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baltec1
Bat Country
4987
|
Posted - 2013.01.30 21:28:00 -
[1] - Quote
Piugattuk wrote:
Tell you what get your goons buddies onboard and recruit existing industrialist player to live in you're NPC station, give them protection services and they will fill you're NPC station full of items, just drop the requirements that joining must be SA forums.
As someone who does build stuff I will just take this time to tell you that it is not only far cheaper to build everything in empire and ship it to null but there are also nowhere near enough slots to build much of anything in null sec. |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 22:09:00 -
[2] - Quote
It also costs around 300 mil every 21 days to run a large POS whether you use it or not . Far cheaper to use high sec and just JF it to where we need it. |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:15:00 -
[3] - Quote
NEONOVUS wrote: See now that is a better argument than saying you cant match production in high (as disclosure I ran a large minmatar pos in Namaili and made my first billion that way) you cant make as much profit as a hisec station per item but you can make more profit through sheer volume.
As for the wardeccing and all, I laugh as you can shove the pos in a back water system and work there. Probably safer than having to deal with the war dec and take down in hisec.
Whatever point is you can build as much in null as in hi, you just find it less risky to riskless to do so in hi.
No we find that it is far cheaper to run industry jobs in high sec as it is damn near free. Even when you factor in fuel costs you are paying a fraction of the costs you face doing the same job in null sec. |

baltec1
Bat Country
4987
|
Posted - 2013.01.30 23:23:00 -
[4] - Quote
NEONOVUS wrote: Which is what I said. You CAN do industry easily in null, you just would rather not face the risk of doing so.
ability != superior
No its cost. Risk has nothing to do with it. |

baltec1
Bat Country
4988
|
Posted - 2013.01.31 00:36:00 -
[5] - Quote
Dinsdale Pirannha wrote: Gee, I didn't know there was a game mechanic that prohibited POS's with assembly arrays in null sec. News flash for you: Any competent industrialist builds out of a POS, since he wants to keep his char's mfg capabilities maxed, and not rely on the vagaries of station mfg slot availability.
But you knew that already.
This whole campaign is about disinformation, just like any other null sec propaganda campaign.
You want to increase station mfg slots in null, I have no issue with that. It won't change the fact that null sec players make more money/hour ratting than they can doing industrial work, therefore STILL won't do null sec industry.
I DID do null sec industry, on a corporate level, and we made tons for the corp, but no way was it as much as the income from ratting taxes.
Basically, you want CCP to alter the sandbox to do what you can't: Force your members to do null sec industry by destroying high sec industry and making null sec industry profits as easy as collecting moon goo, or belt ratting, or anom ratting.
I save around 400 mil a month by building in empire npc stations. The alliance as a whole is saving hundreds of billions by not building all of our ships and mods in towers in nullsec. It simply makes no sence to spend so much more isk on our supplies when we can get them cheaper from highsec. |

baltec1
Bat Country
4989
|
Posted - 2013.01.31 08:06:00 -
[6] - Quote
Quote:
Really? You make all your T2 modules in stations? Tell me more about the mechanics of that, given that when I ran a personal large POS I had 3 Equipment assembly arrays going and Component Assembly Arrays. I would have the equipment arrays going full bore, plus usually 1 component array. That is 28 slots full bore. Now, given the 25% mfg bonus, that works out to the equivalent of about 37 mfg slots I had at my single POS.
The system I was in had 3 stations, 50 slots at each station. It also had 28 moons. Some time ago, I did a survey one night when I was bored. EVERY moon had a POS up, with about 80% turned on. If we low ball each online POS at 25 mfg slots, that works out to 28 * 25 *.8 = 560 mfg slots at POS's, compared to the 150 slots at stations. And we all know that 28 moons in a system is far below average.
You want to make BS's, and BC's, sure, you crank up a long run at a station. You want to make anything else, you do it a POS, where you control the means of production.
So please stop with your ridiculous statements.
There is a system in caldari space that has more slots than the entire tribute region. I have few issues getting a slot and it saves me a small fortune. Im willing to bet the bulk of those POSs are for research and invention. |

baltec1
Bat Country
4992
|
Posted - 2013.01.31 10:25:00 -
[7] - Quote
Rellik B00n wrote:so the next question is:
large alliances have complete control of the tech in game. This is a fact.
Without resorting to 'the minerals i mine are free' there is a significant profit from tech - even taking into consideration labour and running costs. Its a very, very large mostly passive income.
It is a major building block of T2 production. In fact it is THE major building block of T2 production.
so as I see it this poses a couple of further questions:
1. if the 'average' members of large alliances had equal shares of the profits from tech would that negate the loss of operating in null sec - assuming that you DID have enough slots?
2. While the profits from the major T2 component are going into the alliance pocket to cover Titans etc is there any reason to change the current situation at all?
I have seen your arguments as to why the current situation is bad but tbh your leaders are large contributors to this situation. You are kind of sayinng 'it costs too much to operate in null' as one of your arguments whilst at the same time your organisation as a whole is sitting on the biggest ISK source in the entire universe. It doesnt add up.
It would make more sense to me that passive income like this should go into the pockets of the whole alliance to help make it worthwhile operating in null and then tax from your feudal system should cover the Titans, ship replacements etc.
So whilst you can argue that high sec industry is tied into null sec production it is equally plain to see that any change to high sec in that area should be balanced with both null sec production changes AND null sec moon mining changes.
Why would we spend more isk building in null sec when we can build the same stuff cheaper in empire? |

baltec1
Bat Country
4992
|
Posted - 2013.01.31 11:03:00 -
[8] - Quote
Rellik B00n wrote: 2nd edit: so if you had to mine tech like you have to mine rocks what would the projected result be?
Unknown. That would depend entirely on how many mined it. |

baltec1
Bat Country
4994
|
Posted - 2013.01.31 14:13:00 -
[9] - Quote
Ginger Barbarella wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. CCP can verify the location with the most botters, but can't do anything about the botters. Huh... Curious. By the way: prove it. Please provide a link to support your statement.
They do, the problem is they get replaced just as fast. Well, apart from when we did the miner interdictions that depleated their isk piles but the mining community soon saw to that. |

baltec1
Bat Country
4994
|
Posted - 2013.01.31 14:21:00 -
[10] - Quote
Ginger Barbarella wrote:
They do? Awesome... so you have links to verifiable, reliable info on that other than Holy Unholiness or whatever that tripe was called? Kewl, thanks.
Remember, "Forge is the seat of all botting." Looking for links. Thanks.
Look up last years fanfest security blog and presentation by CCP Sreegs. The Forge is indeed the biggest hive of all. |

baltec1
Bat Country
4994
|
Posted - 2013.01.31 15:12:00 -
[11] - Quote
Sura Sadiva wrote:Malcanis wrote:Captain Death1 wrote:funny how null needs so much help yet most of the botters in game are from null Sreegs has confirmed that the region with the highest density of bots is... The Forge. And this is also something you guys will have to fface at some point. Keeping to negate the ezsistance of the problem, shrugging "is not my problem", "ok but in The Forge there're more" is not going to help you. When I lived in 0.0 (was about from 2007 to 2009) I remember for corporations and alliances was a point of honor to chase botters (were mostly ratting bot at that time) and any group or individual suspected to deal with this were treated like an infected. Today we read from 0.0 alliances forum, mails and chat logs showing as is absolutelly normal and accepted to live with botting farms, we see coalition leaders tallking about collecting and "cleaning" founds from botting needed for the next war. We se alliance leaders sendng alliance mail to say "hey folks be carefull with botting and RTM we cannot risk to loose some of our capital pilots if CCP ban hammer falls" If you don't see this as problem in the fiirst place you're doomed; keep negating the problem only corroborate the idea you folks are in some way only suggest the idea that directly or indirectly connive with this; that, I'm sure, is not the case. True problem of 0.0 is that a small group manage it for REAL interest (that means real money too), thi is one of the core reason why with time you blued everyone. "Is not our problem, CCP have to fix it". Sure, but why don't you put the same lobby effort to press this instead of just asking the T2 monopoly as gift? No industry buff or monpoly will never be able to counter groups relying on botting farms. You claim to be "the most relevant player groups in EVE" cool, why don't you act accordingly instead of continuosly negating this severe issue?
We did do something about it but the high sec bears put an end to it. |

baltec1
Bat Country
4997
|
Posted - 2013.01.31 18:45:00 -
[12] - Quote
March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.
It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. |

baltec1
Bat Country
5001
|
Posted - 2013.02.01 15:52:00 -
[13] - Quote
March rabbit wrote:baltec1 wrote:March rabbit wrote:baltec1 wrote:We did do something about it but the high sec bears put an end to it. exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots". Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people. It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious. even with such easy spotting you managed to kill 40% of real players? such a great job! I guess everyone will agree to any medical operation with such conditions....  you really don't see anything wrong here? No. The plan was to make money, the destruction of hundreds of bots was just a very welcome side effect. |

baltec1
Bat Country
5001
|
Posted - 2013.02.01 16:53:00 -
[14] - Quote
March rabbit wrote:and here we have reasons why those legendary "high sec bears" from your first post put an end to it. And you know: there is nothing wrong with stopping people from making money from you. 
Breaking an entire lineup of ships to stop people from killing ships that have no tank fitted isn't wrong? |

baltec1
Bat Country
5011
|
Posted - 2013.02.02 09:35:00 -
[15] - Quote
Kathern Aurilen wrote:Nicolo da'Vicenza wrote:Pretty much everything you describe happens when supercaps and titans are manufactured in nullsec and a rival alliance smashes their CSAA and destroys the titan in build and the blueprint along with it. People didn't stop manufacturing titans and supercaps (god no), nor did building them become unprofitable. But smaller scale corps cant build caps and titans to defend ageist something like that unless they working for a large established alliance.. How dose new blood move in to try to move in and establish itself?
My corp held venal for 4 years against the superpowers of the day without supers and just a handfull of carriers. |

baltec1
Bat Country
5011
|
Posted - 2013.02.02 13:03:00 -
[16] - Quote
Brooks Puuntai wrote:
Held up in Y-4 station for most of that, if my memory serves me right.
And 6nj.
A constant thorn in the NC side that they couldn't remove in an area of space that empires sent their fleets to die in. It was the Afghanistan of EVE |
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