Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Lexmana
Imperial Stout
27
|
Posted - 2011.10.14 15:05:00 -
[31] - Quote
Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX.
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ? |

Tony Two Bullet
Monocle Madness The Mockers AO
0
|
Posted - 2011.10.14 15:10:00 -
[32] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage.
The "Aside form Ship Skins" does bring up a good question. If an Alliance wants to fit all their ships with a logo... and then they all get blown up - the prices of those skins really need to be DIRT Cheap. More importantly, how many people in large alliances are really going to care about this? It's really going to be for the niche high sec corp that has some delusion that their pretty shiny ships aren't going to get blown up ever.
I see this being popular for some mining vessels - but really, anyone who takes PVP seriously is never going to fit a paint job if they have to buy it with AUR everytime they want to do it. Or it has to be so damn cheap, on the order of 1 AUR that people selling it for ISK can reasonably sell such a thing en masse and regularly. |

Kumq uat
Blue Republic RvB - BLUE Republic
18
|
Posted - 2011.10.14 15:10:00 -
[33] - Quote
I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie. |

Tony Two Bullet
Monocle Madness The Mockers AO
0
|
Posted - 2011.10.14 15:14:00 -
[34] - Quote
Kumq uat wrote:I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie.
I personally prefer if the skins were swappable. We haven't heard from the Ishukone Scorpion from a while. Either they're not going to launch that at all in place of an actual skin "slot" on your ship to put the skin of your choice.
I can't believe that they're STILL waiting to "find a way" to put "blueprints" on the NEX store. Really?  |

Rico Minali
Sons Of 0din Fatal Ascension
71
|
Posted - 2011.10.14 15:15:00 -
[35] - Quote
Jade Constantine wrote:Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX. It changes the method used to bring the content into the game. Without NeX then things like clothing/ship skins etc would be seeded as blueprints to appropriate in-game npc corporations that people would buy and build by collecting the appropriate materials from missioning/exploration/reactions/PI etc etc. Basically this stuff would make more things for industrialists and pve orientated players to do and enjoy. It gets players in space doing stuff, using the tools the sandbox has provided them and providing competition and challenge (and targets) for other players. It can also make rare (hard to find and build) items truely rare because they are hard to find. With NeX its just there in a nasty little interface that cuts out the enjoyment of all of the above and cheapens the Eve sandbox. Nothing is truly rare or "prestigious" because nothing actually takes any effort. I make -ú40-50 pound an hour in my day job. Isn't eve cheapened for me when I can click/buy ANYTHING in the NeX store rather than needing engage in some gameplay for it? That is the difference between NeX and Plex.
No, I dont agree simply becaus eof what you say, you earn enough money in RL that if you chose to do so you could buy enough plex to simply buy it outright if you wanted to.
I dont see clothes manufacturing as something that would A: help the games immersion or B: be somethign that immortal multi billion isk spaceship captains would engage in.
Its clothes, and paint jobs, its the kind of stuff that ordinary run of the mill people would do, and sell to everyone. So yes, tehre should be stuff that is literally just available to buy not produce otherwise it means that capsuleers are literally the only people in Eve, having to do everything themselves. Thats the in game way of seeing it.
The out of game way to look at it is quite simply because it doesnt change anything. |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 15:16:00 -
[36] - Quote
Lexmana wrote:
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ?
What I don't understand is this mistaken impression that CCP hasn't said anything about Aurum and NeX items.
They have. Repeatedly.
They've already said (on mutiple fronts) that the NeX is never going to be used to give players an 'edge'. They're leaving it solely for vanity items that have no effect on gameplay.
Will this chance in the future? Perhaps. I'm not a psychic, I can't see the future. What I can see, however, is a lot of 'Chicken Little'ing over something that has been addressed by CCP quite clearly in the past.
The sky isn't falling. Relax. Take a breath. |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:17:00 -
[37] - Quote
Kumq uat wrote:I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie.
My question is ... whats the point of using Aurum in the first place?
CCP still get "their piece of the pie" (increased income) by people RL buying and selling plex for ISK to fund the purchase of things in-game.
Any BPC BPO puchase from NPC corps in game will make CCP extra money if people fund the purchase with PLEX.
So why go down this cheap and nasty NeX/Aurum route at the cost of atagnonizing their long-suffering player base and losing more goodwill?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:20:00 -
[38] - Quote
Astrid Stjerna wrote:Lexmana wrote:
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ?
What I don't understand is this mistaken impression that CCP hasn't said anything about Aurum and NeX items. They have. Repeatedly. They've already said (on mutiple fronts) that the NeX is never going to be used to give players an 'edge'. They're leaving it solely for vanity items that have no effect on gameplay.
And that statement is not correct.
You get an "edge" in gameplay in Eve Online if you are able to build a successful corporation/alliance. Recruiting good players is a function of gameplay basically. If you have tools that will help you recruit then thats a gameplay advantage.
Paying 1b to EON for a full page ad? Thats a gameplay advantage. Paying for a login screen advert for your corp ? gameplay advantage. Alliance logo on your ship skins? That sure as hell is a gameplay advantage.
I do not buy this line that "vanity" is somehow not a gameplay advantage. And I think many people (including the current CSM) have done a profound disservice to the player base by allowing CCP off the hook on this issue.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:28:00 -
[39] - Quote
Rico Minali wrote: No, I dont agree simply becaus eof what you say, you earn enough money in RL that if you chose to do so you could buy enough plex to simply buy it outright if you wanted to.
So why use the NeX store in the first place when we have a perfectly servicable MT income for CCP called PLEX?
Quote:I dont see clothes manufacturing as something that would A: help the games immersion or B: be somethign that immortal multi billion isk spaceship captains would engage in.
I honestly don't see how you can claim having clothes bought through NeX is more immersive than having players build them ourselves. But ultimately people make their own minds up - I wouldn't manufacture clothes but then I don't do reactions, I don't do PI, I don't make rigs/ or whatever else people build in game but I know many thousands upon thousands of other players do and enjoy these things. Hence I don't think its right to rob other players of potential interest by cheapening the delivery model.
To you point B) seriously. Multi Billion isk spaceship captains get to be multi-billion isk spaceship captains by engaging in profitable business. Since the average price of clothing for spaceship captains is much higher than the price of a battleship I don't any reason whatsoever why it is not a viable business to be involved in. Players make a fortune on fractional increments in the value of space rock. Its ridiculous to claim that super expensive clothing manufacture is not something capsuleers would engage in.
Quote:Its clothes, and paint jobs, its the kind of stuff that ordinary run of the mill people would do, and sell to everyone. So yes, tehre should be stuff that is literally just available to buy not produce otherwise it means that capsuleers are literally the only people in Eve, having to do everything themselves. Thats the in game way of seeing it.
Ordinary "run of the mill" people don't get paid 600m isk for making a set of boots.
The out of game way to look at it is quite simply because it doesnt change anything.[/quote]
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Lexmana
Imperial Stout
30
|
Posted - 2011.10.14 15:33:00 -
[40] - Quote
Astrid Stjerna wrote:The sky isn't falling. Relax. Take a breath.
I agree with you. There is no longer imminent danger. Though some might actually argue that a lot of damage has already been made by introducing vanity items in NeX that could easily have been incorporated into the player driven economy to expand the game. Also, IMHO, by making NeX items indestructible they made a huge mistake. Huge mistake. |
|

MeBiatch
Republic University Minmatar Republic
34
|
Posted - 2011.10.14 15:44:00 -
[41] - Quote
so this mean ARUM for PIZZA right? |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 15:44:00 -
[42] - Quote
Jade Constantine wrote: I do not buy this line that "vanity" is somehow not a gameplay advantage. And I think many people (including the current CSM) have done a profound disservice to the player base by allowing CCP off the hook on this issue.
Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
(Edit: And before you bring up the 'People with 90 million ISK...' arguement, please tell me how someone with 90 million ISK would gain an advantage by buying a pair of expensive pumps over buying a battleship) |

Oberine Noriepa
124
|
Posted - 2011.10.14 15:47:00 -
[43] - Quote
non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.14 16:01:00 -
[44] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. No plans....... sure. 
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Evelgrivion
Gunpoint Diplomacy
58
|
Posted - 2011.10.14 16:07:00 -
[45] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage.
I had written a post for this thread, but the forums ate it. Instead, I'll re-link this blog entry that covers most of the original points.
http://evelsthoughts.blogspot.com/2011/10/some-thoughts-with-regards-to-incarna.html
Still here? Okay. It is absolutely imperative that CCP's Monetary Transaction plans do not impinge on the capacity of a subscriber to partake in game play impacting content without spending more money. This means never offering game play relevant goods without altering EVE Online to be Free To Play. Preferably, this also means offering a direct ISK to Aurum conversion without the use of PLEX.
All that being said, I think CCP would gain more profit from restored confidence and good will through the outright removal of the NEX store than the company stands to gain from Monetary Transactions. EVE's game design and customer base are not a good fit. |

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 16:07:00 -
[46] - Quote
Oberine Noriepa wrote:non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on.
Stupid CCP making stupid connections between the two games like they said they were going to.
EVEN stupider CCP for allowing market factors to determine the exchange rates between RL cash and ingame cash (for both games) but not making a direct hard link between the value in BOTH games.

On an unrelated note: I wish to express my thanks to all the RAGE (or is that crying....cant tell) in this thread. Many laughs have been had, which has alleviated the effects of a stressful day here at work. KEEP POASTING! |

Oberine Noriepa
124
|
Posted - 2011.10.14 16:16:00 -
[47] - Quote
Zircon Dasher wrote:Oberine Noriepa wrote:non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on. Stupid CCP making stupid connections between the two games like they said they were going to. EVEN stupider CCP for allowing market factors to determine the exchange rates between RL cash and ingame cash (for both games) but not making a direct hard link between the value in BOTH games.  On an unrelated note: I wish to express my thanks to all the RAGE (or is that crying....cant tell) in this thread. Many laughs have been had, which has alleviated the effects of a stressful day here at work. KEEP POASTING! Meh. To be somewhat fair to Dust... it's a free-to-play game. There's going to be an initial cost, which is probably going to be around $20, but that gets exchanged to Aurum so you're introduced to the microtransaction element immediately. Since Dust is going to be a skill based game, I don't think there's much to worry about regarding pay-to-win. At least I hope not. We don't know much about the game to begin with so... yeah.  |

Jade Constantine
Jericho Fraction The Star Fraction
417
|
Posted - 2011.10.14 16:21:00 -
[48] - Quote
Astrid Stjerna wrote: Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
By your argument political advertising in the real world is "vanity" and has no impact on who gets elected.
Seriously.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
5
|
Posted - 2011.10.14 16:22:00 -
[49] - Quote
CCP still fails to learn that,
An ounce a piece from the many outweighs the pound a piece from the few.
Drop the NeX store prices to a trivial amount ($2-3 USD per item) and once you fully open Incarna you will inundated with purchases, you could be selling thousands of pairs of trousers and shirts instead of a few dozen monocles.
Better still drop the whole thing and invest those resources into expanding and polishing the game, the subscriptions will increase and some of those players will buy a few GTCs to convert to ISK. Are you really so deluded to think that new players will be encouraged to come and play EVE for Incarna and the prospect of be shafted by the current NeX prices? |

Barakkus
816
|
Posted - 2011.10.14 16:38:00 -
[50] - Quote
Jade Constantine wrote:CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. And this is exactly the kind of slippery slope I am referring too in my long post on NeX and Incarna here: https://forums.eveonline.com/default.aspx?g=posts&t=20208&find=unreadWhat I'd like to ask you CCP Caedmon is just when the ability to choose different skins for our spaceships in Eve Online changed from being a piece of nice to have core content that would hopefully lead to corporate and alliance logos on our vessels, to becoming "vanity" and thus valid material to deliver through a company store delivery mechanism inside an already subscription-based game? Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
Jhagiti Tyran wrote:CCP still fails to learn that,
An ounce a piece from the many outweighs the pound a piece from the few.
Drop the NeX store prices to a trivial amount ($2-3 USD per item) and once you fully open Incarna you will inundated with purchases, you could be selling thousands of pairs of trousers and shirts instead of a few dozen monocles.
I believe this is the plan actually. |
|

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 16:39:00 -
[51] - Quote
Jade Constantine wrote: Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
By your argument political advertising in the real world is "vanity" and has no impact on who gets elected.
Seriously.
The most sucessful corps/alliances have historically relied upon advertisement?
And here I was thinking that a good reputation was a more significant factor in the ability to attract high quality players(compared to eve-o recruitment threads, login banners, and signatures).
I learn something new everyday here |

Barakkus
816
|
Posted - 2011.10.14 16:42:00 -
[52] - Quote
Jade Constantine wrote:Astrid Stjerna wrote: Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage. By your argument political advertising in the real world is "vanity" and has no impact on who gets elected. Seriously.
This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them. |

Raid'En
Apprentice Innovations
66
|
Posted - 2011.10.14 16:48:00 -
[53] - Quote
Jade Constantine wrote: Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
this. |

Evelgrivion
Gunpoint Diplomacy
58
|
Posted - 2011.10.14 16:53:00 -
[54] - Quote
Barakkus wrote:This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them.
You give people too much credit. "Nice, I'll get a logo on my ship if I join X over Y" is good enough for a huge number of people. |

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 17:00:00 -
[55] - Quote
Oberine Noriepa wrote:Meh. To be somewhat fair to Dust... it's a free-to-play game. There's going to be an initial cost, which is probably going to be around $20, but that gets exchanged to Aurum so you're introduced to the microtransaction element immediately. Since Dust is going to be a skill based game, I don't think there's much to worry about regarding pay-to-win. At least I hope not. We don't know much about the game to begin with so... yeah. 
I am not too worried about pay-to-win in either game. Really what I was saying is that CCP was smart to create a situation where opportunity costs might create incentives for players to cross game boundaries. This does assume content tie-ins that are not trivial in nature (SOV). To your point, though, we do not have a lot of info about DUST yet so its all tinfoil and magic 8-balls atm. |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 17:13:00 -
[56] - Quote
Jade Constantine wrote: Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
You're misinterpreting the use of the term 'gameplay advantage'. I refer specifically to advantages gained by skills or shiptypes that can only be gained by NeX purchases.
But, to address your point:
Of course a corp that has better recruiting techniques gets a bigger market share -- that's the way any advertising campaign works, in EVE or the Real World.
But those advertisments don't somehow make your guns fire faster, or your ship fly faster, or get you more capable pilots. It's not going to magically grant domination over New Eden. All they're going to do is get peope interested in your corp.
Hell, I can put together a half-decent recruit video in two days using Windows Movie Maker, FRAPS and a microphone, should I choose -- and I won't even spend an ISK to do it. Will I get tons of recruits? Possibly not. Teraa Matar is a fairly new corp, after all, and we're not particularly well-known.
Does someone with a six-hundred dollar budget and an expensive editing suite have an advantage over me in terms of recuiting? You bet your biffy they do. But that's the way it's always been in advertising. Having a logo on your ship makes you more visible, but it doesn't stop someone else from raising the ISK or Aurum to purchase a logo of their own, any more than putting, say, a McDonalds logo on a box makes it impossible for A&W to afford a box with a logo. |

Cailais
Nasty Pope Holding Corp Talocan United
44
|
Posted - 2011.10.14 17:23:00 -
[57] - Quote
Jade Constantine wrote:
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
It's the new EVE - pay up; or get out.
C.
|

Jade Constantine
Jericho Fraction The Star Fraction
417
|
Posted - 2011.10.14 17:23:00 -
[58] - Quote
Got to admit I really do not understand the motivation of the people here who want content delivery via NeX rather than traditional sandbox techniques. Perhaps CCP were right by introducing this stuff and shortcutting player industry.
But then.
What happened to the subscriptions this summer?
Something doesn't add up.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Barakkus
816
|
Posted - 2011.10.14 17:24:00 -
[59] - Quote
Evelgrivion wrote:Barakkus wrote:This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them. You give people too much credit. "Nice, I'll get a logo on my ship if I join X over Y" is good enough for a huge number of people.
It's still a really weak argument. More than weak, it's just grasping at straws to be contrary for the sake of being contrary. |

Jade Constantine
Jericho Fraction The Star Fraction
418
|
Posted - 2011.10.14 17:31:00 -
[60] - Quote
Barakkus wrote: What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
So what went wrong for CCP this summer?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |