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Hun Jakuza
Underworld Protection Agency Fatal Ascension
9
|
Posted - 2013.02.03 20:54:00 -
[121] - Quote
Aren Madigan wrote:Astroniomix wrote: The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe. Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.
Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously.
Exactly |

Barbara Nichole
Cryogenic Consultancy
385
|
Posted - 2013.02.03 21:11:00 -
[122] - Quote
AFK - no problem.
Cloaked pilots - the op hate em.
there is no trouble with the afk cloaked that can't be solved by taking out of the free intel channel. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Aren Madigan
EVE University Ivy League
27
|
Posted - 2013.02.03 23:09:00 -
[123] - Quote
Barbara Nichole wrote:AFK - no problem.
Cloaked pilots - the op hate em.
there is no trouble with the afk cloaked that can't be solved by taking out of the free intel channel.
While that'd reduce panic, and potentially open up sneak attack opportunities, it'd turn a near impossible task of searching them out to being like finding an atom in a galaxy sized haystack rather than a needle. |

Astroniomix
Thorn Project Ushra'Khan
409
|
Posted - 2013.02.03 23:37:00 -
[124] - Quote
Aren Madigan wrote:Astroniomix wrote: The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe. Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.
Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously. Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter. |

Aren Madigan
EVE University Ivy League
27
|
Posted - 2013.02.03 23:39:00 -
[125] - Quote
Astroniomix wrote:Aren Madigan wrote:Astroniomix wrote: The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe. Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.
Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously. Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter.
Is there even a current counter for them beyond "ignore them" or "hope you get impossibly lucky"? |

Astroniomix
Thorn Project Ushra'Khan
409
|
Posted - 2013.02.03 23:45:00 -
[126] - Quote
Aren Madigan wrote:Astroniomix wrote:Aren Madigan wrote:Astroniomix wrote: The only difference is the anathenema in 0.0 can bring in a large fleet in a much shorter timeframe. Also you just proved my point. Being able to hunt cloakies won't change anything. People will still cower in fear about the potential that the ship carries a cyno.
Not entirely true. You can say some people will act like that, but not all. Some would send a gank squad against a detected cloaker to try to kill them before cyno, some might go solo, etc etc. There isn't just one mindset when you get down to it, especially when you consider that there is some prep time in getting a fleet together. It would be a OMG, EVERYTHING'S CHANGED thing though obviously. Yes but those people don't post on the forums asking for a way to counter something they already found a way to counter. Is there even a current counter for them beyond "ignore them" or "hope you get impossibly lucky"? Kill them when they try to do something. (anything other than moving about in system requires them to decloak)
In your own words:Aren Madigan wrote:send a gank squad against a detected cloaker to try to kill them |

Aren Madigan
EVE University Ivy League
27
|
Posted - 2013.02.03 23:49:00 -
[127] - Quote
I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army. |

Astroniomix
Thorn Project Ushra'Khan
409
|
Posted - 2013.02.03 23:54:00 -
[128] - Quote
Aren Madigan wrote:I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army. You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship.
Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk)
Hotdrops are a different beast and honestly require their own thread. |

Aren Madigan
EVE University Ivy League
27
|
Posted - 2013.02.04 00:01:00 -
[129] - Quote
Astroniomix wrote:Aren Madigan wrote:I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army. You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship. Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk) Hotdrops are a different beast and honestly require their own thread.
That still sounds ridiculously easy to deal with. I mean, what... generally you'd have maybe 5-10 seconds at most to catch the cloaker once you detected them? Chances are not even that as you're not likely to detect them the instant they decloak. |

Astroniomix
Thorn Project Ushra'Khan
409
|
Posted - 2013.02.04 00:06:00 -
[130] - Quote
Aren Madigan wrote:Astroniomix wrote:Aren Madigan wrote:I don't know... sounds to me like that falls under the impossibly lucky because if they uncloak, they are either a) stupid, b) you got incredibly lucky and caught them one of the few times they uncloaked, or c) too late, they're doing what they came to do, gather the army. You can bait them. Use your own cloaking ships and then send out something that looks like a carebear ship. Or you can just make it obvious that you have ships waiting to kill them should they decloak, therefore they won't decloak and will be unable to do anything to you. Thus countering them (they neither get kills nor get to deny you isk) Hotdrops are a different beast and honestly require their own thread. That still sounds ridiculously easy to deal with. I mean, what... generally you'd have maybe 5-10 seconds at most to catch the cloaker once you detected them? Chances are not even that as you're not likely to detect them the instant they decloak. If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)
If they are on grid you should have no problems detecting them the moment they decloak and try something. |

Aren Madigan
EVE University Ivy League
27
|
Posted - 2013.02.04 00:13:00 -
[131] - Quote
Astroniomix wrote: If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)
If they are on grid you should have no problems detecting them the moment they decloak and try something.
I don't know... seems kind of a good way to throw people off to me... and as I said, once a cloaker is in position its probably too late if they know what they're doing. Not to mention that they are definitely pretty much invincible as scouts, which is something that people would still want to try and counteract. |

Astroniomix
Thorn Project Ushra'Khan
409
|
Posted - 2013.02.04 00:53:00 -
[132] - Quote
Aren Madigan wrote:Astroniomix wrote: If they aren't on grid with you when they decloak they aren't likely to be much of a threat. (it also defeats the point of a "hot drop" if the fleet then has to warp to whoever they plan on ganking)
If they are on grid you should have no problems detecting them the moment they decloak and try something.
I don't know... seems kind of a good way to throw people off to me... and as I said, once a cloaker is in position its probably too late if they know what they're doing. Not to mention that they are definitely pretty much invincible as scouts, which is something that people would still want to try and counteract. It's supposed to throw people off. And interceptors are "nearly invincible" as scouts as well unless you catch them on gate. You will never probe down an interceptor warping around fast enough to actually catch him. They can even go afk if they setup to permarun their mwds.
EDIT: I'll also throw out that a big part of EVE is the fact that you CANT know for certain what the other guy is planning on doing until he actually does it. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
580
|
Posted - 2013.02.04 01:20:00 -
[133] - Quote
Hun Jakuza wrote:
Telling to me a noob alt who has 33kills empire kms and his effiency is a piece of sh*t:D Thats our differences, i'm living in 0.0 and your charater live in high sec, and i'm not lurking behind and alt. First, you need to try write a post with your main, if you want for anybody to take your message seriously.
why isnt this my main? i do all my thread posting and diplomacy through dai...he's completely neutral, all my contacts know dai and he's in hi-sec o/
ur living in 0.0, yet as soon as unkowns come into local u spam the warp button so hard it breaks ur computer and u lose a vindicator...u belong in hi-sec. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1239
|
Posted - 2013.02.04 01:46:00 -
[134] - Quote
Let's take a moment to be perfectly clear on a few details.
Local allows PvE players in low or null to completely avoid all hostiles, and potential hostiles. FACT. Local requires no effort beyond watching a list, that updates automatically, and has flawless accuracy. FACT. Cloaked vessels, once past the possible bottleneck at a gate, can completely avoid detection. FACT.
And yet somehow certain people are saying it is the cloaked vessel that is overpowered, despite being capable of only effecting a stalemate with the cooperation of the PvE pilots present. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Katie Frost
Asgard. Exodus.
147
|
Posted - 2013.02.04 04:56:00 -
[135] - Quote
Hun Jakuza wrote: Every post I wrote thus far is about making sure that I am safe to rat in my faction-fit Vindicator in 0.0 without anyone ever disturbing me.
Now pick on my kill-board...
Another one of these silly 'AFK Cloaking' threads discussing the same 'problem' and suggesting some 'solution'... and oh look, it goes straight into the Local intel discussion after post 2-3... then insert a clown that got caught by a cloaky and lost a shiny (thats you Hunny) to keep the fire burining and you get a 6+ page thread about nothing.
|

Lunaleil Fournier
StarFleet Enterprises Red Alliance
20
|
Posted - 2013.02.04 06:24:00 -
[136] - Quote
Fozzie did a recent podcast stating they were looking into new intel tools for alliances so that they can nerf local - so that will happen, and make a lot of people in this thread happy. With that out of the way the conversation turns to cloaking.
The reason cloaking is a problem is that there isn't a sufficient counter to cloaking. Everything in eve has a counter, and cloaking does not deserve a special exemption to that. Noah, back when he was lead game designer a few years ago, agreed that afk-cloaking is a problem and needed a counter. But he also said there are technical limitations that prevent something such as a probing out cloaked player. They wanted to change cloaking, but didn't have a solution at the time.
By requiring cloaking to have charges and still allowing a reasonable amount of cloaking time, opposing players will have an opportunity to scan out cloaked players while they are reloading. It's not a direct counter, but sufficient enough and gets around those technical limitations. Cloaking is an important piece of game play, but it needs to be a balanced piece of game play. Players have also talked about a cloaking jammer, but that doesn't fix having a counter for cloaking outside of sov space.
Adjusted the OP to reflect the fact that players should be able to de-cloak when needed without waiting for a 5 minute cycle.
|

Astroniomix
Thorn Project Ushra'Khan
412
|
Posted - 2013.02.04 06:35:00 -
[137] - Quote
Lunaleil Fournier wrote:Fozzie did a recent podcast stating they were looking into new intel tools for alliances so that they can nerf local - so that will happen eventually and make a lot of people in this thread happy. With that out of the way the conversation turns to cloaking.
The reason cloaking is a problem is that there isn't a sufficient counter to cloaking. Everything in eve has a counter, and cloaking does not deserve a special exemption to that. Noah, back when he was lead game designer a few years ago, agreed that afk-cloaking is a problem and needed a counter. But he also said there are technical limitations that prevent something such as a probing out cloaked player. They wanted to change cloaking, but didn't have a solution at the time.
By requiring cloaking to have charges and still allowing a reasonable amount of cloaking time, opposing players will have an opportunity to scan out cloaked players while they are reloading. It's not a direct counter, but sufficient enough and gets around those technical limitations. Cloaking is an important piece of game play, but it needs to be a balanced piece of game play. Players have also talked about a cloaking jammer, but that doesn't fix having a counter for cloaking outside of sov space.
Adjusted the OP to reflect the fact that players should be able to de-cloak when needed without waiting for a 5 minute cycle. Charges is a bad way to go about it. Making cloaked ships findable is one thing. But placing an arbitrary limit on how long I am allowed to stay cloaked is bad. (it also breaks wormholes) |

TheGunslinger42
All Web Investigations
934
|
Posted - 2013.02.04 08:46:00 -
[138] - Quote
Tornadari Axonium wrote:I wouldn't be too mad about cloaking if it wasn't completely impossible to do anything about it.
I love that cloakers can be used for gathering intel, i love that they can be used for getting through systems without dying.
Jumping into a ratting system for example and warping to a safe and cloaking up and staying logged on for a week (logging in straight after downtime) is a bit of a joke.
People will say "yea if he's afk he can't do anything to you" however there is no way you can know that he is AFK and the threat of him being there and being able to hot drop you is more than enough to shut down any kind of activity in that system.
You don't have to fight, you don't even have to try and there is no risk involved. It
So then your problem isn't with AFK cloaking, it's with the fact that risk exists.
Maybe you should try hisec? |

TheSkeptic
Federal Navy Academy Gallente Federation
110
|
Posted - 2013.02.04 08:49:00 -
[139] - Quote
I wish my avatar could facepalm :(
CCP... please give my portrait arms that I can move & position. Or just provide a default facepalm pose. ... |

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.05 03:38:00 -
[140] - Quote
All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"
So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this. |

Astroniomix
Thorn Project Ushra'Khan
414
|
Posted - 2013.02.05 05:51:00 -
[141] - Quote
Iminent Penance wrote:All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"
So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this. You missed "it's the only counter to local" and the bit where cloaked ships being unprobable being an integral part of wormholes. |

jamesoverlord
Death or Glory inc. Focused Intentions
20
|
Posted - 2013.02.05 08:17:00 -
[142] - Quote
its a **** idea and poor little carebears want to be safe |

TheGunslinger42
All Web Investigations
941
|
Posted - 2013.02.05 11:58:00 -
[143] - Quote
Iminent Penance wrote:All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"
So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this.
Except there are clear, logical explanations as to why nerfing cloaks is detrimental to several aspects of the game, and why it is a symptom of the real problem. All you've done is sarcastically said we don't have actual arguments despite the fact that we obviously do, while also failing to provide any of your own. |

Mag's
the united Negative Ten.
13934
|
Posted - 2013.02.05 12:19:00 -
[144] - Quote
Iminent Penance wrote:All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"
So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this. What logic would that be?
Is it the one about AFK cloakers shutting down systems? Is it the one about them being AFK and a threat, with no mention of local as the mechanic that's actually being used? Or maybe it's the one where they try to say AFK cloakers are totally safe? But of course don't mention, that that applies to both sides.
No really, please explain the logic these nerf AFK cloakers are using. I'm sure we would all love to know.
You could present your own logical argument of course. But why bother, when you can post irrelevant claptrap? Amirite?
Vote Malcanis for CSM 8 |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
61
|
Posted - 2013.02.05 15:18:00 -
[145] - Quote
The cloaks arent the problem, local chat is. Cloaks are fine how they are. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1245
|
Posted - 2013.02.05 17:16:00 -
[146] - Quote
Mag's wrote:Iminent Penance wrote:All of you pro cloak nerfs quit using logic. That kind of thing is NOT ALLOWED , because it all logic can be beaten with "qqmore" "carebear go hisec" and "it r fair because it r meant to be unbeatable"
So sh and learn your place due to the infallible arguments of everyone against you I've summed up above this. What logic would that be? Is it the one about AFK cloakers shutting down systems? Is it the one about them being AFK and a threat, with no mention of local as the mechanic that's actually being used? Or maybe it's the one where they try to say AFK cloakers are totally safe? But of course don't mention, that that applies to both sides. No really, please explain the logic these nerf AFK cloakers are using. I'm sure we would all love to know. You could present your own logical argument of course. But why bother, when you can post irrelevant claptrap? Amirite? I think his first sentence about logic was not a claim that logic was missing.
I believe it was an appeal for "pro cloak" to cease using logic. Since logic is unbalanced in favor of cloaking here, he is asking for it to be nerfed.
Pro Tip: You are free to use logic too. It is not our responsibility that logic cannot be bent into a pretzel to suit your argument. Might we suggest using a different argument, in that case? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Avion Saberis
Aliastra Gallente Federation
0
|
Posted - 2013.02.05 20:48:00 -
[147] - Quote
Wow, it's been a fews years since I've even got on the forums, but just for looking, it seems nothing has changed. Cloaks aren't the problem here, it's local giving away just easy intel. And besides this idea is just bad, for everyone. |

Optimo Sebiestor
The Society Calyxes
144
|
Posted - 2013.02.05 21:34:00 -
[148] - Quote
It isnt the cloak that is the problem... |

GeneralDisturbed
GoonWaffe Goonswarm Federation
177
|
Posted - 2013.02.06 03:20:00 -
[149] - Quote
When eve removes your cloaking/nullified tengu that aligns and warps in -3 seconds, I'll vote to remove AFK cloaking.
TL;DR: Remove Local instead. From any standpoint at all ingame it's pointless and makes no sense. Who is keeping track of all these people to report it to you? Does Concord magically do it? You should stop being so mad about AFK cloaking and learn to play an eve where you might be required to actually fight somebody at some point. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3655
|
Posted - 2013.02.06 03:23:00 -
[150] - Quote
GeneralDisturbed wrote:TL;DR: Remove Local instead. From any standpoint at all ingame it's pointless and makes no sense. Who is keeping track of all these people to report it to you? Does Concord magically do it? You should stop being so mad about AFK cloaking and learn to play an eve where you might be required to actually fight somebody at some point. No, removing local is a stupid idea. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
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