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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kodavor
Jesus saves .
71
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Posted - 2013.02.05 18:54:00 -
[1] - Quote
Before I start off I would like to point out that the Incursion content has been out for a good while now . Fortunately / unfortunately I have been in a position where I had to make the fleet compositions and ship fits , tactics to make it work in the best possible way . Because of that , as of late , I have come to realize that my work is done . I have no more fits to improve and no more fleet adjustments to do . The so called Incursion End game content of Sansha Headquarters to myself now is almost the same as lvl 4's . Therefore I have come up with a couple of ideas .
HQ suggestions .
3 - 5 site types . Adjusted rats to implement new key roles into HQ fleets .
Examples :
1) Add a transmission tower 200km off the general fleet . It would serve as a beacon for Sansha elite interceptors to burn to with the aim to call in overwhelming reinforcements to aid them in the battle right away . Can be countered by engaging fleets interceptors reaching the beacon first and neutralizing the Sansha forces in that location and sending out a signal to support their own fleet with increased buffs to avoid severe losses in the later stages of the fleets battle because the Sansha forces were only delayed and will arrive anyway . This would require a fast frigate with a local tank and proper skill set to dispatch the Sansha targets on the beacon .
2) Add a ship type that has to be neuted dry to be killed ( Bhalls get a good spot though should be doable in a neut fitted BS ) . Fleet gets a role for a Neut fitted ship with a scanner to confirm that the cap of the target is dry .
3) Add a Sansha ongrid booster . One that would be in a very fast frigate and provide enormous boosts to the Sansha fleet . Would orbit out at 70km with such traversals that Battleship guns can not hit it unless the fleet has a Recon ship to web it down at that distance and ( paint it ? ) kill it with cruiser / frigate / drone support .
4) Add an option of triggers . The fleet can choose which ones to kill that way choosing what support Sansha will get and what they will have to battle next .
5) Add a time frame in which the fleet needs to complete the objective . If the fleet can not do it on time it get gradually overrun by more and more Sansha support and their ships eventually get alphaed one by one if they choose to stay in the site . No tackle on grid from Sansha side to keep the option to warp the fleet off at any given time .
6) Add bonuss ships . A super hard to catch / kill Sansha FC ship which , if tackled ( if not he simply warps off to form a new fleet of Sansha ships ) and killed , would give a good bonus drop ( module / isk / .. a unique ammo charge with a short expiry time that can be used only in Incursion systems and would alpha a key target in your next site if you have the necessary modules on your ship to actually make use of it ) .
7) Add mandatory positioning . Move or die . Possibly a bomber wave to bomb the fleet / parts of the fleet if they simply sit still like ducks in a pond .
The Kundalini Manifest .
1) Add an ability for the supercaps to escape if in danger of being blown to bits . Which supercap pilot would not jump out if he is about to die and he can escape ?
2) Add a timeframe in which a support fleet of subcaps and caps warp in to assist the Sansha mothership if the fleet engaging it fails to kill it on time . [/list]
Many options can be mixed up to get the proper challenge .
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Sites should be doable in PvP / PvE T2 fit Battleships / Cruisers / Frigates in a decent time frame if the fleet and the pilots are properly skilled / fitted . Of course the rewards for such a task should be appropriate if the fleet in successful .
Best regards Kodavor .
P.S. Assault sites would need some adjustments to take the weight of the majority of the incursion pilots if HQ sites are made into The End Game PvE content that is not meant to be easy . Personally I dislike the fact that in NCN's the fleet needs 2 FC's to complete the site in comparison the the other two sites where one FC is sufficient . I would not mind various small tasks on the same grid but splitting the fleet up is what it makes unattractive for myself . |
Kodavor
Jesus saves .
75
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Posted - 2013.02.06 08:40:00 -
[2] - Quote
...
*) Add a Guristas missile alpha squads that Sansha hired / brainwashed to assist them . They would warp in and send a HUGE volley of missiles on a certain target and alpha it in one hit unless the target notices it and gain enough velocity to minimize the missile applied damage to survive .
*) Add squadrons that would set void bombs off against the fleet to make the whole fleet cap dry unless countered .
*) Add Add blast radius and huge damage to particular things that the fleet needs to kill . Be it ships or structures ( like in one of the missions where you have to kill a structure and when it explodes all your drones die if you have them out . Was it Damzel of Angel Cartel ? ) |
Kodavor
Jesus saves .
75
|
Posted - 2013.02.06 10:35:00 -
[3] - Quote
goldiiee wrote:Crash Lander wrote:CCP Affinity wrote:Would love to hear some more ideas of little things we can do to make Incursions better :) I polity ask you to not pretend to have any intention of making any significant PvE changes in the near future (next 5 years). Lots of posts promising stuff and asking for ideas in the last year or so and no action on them whatsoever. Its getting old... I was there when CCP 'changed' Incursions and the resulting 3 month long test to find what went wrong CCP Affinity stayed in contact with the Incursion runners and eventually found a compromise that created the current Incarnation of Incursions. so that would be twice in less than a year that change was introduced and then modified. So please if you want to start throwing dirt, don't throw it Affinity's way. By leaps and bounds the most efective Dev I have ever had dealing with.
I felt a very strong need to second this . |
Kodavor
Jesus saves .
76
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Posted - 2013.02.06 19:17:00 -
[4] - Quote
Quote:Before I start off I would like to point out that the Incursion content has been out for a good while now . Fortunately / unfortunately I have been in a position where I had to make the fleet compositions and ship fits , tactics to make it work in the best possible way . Because of that , as of late , I have come to realize that my work is done . I have no more fits to improve and no more fleet adjustments to do . The so called Incursion End game content of Sansha Headquarters to myself now is almost the same as lvl 4's . Therefore I have come up with a couple of ideas .
The content is old !
Try to give more suggestions and ideas and less opinions about what will happen if you do this or that !
More ideas ! Suggestions ! Less speculation .
Best regards Kodavor . |
Kodavor
Jesus saves .
80
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Posted - 2013.02.13 09:30:00 -
[5] - Quote
goldiiee wrote:Would Like to add one more thing to the Fleet 'Flaws' as an FC i spend way to much time tagging, if they could add a hotkey for tagging that would be great.
I am imagining hold 'ctrl' and 'x' (due to keyboard placement) and each target you click on gets an ascending tag, first would be 1 then 2 so on and so forth, 'ctrl' and 'c' same thing except letters a, b, c ...
Please implement this yesterday . Please ... ?
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