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XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
59
|
Posted - 2013.01.30 15:39:00 -
[91] - Quote
Toku Jiang wrote:Agreed, clones and insurance are a joke.
Yeah they are. |

Marlona Sky
D00M. Northern Coalition.
3038
|
Posted - 2013.01.30 17:32:00 -
[92] - Quote
ChaseX wrote:Its Over 9000 wrote:While I am not sold on the insurance part, I find the rest of the article about the clone upgrades very compelling. CLONE UPGRADE BILLS: A PAINFUL THROWBACKMarlona goes into three parts of how clone upgrades impacts the game and she gives good reason why they need to be addressed, if not removed all together. Came to the thread expecting a write-up from a lubed bitter vet on TM. Left very satisfied. Came to thread expecting a post by someone who has avoided combat as much as possible and comments as if he is some battle hardened warrior 'doing it right'. Left extremely satisfied.
Remove local, structure mails and revamp the directional scanner! |

Silk daShocka
Greasy Hair Club
301
|
Posted - 2013.01.30 17:43:00 -
[93] - Quote
I disagree that clone costs should be lowered or removed.
Risk/reward. You want to fly that 80 mil sp pilot? You are going to risk the cost of a clone to have that reward.
If you don't want to pay the clone bills you can always stop training skills.
Either way, I"m sure the majority won't agree with me on this. I understand and respect teh viewpoint that clone costs shoudl be reduced/removed. |

Ghazu
526
|
Posted - 2013.01.30 17:51:00 -
[94] - Quote
Mr Kidd wrote:Its Over 9000 wrote:Mr Kidd wrote:If one who has the SP to require the more expensive clones has not discovered how to finance such purchases by such time then perhaps one should pod themselves a few times without a clone to lower the costs.
One can always sell such toons and purchase something with lower maintenance costs. So your solution is to turn off one of the hooks for the game? Stop training? That is simply asinine.  No, it's a hard truth. If you're complaining about the cost of clones then you're one of two things: 1) You're a player who is dying way too often. I assume this to be PVP related and not participating in other facets of the game enough to afford it. or 2) Your toon is so old that the cost of dying is prohibitively expensive but it still means you're not participating in the other facets that would have you afford it. Which ever one of those you are is hilariously ironic. It's the antithesis of carebearism. So much so that I suppose you could call it pvpbearism, wanting your pvp but nothing more of the game. You want your pvp but you don't want to do anything else in the game to afford it. You want it handed to you on a platter as if you're some God given gift to the game. It's hilariously ironic because now we have a whine thread from the pvp'ers that, OMFG, you might have to do something other than pewpew! HTFU! There's a plethora of ways to passively make buttloads of isk in this game. Another hard truth of this game is, it's a giant isk sink, aka CCP's business model. Now, you can afford that either by whipping out your credit card everytime you need isk or grinding isk. You're free to choose your method. If all you want to do is come on, pewpew and then leave you're going to need a working credit card, my friend. Otherwise, you better learn how to carebear it up! The only other alternative is going to play some FPS where you can die over and over and over again without any cost. Afterall, Eve is about risk vs reward. Blindly dying ad nauseam is by no means a "risk" and therefore not to be rewarded. So the next time your FC orders you to die in a ball of fire, perhaps you should weigh the risk you're taking versus the reward you shall reap. Oh the irony! After years of the PVP'ers admonishing, ridiculing, denigrating, scoffing at the players they've labeled carebears, they might just need to become what they've so hated!
Yeah you will reach a point where you actually run out of things to train on your "mains", for me it's at about 60 million sps. As in don't train carriers V on your subcap mains, instead use specialized alts. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Nicolo da'Vicenza
Air The Unthinkables
2728
|
Posted - 2013.01.30 18:01:00 -
[95] - Quote
EVE is a game that uses the fact you don't have to grind to gain XP. but apparently it's 'very important' you gotta grind increasingly order to actively use the character |

Nicolo da'Vicenza
Air The Unthinkables
2728
|
Posted - 2013.01.30 18:03:00 -
[96] - Quote
when i see a guy from an alliance that boasts about being blue and neutral to both the CFC and HBC, living the blue donut dream, the first thing that pops in my head is 'this guy loves to PVP'. |

Ghazu
526
|
Posted - 2013.01.30 18:03:00 -
[97] - Quote
Nicolo da'Vicenza wrote:EVE is a game that uses the fact you don't have to grind to gain XP. but apparently it's 'very important' you gotta grind increasingly order to actively use the character Scrubs should stop training after the rifter skillplan's completion. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Name Family Name
Imperial Academy Amarr Empire
122
|
Posted - 2013.01.30 18:16:00 -
[98] - Quote
If not removed, clone costs should be flat and not based on SP - maybe around 10 mill.
That way, the isk sink would probably be even higher because people who can afford it would more often self-destruct their pods.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1711
|
Posted - 2013.01.30 18:28:00 -
[99] - Quote
It's like CCP assumed that the more SP you have, the longer you've played, and the more ISK you have at your disposal.
Or like they though tthat the skill point curve wouuld encourage people to skill one character into filling a role, and then skill another character into another role. Like we would self regulate ourselves and only skill a character to a reasonable level.
Why else would you put a curve in the way they did, other than to say, "you should stop training on this character now."
I think the skill curve is a failed incentive to get us to use the other two characters on a single account. Honestly now, I think it's safe to say that the number of people who actually train skills on more than one character, on a single account, is so small as to be considered non-existant.
There's no reason to have the curve. Just put a cap on clone cost for X amount of SP, that is reasonable. The only reason for clone cost is lore, it would be strange to not have to pay for someone to keep making me new bodies.
I imagine there are people in EVE who have paid more in clone cost than taxes in the game. We have negligable taxes for everyone, and rediculous clone costs for people who get podded often? That makes no sense. |

Katran Luftschreck
Royal Ammatar Engineering Corps
831
|
Posted - 2013.01.30 22:01:00 -
[100] - Quote
Unsuccessful At Everything wrote:Oh look...a themittani.com link...this will be informative and in no way biased. What else would we expect from the foxnews of the eve world. I will grab popcorn and a snuggie and settle in for a nice long read.
Normally I'd be inclined to agree with you, however...
"We do not agree with Marlona's argument that insurance should also be removed, but we print it anyway in the interests of promoting discussion."
EvE Forum Bingo |

Joneleth Rein
23
|
Posted - 2013.01.30 23:07:00 -
[101] - Quote
I completely disagree with the post.
And for me the whole point got blown with the reasoning behind throwing a ship out to die in a drunken stupor cause the insurance runs out. I love EVE's complexity and meta and whatever, but it's at that point I feel like I am playing the game, just going out throwing space pixels at someone's face, just cause "the insurance will out". And although I would do that anyway,one more reason is always a good reason to pvp and another push to combat dynamics in the game. ISK inflation is only an issue if ISK becomes the driving power of the game.To many spreadsheets and seriousness sometimes. I say give pod insurance too! Make people take out their shiny pods to die in a drunken stupor!
I feel like there's an obligatory "burn the null-sec alliances " banner needed to be thrown around, just to promote some more pvp. Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 23:18:00 -
[102] - Quote
How can you post this with a straight face? Perhaps you couldn't, we can't see your face after all. If you can't afford new clones, you're doing something wrong.
The same argument you are applying, could also be applied as a reason to remove isk from the game and make everything freely spawned by NPCs at no cost to the player!
It's bullcrap. If the cost of a clone prevents someone with 150m skillpoints from pvp'ing, then so would the cost of the ship, modules, gear, and don't forget the implants which probably cost many times more than the clone.
If anything, allow players to create clones, with biological materials and blueprints. Then the players will set the price, and supply and demand will take care of the rest. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 23:23:00 -
[103] - Quote
Marlona Sky wrote:Danu Charante wrote:Game mechanics and systems should not be changed to cater for 'Weekend Warriors'. Except it would benifit everyone. 
no
it provides no benefit for me.
RISK is what makes eve work.
the fact that when you undock, you have something to lose if you screw up.
The longer you play the game, the better you should become and not losing your clone. Sure, it'll still happen, but you should be better and better as time goes on.
If you remove that RISK, then you remove part of the fun of undocking.
if you remove that RISK, then what risk will you remove next?
I say double clone prices, and half insurance costs. That'll add some excitement to eve. 
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Joneleth Rein
23
|
Posted - 2013.01.30 23:24:00 -
[104] - Quote
Also...And although i'm half-joking,I support the idea of more isk flowing!
One thing the recent bounty system showed is,that bored people with a lot of isk tend to put bigger,nicer bounties. Make more ships go pew. Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 23:27:00 -
[105] - Quote
Jan'tor wrote:Danu Charante wrote: Yeah, that's why WoW is so successful. Zero death penalty makes exciting PvP.
Wow is pretty damn successful, as the first and therefore best MMO.
successful possibly, depends on what their goal was.
WoW is hugely popular, but that doesn't mean EvE should try to be the same. https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2013.01.30 23:40:00 -
[106] - Quote
Sergeant Acht Scultz wrote:Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid. In short, the older player you become the more you have to become stupid/moron and have more alts? 
The reason the clone costs should stay the same is that eve is fun because it's not easy.
The easier you make eve... The more you remove the risks ( as in losing your clone costs if you die )... The more newb-friendly you make it... The less it will hold peoples attentions.
Well, it'll hold some people's attention, but you'll be playing farmville in space, with absolutely no crapping risk to your character ever.
That's why this bothers me.
It's not just changing clone prices. It's yet another symptom of taking eve out of her leather jacket and putting her in a pink fluffy tutu. Sure you'll have more players, but you won't have non-consentual pvp, as the crowd you're catering to with changes like these and the others simply won't abide by it.
If I **** up and lose my clone, then there should be a consequence. If I undock, I should be concerned about losing my clone. Clone prices are cheap compared to implants anyway, so you are not gaining anything real, you're just picking away at one more thing that sets eve apart, little by little, brick by brick, people like you are changing eve. I do NOT like where it's headed.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Pyre leFay
The Scope Gallente Federation
445
|
Posted - 2013.01.30 23:48:00 -
[107] - Quote
Ris Dnalor wrote: I should be concerned about losing my clone. Clone prices are cheap compared to implants anyway, so you are not gaining anything real, you're just picking away at one more thing that sets eve apart,
Yes, it has more tedium for not gaining anything real. The true EvE experience is about mundane upkeep and bills. Human factor, Ha ha! human. |

Aren Madigan
EVE University Ivy League
22
|
Posted - 2013.01.30 23:58:00 -
[108] - Quote
Pretty obscenely wrong about insurance when you take into account the cost of the ship itself... insurance doesn't even fully cover that much once you get to a certain point. I do have to wonder how severe of a cost the clones are to older players though. I can't form a good opinion on it though since I don't have enough info. Its relatively minor to a new player, but really, only the oldbies have any insight into the costs of the late ones. Given how SP is setup though, can't say I like the concept of potentially losing a large portion of it. At all... so I can imagine if it breaks the bank of some oldbies, it doesn't seem like the best of systems, I mean, there is a point where SP != more profit, right? *shrugs* |

Marlona Sky
D00M. Northern Coalition.
3048
|
Posted - 2013.02.01 04:23:00 -
[109] - Quote
Just wanted to share a bit more information in regards to the, "Just train an alt to enjoy small ships." crowd.
Let's say you want to enjoy flying one race assault ship - only. Including all the core skills associated, your optimized learning plan is...
*drum roll*
589 days, 13 hours, 54 minutes and 5 seconds.
That's right folks. Over a year and a half of training an alt to fully use an assault frigate to the capacity your main already does. Total skill points invested is 28,085,020. Which means you need the clone upgrade that covers 32,800,00 skill points. That lower one wont cut it. Granted your clone now cost 2,990,00 ISK; you still had to train for over a year and a half to get to that point.
I guess one would say training alt characters is the best bad plan to work around a terrible game mechanic that clone upgrades are. Clone upgrades are just as bad as learning skills. Perhaps it made sense at the time when it was designed, but the game marches on and needs to evolve.
Being against their removal because you chose to train an alt and are now invested in retrained core skills does not mean this mechanic should stay. That is just the same as those who proclaimed that learning skills should stay because they had to train them. So if they had to suffer, so should everyone else.
Again people. Over a year and a half for one race assault ship. Oh and the assault ship I picked was the armor tanked Retribution. If I picked a Gallente assault ship, that would mean I would have to train drone skills, which means the plan would take even longer. Vengeance you say? Well that is another weapon system...
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
3049
|
Posted - 2013.02.01 04:38:00 -
[110] - Quote
Oh and don't forget you now have to keep track of multiple wallets, assets on different characters, the whole logging in and out of different ones.
It is time CCP. Remove this archaic and terrible mechanic and move the ISK sink to something that makes far better sense. Bury it next to the learning skills.
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
4S Corporation RAZOR Alliance
3631
|
Posted - 2013.02.01 10:13:00 -
[111] - Quote
Ris Dnalor wrote:Sergeant Acht Scultz wrote:Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid. In short, the older player you become the more you have to become stupid/moron and have more alts?  The reason the clone costs should stay the same is that eve is fun because it's not easy. Fining people 20% of their entire wallet balance and asset worth every time they undock if they don't fly their ship in a very specific pattern would also make eve hard.
It would also be a really stupid game mechanic. Clone upgrade costs are another stupid game mechanic. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
441
|
Posted - 2013.02.03 17:44:00 -
[112] - Quote
James Amril-Kesh wrote:Ris Dnalor wrote:Sergeant Acht Scultz wrote:Clone cost is utterly bad game design (for many reasons) and as very rightfully Marlona pointed out, cost goes exponential, and this makes the already silly mechanic become really stupid. In short, the older player you become the more you have to become stupid/moron and have more alts?  The reason the clone costs should stay the same is that eve is fun because it's not easy. Fining people 20% of their entire wallet balance and asset worth every time they undock if they don't fly their ship in a very specific pattern would also make eve hard. It would also be a really stupid game mechanic. Clone upgrade costs are another stupid game mechanic.
Really? You couldn't make an alt, transfer your isk to it, undock, then transfer it back? Then giggle as everyone too stupid to figure that out goes broke, and the average IQ of the eve player skyrockets?
Sounds like a great idea to cull the herd. Thanks, I may consider voting for you for CSM!

https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Ris Dnalor
Sebiestor Tribe Minmatar Republic
441
|
Posted - 2013.02.03 17:51:00 -
[113] - Quote
Marlona Sky wrote:Just wanted to share a bit more information in regards to the, "Just train an alt to enjoy small ships." crowd.
Let's say you want to enjoy flying one race assault ship - only. Including all the core skills associated, your optimized learning plan is...
*drum roll*
589 days, 13 hours, 54 minutes and 5 seconds.
That's right folks. Over a year and a half of training an alt to fully use an assault frigate to the capacity your main already does. Total skill points invested is 28,085,020. Which means you need the clone upgrade that covers 32,800,00 skill points. That lower one wont cut it. Granted your clone now cost 2,990,00 ISK; you still had to train for over a year and a half to get to that point.
I guess one would say training alt characters is the best bad plan to work around a terrible game mechanic that clone upgrades are. Clone upgrades are just as bad as learning skills. Perhaps it made sense at the time when it was designed, but the game marches on and needs to evolve.
Being against their removal because you chose to train an alt and are now invested in retrained core skills does not mean this mechanic should stay. That is just the same as those who proclaimed that learning skills should stay because they had to train them. So if they had to suffer, so should everyone else.
Again people. Over a year and a half for one race assault ship. Oh and the assault ship I picked was the armor tanked Retribution. If I picked a Gallente assault ship, that would mean I would have to train drone skills, which means the plan would take even longer. Vengeance you say? Well that is another weapon system...
or spend some isk and buy a character that's already trained.
seriously, put in the time, or pay someone else to, or better yet just train everything to level 4. most 5's are not necessary. i'm so sick of the gimme gimme gimme crap. go play skyrim on godmode or something, that should appease your ego for awhie.
https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |

Brooks Puuntai
Solar Nexus.
1080
|
Posted - 2013.02.03 17:51:00 -
[114] - Quote
Clone costs could be reduced, especially in the higher SP. However full removal I'm skeptical about. Throwing pods as scouts with 0 cost and unlimited supply could end badly. |

Kujin
Cupcake Co.
0
|
Posted - 2013.02.07 18:54:00 -
[115] - Quote
Undoubtedly, quite a lot of people are going to be bumped up another bracket with the implementation of racial ship skill change from the latest dev blog:
Quote:However, we will not adjust clone level if the refund causes your total skill points to go above your current clone capacity. If you have Destroyer and Battlecruiser 5 trained, you should account for approximately 6.2 additional million skill points, thus we highly suggest you think about upgrading your clone accordingly, especially if you plan on going into hostile or remote space. I'm rather sad that CCP hasn't addressed clone bill costs already in the same way as learning skills. If the cost wasn't so exponential or was capped it would help... There's a difference between a hardcore game that is fun and a hardcore game that discourages fun/pvp with **** moves based on how long you've been playing. |

Shirley Serious
The Khanid Sisters of Athra
23
|
Posted - 2013.02.07 20:49:00 -
[116] - Quote
Making alts, exacerbates the issues with npc corps, I think.
Example: you have several million SP in industry and science, you can build and invent a whole lot of things. Those SP inflate your clone costs, but don't do anything that affects any aspect of ship piloting.
So... there is a game mechanic incentive to seperate industry skills onto character A, and to put the majority of ship skills on character B.
And, to minimise the amount of alts and inactive characters in a corp, it's best to move the industry characters to an alt-corp. Or better, an npc corp, as that removes the wardec risk entirely.
In addition, selling characters, goes against one of EVE's core aspects, that name+reputation matter, and there are consequences.
Players make the stories, but stories like: "I knew this guy called Marlona Sky, no, not the one ingame, they sold the character a few years ago, they made a new one, I forget what they were called, Anyway, umm, I, err, I forget where this story was going". these aren't so interesting.
Or: New player sees a name they recognise as a supposed pvp veteran, they manage to get the jump on them, and then: "Nah, I'm not that guy, they sold the character ages ago, because of clone costs" That's a big disappointment to the new player.
So no, making an alt is not a solution. |

Canthan Rogue
EVE University Ivy League
1
|
Posted - 2013.02.07 22:24:00 -
[117] - Quote
I think it's reasonable that players with better support skills put more ISK on the line, but it's a fair point that many non-combat skills do not make you more combat effective yet increase your clone costs. Making an alt for frigate PvP is one option. Maybe CCP could make it possible to create a "downgraded" jump clone that can have as much SP removed from it as you want, and is capped at that SP, reducing clone costs. Your skill training continues on your other clones as usual. |

Kujin
Cupcake Co.
0
|
Posted - 2013.02.08 01:03:00 -
[118] - Quote
Once you hit around 15M SP you can be pretty effective... Once you hit 25-30M you can be pretty close to maxing out a few ship types. All that really changes after that is that you get more choice of ships. It's around the Rho grade clones and up that it starts scaling out of control. I don't think many vets mind losing 10M or under, even if they were only flying 2M worth of ship and mods... But it becomes game breaking at 30 and 45M isk... Even if it was brought down to realistic levels, I still think it needs more thought than that. Not many people thought learning skills were broken but if you think back about how anti-fun they were and compare it to 30 or 40M isk clone fees, you have a fairly similar, antiquated, broken, system. |

Maudad
Stellar-Parallax Corp
0
|
Posted - 2013.02.08 11:22:00 -
[119] - Quote
I had stopped training before 92m SP on my PVP character . Cheap and cheerful T1 drunken roams cost me more than the cost of a small flotilla of such ships already, unfortunately I have BC V and Dest V so my clone costs are going to go up significantly when the extra 6m SP takes me up a clone.
I believe in 'Don't fly what you can't afford to lose' as the essence of EVE, but setting the floor to that cost of loss at 6x the cost of a cheap ship is a disincentive to PVP not based on game balance. If I am in a cheap ship the chances are that I am only utillising a faction of those skills so the penalty is purely for being too old and not having a stable of characters, I just do not see the logic. |

Lexanna Naari
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.02.08 14:38:00 -
[120] - Quote
My clone will be 65mil shortly. It's impractical living in null to pvp now as the grind is just too long, even if I fly a T1 frig with no implants, I simply don't have the time to grind the clone price back.
Don't fly what you can't afford to lose - can I at least have a choice?
Don't update your clone - MMO's are all about character progression, might as well go play some random shootemup in a console instead.
Don't get podded - 20 jump trip back home through hostile space - you WILL get bubbled sometimes, you have no choice, even for Chuck Norris .
Use an alt - That's dumb - play eve for 10 years only to lose your identity when clone prices become unbearable.
Vets are rich and can afford it - common misconception, some have PVP'd all their life and not simply horded wealth.
Vets are better players - not necessarily, just like that 12 year old kid that whoops you on BLOPS2 after he's had it a week.
We need ISK sinks - sure but this clone business will eventually price EVERYBODY out and nobody will be able to afford PVP (remember that when posting your smack reply).
CCP agreed 6 months ago at the CSM meeting that this needed to be changed and that something would be done. Still waiting.
Oh and for all you newer players out there - this has already been changed before about, 5/6 years ago when it last got out of hand, otherwise you might be paying 400mil a clone by now for your 50mil SP characters or whatever it was. |
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