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Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:08:00 -
[1] - Quote
As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
By increasing the amount of connections, you increase the chances of encounters with actual players, thus naturally increasing PvP without changing game balance or introducing any new mechanics. By making those connections more unpredictable you remove the other problem that just about all active wormhole corporations have, which is running into the same groups all the time. While accomplishing both of those, this would also bring some more danger into site running by making it more difficult to create safe conditions for doing so. Obviously you could still reduce the mass to critical and bubble up every time you start your daily farming, but I really don't see any real drawbacks in making these proposed changes.
And no, I don't consider the troubles of farmers to be a drawback in the least. Nor do I consider it a drawback that this would make C4 holes less secluded. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 19:14:00 -
[2] - Quote
I don't know about random statics but giving some existing wormholes duel statics would give people a reason to fight over systems. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:18:00 -
[3] - Quote
Rek Seven wrote:I don't know about random statics but giving some existing wormholes duel statics would give people a reason to fight over systems.
I think of it the other way, instead of having useless systems that give you absolutely no reason to be there, this might actually bring some more life into those. Creating another variable that improves certain systems, definitely brings more conflict to that specific system, but overall the change is rather small and would only result in the major WH powers to fight over the possibly very limited systems with the most desirable static combinations, while the other wormholes still wouldn't see more action, possibly even less.
Do you have anything specific in mind that makes you reluctant to be against the random statics? |

Klarion Sythis
Bite Me inc Bitten.
134
|
Posted - 2013.01.29 19:21:00 -
[4] - Quote
Not that I dislike the idea, but removing the "warp to" requirement wouldn't stop safe farming. They'd just crit their holes. |

Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:26:00 -
[5] - Quote
Klarion Sythis wrote:Not that I dislike the idea, but removing the "warp to" requirement wouldn't stop safe farming. They'd just crit their holes.
There are several examples of people who have overcome issues like this by jumping pods into the critical hole, followed up by a carrier full of small but effective ships such as t3's. That said, would it be inherently worse that instead of collapsing their connections, they'd change to critting them instead? Afterall, with the change we are looking for improvements, if none can be thought with the change, then the change is bad. I gave an example of a scenario that would be made possible with this, so naturally it would allow something that the current ways do not. |

Liang Nuren
Heretic Army Atrocitas
2865
|
Posted - 2013.01.29 19:35:00 -
[6] - Quote
The problem I always had with WH PVP was the fact it's virtually impossible to get a fight out of people that aren't online. WH inhabitants seem to never, ever, ever be online. I think this is an artifact of the timezone I fly in and the fact that all the content in a WH tends to be done before the later TZ people log in.
So, what I'd like to see is content that spreads itself out over the day. This would mean it's worthwhile for a EU TZ corp in a low class WH to have some AUS TZ people online. :)
-Liang
Ed: Yes, you can knock over a POS to force a if that's your thing. But that seems awfully heavy handed. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 19:38:00 -
[7] - Quote
Borlag Crendraven wrote: Do you have anything specific in mind that makes you reluctant to be against the random statics?
No not really... I guess the more i think about it, having a random second static in a C5 for example would be more valuable/interesting than a set static.
I really think that the larger groups in particular need more reasons to fight each other, other than to have "good fights".
I had the idea of introducing ten C7 wormholes with 4 statics with increased maximum mass but people where saying that what I had in mind would be OP.  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
251
|
Posted - 2013.01.29 19:40:00 -
[8] - Quote
Liang Nuren wrote:The problem I always had with WH PVP was the fact it's virtually impossible to get a fight out of people that aren't online. WH inhabitants seem to never, ever, ever be online. I think this is an artifact of the timezone I fly in and the fact that all the content in a WH tends to be done before the later TZ people log in.
So, what I'd like to see is content that spreads itself out over the day. This would mean it's worthwhile for a EU TZ corp in a low class WH to have some AUS TZ people online. :)
-Liang
Ed: Yes, you can knock over a POS to force a if that's your thing. But that seems awfully heavy handed.
That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space. |

Tisisan
Hard Knocks Inc.
80
|
Posted - 2013.01.29 20:07:00 -
[9] - Quote
For better or worse, it would kill 'hardcoreness' of c5s and c6s, with regard to logistics. Need pos fuel? Roll static 2 till you get a hs. Invade someone? Roll static 2 all night bringing 3 caps at a time in all the lows and nulls you run across. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 20:20:00 -
[10] - Quote
accept the static would be random so rolling a c1 in the hope that the next one would be a c6 to the system you are looking for would be a waste of time. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Tisisan
Hard Knocks Inc.
80
|
Posted - 2013.01.29 20:26:00 -
[11] - Quote
Rek Seven wrote:accept the static would be random so rolling a c1 in the hope that the next one would be a c6 to the system you are looking for would be a waste of time.
I didn't say anything about looking for specific wh systems... that would be a pain in the ass. But if you are just looking for A high sec or A lowsec/null a 1:5 to 1:10 chance (depending on how the probabilities are calculated) isnt bad at all. Presumably some types of holes would be harder to roll than others (your c1 obviously) but a large group should be able to do most of them in short order. |

Svodola Darkfury
Heaven's End League of Infamy
141
|
Posted - 2013.01.29 21:07:00 -
[12] - Quote
Borlag Crendraven wrote:Klarion Sythis wrote:Not that I dislike the idea, but removing the "warp to" requirement wouldn't stop safe farming. They'd just crit their holes. There are several examples of people who have overcome issues like this by jumping pods into the critical hole, followed up by a carrier full of small but effective ships such as t3's. That said, would it be inherently worse that instead of collapsing their connections, they'd change to critting them instead? Afterall, with the change we are looking for improvements, if none can be thought with the change, then the change is bad. I gave an example of a scenario that would be made possible with this, so naturally it would allow something that the current ways do not.
Instead of leaving the hole untouched, we'd crit it and leave a scout on it. Still untouchable; wouldn't fix the problem.
Svo. |

Qvar Dar'Zanar
EVE University Ivy League
250
|
Posted - 2013.01.29 21:34:00 -
[13] - Quote
I find a must to limit this random static to the possible holes for the static: No K-space random-static connections for C6, no wh random-static for C1 and C3. They would change too many things.
On the other hand, I would welcome the automatic opening of the K162. |

Borlag Crendraven
Future Corps Sleeper Social Club
252
|
Posted - 2013.01.29 21:34:00 -
[14] - Quote
Tisisan wrote:For better or worse, it would kill 'hardcoreness' of c5s and c6s, with regard to logistics. Need pos fuel? Roll static 2 till you get a hs. Invade someone? Roll static 2 all night bringing 3 caps at a time in all the lows and nulls you run across.
That's an aspect I didn't consider, but personally I don't see any real problems in logistics. Any WH corp worth a damn creates their connections for logistics whenever they need it already.
edit in response to Qvar: that would work as well, perhaps even better than my original idea. Afterall, the idea of that random static wouldn't be to make logistics easier, but to increase chances of encountering other players. |

Borlag Crendraven
Future Corps Sleeper Social Club
252
|
Posted - 2013.01.29 21:39:00 -
[15] - Quote
Svodola Darkfury wrote:Instead of leaving the hole untouched, we'd crit it and leave a scout on it. Still untouchable; wouldn't fix the problem.
Svo.
Obviously there's always going to be ways to make it safer, no ones denying that. There's various methods for hole control, there's probe pickets, there's sound pickets at holes etc etc. Still, as long as there is a connection, there is always some amount of danger, especially if you play with capitals that are in siege or triage. Your scout wont help that one bit unless the cycle is already ended. |

chris elliot
EG CORP Talocan United
120
|
Posted - 2013.01.29 21:43:00 -
[16] - Quote
Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict....
Not really, it will increase the opportunity for cheap ganks that are hella boring but that's about it. If people are going to fight you they are going to fight you, if not they are just going to POS up and go play WoT or something.
The people posting on these forums about finding ways to make wormholes interesting or more fights are almost all universally from groups who have reputations for blowing "fights" out of the water with t3's balls and 3-1 odds. People see you in the chain and decide "nope nope nope nope". And roll you away with all haste, or if you do find them by a direct roll, they just sit in their towers and give you the boredom treatment until you go away. No one is going to intentionally jump on you when they know what it is you do all the time. You make it unfun to fight you and so no one wants to fight you.
What we have on our hands is a product purely of our own making. We have made this lovely little bed of ours now shut up and lay in it. |

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 21:58:00 -
[17] - Quote
Borlag Crendraven wrote: That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space.
I don't object to the fact that there's fewer people in my timezone. I'm objecting to the fact that by the time we log on there's literally no content at all in WH space. That's a design problem, not a player problem.
-Liang
Ed: That is to say, people will never move to WH space as long as all the content is completed for the day by the time they log in. I'm asking for the content to be delivered a bit more slowly and throughout the day. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
252
|
Posted - 2013.01.29 22:09:00 -
[18] - Quote
Liang Nuren wrote:Borlag Crendraven wrote: That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space.
I don't object to the fact that there's fewer people in my timezone. I'm objecting to the fact that by the time we log on there's literally no content at all in WH space. That's a design problem, not a player problem. -Liang Ed: That is to say, people will never move to WH space as long as all the content is completed for the day by the time they log in. I'm asking for the content to be delivered a bit more slowly and throughout the day.
So by content you mean siterunning. Why don't you simply roll your static connection and run the sites there? Either way, that's not really what this suggestion is about... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 22:15:00 -
[19] - Quote
Liang Nuren wrote:Borlag Crendraven wrote: That's pretty much an impossible thing for CCP to fix though. Some timezones will always be more quiet than others. Personally I play from 6AM EVE time to midnight, sometimes beyond. with those early hours being my prime simply because that's when I have my kids in school/daycare and have all the time in the world to play. Meaning I definitely get how the AU/EU time zone can be quiet, I suffer from it too. All we can do pretty much is hope that more people from our timezone move on to W-space.
I don't object to the fact that there's fewer people in my timezone. I'm objecting to the fact that by the time we log on there's literally no content at all in WH space. That's a design problem, not a player problem. -Liang Ed: That is to say, people will never move to WH space as long as all the content is completed for the day by the time they log in. I'm asking for the content to be delivered a bit more slowly and throughout the day.
i don't know wtf you're talking about lil' kid 
Are you saying that someone is coming into your wormhole everyday and running your sites before you get online? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Axloth Okiah
Sebiestor Tribe Minmatar Republic
38
|
Posted - 2013.01.29 22:26:00 -
[20] - Quote
IMHO the best way to bring more conflict is to increase population and traffic in wspace. That means making wspace more "habitable" for newcomers. Solving roles/POS ship security would help a lot and allow many smaller corps grow and bring more people. Having some form of alliance bookmarks would also help. |

chris elliot
EG CORP Talocan United
120
|
Posted - 2013.01.29 22:29:00 -
[21] - Quote
Axloth Okiah wrote: Having some form of alliance bookmarks would also help.
Spies would rejoice if this ever happened. |

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 22:31:00 -
[22] - Quote
Borlag Crendraven wrote: So by content you mean siterunning. Why don't you simply roll your static connection and run the sites there? Either way, that's not really what this suggestion is about...
Rek Seven wrote:i don't know wtf you're talking about lil' kid  Are you saying that someone is coming into your wormhole everyday and running your sites before you get online?
Will you two clowns ******* pay attention here? My point is that content has frequently been burned through by folks in earlier TZs, and this provides a very substantial barrier to people from later TZs getting into WH space. No people = no conflict.
Or are we not trying to discuss ways to get more conflict in WH space? 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Axloth Okiah
Sebiestor Tribe Minmatar Republic
38
|
Posted - 2013.01.29 22:32:00 -
[23] - Quote
chris elliot wrote:Axloth Okiah wrote: Having some form of alliance bookmarks would also help. Spies would rejoice if this ever happened. That would entirely depend on particular implementation.
|

Borlag Crendraven
Future Corps Sleeper Social Club
252
|
Posted - 2013.01.29 22:38:00 -
[24] - Quote
Liang Nuren wrote:Borlag Crendraven wrote: So by content you mean siterunning. Why don't you simply roll your static connection and run the sites there? Either way, that's not really what this suggestion is about...
Rek Seven wrote:i don't know wtf you're talking about lil' kid  Are you saying that someone is coming into your wormhole everyday and running your sites before you get online? Will you two clowns ******* pay attention here? My point is that content has frequently been burned through by folks in earlier TZs, and this provides a very substantial barrier to people from later TZs getting into WH space. No people = no conflict. Or are we not trying to discuss ways to get more conflict in WH space?  -Liang
Instead of having hissyfits like a little kid, you might want to clarify what that content is that you keep running out of. All I could think of is sites as those are quite simply the only thing you can run out of and even that is fixed by rolling your static and doing it somewhere else. If you wish to continue like a kid or someone with PMS, please don't bother responding. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 22:41:00 -
[25] - Quote
Maybe by "wormholes" he means high sec and by "content" he means asteroids...  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 22:42:00 -
[26] - Quote
Borlag Crendraven wrote: Instead of having hissyfits like a little kid, you might want to clarify what that content is that you keep running out of. All I could think of is sites as those are quite simply the only thing you can run out of and even that is fixed by rolling your static and doing it somewhere else. If you wish to continue like a kid or someone with PMS, please don't bother responding.
It's very simple. No sites to run in late TZs = no people to run sites in late TZ = no PVP in late TZ. This directly hinges upon your OP as you discuss the "safe" ways to farm WH space. You guys keep thinking that I need advice on how to squeeze ISK out of WH space. Nothing could be further from the truth.
I need advice on how the **** to find people in WH space that aren't even logged in.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 22:43:00 -
[27] - Quote
Rek Seven wrote:Maybe by "wormholes" he means high sec and by "content" he means asteroids... 
Obviously. High sec is where I spend my days.

-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

chris elliot
EG CORP Talocan United
120
|
Posted - 2013.01.29 22:48:00 -
[28] - Quote
Liang Nuren wrote:Rek Seven wrote:Maybe by "wormholes" he means high sec and by "content" he means asteroids...  Obviously. High sec is where I spend my days.  -Liang Ed: Holy ****, I didn't realize you were such an amazing PVPer!! 367 kills and ranked 43000! How ever will I ever be able to relate to you!
Oh dear, someone just brought up rankings in here. *goes to get his fireproof suit* |

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 22:50:00 -
[29] - Quote
chris elliot wrote:Oh dear, someone just brought up rankings in here. *goes to get his fireproof suit*
Yeah, I considered not doing it for a moment. And then I remembered that some dumb ass was saying I was a high sec miner because I'd like to see more people logged in to shoot at.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Daenor Falknor
Heaven's End League of Infamy
5
|
Posted - 2013.01.29 22:52:00 -
[30] - Quote
Liang Nuren wrote:I don't object to the fact that there's fewer people in my timezone. I'm objecting to the fact that by the time we log on there's literally no content at all in WH space. That's a design problem, not a player problem.
-Liang
Ed: That is to say, people will never move to WH space as long as all the content is completed for the day by the time they log in. I'm asking for the content to be delivered a bit more slowly and throughout the day. Are you suggesting that sites are created at downtime, and by the time you log in (~18 hours later) they have been run by other players, not to be created again until the next DT? If so, then you are confused about the mechanic. Sites spawn all day. If you understand how sig IDs are created, then that is fairly obvious. It's also obvious if you half pay attention to your own system while you are logged on (if you log on for more than 20 minutes a day). If that is NOT what you are saying, then please clarify, because I have no idea what you mean by content (sites) being gone. |

Liang Nuren
Heretic Army Atrocitas
2868
|
Posted - 2013.01.29 23:05:00 -
[31] - Quote
Daenor Falknor wrote: Are you suggesting that sites are created at downtime, and by the time you log in (say 12 hours later) they have been run by other players, not to be created again until the next DT? If so, then you are confused about the mechanic. Sites spawn all day. If you understand how sig IDs are created, then that is fairly obvious. It's also obvious if you half pay attention to your own system while you are logged on (if you log on for more than 20 minutes a day). If that is NOT what you are saying, then please clarify, because I have no idea what you mean by content (sites) being gone.
I'm not sure how you people are missing this, because it's quite simple. I'm aware of the way sites spawn and despawn, and that they immediately respawn (somewhere else) when completed. However, what actually happens is that holes that are lived in are frequently depleted quite early in the day and holes that nobody lives in (or has very quiet residents) become absolutely packed with sigs.
Now, remember how the OP said these things?
Quote: ... This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
...
I think of it the other way, instead of having useless systems that give you absolutely no reason to be there, this might actually bring some more life into those. ...
Obviously, we are concerned about there being things to do in WH space and having the holes have value. We're looking for ways to get fights. And I'm telling you: you cannot fight people who are not logged in.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Piugattuk
Lima beans Corp
316
|
Posted - 2013.01.29 23:13:00 -
[32] - Quote
A simple ideal would be to allow players to build a modified version of an outpost maybe say 25% the size of one and make it tied to some sort of SOV claim unit so if they lose SOV they lose there outpost but to be honest they're is a reason why WH conflict is not as happening and I think that logistically it's a pain to invade one and is more of a grief play to just **** on someone then actually planning on taking over the WH. |

chris elliot
EG CORP Talocan United
120
|
Posted - 2013.01.29 23:16:00 -
[33] - Quote
Piugattuk wrote:A simple ideal would be to allow players to build a modified version of an outpost maybe say 25% the size of one and make it tied to some sort of SOV claim unit so if they lose SOV they lose there outpost but to be honest they're is a reason why WH conflict is not as happening and I think that logistically it's a pain to invade one and is more of a grief play to just peepee on someone then actually planning on taking over the WH.
Get out.   |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.29 23:18:00 -
[34] - Quote
Liang Nuren wrote:chris elliot wrote:Oh dear, someone just brought up rankings in here. *goes to get his fireproof suit* Yeah, I considered not doing it for a moment. And then I remembered that some dumb ass was saying I was a high sec miner because I'd like to see more people logged in to shoot at. -Liang
No I was basically saying you were talking absolute bollocks.  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Qvar Dar'Zanar
EVE University Ivy League
252
|
Posted - 2013.01.30 00:20:00 -
[35] - Quote
Rek Seven wrote:
Are you saying that someone is coming into your wormhole everyday and running your sites before you get online?
He's saying that somebody runs all the sites befor ehe conects, but he hasn't said that it has to be someone outside his corp, nor that it has to be in his home system. |

Liang Nuren
Heretic Army Atrocitas
2869
|
Posted - 2013.01.30 00:59:00 -
[36] - Quote
Rek Seven wrote:Liang Nuren wrote:chris elliot wrote:Oh dear, someone just brought up rankings in here. *goes to get his fireproof suit* Yeah, I considered not doing it for a moment. And then I remembered that some dumb ass was saying I was a high sec miner because I'd like to see more people logged in to shoot at. -Liang No I was basically saying you were talking absolute bollocks. 
How do you PVP people that aren't logged on?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 05:30:00 -
[37] - Quote
You simply go out there and hunt. If that still doesn't give you enough things to do, maybe you should look into doing something else if w-space doesn't give you what you want. Seriously. |

Sushi Nardieu
Bite Me inc Bitten.
64
|
Posted - 2013.01.30 05:36:00 -
[38] - Quote
I like random statics, I really do. But we have enough high-secs and low-secs as it is. No more goddamn high-sec wormholes. Guns of Knowledge-á |

Bane Nucleus
The Kairos Syndicate Transmission Lost
336
|
Posted - 2013.01.30 05:46:00 -
[39] - Quote
Liang Nuren wrote:
How do you PVP people that aren't logged on?
-Liang
You simply scan more. If you are looking for ganks (which is sounds like you are), this is how it's done. Kairos has been doing it successfully for a while now, hence why we kill more in wh space than anyone else. Sometimes you even get a fun fight out of it, which makes it all the more rewarding.
In conclusion, be patient, scan more, and it's amazing what you find.
Alliance CEO, Diplomat, Recruiter |

Matuk Grymwal
Bite Me inc Bitten.
24
|
Posted - 2013.01.30 06:11:00 -
[40] - Quote
Bane Nucleus wrote:Liang Nuren wrote:
How do you PVP people that aren't logged on?
-Liang
You simply scan more. If you are looking for ganks (which is sounds like you are), this is how it's done. Kairos has been doing it successfully for a while now, hence why we kill more in wh space than anyone else. Sometimes you even get a fun fight out of it, which makes it all the more rewarding. In conclusion, be patient, scan more, and it's amazing what you find. FYI - casual inspection of your KB shows pretty much none of your corps kills are in the off TZ Liang is talking about (late US through to AU).
As an AU WH player this is certainly an issue close to my heart. While you could rejig PVE content in various ways to drip feed availability through out the day, I can't see that fundamentally changing PVP availability in WH space. I think it would marginally increase the number of players in WH space at these times, but I'm not sure if it would massively change when the EU/US players play. Still it certainly wouldn't hurt.
Personally I'm doing more null/low stuff with alts to keep me entertained during quiet times. |

Winthorp
Future Corps Sleeper Social Club
71
|
Posted - 2013.01.30 06:36:00 -
[41] - Quote
As an AU player myself i never had too much issue finding people to shoot. I think you are just not scanning enough. |

Liang Nuren
Heretic Army Atrocitas
2871
|
Posted - 2013.01.30 07:14:00 -
[42] - Quote
Winthorp wrote:As an AU player myself i never had too much issue finding people to shoot. I think you are just not scanning enough.
Your whole corp gets ~10 kills a day, and the overwhelming majority of them are not in WH space. I don't see what you're talking about.
-Liang
Ed: Don't get me wrong - when I lived in WH space the overwhelming majority of my kills were also not in WH space. That's the problem I'm pointing out - nobody is logged in. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 07:32:00 -
[43] - Quote
http://stats.whkills.info/
Somehow I don't think you're cut for the wormhole life Liang. Our whole corp is regularily amongst the top killers in wormhole space. That said, do you still plan on trolling this thread for long? Because your complaints about not enough Ozzies playing has absolutely nothing to do with the game itself. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
337
|
Posted - 2013.01.30 07:38:00 -
[44] - Quote
Borlag Crendraven wrote:http://stats.whkills.info/
Somehow I don't think you're cut for the wormhole life Liang. Our whole corp is regularily amongst the top killers in wormhole space. That said, do you still plan on trolling this thread for long? Because your complaints about not enough Ozzies playing has absolutely nothing to do with the game itself.
This man is correct.
Alliance CEO, Diplomat, Recruiter |

Axloth Okiah
Sebiestor Tribe Minmatar Republic
38
|
Posted - 2013.01.30 08:08:00 -
[45] - Quote
Liang is clearly stuck in the wrong subforum... has the entrance closed behind you on your way in here? |

Liang Nuren
Heretic Army Atrocitas
2872
|
Posted - 2013.01.30 09:13:00 -
[46] - Quote
Axloth Okiah wrote:Liang is clearly stuck in the wrong subforum... has the entrance closed behind you on your way in here?
Amusingly, I've been running a WH corp for 2.5 years. But hey, keep telling me that the only people allowed to poast in your glorious WH forum section is C5/C6 nublets that brag about an entire alliance getting < 500 kills/month.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2872
|
Posted - 2013.01.30 09:15:00 -
[47] - Quote
Borlag Crendraven wrote:http://stats.whkills.info/
Somehow I don't think you're cut for the wormhole life Liang. Our whole corp is regularily amongst the top killers in wormhole space. That said, do you still plan on trolling this thread for long? Because your complaints about not enough Ozzies playing has absolutely nothing to do with the game itself.
You made a suggestion about getting more conflict in WH space. I made the observation that you can't have conflict when there aren't people to conflict with. Seems pretty ******* appropriate, TBQFH.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 09:27:00 -
[48] - Quote
No sticks up in anyone's arse here but yours it seems. You appear to be the one complaining the most about an area of the game you don't even live in anymore. Do us all a favor and just stop your trolling. The rest of us understand the realities of wormhole life and don't even bother with comments like your "noobs getting just 10 kills a day". It's not about the quantity, it's about the quality. I'm betting that we get more quality PvP here than literally anyone in null or low sec. Even on the off chance that we don't (I admit it's possible), at least we don't have to deal with idiotic station games.
Your blog is aptly named, failing in so many ways... |

Liang Nuren
Heretic Army Atrocitas
2872
|
Posted - 2013.01.30 09:58:00 -
[49] - Quote
Borlag Crendraven wrote:No sticks up in anyone's arse here but yours it seems. You appear to be the one complaining the most about an area of the game you don't even live in anymore. Do us all a favor and just stop your trolling. The rest of us understand the realities of wormhole life and don't even bother with comments like your "noobs getting just 10 kills a day". It's not about the quantity, it's about the quality. I'm betting that we get more quality PvP here than literally anyone in null or low sec. Even on the off chance that we don't (I admit it's possible), at least we don't have to deal with idiotic station games.
Your blog is aptly named, failing in so many ways...
No, I'm pretty sure I didn't start the massive **** talking here. That nonsense started around post #19, and devolved fairly quickly. If you want to back the **** off of it, I'm more than willing to - but the attitude that quantity of PVP doesn't matter isn't really going to help us see eye to eye much. The blatant ignorance of how PVP works in other areas of space isn't going to help either. If someone's going to start talking mad **** about PVP they should probably have the skills to back it up - just sayin. Moving on.
Look, I appreciate that you have a specific suggestion that you're trying to push. That's great - but I don't agree with it because it doesn't solve the biggest problem WH space has. THERE IS NOBODY LOGGED ON TO KILL. As I said, this could be due to the fact that I play in an off TZ or because I don't have the patience to scout a single kill for days or it could be because I prefer staying out of the blobbery of C5/C6 combat. The corp and gang size I prefer to run just isn't big enough to realistically compete at that scale.
But as to your specific suggestion, a few comments: - You claimed it's not a new mechanic. It really is. It completely changes the way statics work. - You cite that it'd allow you to run across groups that you normally don't - but this has never been a problem in C1/C2/C3 and even C4 while we dicked around in there. It seems to be more likely to run across the same groups the K space than through W space in the lower exits. This feels like a problem that's only a "problem" in higher level wormholes... and frankly, nobody else in WH space can really compete. So it probably exacerbates the "King Of WH Space" phenomenon. Eg, it's a bad thing. - It nerfs the "safe farming" methods. That's fantastic, but I feel like there's other ways to do this. - It doesn't address the real problems that I've personally observed in WH PVP.
But hey, please feel free to tell me again that my opinion doesn't matter because I'm a high sec miner. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Axloth Okiah
Sebiestor Tribe Minmatar Republic
38
|
Posted - 2013.01.30 10:48:00 -
[50] - Quote
Liang Nuren wrote:Axloth Okiah wrote:Liang is clearly stuck in the wrong subforum... has the entrance closed behind you on your way in here? Amusingly, I've been running a WH corp for 2.5 years. But hey, keep telling me that the only people allowed to poast in your glorious WH forum section is C5/C6 nublets that brag about an entire alliance getting < 500 kills/month. -Liang
1) you are the one who started telling (wrong) people they dont have enough wh kills and other crap
2) lack of targets in AU TZ have nothing to do with "all the sites being run before dt". And it truly is quite amusing you haven't figured it out in your 2.5 years. There is simply lack of players in that TZ so you are less likely to run into them even when youre looking for them, simple as that. It has nothing to do with wspace mechanics.
Many players from good alliances in all over the wspace (not just c5/c6) already told you here you're full of crap. Acting like a butthurt child pretending to know everything isnt gonna change that. Noone here is interested in pointless drama and bragging about killboards.
>> https://forums.eveonline.com/default.aspx?g=topics&f=249 |

So'Cari
The Kairos Syndicate Transmission Lost
10
|
Posted - 2013.01.30 10:52:00 -
[51] - Quote
TL;DR (1) Liang may have a point. It wasn't what I first thought, could have been phrased better and is actually interesting. (2) OP focuses on making W-Space unfriendly to farmers. Perhaps another option is making is more friendly to roaming. But how to do this without breaking W-Space?
(1) All the smack-talking aside I think Liang may have a point that the cumulative effect of site spawn/despawn mechanics (specifically that completed sites spawn instantaneously in another system) and strong EU and US presence in W-Space could be a disincentive for AUS players to move into W-Space.
Though I didn't see that's what you were saying until you wrote:
Liang Nuren wrote:... it's quite simple. I'm aware of the way sites spawn and despawn, and that they immediately respawn (somewhere else) when completed. However, what actually happens is that holes that are lived in are frequently depleted quite early in the day and holes that nobody lives in (or has very quiet residents) become absolutely packed with sigs.
It's not that the 'clumping' of sites in unoccupied systems leaves you without sites to run. The claim is that this problem will be there for anyone from the AUS timezone. And whilst you don't need them to be plexing so you can gank them for your PvP, site running is the isk attraction for a lot of W-Space, so without it life is poorer for AUS players, making W-Space less attractive and leaving you - and everyone else - with no targets.
[No idea if that paraphrase helps. But it's a sensible point I'd not considered.]
(2) Going back to the OP. It sounded like your focus was mostly on making farming less safe by increasing the probability of a connection from an unoccupied hole.
I'd suggest that part of the 'problem' is that W-Space is intrinsically unfriendly to roaming gangs. Since your route must be scanned you can't move as quickly and freely as in low/null. Consequently those W-Space entities who do want to roam don't do it in W-Space. From what I know of VoC they get most of their fights staging out of their WHs into null.
On top of that the absence of local makes W-Space highly attractive to people who want to poke around doing cloaky ambush/gank stuff. It's a perfectly legitimate and skillful way to play the game, but you won't get as many fights, particularly of the 'gudfight' nature.
Ultimately I'm pretty sceptical that you could 'fix' these features of W-Space without ruining a great deal of what makes it different and exciting. (Why shouldn't there be a kind of space for the cloaky gankers?) So my only point is that I'm not convinced of the underlying assumption that a lack of 'conflict' comes from a low probability of encounters. Sorry I don't have something more constructive, but maybe someone else does. |

Axloth Okiah
Sebiestor Tribe Minmatar Republic
40
|
Posted - 2013.01.30 11:18:00 -
[52] - Quote
So'Cari wrote:It's not that the 'clumping' of sites in unoccupied systems leaves you without sites to run. The claim is that this problem will be there for anyone from the AUS timezone. And whilst you don't need them to be plexing so you can gank them for your PvP, site running is the isk attraction for a lot of W-Space, so without it life is poorer for AUS players, making W-Space less attractive and leaving you - and everyone else - with no targets. Noone is denying this "clumping" in uninhabited wormholes happens. But this makes no difference to any TZ, because they stay clumped before and after DT. DT doesnt automagically "declump" them by some form of even redistribution. All reasonably active corps have to look for sites in their static anyway, it doesnt matter whether you're AU, EU or US. And if anything, being forced to explore other WHs and run sites away from your POS should encourage pvp.
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 11:20:00 -
[53] - Quote
So'Cari wrote:TL;DR (1) Liang may have a point. It wasn't what I first thought, could have been phrased better and is actually interesting. (2) OP focuses on making W-Space unfriendly to farmers. Perhaps another option is making is more friendly to roaming. But how to do this without breaking W-Space?
That's where you are wrong. I'm not focusing on making w-space unfriendly to farmers, simply wish to increase risk for everyone, regardless of what it is that you do. Like I stated in several examples, farmers would still able to use almost all of the same tools they have right now to make it safe to farm. Also, outside of some very few and selected groups of people, when people are farming they are rarely looking for good fights. All you get from those people is ganks. While ganks can be nice and all, I personally concentrate much more on increasing the chances of having those good fights.
Quote:Ultimately I'm pretty sceptical that you could 'fix' these features of W-Space without ruining a great deal of what makes it different and exciting. (Why shouldn't there be a kind of space for the cloaky gankers?) So my only point is that I'm not convinced of the underlying assumption that a lack of 'conflict' comes from a low probability of encounters. Sorry I don't have something more constructive, but maybe someone else does.
The way I see it is that these changes would make it different and exciting. It would also help those people who run in more quiet time zones as like everyone has stated here, there aren't many people running in those hours. Increasing the odds of bumping into the ones, can not be anything but good.
As for Liang's comments... Wormholes collapsing and new ones spawning isn't a new mechanic, neither is dual statics nor the randomization of wormholes (see roaming holes as an example) Like I stated above, increasing the odds of running into the few groups that do play in those quiet hours actually helps accomplish what you're ranting about. |

Winthorp
Future Corps Sleeper Social Club
72
|
Posted - 2013.01.30 11:34:00 -
[54] - Quote
You can't expect to have the game change to grow one TZ over another its just absurd and i am embarrassed you are possibly from the same country as me.
You know perhaps you should understand that we come from a country of only 19M people so expecting a greater majority of them to play eve over other countries of hundreds of millions of people is even worse.
But of all the things i find wrong with your posting and butthurt the most annoying thing is that you qoute your own fake internet spaceship name at the end of your butthurt posts.
-Liang     |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.30 11:35:00 -
[55] - Quote
So'Cari wrote:TL;DR (1) Liang may have a point. It wasn't what I first thought, could have been phrased better and is actually interesting. (2) OP focuses on making W-Space unfriendly to farmers. Perhaps another option is making is more friendly to roaming. But how to do this without breaking W-Space?
If his point was that CCP should increase their marketing in Australia then yeah, he would of had a point but that wasn't what he was saying. Instead he made the moronic statement that "nobody in wormhole space logs on" 
I think that if CCP released some new content to WH space then we would see the populating increase and that would be good for every pvp group out there. However, i think the subject of this thread was what CCP could do introduce more conflict drivers.
The big groups, in particular, need more reasons to fight each other and the only real way to do this is if some WH systems are way more valuable or strategically important than others. Whatever is done to achieve this could also filter down to lower class wormholes. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Bane Nucleus
The Kairos Syndicate Transmission Lost
339
|
Posted - 2013.01.30 11:38:00 -
[56] - Quote
As stated before, I think if you made POS's less of a nightmare to live out of, you would have a great influx of people. As far as a conflict driver, you are never going to make people pvp if they don't want to. Sadly, there are a lot of people who will stay POS'd up if you want pvp. You come and try to invade them, and all their ships go boom in the shields.
Wait, fix that too.  Alliance CEO, Diplomat, Recruiter |

Jack Miton
Aperture Harmonics K162
1348
|
Posted - 2013.01.30 11:59:00 -
[57] - Quote
Liang, NO ONE comes to WH space to get massive amounts of kills daily, that's not what WHs are at all. WH kills are often more about execution than quantity or even quality. obviously this doesnt appeal to everyone, which is fine. personally i have had covops kills that ive been happier with due to execution and consequences than any random kill in nullsec |

So'Cari
The Kairos Syndicate Transmission Lost
10
|
Posted - 2013.01.30 12:09:00 -
[58] - Quote
Borlag Crendraven wrote:The way I see it is that these changes would make it different and exciting. It would also help those people who run in more quiet time zones as like everyone has stated here, there aren't many people running in those hours. Increasing the odds of bumping into the ones, can not be anything but good. OK, I understand the point you're making. I'm not suggesting that more connections wouldn't give some increase in risk or some increase in the probability of connecting to an inhabited wormhole. But I still think there's an aspect of the problem you're not appreciating. (No disrespect meant; just hear me out.)
Suppose that J101010 is inhabited by a 10-man corp The Bears. OK, you add some more connections (static, random, whatever) and now you find it easier to get into J101010. The fact that you can get there doesn't make those 10 guys (Dave, Jason, Bruce, whoever) change their minds overnight about the way they play EVE. Maybe you'll gank them a bit more often, but that's not what you're interested in.
I think what you actually want is to get a different 10-man corp - The Killerz say - to move into the presently unoccupied J989898. But The Killerz want to be able to roam and get a fight most nights within 30 minutes say. Without local for fast intel and a known route that they don't have to scan, it's more work for them to find a fight in W-Space than in Null or Low. Even though you make it more likely that you'll connect to J989898 your proposal does nothing to convince the PvP focused guys to move in. When you get there it will be empty. Meanwhile you've made life more tedious for The Bears (they've got to spend time putting holes crit) but haven't actually made the game better for yourself.
I know W-Space is supposed to be an anti-farmer, anti-blob, anti-null bropact of epic proportions but as much as it annoys me when people POS up and log off instead of fighting I do realise that I won't change their mind overnight and making the game more tedious for them doesn't help me get what I want.
Rek Seven wrote: If his point was that CCP should increase their marketing in Australia then yeah, he would of had a point but that wasn't what he was saying. Instead he made the moronic statement that "nobody in wormhole space logs on" What?
Yeah, it wasn't stated clearly and then things got muddled with all the thorax-measuring and smack-talking. I mean, I don't think it was about marketing in Australia, just that for all the guys from AUS who already play, it may be that W-Space is less attractive for them than for an otherwise identical player from the EU or US. (If anyone doesn't see it just think about it some more. Not trying to be a ****.)
I'm not saying I agree and people like Winthorp are perfectly entitled to argue that people shouldn't expect CCP to change the game to benefit one TZ over another(fair point). I just wanted to highlight that, thought about in the right way, Liang did actually have a sensible point that was worth sensible consideration and, if your opinion differs, sensible disagreement. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 12:15:00 -
[59] - Quote
I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
- Crash your static - Update every signature in system, do not warp to the newly discovered static - Assign probe picket, drop alts to audio picket connections IF you left any open. - Create bookmarks for every site you intend to run (not absolutely neccessary if you don't need good warpin points for capitals) - Start farming
This would become: - Crit your statics, anchor bubbles on top of them - Update every signature in system - Assign probe picket, drop alts to audio picket connections - Create bookmarks... - Start farming
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If that ~5 minutes of extra work is more effort that they are willing to put into it, don't you think there is something else that is wrong in that scenario? |

So'Cari
The Kairos Syndicate Transmission Lost
11
|
Posted - 2013.01.30 12:54:00 -
[60] - Quote
Borlag Crendraven wrote:I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If they're 5 guys online in a C2 -> C4 with no Orca pilots then putting 2 holes crit with BS or smaller takes more than 3 minutes. How much extra work is really beside the point though. Any amount of additional work for anyone doing anything is stupid if it doesn't also have the effect of increasing the thing you want.
Seriously, I'm saying it as nicely as possible but in two replies you've completely ignored the main suggestion that the intrisic anti-roam properties of W-Space (definitely a feature not a bug) contribute much more to the absence of 'conflict' (of the kind you seem to be interested in) than the balance of PvE risk/reward (or whatever you're trying to effect by introducing more connections of whatever type).
I'm 100% open to being wrong about that. But if I am then I need a bit more help understanding why.
If you don't want to clog your thread with lengthy explanation (I've done enough of that #needstobeconcise) then drop me a mail if you can spare the time. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 13:03:00 -
[61] - Quote
So'Cari wrote:Borlag Crendraven wrote:I really don't see how it'd be that big of a change to the current methods used to make safe farming conditions:
Crashing part would increase the required effort perhaps by 2-3 minutes, a complete non-issue. Anchoring bubbles is 1-2 minutes more (you don't have to sit there idle when they are already anchoring).
If they're 5 guys online in a C2 -> C4 with no Orca pilots then putting 2 holes crit with BS or smaller takes more than 3 minutes. How much extra work is really beside the point though. Any amount of additional work for anyone doing anything is stupid if it doesn't also have the effect of increasing the thing you want.
Not everything that players want, are actually good for the game. Just look at how many people were exploiting the incursions or faction warfare before the changes, players wanted the easy isk, was that good for the game overall? Throughout this forum you will see plenty of complaints about wormholes stagnating, about abandoned sticks loitering around, about there not being enough conflict, good fights or any other kinds of engagements between different parties. Wouldn't it be worth changing that, even at the expense of a minimal amount of extra work required to make something that is already very easy to begin with?
Note that I'm not forcing the idea in the OP for anyone, just arguing against differing opinions. Like Qvar's suggestion earlier displays, I'm more than willing to change my own stand too if a compelling enough argument opens up, which is why I would now leave all known space wormholes out of the equasion for that random static. |

So'Cari
The Kairos Syndicate Transmission Lost
11
|
Posted - 2013.01.30 13:31:00 -
[62] - Quote
So'Cari wrote: Seriously, I'm saying it as nicely as possible but in two replies you've completely ignored the main suggestion that the intrisic anti-roam properties of W-Space (definitely a feature not a bug) contribute much more to the absence of 'conflict' (of the kind you seem to be interested in) than the balance of PvE risk/reward (or whatever you're trying to effect by introducing more connections of whatever type).
And what about this part? |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 13:35:00 -
[63] - Quote
I don't really see it as roaming as such, it's a wrong word to describe what we do for sure. There's not much actual roaming going on when you rage roll holes in hopes of finding something interesting. It's still the closest thing we have to roaming as sooner or later the chain will end in a k-space exit anyway and there's only so much scanning you can do before it becomes pointless due to the long routes that exponentially increase the changes of you not making it back home if you do end up finding something of interest. That said, given the right circumstances, I have no issues throwing myself into my doom if the outcome is a great fight, win or lose, doesn't matter. |

ExookiZ
The Dark Space Initiative
40
|
Posted - 2013.01.30 15:07:00 -
[64] - Quote
I believe that the easiest way to increase conflict is honestly reduce how many systems there are. I am not going to expand on how ccp would handle this. As it is irrelevant.
The problem isnt " not enough people in wh space" or "too many farmers". The problem is that the WH playerbase is spread across 2500 WHs, MOST all in tiny corporations. Rather than group up into formidable larger groups that are more likely to roam and pvp we instead have hundreds if not a thousand+ of 1-20 man WH corps. To be honest they contribute little to nothing to the WH community Save some laughs or easy ganks which rarely are that fun. By its nature very few corporations that are smaller than us are willing to engage. Without even knowing who me or my corporation is, a simple lookup shows 170 members and they instantly give up by posing or logging off.
C6 space has the fewest # of whs, and conflict is in no short supply here. We run into people often and frequently have great fights. No one is concerned over evictions or pos burns ( usually). They are boring and no one cares. It isnt about making people fight over systems or making us run into eachother more often, it is about making more corporations willing and interested in fighting. I am not condoning blobbing but at the end of the day whether a fight happens or not is up to numbers. I am not going to knowingly engage a fleet 3 times my size.
I am not saying force people into higher class wormholes, just slash how many there are. There are 500+ class 5s, 80% are occupied by inactive farmers or empty. We see similar results in lower class WHs. With so many empty systems why bother merging and joining a larger team?If it isnt empty its occupied by some tiny group that has no interest in fighting.
Tl;DR you can make us run into each other as much as you want but if were bigger than you its unlikely youll fight us, and vice versa. I isn't "being a carebear" or being a ***** its just logic. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.30 15:18:00 -
[65] - Quote
^ yeah agreed but i don't think CCP are going to start removing systems this late in the game. Realistically the only thing CCP could do to achieve the same goal would be to increase the number of static/roaming wormholes. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Axloth Okiah
Sebiestor Tribe Minmatar Republic
40
|
Posted - 2013.01.30 15:36:00 -
[66] - Quote
ExookiZ wrote:The problem is that the WH playerbase is spread across 2500 WHs, MOST all in tiny corporations. Rather than group up into formidable larger groups that are more likely to roam and pvp we instead have hundreds if not a thousand+ of 1-20 man WH corps. Increasing WH population is 100x better solution than making wspace smaller.
|

Daenor Falknor
Heaven's End League of Infamy
6
|
Posted - 2013.01.30 16:57:00 -
[67] - Quote
More connections will make W-space FEEL smaller, just like roads/railroads/airplanes make RL feel smaller.
Fixing POS issues will allow those tiny corporations to grow. When that 10-man corp that was afraid of your 75-man corp grows to 40, they might very well be willing to engage (not knowing for sure if you have 20 or 60 online to fight their 30 online). |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 18:03:00 -
[68] - Quote
Daenor Falknor wrote:More connections will make W-space FEEL smaller, just like roads/railroads/airplanes make RL feel smaller.
Fixing POS issues will allow those tiny corporations to grow. When that 10-man corp that was afraid of your 75-man corp grows to 40, they might very well be willing to engage (not knowing for sure if you have 20 or 60 online to fight their 30 online).
Agreed on both counts, removing the amount of wormhole systems will pose so many new kinds of problems by the sheer virtue of people who'd get evicted by CCP themselves. This is partially why I approached the problem from the other direction entirely and started thinking of other ways to increase those odds of encounters. I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. In short, I was looking for a way to increase risk for everyone and not favor neither the small guys nor the big guys out there. |

Liang Nuren
Heretic Army Atrocitas
2874
|
Posted - 2013.01.30 18:23:00 -
[69] - Quote
Borlag Crendraven wrote:I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other.
I'm curious how you continue to make the claim that it doesn't change the balance of the game at all. That's patently false - it does change the balance of the game. It potentially increases interaction (provided everyone is in the same timezone) and makes it far easier for the C5/C6 guys to roll a 20-30 man T3 fleet into someone's C2 home.
I just don't see that being a good thing. You guys see the same people over and over because they're the only people that can realistically fight you regularly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 19:27:00 -
[70] - Quote
Liang Nuren wrote:Borlag Crendraven wrote:I also wanted to come up with a method that doesn't change the balance of the game at all, not even by making some system worth more than the other. I'm curious how you continue to make the claim that it doesn't change the balance of the game at all. That's patently false - it does change the balance of the game. It potentially increases interaction (provided everyone is in the same timezone) and makes it far easier for the C5/C6 guys to roll a 20-30 man T3 fleet into someone's C2 home. I just don't see that being a good thing. You guys see the same people over and over because they're the only people that can realistically fight you regularly. -Liang
Not even close to the truth. Just like everyone, no matter how big or small, we have our quiet hours all the same. Increased chances of smaller engagements as well as bigger engagements will only help this for everyone, not the opposite. If during those quiet hours we find some group of 10 or less guys roaming about, farming or whatever really, we don't magically get the people from the more active timezones on for a large fleet. We go with what we have.
Like said numerous times before, please just stop commenting on this issue as with each of your replies, you continue burying yourself even deeper by not even beginning to understand w-space or w-space issues. Your crusade to increase AU/NZ activity is much better done elsewhere and in a completely different format. Bitching about it is never the answer. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 19:57:00 -
[71] - Quote
I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Svodola Darkfury
Heaven's End League of Infamy
141
|
Posted - 2013.01.30 20:03:00 -
[72] - Quote
chris elliot wrote:Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict.... Not really, it will increase the opportunity for cheap ganks that are hella boring but that's about it. If people are going to fight you they are going to fight you, if not they are just going to POS up and go play WoT or something. The people posting on these forums about finding ways to make wormholes interesting or more fights are almost all universally from groups who have reputations for blowing "fights" out of the water with t3's balls and 3-1 odds. People see you in the chain and decide "nope nope nope nope". And roll you away with all haste, or if you do find them by a direct roll, they just sit in their towers and give you the boredom treatment until you go away. No one is going to intentionally jump on you when they know what it is you do all the time. You make it unfun to fight you and so no one wants to fight you. What we have on our hands is a product purely of our own making. We have made this lovely little bed of ours now shut up and lay in it.
This is 4 pages in I think and probably unlikely to be read by the OP; but I really appreciate this statement. When we were starting out in our C2/C4 we bumped into Talocan United with our 7 or 8 man gang, and they brought 30 guys in various T1 or T2 ships into our hole. There was NOTHING we could do. The next 3 times we saw them, we just combat collapsed the hole, preventing any possible engagement.
The biggest problem in wormhole space is that people who do not want to fight do not have to unless you bash their tower, and even then it's just as likely that they're going to cut losses and move on. Sure, maybe you get around their defenses in C5/C6s occasionally because they're sieged, triaged, or getting blobbed by warp scram rats, but it's just a gank. They make up the cost of that dread in 3-4 sites.
The problem, as it stands, is similar to null-sec's problem; once they know you're there, they don't have to fight. We rely on the failures of our prey to get anything, but sooner or later the prey smartens up and the fun, easy ganks start to dry up. Unless we want to start "sov wars" in wormhole space (which most of us came out here to avoid) you just have to keep hunting the chain and hoping, and maybe ship down or use smaller fleets.
Svo. |

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 20:12:00 -
[73] - Quote
Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang
Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts.
Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily.
For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 20:15:00 -
[74] - Quote
Borlag Crendraven wrote:Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts. Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily. For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere.
I don't think it's reasonable to say that the lower class WH people are "bears" or "too scared to lose anything" when you're dropping 30 man T3/logi gangs on a 10 man corp. It's not that they're scared (though sometimes this is certainly true), it's that you blobbed the **** out of them. And you (plural) have a reputation of blobbing the **** out of people. And that's the only thing that your idea would encourage.
Again: you see the same people over and over because they are the only ones who can realistically fight you.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
254
|
Posted - 2013.01.30 21:04:00 -
[75] - Quote
That's because your basic idea is flawed. I don't blame people for not bashing their heads against the wall against superior fleets, not everyone plays like I do nor should they. As for FC's reputation, one needs only to look our killboards to see that we often go against those superior numbers, for example throwing a single capital supported by subcapitals against a fleet of similar size that boasts 2-4 times the amount of capitals we do. Sure we have the ganks here and there but that's not what we're about at all nor is it what this thread is about. I didn't make the thread to get us more fights with new people, I know that realistically speaking the lower class holes don't have that many who fly with big fleets. The reason I made this thread is to make more encounters a reality for everyone, and that's a good thing. |

Liang Nuren
Heretic Army Atrocitas
2875
|
Posted - 2013.01.30 21:11:00 -
[76] - Quote
Once you start talking about throwing T3 blobs and capitals around, you've left the realm of anything that's reasonably experienced in low class wormholes. The interactions between C1-C3 and C5-C6 are just flat different. It's almost like they're not even the same kind of space - and in a very real sense that's true.
Again, I'm all for increasing good interaction but I'd be hard pressed to say a C2 connected to a C6 is a good interaction for anyone but the marauding C6 gank party. What would you say to splitting your idea into two classes of WHs: C1-C3 roving statics and C4-C6 roving statics?
-Liang
Ed: Also, a C2 with statics pointing at low sec / null sec / C2 would probably be my favorite WH ever. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Doctorkaba
Spiritus Draconis Sicarius Draconis
19
|
Posted - 2013.01.30 21:45:00 -
[77] - Quote
Borlag Crendraven wrote:Liang Nuren wrote:I specifically discounted timezones in that post, and still you QQ about it. Stop, and read the damn post.
-Liang Perhaps that's because literally your every post reads like "look at me, I'm more experienced than all of you combined. I crusade for the little people and the people who don't even bother to log on", all without knowing facts. Svodola, I do read this thread and continue commenting on it, which is evident if you simply read the thread instead of just skimming it. I don't see what you are describing as a problem with wormholes as such, but as a larger problem with the game itself. People are too scared to lose anything and forget what it's all about, having fun. To me that means fighting, whether winning or losing, it doesn't really even matter as like you said, even big losses can be recovered from very easily. For a problem like that, there's very little that can be done by CCP in the game mechanics or elsewhere.
Literally what you just said was that you WANT small gangs to welp into your bigger ones to give you fun....? If this is what people should do, they you do it dude :). You should not engage those with a clear advantage that will kick your butt in 10secs if you do not want to, this is your choice. No one should be forced into an engagement that they don't want to fight (this doesnt include traps though, thats what being strategically better than the opponent means).
Maybe you should fly smaller gangs and welp into 30 man t3 blobs + caps more often if this is what you consider fun. Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers! |

Borlag Crendraven
Future Corps Sleeper Social Club
255
|
Posted - 2013.01.30 21:58:00 -
[78] - Quote
Liang Nuren wrote:Once you start talking about throwing T3 blobs and capitals around, you've left the realm of anything that's reasonably experienced in low class wormholes. The interactions between C1-C3 and C5-C6 are just flat different. It's almost like they're not even the same kind of space - and in a very real sense that's true.
Again, I'm all for increasing good interaction but I'd be hard pressed to say a C2 connected to a C6 is a good interaction for anyone but the marauding C6 gank party. What would you say to splitting your idea into two classes of WHs: C1-C3 roving statics and C4-C6 roving statics?
-Liang
Ed: Also, a C2 with statics pointing at low sec / null sec / C2 would probably be my favorite WH ever.
Finally at least one comment where you don't resort to name calling and start making at least some sensible alternative suggestions. Splitting it so that low class and higher class holes get different traffic from the randomized static does make sense, although at the same time the way you propose it would throw the c4 people straight into the wolves and pretty much exclude them from the possible good this could bring.
Doctorkaba; No I did not, I said that's something I do, not that I'd want everyone to do it. Additionally, that doesn't always result in being welped by the said fleet that's superior on paper, as has been demonstrated time and time again. |

Liang Nuren
Heretic Army Atrocitas
2878
|
Posted - 2013.01.30 22:00:00 -
[79] - Quote
I just want to be clear: you mention in the OP that we wouldn't have to scan these down. Are you referring to that in the sense that I don't scan down incoming statics (good) or that it's a WH that appears on the overview like a gate (bad)?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
607
|
Posted - 2013.01.30 22:00:00 -
[80] - Quote
Glad to see you're making some good points at last Liang 
I agree that C5/C6 pvp is vastly different to C1-C4 pvp and if CCP added more high end to low end connections, it really wouldn't improve the quality of fights for either resident, but i think more high end to high end connections would.
I've only been living in a C6 for a couple months now and although i have been in some epic battles, they are few and far between and it's starting to feel like a rock, paper, scissors game. We need two things: 1. More reasons/opertunities fpor fights 2. More incentives for low end dwellers to aspire to move up to high end wormholes. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.01.30 22:02:00 -
[81] - Quote
Liang Nuren wrote:I just want to be clear: you mention in the OP that we wouldn't have to scan these down. Are you referring to that in the sense that I don't scan down incoming statics (good) or that it's a WH that appears on the overview like a gate (bad)?
-Liang
No, that refers solely to the practice of collapsing the static and intentionally not warping to it, so that it's not accessible from the other side. Wormholes only appear on the other side once this is done, thus this method is making it extremely easy to basically shut down your entire system for the duration of your farming operations. Only thing you'd need to keep attention to, is new incoming dynamics. |

Liang Nuren
Heretic Army Atrocitas
2878
|
Posted - 2013.01.30 22:07:00 -
[82] - Quote
I'm fine with that. On the low class end of things, creating a C3 superhighway that had better connectedness with C4s and the C2 superhighway would make things a lot better.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.01.30 22:09:00 -
[83] - Quote
C4's definitely need to be fixed so that the only reason to live in one, isn't about being as far as everyone as humanly possible. They are simply too remote and have very little incentive otherwise as well compared to a life in C3's, and as such way too many people skip them entirely when they're thinking about moving up in the wormhole class they live in. |

Taz Edenrunner
The Dark Space Initiative
9
|
Posted - 2013.01.30 22:34:00 -
[84] - Quote
the 2 main issues I've encountered when moving up the WH classes in corps living in C1/C2 then into C3/C4 finally into C5/C6 is:
a. skill requirements (aka the Logi 5 grind) often newer WH corps that start in C1/C2 find that running C1/C2 sites can be done in small groups with a little active tank and no logi. Moving up to C3/C4 means groups starts to need logi and we all know the guardian/basi skill path can be long and painful, with the balance of T1 logi that should ease the path into T2 logis, once in C5/C6 then logi 5 is is cleary the perfered option. Given time I believe we'll start seeing a increase on the C1/C2 corps grow and start to move upwards now that there is a good path through T1 logi ships while training logi 4/5
b. security Smaller corps are often easy targets for corp thefts, if you build up a nice collection of ships in the first few months in a WH then lose the lot through theft its soul destroying Smaller corps often dont have the supply & logistics of the larger corps so they dont have the ability to support 1 POS per person/smaller group of people Once CCP look at improvements to POSes hopefully allowing for increased POS security limiting corp thefts (unless the CEO/directors are morons)
Improvements to these two aspects and while they may be more med/long term options to increasing WH population but they would provide a good base for new blood in WHs |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.01.31 23:23:00 -
[85] - Quote
chris elliot wrote:Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict.... Not really, it will increase the opportunity for cheap ganks that are hella boring but that's about it. If people are going to fight you they are going to fight you, if not they are just going to POS up and go play WoT or something. The people posting on these forums about finding ways to make wormholes interesting or more fights are almost all universally from groups who have reputations for blowing "fights" out of the water with t3's balls and 3-1 odds. People see you in the chain and decide "nope nope nope nope". And roll you away with all haste, or if you do find them by a direct roll, they just sit in their towers and give you the boredom treatment until you go away. No one is going to intentionally jump on you when they know what it is you do all the time. You make it unfun to fight you and so no one wants to fight you. What we have on our hands is a product purely of our own making. We have made this lovely little bed of ours now shut up and lay in it.
This +100, tired of reading all this crap about increasing conflict. If you think WH's have become stagnant it is because you and your mega-corp have made it boring for yourselves. Go drop a stick in a low end WH and live their by yourself with just a couple of alts instead of a T3 blob or Cap fleet. If life is still boring then just f***ing leave WH life. Quit trying to make changes that will screw things up for the people who are happy with current WH life. And NO i am not a WH farmer before you start flaming, i run my sites, roll my statics and hunt/harass other corps in their WH's, and shoot at damn near everything that enters my WH. But, yes when you come into my WH with 35 ships im gonna sit at my dickstar and give you the finger. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.02.01 00:11:00 -
[86] - Quote
Borlag Crendraven wrote:As this seemed to have been buried in the other thread...
More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
By increasing the amount of connections, you increase the chances of encounters with actual players, thus naturally increasing PvP without changing game balance or introducing any new mechanics. By making those connections more unpredictable you remove the other problem that just about all active wormhole corporations have, which is running into the same groups all the time. While accomplishing both of those, this would also bring some more danger into site running by making it more difficult to create safe conditions for doing so. Obviously you could still reduce the mass to critical and bubble up every time you start your daily farming, but I really don't see any real drawbacks in making these proposed changes.
And no, I don't consider the troubles of farmers to be a drawback in the least. Nor do I consider it a drawback that this would make C4 holes less secluded.
Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
|

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.02.01 00:19:00 -
[87] - Quote
Strom Crendraven wrote: Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
Reading comprehension, sometimes it might be good to have some.
Nothing that is proposed in this thread by anyone would prevent farming one bit, all it would do is make it harder to shutdown your entire system via the collapsing of your statics. If you can't work around a simple issue like that, perhaps you really need to reconsider the life in wormholes yourself. The way I see things is that in wormholes it shouldn't ever be possible to make it secure for yourself. As it is right now, it is ridiculously easy. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.02.01 00:32:00 -
[88] - Quote
Borlag Crendraven wrote:Strom Crendraven wrote: Don't be stupid, please. Everybody who lives in a WH does some kind of WH "farming" even your corp. If it gets to the point where people cant make any ISK in WH's they will move out, decreasing WH population and having the exact opposite effect that you claim to desire. If people have too many incoming connections or cannot secure their WH for their chosen ISK making time (especially the small WH corps) they will stop mining, stop running sites, run out of money to build ships, get bored, and eventually move out. And lets get one thing straight for everybody, killing mining ships, scanners, PvE fit ships, and transports isn't PvP, its ganking. Yea I do it like everybody else but lets call it what it is and it is certainly not a challenge. So, your proposals would 1. Increase ganks (hats off to your mad PvP skills) 2. Decrease WH population most likely. What will be your fix when you have to whine about even less people to gank or fight than you have now?
Reading comprehension, sometimes it might be good to have some. Nothing that is proposed in this thread by anyone would prevent farming one bit, all it would do is make it harder to shutdown your entire system via the collapsing of your statics. If you can't work around a simple issue like that, perhaps you really need to reconsider the life in wormholes yourself. The way I see things is that in wormholes it shouldn't ever be possible to make it secure for yourself. As it is right now, it is ridiculously easy.
Ridiculously easy for small corps, I think not. No i think i'll stay in my WH. I just wont cry about making it too boring for myself. If I get bored I will find something else to do. |

DrBmN
Axial tilt Malefic Aspects
9
|
Posted - 2013.02.01 01:00:00 -
[89] - Quote
WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
|

Liang Nuren
Heretic Army Atrocitas
2881
|
Posted - 2013.02.01 05:08:00 -
[90] - Quote
DrBmN wrote:WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.02.01 17:29:00 -
[91] - Quote
Liang Nuren wrote:DrBmN wrote:WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix. -Liang
Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's. |

Derath Ellecon
Washburne Holdings Situation: Normal
1096
|
Posted - 2013.02.01 17:35:00 -
[92] - Quote
Strom Crendraven wrote:Liang Nuren wrote:DrBmN wrote:WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix. -Liang Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
We got 4 k162's yesterday. 1 so far today. 2 the day before. Prolly a week with nothing. Seems to go in waves. |

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.02.01 17:46:00 -
[93] - Quote
Strom Crendraven wrote:
Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
Of course the rest of us cannot even begin to fathom the incredible stress that comes with those two occasions a day that you might have more than 0 risk to go about your business...
This is exactly what I mean in the OP, wormholes can be made way too safe way too easily. Next you'll probably be complaining about them afk cloakies, right? |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.02.01 17:58:00 -
[94] - Quote
Borlag Crendraven wrote:Strom Crendraven wrote:
Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
Of course the rest of us cannot even begin to fathom the incredible stress that comes with those two occasions a day that you might have more than 0 risk to go about your business... This is exactly what I mean in the OP, wormholes can be made way too safe way too easily. Next you'll probably be complaining about them afk cloakies, right?
Nope im not complaining at all about anything, you started the thread about changes YOU want to see to make YOUR experience more enjoyable and screw everybody else who doesnt agree with you. I'm just voicing my opinion of your flawed thinking. But, sincerely my appologies, i didnt realize this was one of those "you must agree with me" posts. I will refrain from disagreeing further with you and let you go back to being elite and deluding yourself into thinking more than five people agree with you on what is best for all WH dwellers. |

Liang Nuren
Heretic Army Atrocitas
2882
|
Posted - 2013.02.01 18:09:00 -
[95] - Quote
Strom Crendraven wrote: Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
I'd say it depends on the class you're in. C2s are hardish to lock up and you'll have to close a new incoming static every couple of days, but C3s and C4s are eminently easy and you can go weeks without an intrusion. I have no experience in C5/C6 and would never intentionally comment on them. :)
-Liang
Ed: It is a small lie to say I have no experience in C5s. I have less than a month worth of experience in C5 and C4 each. Both of those were somewhat unpleasant. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
12
|
Posted - 2013.02.01 18:11:00 -
[96] - Quote
And for the record I am absolutely 100% satified with my WH experience as is, wouldn't change a thing. The day I find myself starting a thread whining or agreeing with a whiner about having to change WH mechanics to fit my play style I will find something else to do as I have stated before. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
347
|
Posted - 2013.02.01 18:16:00 -
[97] - Quote
Strom Crendraven wrote:[
This +100, tired of reading all this crap about increasing conflict. If you think WH's have become stagnant it is because you and your mega-corp have made it boring for yourselves. Go drop a stick in a low end WH and live their by yourself with just a couple of alts instead of a T3 blob or Cap fleet. If life is still boring then just f***ing leave WH life. Quit trying to make changes that will screw things up for the people who are happy with current WH life. And NO i am not purely a WH farmer before you start flaming, i run my sites, roll my statics and hunt/harass other corps in their WH's, and shoot at damn near everything that enters my WH. But, yes when you come into my WH with 35 ships im gonna sit at my dickstar and give you the finger.
This is a pretty dead on post imho.
Alliance CEO, Diplomat, Recruiter |

Derath Ellecon
Washburne Holdings Situation: Normal
1097
|
Posted - 2013.02.01 18:36:00 -
[98] - Quote
Liang Nuren wrote:Strom Crendraven wrote: Please do enlighten us uninformed on your definintion of relatively rare. Does that mean one a week, one a day, one an hour, or in the case of some WH's like mine no less than two a day. Of course ive no doubt that you have done extensive studies of this across all WH's in the game, otherwise you would just be another talking head who applies what happens into their WH to all WH's.
I'd say it depends on the class you're in. C2s are hardish to lock up and you'll have to close a new incoming static every couple of days, but C3s and C4s are eminently easy and you can go weeks without an intrusion. I have no experience in C5/C6 and would never intentionally comment on them. :) -Liang Ed: It is a small lie to say I have no experience in C5s. I have less than a month worth of experience in C5 and C4 each. Both of those were somewhat unpleasant.
Not sure what C3 you lived in, but during my time in a C3 I was tempted to put up a virtual stoplight to control traffic. Given that C3's are probably the most popular farming static I'd say we have at least one incoming k162 5 times a week on average. Maybe daily if you consider the days where we had more than one.
I'd say C1 and C4 are the quietest. C2's are quite busy, probaby due to the popularity of C2's in general, so they are fairly well populated. Dunno on C5+ as I haven't ventured that high yet. |

Derath Ellecon
Washburne Holdings Situation: Normal
1097
|
Posted - 2013.02.01 18:39:00 -
[99] - Quote
Bane Nucleus wrote:Strom Crendraven wrote:[
This +100, tired of reading all this crap about increasing conflict. If you think WH's have become stagnant it is because you and your mega-corp have made it boring for yourselves. Go drop a stick in a low end WH and live their by yourself with just a couple of alts instead of a T3 blob or Cap fleet. If life is still boring then just f***ing leave WH life. Quit trying to make changes that will screw things up for the people who are happy with current WH life. And NO i am not purely a WH farmer before you start flaming, i run my sites, roll my statics and hunt/harass other corps in their WH's, and shoot at damn near everything that enters my WH. But, yes when you come into my WH with 35 ships im gonna sit at my dickstar and give you the finger. This is a pretty dead on post imho.
I would agree. Given that we are one of those "small wormhole corps who apparently contribute little to nothing to the WH community", we've found that typical PVP opportunities are the random gank of an unsuspecting PVE pilot. Or we run into a roaming gang far to big to take on.
I personally am not anti PVP by any means. I'm not very good at it either. I'll throw myself into a tough fight, but I'm not terribly interested in throwing myself into a pack of ships that to be 99.9% chance of suicide. |

Liang Nuren
Heretic Army Atrocitas
2882
|
Posted - 2013.02.01 18:54:00 -
[100] - Quote
Derath Ellecon wrote: Not sure what C3 you lived in, but during my time in a C3 I was tempted to put up a virtual stoplight to control traffic. Given that C3's are probably the most popular farming static I'd say we have at least one incoming k162 5 times a week on average. Maybe daily if you consider the days where we had more than one.
I'd say C1 and C4 are the quietest. C2's are quite busy, probaby due to the popularity of C2's in general, so they are fairly well populated. Dunno on C5+ as I haven't ventured that high yet.
How weird. We occupied J110706 for quite a while and we virtually never saw incoming statics - seriously maybe once a month? We were there for the low sec static though, so that was fine with us. We only left that system because I got banned from Eve and most of my friends ultimately quit.
I was eventually unbanned and we moved into a series of C2s (low sec/C2 statics) to gain access to the same low sec pew pew with a side of C2 superhighway. The C2s never really had the same distribution of acceptable low sec exits so most of the corp has bounced back into Heretic Army or quit Eve again. I'm still idling C2s but it's a solo affair for me now.
-Liang
Ed: For what it's worth, I'm near 100% convinced that statics pointing to k-space are tied to specific constellations. The last C2 we occupied (as a group) had a super high affinity for like 3 constellations in Genesis, Aridia, and Solitude. Needless to say, that made for a ****** low sec pirate experience. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Derath Ellecon
Washburne Holdings Situation: Normal
1103
|
Posted - 2013.02.01 19:04:00 -
[101] - Quote
Liang Nuren wrote:Derath Ellecon wrote: Not sure what C3 you lived in, but during my time in a C3 I was tempted to put up a virtual stoplight to control traffic. Given that C3's are probably the most popular farming static I'd say we have at least one incoming k162 5 times a week on average. Maybe daily if you consider the days where we had more than one.
I'd say C1 and C4 are the quietest. C2's are quite busy, probaby due to the popularity of C2's in general, so they are fairly well populated. Dunno on C5+ as I haven't ventured that high yet.
How weird. We occupied J110706 for quite a while and we virtually never saw incoming statics - seriously maybe once a month? We were there for the low sec static though, so that was fine with us. We only left that system because I got banned from Eve and most of my friends ultimately quit. I was eventually unbanned and we moved into a series of C2s (low sec/C2 statics) to gain access to the same low sec pew pew with a side of C2 superhighway. The C2s never really had the same distribution of acceptable low sec exits so most of the corp has bounced back into Heretic Army or quit Eve again. I'm still idling C2s but it's a solo affair for me now. -Liang Ed: For what it's worth, I'm near 100% convinced that statics pointing to k-space are tied to specific constellations. The last C2 we occupied (as a group) had a super high affinity for like 3 constellations in Genesis, Aridia, and Solitude. Needless to say, that made for a ****** low sec pirate experience.
It seems that way. We were in J115448 for awhile and i swear we ended up in Aridia at least 75% of the time. |

DrBmN
Axial tilt Malefic Aspects
9
|
Posted - 2013.02.01 23:37:00 -
[102] - Quote
Liang Nuren wrote:DrBmN wrote:WHs are good as they are right now.
More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".
We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.
There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix. -Liang
:) I am not talking about random K162s spawning once per week, iam talking about intentional chain collapsing by a big fleet, just as we do on the weekends you know. Roll the static so long during the weekends that you find something to pew. It takes only a few minutes to drop a fleet on someone and who of us has a core probe out 24/7 scanning every minute for new sigs?
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Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.02.02 12:11:00 -
[103] - Quote
DrBmN wrote: :) I am not talking about random K162s spawning once per week, iam talking about intentional chain collapsing by a big fleet, just as we do on the weekends you know. Roll the static so long during the weekends that you find something to pew. It takes only a few minutes to drop a fleet on someone and who of us has a core probe out 24/7 scanning every minute for new sigs?
If you're doing something outside your pos shields that require you being on grid for more than just few seconds, be it gas puffing, mining or site running, it really should be mandatory to picket for new incoming connections as well as the already existing ones. That's one of the most basic things about wormhole security against intruders. If people don't bother to do that to increase their security, or to run dscan for that matter, then they really do deserve to be ganked much like nullseccers who don't pay attention to local. With the great rewards that wormholes offer, the risks really should be great as well, site running itself poses very little risk for those living in wormholes as everyone of us knows how to deal with the sites themselves. It very quickly becomes just as easy grind as someone doing incursions or missions in high sec unless there is the possibility of risk coming from outside the site itself.
That said, even as the writer of the OP, I wouldn't ever try nor suggest making both of the changes to WH spawning simultaneously. Combined it might really wreck havoc in the holes with what could essentially mean double the amount of connections at all times, especially for those living in lower class holes it might be a complete wipeout very quickly which obviously would be extremely bad.
With some changes to the original suggestion, such as the randomization excluding known space connections and having separate parameters for the high end and the low end holes (as in c4-c6 only getting random connections from those holes and c1-c3 only getting random connections from those lower class holes), the issues that people are worried about should be eased up considerably.
The requirement of activating the wormhole from one side before it appears on the other side however is something that not only makes perfect sense, should in my opinion be changed to that immediately. It is just downright silly to be able to lock down a system in any other means than by guarding the holes themselves and actively monitoring for new connections. |

Slaktoid
Aperture Harmonics K162
21
|
Posted - 2013.02.03 16:10:00 -
[104] - Quote
I support the idea of a second random static. To be completely honest I think there would be way more pvp in W-Space if all wormholes had a highsec static, but that's another discussion altogether.
I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.
Another idea I would find interesting would be if wormhole connections simply "appeared" as a warpable object in my overview, without the need of scanning them down. I wouldn't change any other mechanic (mass restrictions, the need to scan down pve sites, timers etc). It would be incredible interesting to just roll the static, and go out into the great unknown on a roam. Again...one can dream =) |

Borlag Crendraven
Future Corps Sleeper Social Club
257
|
Posted - 2013.02.03 18:40:00 -
[105] - Quote
Slaktoid wrote:I support the idea of a second random static. To be completely honest I think there would be way more pvp in W-Space if all wormholes had a highsec static, but that's another discussion altogether.
I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.
I don't know about that, the structure grinds would become really tedious without anything to speed it up other than a massive blob. Also would hate to lose the rather unique feature of capital escalations. While I agree that some things would improve if there were no capitals in wormholes, at the same time other parts would be much worse off.
Quote:Another idea I would find interesting would be if wormhole connections simply "appeared" as a warpable object in my overview, without the need of scanning them down. I wouldn't change any other mechanic (mass restrictions, the need to scan down pve sites, timers etc). It would be incredible interesting to just roll the static, and go out into the great unknown on a roam. Again...one can dream =)
This is something I'd really hate to see happening, and actually think that it would be extremely bad for the game overall and not just for us wormhole folks. Just imagine the scenario when Joe Noob discovers this thing called wormhole in his 1.0 starter system and jumps into it. What do you think happens when he gets blown up immediately without any chace of even realize what just happened? He'll end up leaving the game thinking it sucks. Sure that can happen now too if they opt to try more of what they learn in the probing tutorial, but the chances of that are much smaller (really, who enjoys scanning when their skills for it are still in the market? lol). |

Liang Nuren
Heretic Army Atrocitas
2897
|
Posted - 2013.02.04 02:52:00 -
[106] - Quote
Slaktoid wrote: I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.
For the most part, lower class wormholes and lower class wormhole PVP are almost completely capital free. The corp sizes are smaller as well - so if small gang PVP is your thing that's definitely a way to get some. If that's the play style you want to see in WH space, it's already there.
The exceptions are interesting cases in and of themselves. The larger corps basically don't live in low class WH space because there's just not enough to do to keep a larger corp occupied - and that just leaves capitals. Capital escalations in low class wormholes are fantastic. The corp sizes are small and the battles are intense. And the stakes ... well, there's no retreat.
Glorious.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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dark dreamur
Wormhole Exploration Crew R.E.P.O.
18
|
Posted - 2013.02.04 19:58:00 -
[107] - Quote
Axloth Okiah wrote:IMHO the best way to bring more conflict is to increase population and traffic in wspace. That means making wspace more "habitable" for newcomers. Solving roles/POS ship security would help a lot and allow many smaller corps grow and bring more people. Having some form of alliance bookmarks would also help.
this ^^
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