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Jaabaa Prime
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Posted - 2005.07.12 01:42:00 -
[1]
We all hate the litter that is in space atm, and the lag it can cause, so I would like to propose a possible solution.
Role played description:
Containers in space are subjected to cosmic rays and are bombarded by cosmic dust constantly when in space. This causes the to deteriorate and eventually disintegrate. Leaving them in space for an extended duration of time causes damage which needs to be countered by regular maintenance.
Technical implementation:
At each down time the database decrements the remaining hit points a container has when it is space.
The duration that it can surive in space is defined by the type and size of the container.
I was thinking of something like the following times: Small Standard Container: 2 days Medium Standard Container: 4 days Large Standard Container: 8 days Huge Standard Container: 16 Days Giant Standard Container: 32 Days
Secure cans by their nature should survive a bit longer, I have used 50% as a starting point.
Small Secure Container: 3 days Medium Secure Container: 6 days Large Secure Container: 12 days Huge Secure Container: 24 Days Giant Secure Container: 48 Days
So based on the length of time a container is in space it's percentage damage and associated repair costs increase, eventually leading to the destruction of the container.
If you take it out and bring it back in one session then there won't be any damage to be repaired, because it wasn't in space at downtime.
The reason I didn't pick number of days in space to be calculated exactly on a 24 hour time frame is due to server load, although an hourly check might be feasible after 48 days of such a solution being implemented.
For empire this would clean things up over time, for 0.0 alliances it would mean that enemy stashes left in your territory would eventually self destruct if left unattended.
What does the EVE community think of this idea ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Kerby Lane
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Posted - 2005.07.12 01:51:00 -
[2]
I like this one.
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ErrorS
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Posted - 2005.07.12 02:03:00 -
[3]
Hell yes.. best idea ever ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

MooKids
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Posted - 2005.07.12 02:09:00 -
[4]
Would be a way to clean up the mess. -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

Aadarm
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Posted - 2005.07.12 02:21:00 -
[5]
Very good idea, alot of the cans around where I'll occasionally mine have been there forever and are never used that I have seen.
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shivan
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Posted - 2005.07.12 02:41:00 -
[6]
Edited by: shivan on 12/07/2005 02:41:34 would stop people placeing cans at every moon as well so stop POS's going up.
Great idea Jabbaa, Oh and hows the corp treating ya? --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination
http://www.albinoblacksheep.com/flash/llama.php |

Jaabaa Prime
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Posted - 2005.07.12 02:42:00 -
[7]
Thanks for the positive responses so far.
If you think this is a workable solution then please *sign* this proposal, or add constructive critisism if you feel that it is flawed.
-- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 02:45:00 -
[8]
Originally by: shivan would stop people placeing cans at every moon as well so stop POS's going up.
I never thought of that, I guess the same would apply to outposts.
Originally by: shivan Great idea Jabbaa, Oh and hows the corp treating ya?
Great, thanks. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Raquan
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Posted - 2005.07.12 06:45:00 -
[9]
Edited by: Raquan on 12/07/2005 06:45:36 The idea is interesting but never alone the disavantage, for it to be more interesting, for that disavantage would come an advantage and it might go like this:
The cans get a limited time that they can drift in space and retain the same volume until deployed, before deployed cant be open and their capacity is largly incrised.
The max can would change the max capacity from 3900 to 25000 at least. :)
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Jaabaa Prime
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Posted - 2005.07.12 12:08:00 -
[10]
Please don't even touch the topic of capacity just because giant containers are in the above list.
It's about getting rid of cans that have been anchored in 0.0 and empire space since their release in the game, and are just basically litter now and, as shivan pointed out, some people are using them to stop others from setting up a POS at desirable locations.
My proposal gives them a "time to live" in space, anchored or not. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Gungankllr
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Posted - 2005.07.12 12:38:00 -
[11]
I think it's a good idea, just as long as the can owners get a message when a can gets to certain levels of degradation, and in the mail a BM is provided.
Also, there would have to be a system for repairing cans in space.
What this would do is remove anchored cans that their owners have since left the game, or put them up as billboards or whatever.
Another option would be to put up a "Can rental" fee of some sort, like labslots or factory slots. the more cans that are in a system, the higher the rent goes up.
Nonni for instance, with thousands of thousands of cans all over the place would pay a huge sum per week/month to keep the cans up, paid to the local Soverignity.
If you don't pay, they disappear after they degrade to a certain point.
If you do pay, you have the option for the local Soverignity to repair it for a cost (READ: ISK SINK) or repair it yourself with some sort of materials (READ: ISK SINK/TIME SINK)
ALso, depending on launching for corp or private individual, this could greate a new role/manager slot for corporations.
Nifty idea.
www.hadean.org
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Countess Amarisa
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Posted - 2005.07.12 12:39:00 -
[12]
great idea! if you want to repair them, use a remote armor rep or take back at station and they come back at full hit point. This will clean the eve universe of spam....
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Trak Cranker
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Posted - 2005.07.12 12:50:00 -
[13]
Edited by: Trak Cranker on 12/07/2005 12:51:27
Originally by: Jaabaa Prime
Originally by: shivan would stop people placeing cans at every moon as well so stop POS's going up.
I never thought of that, I guess the same would apply to outposts.
That tactic can be petitioned and the GMs will remove the cans if you have need of the space for POS - (or outpost I guess).
Think you need to be there with your pos, showing your clear intent to put up the POS once its done. But then they will remove the cans, no problems.
And hey: like the original idea. A lot. Trak Cranker |

Jaabaa Prime
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Posted - 2005.07.12 13:24:00 -
[14]
Originally by: Countess Amarisa great idea! if you want to repair them, use a remote armor rep or take back at station and they come back at full hit point. This will clean the eve universe of spam....
I thought containers only had structure making a remote armour repairer pointless, access to repair facility in station should/would be the only way to repair a container IMHO. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Kunming
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Posted - 2005.07.12 13:40:00 -
[15]
Originally by: Jaabaa Prime ... What does the EVE community think of this idea ?
Its not only the best idea since a long time but also the best thread on the 1st page atm.
Hope devs get a chance to look at it before all the whining spammage pushes it down.
Intercepting since BETA |

Starfury Shang
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Posted - 2005.07.12 14:09:00 -
[16]
Great idea.... Signed!
CCP, get this man a beer and look at implementation hehehe 
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Starfury Shang
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Posted - 2005.07.12 14:09:00 -
[17]
Is this listed in Ideas and Suggestions?
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Jaabaa Prime
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Posted - 2005.07.12 14:47:00 -
[18]
Originally by: Starfury Shang Is this listed in Ideas and Suggestions?
I just posted a link to this thread there, I guess this thread should have been there to begin with. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Hung Odonkey
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Posted - 2005.07.12 15:00:00 -
[19]
I like it! It makes sense that these cans would degrade over time due to micrometorites and other cosmic activity. Essentially giving them a useable lifespan when left out in space. SIGNED!!!!
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Rafein
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Posted - 2005.07.12 15:01:00 -
[20]
I just want to see anchored cans limited by anchoring skills. Like 5 per level.
So at anchoring 5, you get 25 anchored cans.
If your mining an area, good. If your done, take down your cans.
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Hal2
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Posted - 2005.07.12 15:08:00 -
[21]
Excellent idea...
I still remember going back to get all my cans when we were told we had too.
Seems like now it's getting worse instead of better.
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Jaabaa Prime
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Posted - 2005.07.12 15:09:00 -
[22]
Originally by: Rafein I just want to see anchored cans limited by anchoring skills. Like 5 per level.
So at anchoring 5, you get 25 anchored cans.
If your mining an area, good. If your done, take down your cans.
You can still launch for corp but then again your reply has nothing to do with a solution for the current mess in space.
It's not just about mining, it's about getting rid of litter, advertising cans, enemy weapons stashes that can't be maintained, etc.. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Spaja Saist
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Posted - 2005.07.12 15:11:00 -
[23]
Edited by: Spaja Saist on 12/07/2005 15:11:14 Signed
Although since CCP was supposed to remove all anchored cans in hig sec over a year ago I wouldn't hold my breath.
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Drunken Claptrap
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Posted - 2005.07.12 15:17:00 -
[24]
Great Idea Draft Beer Not People |

Pagefault
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Posted - 2005.07.12 15:18:00 -
[25]
Originally by: Gungankllr I think it's a good idea, just as long as the can owners get a message when a can gets to certain levels of degradation, and in the mail a BM is provided.
disagree. let players switch on brain or loose the can.
Originally by: Gungankllr
Also, there would have to be a system for repairing cans in space.
There is: remote hull reppers.
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FatBalls
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Posted - 2005.07.12 15:27:00 -
[26]
Jaabaa SUP MAN !!!! Long time no see hope your doing well and super idea by the way. I have cans in space from over a year and 3 or 4 months ago and have no desire to go looking for them so blow them all up CCP I dont mind.
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Jaabaa Prime
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Posted - 2005.07.12 15:47:00 -
[27]
Originally by: Pagefault There is: remote hull reppers.
They exist    -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Bluebeard
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Posted - 2005.07.12 20:02:00 -
[28]
I'm not sure about automatically expiring all secure cans, but having a limit to the number you can anchor based on your skills is a good idea. As the hitpoints of cans is supposedly reduced, cans placed at POS sites should be removable within our lifetime.
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Jaabaa Prime
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Posted - 2005.07.12 20:19:00 -
[29]
Originally by: Bluebeard I'm not sure about automatically expiring all secure cans, but having a limit to the number you can anchor based on your skills is a good idea.
But the junk will remain if anchored "for the corporation" ?
Originally by: Bluebeard As the hitpoints of cans is supposedly reduced, cans placed at POS sites should be removable within our lifetime.
That was shivan's interesting twist to the decay of containers, but I think it's a valid one.
I don't know if the secure can's hit points have been reduced but .... consider this:
A giant secure has been anchored at a moon you want for the past 30 days, then you only have to take out 1/3 of the secure can's HPs or wait another 18 days and then launch your POS. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jed Tantrum
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Posted - 2005.07.12 20:20:00 -
[30]
Great idea.
***SIGNED***
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Autumnleaves
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Posted - 2005.07.12 20:26:00 -
[31]
I would like to see severakl changes
#1 - limit on number of anchored cans based on anchor skill
#2 - can jacking. If I have an equal or higher skill then whomever littered space with that can I should be able to un-anchor it and load it if its owner has not been within range in a certain time frame, say 1 day.
#3 - time limit for can lifespan. No can should ever need to remain in space unattended for more then 1 week. Tuesdays maintenance all cans > 1 week old go bye bye. It might blow the 1st week but people willg et the hang of it pretty quick.
This should allow cans to serve there intended function and cut back a lot of the can abuse.
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Jaabaa Prime
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Posted - 2005.07.12 20:42:00 -
[32]
Originally by: Autumnleaves #2 - can jacking. If I have an equal or higher skill then whomever littered space with that can I should be able to un-anchor it and load it if its owner has not been within range in a certain time frame, say 1 day.
New "Hacking" skill springs to mind here.
But who is going to get rid of the thousands of cans in the EVE universe by hacking them ? Especially the small/medium ones ? But considering the sheer numbers of the ancient giant cans in some systems it might be profitable to learn the skill and recycle them if they could be hacked. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Zyrla Bladestorm
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Posted - 2005.07.12 20:55:00 -
[33]
I like the idea  . ----- Apologys for any rambling that may have just occurred.
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Jaabaa Prime
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Posted - 2005.07.12 21:22:00 -
[34]
Originally by: Zyrla Bladestorm I like the idea 
The hacking or my original post ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Keeara
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Posted - 2005.07.12 21:35:00 -
[35]
Signed. I like the idea, it is annoying to warp to a station and find an entire ring of spamming cans around it.
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Prothos
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Posted - 2005.07.12 22:03:00 -
[36]
sounds good but there should be a skill or mod you can use to repair the can without unanchoring it and taking it to a station.
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chillz
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Posted - 2005.07.12 22:45:00 -
[37]
Great idea. signed. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Jaabaa Prime
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Posted - 2005.07.12 22:47:00 -
[38]
Originally by: Prothos sounds good but there should be a skill or mod you can use to repair the can without unanchoring it and taking it to a station.
I have no idea when "Remote Hull Repairers" will be ingame, but even getting to a container in 0.0 space might be considered a feat.
It's about getting a solution for all of EVE, that deals with the solo player and the mega corp equally.
If it stays too long in space without being repaired, it disintegrates. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Earthan
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Posted - 2005.07.12 22:49:00 -
[39]
good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Stars, stars like dust, all around me.... |

Jaabaa Prime
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Posted - 2005.07.12 22:59:00 -
[40]
Originally by: Earthan good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Why should a "small container" survive is space longer that a single down time ? Regarding your holidays, how about hauling them to a station before then or paying a bigger repair bill afterwards ?
There are thousands, if not millions, of containers out there, unused and/or abandoned.
What I propose here is a simple solution for the EVE community in general. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Joe Kickass
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Posted - 2005.07.12 23:20:00 -
[41]
It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside.
How long that timer should be, I have no idea. But a week or two would probably be long enough.
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Earthan
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Posted - 2005.07.12 23:25:00 -
[42]
Originally by: Jaabaa Prime
Originally by: Earthan good idea but longer timings imho so only the cans that nobody ever sees are blown.
Imho it should be a month for the small one, longer for bigger ones.
Imho 90 % of litter is the cans that nobody ever visits, so longer timinigs would still solve the prblem while leaving you a chance to come back from holiday and repair your cans before they blow.
Why should a "small container" survive is space longer that a single down time ? Regarding your holidays, how about hauling them to a station before then or paying a bigger repair bill afterwards ?
There are thousands, if not millions, of containers out there, unused and/or abandoned.
What I propose here is a simple solution for the EVE community in general.
My modification wouldnt ruin your idea.
Unused or abandoned containers wont get repaired within a month and will vanish .Simply.
And it will give time for poeple who take break holidays to use the containers once they are back.
Stars, stars like dust, all around me.... |

Jaabaa Prime
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Posted - 2005.07.12 23:28:00 -
[43]
Originally by: Joe Kickass It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside.
How long that timer should be, I have no idea. But a week or two would probably be long enough.
How could that be put into damage over time ?
Something like "Was used this session so no damage at downtime" ? Sounds fair enough to me, if in use then no damage because it is actively being used.
Any damage incurred because it isn't used during an session should remain and should be cumulative though. Miss a logon and your "spaced" containers take damage.
I really like this way of doing it, unused = damaged. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.12 23:33:00 -
[44]
Originally by: Earthan My modification wouldnt ruin your idea.
Unused or abandoned containers wont get repaired within a month and will vanish .Simply.
And it will give time for poeple who take break holidays to use the containers once they are back.
Does the above compromise agree with what you are saying ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Flenn
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Posted - 2005.07.12 23:38:00 -
[45]
Yes, it's annoying to arrive at an asteroid belt and see as many containers as asteroids. EVE has a nice environment, but trash can make any location look like crap.
Maybe they should limit the number of containers a single character can leave around.
I don't know, but this needs to be addressed. It's bad enough to sit around mining the asteroids as it is. At least if it looks nice, it can be relaxing. When I see a bunch of crap left around, the effect is quite the opposite.
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Jaabaa Prime
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Posted - 2005.07.13 00:01:00 -
[46]
Originally by: Flenn Maybe they should limit the number of containers a single character can leave around.
See above, you can launch for corp, where do you put the limit there, and should the cans in space still degrade ? I say no limit based on skills, but a simple limit based on "container survival time" in space.
Regarding your comment about "as many containers as asteroids", I took a Thrasher for a spin in empire the other day to check out what 7 T2 turrets could do to NPCs, and I can only agree that there are some belts where there are MORE cans than asteroids worth looking at, let alone mine them. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.13 03:40:00 -
[47]
/emote SOOO much wants this ....
Sign if you want it too. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Molten Steel
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Posted - 2005.07.13 20:51:00 -
[48]
Most excellent idea.
/ Signed |

Thor Darkwing
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Posted - 2005.07.13 21:33:00 -
[49]
How ccome you almost never see a developer/ccp response to threads with great ideßs?=)
well.. i've never seen one atleast
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Carter Burke
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Posted - 2005.07.13 21:36:00 -
[50]
+1 CB
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Jacob ocho
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Posted - 2005.07.13 21:43:00 -
[51]
Great idea, consider me signed.
With regards to 'Launch for corp' maybe a new corp skill could be introduced for the CEO's, something like 'container management' or some such skill that increases the number of cans a corp can manage, sorta like the current skills that let a corp have more members.
It's a pain in the backside when a legitimate mining corp is scuppered because they can't get any cans in because some lazy beggers can't be bothered to get rid of their unused cans.
Hope the devs pay attention to this one.
Fly safe all
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Auraurious
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Posted - 2005.07.13 22:58:00 -
[52]
Great idea, might have to be tweaked a little, but considered it signed :). __________________________
There are 3,259,687 bunnies left in signatures from all over the world... The rest scored a 9.489 on taste test charts. |

Jaabaa Prime
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Posted - 2005.07.13 23:22:00 -
[53]
Thor Darkwing: Yes, I'd love to see a dev response to this too.
Auraurious: I had to start with something, and I think the numbers are reasonable enough to get the discussion going.
The more people that *sign* this, the better the chances are that the CCP development team will respond, I believe that the they often respond to player input in a very positive way. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Aeaea
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Posted - 2005.07.13 23:28:00 -
[54]
Original idea is excellent! Other ideas added quite frankly are stupid.
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Jaabaa Prime
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Posted - 2005.07.14 00:04:00 -
[55]
I changed the topic to be more descriptive of the thread's content. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Jaabaa Prime
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Posted - 2005.07.14 20:20:00 -
[56]
Dear CCP,
most of the people commenting on this idea consider it to be anywhere between good/great and excellent.
Any chance of something like this EVER happening in the EVE universe ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Holy Johanna
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Posted - 2005.07.14 21:17:00 -
[57]
/signed
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Dr Cball
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Posted - 2005.07.14 21:24:00 -
[58]
non anchored cans should pop at dt, or 24 hours.
anchored cans should pop after a month if not opened within 5040 hours from the last opening, if opened, the time is reset.
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High Sierra
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Posted - 2005.07.16 07:42:00 -
[59]
you got my vote.
JaBAA for president!
an idea that just occurred to me: every gate in empire has an advertising billboard. If people want to advertise (which is what most cansare about) why not pay a fee to have it put on there?
Mind you, how many people actually look at the billboards after their first day in the game?
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Redd Sectoray
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Posted - 2005.07.16 08:45:00 -
[60]
/me likes the original idea. I agree it needs a little tweaking as far as the numbers are concerned, but consider this signed. 
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Reiisha
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Posted - 2005.07.16 09:11:00 -
[61]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 13/07/2005 23:51:37 We all hate the litter that is in space atm, and the lag it can cause, so I would like to propose a possible solution.
Role played description:
Containers in space are subjected to cosmic rays and are constantly bombarded by cosmic dust when in space. This causes them to deteriorate and eventually disintegrate. Leaving them in space for an extended duration of time causes damage which needs to be countered by regular maintenance.
Technical implementation:
At each down time the database decrements the remaining hit points a container has when it is in space.
The duration that it can surive in space is defined by the type and size of the container.
I was thinking of something like the following times:
Small Standard Container: 2 days Medium Standard Container: 4 days Large Standard Container: 8 days Huge Standard Container: 16 Days Giant Standard Container: 32 Days
Secure cans by their nature should survive a bit longer, I have used 50% as a starting point.
Small Secure Container: 3 days Medium Secure Container: 6 days Large Secure Container: 12 days Huge Secure Container: 24 Days Giant Secure Container: 48 Days
So based on the length of time a container is in space, it's percentage damage and associated repair costs increase, eventually leading to the destruction of the container.
If you take it out and bring it back in one session then there won't be any damage to be repaired, because it wasn't in space at downtime.
The reason I didn't pick number of days in space to be calculated exactly on a 24 hour time frame is due to server load, although an hourly check might be feasible after 48 days of such a solution being implemented.
For empire this would clean things up over time, for 0.0 alliances it would mean that enemy stashes left in your territory would eventually self destruct if left unattended.
What does the EVE community think of this idea ?
Edit: Extended the title and fixed a few typing errors
Awesome idea.
*signed*
Reiisha's Skills |

Trak Cranker
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Posted - 2005.07.16 09:23:00 -
[62]
Excellent idea.
/emote puts down his X Trak Cranker |

Zyrla Bladestorm
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Posted - 2005.07.16 09:49:00 -
[63]
Originally by: Jaabaa Prime
Originally by: Zyrla Bladestorm I like the idea 
The hacking or my original post ?
Uh the original post :) . ----- Apologys for any rambling that may have just occurred.
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XkoalaX
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Posted - 2005.07.16 09:50:00 -
[64]
Signed
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Marvel Master
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Posted - 2005.07.16 12:29:00 -
[65]
Great idea. Signed.
I am for this solution since 1 year *g*
Marvel
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Danton Marcellus
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Posted - 2005.07.16 13:03:00 -
[66]
How about using the hacking skill to break the container password, percentage based chance of success, if you fail you have to wait a week, less the better skills you have, to amass a new series of encryptions to try on it.
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Mark A
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Posted - 2005.07.16 15:07:00 -
[67]
Good idea, but the timer should reset when the can is opened. You shouldn't be forced to replace cans that are in use; we just want the "litter" cans to expire. ____________________________________
Killmail wh÷re.
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Rafein
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Posted - 2005.07.16 15:17:00 -
[68]
Well, ever "for the corp" cans would be limited, you would get 25 cans total, personal or for the corp
Now, across a corp, you would naturally get more cans spread out. But it could be fostered from within the corp, sharing of corp can BM's, ect.
Actually, after thinking about it, I'd say 3 per person, per level. Because I'd expect people would nake alts for more cans. And 15 cans is enough for a person mining one system.
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Nyphur
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Posted - 2005.07.16 15:36:00 -
[69]
Originally by: Mark A Good idea, but the timer should reset when the can is opened. You shouldn't be forced to replace cans that are in use; we just want the "litter" cans to expire.
Excellent suggestion. I second the original idea with this added :).
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Mark A
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Posted - 2005.07.16 17:49:00 -
[70]
Edited by: Mark A on 16/07/2005 18:04:56 Edited by: Mark A on 16/07/2005 17:58:00 Edited by: Mark A on 16/07/2005 17:50:20
Originally by: Nyphur
Originally by: Mark A Good idea, but the timer should reset when the can is opened. You shouldn't be forced to replace cans that are in use; we just want the "litter" cans to expire.
Excellent suggestion. I second the original idea with this added :).
I'm sure a lot of miners would love to see this feature on regular loot cans also.
I'd also suggest the time is set the same for all sizes of cans (maintenance requirements shouldn't depend on storage space), the expiry timer is set generously (say 12 weeks) and that the can owner gets an EVEmail say 1 week before it pops, and another 1 day before. Yes, this would generate a lot of spam for people/corps who deploy hundreds of cans to write their name, but serves them right IMHO ;).
Also it might be fun if the contents (if any) pop out to a loot can. ____________________________________
Killmail wh÷re.
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Rutoo
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Posted - 2005.07.16 17:59:00 -
[71]
Why not do the same type of things for Drones, Shuttles and Rookie Ships.
Saying Drones can only last 10 Hours in the Space until they impolde, of course the timer resets once you scoop them.
and rookie Ships and Shuttle Left in space unpiloted well also impolde over a couple days.
Think of all those ibis and reapers that show up on your scanner all of a sudden gone
might help server also. _______________________________________________ Dreams are like stars, you choose them as your guides, and following them you will reach your destiny. |

Zehnder
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Posted - 2005.07.16 18:07:00 -
[72]
Edited by: Zehnder on 16/07/2005 18:07:40 Enough of everybody's input on altering the suggestion. Too many cooks in the kitchen I say.
Terrific idea in the original post. I do agree with a couple of the alterations however, such as slight adjustments to the timetable and I also like resetting the timetable if the can is actually in use, after each use.
We stick to just that and most of the crap will be cleaned up.
(If corps want to advertise, that's what the billboards should be put to better use for. Actually give you a good reason to look at it besides some huge bounty on a pirate and a generic Quafe ad.)
/SIGNED
Hands up. Who wants to die? |

Umbandar
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Posted - 2005.07.16 18:54:00 -
[73]
Absolutely no way they are too expensive to replace too difficult to place so removing and replacing would be a royal pain
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Dakath
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Posted - 2005.07.16 19:03:00 -
[74]
Abandoned cans in space are a plague.
Fortunately the standard cans can be scooped now. I have cleaned up a few systems. The cans reprocess yeilding nice minerals and NO SPAM. 
I..have..learned..to..love..the..new..voice..and..you..will..too.
She..commands..me..to..tell..you..to..turn..your..sound..on..and..enjoy. |

Ixianus
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Posted - 2005.07.16 20:10:00 -
[75]
It would be an artificial barrier.
Things that dont make sense implemented to keep the game in whack are a no no for me. Something more elegant could be though of Im sure.
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Sergeant Spot
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Posted - 2005.07.16 20:10:00 -
[76]
I'd guess 95% of the containers in space are forgotten and/or abandoned.
I'd NOT force folks to collect their containers every month.
What I would do: A tiny fee would be charged to container owners every month. 1 isk, for example. Pay the fee, or your container goes "poof" at the end of the month.
Do this, and within one month, 95% of the litter will be gone.
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Rexthor Hammerfists
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Posted - 2005.07.16 21:41:00 -
[77]
signed, with all of my accs and the money i put into em ;)
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Uggster
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Posted - 2005.07.16 22:37:00 -
[78]
A good idea basically, but I would have the countdown to destruction reset if the can is used, that way the real users dont get problems but the old/spam cans will vanish
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Maya Rkell
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Posted - 2005.07.16 23:04:00 -
[79]
Edited by: Maya Rkell on 16/07/2005 23:05:44 Eh. Keep it simple. 30 days for standards, 90 for secure.
Tell everyone their cans over this time will be blowing up in, say, 2 weeks and enforce the new limit from..now. The number of cans will DROP drastically at once without it being a drag on the people with legitimate uses for them.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Jaabaa Prime
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Posted - 2005.07.17 15:51:00 -
[80]
On page 2 of this thread I added a thought regarding "In use containers".
Bascially, if a can is opened (i.e. used) between downtimes then it doesn't take damage.
Any damage that it already has accumlated, because it hasn't been used in presious sessions, shouldn't be reset "just" because it was opened. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Cosmic Dragon
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Posted - 2005.07.17 16:22:00 -
[81]
The origonal idea is an exelent solution to the problem of litter. As for safespot ammo dumps well it would require some adapting but im sure it would be ok. Appart from some fine tunning the origonal posted idea is perfect.
Gets my vote
Beauty Is In The Eye Of The Beer Holder!!! |

Mark A
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Posted - 2005.07.18 02:20:00 -
[82]
Edited by: Mark A on 18/07/2005 02:22:47
Originally by: Jaabaa Prime On page 2 of this thread I added a thought regarding "In use containers".
Bascially, if a can is opened (i.e. used) between downtimes then it doesn't take damage.
Any damage that it already has accumlated, because it hasn't been used in presious sessions, shouldn't be reset "just" because it was opened.
I think a straightforward expiry timer is better and simpler than the whole damage metaphor. Many cans can be considered "in use" without being accessed anywhere near every day. Even if a can avoided some of its daily damage by being used say every 2-7 days, it would still degrade and eventually pop, which is wrong. AIUI the idea is to get rid of litter cans, not add extra maintenance requirements to genuinely in-use cans. That would just replace one PITA (litter) with another (your stuff exploding while you're on holiday). Just make cans which haven't been touched for a couple of months expire and everyone's happy. ____________________________________
Killmail wh÷re.
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Jaabaa Prime
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Posted - 2005.07.19 03:39:00 -
[83]
So basically resetting the "damage counter/timer" back to 0 if it is used ? -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

Towaoc
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Posted - 2005.07.19 19:55:00 -
[84]
I like the concept, though I think it should be kept simple.
Access the can and modify its content by adding or removing items ("use" the can) at least once a week and it remains intact. If a can is inactive for 7 days, it drops in status to an unsecure can...anybody can open it up and take the contents...for another 7 days. At the end of the second 7 days, if the can still remains, then poof...its gone.
Cans that are actually being used are protected. Junk/spam/abandoned/forgotten cans are cleaned out over a relatively short time line.
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BoBoZoBo
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Posted - 2005.07.19 20:53:00 -
[85]
I think some of the time should be extended for the smaller cans, but I like!
*SIGNED =========================
Operator 9
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Bobby Wilson
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Posted - 2005.07.19 21:36:00 -
[86]
Seriously, why hasn't something been done about small cans? The gate litter is disgusting. At the very least those of us who object should be allowed to kill them.
I killed an offending small can in low sec the other day. Didn't have a terrible amount of hitpoints anymore, but it sucked that I got a security hit and that I wasn't able to use drones to do it :/
BW
Originally by: Pallas Athene I¦m using voice recognition software - where my fingers get stuck isn¦t your concern sweetheart 
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infused
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Posted - 2005.07.19 21:44:00 -
[87]
What is all this about lag? Do you even know what lag is? A contain is not going to lag you unless there are a few thousand on screen.
Turn them off under your overview settings.
[World Domination] [Patch 3366-3538: Mirror Here] |
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