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Earthan
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Posted - 2005.07.12 20:56:00 -
[1]
Imho a viable option would be to add level 5 more profitable missions available only in deep 0.0 .
That way misson lovers could get what they like without upseting the balance between 0.0 and empire.
And no you wont get slaughtered instantly in 0.0 it isnt so horrible:) Allainces also need peacful folks making money and pumping money into alliance, fighitng only on rare occasions.
I hate missions so imho best would be to remove them alltogether lol but presenting a possible solution if to many poeple are upset.
Stars, stars like dust, all around me.... |

Joshua Calvert
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Posted - 2005.07.12 20:58:00 -
[2]
I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Viceroy
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Posted - 2005.07.12 20:59:00 -
[3]
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous? __________________________
Finite Horizon Your end is our beginning.
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Earthan
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Posted - 2005.07.12 21:01:00 -
[4]
Josh i heard people were making 10 milions per hour on level 4 missions in empire.
I dont think i make much more in 0.0 with all my exp and skills and stuff..
Now add the risk in 0.0 and the fact you got to travel 40 +jumps average if you need to be in empire or to sell your stuff( loot or mins).
The level 4 missons really needed a big nerf, i had many pvp friends from 0.0 who were moving to empire to make money.IT was sick imho.
Stars, stars like dust, all around me.... |

Joshua Calvert
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Posted - 2005.07.12 21:01:00 -
[5]
Originally by: Viceroy
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous?
Hardly outrageous in terms of team reward though, Vice.
Do LP's/NPc bounties get shared across gangs yet?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Antic
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Posted - 2005.07.12 21:03:00 -
[6]
Even if you put all missions in 0.0 only right away you would not see an exodus of people moving there.
Unless you use amarr laser ships, chaning belts or doing missions in 0.0 is a bad idea due to lack of supplies like ammo etc (especialy for missile ships after the patch). This might change when outposts gets up but i doubt it cus they will prolly be restricted to the owning alliance only and i doubt they will allow just anyone to store weapons and supplies there. Or you could join one of the gankAlliances out there of course and be resonably safe from bored pvpers.
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Raging Alcoholic
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Posted - 2005.07.12 21:05:00 -
[7]
Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
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Earthan
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Posted - 2005.07.12 21:11:00 -
[8]
actually ore even arkonor or crockite isnt that good as it used to be.
And hell you would just have to join those alliances, thats what i aim at.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:14:00 -
[9]
Originally by: Antic Even if you put all missions in 0.0 only right away you would not see an exodus of people moving there.
Unless you use amarr laser ships, chaning belts or doing missions in 0.0 is a bad idea due to lack of supplies like ammo etc (especialy for missile ships after the patch). This might change when outposts gets up but i doubt it cus they will prolly be restricted to the owning alliance only and i doubt they will allow just anyone to store weapons and supplies there. Or you could join one of the gankAlliances out there of course and be resonably safe from bored pvpers.
Well hmm the supply part seems weird for me.Each region got at least 2 factories stations.You produce there set a big container in your preffered hunting ground with ammo and there you go.
IT really lasts a bit.
And ofc yuo must join some alliance to make a true 0.0 living
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:15:00 -
[10]
Whats the problem with joining alliances? i mean its no biggie...
Stars, stars like dust, all around me.... |

Moghydin
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Posted - 2005.07.12 21:18:00 -
[11]
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
Absolutely agree with this. Besides it, i think that the reason why so many 0.0 people are cheering the last mission nerf is pure jealosy. I don't see a difference between high-end mission running (lvl 4) or high end manufacturing or mining in mining-barge. Lvl 4's allowed good income for mission-runners without the need to become targets of opportunity for 0.0 community and without the need to be enslaved by some mega-corp in 0.0 in order just to get access to high reward areas. For me, working for some ultra-rich guy is not fun (that's what I do in RL), same goes for joining a mega-corp where you'll be told when, where and exactly how, you are supposed to have fun. I don't want to slave for some CEO so that he'd be able to add another Navy Battleship to his collection.
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SengH
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Posted - 2005.07.12 21:19:00 -
[12]
Edited by: SengH on 12/07/2005 21:20:31 ok. mining in deep 0.0 is a total bore. If youve ever done it, the refinery is usually 10-16 jumps away thats 20-32 jumps turnaround. The hauling is what slows isk making down in 0.0 alot. This should change with outposts as the'll probably be set up in these profitable 0.0 systems.
I however do not think that CCP should make L5s grouped ultraprofitable missions. L5s should be reserved for the Serious corps / alliances who finally decide to "pledge" themselves to a faction opening up radical new rewards like faction Capital Ships.
Each of these missions should require no less than 10 people. L4 and all other missions should be made group missions whose rewards are evaluated on risk( number of ships/pods destroyed in the last hour by players and sec status ).
Just my 2c
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Arain
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Posted - 2005.07.12 21:23:00 -
[13]
Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
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Earthan
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Posted - 2005.07.12 21:24:00 -
[14]
Originally by: Moghydin
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
Absolutely agree with this. Besides it, i think that the reason why so many 0.0 people are cheering the last mission nerf is pure jealosy. I don't see a difference between high-end mission running (lvl 4) or high end manufacturing or mining in mining-barge. Lvl 4's allowed good income for mission-runners without the need to become targets of opportunity for 0.0 community and without the need to be enslaved by some mega-corp in 0.0 in order just to get access to high reward areas. For me, working for some ultra-rich guy is not fun (that's what I do in RL), same goes for joining a mega-corp where you'll be told when, where and exactly how, you are supposed to have fun. I don't want to slave for some CEO so that he'd be able to add another Navy Battleship to his collection.
No offence but you are talking about something you dont know. M<aybe there are some corps as evila s you describe never been in one.
There are many corps who have minimum requiremnts like taking part once in atime in corp operation or joining in defence if sitation is dire , rest of your time is yours.From my experience most of the corps are like this.
Some require a bit more commitment but not so much more. And few requitre even more and are not for you clearly.:)
But as i said imho you would hhave 90 % of your time yours in most of the alliances corps
Stars, stars like dust, all around me.... |

SengH
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Posted - 2005.07.12 21:24:00 -
[15]
Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
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Allen Deckard
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Posted - 2005.07.12 21:27:00 -
[16]
Originally by: Raging Alcoholic Having lvl 5 missions in deep 0.0 will only benefit the allaince that controls that regoin. The station with the lvl 5 agent will be camped so players can gank those nice mission running ravens. Anyway alliances that control 0.0 have unlimited isk because of the ore that is around them, they dont need more money.
You need to revise. It's mission running apocs not ravens. This is post patch.
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Earthan
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Posted - 2005.07.12 21:27:00 -
[17]
Originally by: Arain Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
I dont want to reduce your content.However i do want you to earn considerably less isk per hour because i have risk and 40 + jumps to travel to sellmy stuff/buy new.
You dont have to do pvp in 0.0 on daily basis.Even on weekly usually.You can contribute to alliance in other ways
Stars, stars like dust, all around me.... |

Vilserx
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Posted - 2005.07.12 21:33:00 -
[18]
Originally by: Joshua Calvert
Originally by: Viceroy
Originally by: Joshua Calvert I don't really mind the level 4 changes but it seems illogical to make level 4 missions harder (meaning a lot of people will need help doing them - I know many of us could do 'em solo but not the majority) and then reducing the rewards (making doing them in a group even less appetizing).
Maybe they weren't made harder just to encourage team play, but because their rewards were outrageous?
Hardly outrageous in terms of team reward though, Vice.
Do LP's/NPc bounties get shared across gangs yet?
No and yes.
If they introduced shared agent rewards, LPs and standing it would definitely encourage more group mission runners. ---------------------------
VSX EVE Design |

Earthan
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Posted - 2005.07.12 21:36:00 -
[19]
To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Stars, stars like dust, all around me.... |

Allen Deckard
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Posted - 2005.07.12 21:37:00 -
[20]
Originally by: Earthan
Originally by: Arain Just seems kind of petty to want to change a part of the game others enjoy just because it isn't what you want to do. I just don't understand why people who wish to PvP should get every all the upper level content for themselves. Make a section of space where the PvE is tougher then 0.0 space but not allow PvP there and you will find players now in high sec space will gladly come explore. I spent too much time playing UO after the newness of the game wore off and a portion of the players decided that it was more fun to go gank who ever they could find solo,then to do something positive in the game, to ever enjoy PvP. When EQ came out UO lost people in droves because people were tired of that aspect. EQ has proven over the years that the greater majority of players do not want to have to deal with PvP on a daily basis. This was proven by PvE servers outnumbering PvP servers 20 to 1. I don't begrudge your chosen portion of the game to you, and I don't see why you should wish to see the portion I enjoy tampererd with until its no longer enjoyable.
I dont want to reduce your content.However i do want you to earn considerably less isk per hour because i have risk and 40 + jumps to travel to sellmy stuff/buy new.
You dont have to do pvp in 0.0 on daily basis.Even on weekly usually.You can contribute to alliance in other ways
Who is it that your selling your stuff to? Just currious where you think the players are going to get the isk to buy the stuff your selling?
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Earthan
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Posted - 2005.07.12 21:39:00 -
[21]
Mainyl imho i sell to other pvp pilots form other alliances who come to empire to buy other stuff then thay can get in their space.
Empire pilots nearly dont loose ship, so i dont think they buy to much.
ok thats abit ironic but your post is s missing the point i dont want empire players to not earn isk but earn less.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:39:00 -
[22]
Mainyl imho i sell to other pvp pilots form other alliances who come to empire to buy other stuff then thay can get in their space.
Empire pilots nearly dont loose ship, so i dont think they buy to much.
ok thats abit ironic but your post is s missing the point i dont want empire players to not earn isk but earn less.
Stars, stars like dust, all around me.... |

Moghydin
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Posted - 2005.07.12 21:39:00 -
[23]
Originally by: SengH Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me. You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
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Moghydin
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Posted - 2005.07.12 21:39:00 -
[24]
Originally by: SengH Edited by: SengH on 12/07/2005 21:27:53 Were asking to be 0.0 to be more profitable than empire. Do you have a problem with that? The only way for them to do that without causing massive inflation is to reduce empire.
Edit: Do you have a legitimate reason why 0.0 and low sec should NOT be more profitable than hi sec activities?
Actually, yes. I think that high sec and low sec represent two different styles of game-play. One is PvP and other PvE for combat style pilots, and "carebearing" for not interested in combat. Why one should be better than the other is beyond me. You say that because you have more risk, you should have more reward and that's why the missions should be nerfed, but where's the risk in tech II manufacturing? And it's 100's of times more profitable than any mission-running. Missions were great for those who are not yet good enough to compete with 0.0 PvPers, to safely trade skills and earn ISK, so that a loss of a ship woouldn't force them to mine for weeks or fly in low-end ships.
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SengH
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Posted - 2005.07.12 21:39:00 -
[25]
from when we buy ships and mods when we get podded and have to go back to empire to get stuff. TBH i think COSMOS was meant to resolve this issue, it was just not fully implemented with this patch. Maybe when it covers more regions and they fix the bugs, it'll become more interesting for the agent runners.
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SengH
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Posted - 2005.07.12 21:39:00 -
[26]
from when we buy ships and mods when we get podded and have to go back to empire to get stuff. TBH i think COSMOS was meant to resolve this issue, it was just not fully implemented with this patch. Maybe when it covers more regions and they fix the bugs, it'll become more interesting for the agent runners.
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Allen Deckard
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Posted - 2005.07.12 21:42:00 -
[27]
Originally by: Earthan To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Just currious you seem upset or something that people dont want to got to .0.
Why?
Not why you like .0. I spend most all my time in .0. But why are you so upset that some people don't want to pvp? Want nothing to do with pvp and are quite content to never pvp. My wife plays this game as well she wants absolutely nothing to do with pvp she is perfectly happy in empire killing rats from time to time.
Those that are suggesting that .0 should be more profitable is one thing but the tone that you are suggesting sounds basically like you don't want anyone to make a living in empire.
Another question. Did you move straight to .0 when you started the game?
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Allen Deckard
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Posted - 2005.07.12 21:42:00 -
[28]
Originally by: Earthan To make myself clear:
I wont object to much in having high sec systems tough pve content but they must have much less reward then in 0.0 .Much less isk /per hour in total.
Tough imho its not good way, tough pve should be also only in 0.0 .
Poeple who would like to do pve only would have to join alliances and donate some of their profits for defence pvp fleets
Just currious you seem upset or something that people dont want to got to .0.
Why?
Not why you like .0. I spend most all my time in .0. But why are you so upset that some people don't want to pvp? Want nothing to do with pvp and are quite content to never pvp. My wife plays this game as well she wants absolutely nothing to do with pvp she is perfectly happy in empire killing rats from time to time.
Those that are suggesting that .0 should be more profitable is one thing but the tone that you are suggesting sounds basically like you don't want anyone to make a living in empire.
Another question. Did you move straight to .0 when you started the game?
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Earthan
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Posted - 2005.07.12 21:42:00 -
[29]
And its still good just not that uber it used to be,
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2005.07.12 21:42:00 -
[30]
And its still good just not that uber it used to be,
Stars, stars like dust, all around me.... |
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