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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Ranger 1
Ranger Corp
3494
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Posted - 2013.02.06 16:39:00 -
[61] - Quote
Vincent Athena wrote:Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this
"Forced Peace To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks."
will not have the desired effect. Defending corps do not like to surrender as afterwards they are seen as ISK pinatas. All the attacker need do after accepting a surrender is set up a new corp and have most of their PvP pilots move to it. Then dec again to slurp up another surrender payment.
But I got no better ideas.
Yeah, seems like the most reasonable compromise. Honestly, if you surrender (and likely pay a fee) in good faith and they start playing silly games like the one you describe... at that point it's time to resort to corp hopping (unfortunately) if you can't effectively fight back or hire someone who can.
I think you can get a general idea from their war history if they are likely to honor your surrender, or perhaps contact another corp that surrendered to them to see if they handled it professionally. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Janus Mandu
Es and Whizz Hedonistic Imperative
6
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Posted - 2013.02.06 16:42:00 -
[62] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! 
Congratulations. If it's gonna be a girl you should name her Eve, obviously. |

Ranger 1
Ranger Corp
3494
|
Posted - 2013.02.06 16:42:00 -
[63] - Quote
Vincent Athena wrote:Ranger 1 wrote: On the other hand it would be nice to have a mechanic in place that allowed for the practical tracking down and destruction of said probes if properly prepared.
That would allow for the creation of safe spots in areas normally not possible, like well out of plane.
Possibly, and I'm not sure that's a bad thing actually.
However the mechanic to do so need not involved flying their directly if that is not a desireable outcome, say something like an anti-probe drone you can release that has a % chance per round of successfully hunting down a hostile drone that isn't on the move.
Mind you, that's just a crude example... not a polished idea. I'm saying conceptionally I would like hte capability to be considered. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Rees Noturana
Red Rock Mining Company
162
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Posted - 2013.02.06 16:46:00 -
[64] - Quote
Rees Noturana wrote:TTP for this blog: 2 graphs. I think we can do better CCP.
TTunP: 2 hours. Boo. It should have stayed out there.  -á |

Marsan
Caldari Provisions
86
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Posted - 2013.02.06 16:51:00 -
[65] - Quote
Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Former forum cheerleader CCP, now just a bitter small portion of the community. |

Dersen Lowery
Laurentson INC StructureDamage
412
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Posted - 2013.02.06 16:53:00 -
[66] - Quote
A fine grace note to end on before you go on leave. I especially like the reduced timer before an ally can join.
Sleep while you can! Malcanis for CSM 8 |

Mizhir
Red Federation
3768
|
Posted - 2013.02.06 17:06:00 -
[67] - Quote
CCP Punkturis wrote: Tallest convinced us it would be a great idea to give the exploration probes and launchers better descriptions so you can easily read what they do in very simple terms. No Big Red Button was pressed.
Lies! He accidently pushed the 'Disband Red Alliance' button ... again.
http://rvbeve.com/forums/index.php/topic/4493-red-alliance-disbanded-again/ The Logi Pilot we need... Not the Logi Pilot we deserve |

Vaerah Vahrokha
Vahrokh Consulting
3778
|
Posted - 2013.02.06 17:32:00 -
[68] - Quote
Awesome changes! Small bits but all cool!
@CCP Punkturis
Never change, please. Every tiniest bit about you is amazing, and I don't mean just the looks  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Berakh
Shadows Of The Federation Drunk 'n' Disorderly
3
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Posted - 2013.02.06 17:40:00 -
[69] - Quote
Awesome
But can you guys fix auto-reload for t2 lazorz? doesn't always work :( |

Besbin
Anguis Sicarios
24
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Posted - 2013.02.06 17:42:00 -
[70] - Quote
Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist....
Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses? |
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Adaahh Gee
Rock jockeyz High Rollers
43
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Posted - 2013.02.06 17:45:00 -
[71] - Quote
Ranger 1 wrote:Adaahh Gee wrote:If a corporation with an active war dec joins an alliance, that war dec starts instantly for the alliance as soon as the new corp is joined, no warning goes out to alliance for a "24 hour timer". If your alliance leadership has not informed it's members, or even if the corp in question has been war dec'd during their stasis period, no warning goes to alliance members.
Surely this is wrong, there should be a timer and notification sent?
You could be out in space in an indy ship, PVE carebear boat or whatever and you get an email saying "You are now at war" just as you land on gate in a trade hub, no notice period, no warning until you are already at war. If you are lucky, you dock up fast. If you are unlucky, there are war targets sat on gate. I haven't verified the issue you describe, but really shouldn't that be an issue you take up with your alliance (or corp) leadership? If the leadership isn't aware of the war situation, or simply neglects to inform their pilots, they should be taken to task for any losses incurred.
I agree, and in most situations thats the usual policy. However, it seems a broken piece of game mechanic that a pilot can be flying in space and suddenly be under war dec when you have timers in all other situations. The game knew that the war dec would effect the alliance so why would it not send a notifications?? |

Adaahh Gee
Rock jockeyz High Rollers
43
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Posted - 2013.02.06 17:47:00 -
[72] - Quote
Besbin wrote:Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist.... Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?
Because if you show up with anything vaguely resembling combat ships, the average war-dec griefing corp will dock up, log off and log on to their main and carebear away till the system is clear.
So the fleet disbands with no kills, then within a couple of hours has to form up once again because war deccers have logged back in. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2302
|
Posted - 2013.02.06 18:47:00 -
[73] - Quote
lol! You guys had hoodies made... 
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Tau Cabalander
Retirement Retreat Working Stiffs
1541
|
Posted - 2013.02.06 18:55:00 -
[74] - Quote
Since there were no graphs, I have to say that I thought the team picture was terrific [The Tuxford button photo should be on a wall at CCP. It is well done.]
It's the Little ThingsGäó that makes Team Superfriends awesome.
Well, that and CCP Punkturis of course. |

Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.06 19:05:00 -
[75] - Quote
I one little thing I mentioned to the csm, and I feel like it could be just a little addition, is to have more descriptions of systems and constellations. I've seen you guys have been adding more information to differents modules and what not, and I think this would be a cool little thing to add to the game. I've only seen about 3 or 4 systems (like Sahtogas) have any sort of description. |

Valkyrs
Deep Vein Trading
32
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Posted - 2013.02.06 19:12:00 -
[76] - Quote
I try my best to avoid war but it's good to know when war comes, I'll be doing it in style.
Thanks for the changes, keep up the good work CCP!
Congrats Punkturis! |
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CCP Explorer
C C P C C P Alliance
1403

|
Posted - 2013.02.06 19:54:00 -
[77] - Quote
Eli Green wrote:looking forward to the skillpoint display in the medical window  These Little Things really do matter  Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Arronicus
Vintas Industries Mistakes Were Made.
170
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Posted - 2013.02.06 20:40:00 -
[78] - Quote
Expected a small *****.
Did not see what I expected, but was not dissapointed. |

Xaniff
The Redneck Gun Club. Grumpy Oldmen
4
|
Posted - 2013.02.06 20:47:00 -
[79] - Quote
While I like the paging, surely there could be some additional work done to it to make it less of a click-fest to get to the first-ever-war. In addition to the Next/Last buttons, could you add a text field so we could just type in a page number and put some text to the side with the number of pages available? |

Marlona Sky
D00M. Northern Coalition.
3065
|
Posted - 2013.02.06 21:23:00 -
[80] - Quote
I would prefer if the war dec cost only factored in characters training a skill.
Remove local, structure mails and revamp the directional scanner! |
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1058
|
Posted - 2013.02.06 21:50:00 -
[81] - Quote
So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours?
Remember that an ally joining a war is functionally identical to them declaring war on the corp that declared that war. Except it's totally free and now near-instant.
Don't get me wrong, shortening the times involved in wars is great, and this will only stand to benefit me as a merc, but it's dumb and makes war a less attractive tool for the average highsec joe to constantly stack the ally system to advantage the defender. It's yet another "If you declare war on someone you have to deal with this BS." feature. |

Souchek Lehman
Ten Thousand Years
10
|
Posted - 2013.02.06 23:36:00 -
[82] - Quote
Expanded Alliance picture. I love you guys.
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FoxFire Ayderan
EVE University Ivy League
29
|
Posted - 2013.02.07 00:02:00 -
[83] - Quote
"Ain't nobody got time fo dat!"
LOFL
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Marsan
Caldari Provisions
86
|
Posted - 2013.02.07 03:01:00 -
[84] - Quote
Besbin wrote:Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist.... Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?
You obviously didn't read my post. "As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies." There is no point as the attacker will simply dock up if if the odds aren't wildly in their favor. I've never seen a war target undock for anything other than station games if they don't have a 2:1 advantage. Attempting to engage an attacker tends to just encourages them to continue the war. I don't need allies I need a way to insure a fight that will settle the war rather than an annoying and boring station/gate camp. Former forum cheerleader CCP, now just a bitter small portion of the community. |

Niko Lorenzio
United Eve Directorate
235
|
Posted - 2013.02.07 03:25:00 -
[85] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! 
Congratulations! We'll miss you.
And uhm... nice blog, but that's it? Was hoping for more little things  |

Sentient Blade
Walk It Off
753
|
Posted - 2013.02.07 05:26:00 -
[86] - Quote
CCP Explorer wrote:Eli Green wrote:looking forward to the skillpoint display in the medical window  These Little Things really do matter 
Have that window pop up when you get podded and/or try to undock without an upgraded clone and CCP will be half way towards fixing clones.
The other half is the crazy prices. |

Uncle Gagarin
State Protectorate Caldari State
13
|
Posted - 2013.02.07 05:27:00 -
[87] - Quote
Well, I found on e-bay a nice one red button. seller tells that it's from old soviet nuclear base but I not tested it yet. I will do this however if you will not take look at:
- drone UI window - fitting panel - replacing tech3 subsystems is bugged, "added slots" remain hilighted if you hover over susbsystems in your items hangar. - trade UI - ISK offer should be locked same way as it is done for items, trade should be two step 1 - both sides make an offer, items/cahce is locked then 2 - both sides hit "accept" or "finalize trade" button and trade is performed if both accepted.
Other suggestion of UI changes can come, but I believe for these (POS, Corp management, Industry) I'm affraid a single red button is not enough. I plan some aliance with cannibals tribe :) to convince CCP that changes are worth time ;)
Cheers. |

SubStandard Rin
School of Applied Knowledge Caldari State
2
|
Posted - 2013.02.07 07:52:00 -
[88] - Quote
Nice things
the only thing I miss is that when you get podded and end up in your medical clone it "AUTOMATICLY" get upgraded to the previous level. (If enough isk is in wallet)
I don't see a reason why someone don't want to upgrade there clone to the previous level.
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Alundil
Seniors Clan Get Off My Lawn
188
|
Posted - 2013.02.07 14:35:00 -
[89] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! 
Congratulations on the new addition. Enjoy. |

Pinky Denmark
The Cursed Navy
339
|
Posted - 2013.02.07 14:40:00 -
[90] - Quote
Thank you - now you just have to tweak a few game mechanics to make sure empire wars can evolve from docking games into something potentially more fun...
First of all docking games is an issue 2 reasons:
- Heavy hitpoint ships easily capable of docking only 60 seconds after having stopped agressing
- Station docking range
Currently all ships will be rebalanced and battlecruisers already lost a lot of hitpoints. Battleships are pretty much next and that leaves only Strategic Cruisers (T3) and perhaps some of the command ships a problem (looking completely away from carriers in lowsec). The worst combination from my experience being armor buffered T3 cruisers with slave sets. Lets see what happens to those before further complaining...
So station docking range :
Many stations have a huge docking sphere around them and it allows griefers to effectively camp stations in relative safety because if they in trouble they just have to stay alive for a minute (easy for a prepared griefer) without undocking enemies to ever become a real threat. I have full understanding for the poor programmers to find a solution, but people should be within a fixed ~10km of the station to dock and people within 25km should not be allowed to activate their weapons... sort of like smartbombs but for everything.
Pinky Denmark
PS. I was never griefed - was mostly the other way around except we always went for a challenge...
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