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1. WTS: 4 x 90 days GTC 400 Mil isk each SECURE - in Timecode Bazaar [original thread]
Edited by: twoofmany on 21/02/2008 18:31:28
- by twoofmany - at 2008.02.21 18:31:00
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2. Rescale Stations... - in Player Features and Ideas Discussion [original thread]
I know its a minor thing, but if you look at the size of ships comming out of stations these days it make you wonder how they fit out the front door? So maybe some bigger stations or rescaling of models would be in order.
- by twoofmany - at 2007.06.17 15:33:00
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3. [Selling] Damage Control II's - in Sell Orders [original thread]
Edited by: twoofmany on 12/01/2007 18:23:47 oops
- by twoofmany - at 2007.01.12 18:27:00
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4. Production Time effiecency??? - in Science and Industry [original thread]
Originally by: Salvis Tallan BlueprintProductionTime * (1 - (BlueprintProductMod / BlueprintProductionTime ) * ProductivityResearchLevel/ (1 + ProductivityResearchLevel))) * (1 - (0.04 * IndustrialSkill)); Where is the "BlueprintProduc...
- by twoofmany - at 2007.01.11 18:40:00
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5. Production Time effiecency??? - in Science and Industry [original thread]
Ok I have a BPO and it takes forever to manufacture 1 unit. I woudl like to research PTE to additional levels but i am not sure how it is calculated. Does anyone have the formulas?
- by twoofmany - at 2007.01.10 18:28:00
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6. Bringing more people to 0.1 to 0.4? - in Player Features and Ideas Discussion [original thread]
Ok, not the best idea, but a quick one. What if the Ore astroids in 0.1 to 0.4 sec systems, were made more like the Icecubes for Ice mining. I think the ability to mine longer or continously on one roid would draw miners into these systems, and in...
- by twoofmany - at 2006.02.15 03:44:00
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7. Modulated Strip Miners - in Science and Industry [original thread]
Ah but you only think you are getting these great mining rates with your lasers, when in fact you dont. Say a covertor with (3) Mod. strip miner II's w/ Tech II Crystals with max skills, and no mining forman skills counted, you get 1132m3, maybe y...
- by twoofmany - at 2006.01.19 18:40:00
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8. My hot ideas!! - in Player Features and Ideas Discussion [original thread]
Originally by: without yes give the large barge more cargo than a industrial transport ship . not the best idea refine idea is much better. best thing. a mobile refine ship. cost 100mil. same as pos in refinineing terms high skills nee...
- by twoofmany - at 2005.08.26 17:54:00
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9. New Damage type !! - Lets make EVE even better - in Player Features and Ideas Discussion [original thread]
Not sure abotu what your asking but it inspired something that would relate to "chrono" A range weapon that Slows the ship down or speed it up as a whole so time passes differently within the bubble then it does outside. almost like a lag generator.
- by twoofmany - at 2005.08.26 17:46:00
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10. Feature request - in Player Features and Ideas Discussion [original thread]
agreed, why dont you just ask them to write a macro for you..... Play the game or dotn waste your money.
- by twoofmany - at 2005.08.26 17:40:00
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11. Drone Repair Module - in Player Features and Ideas Discussion [original thread]
/signed
- by twoofmany - at 2005.08.26 17:38:00
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12. Improved HUD (pics inside) - in Player Features and Ideas Discussion [original thread]
Ok, this all sounds nice, but the one thing they need to do is change the stupid Triangles to much larger buttons. Bring back the almighty Stop sign and maybe a Green light fo full speed. otherwise its signed
- by twoofmany - at 2005.08.26 17:37:00
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13. See this CCP!!! lvl 5 bonus attribute to all skills!!!! - in Player Features and Ideas Discussion [original thread]
Personally i think this will just give new players another reason to complain about thsi skill training time. Anyone who trained a skil to lvl 5 did so with enoughf reason already, so i dont think we need any more reason.
- by twoofmany - at 2005.08.23 17:44:00
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14. Point Defense, Specialty Turret, and T2 missile Ideas... - in Player Features and Ideas Discussion [original thread]
Edited by: twoofmany on 09/08/2005 17:46:18 sounds good to me. i woudl liek to see more defensive measures towards weapons other then missles.
- by twoofmany - at 2005.08.09 17:45:00
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15. Mark II Caldari - in Player Features and Ideas Discussion [original thread]
I thought the Teck II ships were upgrade to the Teck I ships... Industrials have Transports Frigates have Intys, Assult ships. Crusiers have HAC, Logistics. Maybe the Battlecrusier could have Carriers. Same basic ship but a ton of drones. The bat...
- by twoofmany - at 2005.08.09 17:42:00
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16. The avatar generation script - in Player Features and Ideas Discussion [original thread]
Hmm you expect a written responce from the Devs in this forum... ROTFLMAO /me gets back off the ground, eh i wouldnt hold your breath. While they might read these their not going to respond as then they would have to to all of them, and that just ...
- by twoofmany - at 2005.08.09 17:23:00
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17. Skill points for ISK - in Player Features and Ideas Discussion [original thread]
Edited by: twoofmany on 07/08/2005 22:35:05 Here is the thing. In every MMo you have this problem. Eve has taken a different approach then most MMo's It is just as flawned as those other games, but It apeals to different people and their style...
- by twoofmany - at 2005.08.07 22:33:00
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18. Skill points for ISK - in Player Features and Ideas Discussion [original thread]
This idea is good in solving the skill point gap. Its is constructive, It is not limited by a charaacters individual Career choice in Eve. It gets harder to buy spoint as you have more. So the high end players will still keep their advantage, as m...
- by twoofmany - at 2005.08.07 20:19:00
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19. Skillpoint Agents - in Player Features and Ideas Discussion [original thread]
Ok, I dont like the idea at all. One Agent missions is only one type of career you can persue in Eve. So you only grant this important Bonus to certain players. Second If missions are the only way to gain extra Skill point you now force New player...
- by twoofmany - at 2005.08.07 19:41:00
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20. Official killboard - in Player Features and Ideas Discussion [original thread]
/signed I cant wait for this it will be so nice, to have player list sorted by corp/alliance for whos killing who and in what ships they like to fly and systems they operate in. Also the fact that the players have no choice but to have this vita...
- by twoofmany - at 2005.08.05 17:46:00
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