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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Falcon
2246
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Posted - 2013.02.06 13:34:00 -
[1] - Quote
Good afternoon internet spaceships pilots!
I am here to present you all with your regularly prescribed dose of Team Super Friends madness...
When Retribution 1.1 is rolled out, more changes will be coming to the war system to make it easier for you all to cut out the paperwork and get down to the good old fashioned fun of blowing up eachother's spaceships.
The wonderful CCP Punkturis is here to tell you more about what's coming in her latest Dev Blog, complete with pink headers and a never before seen photo of the big red button.
Read more about it the upcoming changes here! CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Punkturis
C C P C C P Alliance
4474
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Posted - 2013.02.06 13:34:00 -
[2] - Quote
My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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ChromeStriker
The Riot Formation Unclaimed.
475
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Posted - 2013.02.06 13:35:00 -
[3] - Quote
first... ish
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congratulations
Suggested name if boy = Malcolm "because of Falcon" Punkturis
Suggested name if girl = Betty "blueberry" Punkturis - Nulla Curas |
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CCP Falcon
2246
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Posted - 2013.02.06 13:38:00 -
[4] - Quote
ChromeStriker wrote:first... ish CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Congratulations
Honestly, you can't beat the Punkturis.
I mean really, she almost posted before me!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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ChromeStriker
The Riot Formation Unclaimed.
475
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Posted - 2013.02.06 13:40:00 -
[5] - Quote
CCP Falcon wrote:ChromeStriker wrote:first... ish CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Congratulations Honestly, you can't beat the Punkturis. I mean really, she almost posted before me!
I havent even checked what the Blogs about yet... - Nulla Curas |
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CCP Punkturis
C C P C C P Alliance
4474
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Posted - 2013.02.06 13:40:00 -
[6] - Quote
CCP Falcon wrote:ChromeStriker wrote:first... ish CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Congratulations Honestly, you can't beat the Punkturis. I mean really, she almost posted before me!
my forum fu is amazing Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Kalle Demos
Ironic Corp Name
169
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Posted - 2013.02.06 13:42:00 -
[7] - Quote
Just once I would like there to be names under photos, not all of us know who works at CCP and what they do.
I mean a pic isnt important, but if you are going to post one at least tell use who they are and their unique title. |
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CCP Punkturis
C C P C C P Alliance
4474
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Posted - 2013.02.06 13:44:00 -
[8] - Quote
Kalle Demos wrote:Just once I would like there to be names under photos, not all of us know who works at CCP and what they do.
I mean a pic isnt important, but if you are going to post one at least tell use who they are and their unique title.
top row:
Tuxford (wizard) Tallest (game designer) Punkturis (software engineer) Solomon (PO and producer)
bottom row Sharq (UI designer) Paradox (QA tester) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Kalle Demos
Ironic Corp Name
169
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Posted - 2013.02.06 13:52:00 -
[9] - Quote
CCP Punkturis wrote:Kalle Demos wrote:Just once I would like there to be names under photos, not all of us know who works at CCP and what they do.
I mean a pic isnt important, but if you are going to post one at least tell use who they are and their unique title. top row: Tuxford (wizard) Tallest (game designer) Punkturis (software engineer) Solomon (PO and producer) bottom row Sharq (UI designer) Paradox (QA tester)
Cool thanks :) |
Beaver Retriever
Science and Trade Institute Caldari State
2
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Posted - 2013.02.06 13:52:00 -
[10] - Quote
I'm happy I can finally zoom in on alliance logos the way I can on avatar pics. :3 |
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Skyreth
Revelation of Wrath
23
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Posted - 2013.02.06 13:53:00 -
[11] - Quote
I'm posting cause Punk ordered us to on Twitter... That being said, great dev blog to go out on =) I would say "hope you have a good maternity leave"...but...yeahhh...Anyways, we all look forward to stories about the Mini Punk when you return. Good luck and stay safe.
For the rest of the team, awesome work guys. The descriptions alone make things easier, and the wars stuff will def make diplomacy a little more interesting. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3925
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Posted - 2013.02.06 13:53:00 -
[12] - Quote
Nice work as usual, excited to see how the war changes play out.
It's not going to be the same without you this year..... Vice Secretary of the 7th Council of Stellar Management.
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Finde learth
Republic Military School Minmatar Republic
29
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Posted - 2013.02.06 13:55:00 -
[13] - Quote
CCP FTW n+ün+ün+ün+ün+ü |
Joe Skellington
Sarz'na Khumatari The Unthinkables
82
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Posted - 2013.02.06 13:59:00 -
[14] - Quote
Awesome as always :) Have a nice Maternity leave! Please note that ASCII art is not permitted in the forum signatures. Spitfire |
Akrasjel Lanate
Naquatech Conglomerate
1034
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Posted - 2013.02.06 14:01:00 -
[15] - Quote
Nice stuff |
Two step
Aperture Harmonics K162
3280
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Posted - 2013.02.06 14:04:00 -
[16] - Quote
Looks like a really good set of changes.
The forced peace should be way longer than 2 weeks though. How about 2 months? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Chribba
Otherworld Enterprises Otherworld Empire
7070
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Posted - 2013.02.06 14:10:00 -
[17] - Quote
These are not so little! \o/
Also Team Sweater day! instead of Devshirt day.
/c
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Colonel Xaven
Decadence. RAZOR Alliance
250
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Posted - 2013.02.06 14:12:00 -
[18] - Quote
Finishing little things is always awesome, thanks!
Be sure to come back with an even pinker pink (maximum pink), Punkturis. All the best to you and your family!
www.facebook.com/RazorAlliance |
Rees Noturana
Red Rock Mining Company
162
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Posted - 2013.02.06 14:19:00 -
[19] - Quote
TTP for this blog: 2 graphs. I think we can do better CCP. -á |
Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1176
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Posted - 2013.02.06 14:20:00 -
[20] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congratz :)
Nice Super Friends Power Ranger color Hoodies ;p Where I am. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
3658
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Posted - 2013.02.06 14:21:00 -
[21] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Hey, congratulations! (I giggled to myself at the thought of 'Punkturisdottir/Punkturisson') Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
Dierdra Vaal
Koshaku Gentlemen's Agreement
211
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Posted - 2013.02.06 14:22:00 -
[22] - Quote
"PENISPENISPENISLOL" Always so classy, eve
Out of curiosity, why a forced 2 week peace after surrender, rather than a forced period of peace equal to the length of the preceded wardec? Wouldn't this discourage surrender after a long war, since a 2 week breather might not be worth it if you've fought a bitter grudge war for the past 2 months?
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Callduron
174
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Posted - 2013.02.06 14:23:00 -
[23] - Quote
CCP Punkturis wrote:War cost Inactive characters don't count in war cost any longer.
Please define inactive.
Also is this still accurate:
It costs 50 million isk, plus an additional cost for each member in the target corporation/alliance above 51. It will now start to increase with the 51st member and reach the ceiling of 500 million ISK at 2000 members. http://wiki.eveonline.com/en/wiki/Wars
Best wishes for your maternity. Is it your first? |
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CCP Punkturis
C C P C C P Alliance
4486
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Posted - 2013.02.06 14:28:00 -
[24] - Quote
Bloodpetal wrote:CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! Congratz :) Nice Super Friends Power Ranger color Hoodies ;p
Sharq made the logo for the team, I love that logo! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Peter Powers
Terrorists of Dimensions Free 2 Play
128
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Posted - 2013.02.06 14:28:00 -
[25] - Quote
yeah, i don't get the inactive either.. does that mean if the account of the player is inactive? and.. uhm, that kinda gives free intel on the war-victim, like an agressor can see by the cost how many characters he likely will have to deal with...
3rdPartyEve.net - your catalogue for 3rd party applications |
Thecla Elarik
Blue Republic RvB - BLUE Republic
16
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Posted - 2013.02.06 14:34:00 -
[26] - Quote
Them's all good tweaks. Here is to you guys dreaming up more of these in the future, be you pregnant or not! |
Alx Warlord
SUPERNOVA SOCIETY Fade 2 Black
362
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Posted - 2013.02.06 14:37:00 -
[27] - Quote
Congratulations!!!!
Best luck to you!!!
I hope to see pictures some day : ) in a dev blog. Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
Remiel Pollard
Intergalactic Trade and Harm
1336
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Posted - 2013.02.06 14:43:00 -
[28] - Quote
Isn't it time someone took the red button away from Tuxford? You don't scare me. I've been to Jita. |
Sentient Blade
Walk It Off
753
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Posted - 2013.02.06 14:47:00 -
[29] - Quote
Congrats Punkturis ^,^
Here's what caught my eye: Inactive characters don't count in war cost any longer.
Considering you don't have to actually declare war to get the price, that's going to be an interesting way of seeing how many expired accounts various corps / alliances have. Verrrry interesting. |
Remiel Pollard
Intergalactic Trade and Harm
1337
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Posted - 2013.02.06 14:51:00 -
[30] - Quote
Like, seriously... is he aware that he actually appears in Urban Dictionary??
Disclaimer: I wrote none of those. You don't scare me. I've been to Jita. |
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CCP Punkturis
C C P C C P Alliance
4488
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Posted - 2013.02.06 14:55:00 -
[31] - Quote
Remiel Pollard wrote:Like, seriously... is he aware that he actually appears in Urban Dictionary?? Disclaimer: I wrote none of those.
yes he knooooows! number 2 is not very nice though Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Remiel Pollard
Intergalactic Trade and Harm
1337
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Posted - 2013.02.06 14:56:00 -
[32] - Quote
CCP Punkturis wrote:Remiel Pollard wrote:Like, seriously... is he aware that he actually appears in Urban Dictionary?? Disclaimer: I wrote none of those. yes he knooooows! number 2 is not very nice though
I don't think number 2 has anything to do with him... You don't scare me. I've been to Jita. |
Seleene
Body Count Inc. Pandemic Legion
2442
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Posted - 2013.02.06 14:59:00 -
[33] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
You write the best dev blogs, bro. So many pics and PINK. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Mikron Alexarr
New Age Solutions
87
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Posted - 2013.02.06 15:00:00 -
[34] - Quote
As I sit at my desk at my software engineering job, I really wanted your hoodies.
(Mostly) Solid changes and see you all at fanfest! |
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CCP Punkturis
C C P C C P Alliance
4492
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Posted - 2013.02.06 15:01:00 -
[35] - Quote
Seleene wrote:CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!! You write the best dev blogs, bro. So many pics and PINK.
thanks bro GÖÑ Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Shalee Lianne
In Exile.
123
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Posted - 2013.02.06 15:02:00 -
[36] - Quote
As one of CCP Punkturis's Twitter minions, am here to confirm that the Blog is awesome! http://amarrian.blogspot.com/ -á~ Roleplay blog.http://sovereigntywars.wordpress.com/ ~ Faction War blog. |
l0rd carlos
Friends Of Harassment
326
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Posted - 2013.02.06 15:11:00 -
[37] - Quote
Nice! And now do the Jumpclone UI G¥ñ German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Aryth
GoonWaffe Goonswarm Federation
826
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Posted - 2013.02.06 15:11:00 -
[38] - Quote
Oh, how about PLEX for Hoodie? Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Jonah Gravenstein
The Burning Lotus
5505
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Posted - 2013.02.06 15:11:00 -
[39] - Quote
Some nice changes there, GJ Team Super Friends.
Congratulations Punkturis, enjoy your time off and new pod pilot, we'll make sure to break plenty of stuff while you're away.
I am Ohm of Borg, Resistance is Voltage/Current. |
Eli Green
The Arrow Project
455
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Posted - 2013.02.06 15:14:00 -
[40] - Quote
looking forward to the skillpoint display in the medical window wumbo |
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Eternal Error
Immortalis Inc. Shadow Cartel
355
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Posted - 2013.02.06 15:15:00 -
[41] - Quote
I think reducing the ally can fight timer to 4 hours from 24 isn't necessary. Additionally, you need to make it VERY CLEAR in all the text, mails, etc. about wars that this is happening, because it will be the only timer that isn't running on a 24 hour cycle. |
Zilero
The Littlest Hobos Whores in space
35
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Posted - 2013.02.06 15:23:00 -
[42] - Quote
I love you! |
Don Swanson
Cosmology Deadly Unknown
0
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Posted - 2013.02.06 15:26:00 -
[43] - Quote
Callduron wrote:[quote=CCP Punkturis]War cost Inactive characters don't count in war cost any longer.
Can we get some clarity on this part, what is considered inactive? |
Luc Chastot
Zero Excavations You Failed the Mumble Test
199
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Posted - 2013.02.06 15:27:00 -
[44] - Quote
Changes look nice; however, more than skill points displaying in the medical clone window, I'd prefer a complete revamp of the clone mechanics. I'm not quite where it's scary to pay for my clone yet, but neither am I looking forward to it. Make it idiot-proof and someone will make a better idiot. |
Callic Veratar
Power of the Phoenix
323
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Posted - 2013.02.06 15:28:00 -
[45] - Quote
Don Swanson wrote:Can we get some clarity on this part, what is considered inactive?
Not subscribed.
DirectX 11, it's not rocket appliance! |
Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
610
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Posted - 2013.02.06 15:29:00 -
[46] - Quote
A step in the right direction for the war mechanics. Maybe we will eventually see rewards given to "winners" of a war...
On a side note, Punkturis should totally hold a competition for an eve player to name her baby. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |
Ranger 1
Ranger Corp
3493
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Posted - 2013.02.06 15:29:00 -
[47] - Quote
Don Swanson wrote:Callduron wrote:[quote=CCP Punkturis]War cost Inactive characters don't count in war cost any longer. Can we get some clarity on this part, what is considered inactive? If it works like bounties, which is likely, inactive is after 5 months of not logging in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
3493
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Posted - 2013.02.06 15:31:00 -
[48] - Quote
Luc Chastot wrote:Changes look nice; however, more than skill points displaying in the medical clone window, I'd prefer a complete revamp of the clone mechanics. I'm not quite where it's scary to pay for my clone yet, but neither am I looking forward to it. I'm leaning that way myself, but I think that is a little out of the scope of what Team Super Friends was tasked with. That's a bit larger project. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Horath Blackguts
THORN Syndicate THORN Alliance
37
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Posted - 2013.02.06 15:32:00 -
[49] - Quote
I wish we could fire probes out of probe launchers continuously like guns so we don't have to keep clicking on the launcher button. |
Ranger 1
Ranger Corp
3493
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Posted - 2013.02.06 15:32:00 -
[50] - Quote
+1 for adding your skill points in the medical window. I was thinking that it was needed not a week ago.
Well, if not "needed" in the strictest sense of the word... it certainly made sense and will be handy to have there. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1177
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Posted - 2013.02.06 15:34:00 -
[51] - Quote
Horath Blackguts wrote:I wish we could fire probes out of probe launchers continuously like guns so we don't have to keep clicking on the launcher button.
^^^ This would be awesome.
Where I am. |
Che Biko
Humanitarian Communists
343
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Posted - 2013.02.06 15:34:00 -
[52] - Quote
For me, just the skill points in the medical window makes me happy. Nightmares - A short story by Ch+¬ Biko |
ITTigerClawIK
Galactic Rangers R O G U E
200
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Posted - 2013.02.06 15:43:00 -
[53] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
i never read who actually does the blogs but with yours i always know its you cause your the only person who puts pink in them... that and lots of graphs, not to say our econamy expert does not provide , he just doesnt give me my graph fix in such interesting ways as you do :-P
also congrats ^_^ and enjoy your time off. |
Ranger 1
Ranger Corp
3493
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Posted - 2013.02.06 15:47:00 -
[54] - Quote
Bloodpetal wrote:Horath Blackguts wrote:I wish we could fire probes out of probe launchers continuously like guns so we don't have to keep clicking on the launcher button. ^^^ This would be awesome. On the other hand it would be nice to have a mechanic in place that allowed for the practical tracking down and destruction of said probes if properly prepared. It would add another layer of cat and mouse, as well as give a prober something to think about when equiping (the possible need for spares).
If you are actively moving your probes around they would be relatively safe in space (or if you recall them between uses of course), but if you just leave them sitting there you risk having them tracked down and destroyed. After all, they are actively "pinging" a section of space and shouldn't really be difficult to locate precisely.
Probes are a mixed blessing, and I'm not overly pleased that the speed with which they can be launched and used has eliminated long range sniper fleets as a viable tactic for all practical purposes.
Anyway, back to the thread of praise... may she never derail! To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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CCP SoniClover
C C P C C P Alliance
332
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Posted - 2013.02.06 16:02:00 -
[55] - Quote
Hey guys,
Regarding forced peace length, then the issue here is that it is very hard to make sure members of corp A don't go to war with members of corp B during a forced peace duration. Some or all of corp A can simply create or join a new corp and declare war again. The longer the forced peace period is, the greater the incentive to do so becomes. So the forced peace period should be regarded more of a short breather or truce that gives both sides a bit of time to figure out the next steps, not as an extended guarantee of absolutely no conflict being possible, because there are plenty of ways around that. Making the forced peace period 2 weeks gives people plenty of time to carry out any immediate plans (such as rallying their buddies or relocating), while being short enough to not really make corp hopping or other shenanigans worth it.
Regarding inactive accounts, this is based on non-subscribed accounts. Unlike for bounties, this kicks in the moment an account is unsubscribed. Yes, we know this allows people to know how many active/inactive accounts a corporation has, providing this information is a conscious decision. |
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Ranger 1
Ranger Corp
3494
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Posted - 2013.02.06 16:07:00 -
[56] - Quote
CCP SoniClover wrote:Hey guys,
Regarding forced peace length, then the issue here is that it is very hard to make sure members of corp A don't go to war with members of corp B during a forced peace duration. Some or all of corp A can simply create or join a new corp and declare war again. The longer the forced peace period is, the greater the incentive to do so becomes. So the forced peace period should be regarded more of a short breather or truce that gives both sides a bit of time to figure out the next steps, not as an extended guarantee of absolutely no conflict being possible, because there are plenty of ways around that. Making the forced peace period 2 weeks gives people plenty of time to carry out any immediate plans (such as rallying their buddies or relocating), while being short enough to not really make corp hopping or other shenanigans worth it.
Regarding inactive accounts, this is based on non-subscribed accounts. Unlike for bounties, this kicks in the moment an account is unsubscribed. Yes, we know this allows people to know how many active/inactive accounts a corporation has, providing this information is a conscious decision.
I like how you are handling the inactive account issue, it makes sense in this case... and the decision on the two week peace period is sound as well.
We might actually give you some credit in all this as well if you hadn't (apparently) ditched your photo op with the team, mister! To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Adaahh Gee
Rock jockeyz High Rollers
43
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Posted - 2013.02.06 16:23:00 -
[57] - Quote
If a corporation with an active war dec joins an alliance, that war dec starts instantly for the alliance as soon as the new corp is joined, no warning goes out to alliance for a "24 hour timer". If your alliance leadership has not informed it's members, or even if the corp in question has been war dec'd during their stasis period, no warning goes to alliance members.
Surely this is wrong, there should be a timer and notification sent?
You could be out in space in an indy ship, PVE carebear boat or whatever and you get an email saying "You are now at war" just as you land on gate in a trade hub, no notice period, no warning until you are already at war. If you are lucky, you dock up fast. If you are unlucky, there are war targets sat on gate. |
Vincent Athena
V.I.C.E.
1560
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Posted - 2013.02.06 16:31:00 -
[58] - Quote
Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this
"Forced Peace To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks."
will not have the desired effect. Defending corps do not like to surrender as afterwards they are seen as ISK pinatas. All the attacker need do after accepting a surrender is set up a new corp and have most of their PvP pilots move to it. Then dec again to slurp up another surrender payment.
But I got no better ideas. http://vincentoneve.wordpress.com/ |
Ranger 1
Ranger Corp
3494
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Posted - 2013.02.06 16:35:00 -
[59] - Quote
Adaahh Gee wrote:If a corporation with an active war dec joins an alliance, that war dec starts instantly for the alliance as soon as the new corp is joined, no warning goes out to alliance for a "24 hour timer". If your alliance leadership has not informed it's members, or even if the corp in question has been war dec'd during their stasis period, no warning goes to alliance members.
Surely this is wrong, there should be a timer and notification sent?
You could be out in space in an indy ship, PVE carebear boat or whatever and you get an email saying "You are now at war" just as you land on gate in a trade hub, no notice period, no warning until you are already at war. If you are lucky, you dock up fast. If you are unlucky, there are war targets sat on gate.
I haven't verified the issue you describe, but really shouldn't that be an issue you take up with your alliance (or corp) leadership? If the leadership isn't aware of the war situation, or simply neglects to inform their pilots, they should be taken to task for any losses incurred. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Vincent Athena
V.I.C.E.
1561
|
Posted - 2013.02.06 16:37:00 -
[60] - Quote
Ranger 1 wrote: On the other hand it would be nice to have a mechanic in place that allowed for the practical tracking down and destruction of said probes if properly prepared.
That would allow for the creation of safe spots in areas normally not possible, like well out of plane. http://vincentoneve.wordpress.com/ |
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Ranger 1
Ranger Corp
3494
|
Posted - 2013.02.06 16:39:00 -
[61] - Quote
Vincent Athena wrote:Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this
"Forced Peace To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks."
will not have the desired effect. Defending corps do not like to surrender as afterwards they are seen as ISK pinatas. All the attacker need do after accepting a surrender is set up a new corp and have most of their PvP pilots move to it. Then dec again to slurp up another surrender payment.
But I got no better ideas.
Yeah, seems like the most reasonable compromise. Honestly, if you surrender (and likely pay a fee) in good faith and they start playing silly games like the one you describe... at that point it's time to resort to corp hopping (unfortunately) if you can't effectively fight back or hire someone who can.
I think you can get a general idea from their war history if they are likely to honor your surrender, or perhaps contact another corp that surrendered to them to see if they handled it professionally. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Janus Mandu
Es and Whizz Hedonistic Imperative
6
|
Posted - 2013.02.06 16:42:00 -
[62] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congratulations. If it's gonna be a girl you should name her Eve, obviously. |
Ranger 1
Ranger Corp
3494
|
Posted - 2013.02.06 16:42:00 -
[63] - Quote
Vincent Athena wrote:Ranger 1 wrote: On the other hand it would be nice to have a mechanic in place that allowed for the practical tracking down and destruction of said probes if properly prepared.
That would allow for the creation of safe spots in areas normally not possible, like well out of plane.
Possibly, and I'm not sure that's a bad thing actually.
However the mechanic to do so need not involved flying their directly if that is not a desireable outcome, say something like an anti-probe drone you can release that has a % chance per round of successfully hunting down a hostile drone that isn't on the move.
Mind you, that's just a crude example... not a polished idea. I'm saying conceptionally I would like hte capability to be considered. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Rees Noturana
Red Rock Mining Company
162
|
Posted - 2013.02.06 16:46:00 -
[64] - Quote
Rees Noturana wrote:TTP for this blog: 2 graphs. I think we can do better CCP.
TTunP: 2 hours. Boo. It should have stayed out there. -á |
Marsan
Caldari Provisions
86
|
Posted - 2013.02.06 16:51:00 -
[65] - Quote
Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Former forum cheerleader CCP, now just a bitter small portion of the community. |
Dersen Lowery
Laurentson INC StructureDamage
412
|
Posted - 2013.02.06 16:53:00 -
[66] - Quote
A fine grace note to end on before you go on leave. I especially like the reduced timer before an ally can join.
Sleep while you can! Malcanis for CSM 8 |
Mizhir
Red Federation
3768
|
Posted - 2013.02.06 17:06:00 -
[67] - Quote
CCP Punkturis wrote: Tallest convinced us it would be a great idea to give the exploration probes and launchers better descriptions so you can easily read what they do in very simple terms. No Big Red Button was pressed.
Lies! He accidently pushed the 'Disband Red Alliance' button ... again.
http://rvbeve.com/forums/index.php/topic/4493-red-alliance-disbanded-again/ The Logi Pilot we need... Not the Logi Pilot we deserve |
Vaerah Vahrokha
Vahrokh Consulting
3778
|
Posted - 2013.02.06 17:32:00 -
[68] - Quote
Awesome changes! Small bits but all cool!
@CCP Punkturis
Never change, please. Every tiniest bit about you is amazing, and I don't mean just the looks Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Berakh
Shadows Of The Federation Drunk 'n' Disorderly
3
|
Posted - 2013.02.06 17:40:00 -
[69] - Quote
Awesome
But can you guys fix auto-reload for t2 lazorz? doesn't always work :( |
Besbin
Anguis Sicarios
24
|
Posted - 2013.02.06 17:42:00 -
[70] - Quote
Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist....
Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses? |
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Adaahh Gee
Rock jockeyz High Rollers
43
|
Posted - 2013.02.06 17:45:00 -
[71] - Quote
Ranger 1 wrote:Adaahh Gee wrote:If a corporation with an active war dec joins an alliance, that war dec starts instantly for the alliance as soon as the new corp is joined, no warning goes out to alliance for a "24 hour timer". If your alliance leadership has not informed it's members, or even if the corp in question has been war dec'd during their stasis period, no warning goes to alliance members.
Surely this is wrong, there should be a timer and notification sent?
You could be out in space in an indy ship, PVE carebear boat or whatever and you get an email saying "You are now at war" just as you land on gate in a trade hub, no notice period, no warning until you are already at war. If you are lucky, you dock up fast. If you are unlucky, there are war targets sat on gate. I haven't verified the issue you describe, but really shouldn't that be an issue you take up with your alliance (or corp) leadership? If the leadership isn't aware of the war situation, or simply neglects to inform their pilots, they should be taken to task for any losses incurred.
I agree, and in most situations thats the usual policy. However, it seems a broken piece of game mechanic that a pilot can be flying in space and suddenly be under war dec when you have timers in all other situations. The game knew that the war dec would effect the alliance so why would it not send a notifications?? |
Adaahh Gee
Rock jockeyz High Rollers
43
|
Posted - 2013.02.06 17:47:00 -
[72] - Quote
Besbin wrote:Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist.... Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?
Because if you show up with anything vaguely resembling combat ships, the average war-dec griefing corp will dock up, log off and log on to their main and carebear away till the system is clear.
So the fleet disbands with no kills, then within a couple of hours has to form up once again because war deccers have logged back in. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2302
|
Posted - 2013.02.06 18:47:00 -
[73] - Quote
lol! You guys had hoodies made...
|
Tau Cabalander
Retirement Retreat Working Stiffs
1541
|
Posted - 2013.02.06 18:55:00 -
[74] - Quote
Since there were no graphs, I have to say that I thought the team picture was terrific [The Tuxford button photo should be on a wall at CCP. It is well done.]
It's the Little ThingsGäó that makes Team Superfriends awesome.
Well, that and CCP Punkturis of course. |
Gritz1
Ice Fire Warriors Late Night Alliance
156
|
Posted - 2013.02.06 19:05:00 -
[75] - Quote
I one little thing I mentioned to the csm, and I feel like it could be just a little addition, is to have more descriptions of systems and constellations. I've seen you guys have been adding more information to differents modules and what not, and I think this would be a cool little thing to add to the game. I've only seen about 3 or 4 systems (like Sahtogas) have any sort of description. |
Valkyrs
Deep Vein Trading
32
|
Posted - 2013.02.06 19:12:00 -
[76] - Quote
I try my best to avoid war but it's good to know when war comes, I'll be doing it in style.
Thanks for the changes, keep up the good work CCP!
Congrats Punkturis! |
|
CCP Explorer
C C P C C P Alliance
1403
|
Posted - 2013.02.06 19:54:00 -
[77] - Quote
Eli Green wrote:looking forward to the skillpoint display in the medical window These Little Things really do matter Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Arronicus
Vintas Industries Mistakes Were Made.
170
|
Posted - 2013.02.06 20:40:00 -
[78] - Quote
Expected a small *****.
Did not see what I expected, but was not dissapointed. |
Xaniff
The Redneck Gun Club. Grumpy Oldmen
4
|
Posted - 2013.02.06 20:47:00 -
[79] - Quote
While I like the paging, surely there could be some additional work done to it to make it less of a click-fest to get to the first-ever-war. In addition to the Next/Last buttons, could you add a text field so we could just type in a page number and put some text to the side with the number of pages available? |
Marlona Sky
D00M. Northern Coalition.
3065
|
Posted - 2013.02.06 21:23:00 -
[80] - Quote
I would prefer if the war dec cost only factored in characters training a skill.
Remove local, structure mails and revamp the directional scanner! |
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1058
|
Posted - 2013.02.06 21:50:00 -
[81] - Quote
So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours?
Remember that an ally joining a war is functionally identical to them declaring war on the corp that declared that war. Except it's totally free and now near-instant.
Don't get me wrong, shortening the times involved in wars is great, and this will only stand to benefit me as a merc, but it's dumb and makes war a less attractive tool for the average highsec joe to constantly stack the ally system to advantage the defender. It's yet another "If you declare war on someone you have to deal with this BS." feature. |
Souchek Lehman
Ten Thousand Years
10
|
Posted - 2013.02.06 23:36:00 -
[82] - Quote
Expanded Alliance picture. I love you guys.
|
FoxFire Ayderan
EVE University Ivy League
29
|
Posted - 2013.02.07 00:02:00 -
[83] - Quote
"Ain't nobody got time fo dat!"
LOFL
|
Marsan
Caldari Provisions
86
|
Posted - 2013.02.07 03:01:00 -
[84] - Quote
Besbin wrote:Marsan wrote:Whee more fixes to "staying docked up online" I mean wars. Either give wars a point or give up on them and work on something less lame. Until there is some way for defenders to win a war then there is no point for a defender to fight an attacker. As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies. There is something wrong with a war where the best way to "win" is to dock up and play world of tanks...
PS- Don't take this as me disliking Team Super Friends as they have improved the game greatly, but this is like putting a band-aide on a sucking chest wound. Sorry Punkturis best wishes on your forth coming bundle of joy/ sleep terrorist.... Why don't you spend that docked up time finding yourself some allies that can come wup the attackers' asses?
You obviously didn't read my post. "As things are now the attackers rarely ever undocks without a x2-4 advantage, and instead hang out in pipes and trade hubs to pick off the idiots and newbies." There is no point as the attacker will simply dock up if if the odds aren't wildly in their favor. I've never seen a war target undock for anything other than station games if they don't have a 2:1 advantage. Attempting to engage an attacker tends to just encourages them to continue the war. I don't need allies I need a way to insure a fight that will settle the war rather than an annoying and boring station/gate camp. Former forum cheerleader CCP, now just a bitter small portion of the community. |
Niko Lorenzio
United Eve Directorate
235
|
Posted - 2013.02.07 03:25:00 -
[85] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congratulations! We'll miss you.
And uhm... nice blog, but that's it? Was hoping for more little things |
Sentient Blade
Walk It Off
753
|
Posted - 2013.02.07 05:26:00 -
[86] - Quote
CCP Explorer wrote:Eli Green wrote:looking forward to the skillpoint display in the medical window These Little Things really do matter
Have that window pop up when you get podded and/or try to undock without an upgraded clone and CCP will be half way towards fixing clones.
The other half is the crazy prices. |
Uncle Gagarin
State Protectorate Caldari State
13
|
Posted - 2013.02.07 05:27:00 -
[87] - Quote
Well, I found on e-bay a nice one red button. seller tells that it's from old soviet nuclear base but I not tested it yet. I will do this however if you will not take look at:
- drone UI window - fitting panel - replacing tech3 subsystems is bugged, "added slots" remain hilighted if you hover over susbsystems in your items hangar. - trade UI - ISK offer should be locked same way as it is done for items, trade should be two step 1 - both sides make an offer, items/cahce is locked then 2 - both sides hit "accept" or "finalize trade" button and trade is performed if both accepted.
Other suggestion of UI changes can come, but I believe for these (POS, Corp management, Industry) I'm affraid a single red button is not enough. I plan some aliance with cannibals tribe :) to convince CCP that changes are worth time ;)
Cheers. |
SubStandard Rin
School of Applied Knowledge Caldari State
2
|
Posted - 2013.02.07 07:52:00 -
[88] - Quote
Nice things
the only thing I miss is that when you get podded and end up in your medical clone it "AUTOMATICLY" get upgraded to the previous level. (If enough isk is in wallet)
I don't see a reason why someone don't want to upgrade there clone to the previous level.
|
Alundil
Seniors Clan Get Off My Lawn
188
|
Posted - 2013.02.07 14:35:00 -
[89] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congratulations on the new addition. Enjoy. |
Pinky Denmark
The Cursed Navy
339
|
Posted - 2013.02.07 14:40:00 -
[90] - Quote
Thank you - now you just have to tweak a few game mechanics to make sure empire wars can evolve from docking games into something potentially more fun...
First of all docking games is an issue 2 reasons:
- Heavy hitpoint ships easily capable of docking only 60 seconds after having stopped agressing
- Station docking range
Currently all ships will be rebalanced and battlecruisers already lost a lot of hitpoints. Battleships are pretty much next and that leaves only Strategic Cruisers (T3) and perhaps some of the command ships a problem (looking completely away from carriers in lowsec). The worst combination from my experience being armor buffered T3 cruisers with slave sets. Lets see what happens to those before further complaining...
So station docking range :
Many stations have a huge docking sphere around them and it allows griefers to effectively camp stations in relative safety because if they in trouble they just have to stay alive for a minute (easy for a prepared griefer) without undocking enemies to ever become a real threat. I have full understanding for the poor programmers to find a solution, but people should be within a fixed ~10km of the station to dock and people within 25km should not be allowed to activate their weapons... sort of like smartbombs but for everything.
Pinky Denmark
PS. I was never griefed - was mostly the other way around except we always went for a challenge...
|
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Jesspa
BlackWing Cartel
29
|
Posted - 2013.02.07 17:05:00 -
[91] - Quote
I've done a quick search of the forums and can't find any other mention of this so I thought I'd post it here as an annoying 'little thing'.
Why is it that when I click 'Align to', e.g. to a station so that I can warp out in a hurry if I need to, my ship not only aligns to that object, but then proceeds to fly towards it at maximum (non-warp) speed? That doesn't make sense to me! My ship should align and then just stop. It should be a case of 'manoeuvring thrusters only', not my ship's main engines. |
Dersen Lowery
Laurentson INC StructureDamage
414
|
Posted - 2013.02.07 19:03:00 -
[92] - Quote
Jesspa wrote:I've done a quick search of the forums and can't find any other mention of this so I thought I'd post it here as an annoying 'little thing'.
Why is it that when I click 'Align to', e.g. to a station so that I can warp out in a hurry if I need to, my ship not only aligns to that object, but then proceeds to fly towards it at maximum (non-warp) speed? That doesn't make sense to me! My ship should align and then just stop. It should be a case of 'manoeuvring thrusters only', not my ship's main engines.
EVE represents your ship as a vector whose length is defined by your ship's velocity. If you're stopped, your ship is a vector of length 0, i.e., a point, i.e., something that does not imply any direction at all. The visual orientation of your ship is rendered by the client, not the server.
If you align and then manually slow your ship down, you can reduce your time-to-warp to the time it takes to accelerate. If you stop your ship, you have to align all over again. Malcanis for CSM 8 |
David Zahavi
Science and Trade Institute Caldari State
43
|
Posted - 2013.02.07 19:51:00 -
[93] - Quote
While fixing war dec problems.... can you PLEASE PLEASE fix this issue with corps letting a war dec drop, just to immediately redec at a reduced price.
This is beyond an exploit and has been used against a few corps I'm in. It doesn't make sense. If you wanna have a perma war, pay for it. If you want to let the war dec drop, let it drop.
Maybe force a CD after a war dec drops for at least 1 week? Or force the previous price increase to remain in effect for a period of time? Something else? But please fix it.
Right now it is only used as a means to grief players on the cheap, something I doubt CCP had in mind. |
Proddy Scun
Renfield Inc
9
|
Posted - 2013.02.07 21:29:00 -
[94] - Quote
CCP Punkturis wrote:My last dev blog before I go on maternity leave (don't worry, I'll be back) so you better leave nice comments!!!
Congrats! Nice to know some CCP employees have extra spirit. Enough to bud off a clone apparently :) (Say is CCP putting that clone to work on EVE as soon as Maternity leave is over? Tuxford must feel threatened if so :) )
Two weeks for peace seems perfect. Long enough to mine and rebuild Dreadnaughts especially if you depend on hi sec commerce (hey not everyone has big null sec safe area where you can get all mats and build everything). Long enough to flesh out a few dings in corp/alliance fleets if you made a couple mistakes during wardec.
However, no corp nor alliance should be guaranteed to live and rule forever through a forced peace process. There still needs to be a way to put enough pressure on a corp or alliance to eventually force its dissolution or physical abandonment of all sovereignty over a wide area - ideally some mass POS abandonment. So longer breaks would get sort of pointless.
Maybe cease fire would be a better term than peace?
Also I sort of favor the idea that toons for inactive accounts should automatically get kicked to a special corp similar to deleted toons. Its really sort of an exploit to knowingly retain inactive accounts in a corp or alliance. I am sure some smaller miner corps buff up with trial toons to look bigger. PLUS really huge corps and alliance probably do not know how many active toons they have unless they put in a lot of administrative effort. Many corps would probably be grateful to know when important but somewhat anonymous toons of the grand fleet decide not to renew. LOL - and even if you kick inactives to holding corps -- there will still be huge numbers of paid up yearly accounts that go silent for most of a year.
In the end rejoining corps isn't that hard if inactives become active again....assuming corp wasn't half thinking of kicking them anyway. |
Proddy Scun
Renfield Inc
9
|
Posted - 2013.02.07 22:28:00 -
[95] - Quote
Vimsy Vortis wrote:So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours?
Remember that an ally joining a war is functionally identical to them declaring war on the corp that declared that war. Except it's totally free and now near-instant.
Don't get me wrong, shortening the times involved in wars is great, and this will only stand to benefit me as a merc, but it's dumb and makes war a less attractive tool for the average highsec joe to constantly stack the ally system to advantage the defender. It's yet another "If you declare war on someone you have to deal with this BS." feature.
I do have some questions similar to yours on the whole reinforce for free aspect -- but not on the time to join. And even my question about cost of allies bends toward reduced costs for allies both attackers and defenders -- just not sure how reduced.
But to be honest denying allies would continue to artificially favor the attackers since they choose the size of target and the initial timing. 20 hours delay of allies however doesn't seem worth arguing over. You must be great mercs if you can win most wars in 24 hours! Seriously what corp can't afford to hole up for 20 hours?
If you are going to fight for delay in time of allies...I'd say fight for an entire weeks delay for allies coming in at greatest reduced costs.
But given that allies have always had the option to declare a separate wardec immediately, there should always be cost reduction proportional to entry delay. Maybe you want to fight for reduction in costs to come at price of declaring intent hours or days before actual entry -- though really CCP isn't going to favor something which tends to just extend the no action time as outclassed corp wait in station and stalls.
Otherwise the CCP objective is clear -- bigger wars and bigger fleets -- more excitement (good marketing and player retention idea). CCP does not care who wins....except that maybe that the outcome of the war is not fixed by the aggressors choice of target.
A really good full service merc corp needs a diplomatic/political dimension too. CCP encourages some background diplomatic drama too. If such hotair antics are not your cup of tea...try teaming up with someone with patience to spy out informal allies and friends before you declare war. Actually you can mine some of that data by just bothering to look for past allies and former alliance corps. Allies do not have to be total surprise. And if allies are not surprise, well then you are asking for something that is not going to be guaranteed anymore...
LOL - the ideal wardec aggressor situation is obviously CONCORD enforcement of 1 wardec involvement per corp/alliance and no allies and no target surrender except via target players leaving corp. Select a much smaller corp then bludgeon them to death while CONCORD ensures everyone else is just spectator. Not very good for EVE player retention when growing from small corp/alliance option is supposed to be part of the appeal. If that is the only way you can have fun, seek another game and professional help in RL before you make the evening news in a bad way.
|
Proddy Scun
Renfield Inc
9
|
Posted - 2013.02.07 23:07:00 -
[96] - Quote
Don Swanson wrote:Callduron wrote:[quote=CCP Punkturis]War cost Inactive characters don't count in war cost any longer. Can we get some clarity on this part, what is considered inactive?
Initially confusing - but as soon as someone mentioned inactive accounts, it was clear that toons connected to inactive accounts are the only thing CCP would likely be talking about. CCP has inactive account info as #1 most available pre-computed data. Almost zero CPU cost to use it and its 100% definitive without discussion.
I am sure CCP would have defined the length of time if they meant toons are considered inactive due to lack of activity despite being on paid up account.
Plus Tracking toons by last logon is slightly more complex than last account logon - possibly requiring actual second level hard drive look up if not accessed during current game day. Lot of optional data is not on SSD if it hasn't been used lately. Then too data for the current day on SSD may not yet be 100% synchronized with second level hard storage. What if the toon just logged on? And inactive toon by time would be a matter for debate both within CCP and in community
So yeah toon inactivity (over time) as opposed to inactive (unpaid) account can be done. But its not quite as easy and would have led to mention of time length.
|
Proddy Scun
Renfield Inc
9
|
Posted - 2013.02.07 23:41:00 -
[97] - Quote
Vincent Athena wrote:Thanks for the work. The 4 hours for an ally to join will help when it comes to POS defense. But I'm a little concerned that this
"Forced Peace To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks."
will not have the desired effect. Defending corps do not like to surrender as afterwards they are seen as ISK pinatas. All the attacker need do after accepting a surrender is set up a new corp and have most of their PvP pilots move to it. Then dec again to slurp up another surrender payment.
But I got no better ideas.
Depends on the type of aggressor. Most aggressors are out to build bad-ass wardec reputation for specific corop or alliance --- bragging rights that all can see. So they are unlikely to switch corp shells very much as a unit. True some individual players might if no other wardecs are going on. But you won't face the whole group or major portion as a unit again until peaces is over.
However, pure pirates funding other toons and game spoilers/vengeful types whose only fun is to drive selected players from game - will do whatever it takes to milk your ISK and destroy your assets. There is no mechanic that can stop this. If they can't swap corp they will bring in alts. These players tend to dump lots of PLEX to get started and then become extremely skill at PVP ambushes and rule bending -- quickly achieving multiple PLEX paid high skill accounts and maintain multitude of trial accounts for dirty deeds.
...and they are probably the BEST feature of EVE filling that niche between predictable NPC rats and inescapable CONCORD in hi sec. Without such evil minded players EVE would become static and boring. Spoilers and pirates force perfectly viable corps and alliances to break up and new ones to form in different locations. Get targeted by a relentless player pirate and get an opportunity to make new friends in a new corp far far away. |
Proddy Scun
Renfield Inc
9
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Posted - 2013.02.08 00:16:00 -
[98] - Quote
Vimsy Vortis wrote:So if nobody has time for a 24 hour timer to be able to shoot at somebody, why is the timer for a war to start after it has been declared remaining 24 hours?
Remember that an ally joining a war is functionally identical to them declaring war on the corp that declared that war. Except it's totally free and now near-instant.
Don't get me wrong, shortening the times involved in wars is great, and this will only stand to benefit me as a merc, but it's dumb and makes war a less attractive tool for the average highsec joe to constantly stack the ally system to advantage the defender. It's yet another "If you declare war on someone you have to deal with this BS." feature.
Perhaps it would be more fair to aggressors to limit the defenders free allies to the size of war paid for by aggressor.
That is aggressors would pay fees by by whichever is larger -- their numbers or original wardec target corp/alliance numbers -- each week to sustain wardec. If defenders have fewer numbers they can add allies up to numbers matching aggressors for free.
But if defenders want to outnumber aggressors by adding allies they would have to pay difference in fees for increased size of wardec. Aggressors get to recruit free allies until equal in number to defenders increased numbers. Defenders being responsible each war dec period for fees to raise number of participants above last aggressor paid limits.
Of course defenders pay nothing if they outnumber aggressors without adding allies -- that was aggressors choice at beginning of wardec.
Either side could then continue expanding beyond current paid wardec size by paying for additional numbers of participants - the aggressor only becoming responsible for increased fees to sustain wardec after it makes an expansion (i.e. aggressor assumes responsibility for all prior expansions to number of participants by either side whenever it makes a further increase in numbers.)
Sort of a modified mutual war scheme. Defenders paying difference to raise participant ante unless defenders call that and raise number of participant ante again. |
Zifrian
Licentia Ex Vereor Black Core Alliance
865
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Posted - 2013.02.08 02:52:00 -
[99] - Quote
Nice changes. I appreciate the work you do.
I don't want to get all negative nancy but why does it take so long to get small changes like this through? I mean you seem to have a big enough team and I know you can make changes people want to see...but what else is there behind the scenes that make such simple changes so few? Are UI changes pretty hard at this stage in the game? Is there a process to get these approved? Are you all on several teams working on higher priority items?
Again, I'm not trying to belittle what you do. I just see changes that happen and some that have been requested for awhile (and have suggested numerous times) never get implemented. Is there a process? Is there a list of priority items to change? I tend to get a bit frustrated making the same requests in the same threads asking for "little things" and see them never mentioned. I see a lot of good ideas by others in those threads too that never seem to get done but seem very simple to do. I also never see a hey, these are our plans for UI changes...or a list of the top requested items (although somewhat mentioned in the blogs later).
Can you shed some light on the process? Thanks again. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Jesspa
BlackWing Cartel
29
|
Posted - 2013.02.08 10:00:00 -
[100] - Quote
Dersen Lowery wrote:Jesspa wrote:I've done a quick search of the forums and can't find any other mention of this so I thought I'd post it here as an annoying 'little thing'.
Why is it that when I click 'Align to', e.g. to a station so that I can warp out in a hurry if I need to, my ship not only aligns to that object, but then proceeds to fly towards it at maximum (non-warp) speed? That doesn't make sense to me! My ship should align and then just stop. It should be a case of 'manoeuvring thrusters only', not my ship's main engines. EVE represents your ship as a vector whose length is defined by your ship's velocity. If you're stopped, your ship is a vector of length 0, i.e., a point, i.e., something that does not imply any direction at all. The visual orientation of your ship is rendered by the client, not the server. If you align and then manually slow your ship down, you can reduce your time-to-warp to the time it takes to accelerate. If you stop your ship, you have to align all over again.
That's really useful and interesting, I did not know that. Thanks for taking the time. At least now I understand how the situation arises. However, translating EVE to 'real life', it still feels like 'align to' should just point me in the right direction rather than start taking me there. But if the game mechanics aren't designed that way I guess it wouldn't be a trivial change.
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CCP Punkturis
C C P C C P Alliance
4526
|
Posted - 2013.02.08 11:02:00 -
[101] - Quote
Zifrian wrote:Nice changes. I appreciate the work you do.
I don't want to get all negative nancy but why does it take so long to get small changes like this through? I mean you seem to have a big enough team and I know you can make changes people want to see...but what else is there behind the scenes that make such simple changes so few? Are UI changes pretty hard at this stage in the game? Is there a process to get these approved? Are you all on several teams working on higher priority items?
Again, I'm not trying to belittle what you do. I just see changes that happen and some that have been requested for awhile (and have suggested numerous times) never get implemented. Is there a process? Is there a list of priority items to change? I tend to get a bit frustrated making the same requests in the same threads asking for "little things" and see them never mentioned. I see a lot of good ideas by others in those threads too that never seem to get done but seem very simple to do. I also never see a hey, these are our plans for UI changes...or a list of the top requested items (although somewhat mentioned in the blogs later).
Can you shed some light on the process? Thanks again.
well.. I'm the only UI programmer on Team Super Friends and for Retribution we were working on Bounties and Kill Rights. For the point release we made these little things.. I don't think it took us that long since the period from Retribution includes the emergency fixes for the release and Christmas... You can read my dev blogs to see what other little things I've fixed.
Edit: I'd also like to point out that some little things also need Game Design and all of them need QAing.. so it's not like it's just a process for one person to kick something out Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Zagdul
Clan Shadow Wolf Fatal Ascension
1316
|
Posted - 2013.02.08 11:08:00 -
[102] - Quote
Please find a way for us to copy and paste the EFT format into EVE for fittings.
I beg you.
Dual Pane idea: Click!
CCP Please Implement |
PO3T
Black Dawn Rising
14
|
Posted - 2013.02.08 15:56:00 -
[103] - Quote
lol... at CCP Punkturis' 477'422'560 skillpoints fun aside
GÖÑ and kisses for the "allies joing war" decuction in time for joining Great job. Thanks guys. |
Alundil
Seniors Clan Get Off My Lawn
189
|
Posted - 2013.02.08 16:58:00 -
[104] - Quote
Jesspa wrote:I've done a quick search of the forums and can't find any other mention of this so I thought I'd post it here as an annoying 'little thing'.
Why is it that when I click 'Align to', e.g. to a station so that I can warp out in a hurry if I need to, my ship not only aligns to that object, but then proceeds to fly towards it at maximum (non-warp) speed? That doesn't make sense to me! My ship should align and then just stop. It should be a case of 'manoeuvring thrusters only', not my ship's main engines.
If you're looking to align to minimize delay to warp - then align and set speed to approx 75%. |
Zifrian
Licentia Ex Vereor Black Core Alliance
865
|
Posted - 2013.02.08 17:55:00 -
[105] - Quote
CCP Punkturis wrote:Zifrian wrote:Nice changes. I appreciate the work you do.
I don't want to get all negative nancy but why does it take so long to get small changes like this through? I mean you seem to have a big enough team and I know you can make changes people want to see...but what else is there behind the scenes that make such simple changes so few? Are UI changes pretty hard at this stage in the game? Is there a process to get these approved? Are you all on several teams working on higher priority items?
Again, I'm not trying to belittle what you do. I just see changes that happen and some that have been requested for awhile (and have suggested numerous times) never get implemented. Is there a process? Is there a list of priority items to change? I tend to get a bit frustrated making the same requests in the same threads asking for "little things" and see them never mentioned. I see a lot of good ideas by others in those threads too that never seem to get done but seem very simple to do. I also never see a hey, these are our plans for UI changes...or a list of the top requested items (although somewhat mentioned in the blogs later).
Can you shed some light on the process? Thanks again. well.. I'm the only UI programmer on Team Super Friends and for Retribution we were working on Bounties and Kill Rights. For the point release we made these little things.. I don't think it took us that long since the period from Retribution includes the emergency fixes for the release and Christmas... You can read my dev blogs to see what other little things I've fixed. Edit: I'd also like to point out that some little things also need Game Design and all of them need QAing.. so it's not like it's just a process for one person to kick something out Thanks for the reply. I didn't know about your own dev blog. I'll take a look. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Caius Sivaris
Dark Nexxus S I L E N T.
54
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Posted - 2013.02.10 16:27:00 -
[106] - Quote
What's the official stance on Dust players counting toward wardec cost, while inactive capsuleers won't anymore. It looks like you want to make wardec cost related to the number of shootable people, and counting Dust players seem to go opposite of that goal. |
Pantson Head
All Your Machariel Belong to Ham Industrial Technonauts
25
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Posted - 2013.02.11 07:27:00 -
[107] - Quote
Can someone confirm, please, that only CEO and Director level corp members can surrender? |
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CCP Punkturis
C C P C C P Alliance
4533
|
Posted - 2013.02.11 13:08:00 -
[108] - Quote
Pantson Head wrote:Can someone confirm, please, that only CEO and Director level corp members can surrender?
affirmative Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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The Zerg Overmind
Rule Reversal Dec Shield
625
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Posted - 2013.02.11 19:31:00 -
[109] - Quote
These are some good changes. Good work :P
And good luck with the new pilot you're bringing into the world. Be sure to get him the best learning implants, and keep him away from the Quafe Zero :P Burn Highsec Griefers |
Pascalle Sylveste
Bed Bath and Beyond
8
|
Posted - 2013.02.18 11:00:00 -
[110] - Quote
These changes to the description of modules/ammo/items that lack proper information is really good and very welcomed, but I have to say I wish I could have a word or two with Mr. Tuxford about a series of matters that are broken and/or lacking. Since his indignation carries such weight, perhaps the community could take some grievances to him, and see how he feels about them. |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
290
|
Posted - 2013.02.18 13:55:00 -
[111] - Quote
Quote: Allies join war faster Currently, allies have to wait 24 hours to join a war. Ain't nobody got time fo dat! Let's make it 4.
By this you better mean "alliances", b/c if you mean 'hired allies' then you might also reconsider how long the wait to start shooting in the initial war is...24hrs is too long if they can have allies in in under 4hrs. Seriously, i know you guys keep saying you actually play this game, but really? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Alayna Le'line
National Liberation Force Nomads.
74
|
Posted - 2013.02.19 16:34:00 -
[112] - Quote
Horath Blackguts wrote:I wish we could fire probes out of probe launchers continuously like guns so we don't have to keep clicking on the launcher button.
Even more awesomer if you could set it to shoot a specific number of probes (not because it can fit 8 that I want to use 8, in fact, I probably don't want to use 8.
Make it so!
Also awesome changes, as usual. And Punkturis enjoy your leave! :) |
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