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Hemp Invader
Trident Megacorp
4
|
Posted - 2013.02.03 09:55:00 -
[1] - Quote
Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
|

Kalle Demos
Ironic Corp Name
154
|
Posted - 2013.02.03 10:12:00 -
[2] - Quote
Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this 2. The EVE API gives full flexibility to 'extend' YOUR game, spreadsheets are a thing of the past tbh 3. Most buyers / sellers use alts for many reasons, 0.0 elites dont even transport with chars in their alliance and prob dont even sell with in alliance characters either 4. The best thing a RMT could want "No CCP I wasnt buying ISK, I just really wanted to sell that one piece of trit for 10 bill ISK"
Anymore excellent suggestions? |

baltec1
Bat Country
5011
|
Posted - 2013.02.03 10:18:00 -
[3] - Quote
What Kalle said. |

Hemp Invader
Trident Megacorp
4
|
Posted - 2013.02.03 10:32:00 -
[4] - Quote
Kalle Demos wrote:
1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this 2. The EVE API gives full flexibility to 'extend' YOUR game, spreadsheets are a thing of the past tbh 3. Most buyers / sellers use alts for many reasons, 0.0 elites dont even transport with chars in their alliance and prob dont even sell with in alliance characters either 4. The best thing a RMT could want "No CCP I wasnt buying ISK, I just really wanted to buy that one piece of trit for 10 bill ISK"
Anymore excellent suggestions?
1. So you're telling me that people that have a Tech2 BPO don't have it the easy way?
2. I am a software dev in real life, and when I come home from work after hours of coding, I really have no interest in having to develop my own tools, I would rather code for cash.
3. If I know who the 0.0 'elite' hauling and market alt is, I don't want to sell my stuff to him. This also creates market PvP and gives the an echo to the choices you make in 0.0 to be heard in hisec and you will buy stuff cheaper or way more expensive. Brings interesting options don't you think?
4. You can already do this...buy some stuff that is cheap, go to a station that doesn't have said item up for sale, sell for 18 bil. People got scammed this way with iterons and other stuff like that....your point is?
|

baltec1
Bat Country
5011
|
Posted - 2013.02.03 10:38:00 -
[5] - Quote
Hemp Invader wrote:Kalle Demos wrote:
1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this 2. The EVE API gives full flexibility to 'extend' YOUR game, spreadsheets are a thing of the past tbh 3. Most buyers / sellers use alts for many reasons, 0.0 elites dont even transport with chars in their alliance and prob dont even sell with in alliance characters either 4. The best thing a RMT could want "No CCP I wasnt buying ISK, I just really wanted to buy that one piece of trit for 10 bill ISK"
Anymore excellent suggestions?
1. So you're telling me that people that have a Tech2 BPO don't have it the easy way? 2. I am a software dev in real life, and when I come home from work after hours of coding, I really have no interest in having to develop my own tools, I would rather code for cash. 3. If I know who the 0.0 'elite' hauling and market alt is, I don't want to sell my stuff to him. This also creates market PvP and gives the an echo to the choices you make in 0.0 to be heard in hisec and you will buy stuff cheaper or way more expensive. Brings interesting options don't you think? 4. You can already do this...buy some stuff that is cheap, go to a station that doesn't have said item up for sale, sell for 18 bil. People got scammed this way with iterons and other stuff like that....your point is?
1. They cannot build enough to impact the market.
2. So use one of the tools already out there.
3. Very very few 0.0 players handle high sec markets with an alt that is inside their corp.
4. Thats no excuse to make it easyer for RMT operations to do business. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 11:00:00 -
[6] - Quote
You know, the last time I needed to make a list of things to buy, I wrote everything on a sticky note and pasted it the the monitor I play EvE on.
EvE HQ has that functionality, but the low tech solution works better. |

RichtPaul
Shadow Industries I
4
|
Posted - 2013.02.03 11:03:00 -
[7] - Quote
Kalle Demos wrote:1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this
You should check the prices and profits of inventing Claymores mate.
|

Mr Epeen
It's All About Me
2131
|
Posted - 2013.02.03 11:22:00 -
[8] - Quote
Hemp Invader wrote: 1. Remove Tech 2 BPOs
Think about this.
Over 300,000 active subs vs a few hundred profitable T2 BPOs.
Get a grip brother! It ain't gonna break the game.
Mr Epeen  -ávOv |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
110
|
Posted - 2013.02.03 11:34:00 -
[9] - Quote
Kalle Demos wrote:Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this If by "make very little difference", you mean "completely controls a third of T2 items by selling below the production cost of an invented BPC", you're right. A good chunk of T2 cruisers, almost all T2 BC and a few T2 frigates, even produced at the best ME possible through invention, will result in a net less for the poor ****** who didnt got in the game early enough or simply wasnt lucky at that time. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2567
|
Posted - 2013.02.03 11:35:00 -
[10] - Quote
RichtPaul wrote:Kalle Demos wrote:1. T2 BPO make very little difference to the market, if you ever did T2 manufacturing you would know this You should check the prices and profits of inventing Claymores mate.
Wow, one item is unprofitable to invent. That's not the T2 manufacturing market, that's one item.
Know what's great about invention? With literally 0 change in your process, you can switch to building Sleipnirs which will make you 32m/unit. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hemp Invader
Trident Megacorp
4
|
Posted - 2013.02.03 11:38:00 -
[11] - Quote
Mr Epeen wrote:Hemp Invader wrote: 1. Remove Tech 2 BPOs
Think about this. Over 300,000 active subs vs a few hundred T2 BPOs. Get a grip brother! It ain't gonna break the game. Mr Epeen 
300 tech 2 bpos with 300.000 subs.
That means there is 0.1% of privileged people. You can't catch up to them, you have no mechanic that even remotely lets you compete. Look at the corps that have tech 2 BPOs...they are spacerich...and what other resource is more important in eve than isk.
Tech2 BPOs are like technetium...except they can't be fought over if they are in a hisec station. |

Mishraile Viliana
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.02.03 11:38:00 -
[12] - Quote
Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
1. has a reletively limited influence on most items and those items that can be dominated by a handfull off bpo are rarely worth producing 2. Might be usefull, but hardely something that will make a huge difference, especially since there are tools available already to make this easier or if you can you can make your own 3. Not going to happen since it would make it possible for industrial players to strike back against the 'less desirable' elements by using their chosen playstyle instead of forcing them to use a playstyle they have no interest in 4. As been pointed out this would make ISK buying much easier and eventhough it isn't really difficult now there is no need to make it any easier. |

Gerard Hareka
State Protectorate Caldari State
19
|
Posted - 2013.02.03 11:38:00 -
[13] - Quote
I like the embargo idea.
I know people use alts , but still you can block alts as well :) |

Xindi Kraid
The Night Wardens Viro Mors Non Est
129
|
Posted - 2013.02.03 11:39:00 -
[14] - Quote
****** up market or not, the T2 BPO thing is something that should have either been gotten rid of completely or changed so anyone can get one so that the market revolves around actually knowing how it works rather than being old and lucky. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2567
|
Posted - 2013.02.03 11:46:00 -
[15] - Quote
Hemp Invader wrote:300 tech 2 bpos with 300.000 subs.
That means there is 0.1% of privileged people. You can't catch up to them, you have no mechanic that even remotely lets you compete. Look at the corps that have tech 2 BPOs...they are spacerich...and what other resource is more important in eve than isk.
Tech2 BPOs are like technetium...except they can't be fought over if they are in a hisec station.
Sure you can. Go to the Sell Orders forum and buy one. They're a pretty goddamn terrible way to make money.
For ~200b you can get something that'll make you ~20b profit/year. Or, with literally less effort, you can invest that 200b in fully collateralized loans (at 3%/month, which is low) to make 85b profit/year with no risk of the market upsetting on you.
T2 BPOs are trophys for industrialists with too much money on their hands.
By the way, the only markets where T2 BPOs set the price are ones where volume is so low that BPOs fill all of the demand. As soon as demand gets above that magic number, prices go up to reflect inventors cost to produce. Take Exp Cargohold IIs: 80% are built by T2 BPOs, and they're profitable for inventors to build (or were last I looked). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mr Epeen
It's All About Me
2131
|
Posted - 2013.02.03 11:49:00 -
[16] - Quote
Hemp Invader wrote:Mr Epeen wrote:Hemp Invader wrote: 1. Remove Tech 2 BPOs
Think about this. Over 300,000 active subs vs a few hundred T2 BPOs. Get a grip brother! It ain't gonna break the game. Mr Epeen  300 tech 2 bpos with 300.000 subs. That means there is 0.1% of privileged people. You can't catch up to them, you have no mechanic that even remotely lets you compete. Look at the corps that have tech 2 BPOs...they are spacerich...and what other resource is more important in eve than isk. Tech2 BPOs are like technetium...except they can't be fought over if they are in a hisec station.
I've gotten plenty space rich without using my BPOs for anything more than hangar decorations.
Want to be one of the 'privileged'? Scroll down to the market forum and buy some. Plenty for sale. Then spend the two years of production runs before you even hit the break even point.
When you are done that. You can come back here with some idea of the actual costs and people might think you speak from authority and not jealousy.
Mr Epeen 
-ávOv |

Dasola
Rookie Empire Citizens Rookie Empire
140
|
Posted - 2013.02.03 11:49:00 -
[17] - Quote
1. T2 bpo are fine as they are. Most of them are collector items not worth producing anyways....
2. Shopping list ingame, yes please, allow import/export from external application please... But you still need spreadsheets... :P How ever i can see how this could be build by server and useing IGB javasript extensions allready....
3. Not that many 0.0 players play with higsec market, theres tons of good isk souces in 0.0
4. No need for this, it would be used by RMT people anyways, market works as intended allready. Did you loose a lot? [Insert something funny or smart here]
Good lord has set me on path, sometimes im confused about what he wants from me. But path leads on, towards why he placed me on this wonderfull planet... |

Benny Ohu
Chaotic Tranquility Casoff
766
|
Posted - 2013.02.03 11:56:00 -
[18] - Quote
A shopping list would be nice, with a 'buy all at this station/system/region' button
But the biggest things industry needs are a revamp of the interface (invention especially is like playing diablo ii), a look at starbases and corporations, and a look at highsec vs. wh/low/null capabilities, I think |

IHaveCandyGetInTheVan69
Wolfsbrigade Lost Obsession
314
|
Posted - 2013.02.03 12:01:00 -
[19] - Quote
Also it is worth pointing out that most of the T2 BPO are no longer in the hands of the people that won them from the lottery, so the people with them had no advantage over you in acquiring them. If you think T2 BPO are too good go ahead and buy one, as others have already said they are a truly terrible investment for the most part.
I have done plenty of T2 production but I would never buy a T2 BPO. |

Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
216
|
Posted - 2013.02.03 12:02:00 -
[20] - Quote
1. Posting in a not so stealthy "Remove T2 BPO's" thread. People who have them have next to NO advantage.
2. I can agree with this. We are relying on a not so optimal Out of game application now., If this had the option of pulling everything from the market automatically I'd be sold.
3. A Broker is a middle man. we should actually remove seeing the name of the buyer/seller.
4. I think this one can be thrown up for discussion. Although I fear it may require rewriting the code for the Market System.... |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 13:12:00 -
[21] - Quote
It would be great to see who made an item and how / where they made it, before you bought it. It would give Eve items a bit more nostalgia value and make the loss of such items more significant. Information like where the BP came from and who owned it, what manufacturing slot the item was produced in, and if your buying from a re seller or a manufacturer. Those kind of details would be a lot of fun.
As for buying from specific guys, hell yeah! As a buyer I hate .01 wars, I would definitely buy from sellers who stuck to round numbers. And boycotting anyone playing margin trade scams would be a good way to empower players.
Both traders and industrialists could use more tools for interacting with Eve, tools that would allow them to harm their enemies and help their allies.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
603
|
Posted - 2013.02.03 14:01:00 -
[22] - Quote
Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
- I agree with the removal of T2 BPOs. Either get rid of all of them or keep them in the game and alive. They still have an effect on the market and are also being traded for billions of ISKs. We do not need this. What CCP has done here is lazy and BS.
- You do not need a shopping list when you already have the Bill of Materials to a BP. One can use the Quickbar of the market window, too, and create a folder with all the things needed for an item. What would be useful is if I could enter the price of each item into the Bill of Materials right next to their quantity and it then tells me at the bottom the total amount, as well as to remember these values for each of my BPs.
- The anonymity of the market is needed, or else would we only get more alts. I already find it unnecessary that one can see in the transaction log who bought or sold stuff. People still buy and sell single units to see who I am. I'd rather have it removed than to have more transparency here.
- I'd rather have less freedom here. One can already buy an item for a higher price than what is shown. This leads to players entering the quantity as price and vice versa and only causes trouble. Instead, of allowing to buy from anyone to any price should one only be allowed to buy from the best offer and only for the shown price. If you think someone is using a bot then petition it.
SCAM CAT - Titan Jump - I was there - Goon Dog |

Parsival
Metafarmers
3
|
Posted - 2013.02.03 16:03:00 -
[23] - Quote
Corey Fumimasa wrote: As a buyer I hate .01 wars
I really don't get this, as a buyer why care how the sellers interact with each other?
If sellers want to engage in price wars then more power to them, and to say they are all bots is simplistic by the way, As a seller I'd be much happier to have someone undercutting me by 0.01 of an isk rather than shitting up a market by sending a decent market freefalling towards cost/build price. |

Glathull
Blue Republic RvB - BLUE Republic
89
|
Posted - 2013.02.03 16:26:00 -
[24] - Quote
I kind of like the idea of a shopping cart. I could see it working in a couple of different ways. One way would be for eve to look at the ships you currently have in a station and automatically buy fitting modules for them that don't suck. It could be a big button that says "anti-suck me now."
The other way would be if it looked at the market for you and decided how you could make a profit and just bought the profitable items and maybe sold them for you too. You could just put in the amount of money you want to spend and the amount of money you want to earn and press the giant "WIN" button.
Also, I'm going to go out on a limb and bet that some people would probably mess up the win button. To repeat, the skill split is scheduled for the big Summer 2013 expansion. ~CCP Fozzie |

Pandora Barzane
Royal Amarr Institute Amarr Empire
39
|
Posted - 2013.02.03 16:38:00 -
[25] - Quote
Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
great ideas. specially the embargo. It would add another layer of consequences to the game. Now the market is a place where corps in war still do business with each other without maybe knowing it. With an embargo I can imagine you could break a corp to simply stop the supplies. You could maybe make an blacklist wich could be shared between corps and alliances.
Of course lot of market transactions are now done via alts, but thats where spying/intelligence should play a role.
|

Vaerah Vahrokha
Vahrokh Consulting
3769
|
Posted - 2013.02.03 16:38:00 -
[26] - Quote
Hemp Invader wrote:Industry's not broken beyond repair but it needs some much needed fixes:
1. Remove Tech 2 BPOs Nobody can compete with that guy that has an uber researched tech2 BPO and can produce stuff without the need for a pos, pos fuel, laboratories, invention jobs, datacores, a vast number of BPCs and other consumables. If you can compete, you will gain far less for a way greater effort. This removal is needed because players that have joined eve since 2006(?) can't obtain these tech2 BPOs via a game mechanic.
Not needed. Intelligently done invention does to T2 BPOs what alchemy does to moon mining: can effectively counter and even corner them.
Hemp Invader wrote: 2. Ability to create a shopping list in-game Please add this so we don't need to create a google docs spreadsheet with what we need to buy, etc. If it can be corporation shared that would be great.
Could be nice but it's not needed, there are multiple 3rd party tools that do that in a so deep way that doing it in game would result in code bloat. Production tychoons would still win by using those better 3rd party tools.
Hemp Invader wrote: 3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
Does not exist in a RL exchange, does not exist in EvE exchange. Exists in RL contracts and... guess what... exists in EvE contracts.
Commodities are commodities. Markets are there to optimize demand and supply with efficient pricing, not to engross someone's ego or help his friends / enemies.
Hemp Invader wrote: 4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
That'd be terrible and would help RMTers while also voiding markets true function, which is to optimize exchanges at the best price and minimum spreads. Which involve taking stuff from within the spread not wherever one wants.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kalle Demos
Ironic Corp Name
154
|
Posted - 2013.02.03 16:49:00 -
[27] - Quote
The major issue with [2] is CCP would have to add stupid UI features that would never be on par with 3rd party apps, you will have then just wasted their time on new UI features that are badly implemented.
Making UI in a game is so ******** and annoying its not even funny |

Sura Sadiva
Entropic Tactical Crew
225
|
Posted - 2013.02.03 17:08:00 -
[28] - Quote
Hemp Invader wrote:
3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
This is a good idea, but more than like an embargo should be done based on standings. Like one can place buy/sell orders avaiable only for corp/alliance/milita/positive standing. As you can do now for cropration contracts. This would increase the interaction margins for indutrialist groups.
|

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 17:41:00 -
[29] - Quote
Parsival wrote:Corey Fumimasa wrote: As a buyer I hate .01 wars I really don't get this, as a buyer why care how the sellers interact with each other? If sellers want to engage in price wars then more power to them, and to say they are all bots is simplistic by the way, As a seller I'd be much happier to have someone undercutting me by 0.01 of an isk rather than shitting up a market by sending a decent market freefalling towards cost/build price. It just clutters up the market window. I would much rather have all items just rounded up to the nearest isk and put in the same group. I don't care what you guys do to each other to become first on the list.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
The Advent of Faith
78
|
Posted - 2013.02.03 18:02:00 -
[30] - Quote
Vaerah Vahrokha wrote:Hemp Invader wrote: 3. Embargo Let us see who we're selling, from whom are we buying. If we don't want to help a corporation/alliance, so be it.
Does not exist in a RL exchange, does not exist in EvE exchange. Exists in RL contracts and... guess what... exists in EvE contracts. Commodities are commodities. Markets are there to optimize demand and supply with efficient pricing, not to engross someone's ego or help his friends / enemies. Hemp Invader wrote: 4. Ability to buy/sell from a specific market order The current mechanic allows bots to do the 0.01 isk games. You put the item up for sale at 100 million isk and some bot puts it in the next 5 seconds to 99.999999 million. If i want to buy from the 100 mil guy, let me do it.
That'd be terrible and would help RMTers while also voiding markets true function, which is to optimize exchanges at the best price and minimum spreads. Which involve taking stuff from within the spread not wherever one wants.
Markets are not entirely anonymous; especially on the retail level. Sony can charge a premium for the electronics because those items have a higher utility to a larger segment of the market; even though Toshiba has ta very similar QC record. The same holds true with their stock. As for raw materials Bethlehem steel is better than AHMSA , they both stamp their stock and charge accordingly.
Maybe Eve markets should be anon, but your argument about RL materials being anon is not entirely true.
And the function of markets is to maximize utility not value. Utility is a subjective valuation that varies from person to person. If someone is bothered by decimal pricing they may well be happy to pay more for a similar product, hence utility as been maximized.
If the idea of non anonymous markets in Eve bothers you it might be better to just explain why it bothers you personally. Rather than misrepresent easily verifiable facts in order to try and support a position.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |
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