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Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 13:03:00 -
[61] - Quote
So'Cari wrote:Borlag Crendraven wrote:I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If they're 5 guys online in a C2 -> C4 with no Orca pilots then putting 2 holes crit with BS or smaller takes more than 3 minutes. How much extra work is really beside the point though. Any amount of additional work for anyone doing anything is stupid if it doesn't also have the effect of increasing the thing you want.
Not everything that players want, are actually good for the game. Just look at how many people were exploiting the incursions or faction warfare before the changes, players wanted the easy isk, was that good for the game overall? Throughout this forum you will see plenty of complaints about wormholes stagnating, about abandoned sticks loitering around, about there not being enough conflict, good fights or any other kinds of engagements between different parties. Wouldn't it be worth changing that, even at the expense of a minimal amount of extra work required to make something that is already very easy to begin with?
Note that I'm not forcing the idea in the OP for anyone, just arguing against differing opinions. Like Qvar's suggestion earlier displays, I'm more than willing to change my own stand too if a compelling enough argument opens up, which is why I would now leave all known space wormholes out of the equasion for that random static. |

So'Cari
The Kairos Syndicate Transmission Lost
11
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Posted - 2013.01.30 13:31:00 -
[62] - Quote
So'Cari wrote: Seriously, I'm saying it as nicely as possible but in two replies you've completely ignored the main suggestion that the intrisic anti-roam properties of W-Space (definitely a feature not a bug) contribute much more to the absence of 'conflict' (of the kind you seem to be interested in) than the balance of PvE risk/reward (or whatever you're trying to effect by introducing more connections of whatever type).
And what about this part? |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 13:35:00 -
[63] - Quote
I don't really see it as roaming as such, it's a wrong word to describe what we do for sure. There's not much actual roaming going on when you rage roll holes in hopes of finding something interesting. It's still the closest thing we have to roaming as sooner or later the chain will end in a k-space exit anyway and there's only so much scanning you can do before it becomes pointless due to the long routes that exponentially increase the changes of you not making it back home if you do end up finding something of interest. That said, given the right circumstances, I have no issues throwing myself into my doom if the outcome is a great fight, win or lose, doesn't matter. |

ExookiZ
The Dark Space Initiative
40
|
Posted - 2013.01.30 15:07:00 -
[64] - Quote
I believe that the easiest way to increase conflict is honestly reduce how many systems there are. I am not going to expand on how ccp would handle this. As it is irrelevant.
The problem isnt " not enough people in wh space" or "too many farmers". The problem is that the WH playerbase is spread across 2500 WHs, MOST all in tiny corporations. Rather than group up into formidable larger groups that are more likely to roam and pvp we instead have hundreds if not a thousand+ of 1-20 man WH corps. To be honest they contribute little to nothing to the WH community Save some laughs or easy ganks which rarely are that fun. By its nature very few corporations that are smaller than us are willing to engage. Without even knowing who me or my corporation is, a simple lookup shows 170 members and they instantly give up by posing or logging off.
C6 space has the fewest # of whs, and conflict is in no short supply here. We run into people often and frequently have great fights. No one is concerned over evictions or pos burns ( usually). They are boring and no one cares. It isnt about making people fight over systems or making us run into eachother more often, it is about making more corporations willing and interested in fighting. I am not condoning blobbing but at the end of the day whether a fight happens or not is up to numbers. I am not going to knowingly engage a fleet 3 times my size.
I am not saying force people into higher class wormholes, just slash how many there are. There are 500+ class 5s, 80% are occupied by inactive farmers or empty. We see similar results in lower class WHs. With so many empty systems why bother merging and joining a larger team?If it isnt empty its occupied by some tiny group that has no interest in fighting.
Tl;DR you can make us run into each other as much as you want but if were bigger than you its unlikely youll fight us, and vice versa. I isn't "being a carebear" or being a ***** its just logic. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.30 15:18:00 -
[65] - Quote
^ yeah agreed but i don't think CCP are going to start removing systems this late in the game. Realistically the only thing CCP could do to achieve the same goal would be to increase the number of static/roaming wormholes. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Axloth Okiah
Sebiestor Tribe Minmatar Republic
40
|
Posted - 2013.01.30 15:36:00 -
[66] - Quote
ExookiZ wrote:The problem is that the WH playerbase is spread across 2500 WHs, MOST all in tiny corporations. Rather than group up into formidable larger groups that are more likely to roam and pvp we instead have hundreds if not a thousand+ of 1-20 man WH corps. Increasing WH population is 100x better solution than making wspace smaller.
|

Daenor Falknor
Heaven's End League of Infamy
6
|
Posted - 2013.01.30 16:57:00 -
[67] - Quote
More connections will make W-space FEEL smaller, just like roads/railroads/airplanes make RL feel smaller.
Fixing POS issues will allow those tiny corporations to grow. When that 10-man corp that was afraid of your 75-man corp grows to 40, they might very well be willing to engage (not knowing for sure if you have 20 or 60 online to fight their 30 online). |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 18:03:00 -
[68] - Quote
Daenor Falknor wrote:More connections will make W-space FEEL smaller, just like roads/railroads/airplanes make RL feel smaller.
Fixing POS issues will allow those tiny corporations to grow. When that 10-man corp that was afraid of your 75-man corp grows to 40, they might very well be willing to engage (not knowing for sure if you have 20 or 60 online to fight their 30 online).
Agreed on both counts, removing the amount of wormhole systems will pose so many new kinds of problems by the sheer virtue of people who'd get evicted by CCP themselves. This is partially why I approached the problem from the other direction entirely and started thinking of other ways to increase those odds of encounters. I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. In short, I was looking for a way to increase risk for everyone and not favor neither the small guys nor the big guys out there. |

Liang Nuren
Heretic Army Atrocitas
2874
|
Posted - 2013.01.30 18:23:00 -
[69] - Quote
Borlag Crendraven wrote:I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other.
I'm curious how you continue to make the claim that it doesn't change the balance of the game at all. That's patently false - it does change the balance of the game. It potentially increases interaction (provided everyone is in the same timezone) and makes it far easier for the C5/C6 guys to roll a 20-30 man T3 fleet into someone's C2 home.
I just don't see that being a good thing. You guys see the same people over and over because they're the only people that can realistically fight you regularly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 19:27:00 -
[70] - Quote
Liang Nuren wrote:Borlag Crendraven wrote:I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. I'm curious how you continue to make the claim that it doesn't change the balance of the game at all. That's patently false - it does change the balance of the game. It potentially increases interaction (provided everyone is in the same timezone) and makes it far easier for the C5/C6 guys to roll a 20-30 man T3 fleet into someone's C2 home. I just don't see that being a good thing. You guys see the same people over and over because they're the only people that can realistically fight you regularly. -Liang
Not even close to the truth. Just like everyone, no matter how big or small, we have our quiet hours all the same. Increased chances of smaller engagements as well as bigger engagements will only help this for everyone, not the opposite. If during those quiet hours we find some group of 10 or less guys roaming about, farming or whatever really, we don't magically get the people from the more active timezones on for a large fleet. We go with what we have.
Like said numerous times before, please just stop commenting on this issue as with each of your replies, you continue burying yourself even deeper by not even beginning to understand w-space or w-space issues. Your crusade to increase AU/NZ activity is much better done elsewhere and in a completely different format. Bitching about it is never the answer. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 19:57:00 -
[71] - Quote
I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Svodola Darkfury
Heaven's End League of Infamy
141
|
Posted - 2013.01.30 20:03:00 -
[72] - Quote
chris elliot wrote:Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict.... Not really, it will increase the opportunity for cheap ganks that are hella boring but that's about it. If people are going to fight you they are going to fight you, if not they are just going to POS up and go play WoT or something. The people posting on these forums about finding ways to make wormholes interesting or more fights are almost all universally from groups who have reputations for blowing "fights" out of the water with t3's balls and 3-1 odds. People see you in the chain and decide "nope nope nope nope". And roll you away with all haste, or if you do find them by a direct roll, they just sit in their towers and give you the boredom treatment until you go away. No one is going to intentionally jump on you when they know what it is you do all the time. You make it unfun to fight you and so no one wants to fight you. What we have on our hands is a product purely of our own making. We have made this lovely little bed of ours now shut up and lay in it.
This is 4 pages in I think and probably unlikely to be read by the OP; but I really appreciate this statement. When we were starting out in our C2/C4 we bumped into Talocan United with our 7 or 8 man gang, and they brought 30 guys in various T1 or T2 ships into our hole. There was NOTHING we could do. The next 3 times we saw them, we just combat collapsed the hole, preventing any possible engagement.
The biggest problem in wormhole space is that people who do not want to fight do not have to unless you bash their tower, and even then it's just as likely that they're going to cut losses and move on. Sure, maybe you get around their defenses in C5/C6s occasionally because they're sieged, triaged, or getting blobbed by warp scram rats, but it's just a gank. They make up the cost of that dread in 3-4 sites.
The problem, as it stands, is similar to null-sec's problem; once they know you're there, they don't have to fight. We rely on the failures of our prey to get anything, but sooner or later the prey smartens up and the fun, easy ganks start to dry up. Unless we want to start "sov wars" in wormhole space (which most of us came out here to avoid) you just have to keep hunting the chain and hoping, and maybe ship down or use smaller fleets.
Svo. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 20:12:00 -
[73] - Quote
Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang
Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts.
Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily.
For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 20:15:00 -
[74] - Quote
Borlag Crendraven wrote:Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts. Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily. For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere.
I don't think it's reasonable to say that the lower class WH people are "bears" or "too scared to lose anything" when you're dropping 30 man T3/logi gangs on a 10 man corp. It's not that they're scared (though sometimes this is certainly true), it's that you blobbed the **** out of them. And you (plural) have a reputation of blobbing the **** out of people. And that's the only thing that your idea would encourage.
Again: you see the same people over and over because they are the only ones who can realistically fight you.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 21:04:00 -
[75] - Quote
That's because your basic idea is flawed. I don't blame people for not bashing their heads against the wall against superior fleets, not everyone plays like I do nor should they. As for FC's reputation, one needs only to look our killboards to see that we often go against those superior numbers, for example throwing a single capital supported by subcapitals against a fleet of similar size that boasts 2-4 times the amount of capitals we do. Sure we have the ganks here and there but that's not what we're about at all nor is it what this thread is about. I didn't make the thread to get us more fights with new people, I know that realistically speaking the lower class holes don't have that many who fly with big fleets. The reason I made this thread is to make more encounters a reality for everyone, and that's a good thing. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 21:11:00 -
[76] - Quote
Once you start talking about throwing T3 blobs and capitals around, you've left the realm of anything that's reasonably experienced in low class wormholes. The interactions between C1-C3 and C5-C6 are just flat different. It's almost like they're not even the same kind of space - and in a very real sense that's true.
Again, I'm all for increasing good interaction but I'd be hard pressed to say a C2 connected to a C6 is a good interaction for anyone but the marauding C6 gank party. What would you say to splitting your idea into two classes of WHs: C1-C3 roving statics and C4-C6 roving statics?
-Liang
Ed: Also, a C2 with statics pointing at low sec / null sec / C2 would probably be my favorite WH ever. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Doctorkaba
Spiritus Draconis Sicarius Draconis
19
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Posted - 2013.01.30 21:45:00 -
[77] - Quote
Borlag Crendraven wrote:Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts. Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily. For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere.
Literally what you just said was that you WANT small gangs to welp into your bigger ones to give you fun....? If this is what people should do, they you do it dude :). You should not engage those with a clear advantage that will kick your butt in 10secs if you do not want to, this is your choice. No one should be forced into an engagement that they don't want to fight (this doesnt include traps though, thats what being strategically better than the opponent means).
Maybe you should fly smaller gangs and welp into 30 man t3 blobs + caps more often if this is what you consider fun. Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers! |

Borlag Crendraven
Future Corps Sleeper Social Club
255
|
Posted - 2013.01.30 21:58:00 -
[78] - Quote
Liang Nuren wrote:Once you start talking about throwing T3 blobs and capitals around, you've left the realm of anything that's reasonably experienced in low class wormholes. The interactions between C1-C3 and C5-C6 are just flat different. It's almost like they're not even the same kind of space - and in a very real sense that's true.
Again, I'm all for increasing good interaction but I'd be hard pressed to say a C2 connected to a C6 is a good interaction for anyone but the marauding C6 gank party. What would you say to splitting your idea into two classes of WHs: C1-C3 roving statics and C4-C6 roving statics?
-Liang
Ed: Also, a C2 with statics pointing at low sec / null sec / C2 would probably be my favorite WH ever.
Finally at least one comment where you don't resort to name calling and start making at least some sensible alternative suggestions. Splitting it so that low class and higher class holes get different traffic from the randomized static does make sense, although at the same time the way you propose it would throw the c4 people straight into the wolves and pretty much exclude them from the possible good this could bring.
Doctorkaba; No I did not, I said that's something I do, not that I'd want everyone to do it. Additionally, that doesn't always result in being welped by the said fleet that's superior on paper, as has been demonstrated time and time again. |

Liang Nuren
Heretic Army Atrocitas
2878
|
Posted - 2013.01.30 22:00:00 -
[79] - Quote
I just want to be clear: you mention in the OP that we wouldn't have to scan these down. Are you referring to that in the sense that I don't scan down incoming statics (good) or that it's a WH that appears on the overview like a gate (bad)?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.30 22:00:00 -
[80] - Quote
Glad to see you're making some good points at last Liang 
I agree that C5/C6 pvp is vastly different to C1-C4 pvp and if CCP added more high end to low end connections, it really wouldn't improve the quality of fights for either resident, but i think more high end to high end connections would.
I've only been living in a C6 for a couple months now and although i have been in some epic battles, they are few and far between and it's starting to feel like a rock, paper, scissors game. We need two things: 1. More reasons/opertunities fpor fights 2. More incentives for low end dwellers to aspire to move up to high end wormholes. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.01.30 22:02:00 -
[81] - Quote
Liang Nuren wrote:I just want to be clear: you mention in the OP that we wouldn't have to scan these down. Are you referring to that in the sense that I don't scan down incoming statics (good) or that it's a WH that appears on the overview like a gate (bad)?
-Liang
No, that refers solely to the practice of collapsing the static and intentionally not warping to it, so that it's not accessible from the other side. Wormholes only appear on the other side once this is done, thus this method is making it extremely easy to basically shut down your entire system for the duration of your farming operations. Only thing you'd need to keep attention to, is new incoming dynamics. |

Liang Nuren
Heretic Army Atrocitas
2878
|
Posted - 2013.01.30 22:07:00 -
[82] - Quote
I'm fine with that. On the low class end of things, creating a C3 superhighway that had better connectedness with C4s and the C2 superhighway would make things a lot better.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.01.30 22:09:00 -
[83] - Quote
C4's definitely need to be fixed so that the only reason to live in one, isn't about being as far as everyone as humanly possible. They are simply too remote and have very little incentive otherwise as well compared to a life in C3's, and as such way too many people skip them entirely when they're thinking about moving up in the wormhole class they live in. |

Taz Edenrunner
The Dark Space Initiative
9
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Posted - 2013.01.30 22:34:00 -
[84] - Quote
the 2 main issues I've encountered when moving up the WH classes in corps living in C1/C2 then into C3/C4 finally into C5/C6 is:
a. skill requirements (aka the Logi 5 grind) often newer WH corps that start in C1/C2 find that running C1/C2 sites can be done in small groups with a little active tank and no logi. Moving up to C3/C4 means groups starts to need logi and we all know the guardian/basi skill path can be long and painful, with the balance of T1 logi that should ease the path into T2 logis, once in C5/C6 then logi 5 is is cleary the perfered option. Given time I believe we'll start seeing a increase on the C1/C2 corps grow and start to move upwards now that there is a good path through T1 logi ships while training logi 4/5
b. security Smaller corps are often easy targets for corp thefts, if you build up a nice collection of ships in the first few months in a WH then lose the lot through theft its soul destroying Smaller corps often dont have the supply & logistics of the larger corps so they dont have the ability to support 1 POS per person/smaller group of people Once CCP look at improvements to POSes hopefully allowing for increased POS security limiting corp thefts (unless the CEO/directors are morons)
Improvements to these two aspects and while they may be more med/long term options to increasing WH population but they would provide a good base for new blood in WHs |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
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Posted - 2013.01.31 23:23:00 -
[85] - Quote
chris elliot wrote:Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict.... Not really, it will increase the opportunity for cheap ganks that are hella boring but that's about it. If people are going to fight you they are going to fight you, if not they are just going to POS up and go play WoT or something. The people posting on these forums about finding ways to make wormholes interesting or more fights are almost all universally from groups who have reputations for blowing "fights" out of the water with t3's balls and 3-1 odds. People see you in the chain and decide "nope nope nope nope". And roll you away with all haste, or if you do find them by a direct roll, they just sit in their towers and give you the boredom treatment until you go away. No one is going to intentionally jump on you when they know what it is you do all the time. You make it unfun to fight you and so no one wants to fight you. What we have on our hands is a product purely of our own making. We have made this lovely little bed of ours now shut up and lay in it.
This +100, tired of reading all this crap about increasing conflict. If you think WH's have become stagnant it is because you and your mega-corp have made it boring for yourselves. Go drop a stick in a low end WH and live their by yourself with just a couple of alts instead of a T3 blob or Cap fleet. If life is still boring then just f***ing leave WH life. Quit trying to make changes that will screw things up for the people who are happy with current WH life. And NO i am not a WH farmer before you start flaming, i run my sites, roll my statics and hunt/harass other corps in their WH's, and shoot at damn near everything that enters my WH. But, yes when you come into my WH with 35 ships im gonna sit at my dickstar and give you the finger. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
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Posted - 2013.02.01 00:11:00 -
[86] - Quote
Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
By increasing the amount of connections, you increase the chances of encounters with actual players, thus naturally increasing PvP without changing game balance or introducing any new mechanics. By making those connections more unpredictable you remove the other problem that just about all active wormhole corporations have, which is running into the same groups all the time. While accomplishing both of those, this would also bring some more danger into site running by making it more difficult to create safe conditions for doing so. Obviously you could still reduce the mass to critical and bubble up every time you start your daily farming, but I really don't see any real drawbacks in making these proposed changes.
And no, I don't consider the troubles of farmers to be a drawback in the least. Nor do I consider it a drawback that this would make C4 holes less secluded.
Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
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Borlag Crendraven
Future Corps Sleeper Social Club
257
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Posted - 2013.02.01 00:19:00 -
[87] - Quote
Strom Crendraven wrote: Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
Reading comprehension, sometimes it might be good to have some.
Nothing that is proposed in this thread by anyone would prevent farming one bit, all it would do is make it harder to shutdown your entire system via the collapsing of your statics. If you can't work around a simple issue like that, perhaps you really need to reconsider the life in wormholes yourself. The way I see things is that in wormholes it shouldn't ever be possible to make it secure for yourself. As it is right now, it is ridiculously easy. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
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Posted - 2013.02.01 00:32:00 -
[88] - Quote
Borlag Crendraven wrote:Strom Crendraven wrote: Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
Reading comprehension, sometimes it might be good to have some. Nothing that is proposed in this thread by anyone would prevent farming one bit, all it would do is make it harder to shutdown your entire system via the collapsing of your statics. If you can't work around a simple issue like that, perhaps you really need to reconsider the life in wormholes yourself. The way I see things is that in wormholes it shouldn't ever be possible to make it secure for yourself. As it is right now, it is ridiculously easy.
Ridiculously easy for small corps, I think not. No i think i'll stay in my WH. I just wont cry about making it too boring for myself. If I get bored I will find something else to do. |

DrBmN
Axial tilt Malefic Aspects
9
|
Posted - 2013.02.01 01:00:00 -
[89] - Quote
WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
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Liang Nuren
Heretic Army Atrocitas
2881
|
Posted - 2013.02.01 05:08:00 -
[90] - Quote
DrBmN wrote:WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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