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La Nariz
GoonWaffe Goonswarm Federation
727
|
Posted - 2013.02.11 00:33:00 -
[1] - Quote
I found this hidden gem over in ships and modules:
https://forums.eveonline.com/default.aspx?g=posts&m=2530257#post2530257
CCP Greyscale wrote:tl;dr yes, this has been removed, because we felt that for a number of reasons it wasn't a function we wanted on active hardeners This bonus came to the top of our work due to a defect, which prompted us to discuss whether we even wanted this feature in the first place. After fairly extensive discussion, we decided we would prefer to just remove it outright, for the following reasons:
- We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it. In this particular case, it was making the decision to take an active hardener over a passive one easier than it otherwise would be, which isn't a particularly good thing.
- The UX of this feature as implemented is pretty bad - there's two sets of resist attributes on the hardeners with very little explanation, the skill descriptions need to be unusually complicated to explain exactly what's going on, and it's not at all obvious from the modules that this feature even exists (see Liang's comment above).
First to state this thread is not about the hardener change, I couldn't care less about that and you shouldn't either. The bolded portion is one of the core concepts behind EVE. The idea is that your ship can specialize, that you must make trade offs to excel in a specific area. For example if you want to be an amazingly tough tank your damage will suffer and if you want to be a speed demon your tank will suffer. Perhaps you prefer to be a generalist in which you can do many things but you are also average, you don't do a lot of damage and you cannot absorb a lot of damage. This philosophy is followed fairly well through all ship types except for one, the mining ships. Why is that the case?
With the recent EHP changes to mining barges they no longer follow this philosophy. Miners are no long required to fit a tank at the expense of other factors in order to ensure their safety. Miner's literally have the "having your cake and eating," something directly against a core concept of EVE, trade-offs. Miners do not have to choose between tank and yield anymore. Yet everyone else is expected to make these choices and should someone ask why they can't "have their cake and eat it too" they are shot down with as many HTFU variants as possible. Why are mining ships exempt from trade-offs?
To head off some dumb arguments before they arise(more to be added as the thread goes):
1. Miners have to fit tanks or they will be ganked.
Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Charles the Miner
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.02.11 00:37:00 -
[2] - Quote
Now apply this to freighters.
Mind. Blown. |

Frostys Virpio
Lame Corp Name
307
|
Posted - 2013.02.11 01:03:00 -
[3] - Quote
La Nariz wrote:I found this hidden gem over in ships and modules: https://forums.eveonline.com/default.aspx?g=posts&m=2530257#post2530257CCP Greyscale wrote:tl;dr yes, this has been removed, because we felt that for a number of reasons it wasn't a function we wanted on active hardeners This bonus came to the top of our work due to a defect, which prompted us to discuss whether we even wanted this feature in the first place. After fairly extensive discussion, we decided we would prefer to just remove it outright, for the following reasons:
- We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it. In this particular case, it was making the decision to take an active hardener over a passive one easier than it otherwise would be, which isn't a particularly good thing.
- The UX of this feature as implemented is pretty bad - there's two sets of resist attributes on the hardeners with very little explanation, the skill descriptions need to be unusually complicated to explain exactly what's going on, and it's not at all obvious from the modules that this feature even exists (see Liang's comment above).
First to state this thread is not about the hardener change, I couldn't care less about that and you shouldn't either. The bolded portion is one of the core concepts behind EVE. The idea is that your ship can specialize, that you must make trade offs to excel in a specific area. For example if you want to be an amazingly tough tank your damage will suffer and if you want to be a speed demon your tank will suffer. Perhaps you prefer to be a generalist in which you can do many things but you are also average, you don't do a lot of damage and you cannot absorb a lot of damage. This philosophy is followed fairly well through all ship types except for one, the mining ships. Why is that the case? With the recent EHP changes to mining barges they no longer follow this philosophy. Miners are no longer required to fit a tank at the expense of other factors in order to ensure their safety. Miner's literally have the "having your cake and eating," something directly against a core concept of EVE, trade-offs. Miners do not have to choose between tank and yield anymore. Yet everyone else is expected to make these choices and should someone ask why they can't "have their cake and eat it too" they are shot down with as many HTFU variants as possible. Why are mining ships exempt from trade-offs? To head off some dumb arguments before they arise(more to be added as the thread goes): 1. Miners have to fit tanks or they will be ganked. Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
The problem si we don't know what CCP intend as being the base stats. Maybe they are actaully not meant to be killed by a destroyer. For all we know, CCP could say it's not broken even if it took a glass cannon fit talos to gank one in a 0.7 system. From that point, getting even more tank would cost a little bit of yield.
The trade off is there. The real question is where is the baseline intended to be.
Where the baseline SHOULD be is a totally different question. |

Unsuccessful At Everything
The Troll Bridge
2023
|
Posted - 2013.02.11 01:08:00 -
[4] - Quote
A new and exciting gripe about Miners. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Charles the Miner
Amarr Empire
1
|
Posted - 2013.02.11 01:10:00 -
[5] - Quote
Unsuccessful At Everything wrote:A new and exciting gripe about Miners. It really does feel like it's personal by now 
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NEONOVUS
Saablast Followers
324
|
Posted - 2013.02.11 01:12:00 -
[6] - Quote
I like how the complaint isnt that they are ungankable but rather that they cant be ganked in a throwaway destroyer alt. That you actually have to put time and effort into killing the ship. Almost like you gankers grew fat on the glut of your success and have now been cast forth from your high killboards and made to crawl back up in bigger, better ships. |

Abrazzar
722
|
Posted - 2013.02.11 01:15:00 -
[7] - Quote
Get more destroyers then. Please visit your user settings to re-enable images. |

Sariah Kion
School of Applied Knowledge Caldari State
0
|
Posted - 2013.02.11 01:23:00 -
[8] - Quote
Goon tears. Yummy.
|

Agnar Volta
Red Federation
51
|
Posted - 2013.02.11 01:30:00 -
[9] - Quote
This tread again?
Don't you guys have anything else to do but worry about miners?
Besides, how hard you fail if you can't gank miners? Is not like they are even on their keyboards when you do your move.
And I think James 315 has the monopoly now on crying about miners. |

Tesal
189
|
Posted - 2013.02.11 01:32:00 -
[10] - Quote
Good lord not this again... |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2648
|
Posted - 2013.02.11 01:42:00 -
[11] - Quote
NEONOVUS wrote:I like how the complaint isnt that they are ungankable but rather that they cant be ganked in a throwaway destroyer alt. That you actually have to put time and effort into killing the ship. Almost like you gankers grew fat on the glut of your success and have now been cast forth from your high killboards and made to crawl back up in bigger, better ships.
Keep trying to mischaracterize the argument.
The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank. Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).
Before the silly EHP buff, miners could actually put time and effort into keeping themselves safe, or put neither in and roll the dice. Now there is no reason to put time or effort into keeping yourself safe because you cried to CCP and CCP did it for you. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
727
|
Posted - 2013.02.11 01:42:00 -
[12] - Quote
Frostys Virpio wrote: The problem si we don't know what CCP intend as being the base stats. Maybe they are actaully not meant to be killed by a destroyer. For all we know, CCP could say it's not broken even if it took a glass cannon fit talos to gank one in a 0.7 system. From that point, getting even more tank would cost a little bit of yield.
The trade off is there. The real question is where is the baseline intended to be.
Where the baseline SHOULD be is a totally different question.
I think the baseline is the problem at this point. It basically makes it so miners do not have to make their trade-off choices, they can fit for max yield while still having adequate tank. The CSM quote affirms this because ganking is at "historic lows." Also with the ore bay change they completely removed one trade-off which is cargo space. So mining ships are currently ignoring one of the core concepts of EVE. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sariah Kion
School of Applied Knowledge Caldari State
0
|
Posted - 2013.02.11 01:46:00 -
[13] - Quote
Why do the goons spend inordinate amounts of time crying about miners in highsec?
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NEONOVUS
Saablast Followers
324
|
Posted - 2013.02.11 01:57:00 -
[14] - Quote
Sariah Kion wrote:Why do the goons spend inordinate amounts of time crying about miners in highsec?
Because what they do allows them to pad their kb with all their leet pvp. Otherwise the complaint would have to deal with actual combat not ganks.
Ooh hey my industrials are tanked to survive 10k alpha while having full load. Does this make me ignoring core concepts as I can now survive a gank. Also I salute you brave random Jita shooter for being willing to shoot at me and my 1 billion cargo. Even if you may have done a spit take and ruined your keyboard.
Ooh wait what of all my warships that are tanked in the mids and fitted for gank in the highs and lows does this violate your beleifs? My bs are immune to your ganks even untanked and with all racks empty.
Really you just arent using the right tool for the job is the issue. If you want to kill the miner go grab a brutix and use that instead of your elcheapo dessie. Or just spin up alts and bring several dessies and gank that way. |

Agnar Volta
Red Federation
51
|
Posted - 2013.02.11 01:57:00 -
[15] - Quote
Define "adequate tank".
As far as I see they are still being ganked, and for a profit in most cases.
Do you guys need more handouts from CCP? Tier 3 BC, cloak ships for warp ins, Orcas for reshipping of criminal characters in HS, especial events from the community and the profits from Tech as it comprises 90% of a hulks cost.
Is it not enough? Do you really need to have your cake and eat it as well?
You are like deer hunters complaining that they can't use silencers in their rifles. How much more of a edge do you need?
I assume the number of gankers killed by miners is equal of the hunters killed by dear in this fair fight of yours. |

Sariah Kion
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.11 02:10:00 -
[16] - Quote
There is no rationalizing goon tears.
Maybe the goon alt "savior of High Sec" John 315 should turn his attention to saving null sec, because under goon guidance it has turned into the ultimate care bear play ground.
There is GREAT irony in goon alts worrying about high sec miners and the "quality" of the game while null sec withers on the vine under goon leadership.
All hail the blob, rulers of Eve. |

James Amril-Kesh
4S Corporation RAZOR Alliance
3830
|
Posted - 2013.02.11 02:11:00 -
[17] - Quote
NPC alts know all about nullsec carebear playground and how safe it is because CONCORD prot- oh wait, nevermind. Malcanis for CSM 8 Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Sariah Kion
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.11 02:15:00 -
[18] - Quote
James Amril-Kesh wrote:NPC alts know all about nullsec carebear playground and how safe it is because CONCORD prot- oh wait, nevermind.
It does not matter where the words come from, only that they are true and shed a light as bright as a million suns on the goon cockroaches as they scurry back to the safest place in all of Eve, Alliance held null sec. |

La Nariz
GoonWaffe Goonswarm Federation
729
|
Posted - 2013.02.11 02:20:00 -
[19] - Quote
NEONOVUS wrote: Ooh wait what of all my warships that are tanked in the mids and fitted for gank in the highs and lows does this violate your beleifs?
They sacrifice utility. They cannot web/warp interdict/ewar sufficiently. Of course you could go the generalist route but like I said in the op that will make you average at everything and possible subpar in other areas. There is a trade-off whether you see it or not. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2323
|
Posted - 2013.02.11 02:27:00 -
[20] - Quote
Sariah Kion wrote:James Amril-Kesh wrote:NPC alts know all about nullsec carebear playground and how safe it is because CONCORD prot- oh wait, nevermind. It does not matter where the words come from, only that they are true and shed a light as bright as a million suns on the goon cockroaches as they scurry back to the safest place in all of Eve, Alliance held null sec.
Tell us all about the effort you put in to making your highsec playground safe. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
|

NEONOVUS
Saablast Followers
324
|
Posted - 2013.02.11 02:47:00 -
[21] - Quote
La Nariz wrote:NEONOVUS wrote: Ooh wait what of all my warships that are tanked in the mids and fitted for gank in the highs and lows does this violate your beleifs?
They sacrifice utility. They cannot web/warp interdict/ewar sufficiently. Of course you could go the generalist route but like I said in the op that will make you average at everything and possibly subpar in other areas. There is a trade-off whether you see it or not. Yes so you fail to bring enough gun then whine. As you so carefully excised my point that you can not kill ships with in the concord time limit you should upgrade your ship. And yet you fail to do so and then whine. Where is your hardness? Your strength Your man.. okay stopping this before I get some yaoi writing and an ISD on me. |

La Nariz
GoonWaffe Goonswarm Federation
731
|
Posted - 2013.02.11 02:57:00 -
[22] - Quote
NEONOVUS wrote: As you so carefully excised my point that you can not kill ships with in the concord time limit you should upgrade your ship.
One of the reasons for this threads existence is that the balance of mining ships is so off they do not have to make any trade offs for anything and are not gankable by an "upgraded" (see fitted with trade offs) ship. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3072
|
Posted - 2013.02.11 03:06:00 -
[23] - Quote
The changes to exhumers were rather poorly thought out. I don't agree that miners now "have their cake and eat it too" since exhumers still get suicide ganked more than any combat ship in the game. Yes, exhumers still get ganked. Just not by the ISK/hr maximisers operating out of Brapelille (g'day Bob H).
Heck, the last Hulk I lost was left surrounded by the wrecks of the ganker's ships for twenty minutes before the Hulk pilot was able to get back to the site to continue mining.
The poor design decisions that led to the Mackinaw being the king of mining are as follows:
- Giving a battle-cruiser sized ship a cruiser-sized tank with cruiser-sized yield (contrast with the tier 3 BCs such as the Oracle, their 'yield' is heads and shoulders above any other ship in their class, the trade off is paper thin tank for incredible gank in an agile package)
- Giving a cruiser-sized ships a battleship-sized tank (this has been done with the Maller, for example, but the pilot has to sacrifice DPS, and a 300 DPS brick Maller certainly doesn't have 80% of the 1000 DPS of a gank Oracle)
- Giving a cruiser-sized ship the hauling capacity of a capital ship, to an extent not seen before (an Impel can almost equal the capacity of a Mackinaw, but sacrifices tank)
I was one of the people looking for 10PG more fittings for Hulks. Even then I thought I was perhaps looking to have my cake and eat it too, since 10PG on the hull would mean I can fit a tank without sacrificing a low slot for a MAPC. My choice would then be bulkheads for more structure to complement the DC II, or MLU for more yield with the same tank. Fitting armor plate was out of the question due to fitting restrictions.
The current Mackinaw is an insane combination of high storage capacity, huge tank and high yield. The Skiff and Mackinaw need to lose their bizarre yield bonuses, so the yields of the ships are in line: 1, 2 and 3 times the yield of the strip mining module. The skiff gets the huge tank, mackinaw gets the huge capacity, the hulk remains the king of yield but requires fleet support and alert pilots.
Miners should need to be aware of suicide gankers, just as mission runners need to be aware of suicide gankers. There are many ways to improve the lot of miners without taking everything away from gankers. Giving miners a ship with huge storage, high yield and incredible tank is not a sane option.
Of course rebalancing back to the point that Goons are happy gankers again is out of the question. Suicide ganking miners is a sport, not a factory line.
Day 0 advice for new players: Day 0 Advice for New Players |

Lors Dornick
Kallisti Industries Solar Assault Fleet
420
|
Posted - 2013.02.11 03:14:00 -
[24] - Quote
RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable.
Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self.
CCP Eterne: Silly player, ALL devs are evil.
|

La Nariz
GoonWaffe Goonswarm Federation
731
|
Posted - 2013.02.11 03:16:00 -
[25] - Quote
Mara Rinn wrote:The changes to exhumers were rather poorly thought out. I don't agree that miners now "have their cake and eat it too" since exhumers still get suicide ganked more than any combat ship in the game. Yes, exhumers still get ganked. Just not by the ISK/hr maximisers operating out of Brapelille (g'day Bob H).
I for the most part agree with your post aside from this part. How is the CCP Xahangen and the rest of the CSM noting that ganking is at historic lows not an acknowledgement that miners are getting a "free" tank due to the EHP changes? They don't have to choose between cargo/tank/yield anymore. Cargo was completely eliminated due to the ore bays. Tank is a non-issue because of the EHP buffs so now everyone goes full yield. There are literally no trade-offs to be made now. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
731
|
Posted - 2013.02.11 03:18:00 -
[26] - Quote
Lors Dornick wrote:RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable. Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self.
CCP Greyscale and CCP Soundwave are in conflict then. Soundwave stated that ganking is not intended to be profitable and Greyscale stated that there should be trade offs. So if they wanted to follow both of those view points they wouldn't have buffed mining barge EHP. As an idea they could have made it so only the owner could loot their own wreck when CONCORD intervenes as well as making it so CONCORD destroys wrecks of the criminals. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Nevyn Auscent
Broke Sauce
145
|
Posted - 2013.02.11 03:25:00 -
[27] - Quote
La Nariz wrote:Lors Dornick wrote:RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable. Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self. CCP Greyscale and CCP Soundwave are in conflict then. Soundwave stated that ganking is not intended to be profitable and Greyscale stated that there should be trade offs. So if they wanted to follow both of those view points they wouldn't have buffed mining barge EHP. As an idea they could have made it so only the owner could loot their own wreck when CONCORD intervenes as well as making it so CONCORD destroys wrecks of the criminals. I take it you are in favour of Barges & Exhumers gaining decent fitting slots & PG/CPU in order to make said trade offs then? As currently a barge gets.... 1 Medium on a Covetor/Retriever & 3 on a Procurer. And a massive 2/3/2 lows. Exhumers I believe get 1 additional medium. So a lot of their tank HAS to be be in the base stats, because they don't have the fittings in order to get any real tank.
To change this so they 'have to fit a tank' you have to give them enough fittings & slots to actually fit one. |

Medarr
ZeroSec
65
|
Posted - 2013.02.11 03:35:00 -
[28] - Quote
Sariah Kion wrote:James Amril-Kesh wrote:NPC alts know all about nullsec carebear playground and how safe it is because CONCORD prot- oh wait, nevermind. It does not matter where the words come from, only that they are true and shed a light as bright as a million suns on the goon cockroaches as they scurry back to the safest place in all of Eve, Alliance held null sec.
show us on the doll...
wait that one is old n stale...
lets make it intresting...
show us on the sports illustrated where the evil goons touched you...
and alliance null is the safest place in eve? you must be playing another eve then we are... |

La Nariz
GoonWaffe Goonswarm Federation
732
|
Posted - 2013.02.11 03:36:00 -
[29] - Quote
Nevyn Auscent wrote: I take it you are in favour of Barges & Exhumers gaining decent fitting slots & PG/CPU in order to make said trade offs then? As currently a barge gets.... 1 Medium on a Covetor/Retriever & 3 on a Procurer. And a massive 2/3/2 lows. Exhumers I believe get 1 additional medium. So a lot of their tank HAS to be be in the base stats, because they don't have the fittings in order to get any real tank.
To change this so they 'have to fit a tank' you have to give them enough fittings & slots to actually fit one.
Yes I am in favor of doing that. I am not convinced that they need too much of a PG/CPU increase because the miner should be rewarded for training fitting skills. The same can be said of slot layout they are low so that trade-offs can be made. For the mids you have shield boosts/extenders/active hardeners/prop mod/survey scanner/passive hardeners. When considering the mids the miner has to choose between the utility of a scanner and the tank of speed or shield. For the lows you have MLU/DC/bulk heads/WCS/nanos/overdrives, the miner chooses between increased yield of the MLU, the structure of the DC/bulk heads, the evasion of the WCS or the speed tank of nanos/overdrives. I agree wholeheartedly that they should be given the same sort of "canvas" a combat pilot gets with their ship to work with. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2327
|
Posted - 2013.02.11 03:38:00 -
[30] - Quote
Nevyn Auscent wrote:La Nariz wrote:Lors Dornick wrote:RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable. Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self. CCP Greyscale and CCP Soundwave are in conflict then. Soundwave stated that ganking is not intended to be profitable and Greyscale stated that there should be trade offs. So if they wanted to follow both of those view points they wouldn't have buffed mining barge EHP. As an idea they could have made it so only the owner could loot their own wreck when CONCORD intervenes as well as making it so CONCORD destroys wrecks of the criminals. I take it you are in favour of Barges & Exhumers gaining decent fitting slots & PG/CPU in order to make said trade offs then? As currently a barge gets.... 1 Medium on a Covetor/Retriever & 3 on a Procurer. And a massive 2/3/2 lows. Exhumers I believe get 1 additional medium. So a lot of their tank HAS to be be in the base stats, because they don't have the fittings in order to get any real tank. To change this so they 'have to fit a tank' you have to give them enough fittings & slots to actually fit one.
Before the barge buff you could fit a tank that made ganking you unprofitable. A lot of miners didn't want to do this because they had to trade their yield &/or for survivability. With the EHP & cargo buffs, they don't have to trade in anything. The Mack is now king because it has a huge cargo, a yield only slighty lower than a Hulk & a large base tank plus you can slap on a couple of invuln fields & extenders for even more. Still no drawbacks though. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
|

Frostys Virpio
Lame Corp Name
308
|
Posted - 2013.02.11 03:41:00 -
[31] - Quote
La Nariz wrote:Frostys Virpio wrote: The problem si we don't know what CCP intend as being the base stats. Maybe they are actaully not meant to be killed by a destroyer. For all we know, CCP could say it's not broken even if it took a glass cannon fit talos to gank one in a 0.7 system. From that point, getting even more tank would cost a little bit of yield.
The trade off is there. The real question is where is the baseline intended to be.
Where the baseline SHOULD be is a totally different question.
I think the baseline is the problem at this point. It basically makes it so miners do not have to make their trade-off choices, they can fit for max yield while still having adequate tank. The CSM quote affirms this because ganking is at "historic lows." Also with the ore bay change they completely removed one trade-off which is cargo space. So mining ships are currently ignoring one of the core concepts of EVE.
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. |

Galphii
Clandestine Vector THE SPACE P0LICE
115
|
Posted - 2013.02.11 03:48:00 -
[32] - Quote
I was thinking of the retriever recently, and how it pulls in the same amount as a procurer, despite the fact that the retriever can do it afk. I don't think we should be rewarding afk gameplay - if someone is forced to be actively engaged on the keyboard, they should get more than people who are afking. Reducing the retriever/mackinaw strip miner yield would be a good thing, giving more reason to use the other barges. The Mack and Hulk could use less tank as well, they're so strong it's hardly worth using a skiff. X |

Mallak Azaria
GoonWaffe Goonswarm Federation
2327
|
Posted - 2013.02.11 03:49:00 -
[33] - Quote
Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.
I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Frostys Virpio
Lame Corp Name
309
|
Posted - 2013.02.11 03:55:00 -
[34] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.
What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing? |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 03:56:00 -
[35] - Quote
Frostys Virpio wrote: It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890 wrote: Barge in on me
Changing the mining frigates to have combat roles made us realize that we need something to replace them. Which lead us to realize how outdated mining barges are. ThatGÇÖs something we want to tackle over the course of the summer as well.
Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:
Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining. Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3073
|
Posted - 2013.02.11 04:00:00 -
[36] - Quote
La Nariz wrote:I for the most part agree with your post aside from this part. How is the CCP Xahangen and the rest of the CSM noting that ganking is at historic lows not an acknowledgement that miners are getting a "free" tank due to the EHP changes?
The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.
La Nariz wrote:They don't have to choose between cargo/tank/yield anymore. Cargo was completely eliminated due to the ore bays. Tank is a non-issue because of the EHP buffs so now everyone goes full yield. There are literally no trade-offs to be made now.
We agree on that part. No need to complain to me that I don't understand your ganker rage.
I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot pi+¦atas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.
A correct rebalancing for mining barges and exhumers will require CCP to decide that they are cruiser or battle-cruiser sized ships (Procurer/Skiff is clearly cruiser-sized, Hulk is clearly battle-cruiser sized) and adjust their EHP and fittings appropriately.
Even better would be moving mining to grav sites exclusively, though I'd retain the basic mechanic of pointing a mining laser at a rock for a long time due to the niche of mining as a social or semi-AFK activity.
And to people who whinge that you shouldn't be able to play EVE while AFK, I don't care for your opinion: anyone who has a Jabber server that tells them when to log in doesn't get to lecture everyone else about playing EVE while AFK. Do you use login traps? Do you coordinate activities before logging in to the game? Do you participate in the metagame more than you particpate in the actual game? You are playing EVE AFK.
At least an AFK miner is providing "content" for gankers. Mining as an activity that requires mining sites to be "made safe" means that mining is an activity that can be made "unsafe". Without the logistics chain of industry being vulnerable, how do you interrupt the logistics chain?
So let's look at what opinion we share and don't share: We agree that the EHP buff was too much. We agree that the current Mackinaw is an abomination and an affront to sanity (35k m3 ore bay? more tank than a Hulk before even fitting tanking modules?). We agree that mining is too safe right now.
We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.
Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.
Your role was not to bankroll your nullsec PvP activities selling Ice Harvester II modules back to the miners you stole them from.
Day 0 advice for new players: Day 0 Advice for New Players |

Mallak Azaria
GoonWaffe Goonswarm Federation
2329
|
Posted - 2013.02.11 04:02:00 -
[37] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing?
In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot pi+¦ata knowingly or not.
Anyhow, this is not a discussion about gank profitability. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3073
|
Posted - 2013.02.11 04:03:00 -
[38] - Quote
La Nariz wrote:If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff.
To understand the cure, you must first understand the disease. Day 0 advice for new players: Day 0 Advice for New Players |

Mallak Azaria
GoonWaffe Goonswarm Federation
2329
|
Posted - 2013.02.11 04:05:00 -
[39] - Quote
Mara Rinn wrote:La Nariz wrote:If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average? First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff. To understand the cure, you must first understand the disease.
The historic high of suicide ganking barges coincides pretty fluidly with the over-buffing of destroyers. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3074
|
Posted - 2013.02.11 04:06:00 -
[40] - Quote
Mallak Azaria wrote:Anyhow, this is not a discussion about gank profitability.
That is exactly what the discussion is about. That is exactly why ganking was so profligate leading up to the EHP buff. That is exactly why ganking fell off a cliff when the buff was introduced.
Since the EHP buff, I have lost exhumer(s) to gankers who had no interest in the economic benefits of blowing up someone else's stuff. Suicide ganking still happens, despite the loss of profitability. Day 0 advice for new players: Day 0 Advice for New Players |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2651
|
Posted - 2013.02.11 04:10:00 -
[41] - Quote
Lors Dornick wrote:RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).
CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable. Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self.
And ganking well fit Hulks was never profitable. See how that works? If I fit any T2 Cruiser the way Mining ships are generally fit (Guns in the highs, Damage or cargo in the Lows, nothing or Tracking in the mids), they would ALL be profitable to gank. Where's your call for buffing all T2 cruisers?
CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Frostys Virpio
Lame Corp Name
309
|
Posted - 2013.02.11 04:10:00 -
[42] - Quote
La Nariz wrote:
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.
Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made. |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:14:00 -
[43] - Quote
Mara Rinn wrote: The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.
I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot pi+¦atas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.
So let's look at what opinion we share and don't share:
We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.
Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.
Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2652
|
Posted - 2013.02.11 04:16:00 -
[44] - Quote
Frostys Virpio wrote:La Nariz wrote:
There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?
They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.
All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.
Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
Similar packaged size, Similar Sig radius. Sounds like a Cruiser to me.
But the comparison's irrelevant. What matters is how their EHP is balanced compared to the options to destroy them in HS (as EHP largely doesn't matter elsewhere). Should a miner who sacrifices something to keep themselves safer gain some significant safety benefit over one who does not? If you think they should, then Mackinaw EHP is far too high. If you don't, why not?
AFK, Untanked miners are only at a significant risk when it is profitable to gank them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:17:00 -
[45] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.
My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.
The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield. I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output. What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing? In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot pi+¦ata knowingly or not. Anyhow, this is not a discussion about gank profitability.
The miner cannot take any other risk than being more or less profitable to gank. If it's supposed to be profitable and the current abse tank make it impossible outside of stupid pimpfit, then the EHP would eb too high. If there is no risk to be taken because the base EHP of the sip is too high, then the system is obviously broken. But if it was enver really supposed to be profitable to gank a T2 ship fitted with T2 module, then there is no point in arguing about exhumer being too ahrd to gank because they were obviously the not fitting in the rules.
We can't magicly assume an exhumer was emant to be ganked profitably if no other ship can be in a similar situation. |

Sariah Kion
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.11 04:18:00 -
[46] - Quote
Mallak Azaria wrote:
Anyhow, this is not a discussion about gank profitability.
Hahahahahahaha. Wait,let me read that again...... hahahahahahahaha.
|

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:18:00 -
[47] - Quote
Frostys Virpio wrote: Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote: Tanking
All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.
Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:23:00 -
[48] - Quote
La Nariz wrote:Frostys Virpio wrote: Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote: Tanking
All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.
Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP.
Then they did IMO mess up on thier intended goal and did give the mackinaw too much EHP. The hulk at ~10k would be on target. There is no other point to make. |

Piugattuk
Lima beans Corp
345
|
Posted - 2013.02.11 04:25:00 -
[49] - Quote
Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them.
Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time.
I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day. I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3074
|
Posted - 2013.02.11 04:28:00 -
[50] - Quote
La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner.
Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others.
Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer?
You gankers want to have your cake and eat it too. Day 0 advice for new players: Day 0 Advice for New Players |
|

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:29:00 -
[51] - Quote
Piugattuk wrote:Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them. Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time. I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day. I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break. 
The dev said they should have cruiser EHP. I think they should have cruiser EHP because of that. |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 04:30:00 -
[52] - Quote
Charles the Miner wrote:Unsuccessful At Everything wrote:A new and exciting gripe about Miners. It really does feel like it's personal by now  thread started by goon. they have requirements of membership.
Looks like one of those is clear: member HAVE TO make bad threads on forums about miners  |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 04:33:00 -
[53] - Quote
RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked). Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).
i've seen somewhere on the forum quote from developer: "miners never intended to be profitable at ganking".
So i guess your problem doesn't exist. Have fun
|

Frostys Virpio
Lame Corp Name
310
|
Posted - 2013.02.11 04:35:00 -
[54] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Well, unless you wanted to encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank the T2 fit Abaddon, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
The abaddon is a battle ship. You argument is only valid for ganking a skiff. You should look up heavy interdictor/heavy assault ship for T2 version of the intended cruiser EHP target for mack/hulk. Can you profitably gank those if fit in T2 for full gank to compare with full yield?
Faction fit should be profitable just like any idiot sporting that meta 4 Aoede Mining laser upgrade selling for 750 million in Jita. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2653
|
Posted - 2013.02.11 04:44:00 -
[55] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
So, what you're saying is: The Zealot needs a massive EHP buff?
The equivalent Mackinaw fit is unprofitable to gank in most situations. This Zealot is quite profitable to gank in almost all situations. But hey, ganking a T2 fit ship should not generate enough revenue to cover the cost of ganking it, right? So Zealots clearly need a buff. (I can do this with just about Every T2 cruiser). And, by the way, the T2 salvage off of a Hulk is a big part of it, so remember, it's a T2 fit, T2 ship.
It never was profitable to gank a WELL FIT Hulk, that traded some measure of "efficiency" for tank. A pre-change T2 fit brick Hulk still mined more than any other ship in the game, and was never profitable to gank.
[Zealot, IMA HULK]
Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Heat Sink II
Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script
Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II Heavy Pulse Laser II
[Empty Rig slot] [Empty Rig slot] This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Arec Bardwin
895
|
Posted - 2013.02.11 04:47:00 -
[56] - Quote
It never ends. |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:49:00 -
[57] - Quote
Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too.
I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. If the HAC/HIC/Recon/Logi decides to select something other than tank and sit there unawares then yes it should be possible to profitably gank them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3075
|
Posted - 2013.02.11 04:49:00 -
[58] - Quote
For those discussing the size of tank and fittings these ships should have, consider that the Covetor/Hulk is closer to battle-cruiser than cruiser in size, while the Procurer/Skiff is closer to cruiser in size.
The Moa (a cruiser) has 1800-odd shield HP, 5% bonus to shield resistance per level, 4 low slots, 4 mid slots, 780PG. The Hulk has 1500-odd shield HP, 5% bonus to shield resistance per level, 2 low slots, 4 mid slots and about 35PG. I'm happy to accept arguments about the mining specialisation of the Hulk requiring that it doesn't have a particularly strong power plant, but I feel it deserves something more than 1/20th of a cruiser PG.
CCP did the wrong thing by buffing the base hull. They need to give players enough rope to hang themselves: give the barges and exhumers the fittings comparable to similar sized ships, then let the players make the mistakes. The Hulk would be able to field an awesome tank with just double what it currently has. There are other options for addressing the profitability of ganking mining barges: you wouldn't need to fit much tank if the strip miners and ice harvesters used about 1/3 to 1/2 of the current material requirements.
Bringing the exhumers fittings in line with other ships of the same size would be a good start though. Given their nature as sedentary devices (i.e.: they do their job by standing still), I'd like somewhere between cruiser and battle-cruiser tankability. But by no means should the Mackinaw have second best yield, second best tank and a vast ore bay. It has to lose something in the trade.
I disagree with Mallak though: even with the destroyer buff, the ganking rate wouldn't be anywhere near as high if the loot drops and salvage from a T2-fitted exhumer weren't so valuable.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:57:00 -
[59] - Quote
Mara Rinn wrote:CCP did the wrong thing by buffing the base hull. They need to give players enough rope to hang themselves: give the barges and exhumers the fittings comparable to similar sized ships, then let the players make the mistakes. The Hulk would be able to field an awesome tank with just double what it currently has. There are other options for addressing the profitability of ganking mining barges: you wouldn't need to fit much tank if the strip miners and ice harvesters used about 1/3 to 1/2 of the current material requirements.
Bringing the exhumers fittings in line with other ships of the same size would be a good start though. Given their nature as sedentary devices (i.e.: they do their job by standing still), I'd like somewhere between cruiser and battle-cruiser tankability. But by no means should the Mackinaw have second best yield, second best tank and a vast ore bay. It has to lose something in the trade.
I agree to a point, fitting skills need to be valuable to anyone who uses a ship. So as long as the PG/CPU is around there its fine. Remember too that the dev's said cruiser so around cruiser size is where everything should be. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
313
|
Posted - 2013.02.11 04:57:00 -
[60] - Quote
La Nariz wrote:Mara Rinn wrote:La Nariz wrote:We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others. Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer? You gankers want to have your cake and eat it too. I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. If the HAC/HIC/Recon/Logi decides to select something other than tank and sit there unawares then yes it should be possible to profitably gank them.
The missiles ones don't really add-up tho. A cerberus with T2 BCU and heavy launcher for example has less isk fitted than a full T2 mack. I guess it's the same for the other T2 missile cruiser. Laser and hybrid seems to depend on which weapon you run but they can be higher by a good margin.
How many millions of isk need to be fitted to become profitable? |
|

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 04:59:00 -
[61] - Quote
Frostys Virpio wrote: The missiles ones don't really add-up tho. A cerberus with T2 BCU and heavy launcher for example has less isk fitted than a full T2 mack. I guess it's the same for the other T2 missile cruiser. Laser and hybrid seems to depend on which weapon you run but they can be higher by a good margin.
How many millions of isk need to be fitted to become profitable?
It's all controlled by the market so the answer to that is ~it depends~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3075
|
Posted - 2013.02.11 05:02:00 -
[62] - Quote
La Nariz wrote:I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well.
So why aren't active tanked tengus dying as much as exhumers?
Day 0 advice for new players: Day 0 Advice for New Players |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2654
|
Posted - 2013.02.11 05:05:00 -
[63] - Quote
Mara Rinn wrote:La Nariz wrote:I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. So why aren't active tanked tengus dying as much as exhumers?
They tend to be at their keyboards and able to make life difficult for the gankers.
Just like miners can. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
737
|
Posted - 2013.02.11 05:06:00 -
[64] - Quote
Mara Rinn wrote:La Nariz wrote:I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. So why aren't active tanked tengus dying as much as exhumers?
I can think of three factors, it wasn't as widely publicized (no tenguageddon), there are less tengus than their are exhumers in PVE activities, and those people are more willing to adapt/learn from their mistakes. As can be seen from minerbumping.com highsec miners are very stubborn which means they are more likely to refuse to learn from what happened, I cannot prove that the tengu pilots are less/more/equally stubborn but based on forum participation by them I think it is more likely that they are less stubborn than highsec miners.
E: Make that four, tengu pilots are less likely to be AFK.
E2: Tengu pilots have the ability to kill the ganker. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Sariah Kion
School of Applied Knowledge Caldari State
1
|
Posted - 2013.02.11 05:12:00 -
[65] - Quote
Yummy
|

Frostys Virpio
Lame Corp Name
313
|
Posted - 2013.02.11 05:13:00 -
[66] - Quote
RubyPorto wrote:Mara Rinn wrote:La Nariz wrote:I gave the example of the faction/officer fit because it is the most memorable for me. You can profit off of ganking T2 fit active tanked tengus as well. So why aren't active tanked tengus dying as much as exhumers? They tend to be at their keyboards and able to make life difficult for the gankers. Miners have similar options. They simply choose not to employ them.
I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right? |

Mallak Azaria
GoonWaffe Goonswarm Federation
2335
|
Posted - 2013.02.11 05:16:00 -
[67] - Quote
Frostys Virpio wrote:I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right?
It's a low slot. They aren't prepared to lose yield to fit it. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

La Nariz
GoonWaffe Goonswarm Federation
739
|
Posted - 2013.02.11 05:18:00 -
[68] - Quote
Frostys Virpio wrote: I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right?
Everyone goes straight for max yield because their are currently no downsides for doing so. Using a DCU would reduce yield. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Frostys Virpio
Lame Corp Name
316
|
Posted - 2013.02.11 05:18:00 -
[69] - Quote
Mallak Azaria wrote:Frostys Virpio wrote:I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right? It's a low slot. They aren't prepared to lose yield to fit it.
COmmon. There must be something else. Like it can't keep on going right? Can't auto repeat? I mean it's so stupid.
And weren't the exhumer EHP based on structure before? |

La Nariz
GoonWaffe Goonswarm Federation
739
|
Posted - 2013.02.11 05:21:00 -
[70] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right? It's a low slot. They aren't prepared to lose yield to fit it. COmmon. There must be something else. Like it can't keep on going right? Can't auto repeat? I mean it's so stupid. And weren't the exhumer EHP based on structure before?
It costs very little cap and prevents the fitting of an MLU which reduces isk/hr. It can auto repeat and yes they did use to be structure based. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2335
|
Posted - 2013.02.11 05:24:00 -
[71] - Quote
Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right? It's a low slot. They aren't prepared to lose yield to fit it. COmmon. There must be something else. Like it can't keep on going right? Can't auto repeat? I mean it's so stupid. And weren't the exhumer EHP based on structure before?
No, that's pretty much it. It uses 1gj on cap per cycle, has a huge cycle time & takes a low slot.
Yes, but you could get 36k EHP with a good shield fit tank. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Frostys Virpio
Lame Corp Name
316
|
Posted - 2013.02.11 05:25:00 -
[72] - Quote
La Nariz wrote:Frostys Virpio wrote:Mallak Azaria wrote:Frostys Virpio wrote:I never used a DCU but unless it has a CD to prevent it from always running, a mack is cap stable running it even with an adaptive invulnerability field II.
There must be something wrong with that or everybody terrorized of gettign ganked would run that right? It's a low slot. They aren't prepared to lose yield to fit it. COmmon. There must be something else. Like it can't keep on going right? Can't auto repeat? I mean it's so stupid. And weren't the exhumer EHP based on structure before? It costs very little cap and prevents the fitting of an MLU which reduces isk/hr. It can auto repeat and yes they did use to be structure based.
I WAS LIED TO!!!!
The average EvE player is not more intelligent than a WoW player!
GAWD!!!!!
All hulkageddon could of been stopped at the cost of 9% yield...
I'm ... |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 05:25:00 -
[73] - Quote
La Nariz wrote: Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.
We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk.
EWAR/tank/whatever? NOPE
Do they profitable to gank? Not sure.
Result: your idea can't be applied to every situation. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2335
|
Posted - 2013.02.11 05:30:00 -
[74] - Quote
March rabbit wrote:La Nariz wrote: Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.
We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk. EWAR/tank/whatever? NOPE Do they profitable to gank? Not sure. Result: your idea can't be applied to every situation.
Suicide ganking a Tier 3 BC is profitable. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2655
|
Posted - 2013.02.11 05:33:00 -
[75] - Quote
March rabbit wrote: We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk.
EWAR/tank/whatever? NOPE
Do they profitable to gank? Not sure.
Result: your idea can't be applied to every situation.
EWAR would have worked great to disrupt gankers. So would a 650mm Nado (takes 2 volleys just like 800s, but better tracking and higher ROF).
The Suicide Ganker maximised his risk by fitting no ECCM or Tank. Everybody knew that they fit no ECCM or Tank, and the GCC mechanics mean that the defender (with ECM or DPS) doesn't need to worry about losing their ship.
ECM Drones would commonly keep an awake Hulk pilot from being blown up.
In addition, the Suicide Ganker has a guaranteed loss of his ship, meaning that a bad loot drop can easily make a gank unprofitable even if everything else went perfectly. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 05:33:00 -
[76] - Quote
Mallak Azaria wrote:March rabbit wrote:La Nariz wrote: Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.
We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk. EWAR/tank/whatever? NOPE Do they profitable to gank? Not sure. Result: your idea can't be applied to every situation. Suicide ganking a Tier 3 BC is profitable. you mean suicide ganker is in tier 3?
OK. But mostg of gankers use T1 fitted Catalysts
|

La Nariz
GoonWaffe Goonswarm Federation
739
|
Posted - 2013.02.11 05:34:00 -
[77] - Quote
March rabbit wrote: We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk.
EWAR/tank/whatever? NOPE
Do they profitable to gank? Not sure.
Result: your idea can't be applied to every situation.
Let's apply it to this situation. Assume a T2 fit catalyst, it has:
[Catalyst, PVP - Suicide Gank] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Ship Scanner I Limited 1MN Afterburner I
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S Light Ion Blaster II, Void S
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I [empty rig slot]
Hobgoblin II x1
3,848 EHP and 600~ dps. This is my fit I used for ganking so your mileage may vary.
It's fit for all gank and no tank, you could probably alpha it with a rupture if you wanted to. Remember the suicide ganker's risk is not "will the ship survive" it's "what will drop." Should you gank the above you most certainly could profit off of it.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2336
|
Posted - 2013.02.11 05:37:00 -
[78] - Quote
March rabbit wrote:Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable. you mean suicide ganker is in tier 3? OK. But mostg of gankers use T1 fitted Catalysts
I mean exactly what I said. You can profitably gank a T2 fit Tier 3 BC. According to the logic of CCP, Tier 3 BC's need an EHP buff. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2655
|
Posted - 2013.02.11 05:47:00 -
[79] - Quote
Mallak Azaria wrote:March rabbit wrote:Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable. you mean suicide ganker is in tier 3? OK. But mostg of gankers use T1 fitted Catalysts I mean exactly what I said. You can profitably gank a T2 fit Tier 3 BC. According to the logic of CCP, Tier 3 BC's need an EHP buff.
Just like Hulk-Fit Zealots. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Frostys Virpio
Lame Corp Name
317
|
Posted - 2013.02.11 05:49:00 -
[80] - Quote
RubyPorto wrote:Mallak Azaria wrote:March rabbit wrote:Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable. you mean suicide ganker is in tier 3? OK. But mostg of gankers use T1 fitted Catalysts I mean exactly what I said. You can profitably gank a T2 fit Tier 3 BC. According to the logic of CCP, Tier 3 BC's need an EHP buff. Just like Hulk-Fit Zealots.
How many tears can a hulk fitted zealot harvest? |
|

Mara Pahrdi
The Order of Anoyia
293
|
Posted - 2013.02.11 06:10:00 -
[81] - Quote
The problem is not, that it takes more destroyers to kill a mining barge. The problem is also not, that they are not profitable to gank for an income. Now you need to have a goal to accomplish in order to make ganking them profitable. That's a good thing.
The real problem is, that there are well known players out there, who believe that afk or solo miners are cooperating or socializing while they mine. Remove insurance. |

RAP ACTION HERO
149
|
Posted - 2013.02.11 06:30:00 -
[82] - Quote
NEONOVUS wrote:Sariah Kion wrote:Why do the goons spend inordinate amounts of time crying about miners in highsec?
Because what they do allows them to pad their kb with all their leet pvp. Otherwise the complaint would have to deal with actual combat not ganks. Ooh hey my industrials are tanked to survive 10k alpha while having full load. Does this make me ignoring core concepts as I can now survive a gank. Also I salute you brave random Jita shooter for being willing to shoot at me and my 1 billion cargo. Even if you may have done a spit take and ruined your keyboard. Ooh wait what of all my warships that are tanked in the mids and fitted for gank in the highs and lows does this violate your beleifs? My bs are immune to your ganks even untanked and with all racks empty. Really you just arent using the right tool for the job is the issue. If you want to kill the miner go grab a brutix and use that instead of your elcheapo dessie. Or just spin up alts and bring several dessies and gank that way.
but but but i want casual-friendly solo gameplay, meaning not wis dudes emoting each other but gank in my one destroyer.
Watch classic boxing if you like good fights. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3076
|
Posted - 2013.02.11 06:33:00 -
[83] - Quote
Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable.
So why aren't autopiloting T3 BCs ganked in Uedama? What about the T2 & faction gank-fit Oracle that I regularly autopilot through Uedama with a hold full of faction crystals? Why isn't that ganked?
Why aren't mining ships continually moving? Could it be that setting up bookmarks and navigating between them is simply so much effort that the actively playing pilot is going to be better rewarded running missions, incursions or even hauling contracts rather than staring at rocks?
Perhaps it's simply the case that Goonswarm isn't posting a 10M bounty on every Oracle killed?
Day 0 advice for new players: Day 0 Advice for New Players |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2655
|
Posted - 2013.02.11 06:45:00 -
[84] - Quote
Mara Rinn wrote:Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable. So why aren't autopiloting T3 BCs ganked in Uedama? What about the T2 & faction gank-fit Oracle that I regularly autopilot through Uedama with a hold full of faction crystals? Why isn't that ganked? Why aren't mining ships continually moving? Could it be that setting up bookmarks and navigating between them is simply so much effort that the actively playing pilot is going to be better rewarded running missions, incursions or even hauling contracts rather than staring at rocks? Perhaps it's simply the case that Goonswarm isn't posting a 10M bounty on every Oracle killed?
So protecting stupid people who make stupid choices is a game balance goal now?
Being active and intelligent let you safely run in a tankless setup for maximum income. Being inactive and intelligent let you run a tanked setup for slightly less income, but no need to be active.
You're arguing that an inactive idiot who takes no precautions to protect himself should be unprofitable to gank (and thus exactly as safe as the other two guys and make a higher income than the second guy). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 06:57:00 -
[85] - Quote
RubyPorto wrote: The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked). Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).
Before the silly EHP buff, miners could actually put time and effort into keeping themselves safe, or put neither in and roll the dice.
Incorrect statement, as usual.
Untanked Mack has 11625 hit points. Before the buff they were usually attacked by 2-3 catalysts and it was profitable.
Now how many catalysts are needed say in 0.7 to kill it? What about 0.5 sec? Still unprofitable? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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ISD LackOfFaith
ISD Community Communications Liaisons
400

|
Posted - 2013.02.11 07:09:00 -
[86] - Quote
Thread locked for cleanup. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Sariah Kion
School of Applied Knowledge Caldari State
2
|
Posted - 2013.02.11 07:49:00 -
[87] - Quote
Selective moderation.
I guess it all boils down to "who" is doing the "trolling" as to whether or not the white knights ride in to save the day.
Its pretty hilarious and obvious that some alliances get away with anything the want around here.
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ISD LackOfFaith
ISD Community Communications Liaisons
400

|
Posted - 2013.02.11 07:54:00 -
[88] - Quote
Just a reminder:
Quote: 10. Warnings and bans are not to be discussed on the forum. Such matters shall remain private between the CCP and the user. Questions or comments concerning warnings and bans will be conveyed through e-mail or private messaging. Likewise, discussions regarding moderator actions are not permitted on the forum. If you have questions regarding a post or thread, please file a petition.
If you believe you are being treated unfairly, please file a petition or report for CCP staff to review ISD actions. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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baltec1
Bat Country
5123
|
Posted - 2013.02.11 08:13:00 -
[89] - Quote
Vaerah Vahrokha wrote:
Incorrect statement, as usual.
Untanked Mack has 11625 hit points. Before the buff they were usually attacked by 2-3 catalysts and it was profitable.
Now how many catalysts are needed say in 0.7 to kill it? What about 0.5 sec? Still unprofitable?
Yes.
The mack is the problem ship as the hulk, coveter and retriever are all profitable to gank if they are untanked. The mack is not profitable even without a tank and when coupled with the largest ore bay we see the reason why it is the most popular barge on the market and why ganking of exhumers is at an all time low. Changes do need to happen because right now the barge lineup is broken and the goals of teircide have not been met. |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 08:14:00 -
[90] - Quote
RubyPorto wrote:March rabbit wrote: We can extend your idea to suicide gankers. The dude who dedicates all the fitting for max DPS and puts 1 round of ammo into each gun.... His maximized his reward but also maximized his risk.
EWAR/tank/whatever? NOPE
Do they profitable to gank? Not sure.
Result: your idea can't be applied to every situation.
EWAR would have worked great to disrupt gankers. So would a 650mm Nado (takes 2 volleys just like 800s, but better tracking and higher ROF). The Suicide Ganker maximised his risk by fitting no ECCM or Tank. Everybody knew that they fit no ECCM or Tank, and the GCC mechanics mean that the defender (with ECM or DPS) doesn't need to worry about losing their ship. ECM Drones would commonly keep an awake Hulk pilot from being blown up. In addition, the Suicide Ganker has a guaranteed loss of his ship, meaning that a bad loot drop can easily make a gank unprofitable even if everything else went perfectly. it's all OK but you didn't answer to my question.
Miner: fits for max REWARD, min TANK. Should be profitable to suicide gank? You say: YES. Suicide ganker: fits for max REWARD (DPS), no TANK. Should it be be profitable to suicide gank?
You right, ganker loses his ship anyway. But this is outside of question about Eve Online fitting ideology "trade off". Either we use this ideology or not. You accuse miners for ignoring it. But we have suicide gankers who does not have such "trade offs".
At the end i don't think we should point fingers to miners for ignoring "fitting trade offs" unless whole suicide ganking works outside of this ideology (which is THE MAIN fitting ideology of Eve Online) |
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baltec1
Bat Country
5123
|
Posted - 2013.02.11 08:15:00 -
[91] - Quote
March rabbit wrote: it's all OK but you didn't answer to my question.
Miner: fits for max REWARD, min TANK. Should be profitable to suicide gank? You say: YES. Suicide ganker: fits for max REWARD (DPS), no TANK. Should it be be profitable to suicide gank?
You right, ganker loses his ship anyway. But this is outside of question about Eve Online fitting ideology "trade off". Either we use this ideology or not. You accuse miners for ignoring it. But we have suicide gankers who does not have such "trade offs".
At the end i don't think we should point fingers to miners for ignoring "fitting trade offs" unless whole suicide ganking works outside of this ideology (which is THE MAIN fitting ideology of Eve Online)
Ganking boats are profitable to gank. |

March rabbit
player corp n1
521
|
Posted - 2013.02.11 08:21:00 -
[92] - Quote
La Nariz wrote: Let's apply it to this situation. Assume a T2 fit catalyst, it has: ... 3,848 EHP and 600~ dps. This is my fit I used for ganking so your mileage may vary.
It's fit for all gank and no tank, you could probably alpha it with a rupture if you wanted to.
that's interesting because all ganker wrecks i've seen contained T1 modules only. However i can agree: should you use T2 modules it can be profitable to gank you.
La Nariz wrote: Remember the suicide ganker's risk is not "will the ship survive" it's "what will drop." Should you gank the above you most certainly could profit off of it.
i will just repeat: question was "fitting trade offs" and "fit without tank should be profitable to gank". It's not about victim losses or ganking "risks". It is only about drop. Miners gankers have drop from T2 modules + T2 ship (these days it is T1 ships). And if you gank suicide ganker you will get drop from T1 ship + (mostly) T1 modules. |

Josef Djugashvilis
Acme Mining Corporation
965
|
Posted - 2013.02.11 08:27:00 -
[93] - Quote
Perhaps Exhumer gankers are still upset that they cannot just use a Destroyer to earn a good profit and they have moved onto something else to make 'easy' isk.
Anyway, if more folk are mining as it is now safer, surely we all gain as the resulting fall in mineral prices will mean cheaper ships for pvp? This is not a signature. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2340
|
Posted - 2013.02.11 08:41:00 -
[94] - Quote
Mara Rinn wrote:Mallak Azaria wrote:Suicide ganking a Tier 3 BC is profitable. So why aren't autopiloting T3 BCs ganked in Uedama? What about the T2 & faction gank-fit Oracle that I regularly autopilot through Uedama with a hold full of faction crystals? Why isn't that ganked? Why aren't mining ships continually moving? Could it be that setting up bookmarks and navigating between them is simply so much effort that the actively playing pilot is going to be better rewarded running missions, incursions or even hauling contracts rather than staring at rocks? Perhaps it's simply the case that Goonswarm isn't posting a 10M bounty on every Oracle killed?
Because there's a freighter behind you with 30bil worth of loot in it's hold & Oracles don't require Technetium to make. Why would we post an open bounty on something that we won't benefit from?
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2340
|
Posted - 2013.02.11 08:41:00 -
[95] - Quote
Josef Djugashvilis wrote:Anyway, if more folk are mining as it is now safer, surely we all gain as the resulting fall in mineral prices will mean cheaper ships for pvp?
For the most part, we don't care if ships cost more. It's the miners that care for some odd reason.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

baltec1
Bat Country
5123
|
Posted - 2013.02.11 08:43:00 -
[96] - Quote
Josef Djugashvilis wrote:Perhaps Exhumer gankers are still upset that they cannot just use a Destroyer to earn a good profit and they have moved onto something else to make 'easy' isk.
More along the lines that there is nothing we can use to make a profit on ganking macks and the lineup of the barges being unbalanced meaning the teircide failed. |

Frostys Virpio
Lame Corp Name
317
|
Posted - 2013.02.11 09:18:00 -
[97] - Quote
What are the chance of 5 ECM drones to jam a ganker? |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 11:19:00 -
[98] - Quote
RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers.
What happens in reality is this: everybody and their dog are using Retrievers, Macks are more popular than the others but still a very long shot from Retrievers.
BUT
I see no complaint about how it's unprofitable to gank Retrievers, why? They ARE the most common mining ship now so they would be the "staple" of suicide ganking income. Yet nobody complains.
Hulks ... I don't think anyone complains about their current tank. Skiff etc. ... Nobody really complains because they are so incredibly few and have drawbacks etc.
So the only ship causing complains is the Mack, in the sub-case when it's tanked AND at the same time it does not drop two intact armor plates when popped right?
It's quite a narrow case and imo not worth changing so much.
Why? Simple logic: as of now most use Retrievers, very few (usually who had Macks before the barges tiericide) use Macks.
Nerf Mack tank. Now even more use Retrievers. After all they are throwaway, AS AFK friendly and still good.
What are you going to do then? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5123
|
Posted - 2013.02.11 11:25:00 -
[99] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers.
And as has been pointed out countless time the bare hull was never profitable to gank alone. |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 11:26:00 -
[100] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Incorrect statement, as usual.
Untanked Mack has 11625 hit points. Before the buff they were usually attacked by 2-3 catalysts and it was profitable.
Now how many catalysts are needed say in 0.7 to kill it? What about 0.5 sec? Still unprofitable?
Yes. The mack is the problem ship as the hulk, coveter and retriever are all profitable to gank if they are untanked. The mack is not profitable even without a tank and when coupled with the largest ore bay we see the reason why it is the most popular barge on the market and why ganking of exhumers is at an all time low. Changes do need to happen because right now the barge lineup is broken and the goals of teircide have not been met.
So you, as specialist of the "trade", are admitting that in order to be in line with CCP's official "should not profitably ganked" Hulk, Covetor and Retriever should be buffed?
I hope not! I make money when those ships pop!
But hey if we want to enforce consistency with CCP design... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 11:27:00 -
[101] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers. And as has been pointed out countless time the bare hull was never profitable to gank alone.
So what's his issue that he has to mention freighters to begin with?
I have zero issues at all and did not mention them outside quoting him. He seem to have way too many sore spots. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 11:34:00 -
[102] - Quote
Frostys Virpio wrote: The dev said they should have cruiser EHP. I think they should have cruiser EHP because of that.
You mean like those super mega extra buffer tanked Ruptures?
A Rupture / other ship owner *can* choose to buff their ship, he can even fine tune how much tank vs gank.
Before tiericide a Mack miner could choose to have no tank or have wet paper tank enticing a gank because the T2 tank mods actually attracted gankers in search of ISK.
Now, had CCP been designing with care and sandbox philosophy, they'd have put *choice* in the mining ships like (not less) you get for cruisers and BCs: vast number of slots where you can precisely choose how much tank vs gank to have.
But no, they went from "zero choice, you WILL die anyway" to "zero choice, nobody bothers killing you".
Now, spot the common bits of the two phrases. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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baltec1
Bat Country
5124
|
Posted - 2013.02.11 11:36:00 -
[103] - Quote
Vaerah Vahrokha wrote:
So you, as specialist of the "trade", are admitting that in order to be in line with CCP's official "should not profitably ganked" Hulk, Covetor and Retriever should be buffed?
I hope not! I make money when those ships pop!
But hey if we want to enforce consistency with CCP design...
The mack needs to be brought in line. In order to turn a profit barges must be fitted with T2 mods and no tank. The mack is an exception in that it has enough tank to make it unprofitable without fitting any tanking mods at all. Not only that but it also invalidates the skiff which is ment to be the tankier option.
Quote: So what's his issue that he has to mention freighters to begin with?
I have zero issues at all and did not mention them outside quoting him. He seem to have way too many sore spots.
I was agreeing with you. That quote from CCP was a mistake on their part as they thought exhumer hulls alone were profitable to gank which was just downright wrong. |

baltec1
Bat Country
5124
|
Posted - 2013.02.11 11:41:00 -
[104] - Quote
Vaerah Vahrokha wrote:
Before tiericide a Mack miner could choose to have no tank or have wet paper tank enticing a gank because the T2 tank mods actually attracted gankers in search of ISK.
Ah now thats not true either. A mack could easily fit a 16k buffer tank while also being able to fit a MLU. That put it far out of profitability to gank. |

Carniflex
StarHunt
30
|
Posted - 2013.02.11 12:11:00 -
[105] - Quote
La Nariz wrote:I found this hidden gem over in ships and modules: https://forums.eveonline.com/default.aspx?g=posts&m=2530257#post2530257CCP Greyscale wrote:tl;dr yes, this has been removed, because we felt that for a number of reasons it wasn't a function we wanted on active hardeners This bonus came to the top of our work due to a defect, which prompted us to discuss whether we even wanted this feature in the first place. After fairly extensive discussion, we decided we would prefer to just remove it outright, for the following reasons:
- We're not, in general and with exceptions, fans of multi-function modules. EVE fitting is about trade-offs, not about having your cake and eating it. In this particular case, it was making the decision to take an active hardener over a passive one easier than it otherwise would be, which isn't a particularly good thing.
- The UX of this feature as implemented is pretty bad - there's two sets of resist attributes on the hardeners with very little explanation, the skill descriptions need to be unusually complicated to explain exactly what's going on, and it's not at all obvious from the modules that this feature even exists (see Liang's comment above).
First to state this thread is not about the hardener change, I couldn't care less about that and you shouldn't either. The bolded portion is one of the core concepts behind EVE. The idea is that your ship can specialize, that you must make trade offs to excel in a specific area. For example if you want to be an amazingly tough tank your damage will suffer and if you want to be a speed demon your tank will suffer. Perhaps you prefer to be a generalist in which you can do many things but you are also average, you don't do a lot of damage and you cannot absorb a lot of damage. This philosophy is followed fairly well through all ship types except for one, the mining ships. Why is that the case? With the recent EHP changes to mining barges they no longer follow this philosophy. Miners are no longer required to fit a tank at the expense of other factors in order to ensure their safety. Miner's literally have the "having your cake and eating," something directly against a core concept of EVE, trade-offs. Miners do not have to choose between tank and yield anymore. Yet everyone else is expected to make these choices and should someone ask why they can't "have their cake and eat it too" they are shot down with as many HTFU variants as possible. Why are mining ships exempt from trade-offs? To head off some dumb arguments before they arise(more to be added as the thread goes): 1. Miners have to fit tanks or they will be ganked. Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
Actually, mining barges still have that decision to be made. A retriver will still go down against a single destroyer in sec 0.5 before concord arrives unless it fits the damage control. You just need a well skilled destroyer pilot nowadays for it and cant get away with just 3 day old throwaway alt with that.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 13:17:00 -
[106] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
Before tiericide a Mack miner could choose to have no tank or have wet paper tank enticing a gank because the T2 tank mods actually attracted gankers in search of ISK.
Ah now thats not true either. A mack could easily fit a 16k buffer tank while also being able to fit a MLU. That put it far out of profitability to gank.
I had that fitting for my industry alts and a 60M SP pilot would still get 13.4k. I know imagine as normal to put an "all V" 150M SP pilot in a Mack to show some inflated numbers, but in practice it won't happen. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 13:28:00 -
[107] - Quote
baltec1 wrote: The mack needs to be brought in line. In order to turn a profit barges must be fitted with T2 mods and no tank. The mack is an exception in that it has enough tank to make it unprofitable without fitting any tanking mods at all. Not only that but it also invalidates the skiff which is ment to be the tankier option.
Well I was there to tell CCP their idea about Mack was just stupid. You might recall / can find the thread where I also predicted Mack = new king and how I heavily speculated on Macks while everybody else were speculating on procurers etc. It's the same thread where I was making fun of Rubyporto / Tippia who kindly perma-bumped my speculation to bring me more ISKies .
Now we have a pointless Hulk, an "lol too much" Skiff and the new King.
But what I can't understand is that you seem basically stopped in further ganks by *1* ship and that ship is not the majority either. I just checked at my usual The Forge system, it's 70% Retrievers, 2 Hulks, 1 Procurer and rest Macks.
YOU say Retrievers are still profitable (few really cares to tank them anyway).
Then go and kill them. Because it's true that now the "gank choice" is smaller but the totals are larger.
There used to be 24 ships in system at May 2012 (you know why). There used to be an average of 83-90 ships when CCP allowed free botting. There used to be about 60-70 ships when CCP got Sreegs on board.
Now, there are 153 ships. One Hundred Fifty Three. And 70% is retrievers, a portion of Macks is untanked.
There's still MUCH to kill, if you don't give up at the Formidable sight of the first Mack in the system.
Finally, pray tell, let's assume tomorrow CCP nerfs Macks. OK.
What we get is that Retrievers, from 70% become 90%. What did you achieve?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 13:36:00 -
[108] - Quote
In case it's not clear: I have extensive mining fleets but I earn much, MUCH more with a proper Hulkageddon going on. I can sell the mined stuff, I have BPOs whose BPCs I constantly sell (even today, go check if you don't believe), I sometimes invent, make and sell the finished ships including the mods.
I *want* you to blow as many as possible and already said multiple time I'd help sponsor the event. But I can't see how are you going to coherce people into flying T2 ships when tiericide made Retrievers the obvious and super-widespread alternate choice. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5124
|
Posted - 2013.02.11 13:39:00 -
[109] - Quote
Vaerah Vahrokha wrote:
YOU say Retrievers are still profitable (few really cares to tank them anyway).
if fitted with T2 gear. Most of them are not fitted with T2 gear. |

Vaerah Vahrokha
Vahrokh Consulting
3792
|
Posted - 2013.02.11 13:47:00 -
[110] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
YOU say Retrievers are still profitable (few really cares to tank them anyway).
if fitted with T2 gear. Most of them are not fitted with T2 gear.
And so what are you going to do? I mean, if you call for a nerf to it, you'll still keep getting T1 mods (even less, totally nobody will fit a tank any more). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Carniflex
StarHunt
31
|
Posted - 2013.02.11 13:55:00 -
[111] - Quote
baltec1 wrote:Vaerah Vahrokha wrote:
YOU say Retrievers are still profitable (few really cares to tank them anyway).
if fitted with T2 gear. Most of them are not fitted with T2 gear.
I think most ice mining retrivers are with 3x Ice Mining Upgrade II, 2x Ice Miner II and then something in the mid slot - usually a roid scanner or something else meaningless as after T1 CPU rig and Ice mining rig you have about 5 CPU left.
Granted few hours after DT there is also usually already some CONCORD in the ice belt.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

NEONOVUS
Saablast Followers
328
|
Posted - 2013.02.11 14:00:00 -
[112] - Quote
So just what ship do you consider the proper ship to gank with? Because you keep saying ganking ship but never define it. I mean a blastos can effect around 28k damage befor concord in a .5 A 1400mm nado can alpha @ 12k damage
A covetor has maybe 10k ehp A retriever has 15 k ehp and a procurer easily passes 40k ehp (yeesh I could make this a mission ship)
Exhumers will add around 5k ehp base if max skilled with the skiff tapping 80k (wow if drones werent such flying skeet I could retire my drake)
So really it just sounds like you want to be able to kill them in a gankalyst and are whining you cant. Much like the kid at the carnival who cant ride all the rides for being to short. |

Pohbis
Neo T.E.C.H.
304
|
Posted - 2013.02.11 14:02:00 -
[113] - Quote
I have to say I'm still baffled by the fact that some people feel entitled to profitable ganking.
Multi-billion freighters and shuttles with x99 PLEX, sure.
But mining ships?
That's not the reason why CCP has kept suicide ganking alive in hi-sec. |

baltec1
Bat Country
5126
|
Posted - 2013.02.11 14:06:00 -
[114] - Quote
NEONOVUS wrote:So just what ship do you consider the proper ship to gank with? Because you keep saying ganking ship but never define it. I mean a blastos can effect around 28k damage befor concord in a .5 A 1400mm nado can alpha @ 12k damage
A covetor has maybe 10k ehp A retriever has 15 k ehp and a procurer easily passes 40k ehp (yeesh I could make this a mission ship)
Exhumers will add around 5k ehp base if max skilled with the skiff tapping 80k (wow if drones werent such flying skeet I could retire my drake)
So really it just sounds like you want to be able to kill them in a gankalyst and are whining you cant. Much like the kid at the carnival who cant ride all the rides for being to short.
The catalyst was the only way we could turn a profit pre buff, thats why we used them. We don't care what ship we are using if it turns a profit. |

baltec1
Bat Country
5126
|
Posted - 2013.02.11 14:07:00 -
[115] - Quote
Pohbis wrote:I have to say I'm still baffled by the fact that some people feel entitled to profitable ganking.
Multi-billion freighters and shuttles with x99 PLEX, sure.
But mining ships?
That's not the reason why CCP has kept suicide ganking alive in hi-sec.
You realise that just about every single subcap ship is profitable to gank if they fit T2 mods and no tank right?
What we found amazing is that miners refused to fit a tank even after 8 months of ganking. |

Pohbis
Neo T.E.C.H.
304
|
Posted - 2013.02.11 14:23:00 -
[116] - Quote
baltec1 wrote:Pohbis wrote:I have to say I'm still baffled by the fact that some people feel entitled to profitable ganking.
Multi-billion freighters and shuttles with x99 PLEX, sure.
But mining ships?
That's not the reason why CCP has kept suicide ganking alive in hi-sec. You realise that just about every single subcap ship is profitable to gank if they fit T2 mods and no tank right? What we found amazing is that miners refused to fit a tank even after 8 months of ganking. That's really not an answer. Again, why should ships with a standard fit for their purpose be profitable to gank in hi-sec?
|

baltec1
Bat Country
5127
|
Posted - 2013.02.11 14:23:00 -
[117] - Quote
NEONOVUS wrote: So the complaint isnt that they cant be ganked as I showed, but rather not profitably. Which really is quite a different set of terms.
Also what happened to the freighter ganking? Is it the new suspect changes made it entirely unsafe or something?
We are still doing it, its just that people are not whining as much about it. |

baltec1
Bat Country
5127
|
Posted - 2013.02.11 14:24:00 -
[118] - Quote
Pohbis wrote:That's really not an answer. Again, why should ships with a standard fit for their purpose be profitable to gank in hi-sec?
Because the pilot of said ship decided to fit no tank. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2341
|
Posted - 2013.02.11 14:25:00 -
[119] - Quote
Frostys Virpio wrote:What are the chance of 5 ECM drones to jam a ganker?
For some reason the first cycle always hit, even though the ECM strength of individual drones is low. With ECM drones out, the ganker would move on. Post-buff gankers do their thing in groups, so the drones are less effective.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Pohbis
Neo T.E.C.H.
304
|
Posted - 2013.02.11 14:29:00 -
[120] - Quote
baltec1 wrote:Pohbis wrote:That's really not an answer. Again, why should ships with a standard fit for their purpose be profitable to gank in hi-sec?
Because the pilot of said ship decided to fit no tank. I think you missed the 'standard fit for their purpose' part.
There aren't a myriad of profitable T2 fitted ships out there. And those that are, aren't required to sit in a stationary belt that anyone can warp to, to do their thing.
And it's still not an answer. Key word being profitable here. |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2343
|
Posted - 2013.02.11 14:49:00 -
[121] - Quote
Pohbis wrote:I think you missed the 'standard fit for their purpose' part.
There is no standard fit, it's player discretion. Miners are however, inherently lazy & greedy. It was just as easy to fit a decent tank pre-buff as it was to fit max yield/cargo. It's now even easier to fit a tank but miners still don't do it. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

baltec1
Bat Country
5129
|
Posted - 2013.02.11 15:39:00 -
[122] - Quote
Pohbis wrote:baltec1 wrote:Pohbis wrote:That's really not an answer. Again, why should ships with a standard fit for their purpose be profitable to gank in hi-sec?
Because the pilot of said ship decided to fit no tank. I think you missed the 'standard fit for their purpose' part. There aren't a myriad of profitable T2 fitted ships out there. And those that are, aren't required to sit in a stationary belt that anyone can warp to, to do their thing. And it's still not an answer. Key word being profitable here.
It just goes to show then how daft miners can be doesn't it? They are literally the only people in this game who think they should be able to go max yeild and fit no tank and be safe from piracy. |

Mortimer Civeri
Aliastra Gallente Federation
386
|
Posted - 2013.02.11 16:24:00 -
[123] - Quote
Pohbis wrote:Again, why should ships with a standard fit for their purpose be profitable to gank in hi-sec?
Does the Mining barge/Exhumer have a strip miner I/II fitted? If yes, then it is "fit" with its standard fitting. Everything else that is fitted is at the discretion of the pilot. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

handige harrie
Hedion University Amarr Empire
35
|
Posted - 2013.02.11 16:47:00 -
[124] - Quote
Seeing the amount of whining in local in Abudban and Hek about untanked retrievers getting killed by destroyers on some days, I don't think op has a point.
Mining barges still die to ganking by people in destroyers.
Stop your whining, it doesn't make any sense. Baddest poster ever |

baltec1
Bat Country
5131
|
Posted - 2013.02.11 17:29:00 -
[125] - Quote
handige harrie wrote:Seeing the amount of whining in local in Abudban and Hek about untanked retrievers getting killed by destroyers on some days, I don't think op has a point.
Mining barges still die to ganking by people in destroyers.
Stop your whining, it doesn't make any sense.
Thats not the barge thats broken. |

NEONOVUS
Saablast Followers
331
|
Posted - 2013.02.11 18:55:00 -
[126] - Quote
baltec1 wrote:handige harrie wrote:Seeing the amount of whining in local in Abudban and Hek about untanked retrievers getting killed by destroyers on some days, I don't think op has a point.
Mining barges still die to ganking by people in destroyers.
Stop your whining, it doesn't make any sense. Thats not the barge thats broken. Which barge is then? |

baltec1
Bat Country
5132
|
Posted - 2013.02.11 19:05:00 -
[127] - Quote
NEONOVUS wrote: Which barge is then?
Only the mack. |

handige harrie
Hedion University Amarr Empire
35
|
Posted - 2013.02.11 19:33:00 -
[128] - Quote
baltec1 wrote:NEONOVUS wrote: Which barge is then?
Only the mack.
The mack is no barge, but an exhumer. Baddest poster ever |

Jonah Gravenstein
The Burning Lotus
5596
|
Posted - 2013.02.11 19:52:00 -
[129] - Quote
handige harrie wrote:baltec1 wrote:NEONOVUS wrote: Which barge is then?
Only the mack. So the Ops problem is he can't use his 10M destroyer against a 170M Tech 2 ship. I see no problem with that, try something bigger or more smaller things and it'll work. I can't gank freighters either with a single tornado, doesn't mean freighters are imbalanced.
You obviously missed the part where destroyers now roam in wolf packs so that they don't have to pick out the weakest in the herd (retrievers).
I am Ohm of Borg, Resistance is Voltage/Current. |

Kate stark
92
|
Posted - 2013.02.11 20:01:00 -
[130] - Quote
baltec1 wrote:NEONOVUS wrote: Which barge is then?
Only the mack.
i'm a miner. and this guy is correct.
look at the stats of all 3 exhumers/barges and it's plain to see why it's ahead of the other two. |
|

baltec1
Bat Country
5133
|
Posted - 2013.02.11 20:17:00 -
[131] - Quote
handige harrie wrote:baltec1 wrote:NEONOVUS wrote: Which barge is then?
Only the mack. So the Ops problem is he can't use his 10M destroyer against a 170M Tech 2 ship. I see no problem with that, try something bigger or more smaller things and it'll work. I can't gank freighters either with a single tornado, doesn't mean freighters are imbalanced.
No, its is now impossible to kill an untanked mack for profit. This has the knock on effect of invalidating the skiff and the hulk doesnt mine enough to make it worth sacrificing the tank and ore hold. Its an unbalanced ship.
Also giving ships a tank based upon isk cost would mean the guadian vexors would have a tank around the same as a nyx. |

NEONOVUS
Saablast Followers
331
|
Posted - 2013.02.11 20:32:00 -
[132] - Quote
baltec1 wrote:
No, its is now impossible to kill an untanked mack for profit. This has the knock on effect of invalidating the skiff and the hulk doesnt mine enough to make it worth sacrificing the tank and ore hold. Its an unbalanced ship.
Also giving ships a tank based upon isk cost would mean the guadian vexors would have a tank around the same as a nyx.
Well seeing as they currently sport a station tank this could only be a massive nerf. Ok now that I know where you are coming from I have a bit more agreement. The mack is overtanked, but I dont think arguing profit factor is really worth a thing when you then complain that cost should not equal tank. |

Kate stark
95
|
Posted - 2013.02.11 20:33:00 -
[133] - Quote
baltec1 wrote:No, its is now impossible to kill an untanked mack for profit. This has the knock on effect of invalidating the skiff and the hulk doesnt mine enough to make it worth sacrificing the tank and ore hold. Its an unbalanced ship.
just to illustrate this point, the hulk mines ~15% more than a mackinaw. consider the following: for an unbonused hulk, a flight of mining drones is the equivalent of a ~19% increase in yield, and how many miners use mining drones instead of combat drones? from my experience, few, including myself. for an unbonused hulk it's still ~11%.
if people are ignoring a substantial bonus like that, it's no surprise people are ignoring a 15% yield bonus, even more so when they must sacrifice tank and yield in order to get that bonus. |

baltec1
Bat Country
5133
|
Posted - 2013.02.11 20:40:00 -
[134] - Quote
NEONOVUS wrote: Well seeing as they currently sport a station tank this could only be a massive nerf. Ok now that I know where you are coming from I have a bit more agreement. The mack is overtanked, but I dont think arguing profit factor is really worth a thing when you then complain that cost should not equal tank.
A gank is the only thing a miner has to worry about in high sec so if they are unprofitable to gank there will be no ganks. No ganks mean no reason to fly the skiff. The hulk however can still be ganked for profit.
So in order to have a balanced barge lineup the mack needs to be on par with a hulk for tank. Gankable yet able to fit a tank to make itself unprofitable to gank. Thus we get barge balance and the smart people get rewarded and the dumb punished. |

handige harrie
Hedion University Amarr Empire
39
|
Posted - 2013.02.11 22:05:00 -
[135] - Quote
baltec1 wrote: No, its is now impossible to kill an untanked mack for profit. This has the knock on effect of invalidating the skiff and the hulk doesnt mine enough to make it worth sacrificing the tank and ore hold. Its an unbalanced ship.
Also giving ships a tank based upon isk cost would mean the guadian vexors would have a tank around the same as a nyx.
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way. The Skiff and Hulk were tiercided into different roles. Few of which include efficient High sec mining, this doesn't mean they are invalidated just that they are changed. Seeing as the skiff can get battleships EHP, I think it still has it's role for the uber paranoid and otherwise badly informed as even a retriever or any other Tech 1 Mining barge can tank belt rats in high sec, even an active played venture can do it, using a DPS tank. That doesn't say the Mack is balanced however, see below.
It's a good thing that I never implied that having isk and ehp as the one and only balancing factor is a good thing, because that would indeed be broken. You have to take some other stuff into account. like Tech level, Cargo hold, # of fitting slots, PG/CPU/Capacitor etc. The only thing CCP can balance is stats vs. basic build cost, player market does the rest.
I do however think that the Mack (and retriever) could do with less Mining yield, since sporting an above average yield, tank and supreme cargo hold is a bit too much and would balance the Exhumer line better.
As it is now (used this site for EHP numbers: http://eveblog.allumis.co.uk/?p=1070): Hulk; 1 Yield. 3 Tank. 2 Cargo Hold . Mack; 2 Yield. 2 Tank 1 Cargo Hold. Skiff; 3 Yield. 1 Tank. 3 Cargo Hold.
How it should be imho: Hulk; 1 Yield. 3 Tank. 2 Cargo Hold. Mack; 3 Yield. 2 Tank. 1 Cargo Hold. Skiff; 2 Yield. 1 Tank. 3 Cargo Hold. Baddest poster ever |

Le Badass
Zealots of Bob
54
|
Posted - 2013.02.11 22:33:00 -
[136] - Quote
Wow, 6 pages of poorly camouflaged ganker tears. |

Zol Interbottom
Nanotrasen Inc
165
|
Posted - 2013.02.11 23:04:00 -
[137] - Quote
Goons complaining they cant suicide gank easily anymore
BWAHAHAHHAHAHAHAHAHHAHAHAHA Stupid forum posts become my MS-Paint art, send me some stupid posts if you see them |

baltec1
Bat Country
5137
|
Posted - 2013.02.11 23:16:00 -
[138] - Quote
Zol Interbottom wrote:Goons complaining they cant suicide gank easily anymore
BWAHAHAHHAHAHAHAHAHHAHAHAHA
Le Badass wrote:Wow, 6 pages of poorly camouflaged ganker tears.
Two fine examples of people who do not read a topic before they post. |

baltec1
Bat Country
5137
|
Posted - 2013.02.11 23:21:00 -
[139] - Quote
handige harrie wrote:
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way.
All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. |

NEONOVUS
Saablast Followers
333
|
Posted - 2013.02.11 23:32:00 -
[140] - Quote
baltec1 wrote:handige harrie wrote:
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way.
All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. Dont remind people of all the horrid boosting tengus that get killed by a lone tornado that provide enough ISK for the next 10 ganks each of which provide for the next 10 until the poor nado pilot cants see his guns for all the zeroes.
Also baltec it helps if you give values to your hypothetical as right now you are just saying given optimum chances we will make maximum profit. A completely useless statement.
Saying something like if the value of your fit (not counting ship rig and subsystems) is 5x the cost to gank based on 11k alpha nado @ 130 mil 350 dps gankalyst @ 10 mil capable of applied 8k damage 800 DPS blastos @ 110mil capable of applied 28k damage 600 DPS Brutix gank fit @ 80 mil capable of applied 16k damage means whether we will gank you, gamble on the risk of failure, or ignore you for your tank Would be far more useful.
Also are those the right values? |
|

La Nariz
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.02.11 23:33:00 -
[141] - Quote
handige harrie wrote:Seeing the amount of whining in local in Abudban and Hek about untanked retrievers getting killed by destroyers on some days, I don't think op has a point.
Mining barges still die to ganking by people in destroyers.
Stop your whining, it doesn't make any sense.
My point is that CCP did not follow their own design philosophy with respect to mining ships. In their effort to please the howling AFK-miner crowd they decided to hideously buff the EHP off all of the mining ships rendering one of the trade-offs, tank, pointless. Then they decided to make a double mistake by exempting the ore bay from being expanded removing another trade-off, cargo space. Due to those two horrible changes mining ships are literally the only class of ship in which you can "have your cake and eat it too."
Any ship that is T2 fit with NO tank can profitable to gank, why should that not apply to mining ships? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Guttripper
State War Academy Caldari State
223
|
Posted - 2013.02.12 01:00:00 -
[142] - Quote
baltec1 wrote:All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. Devil's advocate - could T2 defensive modules be a lure for potential profit, especially if they were attached to a "weak" exhumer or mining barge? Whereas it may appear as a deterrent, wouldn't a ganker consider a lone Hulk in a 0.5 or 0.6 system, even if "tricked out" for defense on the off-chance any T2 module may survive? |

La Nariz
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.02.12 01:12:00 -
[143] - Quote
Guttripper wrote:baltec1 wrote:All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. Devil's advocate - could T2 defensive modules be a lure for potential profit, especially if they were attached to a "weak" exhumer or mining barge? Whereas it may appear as a deterrent, wouldn't a ganker consider a lone Hulk in a 0.5 or 0.6 system, even if "tricked out" for defense on the off-chance any T2 module may survive?
As a ganker I would not do so because easier targets are common and the chance of failure is not worth the extra ~1mil from the defensive module drop. Now if they decided to use faction hardeners that's a different story. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

GetSirrus
Imperial Academy Amarr Empire
19
|
Posted - 2013.02.12 01:23:00 -
[144] - Quote
RubyPorto wrote:It never was profitable to gank a WELL FIT Hulk, that traded some measure of "efficiency" for tank. A pre-change T2 fit brick Hulk still mined more than any other ship in the game, and was never profitable to gank.
Damage Control II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II 'Anointed' I EM Ward Reinforcement
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
Medium Ancillary Current Router I Medium Core Defence Field Extender I
this is approx the deterent pre-change hulk tank.
If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice.
oh and prove a point:
Covetor Medium Overlock rig x 2
Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II
empty mid
Mining Laser Upgrade x 2
this outmined a pre-change tanked hulk. fully insured hull and a third of the price.
|

La Nariz
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.02.12 01:26:00 -
[145] - Quote
GetSirrus wrote:RubyPorto wrote:It never was profitable to gank a WELL FIT Hulk, that traded some measure of "efficiency" for tank. A pre-change T2 fit brick Hulk still mined more than any other ship in the game, and was never profitable to gank. Damage Control II Micro Auxiliary Power Core I Medium F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II 'Anointed' I EM Ward Reinforcement Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Medium Ancillary Current Router I Medium Core Defence Field Extender I this is approx the deterent pre-change hulk tank. If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice. oh and prove a point: Covetor Medium Overlock rig x 2 Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II Modulated Strip Miner II, Veldspar Mining Crystal II empty mid Mining Laser Upgrade x 2 this outmined a pre-change tanked hulk. fully insured hull and a third of the price.
You can at least give us the relevant numbers, EHP/Yield/cargo space. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 02:56:00 -
[146] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.
Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.
Incorrect again. A simple reading of his statement would tell freighters should not be profitable to gank "per se" (that is the bare hull). Exactly what *often* happens for exhumers.
Then by your reading, Exhumers were fine before the buff.
Their bare hull was never profitable to gank. Fit with an appropriate tank fit, they were never profitable to gank. Only when Fit to mine with no tank fit, were they profitable to gank. And even then only in lower security systems.
Show me a link to a profitable suicide gank of an unfit Exhumer. Before or after the buff. You say it happened often, I'm sure you can provide evidence. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 03:01:00 -
[147] - Quote
GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice.
So you can't mine in that fit? Oh wait, yes you can. There are only 3 important stats for a mining ship (Tank, Yield, Cargo). There are more than 3 important stats for a combat ship. That's why comparisons to combat ships are irrelevant.
I did forget about the effect of the brand-new-at-the-time CPU rigs that did allow the Covetor to eke by the Fully tanked Hulk, but it sacrifices any semblance of tank and I think you'd find you would have a hard time insuring the ~20m worth of T2 modules you'd be holding in your pinata-ey belly.
Almost forgot. A 1 MLU Hulk was plenty tanky enough to be unprofitable to gank in .7 and above. (IIRC it was also right around or just below breakeven in .5). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mallak Azaria
GoonWaffe Goonswarm Federation
2343
|
Posted - 2013.02.12 03:04:00 -
[148] - Quote
GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice.
So your justification for not fitting a tank was that the extra cargo & yield was worth the risk of losing a 200mil ship? In that case, you wilfully chose that path. The person fitting the tank decided it wasn't worth the risk & ultimately did better than those who were too greedy to fit a tank.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
614
|
Posted - 2013.02.12 04:13:00 -
[149] - Quote
Mallak Azaria wrote:GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice. So your justification for not fitting a tank was that the extra cargo & yield was worth the risk of losing a 200mil ship? In that case, you wilfully chose that path. The person fitting the tank decided it wasn't worth the risk & ultimately did better than those who were too greedy to fit a tank. So then having a choice but needing that choice to be tank in every slot in order to be a deterrent represents a ship with proper fittings? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 05:08:00 -
[150] - Quote
Tyberius Franklin wrote:Mallak Azaria wrote:GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice. So your justification for not fitting a tank was that the extra cargo & yield was worth the risk of losing a 200mil ship? In that case, you wilfully chose that path. The person fitting the tank decided it wasn't worth the risk & ultimately did better than those who were too greedy to fit a tank. So then having a choice but needing that choice to be tank in every slot in order to be a deterrent represents a ship with proper fittings?
Wrong.
A brick tanked Hulk was unprofitable to gank in every reasonable situation (everything's profitable to gank in enough Civvy gun ibises but that's idiotic).
A 1 MLU Hulk was unprofitable to gank in most situations. (And on the bubble in most others, depending on market conditions.)
A 2 MLU Hulk could be unprofitable to gank in many situations.
All are far less profitable than a 2 MLU, No Tank, Cargo Optimized Hulk with a survey scanner and, as such, were ganked less often because it was invariably more profitable to gank the No tank Hulk next to it. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Mr Epeen
It's All About Me
2208
|
Posted - 2013.02.12 05:48:00 -
[151] - Quote
baltec1 wrote:handige harrie wrote:
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way.
All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank.
Didn't read the thread.
Just wondering if you managed to find an excuse yet to post your 'don't carry 10B in the hold ' mantra yet. Sure, it has nothing to do with barges but that never stops you in every other thread.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Mr Epeen
It's All About Me
2208
|
Posted - 2013.02.12 05:51:00 -
[152] - Quote
RubyPorto wrote:Tyberius Franklin wrote:Mallak Azaria wrote:GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice. So your justification for not fitting a tank was that the extra cargo & yield was worth the risk of losing a 200mil ship? In that case, you wilfully chose that path. The person fitting the tank decided it wasn't worth the risk & ultimately did better than those who were too greedy to fit a tank. So then having a choice but needing that choice to be tank in every slot in order to be a deterrent represents a ship with proper fittings? Wrong. A brick tanked Hulk was unprofitable to gank in every reasonable situation (everything's profitable to gank in enough Civvy gun ibises but that's idiotic). A 1 MLU Hulk was unprofitable to gank in most situations. (And on the bubble in most others, depending on market conditions.) A 2 MLU Hulk could be unprofitable to gank in many situations. All are far less profitable than a 2 MLU, No Tank, Cargo Optimized Hulk with a survey scanner and, as such, were ganked less often because it was invariably more profitable to gank the No tank Hulk next to it.
Why are you even blathering about profit.
There was never intended to be a profit in ganking. It's not a profession, it's a consequence. If someone annoys you for whatever reason, you gank them.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 05:59:00 -
[153] - Quote
Mr Epeen wrote:Why are you even blathering about profit. There was never intended to be a profit in ganking. It's not a profession, it's a consequence. If someone annoys you for whatever reason, you gank them. Mr Epeen 
So now you're proposing an ISK-based tank for Freighters? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mr Epeen
It's All About Me
2208
|
Posted - 2013.02.12 06:10:00 -
[154] - Quote
RubyPorto wrote:Mr Epeen wrote:Why are you even blathering about profit. There was never intended to be a profit in ganking. It's not a profession, it's a consequence. If someone annoys you for whatever reason, you gank them. Mr Epeen  So now you're proposing an ISK-based tank for Freighters?
Could you please repeat that in English?
Because, as usual with you, your responses often have nothing whatsoever to do with what you quote.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 06:32:00 -
[155] - Quote
Mr Epeen wrote:RubyPorto wrote:Mr Epeen wrote:Why are you even blathering about profit. There was never intended to be a profit in ganking. It's not a profession, it's a consequence. If someone annoys you for whatever reason, you gank them. Mr Epeen  So now you're proposing an ISK-based tank for Freighters? Could you please repeat that in English? Because, as usual with you, your responses often have nothing whatsoever to do with what you quote. Mr Epeen 
My response was just fine, as I've run through this line of discussion before. You simply chose to lack the context to make the response meaningful to you (by not reading the thread).
If ganking is not meant to be profitable, shouldn't you get more tank on your Freighter the more ISK value you pack into it?
If you shouldn't get more tank for filling it with more ISK (thus making it profitable to gank them when their owners are stupid), why should miners who fill their ships with ISK (T2 miners and MLUs without fitting any tanking modules) not be profitable to gank (again, only profitable when the owners are stupid)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Desimus Maximus
Adiumentum.
17
|
Posted - 2013.02.12 06:55:00 -
[156] - Quote
T_T wwaaaaaahhhhh!!!
Goon tears, best tears.
LOL! |

Mr Epeen
It's All About Me
2208
|
Posted - 2013.02.12 06:56:00 -
[157] - Quote
RubyPorto wrote:
My response was just fine
No. It was nonsensical. Just like you trying to tie freighters to mining barges.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2665
|
Posted - 2013.02.12 07:11:00 -
[158] - Quote
Mr Epeen wrote:RubyPorto wrote:
My response was just fine
No. It was nonsensical.
Only if you intentionally deprived yourself of context by neglecting to read the thread.
Quote:If ganking is not meant to be profitable, shouldn't you get more tank on your Freighter the more ISK value you pack into it?
If you shouldn't get more tank for filling it with more ISK (thus making it profitable to gank them when their owners are stupid), why should miners who fill their ships with ISK (T2 miners and MLUs without fitting any tanking modules) not be profitable to gank (again, only profitable when the owners are stupid)?
Explain why you think that stupid people who take active steps to make their ship profitable to gank (an unfit Hulk has never been profitable to gank) should not be profitable to gank. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

baltec1
Bat Country
5144
|
Posted - 2013.02.12 07:32:00 -
[159] - Quote
Desimus Maximus wrote:T_T wwaaaaaahhhhh!!!
Goon tears, best tears.
LOL!
Oh look, yet another who didn't read the thread. |

baltec1
Bat Country
5144
|
Posted - 2013.02.12 07:35:00 -
[160] - Quote
Mr Epeen wrote:baltec1 wrote:handige harrie wrote:
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way.
All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. Didn't read the thread. Just wondering if you managed to find an excuse yet to post your 'don't carry 10B in the hold ' mantra yet. Sure, it has nothing to do with barges but that never stops you in every other thread. Mr Epeen 
I will when a hulk is daft enough to do it. |
|

Kate stark
98
|
Posted - 2013.02.12 07:42:00 -
[161] - Quote
baltec1 wrote:Mr Epeen wrote:baltec1 wrote:handige harrie wrote:
It's also not possible to make a profit ganking unfitted abaddons or Rokhs or empty freighters. For most ships it just doesn't work that way.
All frigates, destroyers, cruisers, BC, T3 cruisers, recons, heavy assault ships, interdictors, haulers and even some of the battleships can be ganked for profit if they fit T2 mods with no tank. Didn't read the thread. Just wondering if you managed to find an excuse yet to post your 'don't carry 10B in the hold ' mantra yet. Sure, it has nothing to do with barges but that never stops you in every other thread. Mr Epeen  I will when a hulk is daft enough to do it.
you won't. because when 8.5k m3 of veldspar is worth 10bn isk, you can be damn sure your gank destroyer will be a hell of a lot more. |

baltec1
Bat Country
5144
|
Posted - 2013.02.12 07:44:00 -
[162] - Quote
Kate stark wrote:
you won't. because when 8.5k m3 of veldspar is worth 10bn isk, you can be damn sure your gank destroyer will be a hell of a lot more.
This may shock you, but people have been known to use these things for hauling implants and plex about. |

Le Badass
Zealots of Bob
55
|
Posted - 2013.02.12 09:02:00 -
[163] - Quote
Baltec, we read the headline, but no matter how eloquently you word yourselves, this thread boils down to bitter tears that the days of effortless suicide ganking of mining ships are over (for now). As you guys would say to the miners who complained in the past:
umad? HTFU L2P Adapt or die GB2WOW no HAHAHAHHHAH Whiner [insert tired wannabe Eve bad-ass meme]
Pick the response you prefer.
And please, please keep this thread going. It makes my day. |

Vaerah Vahrokha
Vahrokh Consulting
3795
|
Posted - 2013.02.12 09:16:00 -
[164] - Quote
RubyPorto wrote: Then by your reading, Exhumers were fine before the buff.
No, they aren't now and they weren't before.
You can keep creating thousands of posts about the same topic and just proving how narrow minded you are, yet an "unknown" poster's 2 lines of obvious considerations disproves all of them.
Having to fit all sorts of bandages and crutches just to make *1* ship (the others just could not) gank proof safer is not a good design.
Show me any mainstream (not a super-niche setup) PvP ship that forfeits 2-3-4 slots into CPU mods, PG mods, rigs and whatsnot just to be allowed to undock.
Of course CCP went all the opposite way now and also did it in a dumbs friend way but the issue indeed was there.
I told you several times I even tried your fail fits. They DID NOT WORK. The tank was never the advertised because your numbers came out of the ass, the ships handled like bricks (yes I even tried the bulkheads fits) and became *easier* to catch, the mods value *increased* the ship value and thus the enticement to gank it. At the same time the yield plummeted so much, to make it totally worthless to bother. Just switch to a disposable T1 equivalent super-maxed for yield and be done with it.
Therefore your suggestions were inept, unrealistic, just ineffective and not cost efficient.
You did the same mistake CCP did for WiS: sell something that in reality is just a proof of concept.
I am not condoning what CCP has done afterwards, you were there to post in my thread claiming how CCP's designers were clueless and Macks would rule supreme so you know I am totally not biased. I earn both if ships don't pop but I earn more when they do pop.
So I always, inevitably win in the ISK department, so I can have an opinion about both the "factions".
Unlike you, I don't have some specific target players group to "punish" for whatever ideologic reason either. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3795
|
Posted - 2013.02.12 09:28:00 -
[165] - Quote
Another egregious mistake you do - in addition to having shared Battleclinic grade fail fits - is to keep crying about the past.
Tiericide is an HUGE, years spanning act, we are NOT going backwards.
Every new ship has this concept of not having "upgrade paths" but just similar options. So you can't "back-nerf" a specific ship back to pre-tiericide grade, you have to propose a new - and possibly not ******** - way to change them so they become potentially more vulnerable while still fitting within the new tiericide philosophy.
I had always been for removing "heavens made" innate tank and give mining ships slots and freedom to put inside whatever one thinks is good for him. Most would asininely go for some zero tank setup and then they'd die.
But this time it'd be different, this time they HAD the option to fit the tank without making their ship worthless so they can't cry to anyone. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Eugene Kerner
TunDraGon
563
|
Posted - 2013.02.12 09:39:00 -
[166] - Quote
Funfact: Nearly every wh and 0.0 miner I met knows how to tank their barges and exhumers. A large oart of the High sec miners already tank their ships. I am pretty sure there are more failed gank attempts than successful ones because of this.
"Also, your boobs " -á CCP Eterne, 2012
|

Kate stark
101
|
Posted - 2013.02.12 16:28:00 -
[167] - Quote
baltec1 wrote:Kate stark wrote:
you won't. because when 8.5k m3 of veldspar is worth 10bn isk, you can be damn sure your gank destroyer will be a hell of a lot more.
This may shock you, but people have been known to use these things for hauling implants and plex about.
but, that really is a whole different situation to "warp to belt, gank random miner, harvest tears". |

Tyberius Franklin
Federal Navy Academy Gallente Federation
615
|
Posted - 2013.02.12 20:41:00 -
[168] - Quote
RubyPorto wrote:Tyberius Franklin wrote:Mallak Azaria wrote:GetSirrus wrote:If a combat ship needed two power mods to fit a tank, plus had no remaining slots for any utilities? It would be regarded as a failfit. If as the OP posits that there is a general theme of compromise in Eve, this is not - it is a complete sacrifice. So your justification for not fitting a tank was that the extra cargo & yield was worth the risk of losing a 200mil ship? In that case, you wilfully chose that path. The person fitting the tank decided it wasn't worth the risk & ultimately did better than those who were too greedy to fit a tank. So then having a choice but needing that choice to be tank in every slot in order to be a deterrent represents a ship with proper fittings? Wrong. A brick tanked Hulk was unprofitable to gank in every reasonable situation (everything's profitable to gank in enough Civvy gun ibises but that's idiotic). A 1 MLU Hulk was unprofitable to gank in most situations. (And on the bubble in most others, depending on market conditions.) A 2 MLU Hulk could be unprofitable to gank in many situations. All are far less profitable than a 2 MLU, No Tank, Cargo Optimized Hulk with a survey scanner and, as such, were ganked less often because it was invariably more profitable to gank the No tank Hulk next to it. Ok, to help settle this a bit I think it a good qualifier to ask, what was a good EHP to be considered a deterrent. Preferably in a .5 and .7. I have a feeling we're looking at that threshold quite differently. |

Jonah Gravenstein
Gordian Knot Holdings
5612
|
Posted - 2013.02.12 20:47:00 -
[169] - Quote
Eugene Kerner wrote:Funfact: Nearly every wh and 0.0 miner I met knows how to tank their barges and exhumers. A large oart of the High sec miners already tank their ships. I am pretty sure there are more failed gank attempts than successful ones because of this.
You're kind of right, there are highsec miners that fit a tank, unfortunately, for them, a good proportion of those tanks consist of civilian shield boosters and the like.
If it looks like a bot, smells like a bot and acts like a bot, 99% of the time it is a bot. I am Ohm of Borg, Resistance is Voltage/Current. |

baltec1
Bat Country
5176
|
Posted - 2013.02.12 20:49:00 -
[170] - Quote
Le Badass wrote:Baltec, we read the headline, but no matter how eloquently you word yourselves, this thread boils down to bitter tears that the days of effortless suicide ganking of mining ships are over (for now). As you guys would say to the miners who complained in the past:
umad? HTFU L2P Adapt or die GB2WOW no HAHAHAHHHAH Whiner [insert tired wannabe Eve bad-ass meme]
Pick the response you prefer.
And please, please keep this thread going. It makes my day.
Yes lets just leave the barges in a state where the skiff is pointless and the hulk outclassed by the new king of miners the mack. Afterall the fact that teircide was ment to bring balance to the barge lineup and has failed miserably should be ignored because miners can now mine in near perfect safety without even needing to fit any tank or make any choice other than going for max yeild. |
|

baltec1
Bat Country
5176
|
Posted - 2013.02.12 20:51:00 -
[171] - Quote
Kate stark wrote:baltec1 wrote:Kate stark wrote:
you won't. because when 8.5k m3 of veldspar is worth 10bn isk, you can be damn sure your gank destroyer will be a hell of a lot more.
This may shock you, but people have been known to use these things for hauling implants and plex about. but, that really is a whole different situation to "warp to belt, gank random miner, harvest tears".
I didn't bring it up. |

Le Badass
Zealots of Bob
56
|
Posted - 2013.02.12 21:13:00 -
[172] - Quote
baltec1 wrote: Yes lets just leave the barges in a state where the skiff is pointless and the hulk outclassed by the new king of miners the mack. Afterall the fact that teircide was ment to bring balance to the barge lineup and has failed miserably should be ignored because miners can now mine in near perfect safety without even needing to fit any tank or make any choice other than going for max yeild.
A precious little group of players give two sh*ts about the ship balance. I guess there's a very slim chance that you belong in that group. The majority really just want to come home from work, sit down at their computers and blow up unarmed ships, fraps it and put it on youtube, so they can clutter up "My Eve" with their lack of imagination and their risk aversity.
|

Hannibal Ord
Fer-De-Lance
85
|
Posted - 2013.02.12 21:16:00 -
[173] - Quote
To be fair Baltec1,
You are still able to kill them by ganking them.
Only the Skiff and somewhat the procurer is almost immune by design.
The mack and the retriever are both easily killed.
The question of whether it is profitable or not I don't think should be a factor in the slightest. Just my opinion.
Before the redesign, Exhumers and Barges had fallen behind dramatically in their designs since their initial release, because the population of EVE and ease of destruction had increased ten fold.
The redesign did a few things:
1. It allowed a more flexible option for miners, so they weren't basically just flying 1 ship for their purposes. Now all exhumers and barges have uses for both ICE and Rocks.
2. It solved the retardedly tedious issue of Jetcan mining, which CCP admitted they never wished existed. It was completely ridiculous, especially as mining is a mostly solo activity despite massive increases in efficiency as done in a group. It is solo, because it's so massively boring and static. Using a workaround mechanic to increase efficiency without having to resort to an alt or an unfortunate corp mate wasn't a good design.
3. It allowed for more balanced tanking abilities of the ships. Actually, to be brutally honest it made two ships (procurer and Skiff) excellent, whilst the Coveter and Hulk are weak, the retriever is weak and the Mack only reasonable.
So honestly, I think CCP did a good job balancing them and bringing them up to date with current game mechanics and environment.
If it is only the Mack that you have a problem with in that it's just a little bit harder to blast to dust now with a throwaway destroyer, I don't think it is honestly a very solid argument. You can still kill it easily, it just requires a bit more than a catalyst.
And that's only if someone decides to tank it....
But that's just coming from the opinion that it doesn't matter if the gank is profitable or not, it's about can you or can you not gank it....which you can, pretty easily. It just isn't as stupidly easy as before. |

baltec1
Bat Country
5176
|
Posted - 2013.02.12 21:18:00 -
[174] - Quote
Le Badass wrote:baltec1 wrote: Yes lets just leave the barges in a state where the skiff is pointless and the hulk outclassed by the new king of miners the mack. Afterall the fact that teircide was ment to bring balance to the barge lineup and has failed miserably should be ignored because miners can now mine in near perfect safety without even needing to fit any tank or make any choice other than going for max yeild.
A precious little group of players give two sh*ts about the ship balance. I guess there's a very slim chance that you belong in that group. The majority really just want to come home from work, sit down at their computers and blow up unarmed ships, fraps it and put it on youtube, so they can clutter up "My Eve" with their lack of imagination and their risk aversion. EDIT: Spelling checked.
I do care about ship balance and ganking miners is much like running missions to me. I get my kicks out of getting megathrons to do things most would think impossible. |

Vaerah Vahrokha
Vahrokh Consulting
3812
|
Posted - 2013.02.12 21:26:00 -
[175] - Quote
baltec1 wrote:Le Badass wrote:baltec1 wrote: Yes lets just leave the barges in a state where the skiff is pointless and the hulk outclassed by the new king of miners the mack. Afterall the fact that teircide was ment to bring balance to the barge lineup and has failed miserably should be ignored because miners can now mine in near perfect safety without even needing to fit any tank or make any choice other than going for max yeild.
A precious little group of players give two sh*ts about the ship balance. I guess there's a very slim chance that you belong in that group. The majority really just want to come home from work, sit down at their computers and blow up unarmed ships, fraps it and put it on youtube, so they can clutter up "My Eve" with their lack of imagination and their risk aversion. EDIT: Spelling checked. I do care about ship balance and ganking miners is much like running missions to me. I get my kicks out of getting megathrons to do things most would think impossible.
Cool, then start ganking Macks with a Mega in ways that most would think impossible  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

baltec1
Bat Country
5177
|
Posted - 2013.02.12 21:29:00 -
[176] - Quote
Hannibal Ord wrote:To be fair Baltec1,
You are still able to kill them by ganking them.
Only the Skiff and somewhat the procurer is almost immune by design.
The mack and the retriever are both easily killed.
The question of whether it is profitable or not I don't think should be a factor in the slightest. Just my opinion.
Before the redesign, Exhumers and Barges had fallen behind dramatically in their designs since their initial release, because the population of EVE and ease of destruction had increased ten fold.
The redesign did a few things:
1. It allowed a more flexible option for miners, so they weren't basically just flying 1 ship for their purposes. Now all exhumers and barges have uses for both ICE and Rocks.
2. It solved the retardedly tedious issue of Jetcan mining, which CCP admitted they never wished existed. It was completely ridiculous, especially as mining is a mostly solo activity despite massive increases in efficiency as done in a group. It is solo, because it's so massively boring and static. Using a workaround mechanic to increase efficiency without having to resort to an alt or an unfortunate corp mate wasn't a good design.
3. It allowed for more balanced tanking abilities of the ships. Actually, to be brutally honest it made two ships (procurer and Skiff) excellent, whilst the Coveter and Hulk are weak, the retriever is weak and the Mack only reasonable.
So honestly, I think CCP did a good job balancing them and bringing them up to date with current game mechanics and environment.
If it is only the Mack that you have a problem with in that it's just a little bit harder to blast to dust now with a throwaway destroyer, I don't think it is honestly a very solid argument. You can still kill it easily, it just requires a bit more than a catalyst.
And that's only if someone decides to tank it....
But that's just coming from the opinion that it doesn't matter if the gank is profitable or not, it's about can you or can you not gank it....which you can, pretty easily. It just isn't as stupidly easy as before.
To be honest, if it wasn't
The only risk a highsec miner will face are gankers. The skiff is ment to be the ship to best deal with this threat however the mack is currently unprofitable to gank with no tank fitted so the skiff is unessessary and thus, unused. The hulk meanwhile is profitable to gank and when coupled with the small advantage in yeild that vanished when you have to factor in the tank and the time spend docking to unload it just cannot compete with the mack.
Reducing the tank on the mack to the same level as the hulk fixes these issues. |

Hannibal Ord
Fer-De-Lance
85
|
Posted - 2013.02.12 21:44:00 -
[177] - Quote
Why does ganking which is essentially a LOLs activity need to be profitable?
Where are the days of popping a 200million isk ship with T1 stuff for the tears?
If you reduce the tank on the Mack any more and make it easy to gank and everyone goes ape **** on the miners like they have been, then everyone will use the skiff because that thing has a decent ORE bay and is basically gank immune....and then there will be no more lols.
Besides, I do not think CCP believe that killing a ship by suicide ganking, unless it is carrying something rare and expensive or a megaload of goods, should be profitable in any way.
But that's just opinion. I understand the argument to lower it's tank further, but I do not particularly agree with it on the basis of game design and how it fits into the EVE universe in regards to making it profitable to suicide ships into them. |

Hannibal Ord
Fer-De-Lance
85
|
Posted - 2013.02.12 21:44:00 -
[178] - Quote
Double Post |

Vin King
State War Academy Caldari State
19
|
Posted - 2013.02.12 21:53:00 -
[179] - Quote
In HighSec ice belts, permit tank is best. 315 4 CSM 8 |

baltec1
Bat Country
5177
|
Posted - 2013.02.12 22:08:00 -
[180] - Quote
Hannibal Ord wrote:Why does ganking which is essentially a LOLs activity need to be profitable?
Where are the days of popping a 200million isk ship with T1 stuff for the tears?
If you reduce the tank on the Mack any more and make it easy to gank and everyone goes ape **** on the miners like they have been, then everyone will use the skiff because that thing has a decent ORE bay and is basically gank immune....and then there will be no more lols.
Besides, I do not think CCP believe that killing a ship by suicide ganking, unless it is carrying something rare and expensive or a megaload of goods, should be profitable in any way.
But that's just opinion. I understand the argument to lower it's tank further, but I do not particularly agree with it on the basis of game design and how it fits into the EVE universe in regards to making it profitable to suicide ships into them.
Thats what the skiff is for. The mack will still be viable but just like the hulk you either tank it of face the risk of losing it. The reason why they need to be profitable is because people did not gank them for the "lulz", they ganked them for the isk. There is literally nothing other than gankers that pose a risk to miners in high sec and there is no reason why an untanked mack should be unprofitable to gank while an untanked zealot is |
|

Hannibal Ord
Fer-De-Lance
85
|
Posted - 2013.02.12 22:32:00 -
[181] - Quote
But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles. |

baltec1
Bat Country
5179
|
Posted - 2013.02.12 22:38:00 -
[182] - Quote
Hannibal Ord wrote:But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles.
In order for the skiff to be viable the macks tank must be nerfed. |

La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 00:43:00 -
[183] - Quote
baltec1 wrote:Hannibal Ord wrote:But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles. In order for the skiff to be viable the macks tank must be nerfed.
I'd like to add to this that the yield of both skiff and mack should be toned down more as well to make the hulk more viable. I rarely see hulks anymore.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3813
|
Posted - 2013.02.13 00:48:00 -
[184] - Quote
La Nariz wrote:baltec1 wrote:Hannibal Ord wrote:But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles. In order for the skiff to be viable the macks tank must be nerfed. I'd like to add to this that the yield of both skiff and mack should be toned down more as well to make the hulk more viable. I rarely see hulks anymore.
How many are self hating enough to use the ship with the least crystals room (in hi sec roids are tiny, crystals need more frequent replacement), has T1 grade tank and the lowest hold? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 00:53:00 -
[185] - Quote
Vaerah Vahrokha wrote:How many are self hating enough to use the ship with the least crystals room (in hi sec roids are tiny, crystals need more frequent replacement), has T1 grade tank and the lowest hold?
If their going to put forth the effort to do so they should be properly rewarded and right now with the yield of the mack/skiff being so close they aren't being properly rewarded. The more and more I look over mining ships the more screwed up they appear. Its as if they completely ignored EVE design philosophy when "rebalancing" them. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2672
|
Posted - 2013.02.13 00:55:00 -
[186] - Quote
La Nariz wrote:baltec1 wrote:Hannibal Ord wrote:But nor is there any reason why suiciding a Mack should be profitable at all, since it carries no expensive PVP mods, cargo or any other such thing.
If you have it so miners can fit more faction type loot to their barges like super strip miners etc ( a bit like mission runners since this is basically the industrial mission running activity) then voila, it's profitable because of the rare goods they carry.
Just like basically it's not particularly profitable, if at all, to gank a mission drake or raven, but it might be if you do it to a Golem or a nightmare. And even then only if they carry neat gear.
Anything on top of that and it's done for the giggles. In order for the skiff to be viable the macks tank must be nerfed. I'd like to add to this that the yield of both skiff and mack should be toned down more as well to make the hulk more viable. I rarely see hulks anymore.
My ideal world has: The Hulk and Mack at very similar tank (such that you're better off using the Skiff then trying to make them unprofitable to gank*). The Hulk and Skiff at similar Cargo spaces (closer to the current Hulk than current Skiff, or the Mack becomes deprecated) The Mackinaw and Skiff at Similar yields (probably around the Skiff's current yield)
That way each excels at one of the 3 stats that matter to a mining ship, there's a reason to use each of them, and none of them allow you to safely be AFK for 45 minutes.
Right now, the Mackinaw has the 2nd best tank, the 2nd best yield, and the best Cargo. And the tank is such that ganking does not represent a significant risk to them, so the Skiff is useless, and since miners tend to prefer cargo over yield (see the HAG killboards for the cargo Hulks), the Hulk's rarely used.
*Because otherwise the Skiff will never, ever have a useful mining role. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 00:58:00 -
[187] - Quote
RubyPorto wrote:
My ideal world has: The Hulk and Mack at very similar tank (such that you're better off using the Skiff then trying to make them unprofitable to gank*). The Hulk and Skiff at similar Cargo spaces (closer to the current Hulk than current Skiff, or the Mack becomes deprecated) The Mackinaw and Skiff at Similar yields (probably around the Skiff's current yield)
That way each excels at one of the 3 stats that matter to a mining ship, there's a reason to use each of them, and none of them allow you to safely be AFK for 45 minutes.
Right now, the Mackinaw has the 2nd best tank, the 2nd best yield, and the best Cargo. And the tank is such that ganking does not represent a significant risk to them, so the Skiff is useless, and since miners tend to prefer cargo over yield (see the HAG killboards for the cargo Hulks), the Hulk's rarely used.
*Because otherwise the Skiff will never, ever have a useful mining role.
Make sure they have acceptable fitting resources and this is exactly what I was envisioning. The miner can choose to specialize via the three ships and further choose to specialize based on fitting. Why CCP decided massive EHP buff and everyone's yield should be basically the same is beyond me. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3813
|
Posted - 2013.02.13 01:13:00 -
[188] - Quote
La Nariz wrote: Make sure they have acceptable fitting resources and this is exactly what I was envisioning. The miner can choose to specialize via the three ships and further choose to specialize based on fitting. Why CCP decided massive EHP buff and everyone's yield should be basically the same is beyond me.
The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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baltec1
Bat Country
5192
|
Posted - 2013.02.13 01:14:00 -
[189] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: Make sure they have acceptable fitting resources and this is exactly what I was envisioning. The miner can choose to specialize via the three ships and further choose to specialize based on fitting. Why CCP decided massive EHP buff and everyone's yield should be basically the same is beyond me.
The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed.
Thats because the frigates have been balanced well. |

La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 01:17:00 -
[190] - Quote
Vaerah Vahrokha wrote: The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed.
If all yield is the same you lose trade-offs, once again completely ignoring EVE design philosophy. Its fine for the T1-T2 to be similar within reason but for all T1-T2 to be the same is the exact same as the EHP buff. It's completely unwarranted and completely against EVE design philosophy. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 01:30:00 -
[191] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: The yield being made so similar is due to the tiericide concept they are also applying to the other ships. I don't see as much teeth gnashing about T1 frigs having been buffed alike faction and T1-T2 differences being gradually removed.
If all yield is the same you lose trade-offs, once again completely ignoring EVE design philosophy. Its fine for the T1-T2 to be similar within reason but for all T1-T2 to be the same is the exact same as the EHP buff. It's completely unwarranted and completely against EVE design philosophy.
In case you did not notice, CCP spent the last months totally changing and going against their design philosophy.
There's indeed odd stuff going for the mining ships (see my previous posts) but you can't have CCP undo tiericide on a subset of ships just because you don't like it.
This thread reminds me the "Hide your ISK, Team Security is out of control", in the sense that CCP officially decided to do their actions but you stomp your feet because you don't like their decision. Had you made a constructive thread about i.e. replacing the "heavens given tank" with a number of empty slots that the individual could choose to fill or not, then it'd serve you much better than just spamming the same nerf posts for months. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2673
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Posted - 2013.02.13 01:42:00 -
[192] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:If all yield is the same you lose trade-offs, once again completely ignoring EVE design philosophy. Its fine for the T1-T2 to be similar within reason but for all T1-T2 to be the same is the exact same as the EHP buff. It's completely unwarranted and completely against EVE design philosophy. In case you did not notice, CCP spent the last months totally changing and going against their design philosophy. There's indeed odd stuff going for the mining ships (see my previous posts) but you can't have CCP undo tiericide on a subset of ships just because you don't like it.
Where has anyone suggested that?
I said that Hulks tank was well balanced pre-Buff and did not require a buff, and that Mackinaws are overpowered after the buff and should be nerfed because of that. Nowhere in there hides a request to undo tiericide (whose goal, incidentally, was to make all 3 Exhumers viable instead of one. A goal at which it has failed badly.).
I also haven't seen that request hidden in any of La Nariz's posts.
Setting up a weak argument that nobody is actually making in order to beat it down is the definition of a Straw man. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 02:01:00 -
[193] - Quote
Too bad Hulk tank was not balanced in any way, only in your sweet dreams.
It was the least sucky ship in a parade of fail and to claim such title it needed to fill CPU / PG / bulkheads / whatever all sorts of stuff bringing its very high cost, more turrets to fit etc. down almost to a lower ship tier worth.
Also, you once again completely disregard the now 4 posts asking you how to deal with the totally obvious fact that nerfing Mack would *immediately* make Retriever the next king. They are just 70% of the whole mining ships now, you want it to become 90%? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2674
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Posted - 2013.02.13 02:06:00 -
[194] - Quote
Vaerah Vahrokha wrote:Too bad Hulk tank was not balanced in any way, only in your sweet dreams.
It was the least sucky ship in a parade of fail and to claim such title it needed to fill CPU / PG / bulkheads / whatever all sorts of stuff bringing its very high cost, more turrets to fit etc. down almost to a lower ship tier worth.
Also, you once again completely disregard the now 4 posts asking you how to deal with the totally obvious fact that nerfing Mack would *immediately* make Retriever the next king. They are just 70% of the whole mining ships now, you want it to become 90%? You can't nerf a Retriever tank either, in the sense that nobody cares if a disposable ship becomes a bit more disposable.
Reduce the cargohold on the Retriever. Or the yield.
Or don't do anything. I don't see a problem with people shipping down to minimize their losses. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 02:09:00 -
[195] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Too bad Hulk tank was not balanced in any way, only in your sweet dreams.
It was the least sucky ship in a parade of fail and to claim such title it needed to fill CPU / PG / bulkheads / whatever all sorts of stuff bringing its very high cost, more turrets to fit etc. down almost to a lower ship tier worth.
Also, you once again completely disregard the now 4 posts asking you how to deal with the totally obvious fact that nerfing Mack would *immediately* make Retriever the next king. They are just 70% of the whole mining ships now, you want it to become 90%? You can't nerf a Retriever tank either, in the sense that nobody cares if a disposable ship becomes a bit more disposable. Reduce the cargohold on the Retriever. Or the yield.
And we are back to pre-tiericide. Something tells me it's not going to happen.
Also - to utter displeasure of your (and even my) plans - CCP care a lot about their huge victory they scored against botting. The only way to defeat botting is to make it useless.
This could have been achieved by making the mining mechanics suck less (they don't seem to have gone this way ), by implementing "legit, game maker provided" botting (some companies have done this) or by making botting pointless, because the ships require so little management that spending RL money and risking your neck for a script hitting 1 button every hour is just stupid. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2675
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Posted - 2013.02.13 02:11:00 -
[196] - Quote
Vaerah Vahrokha wrote: Reduce the cargohold on the Retriever. Or the yield.
And we are back to pre-tiericide. Something tells me it's not going to happen.[/quote]
Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide.
Cripes.
Pre-Tiericide, the Retriever's Cargohold was, what 4k m3, and yield ~2/3 of a Covetor? Now it's 22k m3 and a yield of maybe ~90% of a Covetor?
Are you saying that there is no room for something in between? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 02:15:00 -
[197] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote: And we are back to pre-tiericide. Something tells me it's not going to happen.
Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide. Cripes.
You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.
You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 02:17:00 -
[198] - Quote
Vaerah Vahrokha wrote:In case you did not notice, CCP spent the last months totally changing and going against their design philosophy. There's indeed odd stuff going for the mining ships (see my previous posts) but you can't have CCP undo tiericide on a subset of ships just because you don't like it. This thread reminds me the " Hide your ISK, Team Security is out of control", in the sense that CCP officially decided to do their actions but you stomp your feet because you don't like their decision. Had you made a constructive thread about i.e. replacing the "heavens given tank" with a number of empty slots that the individual could choose to fill or not, then it'd serve you much better than just spamming the same nerf posts for months.
In case you did not read the thread or any of my posts in it, I have not suggested that tiericide be undone. CCP Greyscale made that quote within ~7 days, I think that's far more recent than anything else CCP has done. I've posted already about PG/CPU/slots you can go reread those posts or go on one of your hilarious meltdown-rants about lobbies, either works for me.
It is possible for them to make each ship have a unique role, cargo/tank/yield and also allow each ship to specialize for each area. That would leave us with 9 different specializations you could have and leave plenty of trade-offs to be made when selecting tools for mining. It would follow directly with EVE design philosophy as stated recently by CCP Greyscale. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2675
|
Posted - 2013.02.13 02:21:00 -
[199] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote:Vaerah Vahrokha wrote: And we are back to pre-tiericide. Something tells me it's not going to happen.
Ah, I didn't realize that tiericide was an all or nothing buff, and that reducing the yield or cargohold of an overbuffed ship was the same as calling for undoing tiericide. Cripes. You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic. You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally.
If people all use Skiffs then I say GREAT! They have given up something in order to be safe (cargohold and yield). Just like people who use Retrievers do. Some miners will choose instead to a) risk it or b) stay active in order to stay safe in flimsier barges.
Right now, a Mackinaw gives up nothing to be safe and has the best of the most valuable stat for miners (Cargo).
Again, you're entirely forgetting the Tanked Hulk, which was perfectly survivable (show me a profitable or attempted profitable gank of a brick Hulk) which provided what the Skiff is meant to provide. Safety without effort. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
749
|
Posted - 2013.02.13 02:22:00 -
[200] - Quote
Vaerah Vahrokha wrote: You are not going anywhere. Even if they'd nerf both mack and retriever (and it will NOT happen for the latter) then everybody would just use skiffs. Go gank those. And those HAVE huge tank as main characteristic.
You still don't see that you are boned. Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull. Now there are and your nerf is going to make hi sec ganking downright impossible because once all reship to Skiffs it's game over. Totally.
If they did as I have suggested and that lead to everyone flying skiffs then gankers would not have a leg to stand on when arguing against mining ship tank/EHP. The miners chose safety when they picked the skiff and are compromising their yield as well as cargo for it. That is literally EVE working as intended.
Ganking will evolve from what it is and the game will go on, if one thing is certain it's that gankers can and will adapt. They've had to in order to cope with the highsec aggression nerfs. Don't believe me? Go look up Herr Wilikus big list of highsec aggression nerfs. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 02:50:00 -
[201] - Quote
RubyPorto wrote: If people all use Skiffs then I say GREAT! They have given up something in order to be safe (cargohold and yield).
No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well.
RubyPorto wrote: Again, you're entirely forgetting the Tanked Hulk, which was perfectly survivable (show me a profitable gank killmail of a brick Hulk) which provided what the Skiff is meant to provide. Safety without active effort. That was the "escape into a survivable hull" pre-exhumer buff.
You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3814
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Posted - 2013.02.13 02:52:00 -
[202] - Quote
La Nariz wrote: If they did as I have suggested and that lead to everyone flying skiffs then gankers would not have a leg to stand on when arguing against mining ship tank/EHP. The miners chose safety when they picked the skiff and are compromising their yield as well as cargo for it. That is literally EVE working as intended.
No, EvE is intended to have ships BLOW not into having everyone flying an unbreakable fortress.
Assuming CCP won't do anything, I prefer seeing bad designed Macks that one can still gank with 3-4 dessies than 150 in local (like today) where you can't kill a single one because they all sport battleship tank.... and call it "fair". Fair my ass, ships HAVE TO BLOW, not to suck terribly but be unkillable for "fair game". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2675
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Posted - 2013.02.13 02:53:00 -
[203] - Quote
Vaerah Vahrokha wrote:No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well. VV Mind-Reader extraordinaire.
Quote:You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into.
Your choice not to avail yourself of an option does not mean that option stops existing. You claimed that you could not escape to a ship that wasn't worth ganking pre-buff. I've showed you a pre-buff ship not worth ganking a number of times. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3814
|
Posted - 2013.02.13 02:56:00 -
[204] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:No, after 1-2 months of killing ZERO dot ZERO you'll come to the forums again and call a nerf on those as well. VV Mind-Reader extraordinaire.
Besides it's a bit my RL job, it does not take a lot of guessing to predict you'll come back complaining. I don't recall seeing you NOT complaining for more than 2-3 days.
Quote:Quote:You can't have kill mails of something that only you and other 2 acolytes would accept to downgrade yourself into. Your choice not to avail yourself of an option does not mean that option stops existing.
Your "find brick tanked hulks on killboard" was your argument, don't try steer off that with this excuse. You don't find brick tanked hulks because nobody used them, not because they were so impervious nobody killed them. It's a bit different. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2675
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Posted - 2013.02.13 03:15:00 -
[205] - Quote
Vaerah Vahrokha wrote:Besides it's a bit my RL job, it does not take a lot of guessing to predict you'll come back complaining. I don't recall seeing you NOT complaining for more than 2-3 days.
My complaint has always been that the Tank of the current Mackinaw is such that it is unprofitable to gank (and thus safe from all significant HS threats), and that fact combined with the fact that it has the best cargohold (HAG evidence shows this is the most important stat for most miners) means that HS miners have gained safety from all significant threats at no cost.
If I were against miners being able to exert themselves to make themselves safe, why would I have spent most of HAG detailing methods by which miners could make themselves safe from suicide gankers?
Quote:Quote:Your choice not to avail yourself of an option does not mean that option stops existing. Your "find brick tanked hulks on killboard" was your argument, don't try steer off that with this excuse. You don't find brick tanked hulks because nobody used them, not because they were so impervious nobody killed them. It's a bit different.
And my point is that their choice not to use them does not mean that they were not an option. You claimed that "Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull." Are you now claiming that the brick Hulk was not a "survivable hull?"
Since I happen to know some miners used brick Hulks during HAG (remember, I got started mining, and still have friends who mine), your claim that "nobody used them" is simply false. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3815
|
Posted - 2013.02.13 08:46:00 -
[206] - Quote
RubyPorto wrote: My complaint has always been that the Tank of the current Mackinaw is such that it is unprofitable to gank (and thus safe from all significant HS threats),
That's why I said this thread reminds me the "Hide your ISK". A CCP representative / developer explicitly states how they mean the mechanics to behave (in this case that empty ships should not be profitable to gank) and people proceed diligently ignoring what he states and demand the opposite.
RubyPorto wrote: and that fact combined with the fact that it has the best cargohold (HAG evidence shows this is the most important stat for most miners) means that HS miners have gained safety from all significant threats at no cost.
It's not the only ship that has a superior cargohold. Before you force everybody back into some pathetic Hulks they have so many fall back intermediate ships also sporting superior tank that you are going to achieve a fat nothing anyway.
RubyPorto wrote: If I were against miners being able to exert themselves to make themselves safe, why would I have spent most of HAG detailing methods by which miners could make themselves safe from suicide gankers?
Then you'd vouch for a replacement of the preset too big tank with a set of empty slots so that who's diligent can re-create today's tank and who's not becomes fodder. Not for a downright nerf and good bye.
RubyPorto wrote: And my point is that their choice not to use them does not mean that they were not an option. You claimed that "Before tiericide the mining ships were poor excuses, there was no way to "escape" into a survivable hull." Are you now claiming that the brick Hulk was not a "survivable hull?"
Since I happen to know some miners used brick Hulks during HAG (remember, I got started mining, and still have friends who mine), your claim that "nobody used them" is simply false.
I said "you and your two acolytes", not just you.
Giving terrible choices that force you basically to fly the equivalent of a lower tier ship is like forcing someone buying a Vagabond that to stand a chance has to downfit till it becomes a Stabber. Sure, it still shoots .
What's totally DUMB is that exhumers are damn ships. Damn *T2* ships, including the cost. Why do most T1 and T2 ships come with ample ability to fit whatever the owner feels like to, while mining ships seem to be the "differently able" ships?
Imagine an old Osprey: it could shoot. It could mine (with bonus). It could shield rep (with bonus). It could gas mine. Was it imbalanced? Clearly not. Did it lose ANY freedom of fitting? No, the owner could put lots of shield or mining scanner or whatever the heck he wanted. Did it lack of slots? No. Did its PG and CPU royally SUCK? No. Could it be cargo expanded? Yes.
So why does a T2 mining ship have to suck? It specializes in mining, thus it loses the ability to shoot. It also won't fit any utility slot. That's it! Leave the rest like any other damn ship in the game. If I want to fill 5 mid slots with buffer then let me do it, like the same guy who spent a risible fraction for an Osprey! If I want to expand it or to put a scanner then let me do it. A guy doing this in an Osprey would not have to cut his balls because he wanted to replace one of 5 hardeners / buffer with 1 scanning mod. The freedom also makes it possible for a ganker to actually loot many more mods than when ganking a built in super tank current ship.
But no, mining ships in general and exhumers in particular seem dumbs made. And people like you call for linear nerfs on them with no in depth analysis of economy, consequences, alternatives. As Baltec says, "miners are my PvE".
At least, he's straight and makes his point clear and I wish I could help him in some way. In a way fair for everyone. Because the current status of the mining ships is better in some ways but grossly pathetic and I don't like "pathetic" said about anything regarding EvE. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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CCP Eterne
C C P C C P Alliance
2127

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Posted - 2013.02.13 09:13:00 -
[207] - Quote
I have removed a trolling post from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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baltec1
Bat Country
5193
|
Posted - 2013.02.13 11:46:00 -
[208] - Quote
The simple fact here is that the barge lineup is broken and far from balanced. |

Vaerah Vahrokha
Vahrokh Consulting
3815
|
Posted - 2013.02.13 12:20:00 -
[209] - Quote
baltec1 wrote:The simple fact here is that the barge lineup is broken and far from balanced.
I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy. Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
750
|
Posted - 2013.02.13 15:33:00 -
[210] - Quote
Vaerah Vahrokha wrote:No, EvE is intended to have ships BLOW not into having everyone flying an unbreakable fortress.
Assuming CCP won't do anything, I prefer seeing bad designed Macks that one can still gank with 3-4 dessies than 150 in local (like today) where you can't kill a single one because they all sport battleship tank.... and call it "fair". Fair my ass, ships HAVE TO BLOW, not to suck terribly but be unkillable for "fair game".
We aren't arguing over ships blowing up being part of EVE as intended, ships will still be exploding after any changes CCP makes. I have no idea why you decide to always go off on tangents whenever you are losing an argument but I'm going to go back to the point of this thread.
If the miner decides to opt for safety by picking a skiff and fitting it for tank then EVE is working as intended. The miner picked the low cargo hold, low yield, and high safety ship. They minimized their risk and their reward. They made trade-offs of cargo hold and yield for increased tank. That is literally EVE working as intended and gankers have no leg to stand on when complaining about that. All of the above is assuming a rollback of the unwarranted EHP buffs to the hulk and mackinaw.
E: From the OP.
CCP Greyscale wrote:EVE fitting is about trade-offs, not about having your cake and eating it.
Right now how the mining ships are balanced completely removes the need for any fitting trade-offs. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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La Nariz
GoonWaffe Goonswarm Federation
750
|
Posted - 2013.02.13 15:45:00 -
[211] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:The simple fact here is that the barge lineup is broken and far from balanced. I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy. Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call.
Functioning suggestion while retaining tiericide:
-Revert all EHP buffs. -Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. -Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. -Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. -All of this also applies to T1 stuff. -Add rigs for gas mining.
There we go an explicit suggestion how to retain tiericide while balancing mining ships according to EVE design philosophy. You'll notice I did not list any numbers because those are arbitrary and left up to CCP to decide upon as they will have a better idea where each exact number should be. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2693
|
Posted - 2013.02.13 15:48:00 -
[212] - Quote
Vaerah Vahrokha wrote:That's why I said this thread reminds me the "Hide your ISK". A CCP representative / developer explicitly states how they mean the mechanics to behave (in this case that empty ships should not be profitable to gank) and people proceed diligently ignoring what he states and demand the opposite.
And you keep failing to get that an empty Hulk was never profitable to gank. Only when miners filled it with valuable mods without increasing their tank (or while decreasing it) did they become profitable to gank.
CCP Soundwave's statement is directly at odds with reality (suicide ganking has always been profitable and suicide ganking fit, untanked T2 ships is still quite profitable except for Exhumers), CCP Greyscale's vision of how ships should be balanced (see the OP), and practice (name for me a significant source of risk for HS miners aside from the industrialized ganking that is possible when ganking FITTED, UNTANKED exhumers).
Quote:It's not the only ship that has a superior cargohold. Before you force everybody back into some pathetic Hulks they have so many fall back intermediate ships also sporting superior tank that you are going to achieve a fat nothing anyway.
Which is why I've mentioned that, should the Mackinaw be rebalanced so that it is no longer overpowered, the Skiff's cargo bay would have to be reduced. It's almost like you've decided what you think I'm going to say and what I actually say doesn't matter.
Quote:Then you'd vouch for a replacement of the preset too big tank with a set of empty slots so that who's diligent can re-create today's tank and who's not becomes fodder. Not for a downright nerf and good bye.
If you want a large tank, USE A SKIFF. "Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability." -Skiff description.
You're literally arguing against the tiericide principle (you want the Mackinaw to be able to do everything instead of saying "use a different hull when you want a different function).
Quote:I said "you and your two acolytes", not just you. Giving terrible choices that force you basically to fly the equivalent of a lower tier ship is like forcing someone buying a Vagabond that to stand a chance has to downfit till it becomes a Stabber. Sure, it still shoots  .
1) You're still accepting as gospel this idea that miners should never have to give up anything to achieve safety. 2) You're still arguing that "I don't like a choice" is equivalent to "that choice does not exist" 3) I fit all of my ships with some intentional balance of "ability to do their job" and "ability to not die while doing it." Why shouldn't miners? 1 MLU Hulks were also ganked much less often than untanked ones (because they were less/not profitable to gank).
Quote:What's totally DUMB is that exhumers are damn ships. Damn *T2* ships, including the cost. Why do most T1 and T2 ships come with ample ability to fit whatever the owner feels like to, while mining ships seem to be the "differently able" ships?
Because there are only 3 stats that actually matter to a mining ship in HS. Yield, Tank, and Cargo Space. And tank only matters in relation to how much it costs to kill it (because everything is gankable, even the 1m EHP Damnation), so once you get enough tank that it is unprofitable to kill you, the rest doesn't matter. The Mackinaw has enough tank that it is unprofitable to kill it. Therefore, the rest of the tank (which could have been provided by the Skiff) doesn't matter. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2693
|
Posted - 2013.02.13 15:53:00 -
[213] - Quote
Vaerah Vahrokha wrote:baltec1 wrote:The simple fact here is that the barge lineup is broken and far from balanced. I still don't see any functioning suggestion about how to change it while retaining the new tiericide philosophy. Mine, about removing tank and giving freedom to choose with as many slots as other ships, seems the only one that is not a simplicistic nerf call.
You mean your suggestion for making the Mack remain the best mining ship only able to do it even better?
Here's the suggestion I have been making literally since before the Barge buffs hit TQ.
Skiff: High EHP (limited only by what CCP reasonably wants to see in a bait ship), Low Yield (Current Yield, maybe lower if the Hulk never gets used), Low Cargo (Hulk Size) Mackinaw: Low EHP (Because that's what the Skiff is for), Low Yield, High Cargo space. Hulk: Low EHP, High Yield, Low Cargo Space.
Then there is now no option for safe AFK mining. The Skiff is safe, but you'll need to jetcan or get a hauler. The Mackinaw could let you AFK, but it wouldn't be safe. The Hulk gives you a yield benefit if you're willing to give up both EHP and Cargo. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

ashley Eoner
169
|
Posted - 2013.02.13 16:46:00 -
[214] - Quote
The only real AFK mining that goes on is ice mining. Highsec roids don't support anything beyond a couple minutes of being AFK (with combat drones deployed).
Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..
Basically this argument comes down to people wanting free easy gankable targets so they can make an easy buck. They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer. Well sorry but your days of ganking exhumers with a couple day old throw away alt is over.
EDIT ; Wow ruby wants to turn the mackinaw into a more expensive retriever lol.. |

La Nariz
GoonWaffe Goonswarm Federation
750
|
Posted - 2013.02.13 16:49:00 -
[215] - Quote
ashley Eoner wrote:The only real AFK mining that goes on is ice mining. Highsec roids don't support anything beyond a couple minutes of being AFK (hope your drones rock).
Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..
Basically this argument comes down to people wanting free easy gankable targets so they can make an easy buck. They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer. Well sorry but your days of ganking exhumers with a couple day old throw away alt is over.
EDIT ; Wow ruby wants to turn the mackinaw into a more expensive retriever lol..
Reread the op. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2700
|
Posted - 2013.02.13 16:50:00 -
[216] - Quote
ashley Eoner wrote:They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer.
See there's the problem. Why should an untanked exhumer also not be profitable to gank? And If a Mackinaw is safe enough that mountains of them can sit AFK at an ice belt for 45 minutes at a time, what is the point of the Skiff? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

ashley Eoner
169
|
Posted - 2013.02.13 16:50:00 -
[217] - Quote
La Nariz wrote:ashley Eoner wrote:The only real AFK mining that goes on is ice mining. Highsec roids don't support anything beyond a couple minutes of being AFK (hope your drones rock).
Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..
Basically this argument comes down to people wanting free easy gankable targets so they can make an easy buck. They don't want to harden up and do what is needed to properly suicide gank a tanked exhumer. Well sorry but your days of ganking exhumers with a couple day old throw away alt is over.
EDIT ; Wow ruby wants to turn the mackinaw into a more expensive retriever lol.. Reread the op. Re-read and it's still a post by a carebear crying about how it's too hard to gank exhumers with throw away alts.
Quote:See there's the problem. Why should an untanked exhumer also not be profitable to gank? And If a Mackinaw is safe enough that mountains of them can sit AFK at an ice belt for 45 minutes at a time, what is the point of the Skiff? Because CCP has stated many times that ganking them wasn't intended to be a profitable venture?
I don't see a problem with low ice prices. The skiff was always a terrible concept anyway. Nerfing the other exhumers isn't going to suddenly make it's ridiculous tank any better.
For highsec mining the skiff is about worthless because of it's one strip miner.
EDIT: Seriously what kind of fail are you involved in if you cannot gank an untanked exhumer in .5 while making a little profit? |

La Nariz
GoonWaffe Goonswarm Federation
750
|
Posted - 2013.02.13 16:59:00 -
[218] - Quote
ashley Eoner wrote: Re-read and it's still a post by a carebear crying about how it's too hard to gank exhumers with throw away alts.
Read it again, you are clearly not comprehending it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Guttripper
State War Academy Caldari State
224
|
Posted - 2013.02.13 17:00:00 -
[219] - Quote
RubyPorto wrote: (snipped...)
CCP Soundwave's statement is directly at odds with reality (suicide ganking has always been profitable and suicide ganking fit, untanked T2 ships is still quite profitable except for Exhumers), CCP Greyscale's vision of how ships should be balanced (see the OP) ...
Slight correction - CCP Greyscale was talking about a specific module that for years has had both an active and a passive resist included. Then out of the blue, he decided it needed to be changed, did not mention it until others noted the change, and then acted all nonchalant with a "whatever" attitude towards those criticizing the change.
Perhaps you can related that module design = ship design, but I see them as two different design philosophies.
Please carry on though. Thanks.
|

baltec1
Bat Country
5194
|
Posted - 2013.02.13 17:01:00 -
[220] - Quote
ashley Eoner wrote:Because CCP has stated many times that ganking them wasn't intended to be a profitable venture?
I don't see a problem with low ice prices. The skiff was always a terrible concept anyway. Nerfing the other exhumers isn't going to suddenly make it's ridiculous tank any better.
For highsec mining the skiff is about worthless because of it's one strip miner.
EDIT: Seriously what kind of fail are you involved in if you cannot gank an untanked exhumer in .5 while making a little profit?
CCP said the hull alone shouldnt be profitable to gank. And it never has been.
The entire point of the skiff is to provide the tanky ship to avoid gankers. A job that the mack can do with better yeild and ore hold space. You are literally defending a broken line of ships and against balance. |
|

ashley Eoner
169
|
Posted - 2013.02.13 17:04:00 -
[221] - Quote
La Nariz wrote:ashley Eoner wrote: Re-read and it's still a post by a carebear crying about how it's too hard to gank exhumers with throw away alts.
Read it again, you are clearly not comprehending it. Prior to the changes a tank on anything other then a hulk meant very little when being ganked. Hulks fared decently if you maximized the tank but even then it was still profitable to gank. Now people can fit a tank to the mids and have a good chance of surviving an el cheapo gank.
So once again we're back to a carebear upset that he can't use throw away alts and might have to deal with kill rights and losing isk when ganking a miner in an exhumer. |

ashley Eoner
170
|
Posted - 2013.02.13 17:06:00 -
[222] - Quote
baltec1 wrote:ashley Eoner wrote:Because CCP has stated many times that ganking them wasn't intended to be a profitable venture?
I don't see a problem with low ice prices. The skiff was always a terrible concept anyway. Nerfing the other exhumers isn't going to suddenly make it's ridiculous tank any better.
For highsec mining the skiff is about worthless because of it's one strip miner.
EDIT: Seriously what kind of fail are you involved in if you cannot gank an untanked exhumer in .5 while making a little profit? CCP said the hull alone shouldnt be profitable to gank. And it never has been. The entire point of the skiff is to provide the tanky ship to avoid gankers. A job that the mack can do with better yeild and ore hold space. You are literally defending a broken line of ships and against balance. You are clearly attempting to mischaracterize my post or you're hopelessly unable to understand basic English.
That being said there's a legion of throw away alts and exploded catalysts that would disagree with your statement about it never being profitable to gank exhumers..
I would like to add that when I said exhumer in my earlier post I was excluding skiffs. Obviously a skiff is not something you can gank easily and cheaply in .5. |

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:07:00 -
[223] - Quote
Guttripper wrote:RubyPorto wrote: (snipped...)
CCP Soundwave's statement is directly at odds with reality (suicide ganking has always been profitable and suicide ganking fit, untanked T2 ships is still quite profitable except for Exhumers), CCP Greyscale's vision of how ships should be balanced (see the OP) ... Slight correction - CCP Greyscale was talking about a specific module that for years has had both an active and a passive resist included. Then out of the blue, he decided it needed to be changed, did not mention it until others noted the change, and then acted all nonchalant with a "whatever" attitude towards those criticizing the change. Perhaps you can related that module design = ship design, but I see them as two different design philosophies. Please carry on though. Thanks.
I know reading is hard for npc alts so I'm going to leave this here.
CCP Greyscale wrote:EVE fitting is about trade-offs, not about having your cake and eating it.
Now to explain it in simple terms, the case I'm making is that the warped mining ship design completely ignores trade-offs which is against EVE design philosophy. If you read the underlined portion of the OP you would understand what the thread is about and how it has nothing to do with the hardener change. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2705
|
Posted - 2013.02.13 17:08:00 -
[224] - Quote
ashley Eoner wrote:Prior to the changes a tank on anything other then a hulk meant very little when being ganked.
There's a reason why we're not saying "The mack was fine before the buff"
Quote:Hulks fared decently if you maximized the tank but even then it was still profitable to gank.
Wrong.
Quote:Now people can fit a tank to the mids and have a good chance of surviving an el cheapo gank.
That's what the Skiff is for.
Quote:So once again we're back to a carebear upset that he can't use throw away alts
Recycling alts to avoid Sec penalties is a bannable offense. Got any evidence?
Quote:and might have to deal with kill rights and losing isk when ganking a miner in an exhumer.
If there's not meant to be any significant risk of ganking for a Mackinaw, what's the point of the Skiff? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

ashley Eoner
170
|
Posted - 2013.02.13 17:09:00 -
[225] - Quote
La Nariz wrote:Guttripper wrote:RubyPorto wrote: (snipped...)
CCP Soundwave's statement is directly at odds with reality (suicide ganking has always been profitable and suicide ganking fit, untanked T2 ships is still quite profitable except for Exhumers), CCP Greyscale's vision of how ships should be balanced (see the OP) ... Slight correction - CCP Greyscale was talking about a specific module that for years has had both an active and a passive resist included. Then out of the blue, he decided it needed to be changed, did not mention it until others noted the change, and then acted all nonchalant with a "whatever" attitude towards those criticizing the change. Perhaps you can related that module design = ship design, but I see them as two different design philosophies. Please carry on though. Thanks. I know reading is hard for npc alts so I'm going to leave this here. CCP Greyscale wrote:EVE fitting is about trade-offs, not about having your cake and eating it. Now to explain it in simple terms, the case I'm making is that the warped mining ship design completely ignores trade-offs which is against EVE design philosophy. If you read the underlined portion of the OP you would understand what the thread is about and how it has nothing to do with the hardener change. You can still gank miners even if they run a full tank. You're just mad because it would require you to use a real character and not a throw away alt that took less then a week to train.
There's still a tradeoff involved. If you maximise yield you decrease the costs of ganking you greatly. If you run a full tank then you increase the costs greatly while decreasing your yield.
|

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:09:00 -
[226] - Quote
ashley Eoner wrote: Prior to the changes a tank on anything other then a hulk meant very little when being ganked. Hulks fared decently if you maximized the tank but even then it was still profitable to gank. Now people can fit a tank to the mids and have a good chance of surviving an el cheapo gank.
So once again we're back to a carebear upset that he can't use throw away alts and might have to deal with kill rights and losing isk when ganking a miner in an exhumer.
We are in agreement, the T1 ships needed a lot of work and they got it. We are also in agreement a tanked hulk was not profitable to gank. The rest of your post is nonsense, please reread the thread as you've clearly missed quite a few things. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:12:00 -
[227] - Quote
ashley Eoner wrote: You can still gank miners even if they run a full tank. You're just mad because it would require you to use a real character and not a throw away alt that took less then a week to train.
There's still a tradeoff involved. If you maximise yield you decrease the costs of ganking you greatly. If you run a full tank then you increase the costs greatly while decreasing your yield.
I have no idea where the ganker alt hate has come from I don't reference it in my OP or my posts in the thread. If you want to whine about ganker alts make your own thread. I'm not addressing your tangents anymore come back with substance or a hilarious meltdown. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2440
|
Posted - 2013.02.13 17:14:00 -
[228] - Quote
La Nariz wrote:ashley Eoner wrote: Prior to the changes a tank on anything other then a hulk meant very little when being ganked. Hulks fared decently if you maximized the tank but even then it was still profitable to gank. Now people can fit a tank to the mids and have a good chance of surviving an el cheapo gank.
So once again we're back to a carebear upset that he can't use throw away alts and might have to deal with kill rights and losing isk when ganking a miner in an exhumer.
We are in agreement, the T1 ships needed a lot of work and they got it. We are also in agreement a tanked hulk was not profitable to gank. The rest of your post is nonsense, please reread the thread as you've clearly missed quite a few things.
Unless his definition of a maximised Hulk tank was loading it was as much faction/DS as possible, but that is just stupid. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

ashley Eoner
170
|
Posted - 2013.02.13 17:17:00 -
[229] - Quote
Wow you contradicted yourself in your own post and you're too blinded by your hate that you cannot even see it.
So you say the mack wasn't fine before the buff because tanking it was irrelevant which you imply was bad. Then you turn around and say that the skiff is the one that's supposed to be immune to el cheapo ganks. So if the tank on the skiff is the one that's supposed to survive el cheapo ganks while the mack isn't then tell me how that isn't the same as where the mack was before the changes?
The skiff is a terrible design for highsec and I'm convinced they don't even want it used there. The single strip miner is capable of devastating the largest roids in one cycle in highsec. Even if the mack and hulk were given paper thin tanks it still wouldn't be worth using a skiff because the skiff wastes way too much time on empty roids.
I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF!!!!". So we're supposed to take what you type as the word of an eve god while the plebeian has no such right. You're hilarious ;0 |

baltec1
Bat Country
5194
|
Posted - 2013.02.13 17:21:00 -
[230] - Quote
ashley Eoner wrote:Wow you contradicted yourself in your own post and you're too blinded by your hate that you cannot even see it. So you say the mack wasn't fine before the buff because tanking it was irrelevant which you imply was bad. Then you turn around and say that the skiff is the one that's supposed to be immune to el cheapo ganks. So if the tank on the skiff is the one that's supposed to survive el cheapo ganks while the mack isn't then tell me how that isn't the same as where the mack was before the changes? The skiff is a terrible design for highsec and I'm convinced they don't even want it used there. The single strip miner is capable of devastating the largest roids in one cycle in highsec. Even if the mack and hulk were given paper thin tanks it still wouldn't be worth using a skiff because the skiff wastes way too much time on empty roids. I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF!!!!". So we're supposed to take what you type as the word of an eve god while the plebeian has no such right. You're hilarious ;0
Thats the point, the skiff tanks well but you sacrifice yeild, Its called tradeoffs. And no, the mack needed a little more powergrid and CPU when it was upgraded not and EHP buff. |
|

Mallak Azaria
GoonWaffe Goonswarm Federation
2441
|
Posted - 2013.02.13 17:22:00 -
[231] - Quote
ashley Eoner wrote:I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF"
We know what we're talking about, you don't. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Katran Luftschreck
Royal Ammatar Engineering Corps
878
|
Posted - 2013.02.13 17:23:00 -
[232] - Quote
I prefer to get my Goon propaganda from Mittani himself, thanks. His underlings lack the same flair. EvE Forum Bingo |

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:27:00 -
[233] - Quote
ashley Eoner wrote: Wow you contradicted yourself in your own post and you're too blinded by your hate that you cannot even see it.
Yet instead of calling him out on specific contradictions you decide to howl in impotent rage.
Pot, there's a kettle here calling you black:
ashley Eoner wrote:
Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..
Re-read and it's still a post by a carebear crying about how it's too hard to gank exhumers with throw away alts.
Seriously what kind of fail are you involved in if you cannot gank an untanked exhumer in .5 while making a little profit?
So once again we're back to a carebear upset that he can't use throw away alts and might have to deal with kill rights and losing isk when ganking a miner in an exhumer.
You are clearly attempting to mischaracterize my post or you're hopelessly unable to understand basic English.
You're just mad because it would require you to use a real character and not a throw away alt that took less then a week to train.
I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF!!!!". So we're supposed to take what you type as the word of an eve god while the plebeian has no such right. You're hilarious ;0
Directly from the devblog about the skiff:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.
Yes the skiff is intended for tank, yes the mackinaw is intended for cargo hold, and yes the hulk is intended for yield. That is what CCP intended with the ship specializations. Your opinions on the suitability of the ships for highsec is against what CCP's choices for the ships specializations. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
170
|
Posted - 2013.02.13 17:31:00 -
[234] - Quote
baltec1 wrote:ashley Eoner wrote:Wow you contradicted yourself in your own post and you're too blinded by your hate that you cannot even see it. So you say the mack wasn't fine before the buff because tanking it was irrelevant which you imply was bad. Then you turn around and say that the skiff is the one that's supposed to be immune to el cheapo ganks. So if the tank on the skiff is the one that's supposed to survive el cheapo ganks while the mack isn't then tell me how that isn't the same as where the mack was before the changes? The skiff is a terrible design for highsec and I'm convinced they don't even want it used there. The single strip miner is capable of devastating the largest roids in one cycle in highsec. Even if the mack and hulk were given paper thin tanks it still wouldn't be worth using a skiff because the skiff wastes way too much time on empty roids. I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF!!!!". So we're supposed to take what you type as the word of an eve god while the plebeian has no such right. You're hilarious ;0 Thats the point, the skiff tanks well but you sacrifice yeild, Its called tradeoffs. And no, the mack needed a little more powergrid and CPU when it was upgraded not an EHP buff. When you max tank a mackinaw you lose yield too. So there's your trade off. You tank up you hurt your yield which is working as intended. |

ashley Eoner
170
|
Posted - 2013.02.13 17:34:00 -
[235] - Quote
La Nariz wrote:ashley Eoner wrote: Wow you contradicted yourself in your own post and you're too blinded by your hate that you cannot even see it.
Yet instead of calling him out on specific contradictions you decide to howl in impotent rage. Pot, there's a kettle here calling you black: ashley Eoner wrote:
Now behind the sea of blue with no threats other then the occasional rat I could see a decent amount of AFK mining possibility in null..
Re-read and it's still a post by a carebear crying about how it's too hard to gank exhumers with throw away alts.
Seriously what kind of fail are you involved in if you cannot gank an untanked exhumer in .5 while making a little profit?
So once again we're back to a carebear upset that he can't use throw away alts and might have to deal with kill rights and losing isk when ganking a miner in an exhumer.
You are clearly attempting to mischaracterize my post or you're hopelessly unable to understand basic English.
You're just mad because it would require you to use a real character and not a throw away alt that took less then a week to train.
I also like how you're like "WRONG!!!" and then when I'm like "wrong!" you're like "PROOF!!!!". So we're supposed to take what you type as the word of an eve god while the plebeian has no such right. You're hilarious ;0
Directly from the devblog about the skiff: http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield. Yes the skiff is intended for tank, yes the mackinaw is intended for cargo hold, and yes the hulk is intended for yield. That is what CCP intended with the ship specializations. Your opinions on the suitability of the ships for highsec is against what CCP's choices for the ships specializations. Of course CCP also said that none of those should be profitable to gank. So your el cheapo ganking alts are worthless. Deal with it.
Oh and I clearly pointed out his contradictions and that's why you're mad brah.
|

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:39:00 -
[236] - Quote
ashley Eoner wrote: Thats the point, the skiff tanks well but you sacrifice yeild, Its called tradeoffs. And no, the mack needed a little more powergrid and CPU when it was upgraded not an EHP buff.
When you max tank a mackinaw you lose yield too. So there's your trade off. You tank up you hurt your yield which is working as intended. [/quote]
You would have a point here if there was a need to tank a mackinaw. Currently with the unwarranted EHP buff there is not a need to tank a mackinaw it is intrinsically tanked. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
170
|
Posted - 2013.02.13 17:42:00 -
[237] - Quote
La Nariz wrote:You would have a point here if there was a need to tank a mackinaw. Currently with the unwarranted EHP buff there is not a need to tank a mackinaw it is intrinsically tanked. Except that's not true as you can fairly easily gank an untanked mackinaw. Once again you're just mad because you can no longer gank a mackinaw with a one week old alt in a catalyst. |

baltec1
Bat Country
5198
|
Posted - 2013.02.13 17:44:00 -
[238] - Quote
ashley Eoner wrote:When you max tank a mackinaw you lose yield too. So there's your trade off. You tank up you hurt your yield which is working as intended.
Right no you dont need to fit any tank at all to be unprofitable to gank in a mack. Where is the tradeoff again? |

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:44:00 -
[239] - Quote
ashley Eoner wrote:La Nariz wrote:You would have a point here if there was a need to tank a mackinaw. Currently with the unwarranted EHP buff there is not a need to tank a mackinaw it is intrinsically tanked. Except that's not true as you can fairly easily gank an untanked mackinaw. Once again you're just mad because you can no longer gank a mackinaw with a one week old alt in a catalyst.
Now see I addressed this point in the OP and this is more proof that you haven't read the thread. You are literally here only to howl about the injustices of ganker alts.
E: From the OP
From the OP wrote: To head off some dumb arguments before they arise(more to be added as the thread goes):
1. Miners have to fit tanks or they will be ganked.
Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country
5198
|
Posted - 2013.02.13 17:45:00 -
[240] - Quote
ashley Eoner wrote:La Nariz wrote:You would have a point here if there was a need to tank a mackinaw. Currently with the unwarranted EHP buff there is not a need to tank a mackinaw it is intrinsically tanked. Except that's not true as you can fairly easily gank an untanked mackinaw. Once again you're just mad because you can no longer gank a mackinaw with a one week old alt in a catalyst.
It is impossible to gank a mack and make a profit doing it no matter how much SP the ganker has or what ship they use. |
|

ashley Eoner
170
|
Posted - 2013.02.13 17:47:00 -
[241] - Quote
baltec1 wrote:ashley Eoner wrote:When you max tank a mackinaw you lose yield too. So there's your trade off. You tank up you hurt your yield which is working as intended. Right no you dont need to fit any tank at all to be unprofitable to gank in a mack. Where is the tradeoff again? Your beef is with CCP as they clearly stated that they didn't intend for exhumers to be profitable to gank. That said you can still easily gank an untanked mackinaw in highsec.
|

baltec1
Bat Country
5198
|
Posted - 2013.02.13 17:53:00 -
[242] - Quote
ashley Eoner wrote:Your beef is with CCP as they clearly stated that they didn't intend for exhumers to be profitable to gank. That said you can still easily gank an untanked mackinaw in highsec.
They said you shouldn't be able to gank the bare hull for profit. This is the second time I have had to tell you this.
Also if there is no profit to be made then people will not gank them. |

La Nariz
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.02.13 17:55:00 -
[243] - Quote
baltec1 wrote: Also if there is no profit to be made then people will not gank them.
It is as if there is a reason ganking exhumers is at a historic low... This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2443
|
Posted - 2013.02.13 18:00:00 -
[244] - Quote
ashley Eoner wrote:Of course CCP also said that none of those should be profitable to gank. So your el cheapo ganking alts are worthless. Deal with it.
At the base level. None of us are denying the fact that suicide ganking a completely unfitted Hulk with a Catalyst & profiting from it was a little silly, but that doesn't change the fact that many miners made themselves profitable to gank regardless by either not fitting a tank, or putting deadspace shield booster on them. CCP eventually acknowledged that miners in general were too greedy to fit a tank & gave them exactly what they wanted. They now literally have their cake & eat it too. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Kate stark
109
|
Posted - 2013.02.13 18:04:00 -
[245] - Quote
Mallak Azaria wrote:ashley Eoner wrote:Of course CCP also said that none of those should be profitable to gank. So your el cheapo ganking alts are worthless. Deal with it.
At the base level. None of us are denying the fact that suicide ganking a completely unfitted Hulk with a Catalyst & profiting from it was a little silly, but that doesn't change the fact that many miners made themselves profitable to gank regardless by either not fitting a tank, or putting deadspace shield booster on them. CCP eventually acknowledged that miners in general were too greedy to fit a tank & gave them exactly what they wanted. They now literally have their cake & eat it too.
not really, we just don't have any "utility" to give up, unlike combat ships.
we don't need tracking enhancers, tackle, ewar, etc. also you can't just pick "max yield" or "tank" because both modules go in different slots. the only way to limit fitting both would be to reduce cpu/pg. which then forces you to leave empty slots, which is just stupid. |

La Nariz
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.02.13 18:08:00 -
[246] - Quote
Kate stark wrote: not really, we just don't have any "utility" to give up, unlike combat ships.
we don't need tracking enhancers, tackle, ewar, etc. also you can't just pick "max yield" or "tank" because both modules go in different slots. the only way to limit fitting both would be to reduce cpu/pg. which then forces you to leave empty slots, which is just stupid.
Mining ship's three traits are cargo hold, yield, and tank. The mining ship can give up tank to get better yield, like most miners were doing prebuff. Now though with the EHP buff I agree with you, ore bay's can't be messed with and they already come intrinsically tanked. So the EHP buffs for the mack/hulk (to a lesser degree the T1 variants of those) need to be rolled back, yields need to be adjusted and the ore bay's need to be expandable. This would allow you to make trade-offs again. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
109
|
Posted - 2013.02.13 18:28:00 -
[247] - Quote
La Nariz wrote:Kate stark wrote: not really, we just don't have any "utility" to give up, unlike combat ships.
we don't need tracking enhancers, tackle, ewar, etc. also you can't just pick "max yield" or "tank" because both modules go in different slots. the only way to limit fitting both would be to reduce cpu/pg. which then forces you to leave empty slots, which is just stupid.
Mining ship's three traits are cargo hold, yield, and tank. The mining ship can give up tank to get better yield, like most miners were doing prebuff. Now though with the EHP buff I agree with you, ore bay's can't be messed with and they already come intrinsically tanked. So the EHP buffs for the mack/hulk (to a lesser degree the T1 variants of those) need to be rolled back, yields need to be adjusted and the ore bay's need to be expandable. This would allow you to make trade-offs again.
giving up something to gain something else isn't achieved through modules any more, it's achieved through changing ship. i think, here lies the problem.
the ship rebalance was completely horrible and needs to be looked at again, and if it isn't my faith in ccp will take a dent, however i appreciate all other ships need looking at before they can dedicate time to a second mining barge balance pass.
the entire issue is the fact that ccp has removed the choices from how you fit your ship, to which ship you are flying. it's impossible to make trade offs because the ships stats/bonuses mean even if you fit ship X with Y modules it's worse than ship Z. so, just use ship Z and ignore fittings for the most part.
the issue though is that if you give the choice back to fittings instead of what ship you're sitting in, we'll see a new king miner of "which one can fit the most stuff" and then the other two will once again fade away. there's, imo, no way to balance the three ships around "a tank ship" "a yield ship" and "a ship with a big ass". because it removes the entire point of having fittings. they need to go back to the original roles of "mercoxit miner" "ice miner" and "everything else" miner. sure then all you'd see in belts are hulks maybe, but now you know how a hulk is fit, because you know it's got a paper thin tank, and you know it's got a high yield. that wasn't true before the rebalance. you didn't know if it was packing mlus, damage control and bulkheads, or cargo expanders. it was actually a surprise unless you had a scanner.
i don't really know how to solve the issue, but it's plain as day that there's an issue that needs solving. the easy solution is just scrap the mack and the skiff, give the hulk a way to expand it's ore bay, give it more cpu/pg and then let players fit the ship how they want to mine. there's a reason each race has one freighter, it's because once you've filled the role of "hauls lots of ****" you don't need more ships. just like when you fill the role of "mines ore" you don't need another ship. |

La Nariz
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.02.13 18:37:00 -
[248] - Quote
Kate stark wrote: Giving up something to gain something else isn't achieved through modules any more, it's achieved through changing ship. i think, here lies the problem.
I agree and I think by addressing this they can add more possibilities for mining specialization. If you have three ships for three different purposes and three trade-offs that can be made you get far more possibilities than if you have three ships for three different purposes and one fit for no trade-offs. (9 versus 3)
Kate stark wrote: The ship rebalance was completely horrible and needs to be looked at again, and if it isn't my faith in ccp will take a dent, however I appreciate all other ships need looking at before they can dedicate time to a second mining barge balance pass.
The entire issue is the fact that CCP has removed the choices from how you fit your ship, to which ship you are flying. It's impossible to make trade offs because can't do it because the ships stats/bonuses mean even if you fit ship X with Y modules it's worse than ship Z. So, just use ship Z and ignore fittings for the most part.
You hit exactly on the issue at hand here and CCP will fix it if enough people raise the issue. Like that one dude said I'd prefer CCP give these things a thorough work through and put out a good polished fix instead of band-aids. I assume this exhumer "rebalance" was a band-aid.
Kate stark wrote: The issue though is that if you give the choice back to fittings instead of what ship you're sitting in, we'll see a new king miner of "which one can fit the most stuff" and then the other two will once again fade away. There's, imo, no way to balance the three ships around "a tank ship" "a yield ship" and "a ship with a big ass". Because it removes the entire point of having fittings. They need to go back to the original roles of "mercoxit miner" "ice miner" and "everything else" miner. Sure then all you'd see in belts are hulks maybe, but now you know how a hulk is fit, because you know it's got a paper thin tank, and you know it's got a high yield. That wasn't true before the rebalance. you didn't know if it was packing mlus, damage control and bulkheads, or cargo expanders. It was actually a surprise unless you had a scanner.
I don't really know how to solve the issue, but it's plain as day that there's an issue that needs solving. The easy solution is just scrap the mack and the skiff, give the hulk a way to expand it's ore bay, give it more cpu/pg and then let players fit the ship how they want to mine. There's a reason each race has one freighter, it's because once you've filled the role of "hauls lots of ****" you don't need more ships. Just like when you fill the role of "mines ore" you don't need another ship.
If they do the rebalance right their won't be a new "king miner." There will most certainly be a best fit for a certain activity but it won't be the mackinaw for everything. I don't like to reduce diversity so I think scrapping two ships is a bad idea but you can see my idea for fixing the mining ships in the OP. We definitely know that the "rebalance" destroyed miner diversity. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Guttripper
State War Academy Caldari State
224
|
Posted - 2013.02.13 19:15:00 -
[249] - Quote
La Nariz wrote:I know reading is hard for npc alts so I'm going to leave this here. And here I thought you were better than this La Nariz.
I have read many of your posts over many threads and never once did I tell myself, "**** what this guy is saying since he is only a Goon." Often I was in agreement and noted a different angle you mentioned that I did not consider previously.
Earlier in this same thread, you answered a devil's advocate question I had with a straight answer.
Yet when other posters were disagreeing with your statements, you decided to go for the belittling cheap shot when I noted what I considered a leap of logic.
Oh well, should have eventually expected it from a Goon. |

La Nariz
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.02.13 19:28:00 -
[250] - Quote
Guttripper wrote:La Nariz wrote:I know reading is hard for npc alts so I'm going to leave this here. And here I thought you were better than this La Nariz.
Guttripper wrote: Slight correction - CCP Greyscale was talking about a specific module that for years has had both an active and a passive resist included. Then out of the blue, he decided it needed to be changed, did not mention it until others noted the change, and then acted all nonchalant with a "whatever" attitude towards those criticizing the change.
Perhaps you can related that module design = ship design, but I see them as two different design philosophies.
Please carry on though. Thanks.
I'll toss you a bone here and reconsider whether that post was trolling:
La Nariz, from the OP wrote: First to state this thread is not about the hardener change, I couldn't care less about that and you shouldn't either.
CCP Greyscale wrote: EVE fitting is about trade-offs, not about having your cake and eating it.
I quoted all of the major post CCP Greyscale made so I feel that the context was not required as it is in the plain text. CCP Greyscale is clearly speaking about fitting design and later he does get into module design. My argument is that CCP Ytterbium's "rebalance" of mining ships has completely eliminated the trade-offs for mining ships and I have posted a solution in the OP. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|

Kate stark
110
|
Posted - 2013.02.13 19:45:00 -
[251] - Quote
agreed, if they do the rebalance right there won't be a new "king miner". i don't want to see two ships get scrapped, however i'd also hate to continue to see ships have no place outside of your hangar like the skiff currently experiences. if we look at the data from one of the more recent dev blogs all the skiff does is mine mercoxit (still) and i've come to the wild conclusion that it's simply easier to switch to a ship with very little yield loss due to the rebalance, than it is to refit a hulk to mine one asteroid per grav site. (i mean, it makes sense, right?)
i don't think CCP were wrong to try and rebalance the exhumers first. in fact i'm glad (even as a miner) that they did exhumers first, and got it wrong, so they could learn lessons from it and not mess up the combat ships. just so long as they remember that they need to return to exhumers, at some point.
i honestly don't know the solution to this issue, but it probably has something to do with moving choices back to fitting rather than ship selection and giving the ships new "roles" that aren't based around what modules offer. part of me thinks that maybe going back to ice/ore/mercoxit roles would be better, and then adjust slots/cpu/pg accordingly to allow us to fit for tank yield and cargo once again. |

Guttripper
State War Academy Caldari State
225
|
Posted - 2013.02.13 20:15:00 -
[252] - Quote
Initially I was referring to when RubyPorto said (cut and paste):
"CCP Greyscale's vision of how ships should be balanced (see the OP)"
when your original post was linked to the module thread. Since many people do not jump to other threads, much less read the whole thread and just the most current posts before they just spew their opinion on the current matter, perhaps I worded it wrong, but I was stating that CCP Greyscale was talking about a module change and not a ship alteration. I was not directing this statement at you La Nariz but at others, including RubyPorto, since yes, it could be reasoned that CCP Greyscale would feel very similar about fitting modules with their pros and cons compared to overall ship fitting designs with their pros and cons. But your original link was to CCP Greyscale talking about a module change whereas RubyPorto was stating the above quote. A good debate and discussion should not be undermined what may be considered a twist of schematics by those that do not agree.
But for the record, I feel the Mack is quite overpowered. My mining friend, after reading from your corporation on how to survive Hulkaggeddon and proceeded to gear and skill for survival, felt very slighted by CCP when they made such a drastic change. Still will take out that "brick Hulk" every now and then, but gets annoyed by how easy it has become for others.
And Kate Stark offered some good insight that I agree with. |

La Nariz
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.02.13 20:24:00 -
[253] - Quote
Kate stark wrote: i honestly don't know the solution to this issue, but it probably has something to do with moving choices back to fitting rather than ship selection and giving the ships new "roles" that aren't based around what modules offer. part of me thinks that maybe going back to ice/ore/mercoxit roles would be better, and then adjust slots/cpu/pg accordingly to allow us to fit for tank yield and cargo once again.
Take a look at the solution in the OP and let me know what you think of that. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3384
|
Posted - 2013.02.13 20:25:00 -
[254] - Quote
Guttripper wrote:La Nariz wrote:I know reading is hard for npc alts so I'm going to leave this here. And here I thought you were better than this La Nariz. I have read many of your posts over many threads and never once did I tell myself, "**** what this guy is saying since he is only a Goon." Often I was in agreement and noted a different angle you mentioned that I did not consider previously. Earlier in this same thread, you answered a devil's advocate question I had with a straight answer. Yet when other posters were disagreeing with your statements, you decided to go for the belittling cheap shot when I noted what I considered a leap of logic. Oh well, should have eventually expected it from a Goon. I'm sure there's another NPC corp alt out there who will lose all faith in [GEWNS] after seeing this post.
And the next one after that.
And the one after that too.
Lose ALL the faiths. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kate stark
112
|
Posted - 2013.02.13 20:58:00 -
[255] - Quote
La Nariz wrote:Kate stark wrote: i honestly don't know the solution to this issue, but it probably has something to do with moving choices back to fitting rather than ship selection and giving the ships new "roles" that aren't based around what modules offer. part of me thinks that maybe going back to ice/ore/mercoxit roles would be better, and then adjust slots/cpu/pg accordingly to allow us to fit for tank yield and cargo once again.
Take a look at the solution in the OP and let me know what you think of that.
-Revert all EHP buffs. as a stand alone idea, terrible. in conjunction with other ideas, it has potential. the skiff's problem is that the level of tank it has is simply not needed because the mackinaw, and maybe even the hulk have more than enough ehp to deter gankers. if the skiff kept it's +2 warp stability, that would have gone a long way to making it more viable for mining in "hostile space" as hostile space doesn't have concord and therefore being able to warp away is arguably more important than having a big tank. however, that's also a discussion for another time and place.
-Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. i have no idea what an untanked cruiser or BS has in terms of raw ehp numbers. so i'm going to slightly skip over this and say the same as i did for ehp buffs, bad on it's own but may work well with other changes.
-Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. i agree with these. instead of the "high/med/low" setup we have now (which only the skiff follows, and thus skews the mackinaw in favour of FOTM due to it's high/med/med setup) we should simply say "every ship has X cargo, Y yield, and Z tank. then give each ship a CONSIDERABLE boost to x, y, or z, depending on what we want to do, then let fittings decide the "medium" stat.
hence, you could have high yield, medium cargo and low tank meaning you'll arguably be making the most isk/hour (massive yield and not docking up too often) or high cargo, medium yield and low tank (decent enough yield, almost never docks) but for your isk printing machines you're flying a paper tank vulnerable to people who just want to see your tears.
however, the problem is both yield and cargo mods fit in low slots. so you'll never be able to pick cargo AND yield. it'll be cargo OR yield. which means you'll always fit tank else mid slots will be left. it's a difficult thing to balance.
-Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. to be blunt; i can't see how it can be done, especially when you have to make this work for all 3 ships. it's a nice idea i guess, i just can't see it making the transition from good idea to existing inside the game. not to mention, fitting for yield already compromises your tank due to CPU constraints.
-All of this also applies to T1 stuff. i assume you mean t1 ships, as in mining barges. to which i say; of course, it's only natural that should happen.
-Add rigs for gas mining. no, i honestly don't think it would add anything to the game. time could be better spent elsewhere. having said that, there is no gas equivalent of an MLU or an IHU, so perhaps a gas harvesting upgrade low slot module instead of a rig.
alternatively, if we want to make gas mining "better". t2 venture. same bonuses, extra turret and high slot, maybe more ore bay enough cpu/pg to fit an extra gas harvester. basically, a venture with 50% more gas yield, and maybe more ore bay space. requires mining frig V, gas harvesting V, maybe space ship command V as well, who knows. |

La Nariz
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.02.13 21:07:00 -
[256] - Quote
Kate stark wrote:
-Revert all EHP buffs. as a stand alone idea, terrible. in conjunction with other ideas, it has potential. the skiff's problem is that the level of tank it has is simply not needed because the mackinaw, and maybe even the hulk have more than enough ehp to deter gankers. if the skiff kept it's +2 warp stability, that would have gone a long way to making it more viable for mining in "hostile space" as hostile space doesn't have concord and therefore being able to warp away is arguably more important than having a big tank. however, that's also a discussion for another time and place.
-Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. i have no idea what an untanked cruiser or BS has in terms of raw ehp numbers. so i'm going to slightly skip over this and say the same as i did for ehp buffs, bad on it's own but may work well with other changes.
-Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. i agree with these. instead of the "high/med/low" setup we have now (which only the skiff follows, and thus skews the mackinaw in favour of FOTM due to it's high/med/med setup) we should simply say "every ship has X cargo, Y yield, and Z tank. then give each ship a CONSIDERABLE boost to x, y, or z, depending on what we want to do, then let fittings decide the "medium" stat.
hence, you could have high yield, medium cargo and low tank meaning you'll arguably be making the most isk/hour (massive yield and not docking up too often) or high cargo, medium yield and low tank (decent enough yield, almost never docks) but for your isk printing machines you're flying a paper tank vulnerable to people who just want to see your tears.
however, the problem is both yield and cargo mods fit in low slots. so you'll never be able to pick cargo AND yield. it'll be cargo OR yield. which means you'll always fit tank else mid slots will be left. it's a difficult thing to balance.
-Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. to be blunt; i can't see how it can be done, especially when you have to make this work for all 3 ships. it's a nice idea i guess, i just can't see it making the transition from good idea to existing inside the game. not to mention, fitting for yield already compromises your tank due to CPU constraints.
-All of this also applies to T1 stuff. i assume you mean t1 ships, as in mining barges. to which i say; of course, it's only natural that should happen.
-Add rigs for gas mining. no, i honestly don't think it would add anything to the game. time could be better spent elsewhere. having said that, there is no gas equivalent of an MLU or an IHU, so perhaps a gas harvesting upgrade low slot module instead of a rig.
alternatively, if we want to make gas mining "better". t2 venture. same bonuses, extra turret and high slot, maybe more ore bay enough cpu/pg to fit an extra gas harvester. basically, a venture with 50% more gas yield, and maybe more ore bay space. requires mining frig V, gas harvesting V, maybe space ship command V as well, who knows.
I did not state any hard numbers because I expect CCP to do the testing/balancing so it all becomes a working product for the rest of us. CCP Fozzie has done a great job balancing combat ships so far and I'm pretty sure he can handle mining ship balance regarding slots/pg/cpu. I agree that none of those should be done on their own, they all need to happen at once. The gas mining thing is to add more specialization right now there is only specialization for ice and ore but not gas. It would allow more trade-offs and more diversification for mining ships. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
113
|
Posted - 2013.02.13 21:23:00 -
[257] - Quote
i'm sure fozzy will wave his magic wand and make the numbers stack up nicely.
however there's still the issue of yield and cargo mods hogging the low slots. the possible solution came to mind just after i posted and it was making ore bay expanders fit mid slots then you can pick between cargo or yield and still fit a tank in the same way you pick between damage/tracking mods and shield tanking or ewar/tackle mods and armour tanking. especially since we're going to be using ore bay expander mods for ore bay expansion so i think it's acceptable for us to put them in the mid slots. (although it does kinda break the whole "low for hull upgrades, med for electronic stuff" system they have going on. but we can just pretend the ore bay is some kind of electronic compression unit for ore, some kind of tardis or something equally sci-fi that we can say to justify it)
also this opens up the orca to being slightly overpowered by allowing it to retain a huge 200k tank from 2 low slots (dcu and bulkheads) and then fit FOUR of the new ore bay mods to modify the biggest ore bay you can find in high sec. however, i don't really see an issue with giving the orca masses of space in an ore specific bay, it's not a "real" cargo bay and thus won't encroach on the freighter's domain. then again, quick maths says if the ore bay expander is 25% more space, 4 of those is something like a 144% increase, on a 50k ore bay... 122k ore bay after modules. add the 40k corp hangar, i think roughly 50k regular cargo space at max skills and cargo rigs for a total of 210k cargo for ore, which is only 30k higher than a current orca fit for cargo (with an extra 100k+ more tank)
La Nariz wrote:The gas mining thing is to add more specialization right now there is only specialization for ice and ore but not gas. It would allow more trade-offs and more diversification for mining ships.
to address this point, i'll say the obvious; barges can't harvest gas. i don't see a problem with that. i like the venture being "the gas ship" however, as the gas ship what modules do you put in the low slot? if you're in wormholes i guess maybe some sensor boosty module thing to make it harder to scan you, low sec you can put a warp stab on it just incase.. something? or a damage control to give you like, 200 ehp extra...
there's really nothing "useful" to put in that single lone slot on a venture when you mine gas, i think a gas harvesting upgrade module for the low slot would be a better alternative to a rig. |

Cyan StormForge
Solitude Dynamics
0
|
Posted - 2013.02.13 23:11:00 -
[258] - Quote
My input as a miner & indy pilot:
All politics aside, the Goon and a few other posters are right; the current mining ship stats need to be re-aligned. The Mack is too close to a Hulk in yield, has a bit too much 'free' tank and the Skiff now has little purpose.
To some extent, I liked the pre patch set-up, using these ships in both their original roles and in their intended roles. However, I strongly believe that having the addition of the Venture (the new mining frigate) to the mix, could set the stage for a more permanent solution.
Now that we have a mining frigate, it's time to create a mining cruiser and eventually a mining BC- these are your new hisec mining ships. Note: the new BC would be designed for either heavy ore mining and ice harvesting, and the new cruiser for gas or ore. We then add a new gas harvesting (GH) rig, or give the new cruiser a GH cycle bonus.
All T-1 Barges & and Exhumers would be removed by ORE as outdated designs. All current T-2 Barges & Exhumers would either be moved to WH, LS, or Null or would have no applicable bonuses in hisec usage, thus putting the Skiff back into it's Mercoxit role. The Orca would remain a key industrial, mining, and/or support platform across all fields, although, new features and a more modern design could be added. Implant and boost bonuses could remain relatively unchanges, with perhaps some minor skill additions or changes.
This appraoch would allow several important things to happen:
1. Re-alignment of the supply, demand, and price of common ores, ice, and gasses and perhaps allow the addition of new materials and/or technologies.
2. Simplify and streamline the current mining ship roles, while adding new and possibly exciting features.
3. Give players a better reason to 'want' to leave hisec simply because the Exhumer class 'will' be king outside of hisec. 4. Would create a new middle ground between hisec safety & pirating, as well as allow CCP to develope new hazzards to or isk sinks for the hisec mining profession that are not directly 'regulated' by special interest groups.
Lastly, the threat and thought of being ganked (risk vs reward) isn't always a pleasant one, but it serves a very important purpose- it keeps players moving around within the confines of the EVE universe. But with the release of that mining patch, there appears too be too many players mining and settling within hisec systems that rarely ever had more than 10-15 people in them at a time.This could mean one or more of the following: 1. there has been an incredible gain in new players to the game. 2. there has been a large shift from one or more empires to one or more empires.3. there has been a huge shift from low or nullsec to hisec.
Regardless of how you look at it, my point is that the physical confines of the EVE universe isn't getting any larger and this is a huge problem for those of us who play solo, want to relax by taking a few loads of ore in, or those who simply want to do their own thing in the relative safety of hisec. It is definately affecting the availability of resources, has to be influencing the markets, and can't necessarily be a good thing for isk to plex sales. These things will be and are stressing out a lot of dedicated and veteran players who at some point, may just decide that EVE no longer offers them what it is they want from a game.
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Vaerah Vahrokha
Vahrokh Consulting
3819
|
Posted - 2013.02.14 01:01:00 -
[259] - Quote
La Nariz wrote:I have no idea why you decide to always go off on tangents whenever you are losing an argument...
... because then I can cause you to post a sensible (ineffective but sensible) suggestion like what you say in the next post:
La Nariz wrote: Functioning suggestion while retaining tiericide:
-Revert all EHP buffs. -Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. -Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. -Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. -All of this also applies to T1 stuff. -Add rigs for gas mining.
It's much higher quality stuff than what RubyPorto says. I find it's still ineffective, because there is a very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
This is due to many factors discussed to tears in the past but in the end this is the crude reality. So, setting Mack cargo to high => Mack is king even with bad tank. Getting Macks totally farmed => Retriever takes the crown off the Mack.
Hulk and Skiff and their T1 counterparts are just out any, ANY, A N Y hope.
Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.
But at least you'd finally have a king that can be popped.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3819
|
Posted - 2013.02.14 01:14:00 -
[260] - Quote
La Nariz wrote:Directly from the devblog about the skiff: http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield. Yes the skiff is intended for tank, yes the mackinaw is intended for cargo hold, and yes the hulk is intended for yield. That is what CCP intended with the ship specializations. Your opinions on the suitability of the ships for highsec is against what CCP's choices for the ships specializations.
It's not against. The blog above just says the simple truth: in order to kill a Skiff you would have to field a considerable, teamwork force. This is the "protection against suicide gank" and also the "large enough buffer to react".
A Mack can be killed by a lone ship and won't have a large enough buffer to react. What changes is just that instead of using 1-2 4M ships to solo kill it, now you need 1-2 proper ships to solo kill it.
Another thing I still noticed that wooshed high above you, Ruby Porto and even Baltec1 is that as I said 5 times, the Mack is not even the most widespread ship. Players are already smart enough to fly a large majority of throwaway Retrievers. So what are you going to achieve by enticing more players to switch to Retrievers? After all the yield is just slightly lower and - the super utmost important factor, ore hold - is the same and provides the same 45 minutes of AFK-dom.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

Kate stark
116
|
Posted - 2013.02.14 09:56:00 -
[261] - Quote
uh, VV, the ore hold isn't the same between the mack and ret, there's a (iirc) 7.5k m3 difference which is less than two cycles i think, which is under 4 mins of mining in a boosted fleet, and 6 mins in a non boosted fleet. too early in the morning for me to do the proper maths but there is a difference. |
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CCP Eterne
C C P C C P Alliance
2149

|
Posted - 2013.02.14 10:29:00 -
[262] - Quote
I've deleted some trolling from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Joran Dravius
Imperial Academy Amarr Empire
21
|
Posted - 2013.02.14 11:42:00 -
[263] - Quote
Agnar Volta wrote:You are like deer hunters complaining that they can't use silencers in their rifles. How much more of a edge do you need? Silencers aren't actually useful against deer. Contrary to what Hollywood would like you to believe, they don't turn the sound of your gun into a soft little 'phut'. At best, they make it harder to tell the range and direction you shot from. Bows use string silencers because deer are fast enough to turn a lethal shot into a non-lethal, but nonetheless extremely painful one if they get a chance to dodge. This isn't good for either the hunter or the deer. Guns don't have this problem and neither weapon is getting a second shot whether they're "silenced" or not.
This is what a "silenced" gun sounds like. Don't believe everything you see on TV. |

Vaerah Vahrokha
Vahrokh Consulting
3819
|
Posted - 2013.02.14 13:26:00 -
[264] - Quote
Kate stark wrote:uh, VV, the ore hold isn't the same between the mack and ret, there's a (iirc) 7.5k m3 difference which is less than two cycles i think, which is under 4 mins of mining in a boosted fleet, and 6 mins in a non boosted fleet. too early in the morning for me to do the proper maths but there is a difference.
... a difference that is insignificant. What counts infact is the double factor of AFK-ability (Retriever smaller hold still allows for it) and minimal belt => station and vice versa added logistics costs. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kate stark
118
|
Posted - 2013.02.14 14:10:00 -
[265] - Quote
Vaerah Vahrokha wrote:Kate stark wrote:uh, VV, the ore hold isn't the same between the mack and ret, there's a (iirc) 7.5k m3 difference which is less than two cycles i think, which is under 4 mins of mining in a boosted fleet, and 6 mins in a non boosted fleet. too early in the morning for me to do the proper maths but there is a difference. ... a difference that is insignificant. What counts infact is the double factor of AFK-ability (Retriever smaller hold still allows for it) and minimal belt => station and vice versa added logistics costs.
agreed, an insignificant difference, but one that should be noted for the sake of completeness. |

Le Badass
Zealots of Bob
57
|
Posted - 2013.02.14 14:22:00 -
[266] - Quote
Dear lord, the video following the one you linked is so damn funny :D |

LHA Tarawa
Pator Tech School Minmatar Republic
294
|
Posted - 2013.02.14 15:25:00 -
[267] - Quote
La Nariz wrote:The idea is that your ship can specialize, that you must make trade offs to excel in a specific area. For example if you want to be an amazingly tough tank your damage will suffer and if you want to be a speed demon your tank will suffer. Perhaps you prefer to be a generalist in which you can do many things but you are also average, you don't do a lot of damage and you cannot absorb a lot of damage. This philosophy is followed fairly well through all ship types except for one, the mining ships. Why is that the case?
With the recent EHP changes to mining barges they no longer follow this philosophy. Miners are no longer required to fit a tank at the expense of other factors in order to ensure their safety.
Fail
Mining barges are still paper airplanes. I think maybe you mean exhumers, which can actually fit a tank.
There is still a trade off: still a trade off. Hulk = max yield. Mack=big holds. Skiff=max tank.
Sure, the hulk and mack are no longer paper airplanes when fit for max yield, but that does not mean they are not trading the even better tank of the skiff for their other advantages.
The hulk and mack were too easy to suicide gank, so CCP upped their base EHP. Go whine about it somewhere else. |

Kate stark
119
|
Posted - 2013.02.14 15:31:00 -
[268] - Quote
LHA Tarawa wrote:La Nariz wrote:The idea is that your ship can specialize, that you must make trade offs to excel in a specific area. For example if you want to be an amazingly tough tank your damage will suffer and if you want to be a speed demon your tank will suffer. Perhaps you prefer to be a generalist in which you can do many things but you are also average, you don't do a lot of damage and you cannot absorb a lot of damage. This philosophy is followed fairly well through all ship types except for one, the mining ships. Why is that the case?
With the recent EHP changes to mining barges they no longer follow this philosophy. Miners are no longer required to fit a tank at the expense of other factors in order to ensure their safety. Fail Mining barges are still paper airplanes. I think maybe you mean exhumers, which can actually fit a tank. There is still a trade off: still a trade off. Hulk = max yield. Mack=big holds. Skiff=max tank. Sure, the hulk and mack are no longer paper airplanes when fit for max yield, but that does not mean they are not trading the even better tank of the skiff for their other advantages. The hulk and mack were too easy to suicide gank, so CCP upped their base EHP. Go whine about it somewhere else.
but the higher tank of the skiff is irrelevant, so they aren't trading anything, they've just got high yield/cargo and don't sacrifice anything for it. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2445
|
Posted - 2013.02.14 15:33:00 -
[269] - Quote
LHA Tarawa wrote:The hulk and mack were too easy to suicide gank.
Because miners weren't intelligent enough to fit a tank which made them unprofitable to gank.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

LHA Tarawa
Pator Tech School Minmatar Republic
294
|
Posted - 2013.02.14 17:17:00 -
[270] - Quote
Kate stark wrote: but the higher tank of the skiff is irrelevant, so they aren't trading anything, they've just got high yield/cargo and don't sacrifice anything for it.
How is stronger tank irrelevant when the point of the OP is that the tank of the exhumers?
Or, is the point ONLY about suicide ganking of exhumers?
Now, even without sacrificing yield, exhumer base tank is too strong to profitably suicide gank them... whaaaaaaaa.... I want to profitably suicide gank exhumers and now I can't... whaaaaaaa.... |
|

Ana Vyr
Vyral Technologies
366
|
Posted - 2013.02.14 17:36:00 -
[271] - Quote
I lost a tanked Mac in. 0.5 system shortly after the mining ship changes.....pair of blaster catalysts got me, so I think this talk of how its not worth ganking anymore is the usual propaganda by the gankers. |

baltec1
Bat Country
5221
|
Posted - 2013.02.14 17:42:00 -
[272] - Quote
LHA Tarawa wrote:
The hulk and mack were too easy to suicide gank, so CCP upped their base EHP. Go whine about it somewhere else.
If a heavy assault ship pilot didnt fit a tank he was just as easy to kill. The miners made themselves easy and profitable targets by not fitting any tank at all. They made the choice to be easy prey in exchange for max yeild/cargo. It didnt even take much to make them unprofitable to gank. |

Kate stark
122
|
Posted - 2013.02.14 17:43:00 -
[273] - Quote
LHA Tarawa wrote:Kate stark wrote: but the higher tank of the skiff is irrelevant, so they aren't trading anything, they've just got high yield/cargo and don't sacrifice anything for it.
How is stronger tank irrelevant when the point of the OP is that the tank of the exhumers? Or, is the point ONLY about suicide ganking of exhumers? Now, even without sacrificing yield, exhumer base tank is too strong to profitably suicide gank them... whaaaaaaaa.... I want to profitably suicide gank exhumers and now I can't... whaaaaaaa....
of course tank is only relevant to suicide ganking. because tank is irrelevant if you aren't getting ganked. these aren't combat ships.
as for the rest of your post, what are you talking about? |

baltec1
Bat Country
5221
|
Posted - 2013.02.14 17:43:00 -
[274] - Quote
Ana Vyr wrote:I lost a tanked Mac in. 0.5 system shortly after the mining ship changes.....pair of blaster catalysts got me, so I think this talk of how its not worth ganking anymore is the usual propaganda by the gankers.
Key word there is just after the changes. Right now exhumer kills are at an all time record low. |

Kate stark
122
|
Posted - 2013.02.14 17:44:00 -
[275] - Quote
Ana Vyr wrote:I lost a tanked Mac in. 0.5 system shortly after the mining ship changes.....pair of blaster catalysts got me, so I think this talk of how its not worth ganking anymore is the usual propaganda by the gankers.
you assume you were ganked for profit. never assume things. |

LHA Tarawa
Pator Tech School Minmatar Republic
294
|
Posted - 2013.02.14 17:59:00 -
[276] - Quote
Kate stark wrote: of course tank is only relevant to suicide ganking. because tank is irrelevant if you aren't getting ganked. these aren't combat ships.
So no one ever mines outside high sec? And rats never attack exhumers?
Kate stark wrote: as for the rest of your post, what are you talking about?
I'm talking about how this is nothing but suicide gankers whining... whaaaaa, whaaaaa, whaaaaa... exhumers have to be super easy to suicide gank, or eve is dying.... whaaaaaaaaa.
Go PVP someone that is ready and looking for a fight instead of thinking of all the carebears as easy, profitable, targets. Unless, of course, that you suck so badly at PVP that you can't fight other PVPers and win, so have to grow your epeen by suicide ganking carebears,... Cry babies, idiots that can't win real PVP, so only want to PVP against ships that can't shoot back! |

LHA Tarawa
Pator Tech School Minmatar Republic
294
|
Posted - 2013.02.14 18:00:00 -
[277] - Quote
baltec1 wrote: Key word there is just after the changes. Right now exhumer kills are at an all time record low.
WORKING AS INTENDED.
End of thread.
|

Din Chao
178
|
Posted - 2013.02.14 18:14:00 -
[278] - Quote
LHA Tarawa wrote:End of thread. Oh yeah? |

Mallak Azaria
GoonWaffe Goonswarm Federation
2447
|
Posted - 2013.02.14 18:39:00 -
[279] - Quote
LHA Tarawa wrote:Kate stark wrote: of course tank is only relevant to suicide ganking. because tank is irrelevant if you aren't getting ganked. these aren't combat ships.
So no one ever mines outside high sec? And rats never attack exhumers? Kate stark wrote: as for the rest of your post, what are you talking about?
I'm talking about how this is nothing but suicide gankers whining... whaaaaa, whaaaaa, whaaaaa... exhumers have to be super easy to suicide gank, or eve is dying.... whaaaaaaaaa. Go PVP someone that is ready and looking for a fight instead of thinking of all the carebears as easy, profitable, targets. Unless, of course, that you suck so badly at PVP that you can't fight other PVPers and win, so have to grow your epeen by suicide ganking carebears,... Cry babies, idiots that can't win real PVP, so only want to PVP against ships that can't shoot back! Look at the angry NPC alt. Looks like the truth hurts.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Aramatheia
European Nuthouse
95
|
Posted - 2013.02.14 18:56:00 -
[280] - Quote
because mining is an insanely awesome isk per hour game breaking affair. no one should be allowed to earn more than 10m isk per hour from market trading anymore, since they dont even have to undock for that, thats ultra stupid never risk losing a ship or implants ever income source. How is that fair? maybe every 2 days every station trader should be executed and any pending market orders deleted? since a ship sitting in space shooting beams at a rock is too "safe" an isk source now.
FYI the only ship that really benefits is the procurer and its t2 cousin and perhaps slightly the retriever/t2 version. The covetor and the hulk are still big fat targets topping out at the same as ever 25kish hp. My tank fitted hulk gained like, 200 ehp with the change, i fail to see the game breaker there.
All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?
|
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Kate stark
125
|
Posted - 2013.02.14 19:02:00 -
[281] - Quote
LHA Tarawa wrote:Kate stark wrote: of course tank is only relevant to suicide ganking. because tank is irrelevant if you aren't getting ganked. these aren't combat ships.
So no one ever mines outside high sec? And rats never attack exhumers? Kate stark wrote: as for the rest of your post, what are you talking about?
I'm talking about how this is nothing but suicide gankers whining... whaaaaa, whaaaaa, whaaaaa... exhumers have to be super easy to suicide gank, or eve is dying.... whaaaaaaaaa. Go PVP someone that is ready and looking for a fight instead of thinking of all the carebears as easy, profitable, targets. Unless, of course, that you suck so badly at PVP that you can't fight other PVPers and win, so have to grow your epeen by suicide ganking carebears,... Cry babies, idiots that can't win real PVP, so only want to PVP against ships that can't shoot back!
of course people mine outside of high sec, where you are dead if you get tackled regardless of tank. also rats outside of high sec are arguably more isk/hour than the mining itself is.
no, this is a thread about the fact that the mining barge balance was ******* awful and mining barges need another look. it's mostly awful due to the fact that the base ehp on the mack/hulk make the skiff obsolete and the mack having more tank than the hulk means it's stats are not balanced in comparison to the two other exhumers.
did you actually read the post or just the corp tag associated with the OP? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2708
|
Posted - 2013.02.14 19:53:00 -
[282] - Quote
Aramatheia wrote:All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?
Sure they can. ECM Drones are likely to screw up a gank.
A 650mm Nado can 2 shot a catalyst in about 4 seconds. A profitable catalyst gank (pre-buff) needed almost all of the ~20s of CONCORD's response time. The nado could kill 4-5 catalysts which is pretty much the entire gank squad for a hulk. You're also free to lock the catalysts before they go GCC, and you have the option of shooting them first in the extremely likely event that they are outlaws.
Plenty of ganks fail. Even more fail to be profitable. The first category isn't visible because they don't show up on killboards (duh). I have not idea why you can't see the second category. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

baltec1
Bat Country
5223
|
Posted - 2013.02.14 20:00:00 -
[283] - Quote
Aramatheia wrote:because mining is an insanely awesome isk per hour game breaking affair. no one should be allowed to earn more than 10m isk per hour from market trading anymore, since they dont even have to undock for that, thats ultra stupid never risk losing a ship or implants ever income source. How is that fair? maybe every 2 days every station trader should be executed and any pending market orders deleted? since a ship sitting in space shooting beams at a rock is too "safe" an isk source now.
FYI the only ship that really benefits is the procurer and its t2 cousin and perhaps slightly the retriever/t2 version. The covetor and the hulk are still big fat targets topping out at the same as ever 25kish hp. My tank fitted hulk gained like, 200 ehp with the change, i fail to see the game breaker there.
All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?
They can fight back. A flight of ECM drones are very effective and you are unprofitable to gank in a hulk once you pass 16k on a buffer tank. All of the exhumers were able to make themselfs safe from for profit ganking pre buff. |

Kate stark
127
|
Posted - 2013.02.14 20:03:00 -
[284] - Quote
baltec1 wrote:They can fight back. A flight of ECM drones are very effective and you are unprofitable to gank in a hulk once you pass 16k on a buffer tank. All of the exhumers were able to make themselfs safe from for profit ganking pre buff.
you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster. unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner) who'd have thought? |

baltec1
Bat Country
5223
|
Posted - 2013.02.14 20:22:00 -
[285] - Quote
Kate stark wrote:
you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster. unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner) who'd have thought?
The irony of a ganking corp having far better knolage of how barges work than the miners is not lost on me |

Kate stark
128
|
Posted - 2013.02.14 20:34:00 -
[286] - Quote
baltec1 wrote:Kate stark wrote:
you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster. unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner) who'd have thought?
The irony of a ganking corp having far better knolage of how barges work than the miners is not lost on me 
it's all about knowing your target market!
sidenote, if you drop one of your two MLUs for a damage control that will add even more ehp, and free up some cpu for even more tank modules. ****'s crazy! |

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.15 15:54:00 -
[287] - Quote
Vaerah Vahrokha wrote: It's much higher quality stuff than what RubyPorto says. I find it's still ineffective, because there is a very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
This is due to many factors discussed to tears in the past but in the end this is the crude reality. So, setting Mack cargo to high => Mack is king even with bad tank. Getting Macks totally farmed => Retriever takes the crown off the Mack.
Hulk and Skiff and their T1 counterparts are just out any, ANY, A N Y hope.
Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.
But at least you'd finally have a king that can be popped.
Those changes I suggested will bring about a predator-prey interaction as ganking will be profitable depending on the miners fitting. As can be seen from the past most miners will fit for max yield and cargo at the expense of everything else. This would bring about the possibility of a predator-prey relationship between the gankers and miners. Miners can choose to remove themselves from this relationship by going with a tanked skiff yet they won't be capable of AFKing as the hold will be to small. Active miners would prefer the hulk which will be hard to gank because they are at the keyboard and capable of warping away, they will still be somewhat a part of the relationship because of individual factors. While the bulk of the relationship are the AFK-miners. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.15 16:03:00 -
[288] - Quote
To the NPC alts arguing its still profitable and spouting terrible memes answer this from the OP:
From the OP wrote:1. Miners have to fit tanks or they will be ganked.
Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
Show me 10+ kills of profitably ganked tanked miners from the past week. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2715
|
Posted - 2013.02.15 18:19:00 -
[289] - Quote
Vaerah Vahrokha wrote:La Nariz wrote: Functioning suggestion while retaining tiericide:
-Revert all EHP buffs. -Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level. -Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low. -Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low. -Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude. -All of this also applies to T1 stuff. -Add rigs for gas mining.
It's much higher quality stuff than what RubyPorto says.
It's almost exactly the same thing I've been calling for.
Quote:I find it's still ineffective, because there is a very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
So why should they be safe from significant threats while doing so?
Quote:Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.
But at least you'd finally have a king that can be popped.
I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).
Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Kate stark
143
|
Posted - 2013.02.15 18:26:00 -
[290] - Quote
RubyPorto wrote:I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).
Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats?
unless you widen the yield difference between barges and exhumers, you'll be wrong.
look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.
the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)
the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2716
|
Posted - 2013.02.15 18:35:00 -
[291] - Quote
Kate stark wrote:RubyPorto wrote:I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).
Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats? unless you widen the yield difference between barges and exhumers, you'll be wrong. look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw. the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc) the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.
I meant within a class (Exhumer v Exhumer, Barge v Barge, nor Exhumer v Barge).
VV was suggesting something like being able to have a Skiff tank with a Mack cargo at the cost of a lower yield (I assume still higher than a Ret's). I'm pretty sure that would come out on top for most miners.
I like the trend towards retrievers. Miners shipping down to limit their exposure to risk. It's almost like one of the suggestions I spent most of HAG suggesting to them (oh, it's exactly one of those suggestions). I fly T1 cruisers all the time. They allow me to limit my exposure.
It also makes room for people who are willing to put more effort/risk exposure into mining to make more money. If the mining income standard becomes the Retriever's income, then the Skiff pilot makes relatively more, and the Hulk pilot even more to compensate for the increased risk exposure/effort they experience. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.15 18:38:00 -
[292] - Quote
Kate stark wrote:unless you widen the yield difference between barges and exhumers, you'll be wrong.
look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.
the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)
the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.
This seems reasonable but the gap can't be to big otherwise it hurts newbies. Perhaps a better idea is to require more resources to build the things so it's more of an investment. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
145
|
Posted - 2013.02.15 19:07:00 -
[293] - Quote
La Nariz wrote:Kate stark wrote:unless you widen the yield difference between barges and exhumers, you'll be wrong.
look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.
the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)
the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience. This seems reasonable but the gap can't be to big otherwise it hurts newbies. Perhaps a better idea is to require more resources to build the things so it's more of an investment.
i don't even see it as an issue. if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).
however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo. |

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.15 19:13:00 -
[294] - Quote
Kate stark wrote: i don't even see it as an issue. if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).
however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo.
I understand but you can't only consider highsec when making changes. Isk tanking is not a thing nor should it ever be a thing, CCP Oveur or so had a little mini-rant over it a while ago in regards to titans. What should happen are the balance changes suggested in total, as you pointed out just implementing a single one would be a terrible idea. I think we've had enough wait-and-see time to show that CCP screwed up the past balance changes because everyone is a retriever/mackinaw. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
145
|
Posted - 2013.02.15 19:26:00 -
[295] - Quote
La Nariz wrote:Kate stark wrote: i don't even see it as an issue. if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).
however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo.
I understand but you can't only consider highsec when making changes. Isk tanking is not a thing nor should it ever be a thing, CCP Oveur or so had a little mini-rant over it a while ago in regards to titans. What should happen are the balance changes suggested in total, as you pointed out just implementing a single one would be a terrible idea. I think we've had enough wait-and-see time to show that CCP screwed up the past balance changes because everyone is a retriever/mackinaw.
i don't only consider high sec; that's why i don't consider it a problem. i simply consider it emergent gameplay or whatever. if people in high sec want to isk tank (and they do, look at the proportion of high sec ore mined by a retriever) then let them. i think it's interesting that even in light of huge ehp buffs and things like that, people are looking at the situation and going "but, i don't need to look at my tank in terms of ehp, i need to look at it in terms of what i gain in isk/hour vs what i lose when my ship goes pop".
if they don't want isk tanking to be a thing, then they need to honestly look at widening the gap between exhumers and barges to justify the price tag of an exhumer. currently the only ship that seems to be doing this is the hulk, and that's because the ores that are being mined by the hulk are null sec ores where tank and ore bay are irrelevant and people have the tools to avoid losses entirely meaning you simply stack up yield and make the isk/hour as high as you can get it.
however due to the nature of high sec, no intel channels, small asteroids, etc it's an inevitable fact that it's only a matter of time before you get ganked and the longer you can string that out for the more the favour tips towards a retriever than a procurer/skiff and with the small and wasted yield bonus on the mackinaw (due to the small asteroids and nobody short cycling due to the whole afk mining malarky) why would you sit in a 170m isk pinata when you can sit in a 30m isk pinata for the same reward?
i think that, after all that has been said here, any one who disagrees that the mining ships need another balance pass are kidding themselves. i also hope that CCP are reading this thread. i know i can be a troll sometimes, and i know i'm hardly a beacon of enlightenment. but damnit if there's one thing in this game i give a rats ass about, it's mining. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 19:54:00 -
[296] - Quote
La Nariz wrote:Those changes I suggested will bring about a predator-prey interaction as ganking will be profitable depending on the miners fitting. As can be seen from the past most miners will fit for max yield and cargo at the expense of everything else. This would bring about the possibility of a predator-prey relationship between the gankers and miners. Miners can choose to remove themselves from this relationship by going with a tanked skiff yet they won't be capable of AFKing as the hold will be to small. Active miners would prefer the hulk which will be hard to gank because they are at the keyboard and capable of warping away, they will still be somewhat a part of the relationship because of individual factors. While the bulk of the relationship are the AFK-miners.
Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.
Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.
Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.15 20:06:00 -
[297] - Quote
Vaerah Vahrokha wrote: Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.
Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.
Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted.
Yeah you have no proof that its "super-terribad" and I avoided putting specific numbers for a reason, you literally posted "its bad because I said so." Remember I advocated for appropriate fitting resources as well, you seem to conveniently ignore that. I have no intention of rolling back the resists because a T2 ship should have T2 resists I assume that idea is respected when rebalancing them. There is no "poisoned bait" here, if anything the "poisoned bait" was in the old revamp which made everything but the retriever/mackinaw obsolete. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 20:10:00 -
[298] - Quote
La Nariz wrote: Yeah you have no proof that its "super-terribad" and I avoided putting specific numbers for a reason, you literally posted "its bad because I said so." Remember I advocated for appropriate fitting resources as well, you seem to conveniently ignore that. I have no intention of rolling back the resists because a T2 ship should have T2 resists I assume that idea is respected when rebalancing them. There is no "poisoned bait" here, if anything the "poisoned bait" was in the old revamp which made everything but the retriever/mackinaw obsolete.
Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2717
|
Posted - 2013.02.15 20:12:00 -
[299] - Quote
Vaerah Vahrokha wrote:Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.
Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.
Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted.
The Hulk, Mack, and Skiff never had T2 resists. It had and still has a resist bonus based on the Mining Barge skill. For a long time, instead of applying that bonus, their base stats simply included that resist bonus in them on the assumption that everyone flying one has Mining Barge 5. The only people whose resists changed were people flying Exhumers with Mining Barge 4.
The Mackinaw is not meant to be the ship to use if you're concerned about being ganked. That's the job of the Skiff. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Kate stark
146
|
Posted - 2013.02.15 20:16:00 -
[300] - Quote
RubyPorto wrote:That's the job of the Skiff.
except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2718
|
Posted - 2013.02.15 20:26:00 -
[301] - Quote
Kate stark wrote:RubyPorto wrote:That's the job of the Skiff. except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec.
... which is the problem that I want to see fixed.
And the Skiff's only use outside of HS is as bait. A mining barge, once tackled outside of HS, is generally dead unless it's bait. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Kate stark
146
|
Posted - 2013.02.15 20:29:00 -
[302] - Quote
RubyPorto wrote:Kate stark wrote:RubyPorto wrote:That's the job of the Skiff. except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec. ... which is the problem that I want to see fixed. And the Skiff's only use outside of HS is as bait. A mining barge, once tackled outside of HS, is generally dead unless it's bait.
completely agree. the skiff is designed for a niche that simply doesn't exist.
looking at the recent devblog, the only use the skiff sees is mercoxit mining as it retains fittings from a previous incarnation of the game which illustrates nothing more than "swapping ship and losing a little bit of yield for 1 asteroid per grav site is less inconvenient than refitting the ship i actually want to mine in" |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 20:35:00 -
[303] - Quote
RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 20:36:00 -
[304] - Quote
Anyway all boils to WHY did CCP nerf mining ships suicide ganking?
In the "old times" you had the same amount of miners going around with no tank and others going around with a tank.
Mining ships were gankable by the guy who could field a cruiser and later 2 destroyers.
All were more or less happy, the random ganker killed the random miner.
Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.
Then something happened. Organized, long lasting, large scale ganking. From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:
- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.
- sponsored refund for the ship losses.
- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.
- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.
- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.
- concurrent ideological campaigns to single out and blame miners portrayed basically as dimwits only good for gassing (I still recall this unlucky mention, as my relatives were put in such camps).
- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.
ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.
This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.
How to nerf it? Not easy at all. Keeping suicide ganking profitable is a typical case of "price does not justify super powers" listed by Tippia so many times.
In fact, as long as it's profitable, raising the bar only helps taking out casual gankers. Industry gankers can potentially field endless concurrent ships so in the end they'd just bring double, triple the numbers in order to still make a profit.
By making it not profitable, even an endless amount of firepower is not going to help so it's useless to field it.
And thus the unprofitability has been put in place. To keep too overpowering huge alliances from perma farming people.
This is also related to boomerang and freighters ganking. As long as it's under control, nothing will be done and I sincerely hope CCP won't buff anything. But as seen for boomerang, those practicing it could not control themselves, they brought it to scorched earth industry status and got it neutered.
I suggest those killing freighters to control themselves else if once again they make scorched earth they WILL be nerfed.
I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kate stark
146
|
Posted - 2013.02.15 20:37:00 -
[305] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few.
considering mining barge 5 is a prereq for sitting in an exhumer.... |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2719
|
Posted - 2013.02.15 20:39:00 -
[306] - Quote
Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few.
Why should you get the bonus from a Skill which you no longer have trained? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 20:42:00 -
[307] - Quote
Kate stark wrote:Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few. considering mining barge 5 is a prereq for sitting in an exhumer....
So how does him say "people flying Exhumers with Mining Barge 4? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kate stark
146
|
Posted - 2013.02.15 20:44:00 -
[308] - Quote
Vaerah Vahrokha wrote:Kate stark wrote:Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few. considering mining barge 5 is a prereq for sitting in an exhumer.... So how does him say "people flying Exhumers with Mining Barge 4?
no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 20:45:00 -
[309] - Quote
Kate stark wrote:Vaerah Vahrokha wrote:Kate stark wrote:Vaerah Vahrokha wrote:RubyPorto wrote: The only people whose resists changed were people flying Exhumers with Mining Barge 4.
... which don't seem to be so few. considering mining barge 5 is a prereq for sitting in an exhumer.... So how does him say "people flying Exhumers with Mining Barge 4? no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second...  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kate stark
146
|
Posted - 2013.02.15 20:50:00 -
[310] - Quote
Vaerah Vahrokha wrote:See, trust Rubyporto's sentences for a second... 
rubyporto is like meth. not even once. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2719
|
Posted - 2013.02.15 20:57:00 -
[311] - Quote
Vaerah Vahrokha wrote:Anyway all boils to WHY did CCP nerf mining ships suicide ganking?
In the "old times" you had the same amount of miners going around with no tank and others going around with a tank.
Mining ships were gankable by the guy who could field a cruiser and later 2 destroyers.
All were more or less happy, the random ganker killed the random miner.
Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.
Then something happened. Organized, long lasting, large scale ganking. From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:
- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.
- sponsored refund for the ship losses.
- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.
- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.
- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.
- concurrent ideological campaigns to single out and blame miners portrayed basically as dimwits only good for gassing (I still recall this unlucky mention, as my relatives were put in such camps and it REALLY offended me).
- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.
ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.
This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.
How to nerf it? Not easy at all. Keeping suicide ganking profitable is a typical case of "price does not justify super powers" listed by Tippia so many times.
In fact, as long as it's profitable, raising the bar only helps taking out casual gankers. Industry gankers can potentially field endless concurrent ships so in the end they'd just bring double, triple the numbers in order to still make a profit.
By making it not profitable, even an endless amount of firepower is not going to help so it's useless to field it.
And thus the unprofitability has been put in place. To keep too overpowering huge alliances from perma farming people.
This is also related to boomerang and freighters ganking. As long as it's under control, nothing will be done and I sincerely hope CCP won't buff anything. But as seen for boomerang, those practicing it could not control themselves, they brought it to scorched earth industry status and got it neutered.
I suggest those killing freighters to control themselves else if once again they make scorched earth they WILL be nerfed.
I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.
tl;dr VV thinks nerfing success is appropriate.
Good game balance is not about statistics. Good game balance is about every tactic having a counter. The boomerang didn't have a significant counter (at least not that I can think of), so nerfing it was almost certainly appropriate (the timing of the nerf was caused by the removal of the previous optimal solution, insurance, and the introduction of a ship almost perfectly designed use the tactic, which cobined to uncover the broken tactic)(when it happened, I looked more at the recent trend of ganking nerfs and got annoyed rather than looking for a counter). Ganking for profit has several easy and obvious counters.
You're literally claiming that Crucible, which made ganking Exhumers more expensive, lead to the balance between ganker and miner being broken... in the ganker's favor.
Player fads and actions do not create balance problems. Game mechanics do. Ganking for profit was trivially counterable. Miners simply refused to do it. Why should they not have to give up anything to counter a profitable gank of a FIT and UNTANKED ship?
If I put a 1b bounty on all Damnation suicide ganks, would you conclude that the Damnation's tank is too thin? If I issued a promise of a 200m ISK payment to any Exhumer loss to ganks, would you conclude that Exhumer's were too cheap to lose? Now that the bounty (upon which you base, in part, your rationale for the across-the-board EHP buff) is gone, shouldn't you be calling for a compensating EHP nerf? The Player-issued bounty cannot be taken into account when making game mechanics changes.
I've always been supportive of the Tiericide idea for mining barges(that is to say, making them all useful in different ways). I'm just disappointed that it worked out to be an unwarrented, across the board, EHP buff where nothing of the sort was needed. Because EHP is the Skiff's entire role. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2719
|
Posted - 2013.02.15 20:59:00 -
[312] - Quote
Vaerah Vahrokha wrote:Kate stark wrote:
no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second... 
Oh hey, I thought Barge was a nested pre-req. Learn something new every day.
Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Tyberius Franklin
Federal Navy Academy Gallente Federation
616
|
Posted - 2013.02.15 21:21:00 -
[313] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Kate stark wrote:
no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second...  Oh hey, I thought Barge was a nested pre-req. Learn something new every day. Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus. Are the stats in Evelopedia not the old stats?
Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong.
Shield Em Damage Resistance 37.5 % Shield Explosive Damage Resistance 65 % Shield Kinetic Damage Resistance 62.5 % Shield Thermal Damage Resistance 50 % |

Kate stark
146
|
Posted - 2013.02.15 21:23:00 -
[314] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Kate stark wrote:
no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second...  Oh hey, I thought Barge was a nested pre-req. Learn something new every day. Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.
no it's one of those secondary requirements, it requires mining barges V AND exhumers at whatever level.. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2720
|
Posted - 2013.02.15 21:25:00 -
[315] - Quote
Tyberius Franklin wrote:RubyPorto wrote:Vaerah Vahrokha wrote:Kate stark wrote:
no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.
See, trust Rubyporto's sentences for a second...  Oh hey, I thought Barge was a nested pre-req. Learn something new every day. Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus. Are the stats in Evelopedia not the old stats? Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong. Shield Em Damage Resistance 37.5 % Shield Explosive Damage Resistance 65 % Shield Kinetic Damage Resistance 62.5 % Shield Thermal Damage Resistance 50 %
Except that if you sat in one, the EM resist would remain 37.5%, because the Resist bonus had been folded into the base stats instead of only being applied when piloted. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

LHA Tarawa
Pator Tech School Minmatar Republic
300
|
Posted - 2013.02.15 21:26:00 -
[316] - Quote
RubyPorto wrote: ... which is the problem that I want to see fixed.
Working as designed.
Carebears are a source of great revenue to CCP, and therefore, must be kept happy. They are not to be easy targets of opportunity for people that suck so badly at PVP that they have to get EPEEEN from attacking miners instead of fighting other players that are ready and looking for a fight. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 21:26:00 -
[317] - Quote
RubyPorto wrote:
tl;dr VV thinks nerfing success is appropriate.
Me describing what a software house does has absolutely no relation with how I think about it.
In fact not only I don't think like that but I even *earned* more when such "success" was running.
Other software houses take a "diminishing returns" approach which is more appropriate because it lets "casual gankers" and "professionals" both stand a chance. I can understand how doing it in EvE would be hard if not impossible.
I can understand why CCP nerfs what kills their economy and subscriptions. Understand <> "agree" or "think". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Tyberius Franklin
Federal Navy Academy Gallente Federation
616
|
Posted - 2013.02.15 21:39:00 -
[318] - Quote
RubyPorto wrote:Tyberius Franklin wrote:RubyPorto wrote:
Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.
Are the stats in Evelopedia not the old stats? Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong. Shield Em Damage Resistance 37.5 % Shield Explosive Damage Resistance 65 % Shield Kinetic Damage Resistance 62.5 % Shield Thermal Damage Resistance 50 % Except that if you sat in one, the EM resist would remain 37.5%, because the Resist bonus had been folded into the base stats instead of only being applied when piloted. Interesting. I was unaware of that. |

EI Digin
Dreddit Test Alliance Please Ignore
483
|
Posted - 2013.02.15 21:53:00 -
[319] - Quote
Vaerah Vahrokha wrote: Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.
Then something happened. Organized, long lasting, large scale ganking. From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:
- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.
- sponsored refund for the ship losses.
- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.
- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.
- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.
- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.
ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.
This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.
I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.
http://cdn1.eveonline.com/www/newssystem/media/63999/1/Mined_Volume_2.png
Looks like temporary emergent gameplay event to me. |

Vaerah Vahrokha
Vahrokh Consulting
3824
|
Posted - 2013.02.15 23:24:00 -
[320] - Quote
EI Digin wrote:Looks like temporary emergent gameplay event to me.
It became temporary, after a while even if it was flagged as "never ending", people lost interest, before the tiericide.
That's why I was against making HG permanent, because when done as event it's fun, when it becomes routine, people get bored. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

La Nariz
GoonWaffe Goonswarm Federation
758
|
Posted - 2013.02.16 02:16:00 -
[321] - Quote
Vaerah Vahrokha wrote: Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
So you're deliberately ignoring the "CCP knows better when it comes to specific numbers so I'm going to remain absract." Currently the mackinaw sits at, assuming all 5s, ~11k EHP if it were set at cruiser EHP it would be ~9k EHP. Speed, agility and such aren't a part of the argument or consideration so I'm not sure why you are bringing it up. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3416
|
Posted - 2013.02.16 03:59:00 -
[322] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
So you're deliberately ignoring the "CCP knows better when it comes to specific numbers so I'm going to remain absract." Currently the mackinaw sits at, assuming all 5s, ~11k EHP if it were set at cruiser EHP it would be ~9k EHP. Speed, agility and such aren't a part of the argument or consideration so I'm not sure why you are bringing it up. Clearly they are orbiting the asteroid to make it harder to be ganked. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Calapine
Xeno Tech Corp
168
|
Posted - 2013.02.16 08:25:00 -
[323] - Quote
What is this thread about again?
Mackinaws are regulary ganked by destroyer-only gangs. Judging from the killmails it seems the gankers like to focus on all-yield macks (3x MLU/IHU + paper tank in the mid) so the high yield <> high risk tradeoff seems to work just fine.
Considering a 200m ship (+fit) can easily be killed by a bunch of -10 sec status throwaway alts in 1m a pop catalysts, what's the issue? Pain is short, and joy is eternal. |

Kate stark
154
|
Posted - 2013.02.16 09:21:00 -
[324] - Quote
Calapine wrote:What is this thread about again?
the fact that the mining barge rebalance completely failed. |

La Nariz
GoonWaffe Goonswarm Federation
760
|
Posted - 2013.02.16 13:43:00 -
[325] - Quote
Calapine wrote:What is this thread about again?
Mackinaws are regulary ganked by destroyer-only gangs. Judging from the killmails it seems the gankers like to focus on all-yield macks (3x MLU/IHU + paper tank in the mid) so the high yield <> high risk tradeoff seems to work just fine.
Considering a 200m ship (+fit) can easily be killed by a bunch of -10 sec status throwaway alts in 1m a pop catalysts, what's the issue?
You really should read the OP before posting. I know its over 500 characters but I have confidence you can do it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3825
|
Posted - 2013.02.16 14:05:00 -
[326] - Quote
La Nariz wrote:Vaerah Vahrokha wrote: Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
So you're deliberately ignoring the "CCP knows better when it comes to specific numbers so I'm going to remain absract." Currently the mackinaw sits at, assuming all 5s, ~11k EHP if it were set at cruiser EHP it would be ~9k EHP. Speed, agility and such aren't a part of the argument or consideration so I'm not sure why you are bringing it up.
I opened a random cruiser and with all 5 it's 6.7k. I opened another and with all 5 it's 6.9k.
It's just a 25% difference.
As for speed agility etc. etc. I take it, you don't seem to ever have tried actively dodging gankers coming to you or keeping some transversal to them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
760
|
Posted - 2013.02.16 14:13:00 -
[327] - Quote
Vaerah Vahrokha wrote:La Nariz wrote:Vaerah Vahrokha wrote: Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
So you're deliberately ignoring the "CCP knows better when it comes to specific numbers so I'm going to remain absract." Currently the mackinaw sits at, assuming all 5s, ~11k EHP if it were set at cruiser EHP it would be ~9k EHP. Speed, agility and such aren't a part of the argument or consideration so I'm not sure why you are bringing it up. I opened a random cruiser and with all 5 it's 6.7k. I opened another and with all 5 it's 6.9k. It's just a 25% difference. As for speed agility etc. etc. I take it, you don't seem to ever have tried actively dodging gankers coming to you or keeping some transversal to them.
I've literally been the ganker so I know how much orbiting done well can screw up a gank. This is another trade-off you ignore too if the miner refuses to fit an AB, MWD, or some other speed influencing mod why should they be able to speed tank a ganker well? Also you are not looking at a T2 cruiser when referencing the mack, T1 is ~6k. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3826
|
Posted - 2013.02.16 18:16:00 -
[328] - Quote
La Nariz wrote: I've literally been the ganker so I know how much orbiting done well can screw up a gank. This is another trade-off you ignore too if the miner refuses to fit an AB, MWD, or some other speed influencing mod why should they be able to speed tank a ganker well? Also you are not looking at a T2 cruiser when referencing the mack, T1 is ~6k.
Hmm please fill me in with the Mack fitting that includes a MWD please. Those damn miners totally refuse to use it. Spoiled brats!
Are you REALLY saying that you are cringing in terror if a mining ship could actually dodge-defend itself when the pilot is firmly attentive and at the keyboard? You only looking for auto-farm-easy-kills? Where's the stigma against botter if you don't want to reward those who chose to stay at the keyboard by giving them a chance?
Why do you want truck goofy performance mining ships but the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest.
Also, is it me or your OP did not mention T2 cruisers? Please don't try these crosswords with me. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Kate stark
164
|
Posted - 2013.02.16 19:38:00 -
[329] - Quote
it would be sensible to assume "cruiser" meant t2 cruiser by virtue of exhumers being t2 ships themselves, although not an obvious assumption. |

GetSirrus
Imperial Academy Amarr Empire
19
|
Posted - 2013.02.16 19:56:00 -
[330] - Quote
So the two arguments are:
1. there is general balancing philosophy. which drawn from a thread about modules, can be extended to ships in Eve as a ubiquitous compromise to fitting. OP believes mining barges have side stepped this law.
Well if you really believed in design philosophy we'd expect to you posting your support for the battlecruiser rebalance? Not seeing it OP.
2. not profitable to gank macks in their current state.
So it currently possible to gank - that's not been denied. When ships get killed in Null or Low or WH is it because there is ISK to be made from the salvaging the wreck or looting the mods? Making isk is an after thought. It is not nor ever has been the point of killing another ship in Eve. Which meets the qualification of Soundwave's statement that "ganking is not meant to be profitable". But you want to argue some special case or exception should exists for barge killing in high-sec?
Now that your arguments are refuted, I look forward to next train of thought to derail. |
|

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.16 19:59:00 -
[331] - Quote
Vaerah Vahrokha wrote: Hmm please fill me in with the Mack fitting that includes a MWD please. Those damn miners totally refuse to use it. Spoiled brats!
Are you REALLY saying that you are cringing in terror if a mining ship could actually dodge-defend itself when the pilot is firmly attentive and at the keyboard? You only looking for auto-farm-easy-kills? Where's the stigma against botter if you don't want to reward those who chose to stay at the keyboard by giving them a chance?
Why do you want 18 wheels truck grade clumsy manouvrability and speed mining ships, but with the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest.
Also, is it me or your OP did not mention T2 cruisers? Why not specify "HAC" or similar when simple "cruiser" with no other context is assumed as T1 by default?
I listed speed/agility influencing mods; like I said before I'm deliberately remaining abstract because I'm leaving the specific numbers the hands of the people who have the data and know how to do it like CCP Fozzie. Like other ships the miners shouldn't expect their ship to move fast or be agile without devoting some fitting/training to it. So that means sure you can orbit that asteroid with your ship but you won't do it well unless you make a trade-off and fit for it. Does that mean sacrificing a mid slot for an AB or a low slot for an overdrive? Yes, it does if they want to use speed as a defense.
I can't help that you made a dumb assumption we aren't trying to balance the human condition here. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.16 19:59:00 -
[332] - Quote
GetSirrus wrote:So the two arguments are:
1. there is general balancing philosophy. which drawn from a thread about modules, can be extended to ships in Eve as a ubiquitous compromise to fitting. OP believes mining barges have side stepped this law.
Well if you really believed in design philosophy we'd expect to you posting your support for the battlecruiser rebalance? Not seeing it OP.
2. not profitable to gank macks in their current state.
So it currently possible to gank - that's not been denied. When ships get killed in Null or Low or WH is it because there is ISK to be made from the salvaging the wreck or looting the mods? Making isk is an after thought. It is not nor ever has been the point of killing another ship in Eve. Which meets the qualification of Soundwave's statement that "ganking is not meant to be profitable". But you want to argue some special case or exception should exists for barge killing in high-sec?
Now that your arguments are refuted, I look forward to next train of thought to derail.
Your entire post is red herring, try again.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
164
|
Posted - 2013.02.16 20:03:00 -
[333] - Quote
GetSirrus wrote:When ships get killed in Null or Low or WH is it because there is ISK to be made from the salvaging the wreck or looting the mods? Making isk is an after thought.
that's because there's no cost associated with ganking outside of empire space. you're comparing apples to oranges. Obvious Goon alt that's never mined a day in his life(!) |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2735
|
Posted - 2013.02.16 20:07:00 -
[334] - Quote
GetSirrus wrote:So the two arguments are:
1. there is general balancing philosophy. which drawn from a thread about modules, can be extended to ships in Eve as a ubiquitous compromise to fitting. OP believes mining barges have side stepped this law.
Well if you really believed in design philosophy we'd expect to you posting your support for the battlecruiser rebalance? Not seeing it OP.
2. not profitable to gank macks in their current state.
So it currently possible to gank - that's not been denied. When ships get killed in Null or Low or WH is it because there is ISK to be made from the salvaging the wreck or looting the mods? Making isk is an after thought. It is not nor ever has been the point of killing another ship in Eve. Which meets the qualification of Soundwave's statement that "ganking is not meant to be profitable". But you want to argue some special case or exception should exists for barge killing in high-sec?
Now that your arguments are refuted, I look forward to next train of thought to derail.
1. The BC rebalance (which I happen to like) isn't relevant to this thread.
2. In Low/Null, the ganker isn't guaranteed the loss of their ship by omnipotent NPC super cops. Arguing that "ganking isn't meant to be profitable" is arguing that Freighters with more ISK in their hold than their tank can protect shouldn't be profitable to gank (i.e. Freighters should get more EHP based on the value of their cargo). It was only ever profitable to kill poorly or untanked Exhumers who had more ISK in their fittings than their tank could protect. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2735
|
Posted - 2013.02.16 20:09:00 -
[335] - Quote
Vaerah Vahrokha wrote:Why do you want 18 wheels truck grade clumsy manouvrability and speed mining ships, but with the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest.
Since you're bringing up RL comparisons, show me a normal, not designed to be super tanky (because that's the Skiff), 18 wheeler that can survive an RPG intact. RPGs are cheaper than an 18-wheeler's scrap value so, assuming laws equivalent to EVE's HS, an 18 wheeler would be profitable to gank. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

GreenSeed
224
|
Posted - 2013.02.16 20:23:00 -
[336] - Quote
La Nariz wrote:Calapine wrote:What is this thread about again?
Mackinaws are regulary ganked by destroyer-only gangs. Judging from the killmails it seems the gankers like to focus on all-yield macks (3x MLU/IHU + paper tank in the mid) so the high yield <> high risk tradeoff seems to work just fine.
Considering a 200m ship (+fit) can easily be killed by a bunch of -10 sec status throwaway alts in 1m a pop catalysts, what's the issue? You really should read the OP before posting. I know its over 500 characters but I have confidence you can do it.
your OP is baseless, people are telling you that macks die just as easily as before, except now they cost a good 60m extra at wholesale. and they drop better salvage...
the only anomaly is the ungankable, unbumpable 1mn perma mwd skiff, but that has to exist because of events like hulkgeddon, that kill supply and hurt the market, on an economy like the current one, where minerals are no longer "cheap"; both because of reduction of extraction (drone poo nerf) and because of a MASSIVE increase in consumption (the tiercide has been the best stealth nerf to highsec in years, and most people are still oblivious to it.) in this current market, any disruption can and will be harmful. CCP knows the eve market cant be a "lol free market" anymore, so they intervened in it and set a regulation, that regulation is the Skiff. the skiff is the "minimum yield" the market can expect.
if your thread were about how having a "minimum yield" is the equivalent of having a "maximum price" is an economy, and how that could in the long run be harmful, then we could have a conversation.
as it is, your arguments are not even clever. |

Vaerah Vahrokha
Vahrokh Consulting
3826
|
Posted - 2013.02.16 21:21:00 -
[337] - Quote
RubyPorto wrote:Vaerah Vahrokha wrote:Why do you want 18 wheels truck grade clumsy manouvrability and speed mining ships, but with the resilience of a bicycle? Pick one and stick to it even if it does not suit your immediate interest. Since you're bringing up RL comparisons, show me a normal, not designed to be super tanky (because that's the Skiff), 18 wheeler that can survive an RPG intact. RPGs are cheaper than an 18-wheeler's scrap value so, assuming laws equivalent to EVE's HS, an 18 wheeler would be profitable to gank.
18 wheelers are not engineered with the concept that when once they "undock" they are meant to be hit by a RPG. Ships are, since shooting is the way they "interact". Mining ships, incredibly enough, are ships.
If you make a point about AFKers should lose ships, if you make a point about botters should lose ships, if you make a point about bad players / fitters should lose ships, if you make a point those ships should even be profitable to farm,
then you HAVE to accept that players who don't AFK, don't bot, fit the ship well should stand more than a chance to survive. If not due to tank (which you want to nerf) then due to manouvers.
But no, you have never enough, they should ALSO be immovable, fragile crystal bricks. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3826
|
Posted - 2013.02.16 21:28:00 -
[338] - Quote
La Nariz wrote: I listed speed/agility influencing mods;
If not a MWD, then try nano fitting a Mack then and see how agile it becomes 
La Nariz wrote: like I said before I'm deliberately remaining abstract because I'm leaving the specific numbers the hands of the people who have the data and know how to do it like CCP Fozzie.
CCP had the specific numbers, have the data and how do you know it was not CCP Fozzie who tiericided mining ships?
You want to leave the numbers and data. Yet when CCP did it, you did not like those numbers and data so you want a re-patch made to suit you. That's all. Incidentally, it's now 3 days I am checking my The Forge system (I remote trade from there) and 3 days out of 3, there was Concord at the ice belt. Clearly no gank is getting done any more! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2738
|
Posted - 2013.02.16 21:53:00 -
[339] - Quote
Vaerah Vahrokha wrote:18 wheelers are not engineered with the concept that when once they "undock" they are meant to be hit by a RPG. Ships are, since shooting is the way they "interact". Mining ships, incredibly enough, are ships.
If you make a point about AFKers should lose ships, if you make a point about botters should lose ships, if you make a point about bad players / fitters should lose ships, if you make a point those ships should even be profitable to farm,
then you HAVE to accept that players who don't AFK, don't bot, fit the ship well should stand more than a chance to survive. If not due to tank (which you want to nerf) then due to manouvers.
But no, you have never enough, they should ALSO be immovable, fragile crystal bricks.
You brought up the comparison. And you, as usual, keep trying to shove words in my mouth. Where did I say they should be immovable. Where did I say all Exhumers should be fragile? The Mack and the Hulk should be because otherwise there is no reason in the world to use a Skiff.
The Skiff is meant to provide you safety through tank. The Mackinaw is not. You should not be expecting one Hull to do every job well because different ships having different primary strengths is the entire idea behind tiericide.
Manuvers also work great. You can fit webs on your mining ship (and a friends) and both be fully aligned while moving no more than 7m/s (which takes about half an hour to cover 10km). You can be in warp long before a cloaked ship can bump you if you're paying attention.
The Hulk was always able to tank enough that it was absolutely unprofitable to gank (and thus not ganked) before the buff. It could even be done in most situations with 1 MLU.
You're the one claiming that Miners should have enormous cargoholds, great tank, and great yield all at once.
I'm saying (and have always been saying) that people who fly a Mack or Hulk should be profitable to gank if the ganker can catch them*. Someone AFK in a Skiff should not be profitable to gank, regardless of fit. Do you agree or disagree?
*If you can tank the Mack such that it is unprofitable to gank, it will always be strictly better than the Skiff. So it has to be possible to profitably gank a tanked Mack or the Skiff is worthless, going against the entire goal of tiericide. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Sariah Kion
School of Applied Knowledge Caldari State
155
|
Posted - 2013.02.16 22:08:00 -
[340] - Quote
Goon, null sec carebear complaining because it takes his alt fleet an extra 1m isk destroyer to gank a 200m isk ship.
Your tears are delicious opium sated null sec carebear.
BLUE FOR MILES GOON.....BLUE FOR MILES.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |
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Vaerah Vahrokha
Vahrokh Consulting
3826
|
Posted - 2013.02.16 22:42:00 -
[341] - Quote
RubyPorto wrote: You brought up the comparison. And you, as usual, keep trying to shove words in my mouth.
You do just fine by yourself like here:
RubyPorto wrote: Where did I say they should be immovable. Where did I say all Exhumers should be fragile? The Mack and the Hulk should be because otherwise there is no reason in the world to use a Skiff.
RubyPorto wrote: The Skiff is meant to provide you safety through tank. The Mackinaw is not.
[Tippia voice] Which fortunately is the case, because Mackinaw does not provide safety through tank.
The subset of Mackinaw *proper fittings* provides *unprofitability* and not safety thorugh tank.
It's two very different things. Whereas a Skiff is impervious to all but concerted, heavy attacks, a Mack dies to Catalysts just fine, just not fine enough to let you farm them like they are PvE.
RubyPorto wrote: Manuvers also work great. You can fit webs on your mining ship (and a friends) and both be fully aligned while moving no more than 7m/s (which takes about half an hour to cover 10km). You can be in warp long before a cloaked ship can bump you if you're paying attention.
In your long history of crap fittings, that one is one of the most glamorous. Yeah, give up all tank to fit webbers so the one time you had to sneeze or take a pee you get popped by a loner who started laughing 30 minutes earlier when he scanned you.
RubyPorto wrote: You're the one claiming that Miners should have enormous cargoholds, great tank, and great yield all at once.
No, I am the one claiming that even if this did not apply any more, you CANNOT, I repeat CANNOT repeat a mining ships PvE alike mass scale farming any more. Because now all the mining ships are great, it's not like before tiericide, when they all sucked the more or the less. Now, you nerf Mack, people switch to Retriever for negligible loss in efficiency and hold and you have to harden up and eat your hat.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.16 22:42:00 -
[342] - Quote
GreenSeed wrote: your OP is baseless, people are telling you that macks die just as easily as before, except now they cost a good 60m extra at wholesale. and they drop better salvage...
the only anomaly is the ungankable, unbumpable 1mn perma mwd skiff, but that has to exist because of events like hulkgeddon, that kill supply and hurt the market, on an economy like the current one, where minerals are no longer "cheap"; both because of reduction of extraction (drone poo nerf) and because of a MASSIVE increase in consumption (the tiercide has been the best stealth nerf to highsec in years, and most people are still oblivious to it.) in this current market, any disruption can and will be harmful. CCP knows the eve market cant be a "lol free market" anymore, so they intervened in it and set a regulation, that regulation is the Skiff. the skiff is the "minimum yield" the market can expect.
if your thread were about how having a "minimum yield" is the equivalent of having a "maximum price" is an economy, and how that could in the long run be harmful, then we could have a conversation.
as it is, your arguments are not even clever.
Now judging by the quality of your post I think its more of a comprehension issue with you. I can't help you there but I'm going to leave this from the OP which makes all of those "words" you posted moot.
Quote: 1. Miners have to fit tanks or they will be ganked.
Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
166
|
Posted - 2013.02.16 22:44:00 -
[343] - Quote
Sariah Kion wrote:Goon, null sec carebear complaining because it takes his alt fleet an extra 1m isk destroyer to gank a 200m isk ship.
Your tears are delicious opium sated null sec carebear.
BLUE FOR MILES GOON.....BLUE FOR MILES.
no, it's actually a legitimate thread based on the fact that the exhumer rebalance failed and there are several issues that need to be addressed.
then again, if you'd read the text in the OP rather than just the OP's corp tag you'd have known that. Obvious Goon alt that's never mined a day in his life(!) |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.16 22:45:00 -
[344] - Quote
Vaerah Vahrokha wrote: CCP had the specific numbers, have the data and how do you know it was not CCP Fozzie who tiericided mining ships?
You want to leave the numbers and data. Yet when CCP did it, you did not like those numbers and data so you want a re-patch made to suit you. That's all. Incidentally, it's now 3 days I am checking my The Forge system (I remote trade from there) and 3 days out of 3, there was Concord at the ice belt. Clearly no gank is getting done any more!
CCP Ytterbium claimed responsibility for it in a devblog so yes he did do it, I linked it earlier in the thread and I'm not going to rehash it for someone who is deliberately trying to strawman/derail the thread into oblivion. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Vaerah Vahrokha
Vahrokh Consulting
3826
|
Posted - 2013.02.16 23:56:00 -
[345] - Quote
If anything I am helping you. As you see besides 3-4 people, no one else is giving a *BEEP*
And always remember: I earn much more when mining ships explode. More enough that if there'd be an Hulkageddon I'd send ISK to sponsor some of it. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2739
|
Posted - 2013.02.17 00:25:00 -
[346] - Quote
Vaerah Vahrokha wrote:You do just fine by yourself like here: RubyPorto wrote: Where did I say they should be immovable. Where did I sayall Exhumers should be fragile? The Mack and the Hulk should be because otherwise there is no reason in the world to use a Skiff.
Missed a word there. Kind of an important one. And a Phrase. Kind of an important one too.
Words and Phrases: All of them Matter.
Quote:[Tippia voice] Which fortunately is the case, because Mackinaw does not provide safety through tank.
The Mackinaw is unprofitable to gank with 3 MLUs. In what way is that not safe from significant sources of risk? Not-For-Profit ganking is not a significant source of Risk. (Last time I did ::math:: the risk of being ganked at the height of HAG worked out to about 500k ISK/hr assuming something like an average of 1000 miners mining in HS). The risk now is insignificant (as you pointed out, ganks have fallen like a stone).
Quote:In your long history of crap fittings, that one is one of the most glamorous. Yeah, give up all tank to fit webbers so the one time you had to sneeze or take a pee you get popped by a loner who started laughing 30 minutes earlier when he scanned you. If you have to pee, dock/POS/cloak up. Just like everyone else has to if they want to stay safe. Or give your friend (who's webbing you) fleet command.
Quote:No, I am the one claiming that even if this did not apply any more, you CANNOT, I repeat CANNOT repeat a mining ships PvE alike mass scale farming any more. Because now all the mining ships are great, it's not like before tiericide, when they all sucked the more or the less. Now, you nerf Mack, people switch to Retriever for negligible loss in efficiency and hold and you have to harden up and eat your hat.
As I have said before. Many times. I am perfectly fine with a result of people giving up things that matter (yield and cargo) to reduce their chance of loss (Skiff) or to reduce the loss they face (Retriever). I have no problem with that, and Never Have.
My problem is that they don't need to give up anything to use the Mack. Nothing at all. Compared to its equivalent pre-buff (the Cargo Hulk), it has More Cargo, a Higher Yield, and more than enough tank to be unprofitable to gank (thus it's immune to the industrialized ganking required to present miners with some actual risk). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.17 01:17:00 -
[347] - Quote
Vaerah Vahrokha wrote:If anything I am helping you. As you see besides 3-4 people, no one else is giving a *BEEP*
And always remember: I earn much more when mining ships explode. More enough that if there'd be an Hulkageddon I'd send ISK to sponsor some of it.
Oh I know and I appreciate it but I'm not willing to rehash the thing several hundred times over, new points or no points. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.02.17 01:52:00 -
[348] - Quote
Dont you just love a GOON crying because now he /they cant gank a miner in a cheap frig /dessie any more.But may have to use a BC .Why dont they just grow up,and realise the game isnt just for them .Its for thousands upon thoudands of players,each wanting to do different things in game.Ganking will never die in EVE unless they blue everyone,,but now they may have to put a bit of thought into it ,and risk.Strange how Goons are always saying high sec are risk adverse,but then the majority of high sec corps ect ,dont have ship replacement programes do they leaving the player to bear the cost /risk rather than his corp lol.Unlike Goonwaffe ,so whos risk adverse i wonder in the end.The lone player or small corp,or the monalith thats become GSF and CFC ect..With there endless ship replacements . |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.17 02:00:00 -
[349] - Quote
turmajin wrote:Dont you just love a GOON crying because now he /they cant gank a miner in a cheap frig /dessie any more.But may have to use a BC .Why dont they just grow up,and realise the game isnt just for them .Its for thousands upon thoudands of players,each wanting to do different things in game.Ganking will never die in EVE unless they blue everyone,,but now they may have to put a bit of thought into it ,and risk.Strange how Goons are always saying high sec are risk adverse,but then the majority of high sec corps ect ,dont have ship replacement programes do they leaving the player to bear the cost /risk rather than his corp lol.Unlike Goonwaffe ,so whos risk adverse i wonder in the end.The lone player or small corp,or the monalith thats become GSF and CFC ect..With there endless ship replacements .
Read the op again you missed important stuff. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

stoicfaux
2393
|
Posted - 2013.02.17 02:22:00 -
[350] - Quote
Was the EHP buff given to barges/exhumers to a) reduce suicide ganking, or b) to give barges/exhumers more survivability in null as part of CCP's Master Plan to Make Null Minerals and Industry Relevant in Which Commerce Raiding is a Large Component.
In other words, is it correct to only think of the EHP buff in the context of high-sec suicide ganking?
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Abrazzar
809
|
Posted - 2013.02.17 02:22:00 -
[351] - Quote
Wasn't the whole point of the suicide ganking nerf back then to make suicide ganking no longer profitable with the few overloaded haulers and exception? Mining Overhaul Nothing changed since 2008. |

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.17 02:24:00 -
[352] - Quote
stoicfaux wrote:In other words, is it correct to only think of the EHP buff in the context of high-sec suicide ganking?
Considering all the love an attention given to null, the forum whining, and what went on in that thread it's safe to say it was to directly remove suicide ganking from highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

NEONOVUS
Saablast Followers
358
|
Posted - 2013.02.17 02:29:00 -
[353] - Quote
Abrazzar wrote:Wasn't the whole point of the suicide ganking nerf back then to make suicide ganking no longer profitable with the few overloaded haulers and exception? Yes. The idea was to encourage the usage of war decs and such (ignore that you can drop corp) Actually maybe drop corp was the point. In CCP's eyes dropping corp is you surrendering so solidly that you give up even your name. In which case CCP sees it as wai . Something for a CSM to ask, What does CCP consider victory in a war dec for each side and loss the same. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2740
|
Posted - 2013.02.17 02:50:00 -
[354] - Quote
stoicfaux wrote:In other words, is it correct to only think of the EHP buff in the context of high-sec suicide ganking?
Considering that EHP is largely irrelevant for a mining ship outside of HS, yes.
Rats are best dealt with via active tanking, players are best dealt with by not getting tackled.
Speaking of, Nullsec miners manage to stay at the keyboard when they mine in order to protect their 200m investment. I wonder what lead to HS miners feeling that they shouldn't need to stay at the keyboard when they mine in order to protect their 200m investment? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

stoicfaux
2393
|
Posted - 2013.02.17 02:57:00 -
[355] - Quote
La Nariz wrote:stoicfaux wrote:In other words, is it correct to only think of the EHP buff in the context of high-sec suicide ganking?
Considering all the love an attention given to null, the forum whining, and what went on in that thread it's safe to say it was to directly remove suicide ganking from highsec. Would it be fair to say that suicide ganking in high-sec is a symptom or side-effect of a bigger problem, namely that null is too dependent on high-sec industry and minerals?
Meaning, if we fix the problem of null industry being inferior to high-sec, then we also fix the suicide ganking problem? Where fixing would probably mean people stop caring about high-sec suicide ganking because high-sec mining/industry is "small potatoes" relative to building out a null-sec industrial base. (With the implication that null is too busy attacking/protecting their industrial bases to be bothered about folks clowning around in high-sec.)
|

La Nariz
GoonWaffe Goonswarm Federation
761
|
Posted - 2013.02.17 03:07:00 -
[356] - Quote
stoicfaux wrote: Would it be fair to say that suicide ganking in high-sec is a symptom or side-effect of a bigger problem, namely that null is too dependent on high-sec industry and minerals?
Meaning, if we fix the problem of null industry being inferior to high-sec, then we also fix the suicide ganking problem? Where fixing would probably mean people stop caring about high-sec suicide ganking because high-sec mining/industry is "small potatoes" relative to building out a null-sec industrial base. (With the implication that null is too busy attacking/protecting their industrial bases to be bothered about folks clowning around in high-sec.)
That's a train of thought I'm not willing to write off so yes I agree with you there that suicide ganking is potentially a symptom of a greater problem. There are always going to be people out there solely to ruin other people's day but like we've seen from the CSM minutes they aren't nearly as common as the forum whiners made them out to be. I think if CCP spent the time they spend currently combating a single play style on fixing problems in non-highsec areas it would make the game better and greatly alleviate the suicide ganking ~problem.~ This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mallak Azaria
GoonWaffe Goonswarm Federation
2453
|
Posted - 2013.02.17 04:02:00 -
[357] - Quote
La Nariz wrote:turmajin wrote:Dont you just love a GOON crying because now he /they cant gank a miner in a cheap frig /dessie any more.But may have to use a BC .Why dont they just grow up,and realise the game isnt just for them .Its for thousands upon thoudands of players,each wanting to do different things in game.Ganking will never die in EVE unless they blue everyone,,but now they may have to put a bit of thought into it ,and risk.Strange how Goons are always saying high sec are risk adverse,but then the majority of high sec corps ect ,dont have ship replacement programes do they leaving the player to bear the cost /risk rather than his corp lol.Unlike Goonwaffe ,so whos risk adverse i wonder in the end.The lone player or small corp,or the monalith thats become GSF and CFC ect..With there endless ship replacements . Read the op again you missed important stuff.
Just another crazy having a rant about goons because goons. Nothing new there.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

Aramatheia
European Nuthouse
95
|
Posted - 2013.02.17 07:27:00 -
[358] - Quote
RubyPorto wrote:Aramatheia wrote:All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really? Sure they can. ECM Drones are likely to screw up a gank. A 650mm Nado can 2 shot a catalyst in about 4 seconds. A profitable catalyst gank (pre-buff) needed almost all of the ~20s of CONCORD's response time. The nado could kill 4-5 catalysts which is pretty much the entire gank squad for a hulk. You're also free to lock the catalysts before they go GCC, and you have the option of shooting them first in the extremely likely event that they are outlaws. Plenty of ganks fail. Even more fail to be profitable. The first category isn't visible because they don't show up on killboards (duh). I have not idea why you can't see the second category.
fair enough i have always fitted my mining operations to be quite tanky and unprofitable to gank from the outset, I have never had combat ships watching over me though. I always had to rely on making myself a brick and just too difficult for any casual barge basher to worry about. I also run with a siege booster as well amplifying my already tanky fits. That said i havent mined much lately anyway if i mine i usually manage 2-3 weeks tops before i get bored of it and stop again lol |

Vaerah Vahrokha
Vahrokh Consulting
3828
|
Posted - 2013.02.17 07:39:00 -
[359] - Quote
RubyPorto wrote: Speaking of, Nullsec miners manage to stay at the keyboard when they mine in order to protect their 200m investment. I wonder what lead to HS miners feeling that they shouldn't need to stay at the keyboard when they mine in order to protect their 200m investment?
You wrote the reason. "HS" and the strictly correlated concept of "I won't die and mine basic minerals and accept to earn less because of it". It's a sort of reverse risk and reward: they accept less reward for less risk.
Now don't begin with a tirade on me, I am just reporting someone else's mindset. And no, saying they are wrong is not going to steer a single one of them, they don't even read the forums, ever. Yet they are a majority.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3828
|
Posted - 2013.02.17 08:02:00 -
[360] - Quote
RubyPorto wrote:
Missed a word there. Kind of an important one. And a Phrase. Kind of an important one too.
Words and Phrases: All of them Matter.
Skiff : Mack = Alchemy : Reactions.
Alchemy keeps reactions in check. Skiff is the T2 fallback ship in case Macks start getting killed. Also, the flying characteristics make Skiff better for more hostile space.
RubyPorto wrote: The Mackinaw is unprofitable to gank with 3 MLUs. In what way is that not safe from significant sources of risk?
No, that's safe from significant sources of farming. If you want to kill a Mack you can. I see it happening every day, for the most different reasons, just not for the profitability any more.
Considering a CCP post stated ganking should not happen in those terms (that is, for making ISKs even off the bare hull) then not only you should expect this Mack behavior, but also that other T2 ships will be buffed (and they will) to make farming them not a business any more.
CCP are not stupid. They know that a well organized, huge corp WILL farm the others. In other games, farmed people (usually bads, but does not matter) tend to rapidly unsub and make the game fail. In EvE, since it's one of the few MMOs left still asking for a recurring sub, they are NOT going to let bads unsub to make you e-richer. Because like it or hate it, MMO means "massively multiplayer" and "massively" means "huge loads of people" and the majority are BAD (Sturgeon's Law) yet it's them who bring in the majority of the cash.
You knew this would be nerfed. Many years ago CCP nerfed an ancient corp farming people at the gates by implementing the current Concord. That day, the "I farm others for profit" people should have accepted it or quit EvE.
RubyPorto wrote: If you have to pee, dock/POS/cloak up. Just like everyone else has to if they want to stay safe. Or give your friend (who's webbing you) fleet command.
"I bought an AFK friendly ship with huge cargo so I can dock at every sneeze and will use one of the two mining slots to fit a cloak". Yeah it seems smart. What's next? "Fit a MWD on the Mack". Oh wait, it's already been suggested.
RubyPorto wrote: As I have said before. Many times. I am perfectly fine with a result of people giving up things that matter (yield and cargo) to reduce their chance of loss (Skiff) or to reduce the loss they face (Retriever). I have no problem with that, and Never Have.
My problem is that they don't need to give up anything to use the Mack. Nothing at all. Compared to its equivalent pre-buff (the Cargo Hulk), it has More Cargo, a Higher Yield, and more than enough tank to be unprofitable to gank (thus it's immune to the industrialized ganking required to present miners with some actual risk).
And compared to post-buff Hulk it has less yield, less manouverability and tank than a skiff and more cost than a retriever.
The downsides are here, but - to repeat a post you did not understand and would have saved you pages and pages of posting:
"very simple First Law of the Miner:
"the mining ship with the largest ore hold is the king".
Second Law of the Miner:
"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".
Let me add the Third Law of the Miner:
"I will spend 200M to buy a ship with few percent bigger ore hold than a 30M one because it lets me AFK for 5 minutes longer".
CCP can't fix miners mentality. If stripped of all chances they WILL use a mining laser Iteron, because it got a large cargo hold. You have to forcibly kick every HS miner out of the game before they change. And they won't change, because the terrible mining mechanic did not change. 4 hours of sitting somewhere silly, just to do what in most other games is achieved by hitting a rock 3 times. That's what creates AFK mining, not the miners. Make mining a 30 seconds matter with an enforced designed scarcity of minerals and you'll see no AFK miner any more. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
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Kate stark
169
|
Posted - 2013.02.17 09:16:00 -
[361] - Quote
Vaerah Vahrokha wrote: Let me add the Third Law of the Miner:
"I will spend 200M to buy a ship with few percent bigger ore hold than a 30M one because it lets me AFK for 5 minutes longer".
i think this is complete crap. retrievers mine more ore than mackinaws in high sec. clearly, people ARE using 30m ships instead of 200m ships.
also, consider the following; the difference in yield at max skill between the mack and ret means nothing unless you're short cycling with a survey scanner, and i doubt many people do that, especially if they're multiboxing. Obvious Goon alt that's never mined a day in his life(!) |

Andski
GoonWaffe Goonswarm Federation
6795
|
Posted - 2013.02.17 09:33:00 -
[362] - Quote
wretched afk miners and botters can't be asked to make choices in their fits
it is unsurprising, then, that these afk miners and botters are so opposed to putting mining ships in line with other ships ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
6797
|
Posted - 2013.02.17 09:36:00 -
[363] - Quote
notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Nicolo da'Vicenza
Air The Unthinkables
3109
|
Posted - 2013.02.17 09:50:00 -
[364] - Quote
Vaerah pushing the "carebear dollar" myth again. |

Vaerah Vahrokha
Vahrokh Consulting
3828
|
Posted - 2013.02.17 13:11:00 -
[365] - Quote
Nicolo da'Vicenza wrote:Vaerah pushing the "carebear dollar" myth again.
I have nothing to push, everything pushes itself just fine. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3828
|
Posted - 2013.02.17 13:13:00 -
[366] - Quote
Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros"
Notice the constant circle jerk, in a thread not started by miners nor read by miners. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 13:16:00 -
[367] - Quote
Is this thread still going on?
The mining barges are fine as they are. Someone is just pissed they don't have enough friends to suicide gank them. It only takes 5 thrashers to gank a Mack. Stop your damn winging. "In the age of information, ignorance is a choice." |

Kate stark
172
|
Posted - 2013.02.17 13:28:00 -
[368] - Quote
Vaerah Vahrokha wrote:Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros" Notice the constant circle jerk, in a thread not started by miners nor read by miners.
wrong, i'm reading it.
Arduemont wrote:Is this thread still going on?
The mining barges are fine as they are. Someone is just pissed they don't have enough friends to suicide gank them. It only takes 5 thrashers to gank a Mack. Stop your damn winging.
mining barges are not fine, look at the skiff and procurer and tell me the volume they mine is "fine". those two ships are completely redundant. as it has been pointed out a hulk, with the lowest tank of all the exhumers, can be fit for max yield AND it can't be profitably ganked. that fact goes a long way to explaining why the skiff/procurer see such low usage and why they are redundant. as such, you simply cannot say that mining barges are fine as they are without being ignorant, a liar, or stupid.
ganking is a secondary issue here, the fact is that mining barges need another balance pass. the "roles" they fill are flawed, and the stats of the ships do not in any way convey a balance between ships.. Obvious Goon alt that's never mined a day in his life(!) |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 13:39:00 -
[369] - Quote
Kate stark wrote: mining barges are not fine, look at the skiff and procurer and tell me the volume they mine is "fine". those two ships are completely redundant. as it has been pointed out a hulk, with the lowest tank of all the exhumers, can be fit for max yield AND it can't be profitably ganked. that fact goes a long way to explaining why the skiff/procurer see such low usage and why they are redundant. as such, you simply cannot say that mining barges are fine as they are without being ignorant, a liar, or stupid.
ganking is a secondary issue here, the fact is that mining barges need another balance pass. the "roles" they fill are flawed, and the stats of the ships do not in any way convey a balance between ships..
The skiff's mining yield is better than it was before, and so is it's cargo hold. It's tank is so massive, it's ridiculous. It also has one of the highest base Scan Resolutions in the game, which believe it or not make it a fantastic platform for gate camping (ridiculous, I know, but it's true). They are also probably the best bait ships in the game. It has a low yield. Thats the choice you made when you chose to fly it. It has a bigger cargohold than the hulk and it's almost completely ungankable. Variation is key here.
The hulk, is not ungankable. Take it from someone who runs with the type of people who suicide gank weekly. Hulks are easy kills and pretty much die on sight. You just have to look at one funny in a Thrasher and they explode.
Quote: you simply cannot say that mining barges are fine as they are without being ignorant, a liar, or stupid.
Also, your an ass hole. Don't be such a ****. "In the age of information, ignorance is a choice." |

Kate stark
172
|
Posted - 2013.02.17 13:43:00 -
[370] - Quote
i didn't deny the skiff wasn't better than before. i simply said it was still redundant, which is true.
congratulations you can use the skiff for something that isn't mining. except, it's a mining ship, and isn't useful for it's intended purpose.
also, i didn't say the hulk was ungankable. i simply pointed out that with a max yield fit it can't be ganked for profit.
did you actually read my post or did you just write out irrelevant things and hope it qualified as a response? Obvious Goon alt that's never mined a day in his life(!) |
|

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 13:46:00 -
[371] - Quote
Kate stark wrote:i didn't deny the skiff wasn't better than before. i simply said it was still redundant, which is true.
If it were redundant people wouldn't be using it, and they are. If your corp is under threat of suicide gankers the Skiff pretty much puts an end to it. My previous post detailed why it wasn't redundant, I presumed you would be smart enough to work that out.
Kate stark wrote:also, i didn't say the hulk was ungankable. i simply pointed out that with a max yield fit it can't be ganked for profit.
Which isn't true. Frankly I thought this was so obvious I didn't need to respond. Apparently I overestimated you.
Kate stark wrote:did you actually read my post or did you just write out irrelevant things and hope it qualified as a response?
Did I mention your an ass hole? "In the age of information, ignorance is a choice." |

Kate stark
172
|
Posted - 2013.02.17 13:55:00 -
[372] - Quote
Arduemont wrote:Kate stark wrote:i didn't deny the skiff wasn't better than before. i simply said it was still redundant, which is true. If it were redundant people wouldn't be using it, and they are. If your corp is under thread of suicide gankers the Skiff pretty much puts an end to it. Kate stark wrote:also, i didn't say the hulk was ungankable. i simply pointed out that with a max yield fit it can't be ganked for profit. Which isn't true. Frankly I thought this was so obvious I didn't need to respond. Apparently I overestimated you. Kate stark wrote:did you actually read my post or did you just write out irrelevant things and hope it qualified as a response? Did I mention your an ass hole?
but, they really aren't. go and look at the numbers in the dev blog. skiff and procurer combined mine less than 4% of any given high sec ore. know what puts an end to suicide gankers? not insulting their mother in local, and not mining in places frequented by suicide gankers. perhaps i'm the worlds luckiest miner but unless i've intentionally antagonised some one, i've never lost a mining ship to a random ganker who ganked me for either lulz, profit, or out of boredom.
except, it is true. it has been covered. a poster from bat country confirmed that roughly 16k ehp is where it stops being profitable to gank an exhumer. guess how much my max yield hulk has in ehp? that's right over 16k. i don't even know the first thing about ship fittings for combat situations and even i can manage to fit a hulk to not be profitable to gank, bonus points because i don't even have any resist holes in my shields. you can claim it isn't true all you want; the problem is, it is true.
yeah you've pulled out the same insult twice. i'd rather you pull out some credible arguments and facts twice instead, though. Obvious Goon alt that's never mined a day in his life(!) |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 14:17:00 -
[373] - Quote
Kate stark wrote: but, they really aren't. go and look at the numbers in the dev blog. skiff and procurer combined mine less than 5% of any given high sec ore.
Just because something isn't used much doesn't mean it's broken. Take for example the Falcon. A ship that is very often called gamebreakingly OP. It is used very infrequently in PvP.
Kate stark wrote:know what puts an end to suicide gankers? not insulting their mother in local, and not mining in places frequented by suicide gankers. perhaps i'm the worlds luckiest miner but unless i've intentionally antagonised some one, i've never lost a mining ship to a random ganker who ganked me for either lulz, profit, or out of boredom.
Suicide gankers don't "come from local'. They usually come from a nearby lowsec pipe. They don't know you, and won't care what you say in local. All they care about is how you fit your ship. If you have faction mods on it your going to die. Or if they just don't like your corp for one reason or another. Alternatively they kill you because your in the wrong place at the wrong time.
Kate stark wrote:except, it is true. it has been covered. a poster from bat country confirmed that roughly 16k ehp is where it stops being profitable to gank an exhumer. guess how much my max yield hulk has in ehp? that's right over 16k. i don't even know the first thing about ship fittings for combat situations and even i can manage to fit a hulk to not be profitable to gank, bonus points because i don't even have any resist holes in my shields (double bonus points because i still have a survey scanner too!). you can claim it isn't true all you want; the problem is, it is true.
You don't know the first thing about suicide ganking. Suicide gankers who gank for profit find people with faction or deadspace mods (this really isn't difficult by the way) and leave the rest alone. Most suicide gankers don't gank for profit, so the above is pretty much redundant anyway.
Kate stark wrote:yeah you've pulled out the same insult twice. i'd rather you pull out some credible arguments and facts twice instead, though.
You don't do yourself any credit by putting insults into your posts, my insults were me pointing out that your being a **** by putting insults into your posts and that's it. Calling me out for pulling insults when you are the one instigating it is ridiculous and hypocritical at best. Especially when you don't have any decent arguments to begin with. All of your points fall apart on a very basic level. You seem to think that by saying "Come up with a good counter" that you can ignore the fact that you have nothing... literally nothing to push your point in this. "In the age of information, ignorance is a choice." |

La Nariz
GoonWaffe Goonswarm Federation
763
|
Posted - 2013.02.17 14:24:00 -
[374] - Quote
For a frequent suicide ganker you sure don't know how its done very well and are emphatically defending the status quo. I think we have an AFK-miner sleeper agent here. You claim mining ships are still getting ganked even with a tank, read point 1 of the op. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Kate stark
172
|
Posted - 2013.02.17 14:30:00 -
[375] - Quote
Arduemont wrote:Just because something isn't used much doesn't mean it's broken. Take for example the Falcon. A ship that is very often called gamebreakingly OP. It is used very infrequently in PvP. when CCP stated in their dev blog that there is "diversity" between mining ships and they were happy with it, that generally implied that all ships were seeing use. as the following dev blog shows, that isn't the case. the fact that other exhumers have sufficient tanks is a very compelling argument as to why the skiff is, indeed, "broken".
Arduemont wrote:Suicide gankers don't "come from local'. They usually come from a nearby lowsec pipe. They don't know you, and won't care what you say in local. All they care about is how you fit your ship. If you have faction mods on it your going to die. Or if they just don't like your corp for one reason or another. Alternatively they kill you because your in the wrong place at the wrong time. i made no comment of where gankers came from. however to be ganked a ganker must be in local. indeed they do care how i fit my ship, and i fit my ships so they aren't profitable to gank, so they don't. faction mods? well no ****, if i fit faction mods to my ship they're going to gank me for them; because it's profitable to do so. my hulk's tank has no t2 modules, let alone faction modules. again, unless you antagonise a ganker or make it profitable for them they are unlikely to gank you. being in the wrong place at the wrong time applies to the skiff equally.
Arduemont wrote:You don't know the first thing about suicide ganking. Suicide gankers who gank for profit find people with faction or deadspace mods (this really isn't difficult by the way) and leave the rest alone. Most suicide gankers don't gank for profit, so the above is pretty much redundant anyway. and your source for this statement?
Arduemont wrote:You don't do yourself any credit by putting insults into your posts, my insults were me pointing out that your being a **** and that's it. Calling me out for pulling insults when you are the one instigating it is ridiculous and hypocritical at best. Especially when you don't have any decent arguments to begin with. All of your points fall apart on a very basic level. You seem to think that by saying "Come up with a good counter" that you can ignore the fact that you have nothing... literally nothing to push your point in this. did you feel insulted by my post? well, that's your issue. well, points backed up by facts and documented sources aren't decent any more. damn. all of my points stand up to scrutiny perfectly fine, not that you've put forward a single fact, figure, or counterargument thus far. what do you mean i have nothing? i have made several points, backed up by facts and figures from several dev blogs, a screenshot providing further substance to my points. you, on the other hand, have barely made a point let alone one with any substance to it. Obvious Goon alt that's never mined a day in his life(!) |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 14:41:00 -
[376] - Quote
La Nariz wrote: 1. Miners have to fit tanks or they will be ganked.
I read it. Doesn't make it true. You can't reference yourself as proof of your own arguments. That's just daft. "In the age of information, ignorance is a choice." |

Arduemont
Tempest Legion Corcoran State
1226
|
Posted - 2013.02.17 14:53:00 -
[377] - Quote
Kate stark wrote: when CCP stated in their dev blog that there is "diversity" between mining ships and they were happy with it, that generally implied that all ships were seeing use. as the following dev blog shows, that isn't the case. the fact that other exhumers have sufficient tanks is a very compelling argument as to why the skiff is, indeed, "broken".
Sufficient tank for what? What not getting suicide ganked? I thought we covered this. They dont. Therefore it is not a fact, as you put it. CCP have said they are happy with it, and yet your somehow the expert.
Kate stark wrote:indeed they do care how i fit my ship, and i fit my ships so they aren't profitable to gank, so they don't. faction mods? well no ****, if i fit faction mods to my ship they're going to gank me for them; because it's profitable to do so. my hulk's tank has no t2 modules, let alone faction modules. again, unless you antagonise a ganker or make it profitable for them they are unlikely to gank you. being in the wrong place at the wrong time applies to the skiff equally.
Sorry, why is this block of text above here? You appear to have not said anything useful at all.
Kate stark wrote:and your source for this statement?
The last two corps/alliance I have been in have been frequent suicide gankers. Check their kill boards. They make better references to my argument than any of your so called sources so far.
Kate stark wrote:did you feel insulted by my post? well, that's your issue.
Haha, hold on. I never said I was insulted. You called me out for using insults in my posts, when you were doing the same so I called you on that. Now your saying I shouldn't have, even though you did exactly the same thing one post previous? lol. "In the age of information, ignorance is a choice." |

Kate stark
172
|
Posted - 2013.02.17 15:00:00 -
[378] - Quote
well yes suicide ganks. because other than suicide ganks, tank and ehp is irrelevant. except, they do, as i proved with my screenshot and a source stating the minimum ehp required. if you'd like to provide evidence to the contrary other than saying "you're wrong because i said so" feel free to do so. until then, it is true. also in addition, ccp stated that exhumer ganking is at a record low, which is evidence that the exhumers DO have sufficient tank.
i didn't say anything useful? well, if that's true why didn't you understand every word. i was speaking in your vernacular.
feel free to link those killboards, i'm not searching for your proof for you.
i didn't say you said you were insulted. it was a question, hence the question mark. do you have difficulty reading? (that's a question too, by the way) Obvious Goon alt that's never mined a day in his life(!) |

Mallak Azaria
GoonWaffe Goonswarm Federation
2453
|
Posted - 2013.02.17 15:05:00 -
[379] - Quote
Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros"
This is worthy of further research.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

La Nariz
GoonWaffe Goonswarm Federation
766
|
Posted - 2013.02.17 15:08:00 -
[380] - Quote
Arduemont wrote::angrywords:
Clearly you didn't as I reference the CSM minutes and their dialogue between CCP as proof. Negative sec status isn't proof of being a suicide ganker, you can't use yourself as proof :smug:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
|
|

CCP Eterne
C C P C C P Alliance
2179

|
Posted - 2013.02.17 16:22:00 -
[381] - Quote
I have removed some trolling and personal attacks from this thread. Sheesh, people. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

turmajin
The Scope Gallente Federation
17
|
Posted - 2013.02.17 18:28:00 -
[382] - Quote
Ok i see the arguement has moved away from the ganking question ,not by much but still a sign its not realy vailid.Consider this for years 0.0 has been crying out for a proper industrial base,maybe just maybe CCP have been listening and as a 1st step have given us rubuffed mining ships,and one mining ship,able to hold its own somewhat in 0.0 THE SKIFF.Now as mining is the base for industry,litterally everything comes from it .the 1st step may have been taken in giving proper industry to 0.0 ,allowing null players to do different things rather than watch jabber all day ect for a CTA or Akraris sitution to develop.Introduce proper industrial arrays for industrial slots chemical reactions ,ship building ect for stations and maybe more low sec minerals in asteroid belts ,and just maybe proper industry can be done in 0.0.The SKIFF then becomes a must have ship,as it can tank properly against rats ,and maybe against being PvPed.Rather than whail like babies over it ,look at what might be possible from the situation.Also with proper industry in 0.0 HS ganking just becomes a fun thing to do for players,like Hulkaggeddon .Albet maybe more expensive ,but given c |

Andski
GoonWaffe Goonswarm Federation
6807
|
Posted - 2013.02.17 18:29:00 -
[383] - Quote
none of the mining ships can hold their own in 0.0 in any way shape or form because a tank alone is not sufficient in the actual sandbox ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5259
|
Posted - 2013.02.17 18:35:00 -
[384] - Quote
turmajin wrote:Ok i see the arguement has moved away from the ganking question ,not by much but still a sign its not realy vailid.Consider this for years 0.0 has been crying out for a proper industrial base,maybe just maybe CCP have been listening and as a 1st step have given us rubuffed mining ships,and one mining ship,able to hold its own somewhat in 0.0 THE SKIFF.Now as mining is the base for industry,litterally everything comes from it .the 1st step may have been taken in giving proper industry to 0.0 ,allowing null players to do different things rather than watch jabber all day ect for a CTA or Akraris sitution to develop.Introduce proper industrial arrays for industrial slots chemical reactions ,ship building ect for stations and maybe more low sec minerals in asteroid belts ,and just maybe proper industry can be done in 0.0.The SKIFF then becomes a must have ship,as it can tank properly against rats ,and maybe against being PvPed.Rather than whail like babies over it ,look at what might be possible from the situation.Also with proper industry in 0.0 HS ganking just becomes a fun thing to do for players,like Hulkaggeddon .Albet maybe more expensive ,but given c
The skiff used to have a built in warp stab which was far more usefull for 0.0 than a lot of buffer. |

Kate stark
174
|
Posted - 2013.02.17 18:37:00 -
[385] - Quote
baltec1 wrote:The skiff used to have a built in warp stab which was far more usefull for 0.0 than a lot of buffer.
which was still pretty useless because aside from mining mercoxit it had terrible yield. Obvious Goon alt that's never mined a day in his life(!) |

La Nariz
GoonWaffe Goonswarm Federation
767
|
Posted - 2013.02.17 18:38:00 -
[386] - Quote
turmajin wrote:Ok i see the arguement has moved away from the ganking question ,not by much but still a sign its not realy vailid.Consider this for years 0.0 has been crying out for a proper industrial base,maybe just maybe CCP have been listening and as a 1st step have given us rubuffed mining ships,and one mining ship,able to hold its own somewhat in 0.0 THE SKIFF.Now as mining is the base for industry,litterally everything comes from it .the 1st step may have been taken in giving proper industry to 0.0 ,allowing null players to do different things rather than watch jabber all day ect for a CTA or Akraris sitution to develop.Introduce proper industrial arrays for industrial slots chemical reactions ,ship building ect for stations and maybe more low sec minerals in asteroid belts ,and just maybe proper industry can be done in 0.0.The SKIFF then becomes a must have ship,as it can tank properly against rats ,and maybe against being PvPed.Rather than whail like babies over it ,look at what might be possible from the situation.Also with proper industry in 0.0 HS ganking just becomes a fun thing to do for players,like Hulkaggeddon .Albet maybe more expensive ,but given c
The argument remains where it has been the entire time, the fact that mining ships do not follow EVE design philosophy as stated by CCP Greyscale. You stated nothing in affirmation or conflict with this argument and completely ignored it. You are attempting to move the goal posts and going "lol no" to the well reasoned argument in the op, also you really need to learn the space bar. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Andski
GoonWaffe Goonswarm Federation
6807
|
Posted - 2013.02.17 18:46:00 -
[387] - Quote
see one of my previous posts in this thread ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

baltec1
Bat Country
5259
|
Posted - 2013.02.17 18:51:00 -
[388] - Quote
Arduemont wrote: Just because something isn't used much doesn't mean it's broken.
Yes, yes it does, thats why we have just had a massive balance pass on frigates, destroyers and cruisers with CCP stating the reason for the balance pass was because a good chunk of ships were never used because theyr were useless.
The skiff is pointless because the mack can tank while being max yeild with no defencive mods fitted. There is no balance in the barge lineup. |

Kate stark
174
|
Posted - 2013.02.17 18:57:00 -
[389] - Quote
baltec1 wrote:The skiff is pointless because the mack can tank while being max yeild with no defencive mods fitted. There is no balance in the barge lineup. let's not forget, if your figure of 16k ehp is accurate, the hulk can achieve the same without having to sacrifice yield but it does need defensive modules (although, none of them even need to be t2), assuming you are using it for it's intended purpose. Obvious Goon alt that's never mined a day in his life(!) |

Sariah Kion
School of Applied Knowledge Caldari State
163
|
Posted - 2013.02.17 19:12:00 -
[390] - Quote
CCP Eterne wrote:I have removed some trolling and personal attacks from this thread. Sheesh, people.
You sure did.
Looks like you missed some of the goon trolling and offensive stuff.
Of course you did.....
Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros" Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |
|

Kate stark
174
|
Posted - 2013.02.17 19:29:00 -
[391] - Quote
Sariah Kion wrote:CCP Eterne wrote:I have removed some trolling and personal attacks from this thread. Sheesh, people. You sure did. Looks like you missed some of the goon trolling and offensive stuff. Of course you did..... Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros"
how is that offensive, or incorrect? or trolling, for that matter. Obvious Goon alt that's never mined a day in his life(!) |

Sariah Kion
School of Applied Knowledge Caldari State
163
|
Posted - 2013.02.17 19:31:00 -
[392] - Quote
Kate stark wrote:Sariah Kion wrote:CCP Eterne wrote:I have removed some trolling and personal attacks from this thread. Sheesh, people. You sure did. Looks like you missed some of the goon trolling and offensive stuff. Of course you did..... Andski wrote:notice the vast difference in the literacy levels between those saying "yeah, no, barge pilots should make a choice too" and those saying "no we can't be bothered to learn anything beyond running our mining macros" how is that offensive, or incorrect?
Ad hominems are perfectly fine but calling a goon a goon is personal and offensive and will be nipped.
Welcome to Goonswarm Online.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Andski
GoonWaffe Goonswarm Federation
6810
|
Posted - 2013.02.17 19:36:00 -
[393] - Quote
that's not an ad hominem ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Jonah Gravenstein
Gordian Knot Holdings
5769
|
Posted - 2013.02.17 19:42:00 -
[394] - Quote
Sariah Kion wrote:CCP Eterne wrote:I have removed some trolling and personal attacks from this thread. Sheesh, people. You sure did. Looks like you missed some of the goon trolling and offensive stuff. Of course you did.....
Discussing moderation? not really a good idea. ISD and CCP have the final word on what is and what is not trolling or a personal attack, if they left it in the thread, they don't consider it trolling or a personal attack. Got a problem with it, take it up with someone from ISD or CCP in private.
Mining ships are broken, there is no balance, the Mackinaw is king.
Eve in a nutshell, it's me vs the universe, and everybody in it. |

Andski
GoonWaffe Goonswarm Federation
6820
|
Posted - 2013.02.17 19:46:00 -
[395] - Quote
Sariah Kion wrote:Ad hominems are perfectly fine but calling a goon a goon is personal and offensive and will be nipped.
Welcome to Goonswarm Online.
a comment directed towards botters offends you? are you a botter ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Kate stark
177
|
Posted - 2013.02.17 19:50:00 -
[396] - Quote
Jonah Gravenstein wrote:Mining ships are broken, there is no balance, the Mackinaw is king. don't say that, they'll produce an awful paragraph about how you're wrong and you're just upset you can't gank exhumers now! Obvious Goon alt that's never mined a day in his life(!) |

Sariah Kion
School of Applied Knowledge Caldari State
163
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Posted - 2013.02.17 19:54:00 -
[397] - Quote
Andski wrote:Sariah Kion wrote:Ad hominems are perfectly fine but calling a goon a goon is personal and offensive and will be nipped.
Welcome to Goonswarm Online. a comment directed towards botters offends you? are you a botter
Im not offended at all.
I fight hypocrisy whenever I see it and in all its forms goon.
Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

Sariah Kion
School of Applied Knowledge Caldari State
163
|
Posted - 2013.02.17 19:56:00 -
[398] - Quote
Jonah Gravenstein wrote:Sariah Kion wrote:CCP Eterne wrote:I have removed some trolling and personal attacks from this thread. Sheesh, people. You sure did. Looks like you missed some of the goon trolling and offensive stuff. Of course you did..... Mining ships are broken, there is no balance, the Mackinaw is king.
Ganker tears really are delicious.
Say hi to John for me.
Delicious Tears Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement *President* Not the woman high sec wants but the Woman high sec needs. A modern girl for a modern world. |

baltec1
Bat Country
5262
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Posted - 2013.02.17 20:01:00 -
[399] - Quote
Pointing out a real balance issue is not "tears".
Infact 90% of what people around here think are tears are infact not tears. People such as yourself need to learn the difference because you just look daft when you make these mistakes. |

Jonah Gravenstein
Gordian Knot Holdings
5770
|
Posted - 2013.02.17 20:03:00 -
[400] - Quote
Who is John? and where am I crying?
The Mackinaw is king, it tanks well, when people can be bothered to fit for it and it has a humungous cargo hold, Hulks have a much smaller ore hold and are pretty crap outside of fleet mining, Retrievers can't tank because they're made of belly button fluff, Covetors are rarely used because the Mackinaw exists, Procurors and Skiffs can tank like mofos but lose out on the ore hold capacity and are much for fun when used as bait.
Nice selective quoting btw.
Eve in a nutshell, it's me vs the universe, and everybody in it. |
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baltec1
Bat Country
5262
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Posted - 2013.02.17 20:06:00 -
[401] - Quote
Jonah Gravenstein wrote:Who is John? and where am I crying? The Mackinaw is king, it tanks well, when people can be bothered to fit it and it has a humungous cargo hold, Hulks have a smaller ore hold and are pretty crap outside of fleet mining, Retrievers can't tank because they're made of belly button fluff, Covetors are rarely used because the Mackinaw exists, Procurors and Skiffs can tank like mofos but lose out on the ore hold. Nice selective quoting btw.
Also the mack tanks enough with no defencive mods to make it unprofitable to gank. Given that the only risk in high sec are gankers it means the skiff and procuror are simply not needed. |

Jonah Gravenstein
Gordian Knot Holdings
5770
|
Posted - 2013.02.17 20:11:00 -
[402] - Quote
baltec1 wrote: Also the mack tanks enough with no defencive mods to make it unprofitable to gank. Given that the only risk in high sec are gankers it means the skiff and procuror are simply not needed.
Hehe, true enough, I don't profit from the ganks themselves, I profit by the gankee not having anything to sell, whereas I do have something to sell. Aggressive marketing ftw.
Eve in a nutshell, it's me vs the universe, and everybody in it. |
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ISD LackOfFaith
ISD Community Communications Liaisons
432

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Posted - 2013.02.17 20:14:00 -
[403] - Quote
Quote: 4. Be respectful of others at all times. The purpose of the forum is to provide a platform for the exchange of ideas. Occasionally, there will be conflicts that arise when people voice opinions. Be courteous when disagreeing with others. It is possible to disagree without being insulting.
5. Ranting is prohibited A rant is a long-winded, redundant post, often filled with angry, non-constructive comments. A free exchange of ideas is essential to building a strong sense of community and helpful in the development of the game, but rants are disruptive and incite flaming and trolling. Please post your thoughts in a concise, clear manner and avoid going off on rambling tangents.
6. Personal attacks are prohibited. Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another. Text of this nature is not beneficial to the community spirit and will not be tolerated. Corporation, faction and alliance members and other players are cautioned to avoid allowing GÇ£in characterGÇ¥ disputes from becoming "out of character" personal attacks. The game is designed for role-playing and/or portraying a role and it is sometimes easy for tempers to flare when the lines between the virtual world and the real world are crossed. Please keep in-game disputes in the game and off the forum unless it is clearly a mutual, in-character exchange.
7. Trolling is prohibited. Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
10. Warnings and bans are not to be discussed on the forum. Such matters shall remain private between the CCP and the user. Questions or comments concerning warnings and bans will be conveyed through e-mail or private messaging. Likewise, discussions regarding moderator actions are not permitted on the forum. If you have questions regarding a post or thread, please file a petition.
20. Post constructively. Negative feedback can be very useful, provided that it is presented in a civil, factual manner. Tell us what you don't like and why and how you feel it could be improved. Posts that are not constructive, insulting or rude may be deleted, no matter how valid the ideas behind them may be.
30. Rumor threads and posts Rumor threads and posts which are based off no actual information and are designed to either troll or annoy other users will be locked and removed. Players who engage in these type of threads can expect to receive a warning and ban.
As the thread has devolved into a petty back-and-forth violating numerous forum rules despite multiple thread cleanups and CCP Eterne trying to reel it in, I'm just going to lock it here.
Locked. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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