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Thread Statistics | Show CCP posts - 0 post(s) |

Autumnleaves
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Posted - 2005.07.12 20:26:00 -
[31]
I would like to see severakl changes
#1 - limit on number of anchored cans based on anchor skill
#2 - can jacking. If I have an equal or higher skill then whomever littered space with that can I should be able to un-anchor it and load it if its owner has not been within range in a certain time frame, say 1 day.
#3 - time limit for can lifespan. No can should ever need to remain in space unattended for more then 1 week. Tuesdays maintenance all cans > 1 week old go bye bye. It might blow the 1st week but people willg et the hang of it pretty quick.
This should allow cans to serve there intended function and cut back a lot of the can abuse.
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Jaabaa Prime
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Posted - 2005.07.12 20:42:00 -
[32]
Originally by: Autumnleaves #2 - can jacking. If I have an equal or higher skill then whomever littered space with that can I should be able to un-anchor it and load it if its owner has not been within range in a certain time frame, say 1 day.
New "Hacking" skill springs to mind here.
But who is going to get rid of the thousands of cans in the EVE universe by hacking them ? Especially the small/medium ones ? But considering the sheer numbers of the ancient giant cans in some systems it might be profitable to learn the skill and recycle them if they could be hacked. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Zyrla Bladestorm
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Posted - 2005.07.12 20:55:00 -
[33]
I like the idea  . ----- Apologys for any rambling that may have just occurred.
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Jaabaa Prime
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Posted - 2005.07.12 21:22:00 -
[34]
Originally by: Zyrla Bladestorm I like the idea 
The hacking or my original post ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Keeara
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Posted - 2005.07.12 21:35:00 -
[35]
Signed. I like the idea, it is annoying to warp to a station and find an entire ring of spamming cans around it.
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Prothos
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Posted - 2005.07.12 22:03:00 -
[36]
sounds good but there should be a skill or mod you can use to repair the can without unanchoring it and taking it to a station.
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chillz
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Posted - 2005.07.12 22:45:00 -
[37]
Great idea. signed. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Jaabaa Prime
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Posted - 2005.07.12 22:47:00 -
[38]
Originally by: Prothos sounds good but there should be a skill or mod you can use to repair the can without unanchoring it and taking it to a station.
I have no idea when "Remote Hull Repairers" will be ingame, but even getting to a container in 0.0 space might be considered a feat.
It's about getting a solution for all of EVE, that deals with the solo player and the mega corp equally.
If it stays too long in space without being repaired, it disintegrates. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Earthan
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Posted - 2005.07.12 22:49:00 -
[39]
good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Stars, stars like dust, all around me.... |

Jaabaa Prime
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Posted - 2005.07.12 22:59:00 -
[40]
Originally by: Earthan good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Why should a "small container" survive is space longer that a single down time ? Regarding your holidays, how about hauling them to a station before then or paying a bigger repair bill afterwards ?
There are thousands, if not millions, of containers out there, unused and/or abandoned.
What I propose here is a simple solution for the EVE community in general. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |
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Joe Kickass
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Posted - 2005.07.12 23:20:00 -
[41]
It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside.
How long that timer should be, I have no idea. But a week or two would probably be long enough.
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Earthan
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Posted - 2005.07.12 23:25:00 -
[42]
Originally by: Jaabaa Prime
Originally by: Earthan good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Why should a "small container" survive is space longer that a single down time ? Regarding your holidays, how about hauling them to a station before then or paying a bigger repair bill afterwards ?
There are thousands, if not millions, of containers out there, unused and/or abandoned.
What I propose here is a simple solution for the EVE community in general.
My modification wouldnt ruin your idea.
Unused or abandoned containers wont get repaired within a month and will vanish .Simply.
And it will give time for poeple who take break holidays to use the containers once they are back.
Stars, stars like dust, all around me.... |

Jaabaa Prime
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Posted - 2005.07.12 23:28:00 -
[43]
Originally by: Joe Kickass It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside.
How long that timer should be, I have no idea. But a week or two would probably be long enough.
How could that be put into damage over time ?
Something like "Was used this session so no damage at downtime" ? Sounds fair enough to me, if in use then no damage because it is actively being used.
Any damage incurred because it isn't used during an session should remain and should be cumulative though. Miss a logon and your "spaced" containers take damage.
I really like this way of doing it, unused = damaged. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 23:33:00 -
[44]
Originally by: Earthan My modification wouldnt ruin your idea.
Unused or abandoned containers wont get repaired within a month and will vanish .Simply.
And it will give time for poeple who take break holidays to use the containers once they are back.
Does the above compromise agree with what you are saying ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Flenn
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Posted - 2005.07.12 23:38:00 -
[45]
Yes, it's annoying to arrive at an asteroid belt and see as many containers as asteroids. EVE has a nice environment, but trash can make any location look like crap.
Maybe they should limit the number of containers a single character can leave around.
I don't know, but this needs to be addressed. It's bad enough to sit around mining the asteroids as it is. At least if it looks nice, it can be relaxing. When I see a bunch of crap left around, the effect is quite the opposite.
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Jaabaa Prime
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Posted - 2005.07.13 00:01:00 -
[46]
Originally by: Flenn Maybe they should limit the number of containers a single character can leave around.
See above, you can launch for corp, where do you put the limit there, and should the cans in space still degrade ? I say no limit based on skills, but a simple limit based on "container survival time" in space.
Regarding your comment about "as many containers as asteroids", I took a Thrasher for a spin in empire the other day to check out what 7 T2 turrets could do to NPCs, and I can only agree that there are some belts where there are MORE cans than asteroids worth looking at, let alone mine them. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.13 03:40:00 -
[47]
/emote SOOO much wants this ....
Sign if you want it too. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Molten Steel
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Posted - 2005.07.13 20:51:00 -
[48]
Most excellent idea.
/ Signed |

Thor Darkwing
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Posted - 2005.07.13 21:33:00 -
[49]
How ccome you almost never see a developer/ccp response to threads with great ideßs?=)
well.. i've never seen one atleast
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Carter Burke
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Posted - 2005.07.13 21:36:00 -
[50]
+1 CB
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Jacob ocho
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Posted - 2005.07.13 21:43:00 -
[51]
Great idea, consider me signed.
With regards to 'Launch for corp' maybe a new corp skill could be introduced for the CEO's, something like 'container management' or some such skill that increases the number of cans a corp can manage, sorta like the current skills that let a corp have more members.
It's a pain in the backside when a legitimate mining corp is scuppered because they can't get any cans in because some lazy beggers can't be bothered to get rid of their unused cans.
Hope the devs pay attention to this one.
Fly safe all
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Auraurious
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Posted - 2005.07.13 22:58:00 -
[52]
Great idea, might have to be tweaked a little, but considered it signed :). __________________________
There are 3,259,687 bunnies left in signatures from all over the world... The rest scored a 9.489 on taste test charts. |

Jaabaa Prime
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Posted - 2005.07.13 23:22:00 -
[53]
Thor Darkwing: Yes, I'd love to see a dev response to this too.
Auraurious: I had to start with something, and I think the numbers are reasonable enough to get the discussion going.
The more people that *sign* this, the better the chances are that the CCP development team will respond, I believe that the they often respond to player input in a very positive way. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Aeaea
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Posted - 2005.07.13 23:28:00 -
[54]
Original idea is excellent! Other ideas added quite frankly are stupid.
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Jaabaa Prime
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Posted - 2005.07.14 00:04:00 -
[55]
I changed the topic to be more descriptive of the thread's content. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.14 20:20:00 -
[56]
Dear CCP,
most of the people commenting on this idea consider it to be anywhere between good/great and excellent.
Any chance of something like this EVER happening in the EVE universe ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Holy Johanna
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Posted - 2005.07.14 21:17:00 -
[57]
/signed
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Dr Cball
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Posted - 2005.07.14 21:24:00 -
[58]
non anchored cans should pop at dt, or 24 hours.
anchored cans should pop after a month if not opened within 5040 hours from the last opening, if opened, the time is reset.
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High Sierra
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Posted - 2005.07.16 07:42:00 -
[59]
you got my vote.
JaBAA for president!
an idea that just occurred to me: every gate in empire has an advertising billboard. If people want to advertise (which is what most cansare about) why not pay a fee to have it put on there?
Mind you, how many people actually look at the billboards after their first day in the game?
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Redd Sectoray
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Posted - 2005.07.16 08:45:00 -
[60]
/me likes the original idea. I agree it needs a little tweaking as far as the numbers are concerned, but consider this signed. 
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