
lollerwaffle
Sileo In Pacis THE SPACE P0LICE
32
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Posted - 2013.02.05 03:06:00 -
[1] - Quote
My comments in bold below.
Airmid Abellio wrote:* AI changes - some players state drones get obliterated some state you are just dumb and not recalling drones right.
* AI changes - ecm extreme, td extreme, room aggro hosed
Mission runners (people who ONLY run missions) cried out for more challenging missions and AI, then changes happen, they whine incessantly about it. Nothing to see here.
* Heavy Missile Nerf - reduced range for all of those afk tengu's in lvl4 missons?
HM Nerf was due to their excessive use in PVP, and they were deemed as 'too good'. Not that I agree, but it now gives chances for other weapon systems to be used, which is never a bad thing.
* Incursions nerfed..
Players were claiming that they ran them for the community and not the ISK. However, turnout rates dropped when ISK was nerfed. Also, as an ISK faucet (where ISK is injected directly into the economy), it was too high in the relative safety of hisec, and CCP needed to address the massive influx of ISK cuasing inflation in the EVE economy.
* Exploration? was this ever profitable in hs or did it get nerfed at some point?
Don't really do much exploration apart from when I'm bored, so no comment on this one.
* Racial BC/Destroyer skills introduced - longer for new players to cross train now
A bit annoying, but no biggie to me since I had Destroyers 5 and BC 5 trained up already, just needed to train the racial cruiser/frig skills. No idea why they did this, but easily adapted to.
* T3 - getting nerfed..
Haven't flown them yet so no comment.
* Passive resists skill useless for shields now?
Silly change, but there are arguments for and against such changes. Also, the passive resist skills are not useless, they merely will not affect inactive hardeners. However, they would not be that big of a concern for new players, since they take up a lot of training time for very little benefits, and the difference would not be that significant for a new player (by the time you're neuted out, most liley you would die to the lack of other skills rather than the difference in resists).
* skill training time boost nerfed - now uses neural remaps..
This makes no sense. Actually, this was a boost for most players (apart from the minority that trained all basic and advanced learning skills to 5 IIRC). This 'nerf' (boost) actually meant that new players did not have to spend 1-2 months training up learning skills just to train at the same speed as vets. Also, the neural remap thing was a result of CCP balancing out the starting races and bloodlines, since you used to get standard starting attributes which would stick with you for the rest of your eve life, so people would choose 1-2 races/bloodlines with optimum stats.
* researching datacores - nerfed with introduction of dc's into fw
No comment as never got started in R&D.
I'm sure I am leaving off many many more.. my point is most if not everything done in this game from a career path perspective for a new player pretty useless.. If the intent is to attract new players to the game why not introduce content that can be both profitable and fun? I'm sure the risk vs. reward argument is coming here but honestly how many brand new players come into the game and go straight to null/wh's? .. this isn't a troll post I would really like someone to explain these concepts so I can understand why profitable content is nerfed..
While I'm not going to say that your point is wrong, but I would like to point out that all the changes targeted at new players over the years (since I joined) have actually made the game easier for new players. It's easy to look at things from one point of view, especially as the whine threads take up most of the front page of GD, and ignore other perspectives. For content that is profitable and fun, FW changes and bounty changes have actually resulted in PVP being fairly profitable (it was alwaus fun to start with). For PVE stuff, most people, including a lot of CCP guys, probably see PVE more as a means to make ISK, rather than an ends in itself.
Not sure if the above address your questions, and some of my understanding may be wrong, but /shrugs
tl;dr People will whine about anything as it's always easier than adapting to changes. |