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Earthan
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Posted - 2005.07.12 20:56:00 -
[1]
Imho a viable option would be to add level 5 more profitable missions available only in deep 0.0 .
That way misson lovers could get what they like without upseting the balance between 0.0 and empire.
And no you wont get slaughtered instantly in 0.0 it isnt so horrible:) Allainces also need peacful folks making money and pumping money into alliance, fighitng only on rare occasions.
I hate missions so imho best would be to remove them alltogether lol but presenting a possible solution if to many poeple are upset.
Stars, stars like dust, all around me.... |

Joshua Calvert
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Posted - 2005.07.12 20:58:00 -
[2]
I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Viceroy
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Posted - 2005.07.12 20:59:00 -
[3]
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous? __________________________
Finite Horizon Your end is our beginning.
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Earthan
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Posted - 2005.07.12 21:01:00 -
[4]
Josh i heard people were making 10 milions per hour on level 4 missions in empire.
I dont think i make much more in 0.0 with all my exp and skills and stuff..
Now add the risk in 0.0 and the fact you got to travel 40 +jumps average if you need to be in empire or to sell your stuff( loot or mins).
The level 4 missons really needed a big nerf, i had many pvp friends from 0.0 who were moving to empire to make money.IT was sick imho.
Stars, stars like dust, all around me.... |

Joshua Calvert
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Posted - 2005.07.12 21:01:00 -
[5]
Originally by: Viceroy
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous?
Hardly outrageous in terms of team reward though, Vice.
Do LP's/NPc bounties get shared across gangs yet?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Antic
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Posted - 2005.07.12 21:03:00 -
[6]
Even if you put all missions in 0.0 only right away you would not see an exodus of people moving there.
Unless you use amarr laser ships, chaning belts or doing missions in 0.0 is a bad idea due to lack of supplies like ammo etc (especialy for missile ships after the patch). This might change when outposts gets up but i doubt it cus they will prolly be restricted to the owning alliance only and i doubt they will allow just anyone to store weapons and supplies there. Or you could join one of the gankAlliances out there of course and be resonably safe from bored pvpers.
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Raging Alcoholic
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Posted - 2005.07.12 21:05:00 -
[7]
Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
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Earthan
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Posted - 2005.07.12 21:11:00 -
[8]
actually ore even arkonor or crockite isnt that good as it used to be.
And hell you would just have to join those alliances, thats what i aim at.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:14:00 -
[9]
Originally by: Antic Even if you put all missions in 0.0 only right away you would not see an exodus of people moving there.
Unless you use amarr laser ships, chaning belts or doing missions in 0.0 is a bad idea due to lack of supplies like ammo etc (especialy for missile ships after the patch). This might change when outposts gets up but i doubt it cus they will prolly be restricted to the owning alliance only and i doubt they will allow just anyone to store weapons and supplies there. Or you could join one of the gankAlliances out there of course and be resonably safe from bored pvpers.
Well hmm the supply part seems weird for me.Each region got at least 2 factories stations.You produce there set a big container in your preffered hunting ground with ammo and there you go.
IT really lasts a bit.
And ofc yuo must join some alliance to make a true 0.0 living
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:15:00 -
[10]
Whats the problem with joining alliances? i mean its no biggie...
Stars, stars like dust, all around me.... |

Moghydin
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Posted - 2005.07.12 21:18:00 -
[11]
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
Absolutely agree with this. Besides it, i think that the reason why so many 0.0 people are cheering the last mission nerf is pure jealosy. I don't see a difference between high-end mission running (lvl 4) or high end manufacturing or mining in mining-barge. Lvl 4's allowed good income for mission-runners without the need to become targets of opportunity for 0.0 community and without the need to be enslaved by some mega-corp in 0.0 in order just to get access to high reward areas. For me, working for some ultra-rich guy is not fun (that's what I do in RL), same goes for joining a mega-corp where you'll be told when, where and exactly how, you are supposed to have fun. I don't want to slave for some CEO so that he'd be able to add another Navy Battleship to his collection.
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SengH
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Posted - 2005.07.12 21:19:00 -
[12]
Edited by: SengH on 12/07/2005 21:20:31 ok. mining in deep 0.0 is a total bore. If youve ever done it, the refinery is usually 10-16 jumps away thats 20-32 jumps turnaround. The hauling is what slows isk making down in 0.0 alot. This should change with outposts as the'll probably be set up in these profitable 0.0 systems.
I however do not think that CCP should make L5s grouped ultraprofitable missions. L5s should be reserved for the Serious corps / alliances who finally decide to "pledge" themselves to a faction opening up radical new rewards like faction Capital Ships.
Each of these missions should require no less than 10 people. L4 and all other missions should be made group missions whose rewards are evaluated on risk( number of ships/pods destroyed in the last hour by players and sec status ).
Just my 2c
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Arain
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Posted - 2005.07.12 21:23:00 -
[13]
Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
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Earthan
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Posted - 2005.07.12 21:24:00 -
[14]
Originally by: Moghydin
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
Absolutely agree with this. Besides it, i think that the reason why so many 0.0 people are cheering the last mission nerf is pure jealosy. I don't see a difference between high-end mission running (lvl 4) or high end manufacturing or mining in mining-barge. Lvl 4's allowed good income for mission-runners without the need to become targets of opportunity for 0.0 community and without the need to be enslaved by some mega-corp in 0.0 in order just to get access to high reward areas. For me, working for some ultra-rich guy is not fun (that's what I do in RL), same goes for joining a mega-corp where you'll be told when, where and exactly how, you are supposed to have fun. I don't want to slave for some CEO so that he'd be able to add another Navy Battleship to his collection.
No offence but you are talking about something you dont know. M<aybe there are some corps as evila s you describe never been in one.
There are many corps who have minimum requiremnts like taking part once in atime in corp operation or joining in defence if sitation is dire , rest of your time is yours.From my experience most of the corps are like this.
Some require a bit more commitment but not so much more. And few requitre even more and are not for you clearly.:)
But as i said imho you would hhave 90 % of your time yours in most of the alliances corps
Stars, stars like dust, all around me.... |

SengH
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Posted - 2005.07.12 21:24:00 -
[15]
Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
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Allen Deckard
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Posted - 2005.07.12 21:27:00 -
[16]
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
You need to revise. It's mission running apocs not ravens. This is post patch.
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Earthan
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Posted - 2005.07.12 21:27:00 -
[17]
Originally by: Arain Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
I dont want to reduce your content.However i do want you to earn considerably less isk per hour because i have risk and 40 + jumps to travel to sellmy stuff/buy new.
You dont have to do pvp in 0.0 on daily basis.Even on weekly usually.You can contribute to alliance in other ways
Stars, stars like dust, all around me.... |

Vilserx
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Posted - 2005.07.12 21:33:00 -
[18]
Originally by: Joshua Calvert
Originally by: Viceroy
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous?
Hardly outrageous in terms of team reward though, Vice.
Do LP's/NPc bounties get shared across gangs yet?
No and yes.
If they introduced shared agent rewards, LPs and standing it would definitely encourage more group mission runners. ---------------------------
VSX EVE Design |

Earthan
|
Posted - 2005.07.12 21:36:00 -
[19]
To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Stars, stars like dust, all around me.... |

Allen Deckard
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Posted - 2005.07.12 21:37:00 -
[20]
Originally by: Earthan
Originally by: Arain Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
I dont want to reduce your content.However i do want you to earn considerably less isk per hour because i have risk and 40 + jumps to travel to sellmy stuff/buy new.
You dont have to do pvp in 0.0 on daily basis.Even on weekly usually.You can contribute to alliance in other ways
Who is it that your selling your stuff to? Just currious where you think the players are going to get the isk to buy the stuff your selling?
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Earthan
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Posted - 2005.07.12 21:39:00 -
[21]
Mainyl imho i sell to other pvp pilots form other alliances who come to empire to buy other stuff then thay can get in their space.
Empire pilots nearly dont loose ship, so i dont think they buy to much.
ok thats abit ironic but your post is s missing the point i dont want empire players to not earn isk but earn less.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:39:00 -
[22]
Mainyl imho i sell to other pvp pilots form other alliances who come to empire to buy other stuff then thay can get in their space.
Empire pilots nearly dont loose ship, so i dont think they buy to much.
ok thats abit ironic but your post is s missing the point i dont want empire players to not earn isk but earn less.
Stars, stars like dust, all around me.... |

Moghydin
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Posted - 2005.07.12 21:39:00 -
[23]
Originally by: SengH Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me. You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
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Moghydin
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Posted - 2005.07.12 21:39:00 -
[24]
Originally by: SengH Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me. You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
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SengH
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Posted - 2005.07.12 21:39:00 -
[25]
from when we buy ships and mods when we get podded and have to go back to empire to get stuff. TBH i think COSMOS was meant to resolve this issue, it was just not fully implemented with this patch. Maybe when it covers more regions and they fix the bugs, it'll become more interesting for the agent runners.
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SengH
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Posted - 2005.07.12 21:39:00 -
[26]
from when we buy ships and mods when we get podded and have to go back to empire to get stuff. TBH i think COSMOS was meant to resolve this issue, it was just not fully implemented with this patch. Maybe when it covers more regions and they fix the bugs, it'll become more interesting for the agent runners.
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Allen Deckard
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Posted - 2005.07.12 21:42:00 -
[27]
Originally by: Earthan To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Just currious you seem upset or something that people dont want to got to .0.
Why?
Not why you like .0. I spend most all my time in .0. But why are you so upset that some people don't want to pvp? Want nothing to do with pvp and are quite content to never pvp. My wife plays this game as well she wants absolutely nothing to do with pvp she is perfectly happy in empire killing rats from time to time.
Those that are suggesting that .0 should be more profitable is one thing but the tone that you are suggesting sounds basically like you don't want anyone to make a living in empire.
Another question. Did you move straight to .0 when you started the game?
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Allen Deckard
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Posted - 2005.07.12 21:42:00 -
[28]
Originally by: Earthan To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Just currious you seem upset or something that people dont want to got to .0.
Why?
Not why you like .0. I spend most all my time in .0. But why are you so upset that some people don't want to pvp? Want nothing to do with pvp and are quite content to never pvp. My wife plays this game as well she wants absolutely nothing to do with pvp she is perfectly happy in empire killing rats from time to time.
Those that are suggesting that .0 should be more profitable is one thing but the tone that you are suggesting sounds basically like you don't want anyone to make a living in empire.
Another question. Did you move straight to .0 when you started the game?
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Earthan
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Posted - 2005.07.12 21:42:00 -
[29]
And its still good just not that uber it used to be,
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:42:00 -
[30]
And its still good just not that uber it used to be,
Stars, stars like dust, all around me.... |

SengH
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Posted - 2005.07.12 21:47:00 -
[31]
Originally by: Moghydin
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me.
You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
Tech 2 manufacturing is a very bad example to pick. The tech 2 minerals(most of the rare ones) can only be found in 0.0. Hauling is one of the most dangerous activities out in 0.0 and thus they are rewarded. Keeping ice supplied to POSes is no mean feat. Ive been keeping 4 Large POSes and 1 medium supplied 50 jumps out from empire w/o soverignity(albeit not for industrial reasons) but its a sheer pain. The problem at the moment is that the T2 component market is a buyers market not a sellers market. If you can complete the whole process, then by all means go ahead, but in its form, it requires some interaction with 0.0. NAGA has POSes out in 0.0 and they take the risks. They lost 2 POSes so far.
P.S. Just trying to have a friendly debate while at work heh 2 more hours to kill
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SengH
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Posted - 2005.07.12 21:47:00 -
[32]
Originally by: Moghydin
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me.
You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
Tech 2 manufacturing is a very bad example to pick. The tech 2 minerals(most of the rare ones) can only be found in 0.0. Hauling is one of the most dangerous activities out in 0.0 and thus they are rewarded. Keeping ice supplied to POSes is no mean feat. Ive been keeping 4 Large POSes and 1 medium supplied 50 jumps out from empire w/o soverignity(albeit not for industrial reasons) but its a sheer pain. The problem at the moment is that the T2 component market is a buyers market not a sellers market. If you can complete the whole process, then by all means go ahead, but in its form, it requires some interaction with 0.0. NAGA has POSes out in 0.0 and they take the risks. They lost 2 POSes so far.
P.S. Just trying to have a friendly debate while at work heh 2 more hours to kill
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Earthan
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Posted - 2005.07.12 21:49:00 -
[33]
I moved as soon as i got my first cruiser.But i was steadily moving down the sec as soon as i could beat the npc with my new ships in lower systems.
I was mining in imicus in 0.2-0.3 systems:) ( old old times)
Hmmm good observation.
Im not sure but i think there is a tendaency in poeple to stay in empire , get bored to helll in isk threadmill and leave game.While i was going lower and lower sec with my new frigates , and experiencing some new risk and challenge poeple were staying with cruisers in high sec and saying its boring.
Also i think i got this vison of flourishing 0.0 with both pve mainly pilots and pure pvp pilots, i would love to see it , imho it would be most fun:).
But ofc its my own toughts , i really dont have anything against poeple who stay in empire, just make them earn considerably less and im ok.
Stars, stars like dust, all around me.... |

Earthan
|
Posted - 2005.07.12 21:49:00 -
[34]
I moved as soon as i got my first cruiser.But i was steadily moving down the sec as soon as i could beat the npc with my new ships in lower systems.
I was mining in imicus in 0.2-0.3 systems:) ( old old times)
Hmmm good observation.
Im not sure but i think there is a tendaency in poeple to stay in empire , get bored to helll in isk threadmill and leave game.While i was going lower and lower sec with my new frigates , and experiencing some new risk and challenge poeple were staying with cruisers in high sec and saying its boring.
Also i think i got this vison of flourishing 0.0 with both pve mainly pilots and pure pvp pilots, i would love to see it , imho it would be most fun:).
But ofc its my own toughts , i really dont have anything against poeple who stay in empire, just make them earn considerably less and im ok.
Stars, stars like dust, all around me.... |

SengH
|
Posted - 2005.07.12 21:50:00 -
[35]
Originally by: Allen Deckard
Another question. Did you move straight to .0 when you started the game?
I moved into 0.0 within my 2nd month of starting the game with my scythe and ninja mined bist. I didnt get my BS till 2 months ago. I'm only a 9 mth old character.
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SengH
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Posted - 2005.07.12 21:50:00 -
[36]
Originally by: Allen Deckard
Another question. Did you move straight to .0 when you started the game?
I moved into 0.0 within my 2nd month of starting the game with my scythe and ninja mined bist. I didnt get my BS till 2 months ago. I'm only a 9 mth old character.
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Arain
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Posted - 2005.07.12 21:57:00 -
[37]
Ok this is compareing apples to oranges. You want to limit what I earn based on the fact that you have to travel further (your choice) and you have to put up with more risk, IE other players (also your choice). There are a lot of things I think wrong about the PvP strangle hold on 0.0 space but I don't post to try and get it changed. All I am doing is objecting to changes made to make the PvP contingent happy that impact the PvE players. Someone else posted on one of these threads that he did not want to work for a corp or some rich person as thats what he did in real life. Well I echo that feeling. I play this game to escape for a while from real life and I have no desire to have to deal with gankers who get thier chuckles from makeing others game play miserable. I deal with enough jerks in real life. I know you say this can be avoided by joining a big corp, but I enjoy playing with a few friends, not haveing my life dictated by some officer in a corp.
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Moghydin
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Posted - 2005.07.12 21:59:00 -
[38]
And what will I meet in 0.0 and on my way there? Endless ganksquads of people who will shoot you just for fun. They call it PvP, but in most MMORPG's it considered pk'ing. There's too many of these guys. May be I can handle 1 or 2 of them, but not ganksquads who will also scramble and jam you, thus making you a sitting duck. Add to this the danger of being ganked while hunting NPC's too. So, these guys are actually preventing a lot of players from venturing into 0.0 and then are asking themselves, why are so many people do stay in empire space?
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Allen Deckard
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Posted - 2005.07.12 22:03:00 -
[39]
Originally by: Earthan I moved as soon as i got my first cruiser.But i was steadily moving down the sec as soon as i could beat the npc with my new ships in lower systems.
I was mining in imicus in 0.2-0.3 systems:) ( old old times)
Hmmm good observation.
Im not sure but i think there is a tendaency in poeple to stay in empire , get bored to helll in isk threadmill and leave game.While i was going lower and lower sec with my new frigates , and experiencing some new risk and challenge poeple were staying with cruisers in high sec and saying its boring.
Also i think i got this vison of flourishing 0.0 with both pve mainly pilots and pure pvp pilots, i would love to see it , imho it would be most fun:).
But ofc its my own toughts , i really dont have anything against poeple who stay in empire, just make them earn considerably less and im ok.
But why do you care so much? Why does does anyone care so much? I mean I play all sorts of different things in this game. If your grinding or feel like your grinding tough crap it's your fault do something else. But why do you care where people make isk/ how much they have/ what they do with it. f
If empire people make a bil isk fine by me just means they gonna pay more for my local hull conversions I when I bring them to town.
I guess I think of it like real life (I know taboo) but I choose a career in life cause it is something I like to do. I could make more money doing something else maybe but I like doing what I do. I also like living where I live I could move and make more money most definately but I like where I live. I don't get upset because someone in an a/c office somewhere is making more than me on the construction site I am happy if they are happy good for them if not tough.
As far as an isk treadmill isn't that one of the largest goals people set for themselves in this game? Not saying everyone but a very large majority.
Lastly you say (old times) thus I assume you have been around since games beginings. I have not. But you also seem to state they you moved to .0 very soon after starting game. When you first started the game was there 20 pirate bs's at every gate entering and flying around .0?
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SengH
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Posted - 2005.07.12 22:10:00 -
[40]
Edited by: SengH on 12/07/2005 22:10:10
Originally by: Allen Deckard
But why do you care so much? Why does does anyone care so much? I mean I play all sorts of different things in this game. If your grinding or feel like your grinding tough crap it's your fault do something else. But why do you care where people make isk/ how much they have/ what they do with it. f
If empire people make a bil isk fine by me just means they gonna pay more for my local hull conversions I when I bring them to town.
I guess I think of it like real life (I know taboo) but I choose a career in life cause it is something I like to do. I could make more money doing something else maybe but I like doing what I do. I also like living where I live I could move and make more money most definately but I like where I live. I don't get upset because someone in an a/c office somewhere is making more than me on the construction site I am happy if they are happy good for them if not tough.
As far as an isk treadmill isn't that one of the largest goals people set for themselves in this game? Not saying everyone but a very large majority.
Lastly you say (old times) thus I assume you have been around since games beginings. I have not. But you also seem to state they you moved to .0 very soon after starting game. When you first started the game was there 20 pirate bs's at every gate entering and flying around .0?
Because with the nature of eve everything is linked. The economy which makes eve great also makes problems in one area affect another. And i highly doubt there are 20 bs's at every gate waiting to gank someone who flies in, esp with the NWO. The myth that every gate into 0.0 is camped 23/7 is flawed. Not even CA could pull that off at the height of their power at a single gate(HED-GP).
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Earthan
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Posted - 2005.07.12 22:11:00 -
[41]
Edited by: Earthan on 12/07/2005 22:12:45 There arent 20 pirates at every gate .Period.There arent 20 pirates at every 0.0 chokepoint.Mostly 0.0 is empty.You must watch out near empire and in certain very few systems.Your image of 0.0 is very wrong, im sure you have never been in 0.0 alliance.
For isk i care because somewhere deep in the bottom isk determines how this game develops and in wich direction moves.ITs the only and ulitamte source of poeple changing style of playing.As examples recent Level4 missions , many 0.0 pilots moved back to empire. Why? its specualtion but imho most of the goals people set in Eve involve isk.For some isk is the aim.For some being a killer pvp pilot is the aim, you need a huge load of isk for ships and modules, to upkeep your losses( you never have enough as named modules are insanely expensive and each module can help in battle),some want to dominate trade isn some regions again you need isk.
So isk determines the face of Eve.
Why do i care how Eve looks? Because i love it:)
Stars, stars like dust, all around me.... |

boldielocks
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Posted - 2005.07.12 22:17:00 -
[42]
Originally by: Earthan Whats the problem with joining alliances? i mean its no biggie...
Well all the allaince i've looked in to are not intrested in a 6man corp and tell me i must murge with on of there corps if i want to join losing all self identity in the progress which my corp don't want to do. so yes joining a allinance is a biggie for some
There's no such thing as madness, just diffrent degrees of normality. |

Arain
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Posted - 2005.07.12 22:25:00 -
[43]
Old times. I was around then too. You could go anywhere you wanted pretty much no one bothered you. I too did a lot of hunting in low sec space. Of course 0.0 was not itemized then. The mobs when you found them did not drop anything. The problem is a certain amount of people in this game are bored with PvE or even consential PvP like corp wars. They enjoy going out and killing anyone they can find who can up thier kill total. Its not like they proffit much from it most of the stuff gets destroyed. So they destroy a ship and mods and whatever cargo the guy happened to be carrying and if they are lucky a few items don't get destroyed. Maybe 10 percent of the value of what they destroyed. But its fun for them. They managed to kill that industrial in thier gankageddon. Wow such a challenge. Now adays its hard to even run cargo missions for agents as they tend to send you through low sec space where gate campers like to set up. Got to admit I can not understand why someone enjoys sitting at a gate for hours just to get the one unwary newbee that flys through. Although CCP in thier infinate wisdom is trying to fix that too by getting rid of instants and makeing warp scramblers more effective. Gotta keep those PvP boys happy. They are all that count.
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Earthan
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Posted - 2005.07.12 22:30:00 -
[44]
For going anywhere in 0.0 then in truth on my first 0.0 trip i got blown after 2 hours by a pvp pirate ( was in one of the first bs-s dominix wow lol)
On my second trip in a new lol vexor i sneaked into stain mined some crock and got chased by stain alliance out.
So imho it isnt so much different .
Maybe you are talking about really first weeks in Eve , sorry it took me months to get a cruiser and go to 0.0.
Stars, stars like dust, all around me.... |

Allen Deckard
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Posted - 2005.07.12 23:09:00 -
[45]
Originally by: Earthan Edited by: Earthan on 12/07/2005 22:15:04 Edited by: Earthan on 12/07/2005 22:12:45 There arent 20 pirates at every gate .Period.There arent 20 pirates at every 0.0 chokepoint.Mostly 0.0 is empty.You must watch out near empire and in certain very few systems.Your image of 0.0 is very wrong, im sure you have never been in 0.0 alliance.
For isk i care because somewhere deep in the bottom isk determines how this game develops and in wich direction moves.ITs the only and ulitamte source of poeple changing style of playing.As examples recent Level4 missions , many 0.0 pilots moved back to empire. Why? its specualtion but imho most of the goals people set in Eve involve isk.For some isk is the aim.For some being a killer pvp pilot is the aim, you need a huge load of isk for ships and modules, to upkeep your losses( you never have enough as named modules are insanely expensive and each module can help in battle),some want to dominate trade isn some regions again you need isk.
So isk determines the face of Eve.
Why do i care how Eve looks? Because i love it:)
In context the obvious exageration that was trying to get across is that in the "early" times you didn't have the posibility of an enemy bs fleet equiped with t2 and faction mods behind every gate. No I realize they arent behind every gate but if you go threw enough gates your going to find one.
I am in a .0 alliance in syndicate.
I also do not limit myself to only 1 aspect of the game as so many seem to do.
See what I have read from above is this. 1. Early times people didn't have all the benifits that they do now. Someone else said that they didn't have all the agents, different roids, implants, so on and so forth.
2. The next guy comes forward and says In the early times "I got killed by one of the first bs's. This tells me there obviously werent very many bs;s.
3. Next guy says come to .0 after a couple days of playing you'll have fun you can tackle for me. Course thats all you can do but hey it will help me. Oh and if I am not online you can just wait till I am online in the dock.
4. Someone says you don't need any isk to pvp and live in .0 just fly what you can afford to loose. (yah fly what you can afford to loose cause I am gonna make sure you loose it is what it should say)
5. then another statement like "For some being a killer pvp pilot is the aim, you need a huge load of isk for ships and modules, to upkeep your losses"
Lastly
no I don't think my image of .0 is wrong. Yes you can ninja mine in .0 you can run to a ss each time someone comes along. Is that fun? no not really. why be there if all your going to do is run? Gather up 5 friends and go pvp? true but unless your mega rich can afford t2 frigs to loose and equip with faction mods or t2 equipment you mostlikely going to loose to the enemy 5 ships. Anyway .0 isn't for everyone. If your in .0 hopefully it isn't just to make isk. It's cause you get to carve out a nitch place call it your own then defend it. No matter what isk people make in empire they cant do that.
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Srewolf Bane
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Posted - 2005.07.12 23:13:00 -
[46]
I love the idea, and I still dont see the hostility towards mission runners... we do help the economy and at least we arent trying to ransom every helpless space nut in EVE.
Hey Joshua, nice sig :)
LLEERRROOYYYY JJJEENN***IINNNSSSSS!!!! BBOOYYYAAAAA!!! ------------------------------------------------ "I feel sorry for people who don't drink, when they wake up in the morning that's the best they will feel all day" - Frank Sinatra |
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