Estrale Frontiers Project Wildfire
186
|
Posted - 2013.05.06 00:45:00 -
[20] - Quote
No fix for this in the 1.2 patch notes. *tumbleweed* -- |

Ydnari
Estrale Frontiers Project Wildfire
222
|
Posted - 2013.06.05 15:16:00 -
[21] - Quote
Not fixed in Odyssey either. -- |

Ydnari
Estrale Frontiers Project Wildfire
222
|
Posted - 2013.08.14 21:33:00 -
[22] - Quote
Still broken -- |

Dieter Rams
The Nommo Insurance Fraud.
40
|
Posted - 2013.08.27 13:56:00 -
[23] - Quote
What the hell CCP? |

Ydnari
Estrale Frontiers Project Wildfire
222
|
Posted - 2013.09.17 22:18:00 -
[24] - Quote
This bug is still present. -- |

Adaahh Gee
Rock jockeyz
87
|
Posted - 2013.09.19 23:02:00 -
[25] - Quote
I am seeing this exact same problem also, tested on multiple alts. Also have checked with corp mates, all having the same issue as described here. |

Rune Scorpio
Legitimate Pharmaceuticals
28
|
Posted - 2013.10.01 02:29:00 -
[26] - Quote
Seriously guys..... Fix this. |

Adaahh Gee
Rock jockeyz
94
|
Posted - 2013.10.15 17:08:00 -
[27] - Quote
Are there any plans to fix this in Rubicon?? |

Adaahh Gee
Rock jockeyz
94
|
Posted - 2013.10.21 16:18:00 -
[28] - Quote
Hello CCP, Was there any plan to reply to this?
|

Adaahh Gee
Rock jockeyz
94
|
Posted - 2013.10.21 16:50:00 -
[29] - Quote
'this is not the only thing buggy on the killrights system.
http://www.youtube.com/watch?v=IW_zoqyw5xc |
|

CCP Paradox
1042

|
Posted - 2013.10.21 16:51:00 -
[30] - Quote
Adaahh Gee wrote:Hello CCP, Was there any plan to reply to this?
I've watched this, but I couldn't really dive into detail due to uncertainty of when we could do something on bounties/killrights.
The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other features for the expansion prioritized over maintenance/other stuff.
That being said, Tuxford has almost completed that work, and this week I have begun testing it. I will be finishing the testing in a mass test this Thursday on Singularity. You can take part if you want, and provide feedback from your experiences there.
So tl;dr, this should be fixed for Rubicon. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

Ydnari
Estrale Frontiers Project Wildfire
223
|
Posted - 2013.10.21 18:49:00 -
[31] - Quote
hurrah -- |

Dieter Rams
The Nommo Insurance Fraud.
40
|
Posted - 2013.10.22 11:18:00 -
[32] - Quote
Nice!
Now just a small comment, how is it possible that something this new can be swept under the rug so fast and then end up as something hard to fix? It's reminiscent of the POS code problems, only that this was a completely new feature added recently and we've already ended up on the wrong side of things. It's been almost 1 year since Retribution, it's just wrong implementing new features and leaving them to rot because new stuff must be released. I thought you guys made it clear that you would iterate on everything, especially when something you added recently is broken. |
|

CCP Paradox
1045

|
Posted - 2013.10.22 12:08:00 -
[33] - Quote
Dieter Rams wrote:Nice!
Now just a small comment, how is it possible that something this new can be swept under the rug so fast and then end up as something hard to fix? It's reminiscent of the POS code problems, only that this was a completely new feature added recently and we've already ended up on the wrong side of things. It's been almost 1 year since Retribution, it's just wrong implementing new features and leaving them to rot because new stuff must be released. I thought you guys made it clear that you would iterate on everything, especially when something you added recently is broken.
Simply put, risk and prioritization. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

MainTrain
7th Deepari Defence Armada SpaceMonkey's Alliance
3
|
Posted - 2013.10.22 12:39:00 -
[34] - Quote
CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other features for the expansion prioritized over maintenance/other stuff.
Is this not something that is extremely worrying ... Only one person in the business that knows the system well enough to work on it.
Slightly concerned that if for whatever reason Tuxford was to leave the company then this entire system could quickly become another legacy code issue. |

Koban Agalder
Future Corps Sleeper Social Club
7
|
Posted - 2013.10.22 12:50:00 -
[35] - Quote
MainTrain wrote:CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other features for the expansion prioritized over maintenance/other stuff.
Is this not something that is extremely worrying ... Only one person in the business that knows the system well enough to work on it. Slightly concerned that if for whatever reason Tuxford was to leave the company then this entire system could quickly become another legacy code issue. Say "Hi!" to Bus factor: 1 .
I really hope that you take care of this dev, and hired a bodyguard for him (and a tank instead of normal car).
Taking EvE related comparison: it's almost like undocking rookie ship with 6 plexes in Jita and hoping that "nothing wrong happens" and "noone will notice" .... James Arget for CSM 8!-áhttp://csm.fcftw.org-á |
|

CCP Paradox
1045

|
Posted - 2013.10.22 13:21:00 -
[36] - Quote
MainTrain wrote:CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other features for the expansion prioritized over maintenance/other stuff.
Is this not something that is extremely worrying ... Only one person in the business that knows the system well enough to work on it. Slightly concerned that if for whatever reason Tuxford was to leave the company then this entire system could quickly become another legacy code issue.
Maybe I was bad with words. Any programmer could have done this, it was just that Tuxford had already examined the problem and decided upon an approach to deal with it so that it was able to be prioritized and estimated. This would have taken a programmer a day or two to do this, before even getting it into a teams backlog. If you're unsure of agile development, you're welcome to talk to me any time at EVE Fanfest. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
|

MainTrain
7th Deepari Defence Armada SpaceMonkey's Alliance
3
|
Posted - 2013.10.22 13:30:00 -
[37] - Quote
CCP Paradox wrote:MainTrain wrote:CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we have had other features for the expansion prioritized over maintenance/other stuff.
Is this not something that is extremely worrying ... Only one person in the business that knows the system well enough to work on it. Slightly concerned that if for whatever reason Tuxford was to leave the company then this entire system could quickly become another legacy code issue. Maybe I was bad with words. Any programmer could have done this, it was just that Tuxford had already examined the problem and decided upon an approach to deal with it so that it was able to be prioritized and estimated. This would have taken a programmer a day or two to do this, before even getting it into a teams backlog. If you're unsure of agile development, you're welcome to talk to me any time at EVE Fanfest.
Ah this makes sense. Your original wording did have me slightly worried! |

Koban Agalder
Future Corps Sleeper Social Club
7
|
Posted - 2013.10.22 13:38:00 -
[38] - Quote
CCP Paradox wrote:[
Maybe I was bad with words. Any programmer could have done this, it was just that Tuxford had already examined the problem and decided upon an approach to deal with it so that it was able to be prioritized and estimated. This would have taken a programmer a day or two to do this, before even getting it into a teams backlog. If you're unsure of agile development, you're welcome to talk to me any time at EVE Fanfest.
As for my (not so big) experience agile development is not a best thing in a system with big amount of legacy code and few people with knowledge about it ;) (you constatnly have to choose if you want to have a problem being fixed quickly(quicker) or slowly(slower) but with possible increase in bus factor (team expertise)).
All in all good luck guys !:) James Arget for CSM 8!-áhttp://csm.fcftw.org-á |

SuperShorty
Tor Industrials
0
|
Posted - 2013.10.23 05:36:00 -
[39] - Quote
Devs know about it, acknowledge it's a problem, are fixing. Just be patient, wait, and it will be fixed.
This will be awesome when fixed, think of it as "a feature"!
:) |

Vol Arm'OOO
Imperial Academy Amarr Empire
122
|
Posted - 2013.10.24 15:40:00 -
[40] - Quote
Ydnari wrote:Anyone else seeing this? Happening again today - can see people with the KR icon in selected items if I scroll up and down overview, open up overview settings and I have tags and a background configured for it but it's not showing in overview, then I turn the colourtag off and on again without changing anything else, and a few seconds later they change colour in overview and it continues working at least for that session - but on a later login it'll be broken again.
Yea it definitely is wonky. The other day I killed a guy with the tag, then a good 10 min later I come back and he is still marked as being KR - so I track him down and find that the marking is wrong - cant activate the kr or shoot him. I have also what the op is describing many times. I don't play, I just fourm warrior. |

Ydnari
Estrale Frontiers Project Wildfire
225
|
Posted - 2013.11.19 22:06:00 -
[41] - Quote
Not fixed in Rubicon. -- |

Dieter Rams
The Nommo Insurance Fraud.
42
|
Posted - 2013.11.25 04:14:00 -
[42] - Quote
I can confirm this is still broken. |

Dieter Rams
The Nommo Insurance Fraud.
42
|
Posted - 2013.11.30 10:49:00 -
[43] - Quote
Quote:So tl;dr, this should be fixed for Rubicon.
What's the status? |

Korben Kurvora
Nuclear Aperture Science Insurance Fraud.
2
|
Posted - 2013.12.02 03:06:00 -
[44] - Quote
Confirming I am also experiencing this issue, post-Rubicon. |

Ydnari
Estrale Frontiers Project Wildfire
240
|
Posted - 2013.12.13 23:45:00 -
[45] - Quote
Quote: Patch notes for EVE Online: Rubicon 1.0.10 Released on Thursday, December 12, 2013 Fixes
Miscellaneous
The New Eden Universe was made a better place by fixing various bugs.
But not this one. -- |

Dieter Rams
The Nommo Insurance Fraud.
42
|
Posted - 2013.12.15 11:06:00 -
[46] - Quote
Agile development, where devs are allowed to keep their jobs when implementing bad code. |

Dieter Rams
The Nommo Insurance Fraud.
50
|
Posted - 2014.01.23 00:06:00 -
[47] - Quote
Bump for posterity. |

Dieter Rams
The Nommo Insurance Fraud.
51
|
Posted - 2014.01.29 06:40:00 -
[48] - Quote
Rubicon 1.1 and still no dice, what's it gonna take? |

BuckStrider
Nano-Tech Experiments
133
|
Posted - 2014.01.29 16:34:00 -
[49] - Quote
Dieter Rams wrote:Rubicon 1.1 and still no dice, what's it gonna take?
Apparently a birthday party with cake and ice cream, since today this thread is one year old
Insert Signature Here..... |

Ydnari
Estrale Frontiers Project Wildfire
293
|
Posted - 2014.01.29 19:26:00 -
[50] - Quote
Happy birthday to you, Happy birthday to you, Happy birthday dear bug, Happy birthday to you.
*party poppers* -- |

Ydnari
Estrale Frontiers Project Wildfire
294
|
Posted - 2014.02.02 14:08:00 -
[51] - Quote
Just so we're clear, this is still broken. -- |

Phoenix Jones
Brave Newbies Inc. Brave Collective
412
|
Posted - 2014.02.03 15:22:00 -
[52] - Quote
Experienced the same thing, but in Barleguet. Guy was flying around, no kill right, after about 20 seconds, his icon changed and it showed up.
Disregarded it till this thread, now realize it was a bug.
Was a few days ago unfortunately.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Dieter Rams
The Nommo Insurance Fraud.
52
|
Posted - 2014.02.06 23:37:00 -
[53] - Quote
Bump |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2014.02.10 15:34:00 -
[54] - Quote
This thread is reminding me why I quit Eve 3 years ago.
A simple feature, completely broken from day 1. Still broken over a year later. |

Dieter Rams
The Nommo Insurance Fraud.
53
|
Posted - 2014.02.15 02:22:00 -
[55] - Quote
I will bump this until fixed. |

Dieter Rams
The Nommo Insurance Fraud.
53
|
Posted - 2014.02.17 15:26:00 -
[56] - Quote
So, CCP Paradox... just going to hide this under the rug are we? |

Ydnari
Estrale Frontiers Project Wildfire
295
|
Posted - 2014.02.22 19:26:00 -
[57] - Quote
Killrights would probably get used more if people could actually see them. -- |

Epsilon Aspire
Space Meerkats
1
|
Posted - 2014.02.26 14:39:00 -
[58] - Quote
Confirming this is still not working correctly. Sometimes deselecting and reselecting in the overview settings fixes it for a few session changes but then it breaks again :(
hoping for a fix soon... |

Your Dad Naked
State War Academy Caldari State
115
|
Posted - 2014.02.26 15:04:00 -
[59] - Quote
Neutrino Sunset wrote:This thread is reminding me why I quit Eve 3 years ago.
A simple feature, completely broken from day 1. Still broken over a year later. I hate to agree, but I agree. I've unsubscribed all my accounts and only pay through PLEX.
Why? Well, why am I giving my money to the developers if they aren't fixing the most basic things? I don't want to pay you $50 a month to add petty new deployables or adjust the hull HP of the Vexor by 100.
Something like this, as well as the legion of UI problems, should be #1 to fix. It's not and I use my wallet to reflect how audacious I find that. |

Dieter Rams
The Nommo Insurance Fraud.
54
|
Posted - 2014.02.26 21:17:00 -
[60] - Quote
Bump, CCP Paradox will not escape. |

Dieter Rams
The Nommo Insurance Fraud.
56
|
Posted - 2014.03.02 00:54:00 -
[61] - Quote
Bump |

Ydnari
Estrale Frontiers Project Wildfire
309
|
Posted - 2014.03.12 23:04:00 -
[62] - Quote
Not fixed in Rubicon 1.3. -- |

Dieter Rams
The Nommo Insurance Fraud.
56
|
Posted - 2014.03.14 00:25:00 -
[63] - Quote
Please fix. |

Erotica 1
Krypteia Operations CODE.
4343
|
Posted - 2014.03.17 16:11:00 -
[64] - Quote
Please stop harassing the devs. They are doing what they can. Though as a CEO in an alliance that generates lots of killrights, I find this problem amusing.  See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Hadrian Blackstone
Barringtons Research
49
|
Posted - 2014.03.17 22:22:00 -
[65] - Quote
Erotica 1 wrote:Please stop harassing the devs. They are doing what they can. Though as a CEO in an alliance that generates lots of killrights, I find this problem amusing. 
I guess people are crazy and think others should stick to their promises.
Keep up the good fight fellas. |

Dieter Rams
The Nommo Insurance Fraud.
58
|
Posted - 2014.03.18 05:56:00 -
[66] - Quote
Erotica 1 wrote:Please stop harassing the devs. They are doing what they can. Though as a CEO in an alliance that generates lots of killrights, I find this problem amusing. 
Replace devs with players, see what I did there?
|

Dieter Rams
The Nommo Insurance Fraud.
58
|
Posted - 2014.03.25 01:12:00 -
[67] - Quote
Fix my game, yo! |

Dieter Rams
The Nommo Insurance Fraud.
58
|
Posted - 2014.04.01 13:41:00 -
[68] - Quote
Bump |

WouldYouEver HaveSexWith aGoat
Imperial Academy Amarr Empire
29
|
Posted - 2014.04.02 02:46:00 -
[69] - Quote
Yeah fix. |

Dieter Rams
The Nommo Insurance Fraud.
61
|
Posted - 2014.04.14 03:47:00 -
[70] - Quote
Are we there yet? |

Dieter Rams
The Nommo Insurance Fraud.
65
|
Posted - 2014.04.22 04:36:00 -
[71] - Quote
I said bump. |

Ratcattle
Blue Stinger Corporation
0
|
Posted - 2014.04.27 10:08:00 -
[72] - Quote
Bump! |

Ydnari
Estrale Frontiers Project Wildfire
327
|
Posted - 2014.04.27 13:03:00 -
[73] - Quote
It's a shame this is still broken during an event that is generating large amounts of killrights. -- |

Dieter Rams
The Nommo Insurance Fraud.
65
|
Posted - 2014.04.30 11:29:00 -
[74] - Quote
It's a shame CCP devs like to vanish in the dark when **** gets real. |

Dieter Rams
The Nommo Insurance Fraud.
65
|
Posted - 2014.05.06 12:23:00 -
[75] - Quote
Bumping like a baws. |

Dieter Rams
The Nommo Insurance Fraud.
66
|
Posted - 2014.05.14 07:55:00 -
[76] - Quote
Bump it like you mean it. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
15
|
Posted - 2014.05.14 15:02:00 -
[77] - Quote
where the hell is the bug fix?
seriously, it's been a ******* year and 4 month!!!!!!!!!!!! |

Dieter Rams
The Nommo
79
|
Posted - 2014.05.18 06:19:00 -
[78] - Quote
Keep bumping folks. |

Dieter Rams
The Nommo
79
|
Posted - 2014.05.28 21:09:00 -
[79] - Quote
BUMP IT LIKE YOU MEAN IT |

Dieter Rams
The Nommo
79
|
Posted - 2014.06.03 13:05:00 -
[80] - Quote
Y U NO BUMP? |

Dieter Rams
The Nommo
82
|
Posted - 2014.06.08 16:57:00 -
[81] - Quote
Sad bump |

Dieter Rams
The Nommo
82
|
Posted - 2014.06.12 06:44:00 -
[82] - Quote
I bump because I can |

Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
153
|
Posted - 2014.06.14 11:49:00 -
[83] - Quote
I agree this is still broken |

Dieter Rams
The Nommo
83
|
Posted - 2014.06.16 01:21:00 -
[84] - Quote
BOMP |

Astenion
The Scope Gallente Federation
392
|
Posted - 2014.06.18 14:44:00 -
[85] - Quote
BUMP
Same as everyone else here. In order to have the kill right flashy and color in the overview, you have to wait for someone to show up in the overview, open the overview settings, find the kill right state/icon/background options and toggle it on and off in order for it to show up. But wait, there's more!
Just when you think that it all works, it doesn't! I have my kill rights set to indigo flashy background, and if you finally manage to get that flashy in your overview, you have to repeat the same process if another person shows up in your overview with a kill right as well.
It's like you're making fun of us, CCP. You completely killed off WoD and fired staff just so you could focus on Eve, so now? We're not talking about Walking in Stations, we're talking about making a state flash in the overview. How difficult can this be? |

Dally Lama
Republic University Minmatar Republic
7
|
Posted - 2014.06.18 17:26:00 -
[86] - Quote
Pretty sad it's not fixed 1 year later and no devs even giving updates on the matter.
Mynna put it best on the TMC watercooler some time ago. Loosely paraphrasing: "CCP have no idea what they are doing. Everyone has something to be pissed off about."
 New Fitting Window | Exact Distances Above 10km | Remove all inactive contacts |

Dieter Rams
The Nommo
87
|
Posted - 2014.06.20 02:26:00 -
[87] - Quote
I'm a sad panda. |

Dieter Rams
The Nommo
88
|
Posted - 2014.06.25 19:15:00 -
[88] - Quote
Bump |

Dieter Rams
The Nommo
92
|
Posted - 2014.06.28 21:03:00 -
[89] - Quote
Bump |

Dieter Rams
The Nommo
94
|
Posted - 2014.07.09 12:23:00 -
[90] - Quote
Bump |

Dieter Rams
The Nommo
96
|
Posted - 2014.07.12 00:59:00 -
[91] - Quote
Bump |

Dieter Rams
The Nommo
96
|
Posted - 2014.07.16 02:49:00 -
[92] - Quote
Bump |

Dieter Rams
The Nommo
96
|
Posted - 2014.07.20 22:35:00 -
[93] - Quote
Bump |

Dieter Rams
The Nommo
97
|
Posted - 2014.07.23 23:10:00 -
[94] - Quote
Bump |

Ydnari
Estrale Frontiers Project Wildfire
359
|
Posted - 2014.08.18 23:28:00 -
[95] - Quote
This still doesn't work properly.
(1 year, 6 months, 20 days) my teapot is ready |

Dieter Rams
The Nommo
97
|
Posted - 2014.08.19 15:22:00 -
[96] - Quote
I feel terrible about still bumping this. |

Lil' Brudder Too
Pistols for Pandas
6
|
Posted - 2014.08.27 00:30:00 -
[97] - Quote
hi-ho killright the glitch here...just thought i'd pole my head in to see how its goin.... |

Lil' Brudder Too
Pistols for Pandas
8
|
Posted - 2014.09.11 14:21:00 -
[98] - Quote
Dieter Rams wrote:I feel terrible about still bumping this. Ikr.....but alas, tis still borked. |

Wobbly Ron
Rens Tank Testing Service
11
|
Posted - 2014.09.12 00:05:00 -
[99] - Quote
Yup borked for me (and everyone else i have asked). Good to see CCP putting some effort into fixing this...... oh wait https://soundcloud.com/shutupandshave/****-goons |

Lil' Brudder Too
Pistols for Pandas
9
|
Posted - 2014.09.23 02:01:00 -
[100] - Quote
Beuller...
Beuller.... |

Lil' Brudder Too
Pistols for Pandas
10
|
Posted - 2014.10.06 21:52:00 -
[101] - Quote
Any bets on a 2-year anniversary for this bug? I know where my money is... |

Lil' Brudder Too
Pistols for Pandas
45
|
Posted - 2014.10.06 21:52:50 -
[102] - Quote
Any bets on a 2-year anniversary for this bug? I know where my money is... |

Adaahh Gee
Sarz'na Khumatari The Unthinkables
144
|
Posted - 2014.10.08 11:38:00 -
[103] - Quote
Lil' Brudder Too wrote:Any bets on a 2-year anniversary for this bug? I know where my money is...
Sounds about right.
But look, CCP have limited resources, and unnecessary renaming of modules is obviously a higher priority than fixing the mess that is their game code.
*Facepalms |

Adaahh Gee
Sarz'na Khumatari The Unthinkables
148
|
Posted - 2014.10.08 11:38:09 -
[104] - Quote
Lil' Brudder Too wrote:Any bets on a 2-year anniversary for this bug? I know where my money is...
Sounds about right.
But look, CCP have limited resources, and unnecessary renaming of modules is obviously a higher priority than fixing the mess that is their game code.
*Facepalms |

Ydnari
Estrale Frontiers Project Wildfire
372
|
Posted - 2014.11.07 00:52:40 -
[105] - Quote
Tried it again today since there's been some work on the overview. Still dodgy, same as before.
my teapot is ready
|

Dieter Rams
The Nommo Forsaken Asylum
98
|
Posted - 2014.11.08 22:14:01 -
[106] - Quote
Maybe the new UI announced for Rhea will fix it... lol |

Lil' Brudder Too
Pistols for Pandas
49
|
Posted - 2014.11.11 23:17:42 -
[107] - Quote
Naa, i'm betting we'll go through the 'terrible twos' with this little guy....isn't it just the cutest! |

Lil' Brudder Too
Pistols for Pandas
55
|
Posted - 2014.11.20 23:39:32 -
[108] - Quote
I feel sooo bad about having to still bump this nearly two year old thread for this issue... |

Dieter Rams
The Nommo Forsaken Asylum
99
|
Posted - 2014.11.24 11:42:34 -
[109] - Quote
Keep bumping to shame CCP. |

Adaahh Gee
Rock jockeyz
149
|
Posted - 2014.12.03 11:12:47 -
[110] - Quote
Bump!
another day, another step towards the two year anniversary of this issue being raised in this thread. |

Lil' Brudder Too
Pistols for Pandas
69
|
Posted - 2014.12.10 21:51:35 -
[111] - Quote
Another Patch...another bump....WEEEE! I almost don't want this ride to end.... |

Dieter Rams
The Nommo Forsaken Asylum
100
|
Posted - 2014.12.12 19:16:09 -
[112] - Quote
Another patch another fail. |

Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2014.12.18 16:59:25 -
[113] - Quote
Bumpidy Do Da.....  |

Fifth Blade
The Scope Gallente Federation
40
|
Posted - 2014.12.19 11:41:15 -
[114] - Quote
I have been investigating this issue myself and the bug is indeed, still present. The extremely random nature of whether kill rights even show up makes them....fairly useless. Unfortunate...since the concept is a good one. |

Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2014.12.30 13:35:29 -
[115] - Quote
getting closer to 2 years of this thread...with no fix in sight...that is one stellar achievement CCP... |

IBIS BANDIT MASTER
Perkone Caldari State
0
|
Posted - 2014.12.30 20:17:01 -
[116] - Quote
bump |

Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2015.01.06 17:55:02 -
[117] - Quote
T minus 23 days and counting.... |

Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2015.01.10 18:56:33 -
[118] - Quote
Quote:Fixed an issue causing overview to not correctly display icons for pilots with available kill rights or bounties Sooo, we've been promised this before...and after it failed...we seemed to have lost all dev attention to this issue. I have my doubts they have actually nailed it this time, as they have not said anything of that nature in response to this thread...or even responded to this thread in how long? |

Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2015.01.13 16:48:37 -
[119] - Quote
Wow, this is something. CCP finally fixed it.
Oddly, i sorta feel sad...it was two whole years of working around this. That is alot of bonding time spent with this little guy.
Sad to see you go little guy, you were still so young...i hope the next life treats you well.
PS: Now what am i supposed to do with all these party poppers and presents i got to celebrate this bugs-thread's two year anniversary that now won't happen? |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
29
|
Posted - 2015.01.13 16:55:34 -
[120] - Quote
Ooohh, my, gosh. I can't believe what I just saw.
I landed on grid at Jita and all of the killright guys were there with icons already on their ships. This is the first time since its release that this feature has actually worked without having to fiddle and mess with things.
But I am saddened at the same time cause now the killright pilots sort to the top of my list :(
More importantly though, I had already bought birthday presents for this glitch thread and now I can't return them :(
Any takers on how quickly they can re-break this? Also a shame that it took them soooooo long to fix it that most people with killrights on them nowadays are just farming them for isk (yeah, I'm looking at you bestower and itty on the edge of the docking ring with 1b killrights, sitting there all day and night, waiting, hoping) and any real use of them has practically gone by the wayside because you couldn't just randomly see a passer-by that had a killright in most situations. |

Ydnari
Estrale Frontiers Project Wildfire
397
|
Posted - 2015.01.13 21:18:33 -
[121] - Quote
Inconceivable... there's now bait KR people showing everywhere. OK, the overview seems fixed, now fix killrights - they used to be fun before the change.
my teapot is ready
|

Fifth Blade
Velators at Dawn Project Wildfire
45
|
Posted - 2015.01.14 11:51:02 -
[122] - Quote
Lil' Brudder Too wrote:Wow, this is something. CCP finally fixed it. I'm baffled. it really does seem to be fixed. At last! \o/ Thank you CCP |
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