Altrue
Exploration Frontier inc
312
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Posted - 2013.01.31 15:26:00 -
[1] - Quote
People keep thinking that ECM can be countered by ECCM like any other EW form in the game.. which is not true.
For example : 1 tracking disruptor can be countered by 1-2 tracking computers. In this case, you adapted your fit so that it counters the other side, and you end up in the same state than previously, like if nothing happened.
Same thing for Cap warfare : You're under 1-2 neutralizer, you ask one logi to have 1 energy transfer and you end up at the same level of cap than if there was no e-war on you.
About ECM, I can say that we are prepared against it : Our basi usually have two ECCM + one sensor backup low slot, and the sensor strength skill at 4-5... And yet, against a Falcon or a Rook you end up being extremely penalized even against only one module : It may not proc immediately, but after a few cycles you WILL end up being jammed, despite your counters. So, even for 3 modules to counter only one, in the end you're not in the same state than if there were no ECM on you... Because you will still run under the full 20 seconds cycle uncapacitating you, which will result in your other basi no longer repaired. Second basi dies, the first follows, and then the rest of the fleet. All because of ONE module that just proc no matter what you do to counter it. And even if the ennemy can't kill the other basi in 20 seconds, you still have to relock your target, reactivate the cap chain and so on... Another 5 seconds lost.
My solution for ECM :
- First point : make the ECCM low slot module give you the ability to passively instant target every target you had before the jamming cycle. Currently almost nobody uses the sensor backup.. for good reasons, it's underpowered ! This would fix the problem. Eventually, this ability wouldn't work if you have a two sensor dampener against you. You would then need two sensor backup to be able to use this ability, countered by three dampeners, and so on.. Exactly like warp core stabs.
- Second point : add a reflect effect on the ECCM, exactly like capacitor batteries : For each ECCM you have, it adds 20% (for the T2 version) of reflect when you're under a successful jamming cycle. The reflect is send to the ship that jammed you at the end of the cycle, so for a 20 seconds jam, you are unable to target anything for 16 seconds, then you can, and the falcon is unable to target for 4 seconds, beggining at the end of the jam effect (otherwise if he has a lowslot sensor backup, with first point ability, he would instant target again, and this wouldn't change anything). Eventually, if you're succesfuly jamming a target with one ECCM fitted during multiple cycles, the reflect 'stacks' and only applies when finally the target is no longer jammed. So that if you run three sucessful jam cycles on a target with one ECCM before failing, you're under the reflect effect for 12 seconds.
- Third point : A bit like triage/siege modes where activating your module is meaningful and subject to consequences, as long as you have an ECM cycle active (even if it failed), you can't cloak. This ensuring that Falcons are not just uncloaking-targeting-recloaking if they fail all their cycles with ennemies in relatively close range. G££ <= Me |