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Thread Statistics | Show CCP posts - 0 post(s) |
Kickass
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Posted - 2005.07.21 18:24:00 -
[1]
I have filled petitions made posts and nothing, why is it so difficult to fix a bug? Or at least say it exhists and is going to be fixed in the next patch?
This has nothing to do with small targets all you forum *****s do not need to post telling me how to addapt.
It basicly comes down to this, torps do NOT get affected by guided missle skill which means torps can only do max damage to ships with 400 sig radius or higher. So what you say?
Well Tempest/Arma/Typhoon are all much smaller which means torps are doing very little damage to these ships when compared to others.
We all knew Torps were going to be nerfed and that is NOT my argument here, it is about fixing the part of the nerf which was never meant to be.
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Halod Crane
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Posted - 2005.07.22 07:03:00 -
[2]
CCP please look into this. If you know about this bug please let us know that it is being looked at and being worked on for the next patch.
Thank You
"Keep It Real"
"Its all about the Blob" |
SpeedoMan
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Posted - 2005.07.22 18:12:00 -
[3]
Please, do not just complain about torps. Realize that this problem is not just with torps, but with all missiles, and affects all caldari (and some minny) ship types as well, not just Scorp/Raven. We need to get CCP to relook & undo/redo all of these missile changes to a more appropriate & balanced system.
Soban... red all the way through and through |
Kickass
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Posted - 2005.07.22 18:30:00 -
[4]
Originally by: SpeedoMan Please, do not just complain about torps. Realize that this problem is not just with torps, but with all missiles, and affects all caldari (and some minny) ship types as well, not just Scorp/Raven. We need to get CCP to relook & undo/redo all of these missile changes to a more appropriate & balanced system.
While I agree with you on the seriously unjust missle nerf, this problem is TORPEDO only. No other missle has an exlosion radius the size of a torp which makes it a torp only problem.
Torpedo damage was never meant to be reduced against other battleships, and franky I am extreemly surprised that CCP just ignores it.
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mimik
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Posted - 2005.07.22 18:36:00 -
[5]
if u read the description of a torp it is not a guided missile and therefore will not get affected by the guided missile skill.
an ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
this is not a bug. get your facts right before whining.
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Maurauder
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Posted - 2005.07.22 22:10:00 -
[6]
The missile revamp was not looked at throughly by CCP and this problem needs to be addressed before people just either stop using them all toghether or God forbid leave the game.
When people spend thier time doing what they consider fun and the dev's take that away from them then what is the point of continuing to do it anymore? Doing tests on the test server and seeing that a skill works is not testing it with the playerbase. Less then 10% of all the eve players even look at these forums. To think that the players WANTED something like this is just silly thinking.
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Kickass
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Posted - 2005.07.22 22:37:00 -
[7]
Originally by: mimik if u read the description of a torp it is not a guided missile and therefore will not get affected by the guided missile skill.
an ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
this is not a bug. get your facts right before whining.
You obviously have a hard time reading, so I will explain this to you again.
Torp damage was never meant to be reduced against OTHER BATTLE SHIPS, right now it is due to their sig radius. All I was saying about the guided missle skill is that it would fix the problem, but it does not.
So my facts are very straight.
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mimik
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Posted - 2005.07.22 22:40:00 -
[8]
sorry mate but u say your facts are straight when u suggest a skill that affects guided missiles not helping torps is a bug when they are unguided missiles.
the skill isn't meant to help torps.
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Kickass
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Posted - 2005.07.24 02:43:00 -
[9]
Originally by: mimik sorry mate but u say your facts are straight when u suggest a skill that affects guided missiles not helping torps is a bug when they are unguided missiles.
the skill isn't meant to help torps.
Obviously the point of this topic is completly irrelevent to you, so why not just post on some other thread.
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fl0pski
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Posted - 2005.07.24 02:59:00 -
[10]
the point is, their damping stab ravens do crap dmg now ;'( t2 tissue anyone?
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SpeedoMan
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Posted - 2005.07.25 15:25:00 -
[11]
Originally by: mimik sorry mate but u say your facts are straight when u suggest a skill that affects guided missiles not helping torps is a bug when they are unguided missiles.
the skill isn't meant to help torps.
Yeah and... you fully trust and interpret literally every single in-game object description?
Thanks matey :) got my daily laugh...
PS - why would an UNguided missile still track towards the target in loops and arcs? All missiles/rockets/whatever in EVE are guided.
Soban... red all the way through and through |
Lady Vlad
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Posted - 2005.07.25 21:06:00 -
[12]
In my opinion, if CCP knew they were going to "nerf" all missiles so badly, they should have atleast made the skills available prior to patch deployment. People who previously ran missions and PvP with missile boats, could no longer do this upon patch release.
Yes, maybe once the skills are fully trained, you will be able to continue to play the game with your missile boats, but you should not have had to take a step back upon a patch release. Look at jump drives for instance. That skill was available long before jump drives were even introduced to the game.
Just my 2 cents. Let me know if ya want change.
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SpeedoMan
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Posted - 2005.07.26 14:44:00 -
[13]
Yes, at the very, very least having the new skills out early would have helped, as well as better documentation and announcement of the missile changes... I still maintain all they needed to do was an agility adjustment, and either SLIGHTLY nerf the ship specific missile bonuses or the BCU module bonuses.... and....
Originally by: fl0pski the point is, their damping stab ravens do crap dmg now ;'( t2 tissue anyone?
Heh, ravens, and other missile boats - Kestrel, Caracal, and somewhat on the Typhoon always did crap damage, especially looking at DOT (damage over time) compared to all other similar size ships. They also only have 5 lo-slots to equip BCU (ballistic control units) - their version of the damage mods like mag stabs & heat sinks. You and your ilk totally ignore the fact that the Megathron & Apocalypse get 7 & 8 lo-slots, respectively, to equip more damage mods and thus get a MASSIVE amount of boost to their damage, even with stacking penalties.
All anyone in PvP or pirate professions talked about pre-nerf was "blasterthrons" and "Gankageddons". Little to no use of Ravens at all. L4 agent mission runners used all types of BS, there is as yet no clear & unbiased statistic proving the majority of L4 agent mission runners used Ravens. Even then, it wouldn't mean anything... perhaps more Caldari players than other races are bothering to run L4 agents in the first place, thus totally biasing any statistic.
PS - CCP, next time actually bother to look up words like "Ballistic" in the dictionary and understand what they mean before using them in-game & making yourselves sound foolish. Ballistic refers to a parabolic trajectory taken by objects thrown into the air on Earth, due to gravity. ICBM - inter continental BALLISTIC missile - they go up, arc, come back down. Projectiles follow ballistic trajectories - fire them, they arc down at 9.81m/s^2 due to gravity as they fly. Yes, I'm nitpicking :P but you deserve it. ;)
Soban... red all the way through and through |
Gun Kata
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Posted - 2005.07.27 09:06:00 -
[14]
Edited by: Gun Kata on 27/07/2005 09:06:22 For info:
Flying a Raven for the first time since patch, hardened against Guristas rats. 6 x Shock siege, 1 x heavy nos, 4 x hardeners, 1 x amp, 1 x XLC5L, 4 x PDU2, 1 X Muon ballistic.
Average damage against Guristas moas (Erasers, Nullifiers etc) was 130 with Juggs.
Attacked the Scorp and once through his shield (I think around 400 damage per torp) I was hitting up to around 560.
There were no frigs to attack so I don;t have any figures for frigs.
Edit: typo
"I have seen everything now." "Yeah? Have you ever seen a man eat his own head?" |
Gun Kata
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Posted - 2005.07.27 09:08:00 -
[15]
Almost forgot: have all of the new skills to at least level 3 (except Warhead Upgrades = 2, and do not have Torp Spec as my torps skill is lvl 4).
"I have seen everything now." "Yeah? Have you ever seen a man eat his own head?" |
gastronome
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Posted - 2005.07.27 17:32:00 -
[16]
shame but this is what happens when you take a perfectly good and workable game and change it for changes sake. please devs consider all of us who PAY to play and leave eve alone for a while. else i suspect the ranks of world of warcraft and similar will be further increased at your cost
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Kickass
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Posted - 2005.07.27 19:33:00 -
[17]
I feel for everyone troubled by the missle changes, and I agree that some un nerfing needs to be done.
But, this thread is NOT about the missle changes its about other battleships having too small of a signature radius for torps to do full damage.
This is what I am asking CCP to fix an un forseen side effect, nothing more and nothing less.
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TOdesDOsis
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Posted - 2005.07.28 15:04:00 -
[18]
Originally by: gastronome shame but this is what happens when you take a perfectly good and workable game and change it for changes sake. please devs consider all of us who PAY to play and leave eve alone for a while. else i suspect the ranks of world of warcraft and similar will be further increased at your cost
CCP don't care... they still have euphoria after last year's success. will see what they will do after Star Trek online is out... ))))))))))))))
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Amiga A4000
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Posted - 2005.07.28 16:32:00 -
[19]
CCP don't care... they still have euphoria after last year's success. will see what they will do after Star Trek online is out... ))))))))))))))
What makes you think I or anyone will want to play Star Trek online!!!
Don't try to be a great man, just be a man and let history make it's own judgements.
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TOdesDOsis
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Posted - 2005.07.28 18:12:00 -
[20]
Originally by: Amiga A4000
What makes you think I or anyone will want to play Star Trek online!!!
Hm... good question :) I'm just sure that many n00bs and tired of constant nerfs players will go and try something new :) EVE now only one good space MMORPG on market. Because of this monopoly they stop care about customers. Situation will be different when another good game come on market. I'm also sure that makers of Star Trek will review and exclude all mistakes of CCP so this game probably will be better than EVE was at the beginning. 2 cents...
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CaptainSeafort
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Posted - 2005.07.28 22:56:00 -
[21]
but they will make many new mistakes. bets on that everyone will b flying borg cubes by the second week, and whingeing that their assimilat0r death ray isnt uber enuf
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Kickass
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Posted - 2005.07.30 18:43:00 -
[22]
CCP how about some sort of post saying you know the problem exhists.
Or are we all just waisting our time, while you try to come up with new ways to **** us off.
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CaptainSeafort
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Posted - 2005.07.31 13:31:00 -
[23]
thats not fair, they arent coming up with new ways to *** us off, they already have the "Dictionary of teh n3rfiness" with it all worked out already :)
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Sorja
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Posted - 2005.07.31 22:05:00 -
[24]
On the same 'bug or unwanted feature' note, missiles do not detonate when fired up too close from the target.
I'm totally unable to land a single heavy on a Zealot from when Cerberus when orbiting close. Not that I could kill it, but anyways
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Dark Big
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Posted - 2005.08.01 22:50:00 -
[25]
Quote: quoted by TOMB Torpedoes: Their base damage on average sized battleships does not change, Torpedoes are still able to deal the most damage to battleships and are the hardest missiles to counter, they are how ever not as fast as guided missiles, do not have the same possible range and damage is easier to reduce with ship velocity.
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Amiga A4000
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Posted - 2005.08.02 11:56:00 -
[26]
Edited by: Amiga A4000 on 02/08/2005 11:56:20 Sorry TOdesDOsis I suppose I should have said, I have applied to be a beta tester on Star Trek online and would love to play it, will I drop Eve for it, well if the content gets better the bugs are nerfed and CCP find a better way of talking to us about genuine complaints then possibly not. At this moment in time I have 75% chance of leaving for STOL only time will tell.
Don't try to be a great man, just be a man and let history make it's own judgements.
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Shin Ra
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Posted - 2005.08.04 02:36:00 -
[27]
Do large guns inflic less damage vs Armas Typhoons Tempests
No.
Do torpedos inflict less damage on Armas Typhoons Tempests
Yes.
Were Torps meant to have reduced damage vs Armas Typhoons Tempests
No.
End of discussion.
Dev, please look into this problem. ----------------------------------------- wts all new "burberry" warp core stab II's |
Garia666
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Posted - 2005.08.04 07:53:00 -
[28]
hehe you see t he devs every where except in here.. makes you wonder.... ---------------------------------------------- CCP [ Cash Collecting Program ] Slogan : The more Skilzz the more Moneh .. ---------------------------------------------- |
Shin Ra
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Posted - 2005.08.04 13:20:00 -
[29]
Yes I agree, perhaps the title is a little misleading. However this is a genuine problem than urgently needs a fix. ----------------------------------------- wts all new "burberry" warp core stab II's |
SpeedoMan
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Posted - 2005.08.04 20:57:00 -
[30]
Originally by: Shin Ra Do large guns inflic less damage vs Armas Typhoons Tempests
No.
Do torpedos inflict less damage on Armas Typhoons Tempests
Yes.
Were Torps meant to have reduced damage vs Armas Typhoons Tempests
No.
End of discussion.
Dev, please look into this problem.
Well said, matey. Again, this is the most noticeable and prominent problem with the signatures of ships & missiles now, but it really does affect all ship sizes and all missile sizes in an unacceptable and overly nerfed way.
Soban... red all the way through and through |
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