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Lokimon
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Posted - 2005.07.13 23:12:00 -
[1]
When the devs realized a freighter pilot with a little skill could haul a repackaged capital ship, rather than slightly increasing the size of the ships, they nerf the frieighter's capacity. The first option achieves the goal. The second option achieves the goal, but it also affects other things. It is like they are itching for an excuse to suck the life out of something fun in the game.
Would it have really been so hard to increase the size of repackaged capital ships 50%.
Here is an idea for the FanFest 2005. Have a drawing where the winner can b**ch slap the dev responsible for the winner's least favorite nerf/patch/change!
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dimensionZ
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Posted - 2005.07.13 23:14:00 -
[2]
Originally by: Lokimon When the devs realized a freighter pilot with a little skill could haul a repackaged capital ship, rather than slightly increasing the size of the ships, they nerf the frieighter's capacity. The first option achieves the goal. The second option achieves the goal, but it also affects other things. It is like they are itching for an excuse to suck the life out of something fun in the game.
Would it have really been so hard to increase the size of repackaged capital ships 50%.
Here is an idea for the FanFest 2005. Have a drawing where the winner can b**ch slap the dev responsible for the winner's least favorite nerf/patch/change!
You're not gonna cry for a few thousand m3 ;)
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SengH
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Posted - 2005.07.13 23:15:00 -
[3]
jesus christ... no one even has a freighter yet and already people are moaning. Sometimes i think some people will complain about anything. If your flying a freighter i doubt the few thousand m3 will worry you.
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Lokimon
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Posted - 2005.07.13 23:19:00 -
[4]
The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
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Brej Donierik
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Posted - 2005.07.13 23:21:00 -
[5]
You know, they should change them "cargo capacity" settings to cubic inches, then we can get the big numbers we want to see, while at the same time keeping the size of modules in m3. Making us use a little math, and that spiffy calculator they added that no one uses, will be fun.
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dimensionZ
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Posted - 2005.07.13 23:21:00 -
[6]
Originally by: Lokimon The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
It's their game, they do whatever they think is best for the game. If they think that slighty decreasing the cargo space is the right solution, well, so be it.
I dont even understand your moaning. Freighters are still big enough.
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Lokimon
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Posted - 2005.07.13 23:25:00 -
[7]
Originally by: SengH jesus christ... no one even has a freighter yet and already people are moaning. Sometimes i think some people will complain about anything. If your flying a freighter i doubt the few thousand m3 will worry you.
Yes, I posted a complaint. You are so sharp! Nothing gets past you! 
The point of you post was to complain about the complainers? Kind of ironic eh?
Sometimes I think people will post just to see their name on the boards for some pathetic need for self-affirmation. The Experiments forum was created just for you. Now run along.
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DrunkenOne
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Posted - 2005.07.13 23:32:00 -
[8]
This must be a record for number of whine threads in a day
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Lokimon
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Posted - 2005.07.13 23:32:00 -
[9]
Originally by: dimensionZ I dont even understand your moaning. Freighters are still big enough.
Reading comprehension not your strong suit? I'll try and use smaller words. I don't like the fact that given a choice, the devs are over eager to nerf.
I tried to type it nice and slow for you... 
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Avalon Beholder
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Posted - 2005.07.13 23:33:00 -
[10]
Quote: What do devs have against Players?
What does God have against the Genepool? 
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Kerby Lane
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Posted - 2005.07.13 23:41:00 -
[11]
Originally by: DrunkenOne This must be a record for number of whine threads in a day
I`ve even seen couple whine threads about whine threads 
A
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Olivin
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Posted - 2005.07.13 23:41:00 -
[12]
Edited by: Olivin on 13/07/2005 23:41:16
Originally by: Lokimon When the devs realized a freighter pilot with a little skill could haul a repackaged capital ship, rather than slightly increasing the size of the ships, they nerf the frieighter's capacity.
Devs don't want you to build dreads in safety of Empire. They also don't want solo pilots moving dreads around in total safety. I can only support this.
Olivin
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Kunming
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Posted - 2005.07.13 23:43:00 -
[13]
Maybe they have plans for titans etc, stop whining and play the game.
Intercepting since BETA |

SengH
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Posted - 2005.07.13 23:59:00 -
[14]
Originally by: Lokimon
Originally by: SengH jesus christ... no one even has a freighter yet and already people are moaning. Sometimes i think some people will complain about anything. If your flying a freighter i doubt the few thousand m3 will worry you.
Yes, I posted a complaint. You are so sharp! Nothing gets past you! 
The point of you post was to complain about the complainers? Kind of ironic eh?
Sometimes I think people will post just to see their name on the boards for some pathetic need for self-affirmation. The Experiments forum was created just for you. Now run along.
more like some people are just bored at work waiting to get out :P If you havent realized alot of people forum browse during work... hey if im getting paid to do it why not?
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Blind Fear
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Posted - 2005.07.14 00:01:00 -
[15]
Edited by: Blind Fear on 14/07/2005 00:01:19
Originally by: DrunkenOne This must be a record for number of whine threads in a day
Day after EXODUS.
Contraband 4tw. It amused me to no end to see carebears whining about how omnipotent NPC gank squads sucked.
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Santiago Cortes

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Posted - 2005.07.14 00:02:00 -
[16]
Let's at least attempt to keep this constructive.
*sigh*
To answer the original question, as far as I am aware the Devs have nothing against the player pool especially as they play the game themselves and appreciate the wages cheque every month.
{The Forum Rules} | {Email Us!} |
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Lokimon
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Posted - 2005.07.14 00:06:00 -
[17]
Originally by: Santiago Cortes To answer the original question, as far as I am aware the Devs have nothing against the player pool especially as they play the game themselves and appreciate the wages cheque every month.
I'd sure welcome an explaination from one of them then.
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infused
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Posted - 2005.07.14 00:41:00 -
[18]
Originally by: Lokimon
Originally by: Santiago Cortes To answer the original question, as far as I am aware the Devs have nothing against the player pool especially as they play the game themselves and appreciate the wages cheque every month.
I'd sure welcome an explaination from one of them then.
I'd rather they keept fixing bugs  [World Domination] [Patch 3366-3538: Mirror Here] |

shivan
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Posted - 2005.07.14 00:56:00 -
[19]
Rabble rabble rabble --------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination
http://www.albinoblacksheep.com/flash/llama.php |

Deja Thoris
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Posted - 2005.07.14 01:00:00 -
[20]
Originally by: Lokimon
Originally by: Santiago Cortes To answer the original question, as far as I am aware the Devs have nothing against the player pool especially as they play the game themselves and appreciate the wages cheque every month.
I'd sure welcome an explaination from one of them then.
When you stop acting like a complete tosser maybe they'd answer
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Alpha799
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Posted - 2005.07.14 02:10:00 -
[21]
Originally by: dimensionZ
Originally by: Lokimon The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
It's their game, they do whatever they think is best for the game. If they think that slighty decreasing the cargo space is the right solution, well, so be it.
I dont even understand your moaning. Freighters are still big enough.
Correction, it is OUR game. We are the paying customers. Without us, CCP would be herding sheep somewhere in Iceland. Don't forget that.
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Alpha799
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Posted - 2005.07.14 02:27:00 -
[22]
Originally by: Deja Thoris
Originally by: Alpha799
Originally by: dimensionZ
Originally by: Lokimon The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
It's their game, they do whatever they think is best for the game. If they think that slighty decreasing the cargo space is the right solution, well, so be it.
I dont even understand your moaning. Freighters are still big enough.
Correction, it is OUR game. We are the paying customers. Without us, CCP would be herding sheep somewhere in Iceland. Don't forget that.
No, its THEIR game.
Dont like it?
Take your custom elsewhere. I'll keep paying so they don't have to herd sheep
What? I am paying customer just like YOU are. Without us, CCP would not exist. If, you dont like that, then go somewhere else.
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Galk
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Posted - 2005.07.14 02:27:00 -
[23]
They have sheep in iceland?
No realy... the devs in this game have allways struck me as icelandic &^&%&$.. that if they wern't spending 24/7 coding this game.. would be out on the razz day and night.. getting loaded, and chasing everything in a skirt...
Just a thought.
As for the freighter mind.... wait till you get one huh... and when you probaly do.. i doubt you would have a dred to put in it for a long time anyway --------
"I have always depended on the kindness of strangers."
'A Streetcar Named Desire' |

Blind Fear
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Posted - 2005.07.14 02:45:00 -
[24]
Originally by: Alpha799 What? I am paying customer just like YOU are. Without us, CCP would not exist. If, you dont like that, then go somewhere else.
The point is that he's not going anywhere else. You are.
I wish people who say 'omg buuhuu I r t3h quit' would just do it. Put your money where your mouth is.
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Under Dog
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Posted - 2005.07.14 04:26:00 -
[25]
CCP works for us Pirates why do you think they make all the starlanes have to go in to 0.0 systems now HA HA HA HA HA HA
YAAAARRRRRRR
The Pirates Rule and your all Fools. ============================================= Better to kill off every one and start over ============================================= |

Admiral Pieg
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Posted - 2005.07.14 04:36:00 -
[26]
has anyone noticed theres a phallos shaped object "hanging" from the mid section of the megathron? ______________________
Pod from above. |

Alpha799
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Posted - 2005.07.14 04:36:00 -
[27]
Originally by: Under Dog CCP works for us Pirates why do you think they make all the starlanes have to go in to 0.0 systems now HA HA HA HA HA HA
YAAAARRRRRRR
The Pirates Rule and your all Fools.
And you sir, are a idiot. I do not believe that CCP caters to a certain a group of players. What I do believe is that, CCP does give in to the most vocal playerbase, that playerbase just happens to be pirates. The whole lvl4 disaster clearly shows how a public outcry based on assumptions can ruin a certain aspect of the game.
Way too go CCP! 
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damidg3t
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Posted - 2005.07.14 05:05:00 -
[28]
Originally by: Alpha799
Originally by: Under Dog CCP works for us Pirates why do you think they make all the starlanes have to go in to 0.0 systems now HA HA HA HA HA HA
YAAAARRRRRRR
The Pirates Rule and your all Fools.
And you sir, are a idiot. I do not believe that CCP caters to a certain a group of players. What I do believe is that, CCP does give in to the most vocal playerbase, that playerbase just happens to be pirates. The whole lvl4 disaster clearly shows how a public outcry based on assumptions can ruin a certain aspect of the game.
Way too go CCP! 
actually CCP is more likly to listen to the old players (like me) than to the new players because of our loyalty to the game also the majority of the older players are pirates so in a way ccp does "work" for the pirates
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BIRDofPREY
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Posted - 2005.07.14 05:30:00 -
[29]
"What does CCP have against Players?"
We are lousy tippers... Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Ariel322
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Posted - 2005.07.14 05:34:00 -
[30]
Originally by: Alpha799
Originally by: Under Dog CCP works for us Pirates why do you think they make all the starlanes have to go in to 0.0 systems now HA HA HA HA HA HA
YAAAARRRRRRR
The Pirates Rule and your all Fools.
And you sir, are a idiot. I do not believe that CCP caters to a certain a group of players. What I do believe is that, CCP does give in to the most vocal playerbase, that playerbase just happens to be pirates. The whole lvl4 disaster clearly shows how a public outcry based on assumptions can ruin a certain aspect of the game.
Way too go CCP! 
What lvl 4 disaster? Cant mint isk in empire anymore? ROFL I hope whiners liek you just quit the game.
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grappler
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Posted - 2005.07.14 06:34:00 -
[31]
Originally by: Lokimon The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
the lord giveth and the CCP taketh away.
get used to it thats they way its been since the get go
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Kar Brogan
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Posted - 2005.07.14 06:45:00 -
[32]
Yes, of course, they reduced the cargo bay of the freighters JUST to annoy players cos' they hate us .
Im sure they had a reason.For all you know the size of the dreads re-packaged HAD to stay the same due to some of their long-term plans...and before you say it, no they don't have to tell you what these are.
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Sadist
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Posted - 2005.07.14 06:46:00 -
[33]
Wait a second. You're actually unhappy that the freighters still have at least 30 times more cargo than the biggest industrial with best expanders? Lets take a look at the event chronology here.
- Freighters announced, they are to have 100,000 m3 cargo and only move inbetween stations. NOTHING is said about repackaged ships taking considerably less cargo volume
- Changes with repackaged ships hit SiSi, everyone is happy, or, for the most part, indifferent.
- Freighters appear flown by devs on SiSi, having 1,000,000 cargo at the most, and something around 825 at the least. At the same time we find out about dread and freighter repackaged size, which is 1,000,000
- Some idiot on the forums starts whining about minmatar freighter sucking and not being able to transport dreads without lvl 5 in rank 10 skill
- Nerf 1 of the cargo space. Now minmatar and amarr freighters can't carry dreads at all, gallente and caldari - at lvl 5 and lvl 4 respectively
- More whining on the forums, about how it would be possible to exploit transporting dreads past high-sec and with alts and bla bla
- Nerf 2 of the cargo space of freighters. Now none of them can carry either repackaged freighters or dreadnoughts.
- Forum whining seems to stop...Until now
The point? Most things get nerfed, because players whine too much, or bring unwanted dev attention to the issue. Had it been stated differently by the "oh-so-smart" guy who found a possible workaround that involves brain cell use, and decided to get rid of it in favor of the dumbed down community, we probably would have seen a different result. ---------------
Originally by: Dark Shikari "One Trit to rule them all, One Trit to find them, One Trit to bring them all, and in the veldspar bind them"
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Alpha799
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Posted - 2005.07.14 06:56:00 -
[34]
Originally by: Ariel322
Originally by: Alpha799
Originally by: Under Dog CCP works for us Pirates why do you think they make all the starlanes have to go in to 0.0 systems now HA HA HA HA HA HA
YAAAARRRRRRR
The Pirates Rule and your all Fools.
And you sir, are a idiot. I do not believe that CCP caters to a certain a group of players. What I do believe is that, CCP does give in to the most vocal playerbase, that playerbase just happens to be pirates. The whole lvl4 disaster clearly shows how a public outcry based on assumptions can ruin a certain aspect of the game.
Way too go CCP! 
What lvl 4 disaster? Cant mint isk in empire anymore? ROFL I hope whiners liek you just quit the game.
It is not about making "mint" anymore, I am talking about the current dynamics of level 4 missions. As of right now they are not worth doing and here are the examples why:
*There is alot of risk right now, but where is the reward? CCP, slashed the bounties on the rats. Way too go, CCP! What you fail to realise the bounties were never the problem. *Here is a example of a typical level 4 mission my corp runs. A)Ceo warps in and gets targeted by the first wave. B)The rest of the corp warps in and fires away. That is not fun, not fun at all. What CCP has done is made the mission grind even worse, yes I said, WORSE. The problem at hand was not the mission but the RAVEN. Let me repeat, the problem was the Raven.
People like Rod Blane spews off at the mouth about "level 4's or level 4's that." What the average forum reader fails to realise is that these same people used the system to get to where they are now. Since their wallets are full with ISK they feel that they have the right to whine about how farming NPC, grinding mission and the new flavour of the month, trading, are "ruining the game." They want CCP to nerf what they call a "problem." The problem is not the game mechanics, it is players like him, viceroy and so many others. These people are called elietist and they are couple of doing way more damage then any level 4 mission.
I would really like to know on what basis does CCP decide to make changes and add new feature. What is the process? Oveur, do you look to people like Ron and Viceroy for guidance?
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Icarus Thorne
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Posted - 2005.07.14 07:00:00 -
[35]
Originally by: Deja Thoris
Originally by: Lokimon
Originally by: Santiago Cortes To answer the original question, as far as I am aware the Devs have nothing against the player pool especially as they play the game themselves and appreciate the wages cheque every month.
I'd sure welcome an explaination from one of them then.
When you stop acting like a complete tosser maybe they'd answer
What is this, now? Your 100th post in this vein?
It seems that to your mind, CCP simply can do no wrong, and that anyone who disagrees must be a little stupid. Fine, you've registered your opinion (mightily). Now will you go away for a while? Play the game, take a breather, reload the flamethrower, you know.
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Disaster Case
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Posted - 2005.07.14 07:14:00 -
[36]
I sincerely doubt that CCP plans or deisres to alienate any part of the playerbase (in respect to the original post) and regarding subsequent posts. After parusing the forums for a significant time you learn who the whiners about the whiners are.. and learn to ignore them.. People who have no other reason to post but to belittle others or their opinion just need to be dismissed. It's not constructive and imho the posts should just be removed by the mods. Props for voicing your opinion albeit it could have been done in a more constructive way.
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Rafein
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Posted - 2005.07.14 09:27:00 -
[37]
Devs had these two choices.
1. Decreases Freighter cargo cap, so they cannot carry Capital ships.
2. Increase volume of Repackaged Capital ships, so they cannot fit in a Freighter.
The first option nerfs those not only planing to Move capital ships, but planning to move fleets, loot, ect. They now have less space, and cannot move Repackaged Capital ships, which is what the fix was designed for.
The 2nd option directly fixes the problem, without decreased usability of the Freighter in it's released form.
Now, looking at the 2 options logically, it is obvious which option would solve the problem without the least amount of headaches, and complaining from the community. So of course, they picked the other one.
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Rod Blaine
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Posted - 2005.07.14 10:22:00 -
[38]
Originally by: Alpha799
It is not about making "mint" anymore, I am talking about the current dynamics of level 4 missions. As of right now they are not worth doing and here are the examples why:
*There is alot of risk right now, but where is the reward? CCP, slashed the bounties on the rats. Way too go, CCP! What you fail to realise the bounties were never the problem. *Here is a example of a typical level 4 mission my corp runs. A)Ceo warps in and gets targeted by the first wave. B)The rest of the corp warps in and fires away. That is not fun, not fun at all. What CCP has done is made the mission grind even worse, yes I said, WORSE. The problem at hand was not the mission but the RAVEN. Let me repeat, the problem was the Raven.
People like Rod Blane spews off at the mouth about "level 4's or level 4's that." What the average forum reader fails to realise is that these same people used the system to get to where they are now. Since their wallets are full with ISK they feel that they have the right to whine about how farming NPC, grinding mission and the new flavour of the month, trading, are "ruining the game." They want CCP to nerf what they call a "problem." The problem is not the game mechanics, it is players like him, viceroy and so many others. These people are called elietist and they are couple of doing way more damage then any level 4 mission.
I would really like to know on what basis does CCP decide to make changes and add new feature. What is the process? Oveur, do you look to people like Ron and Viceroy for guidance?
Hmm.
I would have just been happy to stay out of this umpteenth inconstructive rant about CCP nerfing this or that and some tard stating his divine right as paying customer to not be nerfed blablabla.
But then again, if you feel you need to drag me into this thread then by all means let me explain myself.
I did not become rich by doing level 4 missions. Hell, I'm probably one of the poorest 2 year old chars in the damn game. I do however earn isk, and I give it to my corp.
So no, that's one silly and baseless asxsumption on your part.
Yes I have done level 4 missions. Because I wanted to know what I was talking about on the forums. I took a second character, that had and still has no battleship skills, and used it to get from lvl 1 to lvl 4 caldari navy agents in 8 days. From then on, I had that char take missions and had Rod finish the missions for about a week. That gave me enough insight into the difficulty and reward of missions to be able to take part in the discussion.
Capiche ?
Other then you, I do know and make it my buisiness to know at least the basics of what I am talking about. Maybe acting on that experience makes me elitist, I dont care.
Now, one more time I will explain to you why the raven alone was not the problem.
You see, an apoc or megathron or other could also simply earn too much doing the same missions. Yes, the raven was more of a problem in missions due to the uberness of its weapon systems and the short training time required. But essentially, those were part of a totally different issue.
That gives two issues: - level 4 missions paid too much regardless of mode of completion. - Missiles were an unfinished and improperly designed weapon system. Allowing new characters access to the highest level content in empire too soon.
Both got fixed, at the same time. This has indeed changed a LOT for the people affected by both changes. But then again, they profited from both imbalances in an optimal way before.
Now, the result of the changes (and yes, I've even taken the trouble to actually test this or discuss it with others that have):
- Ravens and other missile boats are now viable ships that have the same issues as other ships in their respective classes without being the same. - Lvl 4's earn less, a basis for balanced earning potential in empire space. But maybe some tweaking on mission difficulty is required yes.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

NumBerGuy
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Posted - 2005.07.14 10:35:00 -
[39]
to the original poster
Link Removed, contains politics - Eshtir
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Drilla
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Posted - 2005.07.14 10:54:00 -
[40]
I'm gonna take a stab for defending CCP on this one.
(the following is pure speculation but somewhat logic.)
As you say it - CCP had two choices:
1: Lower the cargo capacity on freighters by less than 1% 2: Change the repacking value of capital ships.
If you only look at it like that without thinking about other factors that might be linked it's easy to see number 2 is the smart one.
BUT when counting in factors that will be effected by this we see a whole new picture.
The repacked value is generated mathematically from the ships hull class, weight etc. so by increasing repacked value by 50% as you suggested we'd have capital ships that are much much bigger in terms of mass. Mass of ships also determine their agility when inertia is taken into account. Also the accelration to warp speed, their handling, the amount of cap used to warp the ship etc.
So by raising the capital ships repacked value by 50% you'd be nerfing all capital ships now and in the future because some people were mad about loosing less than 1% of cargo in their freighters.
But again - this is all speculation.
EVE System Security |

ErrorS
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Posted - 2005.07.14 10:59:00 -
[41]
i think the guy has a point.. they could have just made dreadnaughts and freighters bigger. In my eyes it looks like a big "screw you" (well, maybe not so big?) to the player base. CCP hates us.. they just want our money! Ok, it's not that bad
I'm sure it simply comes down to them needing to change 8 figures instead of 4 figures, was small time saver..
then again, whose to know CCP's longterm plans? ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

DJBoo
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Posted - 2005.07.14 11:03:00 -
[42]
CCP FTW!!!!!!!!!!
Forum Mods FTL!!!!!!
LOUD?!?!?
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Drilla
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Posted - 2005.07.14 11:05:00 -
[43]
ErrorS - did yo read my reply?
EVE System Security |

Ebil Fred
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Posted - 2005.07.14 11:15:00 -
[44]
Originally by: Lokimon When the devs realized a freighter pilot with a little skill could haul a repackaged capital ship, rather than slightly increasing the size of the ships, they nerf the frieighter's capacity. The first option achieves the goal. The second option achieves the goal, but it also affects other things. It is like they are itching for an excuse to suck the life out of something fun in the game.
Would it have really been so hard to increase the size of repackaged capital ships 50%.
Here is an idea for the FanFest 2005. Have a drawing where the winner can b**ch slap the dev responsible for the winner's least favorite nerf/patch/change!
If the worst thing you have to worry about in the game is whether you can carry 900k m3 or 1mill m3 of veld then I would say you dont have enough excitement in the game. Maybe time to try another proffesion.
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Unrah
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Posted - 2005.07.14 11:17:00 -
[45]
I wasn`t very pleased too as i heard my new beloved big babies got their cargo hold reduced, and i still don`t understand why dreads for example may not enter empire space. But still, I LOVE CCP for finally introduceing a tool to make life for bigger producers who rely much on trit and pyer hell of a lot easier! I dont even want to guess how much time i spent in my itty 5 hauling hunders of millions of trit, i bet in my whole eve carreer i already hauled over 1 bil of trit or more. The little less cargo won`t hurt much there, i appreciate that little nerf to balance all four races, although i would have prefered that both dreads and freighters (DONT even think about restricting them to 0.4 or lower!!!!! ) can can access empire, then the whole discussion would be useless anyway.
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Lek Ubuntu
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Posted - 2005.07.14 11:36:00 -
[46]
my bet is that you presented an over simplification of the problem. It was probably not just a matter of changing this over value over this other value. I am cool with them choosing the easy option in this case, that is a lot of space left over and they get to work on other things... -- lek ubuntu |

Galk
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Posted - 2005.07.14 11:37:00 -
[47]
Originally by: ErrorS
then again, whose to know CCP's longterm plans?
Well...tbh, i don't even think they do...
We talked about this last night... Think back to how many of their ideas change...
Think mobile refinaries, ect ect....
One thing becomes apprant.. they adapt the game to a large extent to what the players do.. or in some cases say...
I mean, lv4's were ill conceived from the start... stated that they didn't have time to impliment them in the proper manner.. and that drawing inference from what their now saying, lv5's will be what lv4's were susposed to be in the conception....
That leaves us a year late.. and when they decide to 'fudge it' in the middle of the exodus/kali wait.... it just messed them up even more... there solo.. but in many cases not solo... there not group friendly in terms of reward as those missions should be....
Realy is in a limbo state.
Till kali then --------
"I have always depended on the kindness of strangers."
'A Streetcar Named Desire' |

Cyleth
|
Posted - 2005.07.14 11:43:00 -
[48]
Originally by: Alpha799 Correction, it is OUR game. We are the paying customers. Without us, CCP would be herding sheep somewhere in Iceland. Don't forget that.
Is your local store YOURS 'cause you happen to be a paying customer there aswell?
Didnt think so. Thx. --
Nobody stays behind |

ErrorS
|
Posted - 2005.07.14 11:56:00 -
[49]
Originally by: Drilla ErrorS - did yo read my reply?
i'm not sure repackaged value is a set percentage of the mass.
you might be right though.. if it is, it just means they would have to increase the mass of the ship to make them not able to fit inside of a freighter.. which is a lot less fair for dreadnaught pilots then it is for freighter pilots. ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Taketa De
|
Posted - 2005.07.14 12:02:00 -
[50]
Originally by: Lokimon The few thousand m3 isn't the point. The point is that given the chance to not affect the players or take something away from us, they choose to take something away.
To be taking something away, implies you had it to begin with. That was never the case so CCP couldn't have.
Freighters had the 1 mil. cargo capacity on the Test server.
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