
twoofmany
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Posted - 2005.07.29 03:49:00 -
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In "RL" There are 2 types of shields, deflector and absorption. See blow for descriptions. But from these the deflector shield either works or it doesnt so you either have 100% shield against something or no shield. The absorption shield basicly absorbs the dmg simular to armor and as the shield is hit it increasingly get easier to break the shield. But it woudl render certain wepons useless. So I dotn think a Realistic approch to shield or armor is a "Good Idea" (TM).
/me put on lab coat and takes a breath of helium....
"Deflector shields work by producing a semi-permeable shielding layer around the ship." This device protects a vessel from impacts by incoming particles through gravity manipulation. Although deflector shields are sometimes colloquially referred to as magnetic shields, there is no relationship because deflector shields exert influences on nonpolar objects.
"The deflector shield will deflect all damage up to its strength value." The graviton is one of the weakest exchange particles, because gravity is the weakest force. With this said, inbound particles are stopped gradually instead of exacting a brute repulsive force. It is this quirk that allows particles moving above a certain velocity threshold to strike the hull.
Deflector shields tax the vessel's powerplant more than its absorption counterparts. It is practicable because its level of protection is constant despite the amount of punishment that it's taken in the past. Unlike absorption shields, deflector shields can continue to overcome incoming particles indefinitely.
The absorption shield uses the power of cold plasma to dissipate hostile particles that venture within its range of effect. "When power is initially supplied to the absorption shield, the shield generator slowly begins to form a protective layer, the absorption shield." Vents installed strategically through the ship's exterior excrete helium-based plasma when the absorption shield is activated. Electromagnets keep the plasma from escaping and an electric charge prevents the plasma from reconstituting into inert helium.
"When an absorption shield is hit by an object or blast, it weakens. The shield regenerators will slowly begin to regenerate the shield. The shield loses effectiveness when its strength reduces to 0, at which point any objects or blasts pierce the shield to the underlying hull." The weakest absorption shield can take more damage than even the most powerful deflector shield, for the first shot only. Unlike the deflector shield, an absorption shield does not exact constant projection. Plasma around a point of impact is reduced, and without recharging, will eventually become ineffectual. Projectiles are ineffective against such shielding due to the shear density of the plasma.
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