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Frostys Virpio
Lame Corp Name
308
|
Posted - 2013.02.11 03:41:00 -
[31] - Quote
La Nariz wrote:Frostys Virpio wrote: The problem si we don't know what CCP intend as being the base stats. Maybe they are actaully not meant to be killed by a destroyer. For all we know, CCP could say it's not broken even if it took a glass cannon fit talos to gank one in a 0.7 system. From that point, getting even more tank would cost a little bit of yield.
The trade off is there. The real question is where is the baseline intended to be.
Where the baseline SHOULD be is a totally different question.
I think the baseline is the problem at this point. It basically makes it so miners do not have to make their trade-off choices, they can fit for max yield while still having adequate tank. The CSM quote affirms this because ganking is at "historic lows." Also with the ore bay change they completely removed one trade-off which is cargo space. So mining ships are currently ignoring one of the core concepts of EVE.
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. |

Galphii
Clandestine Vector THE SPACE P0LICE
115
|
Posted - 2013.02.11 03:48:00 -
[32] - Quote
I was thinking of the retriever recently, and how it pulls in the same amount as a procurer, despite the fact that the retriever can do it afk. I don't think we should be rewarding afk gameplay - if someone is forced to be actively engaged on the keyboard, they should get more than people who are afking. Reducing the retriever/mackinaw strip miner yield would be a good thing, giving more reason to use the other barges. The Mack and Hulk could use less tank as well, they're so strong it's hardly worth using a skiff. X |

Mallak Azaria
GoonWaffe Goonswarm Federation
2327
|
Posted - 2013.02.11 03:49:00 -
[33] - Quote
Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.
I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Frostys Virpio
Lame Corp Name
309
|
Posted - 2013.02.11 03:55:00 -
[34] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.
What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing? |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 03:56:00 -
[35] - Quote
Frostys Virpio wrote: It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890 wrote: Barge in on me
Changing the mining frigates to have combat roles made us realize that we need something to replace them. Which lead us to realize how outdated mining barges are. ThatGÇÖs something we want to tackle over the course of the summer as well.
Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:
Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining. Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3073
|
Posted - 2013.02.11 04:00:00 -
[36] - Quote
La Nariz wrote:I for the most part agree with your post aside from this part. How is the CCP Xahangen and the rest of the CSM noting that ganking is at historic lows not an acknowledgement that miners are getting a "free" tank due to the EHP changes?
The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.
La Nariz wrote:They don't have to choose between cargo/tank/yield anymore. Cargo was completely eliminated due to the ore bays. Tank is a non-issue because of the EHP buffs so now everyone goes full yield. There are literally no trade-offs to be made now.
We agree on that part. No need to complain to me that I don't understand your ganker rage.
I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot pi+Šatas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.
A correct rebalancing for mining barges and exhumers will require CCP to decide that they are cruiser or battle-cruiser sized ships (Procurer/Skiff is clearly cruiser-sized, Hulk is clearly battle-cruiser sized) and adjust their EHP and fittings appropriately.
Even better would be moving mining to grav sites exclusively, though I'd retain the basic mechanic of pointing a mining laser at a rock for a long time due to the niche of mining as a social or semi-AFK activity.
And to people who whinge that you shouldn't be able to play EVE while AFK, I don't care for your opinion: anyone who has a Jabber server that tells them when to log in doesn't get to lecture everyone else about playing EVE while AFK. Do you use login traps? Do you coordinate activities before logging in to the game? Do you participate in the metagame more than you particpate in the actual game? You are playing EVE AFK.
At least an AFK miner is providing "content" for gankers. Mining as an activity that requires mining sites to be "made safe" means that mining is an activity that can be made "unsafe". Without the logistics chain of industry being vulnerable, how do you interrupt the logistics chain?
So let's look at what opinion we share and don't share: We agree that the EHP buff was too much. We agree that the current Mackinaw is an abomination and an affront to sanity (35k m3 ore bay? more tank than a Hulk before even fitting tanking modules?). We agree that mining is too safe right now.
We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.
Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.
Your role was not to bankroll your nullsec PvP activities selling Ice Harvester II modules back to the miners you stole them from.
Day 0 advice for new players: Day 0 Advice for New Players |

Mallak Azaria
GoonWaffe Goonswarm Federation
2329
|
Posted - 2013.02.11 04:02:00 -
[37] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing?
In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot pi+Šata knowingly or not.
Anyhow, this is not a discussion about gank profitability. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3073
|
Posted - 2013.02.11 04:03:00 -
[38] - Quote
La Nariz wrote:If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff.
To understand the cure, you must first understand the disease. Day 0 advice for new players: Day 0 Advice for New Players |

Mallak Azaria
GoonWaffe Goonswarm Federation
2329
|
Posted - 2013.02.11 04:05:00 -
[39] - Quote
Mara Rinn wrote:La Nariz wrote:If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average? First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff. To understand the cure, you must first understand the disease.
The historic high of suicide ganking barges coincides pretty fluidly with the over-buffing of destroyers. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3074
|
Posted - 2013.02.11 04:06:00 -
[40] - Quote
Mallak Azaria wrote:Anyhow, this is not a discussion about gank profitability.
That is exactly what the discussion is about. That is exactly why ganking was so profligate leading up to the EHP buff. That is exactly why ganking fell off a cliff when the buff was introduced.
Since the EHP buff, I have lost exhumer(s) to gankers who had no interest in the economic benefits of blowing up someone else's stuff. Suicide ganking still happens, despite the loss of profitability. Day 0 advice for new players: Day 0 Advice for New Players |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2651
|
Posted - 2013.02.11 04:10:00 -
[41] - Quote
Lors Dornick wrote:RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable. Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self.
And ganking well fit Hulks was never profitable. See how that works? If I fit any T2 Cruiser the way Mining ships are generally fit (Guns in the highs, Damage or cargo in the Lows, nothing or Tracking in the mids), they would ALL be profitable to gank. Where's your call for buffing all T2 cruisers?
CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Frostys Virpio
Lame Corp Name
309
|
Posted - 2013.02.11 04:10:00 -
[42] - Quote
La Nariz wrote:
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.
Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made. |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:14:00 -
[43] - Quote
Mara Rinn wrote: The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.
I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot pi+Šatas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.
So let's look at what opinion we share and don't share:
We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.
Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.
Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2652
|
Posted - 2013.02.11 04:16:00 -
[44] - Quote
Frostys Virpio wrote:La Nariz wrote:
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.
Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
Similar packaged size, Similar Sig radius. Sounds like a Cruiser to me.
But the comparison's irrelevant. What matters is how their EHP is balanced compared to the options to destroy them in HS (as EHP largely doesn't matter elsewhere). Should a miner who sacrifices something to keep themselves safer gain some significant safety benefit over one who does not? If you think they should, then Mackinaw EHP is far too high. If you don't, why not?
AFK, Untanked miners are only at a significant risk when it is profitable to gank them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:17:00 -
[45] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing? In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot pi+Šata knowingly or not. Anyhow, this is not a discussion about gank profitability.
The miner cannot take any other risk than being more or less profitable to gank. If it's supposed to be profitable and the current abse tank make it impossible outside of stupid pimpfit, then the EHP would eb too high. If there is no risk to be taken because the base EHP of the sip is too high, then the system is obviously broken. But if it was enver really supposed to be profitable to gank a T2 ship fitted with T2 module, then there is no point in arguing about exhumer being too ahrd to gank because they were obviously the not fitting in the rules.
We can't magicly assume an exhumer was emant to be ganked profitably if no other ship can be in a similar situation. |

Sariah Kion
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.11 04:18:00 -
[46] - Quote
Mallak Azaria wrote:
Anyhow, this is not a discussion about gank profitability.
Hahahahahahaha. Wait,let me read that again...... hahahahahahahaha.
|

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:18:00 -
[47] - Quote
Frostys Virpio wrote: Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote: Tanking
All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.
Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:23:00 -
[48] - Quote
La Nariz wrote:Frostys Virpio wrote: Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote: Tanking
All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.
Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP.
Then they did IMO mess up on thier intended goal and did give the mackinaw too much EHP. The hulk at ~10k would be on target. There is no other point to make. |

Piugattuk
Lima beans Corp
345
|
Posted - 2013.02.11 04:25:00 -
[49] - Quote
Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them.
Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time.
I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day. I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3074
|
Posted - 2013.02.11 04:28:00 -
[50] - Quote
La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner.
Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others.
Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer?
You gankers want to have your cake and eat it too. Day 0 advice for new players: Day 0 Advice for New Players |
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Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:29:00 -
[51] - Quote
Piugattuk wrote:Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them. Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time. I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day. I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break. 
The dev said they should have cruiser EHP. I think they should have cruiser EHP because of that. |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 04:30:00 -
[52] - Quote
Charles the Miner wrote:Unsuccessful At Everything wrote:A new and exciting gripe about Miners. It really does feel like it's personal by now  thread started by goon. they have requirements of membership.
Looks like one of those is clear: member HAVE TO make bad threads on forums about miners  |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 04:33:00 -
[53] - Quote
RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked). Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).
i've seen somewhere on the forum quote from developer: "miners never intended to be profitable at ganking".
So i guess your problem doesn't exist. Have fun
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Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:35:00 -
[54] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Well, unless you wanted to encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank the T2 fit Abaddon, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
The abaddon is a battle ship. You argument is only valid for ganking a skiff. You should look up heavy interdictor/heavy assault ship for T2 version of the intended cruiser EHP target for mack/hulk. Can you profitably gank those if fit in T2 for full gank to compare with full yield?
Faction fit should be profitable just like any idiot sporting that meta 4 Aoede Mining laser upgrade selling for 750 million in Jita. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2653
|
Posted - 2013.02.11 04:44:00 -
[55] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
So, what you're saying is: The Zealot needs a massive EHP buff?
The equivalent Mackinaw fit is unprofitable to gank in most situations. This Zealot is quite profitable to gank in almost all situations. But hey, ganking a T2 fit ship should not generate enough revenue to cover the cost of ganking it, right? So Zealots clearly need a buff. (I can do this with just about Every T2 cruiser). And, by the way, the T2 salvage off of a Hulk is a big part of it, so remember, it's a T2 fit, T2 ship.
It never was profitable to gank a WELL FIT Hulk, that traded some measure of "efficiency" for tank. A pre-change T2 fit brick Hulk still mined more than any other ship in the game, and was never profitable to gank.
[Zealot, IMA HULK]
Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II
Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II
[Empty Rig slot] [Empty Rig slot] This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Arec Bardwin
895
|
Posted - 2013.02.11 04:47:00 -
[56] - Quote
It never ends. |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:49:00 -
[57] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. If the HAC/HIC/Recon/Logi decides to select something other than tank and sit there unawares then yes it should be possible to profitably gank them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3075
|
Posted - 2013.02.11 04:49:00 -
[58] - Quote
For those discussing the size of tank and fittings these ships should have, consider that the Covetor/Hulk is closer to battle-cruiser than cruiser in size, while the Procurer/Skiff is closer to cruiser in size.
The Moa (a cruiser) has 1800-odd shield HP, 5% bonus to shield resistance per level, 4 low slots, 4 mid slots, 780PG. The Hulk has 1500-odd shield HP, 5% bonus to shield resistance per level, 2 low slots, 4 mid slots and about 35PG. I'm happy to accept arguments about the mining specialisation of the Hulk requiring that it doesn't have a particularly strong power plant, but I feel it deserves something more than 1/20th of a cruiser PG.
CCP did the wrong thing by buffing the base hull. They need to give players enough rope to hang themselves: give the barges and exhumers the fittings comparable to similar sized ships, then let the players make the mistakes. The Hulk would be able to field an awesome tank with just double what it currently has. There are other options for addressing the profitability of ganking mining barges: you wouldn't need to fit much tank if the strip miners and ice harvesters used about 1/3 to 1/2 of the current material requirements.
Bringing the exhumers fittings in line with other ships of the same size would be a good start though. Given their nature as sedentary devices (i.e.: they do their job by standing still), I'd like somewhere between cruiser and battle-cruiser tankability. But by no means should the Mackinaw have second best yield, second best tank and a vast ore bay. It has to lose something in the trade.
I disagree with Mallak though: even with the destroyer buff, the ganking rate wouldn't be anywhere near as high if the loot drops and salvage from a T2-fitted exhumer weren't so valuable.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:57:00 -
[59] - Quote
Mara Rinn wrote:CCP did the wrong thing by buffing the base hull. They need to give players enough rope to hang themselves: give the barges and exhumers the fittings comparable to similar sized ships, then let the players make the mistakes. The Hulk would be able to field an awesome tank with just double what it currently has. There are other options for addressing the profitability of ganking mining barges: you wouldn't need to fit much tank if the strip miners and ice harvesters used about 1/3 to 1/2 of the current material requirements.
Bringing the exhumers fittings in line with other ships of the same size would be a good start though. Given their nature as sedentary devices (i.e.: they do their job by standing still), I'd like somewhere between cruiser and battle-cruiser tankability. But by no means should the Mackinaw have second best yield, second best tank and a vast ore bay. It has to lose something in the trade.
I agree to a point, fitting skills need to be valuable to anyone who uses a ship. So as long as the PG/CPU is around there its fine. Remember too that the dev's said cruiser so around cruiser size is where everything should be. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
313
|
Posted - 2013.02.11 04:57:00 -
[60] - Quote
La Nariz wrote:Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too. I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. If the HAC/HIC/Recon/Logi decides to select something other than tank and sit there unawares then yes it should be possible to profitably gank them.
The missiles ones don't really add-up tho. A cerberus with T2 BCU and heavy launcher for example has less isk fitted than a full T2 mack. I guess it's the same for the other T2 missile cruiser. Laser and hybrid seems to depend on which weapon you run but they can be higher by a good margin.
How many millions of isk need to be fitted to become profitable? |
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