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Cearain
Goose Swarm Coalition
828
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Posted - 2013.02.08 20:15:00 -
[1] - Quote
Ginger Barbarella wrote:I thought camping a plex while cloaked was fixed?!!?!
Sweet... :) New tactic: Rifter with cheap cloak = win.
Edit: at least OP is actually in FW...
Edit 2: oooh! dual-stabbed, cloaky noob ship ftw!!! LP farming, here I come!! If you (or CCP) can't beat 'em (or fix the major problems), join 'em!
I think the op is just upset that people can cloak in plexes generally not that anything is actually broken.
When they are cloaked it is like they are not in the plex at all.
The enemy can still run the timer down when they are cloaked in the plex. And the timer will not run when they are alone and cloaked in the plex. I think this is working as intended.
You can cloak inside the plex and uncloak and tackle them once they land on top of you. Its just the timer will no tick while you are cloaked. You can also do this in missions BTW.
There used to be a bug where a defensive plexer could leave a cloaked ship in a plex he took and new plexes would then not spawn. There also used to be bugs where the plex timer would continue to tick even though the person in the plex was cloaked. I don't think the op is refering to either of these bugs which I beleive have been fixed.
People are likely fitting allot of cloaks on offensive plexing ships since they can't dock in enemy space. It wasn't hard to predict this would happen when they started locking people out of stations. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
828
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Posted - 2013.02.09 13:22:00 -
[2] - Quote
Hidden Snake wrote:
well i decided to exploit the system and enjoy my pirate habbits ... and still remain influental to Caldari FW and keep contact with FA bros ... best of all worlds :)
This is where I am at as well. For pvp fw just reduces your pvp opportunities by reducing your ability to dock/reship and limitting your targets in plexes.
FW does offer lots and lots of pve/farming opportunities to anyone who has an alt over 2 days old. CCP decided to make it a pve game. Might as well take advantage of it.
The gallente and minmatar pretty much blew their lead, so farming amarr/caldari makes the most sense for several reasons.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
828
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Posted - 2013.02.10 23:38:00 -
[3] - Quote
Bad Messenger wrote:Cearain wrote:Hidden Snake wrote:
well i decided to exploit the system and enjoy my pirate habbits ... and still remain influental to Caldari FW and keep contact with FA bros ... best of all worlds :)
This is where I am at as well. For pvp fw just reduces your pvp opportunities by reducing your ability to dock/reship and limitting your targets in plexes. FW does offer lots and lots of pve/farming opportunities to anyone who has an alt over 2 days old. CCP decided to make it a pve game. Might as well take advantage of it. The gallente and minmatar pretty much blew their lead, so farming amarr/caldari makes the most sense for several reasons. do not blaim CCP only, CCP listened players and changed it just like players wanted. Sad thing is that players do not know what they were asking because whole system is so complex that there is not many who can understand what little changes affect as whole.
Well they listened to certain players. Others were ignored. But yes, we have the farmville we do now due to the players ccp chose to listen to. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
828
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Posted - 2013.02.11 17:02:00 -
[4] - Quote
Garan Nardieu wrote:Hidden Snake wrote: well it is funny that people who wanted farmhorde are now bitching about farmhorde because the beast turned on them with the system capture. Oh yeah, we told you!
So, who exactly wanted farmhorde in the first place? I can't really remember anyone from GalMil being in favour of it. .
Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable.
All of them are arguing what a great system it is, and trying to argue against measures (such as notifications, end to station lock outs, or at least end lp for defensive plexing) which would make the game involve pvp. No they want to have their alts sit in their home system's plexes where the enemy doesn't even know they are there and can't even dock, and then beat their chest on the forums, about how "dominant" they are.
Of course they won't actually say they want farmville. But they fill every thread that contains ideas to end the farmville with their bad arguments to reject those changes.
They are and always were quite happy with the farmville fw sov is now. Just read the thread. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
828
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Posted - 2013.02.11 18:16:00 -
[5] - Quote
Takseen wrote:I'm still new to the whole FW thing, but surely if enemies are constantly cloaking/running away whenever you move into a Plex, your own forces will come out ahead? Eventually they'll have to either fight or abandon the whole business for something safer.
Thats not the way it works. Farmers find a quiet system and farm away. They can go for hours before anyone who really cares knows they are are there. Then when someone, who does care, finds them they can run and hide in another system. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
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Posted - 2013.02.12 14:50:00 -
[6] - Quote
Takseen wrote:Cearain wrote:Takseen wrote:I'm still new to the whole FW thing, but surely if enemies are constantly cloaking/running away whenever you move into a Plex, your own forces will come out ahead? Eventually they'll have to either fight or abandon the whole business for something safer. Thats not the way it works. Farmers find a quiet system and farm away. They can go for hours before anyone who really cares knows they are are there. Then when someone, who does care, finds them they can run and hide in another system. So its a manpower problem of not being able to police your own space?
Yes inablility to police the space is the problem. Its sort of a cycle. Few people want to spend their free time roaming around chasing after people who are just farming or farming themselves. Yet the mechanics make it so that this is how faction war is won. So even fewer play the sov game. This was really the same problem with sov before the recent changes. By simply adding lp but not adding mechanics to help pvpers police the space ccp made the farming worse.
Its pretty obvious that mechanics that would help us police the farmers (like a notification system where plexes are being run) would be a huge step forward. But allot of the people posting in these threads are running the farm alts themselves so bash the idea with bad arguments like:
"Its too much information my head will explode" Of course ccp could just allow some filters, such as telling us where plexes are being run within a X number of jumps.
or
"we already know where the farmers are" Of course they don't. There are 171 systems between the 2 wars. No one knows where the farmers are.
The above arguments are made and shot down repeatedly and we end up with the real reason they do not like the idea: "I like orbiting buttons with my alts. It makes me feel like a winner."
But whatever, the refusal to think how the mechanics will effect whether plexes are farmed or fought over has lead to the current situation.
I will say ccp did a good thing with the npcs. They used to be an additional hurdle to pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
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Posted - 2013.02.12 14:52:00 -
[7] - Quote
Andreus Ixiris wrote:Cearain wrote:Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable. Are you still banging this gong? You are literally a worse troll than Squirreldog.
Still trying to brush the facts aside? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
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Posted - 2013.02.13 21:58:00 -
[8] - Quote
Dread Operative wrote:Cearain wrote:Andreus Ixiris wrote:Cearain wrote:Dread Operative, XG, Crosi Wesdo, I could go on just read the thread about "gallente got thier medal." See all of them try to brush off the fact that 4xs as many plexes are captured per kill as there was in 2009. The denial is pretty much laughable. Are you still banging this gong? You are literally a worse troll than Squirreldog. Still trying to brush the facts aside? Facts are realitve. More plexs have been completed because more people defensive plex, as you keep saying there are more people in faction war now, more plexs are required to capture systems, players don't normally defend backwater system, etc. Etc. Plus you never answered if plexs complete was a total of all plexs or just offensive plexs. You are reading the facts the way you want to, I already have to deal with that with liberals and gun control, so I decided to ignore you. Your system will never happen. Notifications are shat, will over tax the system, timer roll back would be enough.
Defensive or offensive plexes doesn't change anything.
4xs as many plexes captured per kill. Defenisve or offensive both give vp and both help sov warfare.
Oh and I like the way you try to throw in yet another bad argument that nerfing the farmville will "over tax the system." You no doubt have no clue what you are talking about yet still continue to argue against measures that will end farmville. Well like was said earlier in this thread you got what you wish for. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
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Posted - 2013.02.13 22:53:00 -
[9] - Quote
chatgris wrote:
No, but you are missing the fact that kills are way, WAY up.
Actually the facts show they are way down, per plex. We don't know how many kills per pilot compared to 2009 because they changed the way they count pilots. But I would agree there is more pvp from my perspective just because there are more players in fw and low sec generally. The changes to gcc are also pretty important.
As for the rest of your points. I agree for the most part. The npcs and the plex spawn mechanics are big improvements.
However you are not correct to say you couldn't find a plex in the us time zone. You could. And running that plex would still count toward occupancy. It actually counted 5xs as much.
More people are in fw and low sec now yes. That is due to the crazy amounts of isk you can make in FW. To get this boost in players ccp did not need to do anything more than give the crazy isk away and they would come. There are also more fights due to mechanic changes in low sec as a whole.
Fighting for occupancy is still primarilly a pve game. Its still a side game next to the rvb style pvp we get in fw. The most efficient way to win occupancy is to run as many alt accounts as you can afford and avoid pvp. . This is why you have 4xs as many plexes run per kill.
The pvpers can go in a plex to look for a fight every now and then and they will occasionally finish a plex but usually you are better off leaving the plex and roaming like you did before inferno.
chatgris wrote: Yes, you argue that's because there are more active people in FW now. But what changed to get more people in FW? The FW mechanics.
Changes?
- Rats nerfed: I used to get most of my fights on gates. Now, I get them in plexes since people can pvp without getting significant interference form the rats (honestly, in the old plexes the rats hurt far more than most people I would fight).
- Plexes are plentiful: When you talked about the old days of more kills per plex, plexes were rare. In fact, during the US TZ, plexes were practically non existent except for far out systems where no-one lived, because all the import plexes were taken after DT until they got stuck and did not respawn. So the fact that there were more kills per plex is no surprising..
As above I could easilly find plexes in the us tz. Those plexes would effect occupancy. But no one cared because winning the war was a pve accomplishment.
It still is. That is why we have the apathy now too. It will continue to grow. The mood now is not really unlike when caldari won. People were still pretty excited then too. But then it was starting to sink in that this sov warfare business is all about alt farming. Its sinking in now too. Who is at what tier and who is winning threads will start to taper off. People who plex will continue to be marginalized in pvp groups.
ThatGÇÖs my prediction. Time will tell.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
|
Posted - 2013.02.13 22:53:00 -
[10] - Quote
chatgris wrote: - Plexes didn't mean a thing, gave no reward - if you wanted to enter a plex for any reason either than RP, well, there was none. You got to go and get jammed for 15 minutes, or after the ewar changes still needed a close tp pve style tank.
Basically - plexes sucked, plexes were rare, plexes provided no benefit, it's not surprising that less plexes were run, people still fought elsewhere, and therefore there were more kills per plex..
The payout for plexes has increased plexing no doubt. But if plexing was made into a pvp activity then we would expect the pvp kills would rise, in accordance with the number of plexes being run. They aren't. We see the opposite. There are only 25% of the kills per plex of what there was in 2009. Farmville times 4.
Again I will ask you, and the rest of the cheerleaders. If ccp does a timer rollback will you expect to see the number of kills per plex rise? I do.
But you and the other gallente glee club donGÇÖt want to answer that. You guys just like to reinvent history instead of actually making predictions that can be proven true or false.
The number of kills per plex would rise if we had a notification system as well. Both of these measures would make plexing more of a pvp activity instead of Farmville. And both of these changes could be implemented in isolation and we would see actual useful data that proves their effectiveness. The best measure is the number of kills per plex.
Instead you all just try to make excuses justifying the Farmville that is fw.
.....
chatgris wrote: There are tweaks that could be made, but I disagree on a lot of your suggestions (for example, notifications mean you aren't supplying your own intel. If you don't live in a system, I feel that you have no right to say you own it. If you do think you own it, patrol it)..
Another defense of farming. No one "patrols" all of fw space. That is why it is hide and plex Farmville. You know its true. That is why a notification would nerf Farmville, and we would see more kills per plex.
chatgris wrote: It also sounds like you think the old system was better than the current one. If that's your opinion, well, I have to vehemently disagree. Both the pre-tier system and the first tier system. The pre-tier system for what I mentioned, and the post-tier system was so awful for the losing side that if a side wasn't able to dig out of tier 1, well they pretty much lost money converting LP. In the current system, even at T1, I think it's fine, and it's relatively easy to climb up to T2. You can make ISK while roaming around, enough to replace ship losses.
Anyways, that's my thoughts. I am getting tons and tons of fights, I have never been happier in FW. If CCP keeps the fights coming, I'll continue being a happy camper.
If I want more fights I would have joined rvb. I was hoping that sov warfare would be fixed to give a meaningfull context for the fights. It clearly hasn't. You have people like you and I (I'm not even if fw) who go in a plex to look for fights, and then you have farmers who "win the war." Same broken system.
As far as the old tier system no one was stuck at tier 1. Everyone hit tier 5 except amarr which hit tier 4. Amarr was hit most drastically from the station lockout rule change so itGÇÖs not surprising that they would take the longest to hit tier 5.
But anyway you are failing to consider all the changes that took place over time and you are conflating the farmville problems with the cashout tier structure. You are not sorting out which specific changes had what effects.
If a side was having trouble getting out of tier 1 then giving lp for defensive plexing was clearly a dumb move. They still gave lp for defensive plexing but also made it so that tier 5 gets taxed so high that its hardly worth the trouble. So we get apathy.
There were too many changes since the original tier system to tell if a cashout system or our current system was better. I gave reasons why cashouts were better. Most cheerleaders couldnGÇÖt even copy and paste those reasons into a quote when they responded to me so I am sure they wonGÇÖt be able recall those reasons. Only listen to posts that agree with them.
Some changes were good some were bad. But fw sov is still most efficiently done as a pve alt activity.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
831
|
Posted - 2013.02.13 22:55:00 -
[11] - Quote
chatgris wrote:Hidden Snake wrote:Mutnin wrote:chatgris wrote:
The solution suggested, which is in CCPs backlog, is that if no-one is running a button, it counts down to its starting state. This way, if a farmer is chased out of a plex, and a pvper keeps chasing a farmers, the farmers work is undone while the pvper is trying to get a kill. This makes a pvper who is willing to fight for a plex, and chase farmers out of plexes have more influence of the sov war than a stabbed farmer.
Fear not.. I'm sure now that Caldari is getting a bit better foothold on the Sov War, CCP will surely rush out a patch to help you guys out with that roll back timer thing. well i am expecting more ... OMS and Prism has fallen ... I guess some people in CCP are ringing bells of fastforward ;) You know, when you guys were losing and complaining that the system was biased and there was no chance to come back because of the Gallente farming dominance, I thought you guys were just sore losers. Now that you're winning under the exact same mechanics, and you are STILL WHINING, I think you guys just like to whine :) EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills. Yesterday: 270/460 Last week: 2125/3340 Carry on the complaining then :)
More proof that pvp has nothing to do with winning the sov war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
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Posted - 2013.02.14 15:26:00 -
[12] - Quote
chatgris wrote:Cearain wrote:"chatgris" wrote:EDIT: Oh, I see why you're still complaining - even though you have more systems, you're getting spanked in kills.
Yesterday: 270/460 Last week: 2125/3340
Carry on the complaining then :) More proof that pvp has nothing to do with winning the sov war. If you didn't have logic behind your posts, well, I'd ignore them :). My points are that the current system is the best so far. Apart from a brief time when QCATS were in the Minmatar militia and our kills weren't counting, Gallente has been out killing the caldari for pretty much all of FW, even back in 2009. This shows in the all time kills for our militas. Basically - Gallente outkilling the Caldari has pretty much been a constant throughout all iterations of FW.
You guys are almost getting to be as good as amarr. Keep at it, and maybe someday. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
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Posted - 2013.02.14 15:29:00 -
[13] - Quote
Dread Operative wrote:Cearain wrote:Dread Operative wrote: Facts are realitve. More plexs have been completed because more people defensive plex, as you keep saying there are more people in faction war now, more plexs are required to capture systems, players don't normally defend backwater system, etc. Etc. Plus you never answered if plexs complete was a total of all plexs or just offensive plexs. You are reading the facts the way you want to, I already have to deal with that with liberals and gun control, so I decided to ignore you. Your system will never happen. Notifications are shat, will over tax the system, timer roll back would be enough.
Defensive or offensive plexes doesn't change anything. 4xs as many plexes captured per kill. Defenisve or offensive both give vp and both help sov warfare. Oh and I like the way you try to throw in yet another bad argument that nerfing the farmville will "over tax the system." You no doubt have no clue what you are talking about yet still continue to argue against measures that will end farmville. Well like was said earlier in this thread you got what you wish for. Doesn't change anything to you, this is why I choose to stop discussing this with, you are right and everyone else is wrong in you mind. I personally don't need or want farmsville, I make billions a month in investments. Notifications are the lazy way and will eliminate any the of solo PVP we enjoy in plexs today. Hookbill pops minor, every enemy frig in range will burn to system, sounds like fun..... Skimming your eye bleeding wall of text you asked about timer roll backs, I personally think that is a great idea, as well as many others. I am against notifications and that's it.
What difference does defensive or offensive plexing make to you? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
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Posted - 2013.02.14 16:57:00 -
[14] - Quote
chatgris wrote:They affected aggregate occupancy (which meant even less back in the day) but once whoever controlled the after DT timezone decided that they were going to plex that system, there as absolutely nothing you do to in the other timezones to affect that due to the plexes getting stuck on respawn - and most US guys just gave up on occupancy warfare..
The downtime spawn advantage was changed before inferno. We both agree this was a good change.
However, even before this change I rarely had a problem finding a plex in most systems. You keep talking about targeted systems, or systems "that matter." None of them mattered in 2009 and now I have a hunch you are talking about roughly 10% of the total systems "that matter." 90% do not.
Moreover due to station lockouts the systems that matter to each of the different factions are different systems. Amarr doesn't care about huola anymore because no one has stuff there anymore. The only advantage would be to cause some inconvenience to the minmatar. But thats about it.
But even if I fully concede that if the system matters for one side, then it must matter for the other, then we are still talking about 10% of the total systems. 90% of the systems don't matter and are farmville.
We got a slight boost in numbers due to the tremendous isk you can make from faction war. But really that only lead to having base systems in about 5% of systems to about 10% of systems. That five percent increase is not nearly enough to patrol all the systems without some added intel tools.
chatgris wrote:Yes, they were stuck at tier 1 in the long run. FW was on the cusp of having the winning side have dread alts in the opposing militia's to bust their own vulnerable bunkers. I know my corp was close to having 3-4 dread alts we could bust bunkers with in the Caldari militia. I know the minnies were doing the same. It was total crap.
The main problem was that there was fantastic amounts of isk to be farmed. The lp still had decent value 5-8k per lp so getting 1 billion isk per hour per alt was not hard. Now that the lp is depressed in value, you are required to kill the rats, and the payouts are generally nerfed, the farming is not as bad. But this was not a result of the actual cashout tier structure versus the current one. They could have nerfed the payouts and required rats to be shot with the cashout system as well.
Amarr could get several systems vulnerable but by the time they flipped on the minmifarm would flip it back in the absolute minimum amount of time. Look at how fast metro got plexed back after we hit tier 4. It was less than a half hour that we could stay at tier 4. Thats how fast the lp was getting depleted. CCP could have taken sensible measures such as requiring the rats to be killed and nerfing the rewards a bit, and that likely would have solved the problem. They did end up taking these measures but they also threw out the superior cashout system.
There was allot of talk and handwaving about how everyone was going to start flipping their own systems. But I think the minmatar only did this once or twice. That ended up backfiring and helping make the amarrs task easier because that system was still amarr when we did the tier 4 cashout. So it appears that strategy would be a bad one. The way some minmatar whined about their inability to farm their own systems you would think they were flipping their own systems everyday. But in fact it was not case. Minmatar still got their wish though. And now we have lp for defensive plexing, and a stagnant war.
Some advantages to the cashout system:
1) It actually involved some thought and strategy. I mean we actually had decent threads and discussions about whether flipping your own system was good or bad. Factions had real options and theories about how they should go about fighting the war. There were different phases to the war and preparing a tier 5 cashout. Now we just have joke threads about strategy, because there is none. The new non-cashout fw is dumbed down so as to require not even a scintilla of strategic thought.
2) It didn't encourage people to join the winning side. It encouraged new players to join the side currently at the lower tier.
3) It was dynamic system that people took notice of, and effected the community. There were numerous threads and blogs about the system and what strategies would work or what wouldn't. Now no one really cares. For amarr probably about 1/3 didn't like the tier 4 cashout 1/3 were very happy and 1/3 didnt' care. Now for the most part 90% don't really care. They will just switch their alts if someone else starts winning. Now I am sure there was some rejoicing from amarr to take more systems than the minmatar had. But over time this will just fade away and sov war will just be an endless grind.
Yes it may have needed some tweaks beyond the measures already taken to mitigate farming. Like I said a slight nerf to tier 5 income, must kill all rats, a form of timer rollback, and notifications and the system would have likely worked well. If a miltiia was still unable to hit tier five then depending on what phase was giving them trouble ccp could have easilly tweaked the system.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
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Posted - 2013.02.14 17:15:00 -
[15] - Quote
chatgris wrote:Cearain wrote:
Again I will ask you, and the rest of the cheerleaders. If ccp does a timer rollback will you expect to see the number of kills per plex rise? I do.
Yes, I expect it to. But that is one controlled variable within the system. Trying to compare the current system to the old one with all of its flaws where plexes didn't exist/had less draw to run meant more people just fought away from plexes and ignored them altogether. My argument is your "kills per plex" metric is comparing apples to oranges from 2009 to now, and that otherwise pvp is up. Cearain wrote:chatgris wrote: There are tweaks that could be made, but I disagree on a lot of your suggestions (for example, notifications mean you aren't supplying your own intel. If you don't live in a system, I feel that you have no right to say you own it. If you do think you own it, patrol it)..
Another defense of farming. No one "patrols" all of fw space. That is why it is hide and plex Farmville. You know its true. That is why a notification would nerf Farmville, and we would see more kills per plex. You could patrol all of FW space if people lived there, or enough people join FW like nulli. And the reverse - if one side is totally outnumbered, at least they can slink off, run a plex, and maybe kill scouts if people have to gather their own intel. Having risk free intel means a blob can just chase plexers around all day.
Like I said we went from probably 5% of systems having bases before inferno to about 10% after the huge lp rewards. Its not really cutting it. 90% farmville is still broken.
Scouting low sec is not a risky job. Its just very tedious and requires you to ruin any scrap of immersion you might have by using alts.
ON blobbing: Its not like the fc of a large fleet is goign to be like "hey I see someone opened a small plex in dal lets all get there top speed." It will be the opposite. The militia coodination will involve trying to make sure at least someone is covering the plexes that are under attack and splitting people up as per their ability, location, and ship type, to accomplish that goal. Yeah I know, thought about assigning resources seems so foreign to eve were the best strategy is always "get in the blob get in the blob"
On the other hand if a blob comes into a system and they know forcing the enemy to warp will cause a timer roll back they probably will chase people out of the plexes and just keep moving along causing solo and small gang pvpers to lose time on their plexes. End result may be solo and small gang pvpers are less likely to plex. This is one reason why I think the timer should only roll back if an enemy or neutral is on grid with your or with the accell gate. If you see a huge blob jump in local you should be able to warp out and not lose your time on the plex.
In any event the notification sytem is the better solution. The rollbacks should be used if the notification doesn't do the trick then consider some form of rollbacks.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
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Posted - 2013.02.15 21:30:00 -
[16] - Quote
X Gallentius wrote:Currently several Gallente militia corps are on pace for a record numbers of kills for this month even though it is only 28 days long. Working as intended.
We've always said the rats are too easy and invite too much farming, but unfortunately there is a certain moron (not even in FW anymore, like all the other morons who post stupid suggestions for FW) on the forums who posts about some idiotic "notification system" and "no rats in plexes" that CCP has listened to. But in any case, we got booted from Heyd, but fights/ganks/kills/whatever are up - and we're all having a blast.
Bottom line is that (certain) Squids should just STFU and take all our systems like we did to them.
You must be a upset to be calling chatgris, and several other of your fellow gallente who welcomed the changes to npcs morons. BTW Chatgris is still in fw.
Also npcs don't really prevent people from fitting cloaks or stabs. Instead of having ccp prevent people from running your plexes (through their npcs) you could have the players do it. And yes a notification system would haelp players do that so we don't have to rely on npcs.
If you are really so upset, that you are calling just about everyone in your militia a moron, about your inability to shoot red crosses maybe try wormholes, or high sec missions, or fw missions, or belt ratting, or incursions, or anomalys or epic arcs or cosmos missions. But leave fw plexing as a single mechanic that allows pvp.
Any of the above activities is better than your criticizing the most intelliegent move ccp did with respect to fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.15 22:20:00 -
[17] - Quote
X Gallentius wrote:Cearain wrote:Also npcs don't really prevent people from fitting cloaks or stabs. Really? Would you say that anybody being targeted by a rat can't cloak? And that anybody who wants to kill a rat can't do it while cloaked?
Oh so your proposing that we go back to where you are constantly shooting rats (so they are preventing you from cloaking) and end the situation were the timer doesn't start to run until you kill all the rats? That would be a great move backwards.
Quote: that you are calling just about everyone in your militia a moron, about your inability to shoot red crosses maybe try wormholes, or high sec missions, or fw missions, or belt ratting, or incursions, or anomalys or epic arcs or cosmos missions. But leave fw plexing as a single mechanic that allows pvp.
Any of the above activities is better than your criticizing the most intelliegent move ccp did with respect to fw.
X Gallentius wrote: Nah, I'm just calling you a moron. I think everybody else understands that a notification system won't do squat, and that inappropriately sized rats invite massive levels of farming..
In this very thread Chatgris in your militia praises the changes to the npcs for not interferring with pvp. The reduction of the importance of the npcs in determing the outcome of the war has been applauded by just about every who wants it to be a pvp mechanic. Only you crying that the npcs won't prevent people from capturing plexes. the rest agree that is a job for the players.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.15 22:55:00 -
[18] - Quote
Crosi Wesdo wrote:Cearain wrote:X Gallentius wrote:Currently several Gallente militia corps are on pace for a record numbers of kills for this month even though it is only 28 days long. Working as intended.
We've always said the rats are too easy and invite too much farming, but unfortunately there is a certain moron (not even in FW anymore, like all the other morons who post stupid suggestions for FW) on the forums who posts about some idiotic "notification system" and "no rats in plexes" that CCP has listened to. But in any case, we got booted from Heyd, but fights/ganks/kills/whatever are up - and we're all having a blast.
Bottom line is that (certain) Squids should just STFU and take all our systems like we did to them. You must be a upset to be calling chatgris, and several other of your fellow gallente who welcomed the changes to npcs morons. BTW Chatgris is still in fw. Also npcs don't really prevent people from fitting cloaks or stabs. Instead of having ccp prevent people from running your plexes (through their npcs) you could have the players do it. And yes a notification system would haelp players do that so we don't have to rely on npcs. If you are really so upset, that you are calling just about everyone in your militia a moron, about your inability to shoot red crosses maybe try wormholes, or high sec missions, or fw missions, or belt ratting, or incursions, or anomalys or epic arcs or cosmos missions. But leave fw plexing as a single mechanic that allows pvp. Any of the above activities is better than your criticizing the most intelliegent move ccp did with respect to fw. Ignore all these fw dudes Cearain. You might be the only person who has ever advocated or seen any use in an automated notification system but dont let that discourage you. I look forward to the next year of you posting your sole opinion that this would be a good way for ccp to spend their time. In fact ive changed my mind on the notification system. Ive decided to implement it myself right here. There are people running plexes everywhere RIGHT NOW!
I'm in fw just not with my pvp characters. Unlike you, I am not interested in chasing farmers so I can dock.
I just join fw with my alts for pve - as it was designed. Plexes are still good for pvp but you get much more of it when you don't limit yourself to one side. There is no pvp advantage to being in a militia, only disadvantages. You limit your targets and cant places different ships throughout your roaming grounds.
But really have fun chasing plexers. Good luck with that, and never feel like you are wasting your time wandering around chasing them. Keep believing its a good use of your time, and cursing anyone who proposes mechanics to change faction war sov from this farmville. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.15 23:42:00 -
[19] - Quote
XG
I love the way you are subtlly trying to suggest that this farmville is my doing. It was people like me and chatgris who said from the very start just throwing a bunch of isk at plexing wont solve the problems. Perhaps he has changed his position on that, I don't know. But I haven't, and we are seeing that I was right. Whichever faction can attract more alt plexers wins. Same as ever.
The most important thing to make sov warfare a pvp game is to let the players know where plexes are being taken so they can defend them in pvp. That is what I and others have said for years. Somehow that got left out. But that wasn't my fault. It was due to people like you who post objections and when your objections get shot down you just retreat to asserting your conclusion that it won't help. If they give us notifications and the number of kills per plex doesn't go up then i would agree I was wrong. But you and I both know the number of kills per plex taken will go way up if they did that.
If you thoguht about it you would realize that people would start flying the more powerful ships available for each plex as well - instead of the empty frigate hulls we see now. But really you are too bent on some agenda against me to actually think.
If you claim to know where people are plexing then people running a medium plex in a frigate shouldnt' be a problem. Just keep cruisers throughout the zone. Oh thats right people in fw can't do that becasue they are locked out of stations. Another bad idea you keep supporting. You have been the biggest supporter of this farmville system, so enjoy it.
People can fit cloaks and stabs on cruisers just like they can on frigates. Forcing people to fly a bigger ship just to shoot tougher rats is going in the wrong direction - at least for people who want fw to be about pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.16 04:09:00 -
[20] - Quote
X Gallentius wrote:Cearain wrote:XG I love the way you are subtlly trying to suggest that this farmville is my doing. Not really subtly trying to suggest anything at all. I think I've been pretty direct about it.  (OK, not your fault. CCP's fault for listening to you. ) That said, we all know whenever there are payouts involved that farming will follow. CCP has one verified tool that can tune the level of farming done by the alts - the strength and frequency of the NPCs. In any case, it is what it is. See you in space.
Except the rats were both stronger and more frequent when the farming was even worse. The main thing that decreased the farming was nerfing the payouts.
NPCs are not the only answer. Players can be used to prevent losing space to farmers too. But we need better tools. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.16 19:14:00 -
[21] - Quote
Andre Vauban wrote:Cearain wrote:X Gallentius wrote:Cearain wrote:XG I love the way you are subtlly trying to suggest that this farmville is my doing. Not really subtly trying to suggest anything at all. I think I've been pretty direct about it.  (OK, not your fault. CCP's fault for listening to you. ) That said, we all know whenever there are payouts involved that farming will follow. CCP has one verified tool that can tune the level of farming done by the alts - the strength and frequency of the NPCs. In any case, it is what it is. See you in space. Except the rats were both stronger and more frequent when the farming was even worse. The main thing that decreased the farming was nerfing the payouts. NPCs are not the only answer. Players can be used to prevent losing space to farmers too. But we need better tools. While you may think your answer of a plex notification system is the answer, it isn't. There are plexers running plexes in almost every single Gallente held system for the entire 3-5 hours a night that I play. Notifications won't help that. What will help is a auto-reverse countdown so when I chase them off, I don't get the pleasure of reversing their timer to neutral while they go to another system and capture a plex there instead. The system really isn't that bad. They only thing that is questionable is whether the squids will take every system before the farmers switch sides (again)...
The auto reverse countdown will help as well if done correctly. We agree. As I explain it is more of a pro-blob mechanic than notifications so is not as good.
I have a pvp character and some fw alts in caldari gallente fw space. So I know what is going on. Most plexes my alts take are taken without interuption even assuming someone who cares about sov comes into local. The countback won't help. It may mean that players who want pvp so who plex in busy systems will waste their time when gallente come with their 5-1 numbers. 5-1 numbers is better than the current system but its still not great.
Its counterintuitive, and wrong, to say that helping players know where and when plexes are attacked won't help them to defend them. It's obvious that letting players know where and when plexes are being attacked will help them fight for them. Certainly as i roam around I would love to know what plexes are being run by me and a rough idea of how much time they have left on the timer. To say that wouldn't help is just crazy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
832
|
Posted - 2013.02.16 19:19:00 -
[22] - Quote
Takseen wrote:Cearain wrote:There is no pvp advantage to being in a militia, only disadvantages. There are the LP payouts on enemy militia kills.
Yes good point I think you get 1 lp per 10k isk destroyed not sure with the tiers. By "pvp advantage" though I meant the ability to find good pvp. Getting more lp doesn't really help you find more pvp. Being able to dock anywhere, and being able to attack both sides does.
Bottom line: If you want isk join fw. If you want more frequent pvp then stay out of it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.16 20:51:00 -
[23] - Quote
With respect to fw sov the problem is the same as ever. So the same fixes will be proposed until ccp implents them. Its not you. same arguments between those who want pve and those who want pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.18 19:22:00 -
[24] - Quote
Abannan wrote:Cearain wrote:With respect to fw sov the problem is the same as ever. So the same fixes will be proposed until ccp implents them. Its not you. same arguments between those who want pve and those who want pvp. Ok, as a trial run, everytime I open a plex on my main, or on any of my alts, I will send you a mail.
Its not when you open the plex, it's when you enter or leave a plex it woudl register in the channel.
It would be great if you could filter it to a certain number of jumps.
Combined with a sensible rollback timer and the alt hide and seek plexing would end.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.18 20:54:00 -
[25] - Quote
Abannan wrote:Cearain wrote:Abannan wrote:Cearain wrote:With respect to fw sov the problem is the same as ever. So the same fixes will be proposed until ccp implents them. Its not you. same arguments between those who want pve and those who want pvp. Ok, as a trial run, everytime I open a plex on my main, or on any of my alts, I will send you a mail. Its not when you open the plex, it's when you enter or leave a plex it woudl register in the channel. It would be great if you could filter it to a certain number of jumps. Combined with a sensible rollback timer and the alt hide and seek plexing would end. Nope, I prefer my crappy dea to your crappy idea, and will continue to mail you as and when I open plexes
Look at all the gallente trying to so hard to prevent the FW sov game from becoming a pvp mechanic.
To think I used to have a bit of respect for you guys since you tend to be only second to amarr for most kills per player. Are you really that upset that I exposed how fw sov is won and therefore how you won your medal?
Whatever keep repeating that letting players know where plexes are being attacked will not help players defend them. It just shows how irrational you have become. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.18 22:20:00 -
[26] - Quote
X Gallentius wrote:Cearain wrote:Look at all the gallente trying to so hard to prevent the FW sov game from becoming a pvp mechanic.
To think I used to have a bit of respect for you guys since you tend to be only second to amarr for most kills per player. Are you really that upset that I exposed how fw sov is won and therefore how you won your medal?
Whatever keep repeating that letting players know where plexes are being attacked will not help players defend them. It just shows how irrational you have become. 1. It's not a pvp mechanic unless both sides decide to engage.
They have to know where the enemy is attacking their plexes before they can engage them in those plexes. Its too much of a pia to keep chasing the alts to find out where they are running plexes. So a notification system is necessary.
X Gallentius wrote: 4. Joint the IMINURPLEX channel now! You will be spoon fed plexing intel for the next week if you choose to do so.
I find it hard to believe you are serious about this. But on the off chance you are, I am usually not interested in arranged pvp or duels, but thanks. I used to do allot of them, and now I will occassionally agree to one, but I am typically not looking for them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Goose Swarm Coalition
833
|
Posted - 2013.02.18 23:04:00 -
[27] - Quote
Andre Vauban wrote:Cearain wrote:
Look at all the gallente trying to so hard to prevent the FW sov game from becoming a pvp mechanic.
To think I used to have a bit of respect for you guys since you tend to be only second to amarr for most kills per player. Are you really that upset that I exposed how fw sov is won and therefore how you won your medal?
Whatever keep repeating that letting players know where plexes are being attacked will not help players defend them. It just shows how irrational you have become.
If somebody could come up with a PVP mechanic, then great. However, how does PVP control a system when there is nobody in that system to PVP? All it takes is for somebody to show up in that system and they are the strongest PVPer in that system since they are the only pilot there even if they are in a stabbed plexing frig. Yes, yes, you claim your notification system will solve this problem but it won't. There are simply too many farmers farming everywhere all at once. Here is how your notification system will work: SYSTEM MESSAGE: There are farmers in every single system except the system you are in and enemy home systems. You say, cool there is a farmer next door, let me go kill him. You then proceed to jump into system. SYSTEM MESSAGE: There are farmers in every single system except the system you are in and enemy home systems. The farmer that was just in the plex in this system is now in the plex in the system you just left. You say "$^$@YRW&@ Farmer" and jump back to the system where you just were to kill the farmer. SYSTEM MESSAGE: There are farmers in every single system except the system you are in and enemy home systems. The farmer that was just in the plex in this system seems to have cloaked up. The farmer appears to be openly mocking you while you run the plex he is cloaked in for 40 minutes while his 15 alts can close 2 plexes in every surrounding system.
With a mild timer count back it could work like this:
1) I go chase out a farmer. If am in a ship able to enter his plex and land on grid with him or with his accel gate before he warps he loses 2 minutes capped at zero on the timer. If that doesn't put the timer at zero it will count back to zero even if I leave. (assuming an enemy or neutral is not on grid with me when I leave.)
2) I warp to a new plex in the same system and keep running it down. While his plex is running down automatically.
3) I see he jumped next store and starts running a plex. If the intel is good I will know how much time he has left. As I sit there I have just wasted his time on the plex he was running. Now I can finish my plex and jump next door and if I land on grid with him or the accel gate before he warps he loses another 2 minutes and will have that plex timer count down while I run a plex in the same system.
Keep repeating.
Alts will be wasting their time. PVPers will win the war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 05:28:00 -
[28] - Quote
Ctzn Snips wrote:Cearain wrote:
Look at all the gallente trying to so hard to prevent the FW sov game from becoming a pvp mechanic.
To think I used to have a bit of respect for you guys since you tend to be only second to amarr for most kills per player. Are you really that upset that I exposed how fw sov is won and therefore how you won your medal?
Whatever keep repeating that letting players know where plexes are being attacked will not help players defend them. It just shows how irrational you have become.
The faction who ruins it's opponents in PVP statistics doesn't want FW to be a PVP mechanic. Corporations are setting and beating their kill records month after month. Your logic is infallible. BTW Novice/Medium/Large Outpost/Compound/Installation opening in Vlillerier/Oicx/Eha/Martoh/Innia/Renerelle/Aldranette/Nennamelia by Farmer1/Farmer2/Farmer3/X Gallentius.
Just browsing through your corps top killers I don't see too much change in number of kills for the top 10 since august. And it looks like your corp started some time in july.
Sure if your corp is growing then it will have more kills but that would be very dumb to think the mechanics are the cause of that increase. Your not doing that are you? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 16:04:00 -
[29] - Quote
Crosi Wesdo wrote:X Gallentius wrote:Cearain wrote:I find it hard to believe you are serious about this. But on the off chance you are, I am usually not interested in arranged pvp or duels, but thanks. I used to do allot of them, and now I will occassionally agree to one, but I am typically not looking for them. Channel is already set up, and my main and afk plexing alts are already posting in it. And since when is notifying people where the plexes are being opened arranged pvp? Ill try to make this my last post to Cearain whoever he is. I think i have about as many kills this month as he has in 2 years. My guess is he is having problems accepting that he is just bad at the game and blames the mechanic rather than l2p.
I wouldnt trade my killboard for yours which is full of instalock non-fight kills like this:
http://eve.battleclinic.com/killboard/killmail.php?id=18839539
If I just wanted kills I would get my booster alts like you and gate camp like crazy. I would also get lots of sensor boosters like you:
http://eve.battleclinic.com/killboard/killmail.php?id=18468956
So I could collect lots of non-fight killmails.
But I am more interested in having fun fights and I would be embarrassed if my killboard was like yours. But hey if you are proud of it, good for you.
I'm really not sure why you keep bringing up killboards anyway. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 16:11:00 -
[30] - Quote
Andre Vauban wrote: If somebody could come up with a PVP mechanic, then great. However, how does PVP control a system when there is nobody in that system to PVP? ..
Andre thank you for making an intelligent post btw and not just a typical whiney Gallente "I hate cearain" post.
I agree with the above. Therefore I think the trick is to get pvpers into the systems where the plexes are being run as quickly as possible.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 16:16:00 -
[31] - Quote
Just browsing through your corps top killers I don't see too much change in number of kills for the top killers going all the way back to april of last year.
So it seems hard to say how you think you are getting more kills per player.
Sure if your corp is growing then it will have more kills as a whole. But that would be very dumb to think the mechanics are the cause of that increase. Your not doing that are you? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 16:38:00 -
[32] - Quote
Ctzn Snips wrote:Cearain wrote:Ctzn Snips wrote:Cearain wrote:
Look at all the gallente trying to so hard to prevent the FW sov game from becoming a pvp mechanic.
To think I used to have a bit of respect for you guys since you tend to be only second to amarr for most kills per player. Are you really that upset that I exposed how fw sov is won and therefore how you won your medal?
Whatever keep repeating that letting players know where plexes are being attacked will not help players defend them. It just shows how irrational you have become.
The faction who ruins it's opponents in PVP statistics doesn't want FW to be a PVP mechanic. Corporations are setting and beating their kill records month after month. Your logic is infallible. BTW Novice/Medium/Large Outpost/Compound/Installation opening in Vlillerier/Oicx/Eha/Martoh/Innia/Renerelle/Aldranette/Nennamelia by Farmer1/Farmer2/Farmer3/X Gallentius. Just browsing through your corps top killers I don't see too much change in number of kills for the top 10 since august. And it looks like your corp started some time in july. Sure if your corp is growing then it will have more kills but that would be very dumb to think the mechanics are the cause of that increase. Your not doing that are you? So by your logic, if you look at the miltia numbers, since caldari has 700 more characters than us, and growing daily, they should be winning?
Activity matters as well. The side with the most plexers wins. Which isn't so bad. The problem is the best plexers are those who are complete carebears.
You and other gallente keep saying you keep getting more kills in your corp. But it appears that kills per player is not necessarilly rising. My point is that if you have a corp that doubles its numbers yet only has 10% more kills than last month that is not really so great.
If you are getting more kills per player then yes thats good. I just don't see that in your killboards. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 17:23:00 -
[33] - Quote
X Gallentius wrote:Cearain wrote:If you are getting more kills per player then yes thats good. I just don't see that in your killboards. Why not? JUSTK: Numbers KillsQCATS: Numbers Kills
That at least gives us a decent comparison.
Here are qcats numbers from may 1 2012 http://evemaps.dotlan.net/corp/Quantum_Cats_Syndicate/stats/2012-05-01:2013-01-17
Here are your numbers from 8/29/12
http://evemaps.dotlan.net/corp/Justified_Chaos/stats/2012-08-29:2013-02-18
Qcats had a sub par October and November. Other than that the kills seems to rise with the number of players with some increase in January and February. Other than the bad October and November Q cats had I am not sure what is supposed to stand out.
Is the point that after Gallente took all the systems on january 11th they could get back to pvp and therefore their kills increased? That would make sense. I'm not 100% sure but I think something similar happened to caldari after they took all the systems.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 17:58:00 -
[34] - Quote
X Gallentius wrote:I looked at the same websites and saw that numbers have remained relatively flat while there has been a huge upswing in kills the last couple of months since Retribution came out (which was before we conquered all of the Caldari systems). Note that December kills for both corporations skyrocketed.
Or, one could skew the argument to fit his version of reality like you just did. Your choice.
Well you actually made a good argument based on data. Yes the data suggests that whatever happened in retribution lead to an increase in pvp.
Now the tier system changed October 22nd. So that didn't really lead to this upswing in pvp actually it seemed to bring a pretty bad downswing.
What all changed in retribution that could explain the increase in pvp:
1) gcc went away.
2) Did the plex rats finally get nerfed or did that happen earlier/later?
What other changes were there?
Yes Gallente decided to push for a sov medal. But that push ended on jan 11th. When we looked at the pvp per player statistics we saw that a week after that push gave the gallente considerably more kills than january's or December's monthly average. And indeed February seems much better.
Since the kills went up after the sov push ended and no other mechanics changed it seems the sov push had a negative impact on kills per player.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.19 18:31:00 -
[35] - Quote
X Gallentius wrote:Cearain wrote:Since the kills went up after the sov push ended and no other mechanics changed it seems the sov push had a negative impact on kills per player. Yes it sucks that the Caldari decided to capitulate and not fight, and it sucks that the Gallente decided to dominate the theater instead of trying to get fights. Not a FW mechanics problem; it's a human nature problem.
Did human nature change after january 11th 2013?
Or did gallente stop focusing on sov mechanics (which favor pve) and get back to pvp?
Or something else??
Really I am just glad you are actually looking at the data. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
834
|
Posted - 2013.02.21 14:44:00 -
[36] - Quote
X Gallentius wrote: Gallente achieved their goal and decided to get fights rather than dominate. Caldari decided to enter the FW occupancy war again.
In other words you can either do the sov "war" thing, or you can pvp. But if you do the sov "war" as best as you can expect your pvp to take a significant hit.
Because its been proven the best way to gain sov is to run multiple alts and avoid pvp. Working as intended? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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