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Corey Fumimasa
Perkone Caldari State
79
|
Posted - 2013.02.04 00:59:00 -
[1] - Quote
What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
611
|
Posted - 2013.02.04 01:04:00 -
[2] - Quote
See here and scroll down to Skillpoint Distribution. SCAM CAT - Titan Jump - I was there - Goon Dog |

Corey Fumimasa
Perkone Caldari State
79
|
Posted - 2013.02.04 01:08:00 -
[3] - Quote
Great chart. Thank you.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Whitehound
611
|
Posted - 2013.02.04 01:12:00 -
[4] - Quote
You owe me a Like!! SCAM CAT - Titan Jump - I was there - Goon Dog |

T' Elk
Happy Little Spaceships
573
|
Posted - 2013.02.04 01:19:00 -
[5] - Quote
NO, DON'T GIVE IN. DON'T LIKE IT.
~Badposter since FOOOOREEEEEVAAAAAR~ // Inferno Came. It was meh. // The Beard is Back, Ladies and Gents! |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
7356
|
Posted - 2013.02.04 01:19:00 -
[6] - Quote
I'll give you a 1 like tip  "Little ginger moron" ~David Hasselhoff-á |

Mars Theran
Red Rogue Squadron
1620
|
Posted - 2013.02.04 01:24:00 -
[7] - Quote
That chart is only an example of those pilots registered on EVEboard, which tends to indicate they are almost all active pilots, or have been. In fact, it only actually accounts for 160K pilots in total over the span of its development. Assuming we can eliminate those pilots registered who have been deactivated, then we can say that all the pilots there are active, or mostly active to date.
You'd have to ask Chribba to know for sure. zubzubzubzubzubzubzubzub |

Lipbite
Express Hauler
605
|
Posted - 2013.02.04 01:38:00 -
[8] - Quote
From my experience 1 out of 6 trials subscribe. |

Beekeeper Bob
Beekeepers Anonymous
427
|
Posted - 2013.02.04 02:18:00 -
[9] - Quote
Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood.
Considering how hard CCP is pushing the "Power of Two" promos, it's probably not very good.....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
417
|
Posted - 2013.02.04 02:26:00 -
[10] - Quote
The problem with all such metrics is that it's impossible to know how many of the 'new' accounts that are really new and how many that are returnees, alts or just people rolling a trial noob for fun (or more sinister reasons).
Edit: And as a side note. The power of two accounts need not to be alts.
I used it to kickstart an account for a friend, and he's still playing, years later. CCP Eterne: Silly player, ALL devs are evil.
|

Demolishar
United Aggression
772
|
Posted - 2013.02.04 02:31:00 -
[11] - Quote
Lors Dornick wrote: And as a side note. The power of two accounts need not to be alts.
Yes they do. They're registered automatically in your name, which means that any transferral to a friend is therefore BANNABLE under article 3 of the EULA, change of name under account details or not. |

Mr Epeen
It's All About Me
2135
|
Posted - 2013.02.04 03:52:00 -
[12] - Quote
On a two week trial, your average player gets 'free stuff'' can griefed on his first day. Can flipped on his second day. Ganked on the third while mining in his noob mining ship. Gate ganked on the fifth day hauling his stuff to a market hub and robbed in a corp recruitment scam on the sixth. He stops logging in on the seventh day.
Mr Epeen  -ávOv |

baltec1
Bat Country
5021
|
Posted - 2013.02.04 03:54:00 -
[13] - Quote
This |

Thorrahrafn
Red Federation RvB - RED Federation
16
|
Posted - 2013.02.04 04:13:00 -
[14] - Quote
I am going to guess about the same percentage who stick with crossfit after their first workout. |

Liang Nuren
Heretic Army Atrocitas
2897
|
Posted - 2013.02.04 04:32:00 -
[15] - Quote
Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood.
I'm pretty sure that this isn't information that can possibly be meaningful to you.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kanexus
Lost Dawn Chaos Stealth Syndicate
5
|
Posted - 2013.02.04 04:34:00 -
[16] - Quote
i think about 1 out of 5 sub to the game after playing the trial. Out of the trial players that stick proly only 10 percent sub for at least 3 months. and i think only like 2 percent of the 10 percent sub for at least 6 months. I myself have been playin sinice 2009 and i have quit playing like 3 times already...the only way i believe for people to stick to eve is if they find a great corp on their first or second attempt...i myself want to see it all in eve...and i get lost in the crowd alot and therefore unsub...i cant imagine a new player tryin to take it all in considering most players nowadays want instant gratification |

Liang Nuren
Heretic Army Atrocitas
2897
|
Posted - 2013.02.04 04:36:00 -
[17] - Quote
Actually, it's very obvious that you think this is an exceedingly low number. So low, in fact, that the tired old meme "Eve is Dying" is actually true. Obviously, the player retention efforts that CCP have put in place are so terrible that they have one of the only MMOs in the world with a positive growth rate for a ******* decade.
Seriously, if you have ideas for how to help the NPE, then spit them out. If you want to tell everyone you know how to run a game company better than CCP... well, you're free to try. Get some venture funding, start a company. Hire a bunch of people. Find out just how much you didn't know.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Arronicus
Vintas Industries Mistakes Were Made.
156
|
Posted - 2013.02.04 06:18:00 -
[18] - Quote
Chart is flawed as it only incorporates players who have bothered to upload their api, and thus, includes practically NONE of the players who tried eve, and did not stick with the game.
|

Brooks Puuntai
Solar Nexus.
1083
|
Posted - 2013.02.04 06:25:00 -
[19] - Quote
Liang Nuren wrote:Actually, it's very obvious that you think this is an exceedingly low number. So low, in fact, that the tired old meme "Eve is Dying" is actually true. Obviously, the player retention efforts that CCP have put in place are so terrible that they have one of the only MMOs in the world with a positive growth rate for a ******* decade.
Seriously, if you have ideas for how to help the NPE, then spit them out. If you want to tell everyone you know how to run a game company better than CCP... well, you're free to try. Get some venture funding, start a company. Hire a bunch of people. Find out just how much you didn't know.
-Liang
Well your quite defensive over retention numbers Liang.
|

Hir Miriel
Elves In Space
46
|
Posted - 2013.02.04 07:45:00 -
[20] - Quote
Working on my second month here.
It looks like the average account age is 4 years?
Not sure I'll make it that long, but I am glad I came to try out EVE. Was on my to-do list a long while.
|

Liang Nuren
Heretic Army Atrocitas
2901
|
Posted - 2013.02.04 08:12:00 -
[21] - Quote
Hir Miriel wrote:Working on my second month here.
It looks like the average account age is 4 years?
Not sure I'll make it that long, but I am glad I came to try out EVE. Was on my to-do list a long while.
Nah I wouldn't say the average account age is 4 years. That seems really old.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ai Shun
846
|
Posted - 2013.02.04 08:12:00 -
[22] - Quote
Liang Nuren wrote:Actually, it's very obvious that you think this is an exceedingly low number. So low, in fact, that the tired old meme "Eve is Dying" is actually true. Obviously, the player retention efforts that CCP have put in place are so terrible that they have one of the only MMOs in the world with a positive growth rate for a ******* decade.
Thank you! The CSM / CCP has also released those numbers; at least as of the last Mittani CSM which showed pretty much that as well.
EVE Ambulation and Avatars as a separate game - see here |

Arronicus
Vintas Industries Mistakes Were Made.
159
|
Posted - 2013.02.04 08:15:00 -
[23] - Quote
Hir Miriel wrote:Working on my second month here.
It looks like the average account age is 4 years?
Not sure I'll make it that long, but I am glad I came to try out EVE. Was on my to-do list a long while.
Many people take breaks, sometimes long ones, and accounts don't get deleted for going inactive, or practically any other reason. Thus, the average account age is simply a median between the time they were all created. As more and more accounts are created, and kept, that age will shrink, or grow, accordingly with the ratio of account creation dates, not the period of time accounts are played for. |

Arronicus
Vintas Industries Mistakes Were Made.
159
|
Posted - 2013.02.04 08:18:00 -
[24] - Quote
Arronicus wrote:Many people take breasts, sometimes long ones, . Thus, the average age is simply a median between the time they were all created. As more and more breasts are created, and kept, their size will shrink, or grow, accordingly with the ratio of account creation dates, not the period of time accounts are played for.
Hey, I didn't say that! |

Josef Djugashvilis
Acme Mining Corporation
960
|
Posted - 2013.02.04 08:37:00 -
[25] - Quote
I first subbed in early '07, played for 7 months, then took a 4 year break, returned, and will have actual play time of nearly 2 years shortly.
My point being, that is very difficult to come up with meaningful statistics in Eve. This is not a signature. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3030
|
Posted - 2013.02.04 11:05:00 -
[26] - Quote
Liang Nuren wrote:I'm pretty sure that this isn't information that can possibly be meaningful to you.
He's run out of silly things to argue about and is looking for something new.
In related news, my favourite pony is Pinky Pie.
Day 0 advice for new players: Day 0 Advice for New Players |

Malcanis
Vanishing Point. The Initiative.
7554
|
Posted - 2013.02.04 11:40:00 -
[27] - Quote
The rate of sub increases has slowed every time hi-sec gets safer
Therefore we should make hi-sec more dangerous and exciting to save EVE.
(logically) Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Hir Miriel
Elves In Space
46
|
Posted - 2013.02.04 12:07:00 -
[28] - Quote
Liang Nuren wrote:
Nah I wouldn't say the average account age is 4 years. That seems really old.
-Liang
I've played a few MMOs, my shortest time is 6 months. Longest about 8 years. Love em.
So I guess my average is at least a few years.
Really old wouldn't be my game time, it would be my age. 
|

Whitehound
631
|
Posted - 2013.02.04 12:07:00 -
[29] - Quote
Malcanis wrote:The rate of sub increases has slowed every time hi-sec gets safer
Therefore we should make hi-sec more dangerous and exciting to save EVE.
(logically) It is not your business.
Also, I did not think I ever see you say "EVE is dying", but here we are with you wanting to save it. 
I am sooooo not going to vote for you. SCAM CAT - Titan Jump - I was there - Goon Dog |

Hir Miriel
Elves In Space
46
|
Posted - 2013.02.04 12:08:00 -
[30] - Quote
Arronicus wrote: Many people take breaks, sometimes long ones, and accounts don't get deleted for going inactive, or practically any other reason. Thus, the average account age is simply a median between the time they were all created. As more and more accounts are created, and kept, that age will shrink, or grow, accordingly with the ratio of account creation dates, not the period of time accounts are played for.
Ah, cool. That makes sense. Thanks! |

Doctor Zoe
Republic University Minmatar Republic
3
|
Posted - 2013.02.04 12:31:00 -
[31] - Quote
Liang Nuren wrote:Hir Miriel wrote:Working on my second month here.
It looks like the average account age is 4 years?
Not sure I'll make it that long, but I am glad I came to try out EVE. Was on my to-do list a long while.
Nah I wouldn't say the average account age is 4 years. That seems really old. -Liang
Are you chinese? I kno the meaning of LIang NvRen , its means that betiful lady Im -áPHD-áfor R&D,not medical doctor.
-á
|

Jenn aSide
Smokin Aces.
1269
|
Posted - 2013.02.04 17:15:00 -
[32] - Quote
Liang Nuren wrote:Actually, it's very obvious that you think this is an exceedingly low number. So low, in fact, that the tired old meme "Eve is Dying" is actually true. Obviously, the player retention efforts that CCP have put in place are so terrible that they have one of the only MMOs in the world with a positive growth rate for a ******* decade.
Seriously, if you have ideas for how to help the NPE, then spit them out. If you want to tell everyone you know how to run a game company better than CCP... well, you're free to try. Get some venture funding, start a company. Hire a bunch of people. Find out just how much you didn't know.
-Liang
Good old Liang, cutting to the heart of the matter in one single post lol.
As for me, i would hope the answer is "not that many, but enough to keep positive growth". EVE is cool to me in part because it's Exclusive.
Some of us like exclusive. EVE is like a night club where scrubs and thundersluts are unwelcome. Unfortunately, the "EVE would get so many more subs if" crowd wants to take our exclusive club and turn it into Dennys....... The WoW of the restaurant world. |

Vexen Lyre
Serious Player Corporation
6
|
Posted - 2013.02.04 17:22:00 -
[33] - Quote
eve is exclusive in the same way your mum's basement is. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Jenn aSide
Smokin Aces.
1269
|
Posted - 2013.02.04 17:25:00 -
[34] - Quote
Vexen Lyre wrote:eve is exclusive in the same way your mum's basement is.
OMG, such wonderful content, not only do you win post of the day, the noble prize people called looking for your phone number!
|

Vexen Lyre
Serious Player Corporation
7
|
Posted - 2013.02.04 17:28:00 -
[35] - Quote
and your mum picked up. Docked in Jita - Moon 4 - Caldari Navy Assembly Plant |

Caldari Citizen 20120308
State War Academy Caldari State
2
|
Posted - 2013.02.04 18:55:00 -
[36] - Quote
I'd say it's pretty bad. Most of my friends that have tried EVE have mostly complained about one thing: skill training and throwing things into queue. Not once have I heard about how "hard" the game is which is a cover up for the lack of character progression.
What sandbox when you are restricted by a queue that player's have no control over.
A true sandbox = Elder Scrolls Skyrim. I would hate to know I couldn't use an axe for 16 hours since I haven't added it to my queue yet. |

Demolishar
United Aggression
775
|
Posted - 2013.02.04 19:11:00 -
[37] - Quote
Liang Nuren wrote: Nah I wouldn't say the average account age is 4 years. That seems really old.
2009 is now 4 years ago. Bet you still think of 2009+ players as noobs though, I know I do :D |

Mikhael Taron
Science and Trade Institute Caldari State
13
|
Posted - 2013.02.04 19:20:00 -
[38] - Quote
Mr Epeen wrote:On a two week trial, your average player gets 'free stuff'' can griefed on his first day. Can flipped on his second day. Ganked on the third while mining in his noob mining ship. Gate ganked on the fifth day hauling his stuff to a market hub and robbed in a corp recruitment scam on the sixth. He stops logging in on the seventh day. Mr Epeen 
Not sure if this was tongue-in-cheek but in any case it's accurate. You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.
|

Liang Nuren
Heretic Army Atrocitas
2911
|
Posted - 2013.02.04 19:26:00 -
[39] - Quote
Demolishar wrote:2009 is now 4 years ago. Bet you still think of 2009+ players as noobs though, I know I do :D
Hmm, in Amamake right now: 1 - 2005 1 - 2006 1 - 2007 1 - 2008 6 - 2009 8 - 2010 5 - 2012 2 - 2013
So that makes the average late 2009, and likely 2010 (I neglected months). 2010 is basically 2 years still.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Corey Fumimasa
Perkone Caldari State
83
|
Posted - 2013.02.05 12:38:00 -
[40] - Quote
10 or 12 jumps south of Amarr, highesec but close to null, I forget the system name.
1 - 2007 4- 2011 3- 2012 1- 2013
I talked to 3 or 4 people, of those 1 had started from scratch last year. He said that he read an Eve fiction book (I think about Dust) while stuck at an airport and became hooked.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

LHA Tarawa
Pator Tech School Minmatar Republic
285
|
Posted - 2013.02.05 16:30:00 -
[41] - Quote
Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood.
Honestly, I doubt CCP knows.
They may track the % of accounts that stick around, but I can start a new account for 51 days for free.
I use my open buddy invite. Activate that new account with a PLEX provided to the new toon by my main, and then my main gets the month and the alt gets 51 days paid subscription. Within a day and a half, that new account can be flying a big industrial, hauling more ore to station than 2 hulks can mine. Within a couple weeks, that free account can be flying a mining barge. By that time, I can start yet another new free account using a PLEX for another of my main accounts... again, another 51 free days.
CCP has a hard time getting accounts to renew more than just that first month. DUH, I'd guess a very large % of the new accounts are just older players taking advantage of the 51 free days. |

Corey Fumimasa
Perkone Caldari State
85
|
Posted - 2013.02.05 19:08:00 -
[42] - Quote
I've been talking to people and asking on help a bit. Seems like a lot of people under a million SP, and very few of them stay to develop their characters. Which is what the pretty girl coalition all said at the beginning of this thread.
The new players have all these grand plans and ideas that wont work. One I spoke w this morning wants to be a pirate. I said "go bump miners off of rocks and bump transports out of align at the gates. Then demand ransoms." She didnt seem to think that was the way to go, wanted to gun into lowsec and jump miners there =-P
I explained that the guys who do mine lowsec are not going to be caught. She wanted to be a gun totting pirate though...
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

LHA Tarawa
Pator Tech School Minmatar Republic
286
|
Posted - 2013.02.05 19:31:00 -
[43] - Quote
Corey Fumimasa wrote:I've been talking to people and asking on help a bit. Seems like a lot of people under a million SP, and very few of them stay to develop their characters. Which is what the pretty girl coalition all said at the beginning of this thread.
The new players have all these grand plans and ideas that wont work. One I spoke w this morning wants to be a pirate. I said "go bump miners off of rocks and bump transports out of align at the gates. Then demand ransoms." She didnt seem to think that was the way to go, wanted to gun into lowsec and jump miners there =-P
I explained that the guys who do mine lowsec are not going to be caught. She wanted to be a gun totting pirate though...
As if there are all these miners just hanging out in low sec waiting to be killed by that one rouge pirate that just signed up for the game.
1) Miners don't mine where they can get easily blown up. 2) If they did, there would already be 10,000 pirates hanging around blowing them up... and those existing pirates wouldn't be too happy about a new pirate coming along and attacking their prey.
Could you imagine if at install time there was an option: 1) Spend your time in game blowing up other, defenseless players. 2) Spend your time in game being defenseless and other players constantly coming along and blowing you up.
Who would chose option 2?
We industry, because the game provides mechanisms through which we can do so in relative safety. Take away those mechanism that keep us relatively safe (local, CONCORD, intel channels out in 0.0, ability to drop to an NPC corp if war dec continues too long, etc) then we just wouldn't play the game. |

Corey Fumimasa
Perkone Caldari State
85
|
Posted - 2013.02.05 19:40:00 -
[44] - Quote
Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-)
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

LHA Tarawa
Pator Tech School Minmatar Republic
286
|
Posted - 2013.02.05 19:48:00 -
[45] - Quote
Corey Fumimasa wrote:Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-)
It is.. for 51 days anyway.
Of course, it would just be the existing pirate corps using mining alts to lure in other "wanna-be" pirates, so they could blow up the wanna-be pirates. |

Corey Fumimasa
Perkone Caldari State
85
|
Posted - 2013.02.05 19:58:00 -
[46] - Quote
LHA Tarawa wrote:Corey Fumimasa wrote:Maybe CCP could offer FtP for players who agreed to mine in lowsec! lol, I might actually get in on that action =-) It is.. for 51 days anyway. Of course, it would just be the existing pirate corps using mining alts to lure in other "wanna-be" pirates, so they could blow up the wanna-be pirates.
That's a great idea! You indy guys are wasted on invention and manufacture.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Liang Nuren
Heretic Army Atrocitas
2922
|
Posted - 2013.02.05 20:45:00 -
[47] - Quote
LHA Tarawa wrote:Who would chose option 2?
I've always chosen option 3: doing industry in a non-stupid way. Honestly I can't imagine how someone can sign up for a pure PVP game and not expect to have to defend their industry assets from PVP people? When I first signed up for Eve I wanted to be "the brains behind the brawn" - but at no point did I want to be a wimp ass carebear hiding from PVP all the time.
Man up and use your brain a bit.
-Liang
Ed: And before you go "LOL LOW SUCK PIRATE HATES ALL INDUSTRY" on me, please bear in mind that I ran a WH corp for a long time. I've also done missions and done industry all the way from basic T1 mods to capital, T2, and T3 production. It's a PVP game. Treat it as such. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Etidorhpa
Royal Amarr Institute Amarr Empire
63
|
Posted - 2013.02.06 22:28:00 -
[48] - Quote
PVP makes the game fun, but a lot depends on finding the right corp....which is hard starting out. I'd be interested knowing how many people start solo and keep on going solo for a goodly while (playing in general, not only PVP). I wouldn't have stuck round without having joined a corp early on. I am the name of a book. |

Corey Fumimasa
Perkone Caldari State
87
|
Posted - 2013.02.06 23:28:00 -
[49] - Quote
Etidorhpa wrote:PVP makes the game fun, but a lot depends on finding the right corp....which is hard starting out. I'd be interested knowing how many people start solo and keep on going solo for a goodly while (playing in general, not only PVP). I wouldn't have stuck round without having joined a corp early on.
Corps are over-rated. There's plenty of stuff to do outside of a corp, and your not limited by what others want to do. I swap corps all the time, and have more contacts for doing so. There's a ton of chat channels for all types of different activities and locations. Meeting people and developing relations in Eve is as easy as you want to make it. From what I have seen corps just limit people in scope and opportunity.
I don't mean to say that you are "wrong" in any sense, If that's what kept you in Eve then you made the right choice.
There is a lot of convo here in the forums that really push the idea that players who are not in a PC corp should suffer for it, mostly because player corps are seeking to have an advantage for themselves. It has nothing to do with what is best for the game or best for the players or best for CCP.
So by all means support the game that you like to play, but please don't assume that is the game that is best for everyone.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Anndy
The Evocati
61
|
Posted - 2013.02.07 02:12:00 -
[50] - Quote
LHA Tarawa wrote:Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood. Honestly, I doubt CCP knows. They may track the % of accounts that stick around, but I can start a new account for 51 days for free. I use my open buddy invite. Activate that new account with a PLEX provided to the new toon by my main, and then my main gets the month and the alt gets 51 days paid subscription. Within a day and a half, that new account can be flying a big industrial, hauling more ore to station than 2 hulks can mine. Within a couple weeks, that free account can be flying a mining barge. By that time, I can start yet another new free account using a PLEX for another of my main accounts... again, another 51 free days. CCP has a hard time getting accounts to renew more than just that first month. DUH, I'd guess a very large % of the new accounts are just older players taking advantage of the 51 free days.
i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort
older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort |

Corey Fumimasa
Perkone Caldari State
88
|
Posted - 2013.02.07 03:23:00 -
[51] - Quote
Anndy wrote:
i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort
older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort
I have been making an effort to convo people in help chat who have questions. There are a lot of new people there. People who have never player eve before. I don't think CCP has any problem getting players to try the game out. Do they stay? idk. If they do leave then why?
Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Travito Omerta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 03:54:00 -
[52] - Quote
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many. |

Anndy
The Evocati
61
|
Posted - 2013.02.07 04:05:00 -
[53] - Quote
Corey Fumimasa wrote:Anndy wrote:
i think theres actually quite a few legit new players but they would have to go through all the IPs to really sort it out, not worth the effort
older characters are a bigger issue, CCP would have to track all the character transfers to see how many are still playing and in the hands of their original owner, again not worth the effort
I have been making an effort to convo people in help chat who have questions. There are a lot of new people there. People who have never player eve before. I don't think CCP has any problem getting players to try the game out. Do they stay? idk. If they do leave then why? Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.
lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out
SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better
1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys |

Corey Fumimasa
Perkone Caldari State
88
|
Posted - 2013.02.07 04:17:00 -
[54] - Quote
Travito Omerta wrote:Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.
Well that is the question. Are new players looking for a "good" community? Do people want a memepark where everything is safe? Bioware's latest experiment might be worth looking at here.
So WTF, what do people really want? What will they come back for? What will they spend their money on, and their time, and tell their friends about? Do people leave Eve because they got screwed, schooled and lost their PLEX. Or do they leave for some other reason?
Idk, retention is not what it could be, maybe it is what it should be though. To keep the game smashrock rough and challenging. Are you going to stay?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Perkone Caldari State
88
|
Posted - 2013.02.07 04:28:00 -
[55] - Quote
Anndy wrote:
lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out
SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better
1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys
I hate gear grind myself, I'm really surprised Bioware went that route.
As for no end content, I can't believe that people wanted "end content" in the first 3 months of game play. *I'm not arguing with you, I've heard that myself, months ago actually. I'm just incredulous about it is all. The other thing is that Eve has no well defined end content either.
I wonder if some end content would help Eve?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Travito Omerta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 04:37:00 -
[56] - Quote
Corey Fumimasa wrote:Travito Omerta wrote:Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many. Well that is the question. Are new players looking for a "good" community? Do people want a memepark where everything is safe? Bioware's latest experiment might be worth looking at here. So WTF, what do people really want? What will they come back for? What will they spend their money on, and their time, and tell their friends about? Do people leave Eve because they got screwed, schooled and lost their PLEX. Or do they leave for some other reason? Idk, retention is not what it could be, maybe it is what it should be though. To keep the game smashrock rough and challenging. Are you going to stay?
Who the f*ck cares if new players stay is a better question. You're all to manly, strokin the epeen and kill mail whoring. For anyone who plays this to give a raped goats a$$ about new players coming or going is pure lulz.
Oh and actually eve is not a game of skill it never was.....it's a game of senority. |

Corey Fumimasa
Perkone Caldari State
88
|
Posted - 2013.02.07 05:03:00 -
[57] - Quote
Travito Omerta wrote:
Who the f*ck cares if new players stay is a better question. You're all to manly, strokin the epeen and kill mail whoring. For anyone who plays this to give a raped goats a$$ about new players coming or going is pure lulz.
Oh and actually eve is not a game of skill it never was.....it's a game of senority.
I care! Eve is a game in which we can experiment with alternate ways to be. In the RW we can't afford to take the risks that we take everyday in Eve. And yet there are consequences for those choices, consequences that feel almost as significant as rl.
So I think the most interesting thing about Eve and the thing that makes it what it is for all of us who play through the horribleness is this direct comparison to RL. And without RL people the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Perkone Caldari State
88
|
Posted - 2013.02.07 05:21:00 -
[58] - Quote
Travito Omerta wrote:
Oh and actually eve is not a game of skill it never was.....it's a game of senority.
In Eve there's always someone with a bigger hammer. You don't try to make things flatter than he can, he after all has a bigger hammer. You throw some dust in his eyes and then hit him in the knee, then the head, then kick him.
RW skill is a huge part of Eve. And the skill system is the ultimate equalizer, even a person who is limited in rl can be competitive in Eve, either through good skill choices or careful planning or through situational awareness or luck and on and on. Every human advantage is also applicable in Eve.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Travito Omerta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 05:29:00 -
[59] - Quote
So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community. |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 05:56:00 -
[60] - Quote
Corey Fumimasa wrote: There is a lot of convo here in the forums that really push the idea that players who are not in a PC corp should suffer for it, mostly because player corps are seeking to have an advantage for themselves. It has nothing to do with what is best for the game or best for the players or best for CCP.
So by all means support the game that you like to play, but please don't assume that is the game that is best for everyone.
I think it's pretty safe to say that NPC corps bypass certain risk mechanics that are central to the game itself. I'd further argue that social interaction is a mainstay player retention mechanic and studies have time and time and time and time again shown that increasing player interaction increases user engagement and retention.
Joining PC corps is good for the game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 05:59:00 -
[61] - Quote
Travito Omerta wrote:Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.
Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community.
You're demonstrably wrong. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:02:00 -
[62] - Quote
Travito Omerta wrote:So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community.
The skilling system is actually a great example of time based reengagement. It encourages retention and encourages the player to regularly log into the game if for no other reason than to reset the skill queue. This provides opportunities for them to feel like going for a roam, building new ****, updating market orders, or talking to their friends.
It does exactly the opposite of what you accuse it of doing.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Anndy
The Evocati
61
|
Posted - 2013.02.07 06:02:00 -
[63] - Quote
Corey Fumimasa wrote:Anndy wrote:
lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out
SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better
1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys
I hate gear grind myself, I'm really surprised Bioware went that route. As for no end content, I can't believe that people wanted "end content" in the first 3 months of game play. *I'm not arguing with you, I've heard that myself, months ago actually. I'm just incredulous about it is all. The other thing is that Eve has no well defined end content either. I wonder if some end content would help Eve?
problem is you could hit max lvl in like a week or so depending how much you slack, i think it took me 3 weeks playing on and off
|

Anndy
The Evocati
61
|
Posted - 2013.02.07 06:05:00 -
[64] - Quote
Liang Nuren wrote:Travito Omerta wrote:Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many. Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community. You're demonstrably wrong. :) -Liang
true and false, eve has both the best and worst, people generally treat their friends really well but will try to screw over others at every chance but then you also have the people giving up loads of isk helping new players, usually only for people to somehow screw that new player out of said isk
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:06:00 -
[65] - Quote
Corey Fumimasa wrote: Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.
This is interesting, and gets to the heart of why you misunderstand Eve's appeal. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:07:00 -
[66] - Quote
Anndy wrote:Liang Nuren wrote:Travito Omerta wrote:Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many. Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community. You're demonstrably wrong. :) -Liang true and false, eve has both the best and worst, people generally treat their friends really well but will try to screw over others at every chance but then you also have the people giving up loads of isk helping new players, usually only for people to somehow screw that new player out of said isk
Jesus christ go play a game of League and tell me the Eve community is worse, even at its worst. Literally every single match is every player doing their best imitation of The Mittani Fanfest video for the entire duration of the match. Eve's community is actually quite stellar compared to other MMOs.
You are totally clueless on this front.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Travito Omerta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 06:15:00 -
[67] - Quote
lol These forums prove you wrong liang. Did you just get here and why do you sign every mfing post.
-travito |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 06:18:00 -
[68] - Quote
Travito Omerta wrote:lol These forums prove you wrong liang. Did you just get here and why do you sign every mfing post.
-travito
Cool Starry Bra
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

mokslininkas
Vak'Atioth War Veterans
0
|
Posted - 2013.02.07 06:40:00 -
[69] - Quote
.. |

Travito Omerta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 06:43:00 -
[70] - Quote
Well...thanks for your contribution. You've said more than 95% of these people in here. |

Liang Nuren
Heretic Army Atrocitas
2929
|
Posted - 2013.02.07 07:06:00 -
[71] - Quote
mokslininkas wrote:for Liang about "pure pvp game" https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718"We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldnGÇÖt necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions."
I believe that PVP in that context refers to the concept of actively shooting people's space ships. In reality, running a level 4 mission results in PVP by virtue of buying the ammo, selling the loot, and converting the LP. Running anoms in null sec additionally provides PVP via scarcity and preventing other people from running the anom you are.
The truth is that there is relatively little distinction between PVP and PVE actions. And for that reason, I completely agree with that quote.
-Liang
Ed: You can really see the truth of this and the reference in the final line of the quote: "as long as you are willing to live up with the consequences of your actions..." Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 12:22:00 -
[72] - Quote
Travito Omerta wrote:So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community.
The only time that "blob warfare" doesn't prevail is in very regulated systems. Completely contrived rules sets with a well defined play area. Tennis, football, fencing, card games. As soon as those artificial restraints are removed then "first with the most" wins.
If anything the dominance of the blob is an indication that Eve is living up to its reputation as a sandbox.
*Blob strength being the result of multiplying numbers by individual power. That is to say that size of the blob is not the only factor even if it is the most significant.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 13:04:00 -
[73] - Quote
Liang Nuren wrote:Corey Fumimasa wrote: Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.
This is interesting, and gets to the heart of why you misunderstand Eve's appeal to me. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn. -Liang
This is indeed the core of our differences. It sounds like you want a "game" whereas I am content with a sandbox.
*I fixed your quote
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Brooks Puuntai
Solar Nexus.
1085
|
Posted - 2013.02.07 13:25:00 -
[74] - Quote
Corey Fumimasa wrote:Liang Nuren wrote:Corey Fumimasa wrote: Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.
This is interesting, and gets to the heart of why you misunderstand Eve's appeal to me. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn. -Liang This is indeed the core of our differences. It sounds like you want a "game" whereas I am content with a sandbox. *I fixed your quote
I think you have it backwards. Or a misunderstanding.
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
1030
|
Posted - 2013.02.07 13:55:00 -
[75] - Quote
God I'm so tired of you "positive growth" guys! I mean, good lord!
After 10 years, EVE has "positive growth" and thus new player retention is fine? Positive growth towards what?! The game hasn't even broken a 500k barrier! And that's with ZERO competition in a decade. This game has had no competition in the genre, absolutely none, as there's been no spaceship MMOs since its release (I don't consider games like Black Prophecy an MMO or competition). Conditions for exploiting the IP have been, for lack of a better word, ideal. And all we have to show for it is sub-500k user base? And you guys think that's good?
Meanwhile, other MMOs have as many players as EVE has in total, only concurrently online, and before the game even goes live! Yep, Guild Wars 2 for example had over 440k concurrent users on its early access weekend before the game hit the stores, that was just pre-orders. So remember that EVE's "positive growth" is relative. Even with all it's growth it still has what, 20-22x less players than "dying" WoW? Freebies like World of Tanks has 500k concurrent users, and something like 40 mil registered. Granted, not all of them pay. But if out of those 40 mil only 2% pay, that's still DOUBLE of EVE's entire player base. Positive growth...
And that's another thing. When we are told EVE has X subs, does that include alt accounts? How many of you have alt accounts? Actually, it might be quicker to just ask how many of you don't have alt accounts, it's a much smaller group. And how many of you have 3+ accounts? Six or more? Eight or more? If I remember right, last year I was reading about a farmer being banned for RMT, and he supposedly had 40 accounts. Is it possible EVE's "positive growth" is nothing more than alt account propagation? Consider how we've had "positive growth" for a year now, and we still haven't broken the last concurrent user record (set in 2011)? What does that say? So how many PLAYERS, warm bodies, do we actually have here? Because it sure as heck is not 450k, it is considerably south of that.
So why is low warm body count bad for a game? Because it makes the population fragile. In a game with 1:1 body-to-subscription count (like WoW), when you lose a player, you lose one account. Now consider a game where 1 body corresponds to 5-10 accounts. A loss of a single player, even due to totally non-game-related issues (work, work, family, lifestyle change, death (since EVE's player base on average is older), etc.) leads to a loss of not 1 account but 5-10. So what happens when something awful happens to the game, like the introduction of the NEX store and the "Greed is Good" letter? A handful of players quit. But a handful of players multiplied by 5x-10x is immediately noticeable on the bottom line. The game could collapse in record time and virtually on a dime. Why do you think CCP panicked so much that summer? They saw that domino effect happening live.
Bottom line? If you want new player retention, you need to change the GAME, not fiddle around with new player experience. It helps to have a nice tutorial, and I really like what they did. Especially the in-space tooltips with arrows. In fact I think they should change the entire EVE UI to make better use of those and finally bring the game into this century user-interface-wise. But at the core, as soon as you get through that new player experience, the game is still very much the same as it was 5 years ago. If you want growth, that has to change. But if you want to continue to see the game stagnate until something better comes along and finally blows it out of the water? Sure, why not, I guess. And we can all continue patting ourselves on the shoulder and reminding ourselves that EVE has "positive growth" and resist any change. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 15:02:00 -
[76] - Quote
Brooks Puuntai wrote:
I think you have it backwards. Or a misunderstanding.
What are you saying here Brooks?
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

LHA Tarawa
Pator Tech School Minmatar Republic
294
|
Posted - 2013.02.07 15:08:00 -
[77] - Quote
Jame Jarl Retief wrote: After 10 years, EVE has "positive growth" and thus new player retention is fine? Positive growth towards what?! The game hasn't even broken a 500k barrier! And that's with ZERO competition in a decade.
[clip] Meanwhile, other MMOs have as many players as EVE has in total, only concurrently online, and before the game even goes live! Yep, Guild Wars 2 for example had over 440k concurrent users on its early access weekend before the game hit the stores, that was just pre-orders.
I think trying to compare these styles of games is like comparing apples to oranges.
There are millions of people accustomed to buying the latest game for $30-$50, playing the heck out of it for a couple months, then moving on to the next "hot thing". EVE is like $180 a year, per account, assuming you aren't spending even more on PLEX (or someone is spending PLEX for you to play). AND, EVE is designed to be played for years, not weeks or months.
|

Nyla Skin
Maximum fun chamber
219
|
Posted - 2013.02.07 15:42:00 -
[78] - Quote
Corey Fumimasa wrote: Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.
It was a WoW clone which people knew even before it had launched. Do you have to ask? Sure it has cool stories, voice acting, some original stuff like companions, but at the end of the day its a WoW clone. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 15:47:00 -
[79] - Quote
Nyla Skin wrote:Corey Fumimasa wrote: Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.
It was a WoW clone which people knew even before it had launched. Do you have to ask? Sure it has cool stories, voice acting, some original stuff like companions, but at the end of the day its a WoW clone.
Its interesting that the WoW theme is played out. I wonder what the next big movement will be. Player created content maybe!
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nyla Skin
Maximum fun chamber
220
|
Posted - 2013.02.07 15:49:00 -
[80] - Quote
Corey Fumimasa wrote: Its interesting that the WoW theme is played out. I wonder what the next big movement will be. Player created content maybe!
Sandboxes, I hope. |

Jenn aSide
Smokin Aces.
1307
|
Posted - 2013.02.07 15:49:00 -
[81] - Quote
Jame Jarl Retief[i wrote:]If you want growth[/i], that has to change. But if you want to continue to see the game stagnate until something better comes along and finally blows it out of the water? Sure, why not, I guess. And we can all continue patting ourselves on the shoulder and reminding ourselves that EVE has "positive growth" and resist any change.
This is the problem with people who want change for change's sake. "If you want growth" lol. You're assuming that growth is good, which is a very bad assumption. Growth "could" be good, or it could be "turing a nice suburb into DETROIT". You change for change's sake people never look at the potential downsides of changing something that already works fine, do you?
i don't mind reasonable slow cautious progress because that's almost always the best course, but the things you types want are just absurd and lead to unintended consequences.
For 10 years people like this have been proclaiming the end of EVE because EVE doesn't have 30 million subs, and yet, despite every naysayer, EVE is still here.
Despite EVERY...SINGLE...EVE-KILLER new game that was supposed to be the end EVE survives, as it survived Star Trek Online, it will survive Star Citizen and the next 10 games that don't have the same "sprit" of EVE online. If the past is any indicator, the only things that could destroy EVE online is CCP closing it's doors of "EVE Online II" brought to you by CCP (which didn't close it's doors lol).
It almost seem like these types WANT EVE to fall, if for no other reason than to confirm their unreasonable worldview. Sorry, just not happening.
I always like to get to the rock bottom of other people's motivations, and I'll suggest there are 2 deep seated psychological factors at play with these "change EVE" types.
#1. Fear of loss: They honestly believe that if EVE (and game they play and are emotionally invested in) doesn't make drastic changes, it will die and they will have no game to play. of course we know this is false because if in strong as it is and their are other games to play if it dies, but fear usually isn't rational so explaining this to those in fear of "stagnation" is like talking to a brick wall.
#2. Boredom and personal desire for change: These folks get bored easily and I'll bet their real lives are pretty chaotic as well. They usually love new things but get tired of them quickly. Like most people, the feel (deep down) that most people are like them and want the same things, and REALLY dislike it when people don't want what they want (not to make this too political, but most American "liberals" I know are just like this).
People are complex so their are probably other factors. But the bottom line is that these people are unhappy and they think "change" will make them happy. Change will only make them happy for a few minutes, then it becomes the new status quo to rebel against....
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 15:57:00 -
[82] - Quote
Jame Jarl Retief wrote:God I'm so tired of you "positive growth" guys! I mean, good lord!
After 10 years, EVE has "positive growth" and thus new player retention is fine? Positive growth towards what?! The game hasn't even broken a 500k barrier! ...... all we have to show for it is sub-500k user base? And you guys think that's good? ....... Sure, why not, I guess. And we can all continue patting ourselves on the shoulder and reminding ourselves that EVE has "positive growth" and resist any change.
You make a good point about the effect of leverage and multi-boxers. A 1% unsub in the palyerbase is like 5% of the characters.
But like LHA says, Eve can't be a self contained game that plays out in a few months. I don't think changes in that direction will help with long-term player retention.
Test seems to have good player retention. Their Newbro training program is awesome. And yet it does away with much of the tedium that makes loss in Eve so significant, something that I feel is one of Eves great strengths. Or do Test recruits play the game for 3 or 4 months and then leave? That would make sense to me, lots of up front action, and low consequences result in short term interest.
I bet Eveuni grads fare better as far as longevity.
There is also the social aspect; corps are very cliquey and the view from the bottom is not at all clear. I wonder how many people leave Eve just because the social structure is so hierarchical and obtuse.
None of this is to say that the game needs to be changed or that players bear the burden of new player retention. Rather just a look at Eve through the eyes of those of us who play it.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 16:50:00 -
[83] - Quote
Jenn aSide wrote: i don't mind reasonable slow cautious progress because that's almost always the best course, but the things you types want are just absurd and lead to unintended consequences.
For 10 years people like this have been proclaiming the end of EVE because EVE doesn't have 30 million subs, and yet, despite every naysayer, EVE is still here.
Despite EVERY...SINGLE...EVE-KILLER
I always like to get to the rock bottom of other people's motivations, and I'll suggest there are 2 deep seated psychological factors at play with these "change EVE" types.
#1. Fear of loss: ...
#2. Boredom and personal desire for change: ...
People are complex so their are probably other factors. But the bottom line is that these people are unhappy and they think "change" will make them happy. Change will only make them happy for a few minutes, then it becomes the new status quo to rebel against....
It can be argued that the "no change crowd" are just the other side of the same coin though. They fear any change that might upset the balance because they like their place in Eve. And as people they probably don't feel as though they have a lot of power or control, so giving it up in Eve is out of the question.
Discussing motives just leads to confrontation and misunderstanding.
You talk like Eve hasn't changed in 10 years. That's just not true. Eve will continue to grow and change with every expansion. Those changes are not going to throw the whole thing off balance and send everyone hurtling off to StarTrek. There's plenty of room in Eve for many different playstyles.
There are a few defining factors and some problems with Eve:
Players in Eve must be able to affect one another. Any instance where they cannot is counter to the sandbox.
Power creep is very significant in that it isolates different levels of player. The consequences of very powerful characters making mistakes is greatly mitigated by their position in the game. And yet one of the arguments from older players is that newer players and highsec players have too many protections that mitigate the mistakes of those players.
You can't argue for one side and not the other. Either the playing field needs a bit of leveling or it doesn't. If highsec indy and NPC corps need a nerf because they make certain players virtually immune to other players, and that immunity is counter to Eve, then all immunity must be nerfed.
Perhaps things should remain as they are. I don't think that Eve will be destroyed in either case, but its validity as a sandbox is questionable as long as there are certain players who cannot be significantly affected by other players.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

La Nariz
GoonWaffe Goonswarm Federation
725
|
Posted - 2013.02.07 18:05:00 -
[84] - Quote
Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood.
To start you should throw up a survey and ask when people started playing then compare that to the current year. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 18:15:00 -
[85] - Quote
La Nariz wrote:Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood. To start you should throw up a survey and ask when people started playing then compare that to the current year. I thought about that, but it seems like the forums are more frequented by older players.
Its a tough piece of data to nail down, and sometimes gut instinct, especially if you have a good sample, can be a more accurate reflection of the value.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 18:26:00 -
[86] - Quote
Jenn aSide wrote: ...I always like to get to the rock bottom of other people's motivations...
As an aside; from my observation you like to brag about your position in the game and use your in game success to justify misconceptions and to make attacks on others in these forums. Nothing wrong with that, but don't confuse it with making an actual argument or with being right.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Liang Nuren
Heretic Army Atrocitas
2933
|
Posted - 2013.02.07 18:31:00 -
[87] - Quote
Corey Fumimasa wrote: It can be argued that the "no change crowd" are just the other side of the same coin though. They fear any change that might upset the balance because they like their place in Eve. And as people they probably don't feel as though they have a lot of power or control, so giving it up in Eve is out of the question.
People should be careful advocating change for the sake of change. They should be careful advocating change for the sake of new player retention and trial conversions. These things are not bad in and of themselves, but there is a set of core game mechanics that have ultimately built a successful business in a space where all the competition briefly flourishes... and dies.
Consider all of the major AAA titles (PC or Console), MMOs, Facebook games, and Mobile games that have come out in recent years. Very few of them are successful in the long term. The same pattern has emerged from most of the companies that are public with their data, or with data that can be publicly derived. We always see a massive spike in users followed by an equally massive plunge in users. Some of the time, such as with AAA titles and console games, that's expected behavior. Other times, such as with MMOs and Facebook/Mobile games, it dashes hopes and forces long term realignment of the company. It's a very rare game indeed that breaks this trend.
But let's take a look at some of the games that break the trend. Almost universally they are what's known as core games and have strong multiplayer features. In the mobile space we might take a look at an ultra high monetizing game like Rage of Bahamut as an example. On the face of it, the game would never succeed. It's got a terrible UI and the card mechanics don't even appeal to the US market. However, the game goes deeper than that. The PVP centric nature of the game combined with the lack in accessibility creates an environment and game culture of super high engagement and competitive monetization.
So, the question is: would Rage make more money if it were a widely available casual game? Should Rage radically modify the game to improve conversion and retention amongst The Almighty Casual user? All evidence points to a resounding no. Doing this would destroy the game that they've built. We've seen that kind of move executed time and again throughout the gaming industry and I'm not aware of any time that the gambit has been successful.
So why is Rage successful then? Well, because they have a specific type of player that they cater to and thoroughly own a corner of the market that they serve better than anyone else. People who want to participate in a competitive game like Rage ultimately end up playing Rage instead of one of the countless clones.
In the same way, CCP has a game that they've built and they also should not be chasing the almighty casual user. Comparing Eve subscription numbers to WOW subscription numbers is ultimately an act of madness and ignorance. Comparing Eve subscription numbers to early Rift subscription numbers is also madness and ignorance. The truth of the matter is that Eve owns its corner of the market and it needs to continue to own that corner of the market. Giving that up results in the kind of social upheaval displayed in SWG's NGE and the beginnings of Eve's Monaclegate.
So all of that said: is that to say that CCP shouldn't do what they can to improve the user experience, retain more users, or increase trial conversion? No, absolutely not. But they shouldn't give up on the fact that they own a corner of the market and chasing The Almighty Casual User in an effort to temporarily boost subscriber counts is shooting themselves in the foot over the long term.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
2933
|
Posted - 2013.02.07 18:33:00 -
[88] - Quote
Corey Fumimasa wrote:I thought about that, but it seems like the forums are more frequented by older players.
Its a tough piece of data to nail down, and sometimes gut instinct, especially if you have a good sample, can be a more accurate reflection of the value.
Forums are almost never a good way to judge a game's user base. Only the most engaged of the most engaged of the most engaged users appear there with any regularity. Most of the people who appear don't even post.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
Smokin Aces.
1309
|
Posted - 2013.02.07 18:49:00 -
[89] - Quote
Corey Fumimasa wrote:Jenn aSide wrote: ...I always like to get to the rock bottom of other people's motivations...
As an aside; from my observation you like to brag about your position in the game and use your in game success to justify misconceptions and to make attacks on others in these forums. Nothing wrong with that, but don't confuse it with making an actual argument or with being right.
Yea, I do brag about my unparalleled ability to kill npcs in mass, because i am the master of that!
But as usual for you (i've read your posts and wish i could get the time back for that), you've got it wrong. All I ever tell people about me game experiences is that I'm not all that special. Thousands upon thousands of people have figured out how to do things in the game, in many cases way better than I do. The people that whine are simply unwilling to understand that THEY are a factor in the failure, because it's always easier to blame someone else or some outside force than take responsibility for your own actions and outcomes.
If you've read something else into what I've said, that's just you being blinded by your own biased perceptions. |

Jenn aSide
Smokin Aces.
1310
|
Posted - 2013.02.07 19:00:00 -
[90] - Quote
Corey Fumimasa wrote:[ It can be argued that the "no change crowd" are just the other side of the same coin though. They fear any change that might upset the balance because they like their place in Eve. And as people they probably don't feel as though they have a lot of power or control, so giving it up in Eve is out of the question.
That's beyond silly. I'm sure there are "conservative" players who are motivated by such fears, but what about the people who don't have any power, who are casual, and who still like EVe pretty much the way it is?
Quote: Discussing motives just leads to confrontation and misunderstanding.
I disagree, understanding WHY people want what they want. By understanding motivations you can then explain to someone why what they want may or may not get them the results they want/need.
Quote: You talk like Eve hasn't changed in 10 years. That's just not true. Eve will continue to grow and change with every expansion. Those changes are not going to throw the whole thing off balance and send everyone hurtling off to StarTrek. There's plenty of room in Eve for many different playstyles.
I want to spit everytime someone says the word"playstyles" Play style is not important, the reality of the game is.
And who said EVe hasn't changed, it's changed a lot since I started playing, mostly slowly and cautiously which is demonstrates CCP is smart enough (except during monoclegate) to know their product.
Quote: There are a few defining factors and some problems with Eve:
Players in Eve must be able to affect one another. Any instance where they cannot is counter to the sandbox.
Power creep is very significant in that it isolates different levels of player. The consequences of very powerful characters making mistakes is greatly mitigated by their position in the game. And yet one of the arguments from older players is that newer players and highsec players have too many protections that mitigate the mistakes of those players.
You can't argue for one side and not the other. Either the playing field needs a bit of leveling or it doesn't. If highsec indy and NPC corps need a nerf because they make certain players virtually immune to other players, and that immunity is counter to Eve, then all immunity must be nerfed.
This is you misunderstanding an argument again. When we've talked about npc corps (for instance), I've not seen one person talk about new players having too much protection. It's VETERAN players avoiding conflict that is always discussed.
But as usual you've twisted that around into a narrative that more closely resembles that which you want to believe in the 1st place. It seems to be a common trait of pro-high sec type players on these forums, and it's irritating in the extreme.
|

Jenn aSide
Smokin Aces.
1310
|
Posted - 2013.02.07 19:02:00 -
[91] - Quote
Liang Nuren wrote:
So, the question is: would Rage make more money if it were a widely available casual game? Should Rage radically modify the game to improve conversion and retention amongst The Almighty Casual user? All evidence points to a resounding no. Doing this would destroy the game that they've built. We've seen that kind of move executed time and again throughout the gaming industry and I'm not aware of any time that the gambit has been successful.
So why is Rage successful then? Well, because they have a specific type of player that they cater to and thoroughly own a corner of the market that they serve better than anyone else. People who want to participate in a competitive game like Rage ultimately end up playing Rage instead of one of the countless clones.
-Liang
Oh please Liang, there you go against talking about stuff with actual observable facts and verifiable knowledge again. Where do you get off introducing such things to these forums?
Don't you know that EVE would get so many more subs if.........
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 19:09:00 -
[92] - Quote
Changes are going to happen in Eve, they happen all the time, they are happening right now. Many changes are advocated here in these forums, most of them are solidly from side of the population or the other. With a lot of angst over who is gets what. The resulting noise and the changes that come about because of it may or may not be best for the game.
Eve started out as a sandbox, where people competed freely and equally. Over time the equality part of that equation has been eroded as players leverage their in game success.
CCP has done a great job at keeping all levels of player involved in the game and important to the fight. But the fact remains that Eve used to be dangerous, you never knew, and that challenge is what drew players.
In this new Eve players have the potential to be in a fight where the outcome is very certain. That environment draws a different kind of player. I'm not saying that is right or wrong or there is room in the box or not. Only that Eve has changed over the years, and not because of CCP trying to lure in more people, just internal development has led us to a very different sandbox then we were in 6 and 10 years ago.
Its gone from being a place of struggle and conflict to a place of domination and performance battles. I agree with you that Eve is best as a nitch game, but this isnGÇÖt the same nitch that it was in the beginning.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Liang Nuren
Heretic Army Atrocitas
2934
|
Posted - 2013.02.07 19:13:00 -
[93] - Quote
Corey Fumimasa wrote:I agree with you that Eve is best as a nitch game, but this isnGÇÖt the same nitch that it was in the beginning.
I'm not sure that I'd call Eve a niche game anymore. It's got more subs than popular than many "mainstream" MMOs, but seems to have the longevity to make it work. I also was not intending to say that Eve shouldn't change or that the areas that Eve dominates cannot evolve over time. Just that they should not forsake the roots of the game to chase massive new player subs that may or may not stick around.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Unsuccessful At Everything
The Troll Bridge
1915
|
Posted - 2013.02.07 19:16:00 -
[94] - Quote
Its my understanding that 100% of current players used to be New Players. I will go and recheck my math/statistics. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Liang Nuren
Heretic Army Atrocitas
2934
|
Posted - 2013.02.07 19:16:00 -
[95] - Quote
Can you briefly summarize what you think does or does not need to change Corey? You seem to say a lot of words in an effort to elicit a response but I just can't tell what you're driving at. Out with it, I say.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 19:39:00 -
[96] - Quote
Liang Nuren wrote:Can you briefly summarize what you think does or does not need to change Corey? You seem to say a lot of words in an effort to elicit a response but I just can't tell what you're driving at. Out with it, I say.
-Liang That's the best chuckle I've had in a while. Thank you for that Liang.
Many people who used to be in Eve are no longer here. New players come and go. Eve has changed.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Liang Nuren
Heretic Army Atrocitas
2934
|
Posted - 2013.02.07 19:42:00 -
[97] - Quote
Corey Fumimasa wrote:Liang Nuren wrote:Can you briefly summarize what you think does or does not need to change Corey? You seem to say a lot of words in an effort to elicit a response but I just can't tell what you're driving at. Out with it, I say.
-Liang That's the best chuckle I've had in a while. Thank you for that Liang. Many people who used to be in Eve are no longer here. New players come and go. Eve has changed.
Such is the nature of any sustained game. In a very real sense, Eve is a service that must change over time to provide new value and continue to incentivize people to pay. There is nothing wrong or unexpected here and there's noticeable and substantial sustained growth.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Corey Fumimasa
Royal Caldari Imperial Guard Imperium Directive
88
|
Posted - 2013.02.07 23:10:00 -
[98] - Quote
Had to go out on a work call. To not answer your question more thoroughly I didnGÇÖt start this thread to make a point or to say anything, it was a just a way to gather some data. You decided that I was secretly trying to decry the state of player retention
I have a problem with PLEX and new players; EveGÇÖs exchange system is built with room for cons to exist, forcing new players to use this system to redeem ISK for cash is more trouble than its worth. That was discussed on another thread, and is the only argument I made related to new player retention.
My other threads of note are:
FiS is good enough, lets see some different options for interaction. I.e. industrial warfare and hacking.
Industrial slots would be more interesting if they were incorporated into PI. This would help to address the high/null indy disparity and would create more options for interaction as industrialists have to leave the station a bit more to move things around.
I would like to see options outside of corporations but more concrete than chat channels for player groups. Long term contracts and transparent auditing that allow for fair division of loot during joint exercises.
You can agree or disagree but aside from PLEX and new players none of that is about new player retention or fear of Eve dying. Just points that I feel would make Eve more sandboxy.
If I could make a change to Eve consequences be damned? Idk, maybe reset the server, and move the timeline back to before the Yoiul conference, do away with CONCORD and replace it with faction navies which each have different policies regarding enforcement.
This is a youtube playlist going over my first 30 ship losses. Video sucks but the audio came out well.There are some good lessons, and if you know the game there's some funny stories. |

Nyla Skin
Maximum fun chamber
220
|
Posted - 2013.02.08 09:18:00 -
[99] - Quote
Liang Nuren wrote: I'm not sure that I'd call Eve a niche game anymore. It's got more subs than popular than many "mainstream" MMOs, but seems to have the longevity to make it work.
In my opinion the longevity comes from the fact that it is a sandbox concentrating on player interaction. This means that even if most of my days ingame are boring and just flying spaceships this way and that, there is always a chance of something surprising and interesting happening. You never know with people. It is the reason why in the end I always end up more or less back here after I went to try one themepark MMO or another. It is also the reason why I am looking for WoD as the 'mmo to end all mmos' for me.
There always needs to be some change, lest we get bored. I am bored with Eve. That is a fact. Yet I am still here because with all other things being equal, sandbox > themepark. Always. |

Brooks Puuntai
Solar Nexus.
1086
|
Posted - 2013.02.08 11:29:00 -
[100] - Quote
Damn essay style responses. |

Aineko Macx
Royal Amarr Institute Amarr Empire
246
|
Posted - 2013.02.08 12:42:00 -
[101] - Quote
An approach to guesstimate a related question:
From Diagoras twitters we know about 8.2 million characters existed in the beginning of 2012. From past QENs we know that the average number of characters per account is 2.1, meaning that about 3.9 million accounts were ever created. Putting that into perspective with the touted 450k active subscriptions means that about 11.5% of all accounts ever created are active.
PS.: The sequential character ID suggests that about 93 million characters were created, but this is obviously off for some reason. Probably the ID is incremented every time someone enters the character creator, regardless if he finishes the process or not. |

Liang Nuren
Heretic Army Atrocitas
2938
|
Posted - 2013.02.08 18:49:00 -
[102] - Quote
Aineko Macx wrote:An approach to guesstimate a related question:
From Diagoras twitters we know about 8.2 million characters existed in the beginning of 2012. From past QENs we know that the average number of characters per account is 2.1, meaning that about 3.9 million accounts were ever created. Putting that into perspective with the touted 450k active subscriptions means that about 11.5% of all accounts ever created are active.
PS.: The sequential character ID suggests that about 93 million characters were created, but this is obviously off for some reason. Probably the ID is incremented every time someone enters the character creator, regardless if he finishes the process or not.
That's an absolutely staggeringly high retention rate if it's even remotely true. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Caldari Citizen 20120308
State War Academy Caldari State
4
|
Posted - 2013.02.08 18:51:00 -
[103] - Quote
LHA Tarawa wrote:Corey Fumimasa wrote:What % of new players stick with the game? Of the people who started within the past 2 or 3 years what % do you think stayed with the game?
Then think back 7 or 8 years. What % of the new players back then stuck with the game?
And not retread players who have been in and out of the game for a long time, rather brand new blood. Honestly, I doubt CCP knows. They may track the % of accounts that stick around, but I can start a new account for 51 days for free. I use my open buddy invite. Activate that new account with a PLEX provided to the new toon by my main, and then my main gets the month and the alt gets 51 days paid subscription. Within a day and a half, that new account can be flying a big industrial, hauling more ore to station than 2 hulks can mine. Within a couple weeks, that free account can be flying a mining barge. By that time, I can start yet another new free account using a PLEX for another of my main accounts... again, another 51 free days. CCP has a hard time getting accounts to renew more than just that first month. DUH, I'd guess a very large % of the new accounts are just older players taking advantage of the 51 free days.
Cool you just undocked a ship you watied a month for.... now time to add modules which will take another month.
|

Brynhilda
Tri-gun C0NVICTED
92
|
Posted - 2013.02.08 19:25:00 -
[104] - Quote
Is it just me or does anyone find funnythat the guy with the highest SP in game does not have T2 Sentries? How may I drug you with drugs? |

Not Politically Correct
Veerhouven Ventures
139
|
Posted - 2013.02.08 21:21:00 -
[105] - Quote
CCP may know, but I'm not sure about that. Of the trial accounts I have had in my corp, about 80% don't stay in the game. |

Not Politically Correct
Veerhouven Ventures
139
|
Posted - 2013.02.08 21:22:00 -
[106] - Quote
Brynhilda wrote:Is it just me or does anyone find funnythat the guy with the highest SP in game does not have T2 Sentries?
It's just you. Very few people need T2 Sentry Drones.
|

Arcelian
House of Praetor R O G U E
1
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Posted - 2013.02.09 00:19:00 -
[107] - Quote
Liang Nuren wrote:LHA Tarawa wrote:Who would chose option 2? I've always chosen option 3: doing industry in a non-stupid way. Honestly I can't imagine how someone can sign up for a pure PVP game and not expect to have to defend their industry assets from PVP people? When I first signed up for Eve I wanted to be "the brains behind the brawn" - but at no point did I want to be a wimp ass carebear hiding from PVP all the time. Man up and use your brain a bit. -Liang Ed: And before you go "LOL LOW SUCK PIRATE HATES ALL INDUSTRY" on me, please bear in mind that I ran a WH corp for a long time. I've also done missions and done industry all the way from basic T1 mods to capital, T2, and T3 production. It's a PVP game. Treat it as such.
Eve is a sci-fi business simulator, PVP is an aspect of it, but far from the entire game. It's all about the money. |

Liang Nuren
Heretic Army Atrocitas
2940
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Posted - 2013.02.09 00:23:00 -
[108] - Quote
Arcelian wrote:Quote: It's a PVP game. Treat it as such. Eve is a sci-fi business simulator, PVP is an aspect of it, but far from the entire game. It's all about the money.
That's exactly why it's a PVP game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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