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Thread Statistics | Show CCP posts - 1 post(s) |

Nak hak
18
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Posted - 2011.10.11 18:11:00 -
[1] - Quote
CCP Deconstructs EVE Online's Microtransaction Missteps. AS SEEN ON SLASHDOT.
"Wow... subscription based + micro transactions.. talk about greed."-á LOL!
Best Regards, Nak hak |

mkint
135
|
Posted - 2011.10.11 19:09:00 -
[2] - Quote
Reading through the original article, my concern is regarding this:
Quote:Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.
After all the mess with the wh0re st0re, CCP still obviously doesn't get it. Yup... EVE has an expiration date. |

Herping yourDerp
Federal Navy Academy Gallente Federation
142
|
Posted - 2011.10.11 19:16:00 -
[3] - Quote
not necessarily... maybe aurum can be used to buy stuff IRL. like the eve books or the apoc model.
50000 aurum for model of apoc? yes please. |

Smoking Blunts
Zebra Corp BricK sQuAD.
89
|
Posted - 2011.10.11 19:19:00 -
[4] - Quote
Quote:Takeaway: Despite player protests and a public apology from the CEO, Eve Online's virtual goods launch was by no means an unmitigated failure. CCP learned a lot about what works and what doesn't and is looking to implement those lessons into its next microtransaction effort, next year's PS3-exclusive Dust 514.
nah a 10k drop in logged in accounts, how ever many accounts unsubbed. its not a failure at all. a pat on tthe back for ccp everyone... CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Maiia Arlenne
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.11 19:25:00 -
[5] - Quote
I wonder how much CEO Hilmar got in bonuses for a "job well done"? |

Trainwreck McGee
Center for Advanced Studies Gallente Federation
45
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Posted - 2011.10.11 19:29:00 -
[6] - Quote
Hellmar is delusional. nothing has changed on that front and I dont know why people are surprised by this.
However he watched what we did, had a panic attack and went into QQ i am sorry mode. EVE is going in a better direction RIGHT NOW b/c of this
Things WILL devolve again sometime after Winter. People like Hellmar with huge egos that live in the clouds don't get better...hes just in panic mode right now until things start getting better Sub wise then things will go back to how they use to be. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Jowen Datloran
Science and Trade Institute Caldari State
48
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Posted - 2011.10.11 19:37:00 -
[7] - Quote
He is of course refering to using AUR for ship paint jobs... You know, the thing that has been public knowledge for ages.
There is seriously something wrong with you people. Mr. Science & Trade Institute, EVE Online Lorebook-á |

RougeOperator
Autocannons Anonymous
30
|
Posted - 2011.10.11 19:46:00 -
[8] - Quote
I can only facepalm to the way they guy missinterpets that data.
The monocle only sold well to trolls with bots. At the cost of a huge section of the user base. It only sold to people who wanted to troll. It sold well for all the wrong reasons. The reasons that cost them more then they will ever get back.
Did CCP not hire anyone that had experience with MTs? It seems like they didnt and just made wild assumptions rather then actually look at and study the friken concept. There was tons of on hand case study of MTs they could have looked at to get a real grounded concept of how MTs are supposed to work.
They still have their heads up their arse's.
http://www.youtube.com/watch?v=AWMBeLrZoyw ^ccp staff watch this vid. |

Sorran Tor
The Graduates Morsus Mihi
2
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Posted - 2011.10.11 19:56:00 -
[9] - Quote
Quote:Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future.
PAGING CCP TO THREAD TO CLARIFY |

Nova Fox
Novafox Shipyards
47
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Posted - 2011.10.11 20:05:00 -
[10] - Quote
mkint wrote:Reading through the original article, my concern is regarding this: Quote:Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. After all the mess with the wh0re st0re, CCP still obviously doesn't get it. Yup... EVE has an expiration date.
You forget race, sex, and face changes. |
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Ishtanchuk Fazmarai
26
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Posted - 2011.10.11 20:21:00 -
[11] - Quote
Amazingly, they STILL THINK that a crappy low tier awful T-shirt should cost as much as a Batlleship and appeal to players... and I still think that unless I can dress myself top-notch with one single PLEX, the NEx will suck a corpse's balls.
What is more offending is that currently they already have set a range of goods (at least in the in-game market, status "none available") to justify lowering the price: anyone fancying to owe each one of all pieces in the stock, with all their color variations, would need to bot for a month to pay for it at the currently insane prices (think of some 80 PLEXes just for the range of female apparel). I should had never left X3: Reunion |

Solstice Project
Cult of Personality
59
|
Posted - 2011.10.11 21:33:00 -
[12] - Quote
RougeOperator wrote:I can only facepalm to the way they guy missinterpets that data. The monocle only sold well to trolls with bots. At the cost of a huge section of the user base. It only sold to people who wanted to troll. It sold well for all the wrong reasons. The reasons that cost them more then they will ever get back. Did CCP not hire anyone that had experience with MTs? It seems like they didnt and just made wild assumptions rather then actually look at and study the friken concept. There was tons of on hand case study of MTs they could have looked at to get a real grounded concept of how MTs are supposed to work. They still have their heads up their arse's. http://www.youtube.com/watch?v=AWMBeLrZoyw^ccp staff watch this vid.
It doesn't change anything for them to "whom" they sell the monocles. They sold them, and they are happy with it. Success !
Besides, having trolls as marketing audience makes perfect sense too !
Also, who's that Cockerill they are talking about ? Isn't **** a banned word ?
I've never heard of him, can somebody help me out ? |

Mr Kidd
Center for Advanced Studies Gallente Federation
68
|
Posted - 2011.10.11 21:36:00 -
[13] - Quote
Herping yourDerp wrote:not necessarily... maybe aurum can be used to buy stuff IRL. like the eve books or the apoc model.
50000 aurum for model of apoc? yes please.
This would mean that aurum would be subject to trade laws IRL. It's something CCP DOES NOT want. So, don't expect this to happen.
We want breast augmentations and sluttier clothing in the NeX! |

Azahni Vah'nos
Royal Amarr Institute Amarr Empire
33
|
Posted - 2011.10.11 22:50:00 -
[14] - Quote
Still wondering if P2W is coming to EVE?
Massively.com wrote:Cockerill noted that one major concern from players was the idea that the changes were the beginning of a slippery slope, and that the game would change from one where skill and friends decided victory to one where money was the deciding factor. But as Cockerill discussed, PLEX already touched on that issue because players had been using it to finance their operations. Some players poured thousands of dollars into it but were still defeated by more-skilled players. Likewise, the team believed that Aurum, like PLEX, wouldn't change things in-game. Ben Cockerill has NFI. Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna |

TriadSte
Thr33lance Incorp
14
|
Posted - 2011.10.11 22:53:00 -
[15] - Quote
It all depends on what money you make, I used to think that monacle was expensive but not any longer. It would be easy to buy 4 plex and trade it for AUR then buy it.
The NEX store has potential for great things if done in the right way.
I am all for cheap items and luxury items just like in real life. Some can afford, some cant. |

Renan Ruivo
Hipernova Vera Cruz Alliance
116
|
Posted - 2011.10.11 22:58:00 -
[16] - Quote
Clothes for ships that means i can put a skirt in my dominix? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Sorran Tor
The Graduates Morsus Mihi
2
|
Posted - 2011.10.12 05:44:00 -
[17] - Quote
Sorran Tor wrote:Quote:Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. PAGING CCP TO THREAD TO CLARIFY
|

Alpheias
Euphoria Released HYDRA RELOADED
80
|
Posted - 2011.10.12 05:47:00 -
[18] - Quote
All your stuff. Contract it to me.
I will take good care of it in the meantime you rage on the internet.
GÖ½ When your ship gets blown to bits GÖ½ And you lose your Faction fits \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |

RougeOperator
Autocannons Anonymous
34
|
Posted - 2011.10.12 11:14:00 -
[19] - Quote
Solstice Project wrote:RougeOperator wrote:I can only facepalm to the way they guy missinterpets that data. The monocle only sold well to trolls with bots. At the cost of a huge section of the user base. It only sold to people who wanted to troll. It sold well for all the wrong reasons. The reasons that cost them more then they will ever get back. Did CCP not hire anyone that had experience with MTs? It seems like they didnt and just made wild assumptions rather then actually look at and study the friken concept. There was tons of on hand case study of MTs they could have looked at to get a real grounded concept of how MTs are supposed to work. They still have their heads up their arse's. http://www.youtube.com/watch?v=AWMBeLrZoyw^ccp staff watch this vid. It doesn't change anything for them to "whom" they sell the monocles. They sold them, and they are happy with it. Success ! Besides, having trolls as marketing audience makes perfect sense too ! Also, who's that Cockerill they are talking about ? Isn't **** a banned word ? I've never heard of him, can somebody help me out ?
Shooting for short term gain vs long term failure is what they did in this situation.
You dont normally celebrate blowing your foot off cause some guy gave you 50 bucks to do it.
You might have 50 bucks but now you are left with a bloody stump that is bleeding out.
If you live you still are left with a ruined stump and no foot. |

non judgement
Without Fear Flying Burning Ships Alliance
43
|
Posted - 2011.10.12 11:56:00 -
[20] - Quote
I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? |
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Eternum Praetorian
PWNED Factor The Seventh Day
68
|
Posted - 2011.10.12 12:01:00 -
[21] - Quote
TriadSte wrote:It all depends on what money you make, I used to think that monacle was expensive but not any longer. It would be easy to buy 4 plex and trade it for AUR then buy it.
The NEX store has potential for great things if done in the right way.
I am all for cheap items and luxury items just like in real life. Some can afford, some cant.
Himlar, is that you?
|
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CCP Caedmon
C C P C C P Alliance
1

|
Posted - 2011.10.14 14:20:00 -
[22] - Quote
Hey guys,
It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR.
There are currently no plans to introduce new uses for AUR in EVE aside from ship skins.
As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. |
|

Jade Constantine
Jericho Fraction The Star Fraction
410
|
Posted - 2011.10.14 14:27:00 -
[23] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage.
And this is exactly the kind of slippery slope I am referring too in my long post on NeX and Incarna here:
https://forums.eveonline.com/default.aspx?g=posts&t=20208&find=unread
What I'd like to ask you CCP Caedmon is just when the ability to choose different skins for our spaceships in Eve Online changed from being a piece of nice to have core content that would hopefully lead to corporate and alliance logos on our vessels, to becoming "vanity" and thus valid material to deliver through a company store delivery mechanism inside an already subscription-based game?
Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
410
|
Posted - 2011.10.14 14:33:00 -
[24] - Quote
Here is a quote from the comments section of the linked slashdot article that I agree with 101% btw;
http://games.slashdot.org/story/11/10/11/038243/ccp-deconstructs-eve-onlines-microtransaction-missteps
Quote:They still don't get it. It's not about the price or the clothes for characters instead of ships.
It's about the fact that we pay a subscription each month (an expensive one compared to other MMOs, I might add) and we feel that we deserve anything they develop for free. If they use their employees, time or money to develop something for the game, it should be free or more exactly: it should be granted by the monthly fee.
Most players do not just feel like they are paying to play a game, they feel like they are also investing money in Eve. They pay CCP in the hopes of seeing the game improve and accomplish it's full potential. When CCP makes us pay a subscription AND for new content, they don't just make us pay twice, they are also telling us "Thanks for your investment. Now pay us some more to get access to the result of that investment".
It's like renting a car and having to pay extra for a seatbelt. It's like a company taking money from investors and then telling them "your investment allows you to buy the products we make".
This is the third or fourth official apology from CCP and they still don't get it.
Oh and by the way - this new path CCP is taking (making players pay for new content) so far has made them lose more players than they have earned. Not only has this caused players to quit Eve, it has also ruined the company's and the game's reputation among potential future players. Personally the only reason I'm still playing is because I haven't given up all hope yet and I can say the same of most players I know.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Bloodpetal
Mimidae Risk Solutions
69
|
Posted - 2011.10.14 14:35:00 -
[25] - Quote
non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting?
Interesting idea. It hadn't occurred to me for some reason.
The DUST video shows ISK prices however. We will probably be able to pay in both currencies I imagine. NOSTRO AURUM NON EST AURUM VULGI |

Rico Minali
Sons Of 0din Fatal Ascension
71
|
Posted - 2011.10.14 14:37:00 -
[26] - Quote
Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX. |

Jada Maroo
Mysterium Astrometrics BRABODEN
239
|
Posted - 2011.10.14 14:40:00 -
[27] - Quote
Jade Constantine wrote:
What I'd like to ask you CCP Caedmon is just when the ability to choose different skins for our spaceships in Eve Online changed from being a piece of nice to have core content that would hopefully lead to corporate and alliance logos on our vessels, to becoming "vanity" and thus valid material to deliver through a company store delivery mechanism inside an already subscription-based game?
Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
Because that would be fun, popular, and widely used by the player base. The purpose of Aurum is to suck the fun out of everything it touches. |

Jade Constantine
Jericho Fraction The Star Fraction
411
|
Posted - 2011.10.14 14:46:00 -
[28] - Quote
Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX.
It changes the method used to bring the content into the game.
Without NeX then things like clothing/ship skins etc would be seeded as blueprints to appropriate in-game npc corporations that people would buy and build by collecting the appropriate materials from missioning/exploration/reactions/PI etc etc. Basically this stuff would make more things for industrialists and pve orientated players to do and enjoy.
With NeX its just there in a nasty little interface that cuts out the enjoyment of all of the above and cheapens the Eve sandbox.
That is the difference between NeX and Plex.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Garbad theWeak
Blackwater USA Inc. Against ALL Authorities
8
|
Posted - 2011.10.14 14:59:00 -
[29] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. The article implies that you think the problem was a lack of pretty pony content and too expensive pretty pony content. The problem is that your vision of the future of eve simply isn't what players want. You learned the wrong lessons, and next time I won't be rioting and hoping for change -- I'll be gone.
|

RougeOperator
Autocannons Anonymous
35
|
Posted - 2011.10.14 15:02:00 -
[30] - Quote
Garbad theWeak wrote:CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. The article implies that you think the problem was a lack of pretty pony content and too expensive pretty pony content. The problem is that your vision of the future of eve simply isn't what players want. You learned the wrong lessons, and next time I won't be rioting and hoping for change -- I'll be gone.
This sums up my thoughts nicely.
CCP Caedmon the comments made made it seem like you missed the point of what happened and why completely. |
|

Lexmana
Imperial Stout
27
|
Posted - 2011.10.14 15:05:00 -
[31] - Quote
Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX.
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ? |

Tony Two Bullet
Monocle Madness The Mockers AO
0
|
Posted - 2011.10.14 15:10:00 -
[32] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage.
The "Aside form Ship Skins" does bring up a good question. If an Alliance wants to fit all their ships with a logo... and then they all get blown up - the prices of those skins really need to be DIRT Cheap. More importantly, how many people in large alliances are really going to care about this? It's really going to be for the niche high sec corp that has some delusion that their pretty shiny ships aren't going to get blown up ever.
I see this being popular for some mining vessels - but really, anyone who takes PVP seriously is never going to fit a paint job if they have to buy it with AUR everytime they want to do it. Or it has to be so damn cheap, on the order of 1 AUR that people selling it for ISK can reasonably sell such a thing en masse and regularly. |

Kumq uat
Blue Republic RvB - BLUE Republic
18
|
Posted - 2011.10.14 15:10:00 -
[33] - Quote
I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie. |

Tony Two Bullet
Monocle Madness The Mockers AO
0
|
Posted - 2011.10.14 15:14:00 -
[34] - Quote
Kumq uat wrote:I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie.
I personally prefer if the skins were swappable. We haven't heard from the Ishukone Scorpion from a while. Either they're not going to launch that at all in place of an actual skin "slot" on your ship to put the skin of your choice.
I can't believe that they're STILL waiting to "find a way" to put "blueprints" on the NEX store. Really?  |

Rico Minali
Sons Of 0din Fatal Ascension
71
|
Posted - 2011.10.14 15:15:00 -
[35] - Quote
Jade Constantine wrote:Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX. It changes the method used to bring the content into the game. Without NeX then things like clothing/ship skins etc would be seeded as blueprints to appropriate in-game npc corporations that people would buy and build by collecting the appropriate materials from missioning/exploration/reactions/PI etc etc. Basically this stuff would make more things for industrialists and pve orientated players to do and enjoy. It gets players in space doing stuff, using the tools the sandbox has provided them and providing competition and challenge (and targets) for other players. It can also make rare (hard to find and build) items truely rare because they are hard to find. With NeX its just there in a nasty little interface that cuts out the enjoyment of all of the above and cheapens the Eve sandbox. Nothing is truly rare or "prestigious" because nothing actually takes any effort. I make -ú40-50 pound an hour in my day job. Isn't eve cheapened for me when I can click/buy ANYTHING in the NeX store rather than needing engage in some gameplay for it? That is the difference between NeX and Plex.
No, I dont agree simply becaus eof what you say, you earn enough money in RL that if you chose to do so you could buy enough plex to simply buy it outright if you wanted to.
I dont see clothes manufacturing as something that would A: help the games immersion or B: be somethign that immortal multi billion isk spaceship captains would engage in.
Its clothes, and paint jobs, its the kind of stuff that ordinary run of the mill people would do, and sell to everyone. So yes, tehre should be stuff that is literally just available to buy not produce otherwise it means that capsuleers are literally the only people in Eve, having to do everything themselves. Thats the in game way of seeing it.
The out of game way to look at it is quite simply because it doesnt change anything. |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 15:16:00 -
[36] - Quote
Lexmana wrote:
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ?
What I don't understand is this mistaken impression that CCP hasn't said anything about Aurum and NeX items.
They have. Repeatedly.
They've already said (on mutiple fronts) that the NeX is never going to be used to give players an 'edge'. They're leaving it solely for vanity items that have no effect on gameplay.
Will this chance in the future? Perhaps. I'm not a psychic, I can't see the future. What I can see, however, is a lot of 'Chicken Little'ing over something that has been addressed by CCP quite clearly in the past.
The sky isn't falling. Relax. Take a breath. |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:17:00 -
[37] - Quote
Kumq uat wrote:I would think a simple solution to this would be the use of Aurum buys a bpc of said item which can then be turned over to someone to manufacture. Like instead of buying a paint skin there is instead a bpc to build said battleship with the paint scheme. Maybe make material for clothing, etc come from PI which would expand the uses for the goods from that. I just think it could be done in a way that both CCP and the manufacturing sector both can get their pieces of the pie.
My question is ... whats the point of using Aurum in the first place?
CCP still get "their piece of the pie" (increased income) by people RL buying and selling plex for ISK to fund the purchase of things in-game.
Any BPC BPO puchase from NPC corps in game will make CCP extra money if people fund the purchase with PLEX.
So why go down this cheap and nasty NeX/Aurum route at the cost of atagnonizing their long-suffering player base and losing more goodwill?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:20:00 -
[38] - Quote
Astrid Stjerna wrote:Lexmana wrote:
Maybe you don't want to understand!
The nightmares and machariels and supers you are referring ares sold on the market in EvE and is the result of other players activity (grinding LP, trading, hauling, manufacturing, refining, inventing and fighting for resources with combat ships in null and with trade orders on the various regional markest in EvE). Try to imagine if these ships (and everything else) in EvE instead was created out of thin air and sold in a NeX-shop near you.
What would become of EvE ?
What I don't understand is this mistaken impression that CCP hasn't said anything about Aurum and NeX items. They have. Repeatedly. They've already said (on mutiple fronts) that the NeX is never going to be used to give players an 'edge'. They're leaving it solely for vanity items that have no effect on gameplay.
And that statement is not correct.
You get an "edge" in gameplay in Eve Online if you are able to build a successful corporation/alliance. Recruiting good players is a function of gameplay basically. If you have tools that will help you recruit then thats a gameplay advantage.
Paying 1b to EON for a full page ad? Thats a gameplay advantage. Paying for a login screen advert for your corp ? gameplay advantage. Alliance logo on your ship skins? That sure as hell is a gameplay advantage.
I do not buy this line that "vanity" is somehow not a gameplay advantage. And I think many people (including the current CSM) have done a profound disservice to the player base by allowing CCP off the hook on this issue.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jade Constantine
Jericho Fraction The Star Fraction
414
|
Posted - 2011.10.14 15:28:00 -
[39] - Quote
Rico Minali wrote: No, I dont agree simply becaus eof what you say, you earn enough money in RL that if you chose to do so you could buy enough plex to simply buy it outright if you wanted to.
So why use the NeX store in the first place when we have a perfectly servicable MT income for CCP called PLEX?
Quote:I dont see clothes manufacturing as something that would A: help the games immersion or B: be somethign that immortal multi billion isk spaceship captains would engage in.
I honestly don't see how you can claim having clothes bought through NeX is more immersive than having players build them ourselves. But ultimately people make their own minds up - I wouldn't manufacture clothes but then I don't do reactions, I don't do PI, I don't make rigs/ or whatever else people build in game but I know many thousands upon thousands of other players do and enjoy these things. Hence I don't think its right to rob other players of potential interest by cheapening the delivery model.
To you point B) seriously. Multi Billion isk spaceship captains get to be multi-billion isk spaceship captains by engaging in profitable business. Since the average price of clothing for spaceship captains is much higher than the price of a battleship I don't any reason whatsoever why it is not a viable business to be involved in. Players make a fortune on fractional increments in the value of space rock. Its ridiculous to claim that super expensive clothing manufacture is not something capsuleers would engage in.
Quote:Its clothes, and paint jobs, its the kind of stuff that ordinary run of the mill people would do, and sell to everyone. So yes, tehre should be stuff that is literally just available to buy not produce otherwise it means that capsuleers are literally the only people in Eve, having to do everything themselves. Thats the in game way of seeing it.
Ordinary "run of the mill" people don't get paid 600m isk for making a set of boots.
The out of game way to look at it is quite simply because it doesnt change anything.[/quote]
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Lexmana
Imperial Stout
30
|
Posted - 2011.10.14 15:33:00 -
[40] - Quote
Astrid Stjerna wrote:The sky isn't falling. Relax. Take a breath.
I agree with you. There is no longer imminent danger. Though some might actually argue that a lot of damage has already been made by introducing vanity items in NeX that could easily have been incorporated into the player driven economy to expand the game. Also, IMHO, by making NeX items indestructible they made a huge mistake. Huge mistake. |
|

MeBiatch
Republic University Minmatar Republic
34
|
Posted - 2011.10.14 15:44:00 -
[41] - Quote
so this mean ARUM for PIZZA right? |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 15:44:00 -
[42] - Quote
Jade Constantine wrote: I do not buy this line that "vanity" is somehow not a gameplay advantage. And I think many people (including the current CSM) have done a profound disservice to the player base by allowing CCP off the hook on this issue.
Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
(Edit: And before you bring up the 'People with 90 million ISK...' arguement, please tell me how someone with 90 million ISK would gain an advantage by buying a pair of expensive pumps over buying a battleship) |

Oberine Noriepa
124
|
Posted - 2011.10.14 15:47:00 -
[43] - Quote
non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.14 16:01:00 -
[44] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. No plans....... sure. 
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Evelgrivion
Gunpoint Diplomacy
58
|
Posted - 2011.10.14 16:07:00 -
[45] - Quote
CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage.
I had written a post for this thread, but the forums ate it. Instead, I'll re-link this blog entry that covers most of the original points.
http://evelsthoughts.blogspot.com/2011/10/some-thoughts-with-regards-to-incarna.html
Still here? Okay. It is absolutely imperative that CCP's Monetary Transaction plans do not impinge on the capacity of a subscriber to partake in game play impacting content without spending more money. This means never offering game play relevant goods without altering EVE Online to be Free To Play. Preferably, this also means offering a direct ISK to Aurum conversion without the use of PLEX.
All that being said, I think CCP would gain more profit from restored confidence and good will through the outright removal of the NEX store than the company stands to gain from Monetary Transactions. EVE's game design and customer base are not a good fit. |

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 16:07:00 -
[46] - Quote
Oberine Noriepa wrote:non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on.
Stupid CCP making stupid connections between the two games like they said they were going to.
EVEN stupider CCP for allowing market factors to determine the exchange rates between RL cash and ingame cash (for both games) but not making a direct hard link between the value in BOTH games.

On an unrelated note: I wish to express my thanks to all the RAGE (or is that crying....cant tell) in this thread. Many laughs have been had, which has alleviated the effects of a stressful day here at work. KEEP POASTING! |

Oberine Noriepa
124
|
Posted - 2011.10.14 16:16:00 -
[47] - Quote
Zircon Dasher wrote:Oberine Noriepa wrote:non judgement wrote:I thought Aurum was going to be what we used to pay Dust soldiers to do things for us or to buy them things when they are fighting? ISK is the primary currency for Dust. AUR is the currency that is given in exchange for real currency. Items can be purchased with either currency, but AUR is the obvious shortcut for those who don't want to work for their ISK. It's pretty similar to the whole PLEX exchange thing that's currently going on. Stupid CCP making stupid connections between the two games like they said they were going to. EVEN stupider CCP for allowing market factors to determine the exchange rates between RL cash and ingame cash (for both games) but not making a direct hard link between the value in BOTH games.  On an unrelated note: I wish to express my thanks to all the RAGE (or is that crying....cant tell) in this thread. Many laughs have been had, which has alleviated the effects of a stressful day here at work. KEEP POASTING! Meh. To be somewhat fair to Dust... it's a free-to-play game. There's going to be an initial cost, which is probably going to be around $20, but that gets exchanged to Aurum so you're introduced to the microtransaction element immediately. Since Dust is going to be a skill based game, I don't think there's much to worry about regarding pay-to-win. At least I hope not. We don't know much about the game to begin with so... yeah.  |

Jade Constantine
Jericho Fraction The Star Fraction
417
|
Posted - 2011.10.14 16:21:00 -
[48] - Quote
Astrid Stjerna wrote: Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
By your argument political advertising in the real world is "vanity" and has no impact on who gets elected.
Seriously.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
5
|
Posted - 2011.10.14 16:22:00 -
[49] - Quote
CCP still fails to learn that,
An ounce a piece from the many outweighs the pound a piece from the few.
Drop the NeX store prices to a trivial amount ($2-3 USD per item) and once you fully open Incarna you will inundated with purchases, you could be selling thousands of pairs of trousers and shirts instead of a few dozen monocles.
Better still drop the whole thing and invest those resources into expanding and polishing the game, the subscriptions will increase and some of those players will buy a few GTCs to convert to ISK. Are you really so deluded to think that new players will be encouraged to come and play EVE for Incarna and the prospect of be shafted by the current NeX prices? |

Barakkus
816
|
Posted - 2011.10.14 16:38:00 -
[50] - Quote
Jade Constantine wrote:CCP Caedmon wrote:Hey guys, It was me that gave the talk at GDC that is being referred to in the quoted articles and I wanted to try and clarify CCP's plans on new uses for AUR. There are currently no plans to introduce new uses for AUR in EVE aside from ship skins. As Hilmar said in his blog and I reiterated in my GDC presentation, the EVE Development team understand that we made mistakes in the rollout of virtual items into EVE. We know that this means a lot to you so before making any kind of significant change to the implementation of virtual item sales or the uses of AUR we will consult with the CSM and the rest of the EVE community at the planning stage. And this is exactly the kind of slippery slope I am referring too in my long post on NeX and Incarna here: https://forums.eveonline.com/default.aspx?g=posts&t=20208&find=unreadWhat I'd like to ask you CCP Caedmon is just when the ability to choose different skins for our spaceships in Eve Online changed from being a piece of nice to have core content that would hopefully lead to corporate and alliance logos on our vessels, to becoming "vanity" and thus valid material to deliver through a company store delivery mechanism inside an already subscription-based game? Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
Jhagiti Tyran wrote:CCP still fails to learn that,
An ounce a piece from the many outweighs the pound a piece from the few.
Drop the NeX store prices to a trivial amount ($2-3 USD per item) and once you fully open Incarna you will inundated with purchases, you could be selling thousands of pairs of trousers and shirts instead of a few dozen monocles.
I believe this is the plan actually. |
|

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 16:39:00 -
[51] - Quote
Jade Constantine wrote: Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
By your argument political advertising in the real world is "vanity" and has no impact on who gets elected.
Seriously.
The most sucessful corps/alliances have historically relied upon advertisement?
And here I was thinking that a good reputation was a more significant factor in the ability to attract high quality players(compared to eve-o recruitment threads, login banners, and signatures).
I learn something new everyday here |

Barakkus
816
|
Posted - 2011.10.14 16:42:00 -
[52] - Quote
Jade Constantine wrote:Astrid Stjerna wrote: Vanity items -- items that do not give a skill bonus or alter the playing ability of a player. Paying ten billion ISK for an ad doesn't suddenly make your pilots fly faster or better. Paying for a fleet logo doesn't somehow make your ship 'indestructible', nor does it make your ship any easier to shoot. And buying a pair of boots won't make your ship fly any faster, regardless of price.
The NeX is doing what it was designed to do: it allows pilots to buy a cosmetic appliance, or some better clothes, without giving one player an advantage over another. I mean, I suppose it could be concievable that we might shoot our old boots from our missile launchers (Nike at .5 c, anyone?) but I can hardly see how being better-dressed than someone else confers some kind of gameplay advantage.
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage. By your argument political advertising in the real world is "vanity" and has no impact on who gets elected. Seriously.
This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them. |

Raid'En
Apprentice Innovations
66
|
Posted - 2011.10.14 16:48:00 -
[53] - Quote
Jade Constantine wrote: Why shouldn't the ability to customize and sell paint schemes for our spaceships in Eve Online be a player profession that works within the normal market mechanics?
this. |

Evelgrivion
Gunpoint Diplomacy
58
|
Posted - 2011.10.14 16:53:00 -
[54] - Quote
Barakkus wrote:This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them.
You give people too much credit. "Nice, I'll get a logo on my ship if I join X over Y" is good enough for a huge number of people. |

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 17:00:00 -
[55] - Quote
Oberine Noriepa wrote:Meh. To be somewhat fair to Dust... it's a free-to-play game. There's going to be an initial cost, which is probably going to be around $20, but that gets exchanged to Aurum so you're introduced to the microtransaction element immediately. Since Dust is going to be a skill based game, I don't think there's much to worry about regarding pay-to-win. At least I hope not. We don't know much about the game to begin with so... yeah. 
I am not too worried about pay-to-win in either game. Really what I was saying is that CCP was smart to create a situation where opportunity costs might create incentives for players to cross game boundaries. This does assume content tie-ins that are not trivial in nature (SOV). To your point, though, we do not have a lot of info about DUST yet so its all tinfoil and magic 8-balls atm. |

Astrid Stjerna
Teraa Matar
21
|
Posted - 2011.10.14 17:13:00 -
[56] - Quote
Jade Constantine wrote: Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
You're misinterpreting the use of the term 'gameplay advantage'. I refer specifically to advantages gained by skills or shiptypes that can only be gained by NeX purchases.
But, to address your point:
Of course a corp that has better recruiting techniques gets a bigger market share -- that's the way any advertising campaign works, in EVE or the Real World.
But those advertisments don't somehow make your guns fire faster, or your ship fly faster, or get you more capable pilots. It's not going to magically grant domination over New Eden. All they're going to do is get peope interested in your corp.
Hell, I can put together a half-decent recruit video in two days using Windows Movie Maker, FRAPS and a microphone, should I choose -- and I won't even spend an ISK to do it. Will I get tons of recruits? Possibly not. Teraa Matar is a fairly new corp, after all, and we're not particularly well-known.
Does someone with a six-hundred dollar budget and an expensive editing suite have an advantage over me in terms of recuiting? You bet your biffy they do. But that's the way it's always been in advertising. Having a logo on your ship makes you more visible, but it doesn't stop someone else from raising the ISK or Aurum to purchase a logo of their own, any more than putting, say, a McDonalds logo on a box makes it impossible for A&W to afford a box with a logo. |

Cailais
Nasty Pope Holding Corp Talocan United
44
|
Posted - 2011.10.14 17:23:00 -
[57] - Quote
Jade Constantine wrote:
Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
It's the new EVE - pay up; or get out.
C.
|

Jade Constantine
Jericho Fraction The Star Fraction
417
|
Posted - 2011.10.14 17:23:00 -
[58] - Quote
Got to admit I really do not understand the motivation of the people here who want content delivery via NeX rather than traditional sandbox techniques. Perhaps CCP were right by introducing this stuff and shortcutting player industry.
But then.
What happened to the subscriptions this summer?
Something doesn't add up.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Barakkus
816
|
Posted - 2011.10.14 17:24:00 -
[59] - Quote
Evelgrivion wrote:Barakkus wrote:This is kind of silly, how many people do you know that sit there and stare at other people's ships to see pretty textures? There is no advantage in mechanics by having silly skin customization. If a stupid logo is that important to people, then most people wouldn't have joined half the corps and alliances they do with the absurd names of some of them. You give people too much credit. "Nice, I'll get a logo on my ship if I join X over Y" is good enough for a huge number of people.
It's still a really weak argument. More than weak, it's just grasping at straws to be contrary for the sake of being contrary. |

Jade Constantine
Jericho Fraction The Star Fraction
418
|
Posted - 2011.10.14 17:31:00 -
[60] - Quote
Barakkus wrote: What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
So what went wrong for CCP this summer?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
|

Ascendant Sean
State War Academy Caldari State
1
|
Posted - 2011.10.14 17:50:00 -
[61] - Quote
Things to be seen: How much will ship skins cost? Trivial AUR or, in line with every other item in the NeX (that I'm aware of) more than the cost of the ship you apply it to? Wil ship skins be customisable, with logos and icons, or will it (like the fabled Ishukone Scorp) be a re-deco of an existing ship model, treated as an entirely new object in-game? Will ship skins be destroyable? Because that will be interesting.
|

Jita Alt666
350
|
Posted - 2011.10.14 17:57:00 -
[62] - Quote
Astrid Stjerna wrote:Jade Constantine wrote: Having alliance logos on your ships will allow you to publicise and recruit for your alliance better than a rival that has not paid for the feature. I don't see how this is NOT a gameplay advantage.
You're misinterpreting the use of the term 'gameplay advantage'. I refer specifically to advantages gained by skills or shiptypes that can only be gained by NeX purchases. But, to address your point: Of course a corp that has better recruiting techniques gets a bigger market share -- that's the way any advertising campaign works, in EVE or the Real World. But those advertisments don't somehow make your guns fire faster, or your ship fly faster, or get you more capable pilots. It's not going to magically grant domination over New Eden. All they're going to do is get peope interested in your corp. Hell, I can put together a half-decent recruit video in two days using Windows Movie Maker, FRAPS and a microphone, should I choose -- and I won't even spend an ISK to do it. Will I get tons of recruits? Possibly not. Teraa Matar is a fairly new corp, after all, and we're not particularly well-known. Does someone with a six-hundred dollar budget and an expensive editing suite have an advantage over me in terms of recuiting? You bet your biffy they do. But that's the way it's always been in advertising. Having a logo on your ship makes you more visible, but it doesn't stop someone else from raising the ISK or Aurum to purchase a logo of their own, any more than putting, say, a McDonalds logo on a box makes it impossible for A&W to afford a box with a logo.
While I believe jade is side tracking this thread with the philosophical argument regarding what is actually an in game advantage, Eve Online in 0.0 works on the N < N+1 format. Anything that enables you to hit the add more ships to grid now button - is giving you an in game advantage.
Yes you can do it outside the game - does that make it alright for CCP to sanction it in the game?
The real question here is: Have CCP learned the lessons they need to, to ensure continued long term supply of subscriptions from their player base?
From my point of view the answer is: Not sure yet. |

Zircon Dasher
Zirconia Trade Group
3
|
Posted - 2011.10.14 18:07:00 -
[63] - Quote
If A&W is known to be a better company to work for, the fact that McDonalds has a logo doesnt mean much.
damn- now I am craving A&W and live in an area that doesnt have one :( |

Barakkus
816
|
Posted - 2011.10.14 18:43:00 -
[64] - Quote
Jade Constantine wrote:Barakkus wrote: What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
So what went wrong for CCP this summer?
They did things completely backwards which gave off an impression of something other than what they intended, and the whole stupid newsletter that got leaked got blown way out of proportion by a bunch of internet drama queens. With everything happening in the way it did, there was a giant meltdown...combination of bad luck, bad timing, poor planning and mentally unstable internet drama whores made a big mess. |

Jade Constantine
Jericho Fraction The Star Fraction
424
|
Posted - 2011.10.14 18:45:00 -
[65] - Quote
Barakkus wrote:Jade Constantine wrote:Barakkus wrote: What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
So what went wrong for CCP this summer? They did things completely backwards which gave off an impression of something other than what they intended, and the whole stupid newsletter that got leaked got blown way out of proportion by a bunch of internet drama queens. With everything happening in the way it did, there was a giant meltdown...combination of bad luck, bad timing, poor planning and mentally unstable internet drama whores made a big mess.
So ... same content, same delivery, but better messaging and corporate security (to prevent embarrassing leaks) and everything would have been peachy?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Evelgrivion
Gunpoint Diplomacy
63
|
Posted - 2011.10.14 19:00:00 -
[66] - Quote
Barakkus wrote:It's still a really weak argument. More than weak, it's just grasping at straws to be contrary for the sake of being contrary.
That's a rather unfair discrediting, don't you think? The basic axioms of the argument are that people are impulsive and that social attraction has substantial impact in drawing players into a corporation. If you pull in a few players whose presence is considered a positive addition on the grounds of having a pretty logo on your ship, the guys with the logo have purchased a social advantage that impacts subsequent game play.
It's hardly grasping at straws or for the sake of being contrary; it's an evaluation based on social psychology - or, in a more jaded point of view, "lol humans." |

Astrid Stjerna
Teraa Matar
22
|
Posted - 2011.10.14 19:07:00 -
[67] - Quote
Jita Alt666 wrote: While I believe jade is side tracking this thread with the philosophical argument regarding what is actually an in game advantage, Eve Online in 0.0 works on the N < N+1 format. Anything that enables you to hit the add more ships to grid now button - is giving you an in game advantage.
Yes you can do it outside the game - does that make it alright for CCP to sanction it in the game?
The real question here is: Have CCP learned the lessons they need to, to ensure continued long term supply of subscriptions from their player base?
From my point of view the answer is: Not sure yet.
Once again, I will clarify: I refer specifically to advantages that could, theoretically, be gained from NeX purchases that others might not be willing/able to afford. Not 'more ships', but skill-based or implant-based advantages that another player might not have access to.
I'm not disagreeing on any particular point Jita Alt, but my argument is that if I wanted to, I could just as easily negate that advantage by doing the exact same thing they're doing (making advertisements, putting a logo on my ship, etc). The pilots they get fly the same things my recruits can fly, the advertisments and logos cost exactly the same for them as they do for me; any pilot in EVE can afford the same thing, and if they want to put the effort in, they can achieve the same results.
Now, I would understand if paying six or seven million ISK gave them an advantage that I couldn't match -- for example, if they could buy an implant or a fitting that no other pilot could obtain -- but, as it stands, anything the 'other guy' can do is also available to me, using the mechanics and systems that are currently available to all players.
So, yeah, they can float more ships in a fleet with better advertising, but so can I. They're the same ships every pilot can learn to fly, and (accounting for differences in skill levels) a logo doesn't automatically guarantee that the pilots they get are going to be any better than the ones I get. |

Barakkus
816
|
Posted - 2011.10.14 19:28:00 -
[68] - Quote
Evelgrivion wrote:Barakkus wrote:It's still a really weak argument. More than weak, it's just grasping at straws to be contrary for the sake of being contrary. That's a rather unfair discrediting, don't you think? The basic axioms of the argument are that people are impulsive and that social attraction has substantial impact in drawing players into a corporation. If you pull in a few players whose presence is considered a positive addition on the grounds of having a pretty logo on your ship, the guys with the logo have purchased a social advantage that impacts subsequent game play. It's hardly grasping at straws or for the sake of being contrary; it's an evaluation based on social psychology - or, in a more jaded point of view, "lol humans."
No it's a silly argument and grasping at straws. If you can't get people without silly little textures on your ships then you obviously are not offering what really matters, like active members when recruits are playing, adequate resources for members etc. A silly little texture is meaningless in the grand scheme of things.
If someone is going to base that decision on whether or not to join your corp on a silly little picture on a ship they probably won't be looking at much once they know what they're doing then they aren't worth recruiting to begin with. The attitude of someone like that would be more detrimental to your corporation than what it's worth. |

Barakkus
816
|
Posted - 2011.10.14 19:30:00 -
[69] - Quote
Jade Constantine wrote:Barakkus wrote:Jade Constantine wrote:Barakkus wrote: What they are planning with skins is already being done in most subscription based MMOs on the market, and it works just fine, actually most MMOs take it even further than just skins and it works out great. There's no reason CCP shouldn't travel down this particular path, and it would be a bad business decision to try and placate those who don't want to spend $$ on vanity items.
So what went wrong for CCP this summer? They did things completely backwards which gave off an impression of something other than what they intended, and the whole stupid newsletter that got leaked got blown way out of proportion by a bunch of internet drama queens. With everything happening in the way it did, there was a giant meltdown...combination of bad luck, bad timing, poor planning and mentally unstable internet drama whores made a big mess. So ... same content, same delivery, but better messaging and corporate security (to prevent embarrassing leaks) and everything would have been peachy?
Nah, I think the drama queens are what really made things blow up. Which you'll never get rid of those. Those things would have helped lessen the impact though. Which based on everything coming out of CCP right now, I think they realize they didn't think things through very well. |

Evelgrivion
Gunpoint Diplomacy
64
|
Posted - 2011.10.14 19:37:00 -
[70] - Quote
Barakkus wrote:No it's a silly argument and grasping at straws. If you can't get people without silly little textures on your ships then you obviously are not offering what really matters, like active members when recruits are playing, adequate resources for members etc. A silly little texture is meaningless in the grand scheme of things.
If someone is going to base that decision on whether or not to join your corp on a silly little picture on a ship they probably won't be looking at much once they know what they're doing then they aren't worth recruiting to begin with. The attitude of someone like that would be more detrimental to your corporation than what it's worth.
This argument boils down to "Nope, you're wrong because textures don't matter, and if you think it has any impact, your corporation isn't good enough or the people aren't worth having."
I don't agree with this position, because silly things and entertainment value add up; a lot of corporations are joined for the charisma of its members; a charismatic emblem that you can wear is a powerful psychological tool too. Making it only available to people who pay extra will constitute an advantage.
I like the idea of the feature, but it's not right to offer it exclusively to people who shell out for it in the NEX or other MT store activities.
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Barakkus
816
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Posted - 2011.10.14 19:41:00 -
[71] - Quote
Evelgrivion wrote:Barakkus wrote:No it's a silly argument and grasping at straws. If you can't get people without silly little textures on your ships then you obviously are not offering what really matters, like active members when recruits are playing, adequate resources for members etc. A silly little texture is meaningless in the grand scheme of things.
If someone is going to base that decision on whether or not to join your corp on a silly little picture on a ship they probably won't be looking at much once they know what they're doing then they aren't worth recruiting to begin with. The attitude of someone like that would be more detrimental to your corporation than what it's worth. This argument boils down to "Nope, you're wrong because textures don't matter, and if you think it has any impact, your corporation isn't good enough or the people aren't worth having." I don't agree with this position, because silly things and entertainment value add up; a lot of corporations are joined for the charisma of its members; a charismatic emblem that you can wear is a powerful psychological tool too. Making it only available to people who pay extra will constitute an advantage because the outside impression that organization offers will be stronger than it will be for the corporations that do not have a logo on their own ships. I like the idea of the feature, but it's not right to offer it exclusively to people who shell out for it in the NEX or other MT store activities.
Actually you're not understanding what I'm saying, I'm saying the recruit isn't good enough if that's all they care about, and if you have trouble getting recruits, it's not the texture that is the problem, it's the way you're running your corp. A little picture isn't going to make you magically more likable. |

Renan Ruivo
Hipernova Vera Cruz Alliance
155
|
Posted - 2011.10.14 19:49:00 -
[72] - Quote
How would a default alliance skin cost AUR? It wont be much of a default "uniform" if all my soldiers have to pay for it from their own pockets. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Evelgrivion
Gunpoint Diplomacy
64
|
Posted - 2011.10.14 19:50:00 -
[73] - Quote
Barakkus wrote:Actually you're not understanding what I'm saying, I'm saying the recruit isn't good enough if that's all they care about, and if you have trouble getting recruits, it's not the texture that is the problem, it's the way you're running your corp. A little picture isn't going to make you magically more likable.
A little picture constitutes advertising; while people have gradually become numb to it, advertising your corporation on your hull is a novelty. Humans, being the stimuli driven beings that we are, will be affected by it, even if it doesn't sell the corporation entirely in and of itself. However, it will still have an impact on other player impressions. This is why it is not acceptable to restrict the availability of corporation logos on hulls to people who pay Aurum for them. |

Barakkus
817
|
Posted - 2011.10.14 19:57:00 -
[74] - Quote
Evelgrivion wrote:Barakkus wrote:Actually you're not understanding what I'm saying, I'm saying the recruit isn't good enough if that's all they care about, and if you have trouble getting recruits, it's not the texture that is the problem, it's the way you're running your corp. A little picture isn't going to make you magically more likable. A little picture constitutes advertising; while people have gradually become numb to it, advertising your corporation on your hull is a novelty. Humans, being the stimuli driven beings that we are, will be affected by it, even if it doesn't sell the corporation entirely in and of itself. However, it will still have an impact on other player impressions. This is why it is not acceptable to restrict the availability of corporation logos on hulls to people who pay Aurum for them.
I'm sorry, I'm just not seeing it, and as far as I'm concerned it's a "sky is falling" argument for argument's sake. Most people are just going to ignore this stuff, just like they ignore CQ really. How many people join corps just because someone anchored some can art at a gate with recruitment messages? Or because their avatars are just so kewl? Or their corp logo is just that badass to begin with? (the biggest point is the already in-game corp logos, you can't seriously tell me that that is a huge factor in getting recruits...)
Have you played any subscription based MMOs with microtransactions? It really does not make any difference in the game play in the long run. EverQuest II is a really good example of that. There are tons of people that don't ever spend station cash on anything and are perfectly happy not doing so.
Wait and see, and when it all of a sudden becomes a big deal then complain, until then it's really not worth complaining about. |

Evelgrivion
Gunpoint Diplomacy
64
|
Posted - 2011.10.14 20:06:00 -
[75] - Quote
Barakkus wrote:I'm sorry, I'm just not seeing it, and as far as I'm concerned it's a "sky is falling" argument for argument's sake. Most people are just going to ignore this stuff, just like they ignore CQ really. How many people join corps just because someone anchored some can art at a gate with recruitment messages? Or because their avatars are just so kewl? Or their corp logo is just that badass to begin with? (the biggest point is the already in-game corp logos, you can't seriously tell me that that is a huge factor in getting recruits...)
Have you played any subscription based MMOs with microtransactions? It really does not make any difference in the game play in the long run. EverQuest II is a really good example of that. There are tons of people that don't ever spend station cash on anything and are perfectly happy not doing so.
Wait and see, and when it all of a sudden becomes a big deal then complain, until then it's really not worth complaining about.
You realize this is CCP, right? The company that made the Dominion expansion, made things worse in Tyrannis, proceeded to ignore the negative impacts these expansions had for two years, and then finally got around to addressing it after Incarna, when the collective outcry and mass unsubscribing that followed those years of neglect made it impossible for them to ignore the problems without a realistic expectation of financial implosion?
It should not be allowed because CCP has a history of taking bad things to the utmost of negative extremes. I do not want the precedent of internet spaceship relevant activities being modified by materials that were not created with someone's investment of in game time. To that end, corporation and alliance logos should not be restricted to the NEX. |

Slade Trillgon
Endless Possibilities Inc.
31
|
Posted - 2011.10.14 20:50:00 -
[76] - Quote
Barakkus wrote:Evelgrivion wrote:Barakkus wrote:It's still a really weak argument. More than weak, it's just grasping at straws to be contrary for the sake of being contrary. That's a rather unfair discrediting, don't you think? The basic axioms of the argument are that people are impulsive and that social attraction has substantial impact in drawing players into a corporation. If you pull in a few players whose presence is considered a positive addition on the grounds of having a pretty logo on your ship, the guys with the logo have purchased a social advantage that impacts subsequent game play. It's hardly grasping at straws or for the sake of being contrary; it's an evaluation based on social psychology - or, in a more jaded point of view, "lol humans." No it's a silly argument and grasping at straws. If you can't get people without silly little textures on your ships then you obviously are not offering what really matters, like active members when recruits are playing, adequate resources for members etc. A silly little texture is meaningless in the grand scheme of things. If someone is going to base that decision on whether or not to join your corp on a silly little picture on a ship they probably won't be looking at much once they know what they're doing then they aren't worth recruiting to begin with. The attitude of someone like that would be more detrimental to your corporation than what it's worth.
To be fair Barakkus, you are assuming the average player has a clue what EVE is really like outside of NPC content and does not act like the sheep like breed that we really are. Therefore, you assume that the average player knows exactly the things they should look for in a 'quality' corp/alliance and will be able to look past the shinies.
That being said if a corp only provides the shinies and not the support they will not keep pilots. So in the end you are both correct on points within your specific arguments.
Slade
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Vincent Athena
V.I.C.E.
82
|
Posted - 2011.10.14 21:41:00 -
[77] - Quote
Quote:They still don't get it. It's not about the price or the clothes for characters instead of ships.
................
When CCP makes us pay a subscription AND for new content, they don't just make us pay twice, they are also telling us "Thanks for your investment. Now pay us some more to get access to the result of that investment".
So its like having a health club membership, and having to pay extra if you want an energy bar.
Or cable TV where you have to pay to see a recent movie.
Or a membership department store where not only do you have to pay the membership fee, but you got to pay for all the stuff you want.
Having both a subscription and paying extra for additional stuff is not an uncommon business model. The only question is: In the case of Eve Online is it a good business model.
A case where it was a bad business model: Disneyland use to charge for entering the park and extra for riding a ride. The most expensive rides required you buy an E-ticket. They gave that up for a single entry fee. But even so, they still charge extra for food and gifts. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Barakkus
818
|
Posted - 2011.10.14 21:48:00 -
[78] - Quote
Slade Trillgon wrote: To be fair Barakkus, you are assuming the average player has a clue what EVE is really like outside of NPC content and does not act like the sheep like breed that we really are. Therefore, you assume that the average player knows exactly the things they should look for in a 'quality' corp/alliance and will be able to look past the shinies.
That being said if a corp only provides the shinies and not the support they will not keep pilots. So in the end you are both correct on points within your specific arguments.
Slade
Honestly, I've never seen someone ask for a corp with a pretty logo in recruitment or npc corp chat :P Usually they ask for corps that do specific mechanical things/play styles (ie. I want to be a carebear or a pvper or both), not pretties :P |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
9
|
Posted - 2011.10.14 21:49:00 -
[79] - Quote
CCP Caedmon wrote: There are currently no plans to introduce new uses for AUR in EVE aside from ship skins.
So take something we all wanted... and make it PAY EXTRA while PAYING A SUB...
Man you guys need to go into selling cars... buy car for full price + pay a lease fee. EVE IRL.
YA CCP I hope your numbers crash more. Go to hell.
Next year it will be ammo, making WoT look better everyday. |

Barakkus
818
|
Posted - 2011.10.14 21:51:00 -
[80] - Quote
You realize this is CCP, right? The company that made the Dominion expansion, made things worse in Tyrannis, proceeded to ignore the negative impacts these expansions had for two years, and then finally got around to addressing it after Incarna, when the collective outcry and mass unsubscribing that followed those years of neglect made it impossible for them to ignore the problems without a realistic expectation of financial implosion?
It should not be allowed because CCP has a history of taking bad things to the utmost of negative extremes. I do not want the precedent of internet spaceship relevant activities being modified by materials that were not created with someone's investment of in game time. To that end, corporation and alliance logos on ship hulls should not be restricted to the NEX.[/quote]
This is a purely cosmetic thing, those expansions were mechanical in nature, ie, affected the actual game mechanics, this picture thing does not affect actual game mechanics in any way, shape or form.
I liked Dominion, aside from a few bugs. I'm failing to see what these negative impacts that imploded EVE were since the subscription numbers kept rising until this past spring.
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Jita Alt666
353
|
Posted - 2011.10.14 21:51:00 -
[81] - Quote
Vincent Athena wrote:Quote:They still don't get it. It's not about the price or the clothes for characters instead of ships.
................
When CCP makes us pay a subscription AND for new content, they don't just make us pay twice, they are also telling us "Thanks for your investment. Now pay us some more to get access to the result of that investment".
So its like having a health club membership, and having to pay extra if you want an energy bar. Or cable TV where you have to pay to see a recent movie. Or a membership department store where not only do you have to pay the membership fee, but you got to pay for all the stuff you want. Having both a subscription and paying extra for additional stuff is not an uncommon business model. The only question is: In the case of Eve Online is it a good business model. A case where it was a bad business model: Disneyland use to charge for entering the park and extra for riding a ride. The most expensive rides required you buy an E-ticket. They gave that up for a single entry fee. But even so, they still charge extra for food and gifts.
I think those are good examples. Disneyland is not in the minority with this business decision. Theme park owners have learned that customers who feel stung by surprise in order to receive premium content stop being customers. Hopefully CCP have learned the same guidelines may apply in Eve Online. |

The Apostle
The Black Priests
417
|
Posted - 2011.10.14 22:07:00 -
[82] - Quote
Jade Constantine wrote:Rico Minali wrote:Im still having massive difficulty is understanding what all the crying is really about. Dont want Nex stuff? Dont buy it. Do want Nex stuff but have no RL money? PVE some isk, buy plex, exchange for AUR. Want Nex stuff, dont want to PVE but have RL money? Buy plex, swap it for Aur.
It REALLY changes nothing. PLEX is altready here, its already being used by the rich kids to buy their nightmares, machariels and Supers, RM IS ALREADY USED TO BUY EXPENSIVE BATTLE WINNING STUFF. Aurum wont change anything, its merely another way of trading, you can use in game or out of game money to buy AUR. Just like you can with PLEX. It changes the method used to bring the content into the game. Without NeX then things like clothing/ship skins etc would be seeded as blueprints to appropriate in-game npc corporations that people would buy and build by collecting the appropriate materials from missioning/exploration/reactions/PI etc etc. Basically this stuff would make more things for industrialists and pve orientated players to do and enjoy. It gets players in space doing stuff, using the tools the sandbox has provided them and providing competition and challenge (and targets) for other players. It can also make rare (hard to find and build) items truely rare because they are hard to find. With NeX its just there in a nasty little interface that cuts out the enjoyment of all of the above and cheapens the Eve sandbox. Nothing is truly rare or "prestigious" because nothing actually takes any effort. I make -ú40-50 pound an hour in my day job. Isn't eve cheapened for me when I can click/buy ANYTHING in the NeX store rather than needing engage in some gameplay for it? That is the difference between NeX and Plex.
Hang on. I can sit in Jita and without undocking I can buy plex with my CC, convert to isk and fit out a classy BS with officer mods if I spend enough.
Or I can sit in Jita and without undocking buy items with AUR from the NeX store (if it were to happen), and fit out a classy BS with officer mods if I spend enough.
Rico is quite right. I mean, I get your point but the difference is only going to be on new items brought into game, not exisitng items.
And based on your hypothesis we'd need Dressmaking, Bootmaking and Spraypainting skills trained to level 5 to make any money. Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Aidan Brooder
Dynasphere Ltd.
48
|
Posted - 2011.10.15 01:46:00 -
[83] - Quote
Read some post here someone stating that ship skins is something we all want. I do not want them, the way it sounds CCP wants to implement them. I think they sound silly... Like leopard tangas. Unsexy...
Good example of clothes and skins as a fun part of the game: APB Reloaded.
- Design your own logos/textures for cars, place them exactly, create super-looking cars - Buy basic designs for inGame money in the store if you are too lazy to design your own. - Unlock even more design options through gameplay - Invest time and design super-cool clothes (some players in this otherwise fairly mediocre F2P shooter have become known as great designers)
For EVE they would have to reduce the color palette. In APB Reloaded though it is great fun to work on your car or clothes or graffiti tag. Note: I do not say skins could be implemented in EVE that way, but just buying them is not FUN. And wasn't that the reason we didn't get WiS this winter? *smirk*
Bad example for ship skins:
STO - Select from a very limited palette of patterns. Some look good, some look silly. The universe is half-filled with both, all kinda looking the same anyways. - Buy more skins for real money (acceptable amount), get even more silly looking spaceships - See your microscopic fleet logo through big magnifying glass
I think so far CCPs implementation plans sound more STOish to me. |
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