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Takseen
University of Caille Gallente Federation
208
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Posted - 2013.02.11 18:12:00 -
[1] - Quote
I'm still new to the whole FW thing, but surely if enemies are constantly cloaking/running away whenever you move into a Plex, your own forces will come out ahead? Eventually they'll have to either fight or abandon the whole business for something safer. |

Takseen
University of Caille Gallente Federation
209
|
Posted - 2013.02.11 19:16:00 -
[2] - Quote
Cearain wrote:Takseen wrote:I'm still new to the whole FW thing, but surely if enemies are constantly cloaking/running away whenever you move into a Plex, your own forces will come out ahead? Eventually they'll have to either fight or abandon the whole business for something safer. Thats not the way it works. Farmers find a quiet system and farm away. They can go for hours before anyone who really cares knows they are are there. Then when someone, who does care, finds them they can run and hide in another system.
So its a manpower problem of not being able to police your own space?
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Takseen
University of Caille Gallente Federation
209
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Posted - 2013.02.11 20:52:00 -
[3] - Quote
chatgris wrote:
The solution suggested, which is in CCPs backlog, is that if no-one is running a button, it counts down to its starting state. This way, if a farmer is chased out of a plex, and a pvper keeps chasing a farmers, the farmers work is undone while the pvper is trying to get a kill. This makes a pvper who is willing to fight for a plex, and chase farmers out of plexes have more influence of the sov war than a stabbed farmer.
Seems sensible. Ticking back towards a default state when there's no one there is quite often used in proximity based capture systems for just this reason.
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Takseen
University of Caille Gallente Federation
227
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Posted - 2013.02.16 18:01:00 -
[4] - Quote
Cearain wrote:There is no pvp advantage to being in a militia, only disadvantages.
There are the LP payouts on enemy militia kills.
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Takseen
University of Caille Gallente Federation
246
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Posted - 2013.02.19 13:25:00 -
[5] - Quote
Andre Vauban wrote:
If somebody could come up with a PVP mechanic, then great. However, how does PVP control a system when there is nobody in that system to PVP? All it takes is for somebody to show up in that system and they are the strongest PVPer in that system since they are the only pilot there even if they are in a stabbed plexing frig.
Yes, yes, you claim your notification system will solve this problem but it won't. There are simply too many farmers farming everywhere all at once. Here is how your notification system will work:
Yes indeed. One pvper vs one farmer ends up at best in a draw. Either the pvper keeps chasing the plexer or the pvper just sits in his own plex to counteract the farmer's work. But the system should correct itself if the population increases to the point where there's atleast 1 FW player per Plex. At that point you have to bring guns.
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