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Unrah
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Posted - 2005.07.15 09:51:00 -
[1]
I am still looking for some answers on this question, i am sure it has been discussed before, but i just can`t find anything about it, anyone can explain it to me? As far as my knowledge for dreads reaches atm, their main purpose are pos killing, they are siege machines. Maybe as second role in fleet combat as anti bs weapon, but stats arent that impressive as dmg dealer there. So all their uses point to systems with a sec rateing of 0.4 and lower, but why RESTRICT access to empire? I doubt they are useful for npc missions with all those frigs and cruisers around, and only the Gallente dread could be used as mining monster with all those drones, but i doubt someone will spent billions on skills, equipment and ship and then start mining veldspar. Is the only reason for this action to force players in 0.0? If it is, i must say i really hate such solutions. If one really aquires on of those beauties, he will want to use it, and then will lead him to 0.4 and lower anyway, but why not allow him the freedom to park his beauty beside his safe home system in empire or just pose a little at empire hubs? Pls enlighten me! I was really looking forward to Dreads finnally released, but in my opinion there are much drawbacks and only few real advantages with them.
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Finix Jaeger
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Posted - 2005.07.15 10:03:00 -
[2]
Quote: only the Gallente dread could be used as mining monster with all those drones, but i doubt someone will spent billions on skills, equipment and ship and then start mining veldspar.
You would be suprised of what ppl are capable of ------------------------- Grand Agitator Rabid defender of the Cold War voice
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Plague Black
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Posted - 2005.07.15 10:07:00 -
[3]
POS are 0.4 and lower. Dread is anti-POS weapon = no dread in 0.5 and above
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DarK
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Posted - 2005.07.15 10:08:00 -
[4]
Safely park it in a 0.4 station.
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fairimear
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Posted - 2005.07.15 10:17:00 -
[5]
Edited by: fairimear on 15/07/2005 10:18:51
dreads have 1 advantage. they are the ultimate bit of solo kit. a battleship fleet in 1.
BUT.
They have a line of dis-advatages as long as my arm.
1. no gates.
2. no empire.
3. insane skills req's(good thing).
4. 5-10bill build cost.
5. 2 week build time.
6. needs gangs to move ANY where.
7. uses fuel at both beacon and dread end of a jump.
8. needs a refuel fleet at end of jump.
9. needs large turrets 5 to get xl turrets.
10. the jump to field shows up like a xmas tree light, no one even paying half assed atention could miss it.
11. field could need a entire fleet to ensure it stays up for dread to jump in.
12. a fleet guarding a beacon setup is a nice target for another fleet to engage at their will.
13. having to setup a beacon could give time forthe hostiles to setup a fleet at a pos or even move ammo to a pos guns from a station in a nearby system.
Now heres the good ones.
14. no good in fleet combat as a hostile fleet can go jump 1 system out and the dread u spent hours getting in is worthless for the battle.
15. say the dread is 6.8 bill. that's 60 bs and setups. plenty to not only take down most pos u see around but also it's a full combat group able to fit any fleet combat situation.
AND it's a team activity exactly what ccp want.
this is why i have little intrest in dreads. this is why t2 bs will be the best thing since sliced bread. and this is why u wont see dreads in anything but the most ocasional pos battle.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Unrah
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Posted - 2005.07.15 10:31:00 -
[6]
Originally by: Plague Black POS are 0.4 and lower. Dread is anti-POS weapon = no dread in 0.5 and above
Thats exactly what i mean, but still what is the reason why they got banned from empire? If someone gets a dread, he will be definitly most use it in 0.4 and below, but i think he should have the freedom to access empire too. What was the idea of that ban in teh first place?
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Unrah
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Posted - 2005.07.15 10:36:00 -
[7]
I fully agree with you, fairimear. So much costs and drawbacks, but maybe some people will show us the true power of dreads soon, although i really doubt that.
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Elrathias
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Posted - 2005.07.15 10:41:00 -
[8]
Originally by: Unrah
Originally by: Plague Black POS are 0.4 and lower. Dread is anti-POS weapon = no dread in 0.5 and above
Thats exactly what i mean, but still what is the reason why they got banned from empire? If someone gets a dread, he will be definitly most use it in 0.4 and below, but i think he should have the freedom to access empire too. What was the idea of that ban in teh first place?
that would probobly be seen as a act of war. --------------------------
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Gabriel Karade
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Posted - 2005.07.15 10:48:00 -
[9]
Look at it from a backstory point of view. Why would Concord or the various Naval forces allow such a heavily armed vessel, under the command of a free-lance agent, into the most populous areas of their space?
(\_/) (O.o) (> <) "That's no ordinary rabbit!...that's the most foul, cruel and bad-tempered rodent you ever set eyes on" |

Aion Amarra
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Posted - 2005.07.15 10:57:00 -
[10]
Besides, IIRC, CCP stated that Dreads will enter the game heavily pre-nerfed to prevent them from being overpowered. I think they'll get a little buff here and there later on.
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Booky
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Posted - 2005.07.15 11:02:00 -
[11]
The fact that you NEED a second person just to jump somewhere is the reason I will not get a dread but will instead get a freighter to play with until the new battleships come out. Also, who the hell wants a Caldari Dread anyway, the other three races get a dread that can hit battleships for over 5k dmg with multiple guns, while the Caldari Dread gets 1 gun and 3 launchers that wont hit anything except a POS for decent dammage.
Yes Dreads are primary for POS killing, but if they are only to engage POS then make it so the other Race Dreads can not hit a battleship either. Spelling corrections welcome, but don't expect me to edit my post. |

StarWolfer
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Posted - 2005.07.15 11:42:00 -
[12]
I also agree with Fairemear on this one... So many disadvantages, it looks like it's not even fun to fly one.
If only you would: - Be able to jump out on your own, without a beacon (just make the jump 30 minutes slower, I don't care) - Be able to fly in 0.5+
It would be far more attractive.
I'm still training Advanced Spaceship Command to V, but not sure if I even want to fly a dread or not. .
Please give us 2 year old players something to look forward too, instead this crappy Dread hype  |

Sun Ra
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Posted - 2005.07.15 11:42:00 -
[13]
Er i think u can have it in 0.5 and above but you cant move it... I *think* its because if you're to close to the jumpin point you can die, which if you thing about it can be exploited
Sure theres other reasons also
Frank made me do it |

Apoll
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Posted - 2005.07.15 12:11:00 -
[14]
Dreads are fine as they are. Sorry folks but Dread is a tactical ship. Is not another SuperBS.
And some of them not only the calradi one will have difficult hours against anything smaller than BS running full speed.
Also as stated. 60 BS fully equiped are much better than 1 dread. And you need already a fleet to move 1 Dread. 60 BS also have more fire power, they will last longer than 1 dread alone :)
Btw most of the people have 1 industrial full of ammo out there, just need to log with an alt and shovel it in the guns, and targeting manualy the smaller ship.
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Reapo 2
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Posted - 2005.07.15 12:13:00 -
[15]
Just think of the lagg it was cause, i think thats a main reason.
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Rawthorm
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Posted - 2005.07.15 12:32:00 -
[16]
Its probably banned so you cant pirate with impunity and give concord a spanking 
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Discorporation
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Posted - 2005.07.15 12:39:00 -
[17]
Originally by: Unrah
Thats exactly what i mean, but still what is the reason why they got banned from empire?
So people wouldn't tank CONCORD for an hour and cause massive disruptions in what is supposed to be safe space.
Only reason.
[Come to Daddy]
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SengH
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Posted - 2005.07.15 12:48:00 -
[18]
if they wanted to do that.. just build the dread in jita and go on a rampage... nothings preventing them from building it in safe space 
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Saladin
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Posted - 2005.07.15 13:10:00 -
[19]
Edited by: Saladin on 15/07/2005 13:10:28 I am kind of surprised no one mentioned the most obvious reason imo. I think restricting them to 0.4 and below, as well as the production process that makes collaboration a must, is all part of CCP's effort to populate low sec empire space. --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

Dirus
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Posted - 2005.07.15 14:15:00 -
[20]
Originally by: Rawthorm Its probably banned so you cant pirate with impunity and give concord a spanking 
Exactly. A Dreadnaught can easily solo-tank sentries, once the pilot has the Capitol Shield Booster skills, plus be a decoy for Concord while others blow stuff up in +0.5 space (happened before). ********** Everyone deserves to die. You go first.
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Garia666
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Posted - 2005.07.15 14:33:00 -
[21]
Originally by: Elrathias
Originally by: Unrah
Originally by: Plague Black POS are 0.4 and lower. Dread is anti-POS weapon = no dread in 0.5 and above
Thats exactly what i mean, but still what is the reason why they got banned from empire? If someone gets a dread, he will be definitly most use it in 0.4 and below, but i think he should have the freedom to access empire too. What was the idea of that ban in teh first place?
that would probobly be seen as a act of war.
lol and then you multi billion ship gets blown up :P lol nice to see auto pilot on.. in 1 way pathetic that you cant fly your ship anywhere where you want.. And then they tell people that is one free game with total freedom.. right.. .
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Conrad Baal
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Posted - 2005.07.15 14:54:00 -
[22]
Pirate could sit his dread on top of safe sec system gate and blow the crap out of anyone coming through whilst tanking concord 
Originally by: Noriath Overall though: Don't fight in a hauler, it's not a good idea. 
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Miri Tirzan
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Posted - 2005.07.15 15:19:00 -
[23]
Actually, anyone that thinks a Dread would not own anthing in space in a 1 on 4 fight needs to be on meds. Yes XL weapons tracking sucks, but why do you have to mount them? Take the Gal Dread, mount Large Turret weapons to kill BS with, and 30+ drones to kill anything else. Put some webbers in the mid slots and armor tank it. It can kill a small fleet by it self with reserve drones to keep launching. Yes it is expensive, but what else do have to do with your ISK, let it sit around so you can show off how big a pile you have?
So yeah, if I ever get a dread, I will use it for what ever I feel like. It is my ship and the rest of you can take a leap.
Wonder what the range is on an XL SB?
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Dura'Lorth
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Posted - 2005.07.15 15:23:00 -
[24]
YOu can take a dread into any sec space you just need a frieghter with 1,000,000m3 cargo space. Jesus we realy dont need gal dreads stripmining whole systems with all thier mining drones.
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SengH
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Posted - 2005.07.15 15:53:00 -
[25]
freighters just got nerfed so they cant carry dreads :P read the patchnotes
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Instrument
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Posted - 2005.07.15 16:42:00 -
[26]
ItĘs the carrier that depresses me With a dread at least its main target a POS can not leave its target system. A carriers main target would be the enemy fleet and they just moveout of a system.
The one ship I was looking forward to I no longer care about before it even exists just by the fact it has a jump drive.
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Masta Killa
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Posted - 2005.07.18 03:19:00 -
[27]
I officially say "HAH!" to all the people who before the patch were determined on getting a dreadnaught to fly it around and gank bs's like there was nothing to it.
According to Fairbear's ( ) reply here, dreads are way too much trouble for any corp or alliance that isn't very determined in shooting down POS's everywhere. --------------------------------------
We are The Collective. Resistance is futile. |

slip66
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Posted - 2005.07.18 04:56:00 -
[28]
Originally by: Masta Killa I officially say "HAH!" to all the people who before the patch were determined on getting a dreadnaught to fly it around and gank bs's like there was nothing to it.
According to Fairbear's ( ) reply here, dreads are way too much trouble for any corp or alliance that isn't very determined in shooting down POS's everywhere.
I glad it's this way.
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DigitalCommunist
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Posted - 2005.07.18 07:06:00 -
[29]
Edited by: DigitalCommunist on 18/07/2005 07:10:46 Ugh, disagree with original poster, disagree with fairimear, disagree with disco :|
First of all, they are not restricted to low sec, the cynosural field generator is. So if you want to build one in a 0.5 on the border of low sec and go pimping around in it, I'm sure that will be fine.
Based on this fact, the limitation isn't there so you can't chainspawn CONCORD all day, or CCP would have made all factories refuse the build order in high sec.
Second, they're not a Blob-in-a-can like Fairimear thinks. They have three or four offensive high slots. With really crappy tracking. An interceptor or AF can tank Citadels all day btw. Battleships on the other hand can always spare one or two high slots for anti-frig. Their guns have a pretty good chance of smiting frigs and cruisers from afar, and not spending tons of isk just to chase someone one jump is a big deal.
Based on this fact, the only real advantage to Dreads is their ability to kill starbases.
That pretty much answers the original posters question. Why fly Dreads? Because you have to, if you plan on taking down a well-defended starbase. You have no choice. Ever seen what 8 large turret batteries does to a battleship? Its not pretty. It is the only class of ship in the game that can do it, and costing someone close to half a billion without ever worrying about wcs or safespots is a pretty sweet thing.
Now here is my personal take on why the high sec restriction is good:
Jumpdrive distance isn't based on how many jumps your gang mate is, but rather the actual distance on the map in lightyears. Now, we all know going from Catch to Querious isn't a big deal.. a few jumps. But look at the map, HED-GP and Keberz are really far away from each other, despite it being one jump. Try another route? Can't go through Stain, because Paragon Soul and Period Basis are far away. Want to go through the western portion of Catch? Still too far away to make the Querious jump.
Go through Providence and then low sec starting with Misaba? Nope. Can't reach Khanid without travelling through high sec at all from there. Take the long scenic route around the 0.0 regions? Can't. Geminate and Cache are too far apart. Lots of high sec between Great Wildlands and The Forge, assuming you could make the jump. And then, you'd have to go through Geminate, Vale, Tribute, Pure Blind, Cloud Ring, Outer Ring, Syndicate, Solitude, Aridia (another iffy long jump), Khanid, then finally Querious. LOL? How many billions in strontium and days of travel is that?
Then there is the cute fact of Freighters not being able to carry a dread anymore. Which means you can't just load one up at HLW or DSS and take it through HED towards Gehi. Big difference.
So the final result is you won't be taking dreads for weekend roadtrips across the map to pwn the enemy. If you build one you have two choices: use it locally to provide defense, or build it closer to your enemy. If you do the latter, its a big F&$%ing investment. One which is wasted unless you are trying to CONQUER and TAKE OVER your enemy's region, and not just pester him occassionally. This is the only thing preventing a mass starbase molestation spree from occurring, and thus the crashing of the tech II market.
For the first time ever, CCP got balance perfect on the first try, and EVE feels like a game about conquest and not a space fps. I fear for my sanity, and whoever plans on washing my pants. _____________________________________ Perpetually driven, your end is our beginning.
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Razner Cerizo
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Posted - 2005.07.18 08:15:00 -
[30]
Hot damn, well posted DC 
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