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Endeavour Starfleet
842
|
Posted - 2013.02.27 07:18:00 -
[31] - Quote
Hello there!
I would like to name several situations that I feel are detrimental to the game. Give a solution and ask you for your stance on both. I do need answers to all the situations for my vote(s)
POS those three letters bring nightmares to just about anyone having the misfortune of having to operate one. The solution in the long term is obviously modular POS. Yet CCP seems to be backpedaling on implementing this despite the MANY benefits. What is your stance on the possibility of a near term bandage of a form of player POS that is only designed to be the equilivant of a Secure Container for ships until modular POS is ready?
Overpowered passive cloaking. It is now to the point where people are now beyond AFK cloaking but running Twitch.tv streams of enemy stations and systems! Would you support balancing cloaking to punish those who go AFK (Eventually able to be scanned down for decloak) while maintaining the benefits to people actively cloaking (Remaining at their keyboard)
Lack of Ring Mining. Again with the CCP backpedaling despite the many benefits for nullsec and other areas for the game. What is your stand on the crap that is moon mining?
The silly push by some in the community to end or delay "Local" or any effective means for those in a nullsec system to determine if a hostile or unknown is in system in them. This obviously needs no solution but I want your thoughts.
The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.
Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.
Logi suckage. Logis do not have the tools to do their job. They need to be able to tell who is locked and taking damage and in large fleets the watchlist can't handle that leading to dependence on broadcasts that most of EVE seems to not know or refuse to use right. Look at any average HQ incursion fleet where people don't broadcast right stressing out logi or in fleet fights where following FCs orders makes it harder to broadcast properly. A solution is a logi only screen that is completely configurable to show who is taking the most DPS and who has the most locks in fleet.
Logi Suckage #2 Reps don't get you on mails? Wut? Solution obviously is to have repping those in fleet land you on killmails generated from fleet. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
220
|
Posted - 2013.02.27 10:48:00 -
[32] - Quote
Endeavour Starfleet wrote:Hello there!
1. POS - My position are pretty clear here: https://forums.eveonline.com/default.aspx?g=posts&m=2475989#post2475989 and https://forums.eveonline.com/default.aspx?g=posts&m=2478254#post2478254. Please go and read them.
--
2. AFK cloaking - OiGǪ this is controversial!
Personally afk cloaking doesn't affect me because I and my Corp found a way to deal with them a long time ago. Every day, in the system I live, I have 1 AFK cloaker living there with me and my friends. For a long time that we know how to fight back: first thing we do is to online a jammer to take out the hot drop out of the equation; second thing we do is to get everybody in fleet, doesn't matter you are dock in station, you get in fleet; them all the people that is ratting starts to rat with a special mod, a point; the others just fit a PVP ship and do whatever they were doing before; in 95% of the situations people continue to do what they are doing and nothing happens, and we are not afraid, we created a secure environment that counters the afk cloaker; in the 5% the cloaker was active and it ends bad for him.
Now letGÇÖs go a little deeper and talk about the technique we are discussing, being cloak in a system to scare off and shut down operations is a valid tactic! Assuming you are at the keyboard, even if doing something else, you are present so you have some sort of control and attention over your cloak ship making this a valid game play action. I compare it with a sniper situation, a sniper take a high position over an area, shots something and everything stops because is there watching; itGÇÖs an old war tactic, a valid static, that I have nothing against it. Now about the AFK part, yes I have some problems with it.
One thing is to play with 2 accounts, have 2 screens and put one char cloaked in a system watching, only giving some of my attention and doing something else, doesn't matter, IGÇÖm present so itGÇÖs ok! Other thing is to Log On and then go to work. I don't think CCP wants us to play the game a few kilometers from our keyboards !!!
Everything in game should have a counter.
Now what you propose, scanning cloakers, defies de idea of cloaking, if you are cloaked, you are invisible, if you are invisible you cannot be scan down, no discussion there, I do not agree in scanning down cloak ships.
What CCP can do is use physics and logic!
An cloaking system if existed in RL will spend energy to keep its cloak up right? So there you have it, that is the solution. Cloak is ok but it should spend cap. Doesn't need to spend much, but it should spend some. Second thing that also makes sense is, when you are cloaked, energy signatures should be lower down or you risk being scan down, so having this logic in mind, when cloaked cap recharge should stop. With these 2 small changes you solve your problem of AFK cloaking. If done correctly a cloaky ship has to uncloak at least once (for 1 minute or 2) every half hour to cap up, when that happens its vulnerable and can be scan down, if the person is at the keyboard no problem, if he was afk, ups...
--
3. Moon mining - I'm finishing writing something about that subject today, check my blog here http://thelazypilot.wordpress.com/, I should post something until the end of the day about moon mining. In a nutshell, Ring mining is nice, sounds cool, but I don't think CCP can pull resources for this anything soon. Implementing this will scale up to something like implementing wormholes, itGÇÖs a expansion theme almost. I don't see this happening anytime soon since CCP already said: no Jesus features! But there are solutions, easy ones that can fix moon mining. Check by blog, in a couple of hours I will present one of many solutions to fix moon mining.
--
4. Local - End it? never! I'm totally against that! If people don't want local they have wormholes with 2500 systems without local to play at, go there.
Now that doesn't mean local doesn't need some attention. In my opinion it needs it. My person take on local is this:
CCP should revamp local UI, separate it from the chat, only intel is show in the client; no chat merged with local.
Then we need to make local more dynamic without remove it or delay it, I do not support that. We can create a local that is dynamic in the way it shows intel to you, creating something similar to a fog of war, this is, it can show you more or less information about the people that are in local based on standings with the sov owner, but it always show you there are people in system, how many and always in real time! Just the information about them might or not, be hidden.
For example: I have a good standing with the owner of the system, I can see a picture, a name and the standings of everybody in local. I have no standings I can only see a ? picture in local, I know there is someone in local but itGÇÖs unknown to me who he is, he will be presented has neutral and have no name. The idea is that in empire, I can see all people, In NCP Null you only see local details of pilots depending of your standing with the NCP owner and in 0.0 sov areas you can only see details if I you have standings with the sov owner.
Main purposes of these changes: make sov matter. You own sov, you defend it, you have perks. Second goal of these changes, make null look a little more scary than really is, give a perception of fear and unknown (without losing local, I say this again just to clarify). Third goal to create farms and fields for small groups to burn, how? CCP makes the 0.0 sov owners local detailed intel to be something that is an upgrade mod, an a mod that has a paper thin shield that can be shot at and deactivated if you do not defend it, making local loose detail for everybody in it for a couple of hours. just an ideaGǪ
(continues...) The Lazy Pilot - http://thelazypilot.wordpress.com/ |

Unforgiven Storm
Eternity INC. Goonswarm Federation
220
|
Posted - 2013.02.27 10:49:00 -
[33] - Quote
One more detail, when I say everybody is neut to you, your corp mates, your alliance mates, have beacons and transmitters you can see who they are in local, always, that is the only exception to local detail that is always show.
--
5. Missions - these are not my specialty at this moment, I don't do them for 3 years now, but my opinion the way to go is the wormhole way: Strong AI, few ships more pvp focused and less pve focused, improved payouts because of difficulty and time you will have to put with these improved missions. CCP should do a couple of prototypes for each type 1-4 levels and release them to see people reaction and collect data. Once CCP sees people reaction and have more data on how to do them, it should replace them all and start a 2 or 3 years program were in each expansion replaces ~20 missions until all of them are out the game, that is my view on this subject.
--
6. incursions - I did those for 6 months in low sec, we had a sig in GSF federation, I was in the group that got the only BPC of the super, I got 500M of my share of that BPC. Good times.
I loved incursions, best PVE ever, this is the PVE model to follow in this game. I stop before the nerf, because 6 months was too much for me, I got bored, I did it all, seen it all, became repetitive and boring, I did more for the challenge an group chat than the money.
When later the nerf bat hit, hit hard, but you have to concur that things were a little out of control for high sec, that was too much money for low risk. I have no problem of people doing that money in low sec or 0.0, because there is risk, we got ganked more than 10 times and I lost a couple of ships, I win good isk but I also risk a lot every time I log in. CCP took some nerf action, I agree with a nerf, now if you ask it went too far? I say yes, a little too far!
But the nerf is only one problem, the content, the background story, all need to be reviewed! I would like to leave a question here: Incursions are nice and all but it makes any sense a pirate faction is trying to attack new Eden all the time forever?
Maybe is time for CCP to rethink incursions, maybe pull out the pirates and rethink incursions has something that comes from another type of wormholes what it makes more sense, and instead of pirates have takmahl or tacocan or yan jung NPCs?!
And when doing this rethinking then CCP should fix/Unerf incursions, but having in mind always that bigger rewards comes with bigger risk!
I don't mind high sec people to have access to incursion big money like before but them we have to re-think the risk. One question for example: it makes sense for concord to show up inside an incursion site?
--
7. logis - "They need to be able to tell who is locked" - I do not agree with this, this is too much information, people that are flying a ship know who is locking them, itGÇÖs their responsibility to broadcast for help, they are not dumb!
About the watch list, I agree is too small for logis, who is flying a logi ship should have a bigger list, at least 10 more slots.
"broadcasts that most of EVE seems to not know or refuse to use right" - this is part of the game, if you say the UI sucks and broadcast button are too small, not intuitive, I agree, the entire broadcast system needs to be reviewed and we should have big buttons in the bottom near the cap/shield/armor UI to press and ask for help, not in the fleet window, but the knowledge about the system and how it works is part of the game and we have to teach people and not destroy the concept because some people canGÇÖt figure out how it works or donGÇÖt like it.
The entire watch list UI needs a pass, information about cap should be there, in my opinion, more visual warnings and sound warnings need to be put there, but lock information I think is too much.
--
8. Logis in Kill mails - As a logi pilot I'm 100% behind this, I want this for so long. I have no idea what are the technical problems that CCP faces, but I will ask for sure, if I get in the CSM.
The Lazy Pilot - http://thelazypilot.wordpress.com/ |

Endeavour Starfleet
843
|
Posted - 2013.02.27 17:56:00 -
[34] - Quote
Thank you for your responses! I hope you will spend some time thinking on logi and rethink your position in the future but I am glad to see you have been thinking about the other issues.
Just a note tho I don't often click on links that go outside of forum so could your post the relevant bits of your wordpress blog here please? |

Unforgiven Storm
Eternity INC. Goonswarm Federation
220
|
Posted - 2013.02.27 18:09:00 -
[35] - Quote
Endeavour Starfleet wrote:Thank you for your responses! I hope you will spend some time thinking on logi and rethink your position in the future but I am glad to see you have been thinking about the other issues.
Just a note tho I don't often click on links that go outside of forum so could your post the relevant bits of your wordpress blog here please?
The reasons I prefer my blog to post my campaign information instead of Eve-O, is format, is all about the format.
I don't like eve-o forum limitations. It has few format options, can't post pictures, its limited on the size of the post..
I will try to post a small resume here with the link but I ask you to follow the link, the reading experience is better in my site than here. The Lazy Pilot - http://thelazypilot.wordpress.com/ |

Unforgiven Storm
Eternity INC. Goonswarm Federation
220
|
Posted - 2013.02.27 18:09:00 -
[36] - Quote
double post The Lazy Pilot - http://thelazypilot.wordpress.com/ |

Unforgiven Storm
Eternity INC. Goonswarm Federation
220
|
Posted - 2013.02.28 19:57:00 -
[37] - Quote
Just created my Official CSM 8 Campaign HQ page in my blog. Unforgiven Storm for CSM8 *-áMy Blog -+ The Lazy Pilot
|

Migrant workers
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.01 14:23:00 -
[38] - Quote
This looks good, will vote :) |

Jacque Custeau
Knights of the Minmatar Republic
0
|
Posted - 2013.03.01 14:49:00 -
[39] - Quote
Its about time we have a candidate who will make industry his number one agenda. I read your position on hauling and I had a few comments:
- The number of haulers per race should go up but only if they get unique roles. If you look at the Wreathe, the only thing it is used for is to manufacture Prowlers! No pilot is not going to spend a little time (hour or two) to train Minmatar Industrial to 2 and just use the Hoarder. There needs to be something worthwhile the Wreathe can do that the Hoarder can't!
- The freighter was gimped to emphasize the need for pvp escort. The fact is, in high sec the assaulter has the initiative, escort cannot do anything until the suicide gankers fire, which by then is too late. I know this issue is a hot potato but its unavoidable when talking about hauling.
- We have rising costs for office space in hubs, but no rising cost of manufacturing slots. If people had to use cheaper slots further away from the market, the need for hauling would increase.
The other issue for me relates to stagnation in manufacturing, and the BPO 'advantage'. I don't want to get into specifics but I would like to see BPO holders getting additional advantages over people producing from copies. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
227
|
Posted - 2013.03.07 00:06:00 -
[40] - Quote
IGÇÖm back from some well deserved vacation with my family.
And I have a couple of new posts in my blog.
Vacation is Over! Back to EVE Online
The Planet Interaction Nightmare, Part I Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Unforgiven Storm
Eternity INC. Goonswarm Federation
227
|
Posted - 2013.03.07 20:31:00 -
[41] - Quote
Yesterday I started to write a two part article about Planet Interaction (PI).
The first part can be found here, if you didnGÇÖt read it, go, I will wait for you.
Done? Excellent. Now the second part is here:
The Planet Interaction Nightmare, Part II Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Poetic Stanziel
Fweddit I Whip My Slaves Back and Forth
1797
|
Posted - 2013.03.07 21:22:00 -
[42] - Quote
What is your stance on AFK skill training? Amarr Militia - Fweddit - http://fweddit.com Poetic Discourse - http://poeticstanziel.blogspot.com |

Unforgiven Storm
Eternity INC. Goonswarm Federation
227
|
Posted - 2013.03.08 09:57:00 -
[43] - Quote
You know what "the pivot" concept is? Let me make a demonstration.
I can promise you that if I take a seat in CSM 8 I will think about your concerns about AFK skill training and if I find it to be a problem I will talk about it with the remaining CSM members, but above all I will talk to them about the Industry problems like PI, moon mining, reactions, inventions, POSes, T2 invention and manufacturing. I will defend our common interests on these areas. I will use my Real Life work experience to help the CSM communicate and persuade the Product Owner of EVE Online to focus development in solving these problems, making improvements.
See, it was easy. 10 years of marriage does that to you, with time you start doing it without even making an effort.
Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Frying Doom
Zat's Affiliated Traders
1768
|
Posted - 2013.03.08 10:21:00 -
[44] - Quote
Unforgiven Storm wrote:You know what "the pivot" concept is? Let me make a demonstration.
I can promise you that if I take a seat in CSM 8 I will think about your concerns about AFK skill training and if I find it to be a problem I will talk about it with the remaining CSM members, but above all I will talk to them about the Industry problems like PI, moon mining, reactions, inventions, POSes, T2 invention and manufacturing. I will defend our common interests on these areas. I will use my Real Life work experience to help the CSM communicate and persuade the Product Owner of EVE Online to focus development in solving these problems, making improvements.
See, it was easy. 10 years of marriage does that to you, with time you start doing it without even making an effort.
you missed "Yeah, Yeah, I will get it done later" We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |

Unforgiven Storm
Eternity INC. Goonswarm Federation
229
|
Posted - 2013.03.12 15:49:00 -
[45] - Quote
posted something new:
http://thelazypilot.wordpress.com/2013/03/12/phoenix-is-now-the-only-pure-utter-dread-left-in-eve/ Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Unforgiven Storm
Eternity INC. Goonswarm Federation
233
|
Posted - 2013.03.16 15:58:00 -
[46] - Quote
Just posted something: A Solution to Fix Moon Mining Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
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Unforgiven Storm
Eternity INC. Goonswarm Federation
272
|
Posted - 2013.03.20 12:19:00 -
[47] - Quote
I wrote some new words about Nullsec Trade Hubs in my blog.
Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Seniae 0n3
17
|
Posted - 2013.03.21 00:23:00 -
[48] - Quote
+1 vote |

Unforgiven Storm
Eternity INC. Goonswarm Federation
273
|
Posted - 2013.03.23 15:05:00 -
[49] - Quote
good afternoon Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
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Unforgiven Storm
Eternity INC. Goonswarm Federation
276
|
Posted - 2013.03.26 21:06:00 -
[50] - Quote
I made a new post in my blog http://thelazypilot.wordpress.com/2013/03/26/catching-up/ Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Madeline Amelana
Mixotroph Industry and Tech.
1
|
Posted - 2013.03.26 23:49:00 -
[51] - Quote
+1 and Endorsed. I really like your hauler/industrial ship post on the blog. |

Stray Bullets
Perkone Caldari State
38
|
Posted - 2013.03.28 10:35:00 -
[52] - Quote
You got one of my votes.
You should rethink your position regarding logistics between null and empire being too easy. It's the main driver to almost zero industry in nullsec. Why build in nullsec if you can haul everything in from empire, faster, cheaper and with less effort? ;)
Think about it!
Also ... Portugal!  |

Malcanis
Vanishing Point. The Initiative.
8341
|
Posted - 2013.03.28 10:44:00 -
[53] - Quote
Stray Bullets wrote:You got one of my votes. You should rethink your position regarding logistics between null and empire being too easy. It's the main driver to almost zero industry in nullsec. Why build in nullsec if you can haul everything in from empire, faster, cheaper and with less effort? ;) Think about it! Also ... Portugal! 
Nullsec doesn't have the capacity to even build it's own ammunition, let alone ships, modules, sov structures etc etc.
There are 5 systems in Caldari hi-sec that have 13% more naufacturing slots than the whole of sov null combined.
Cutting off the logistics capability before this issue is thoroughly addressed will simply cut nullsec's throat. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Josef Djugashvilis
Acme Mining Corporation
1101
|
Posted - 2013.03.28 10:49:00 -
[54] - Quote
Endorsed, and I only go to null to die. This is not a signature. |

Stray Bullets
Perkone Caldari State
38
|
Posted - 2013.03.28 13:14:00 -
[55] - Quote
Malcanis wrote:Stray Bullets wrote:You got one of my votes. You should rethink your position regarding logistics between null and empire being too easy. It's the main driver to almost zero industry in nullsec. Why build in nullsec if you can haul everything in from empire, faster, cheaper and with less effort? ;) Think about it! Also ... Portugal!  Nullsec doesn't have the capacity to even build it's own ammunition, let alone ships, modules, sov structures etc etc. There are 5 systems in Caldari hi-sec that have 13% more naufacturing slots than the whole of sov null combined. Cutting off the logistics capability before this issue is thoroughly addressed will simply cut nullsec's throat.
I never made such suggestion! :) In fact, if you look up some of my posts (too lazy to find the links), you'll see I'm all about increasing the capacity and efficiency of nullsec industry and nerfing / taxing NPC industry. One can't exist without the other ... or a very big POS change that tips the balance ;) |

Unforgiven Storm
Eternity INC. Goonswarm Federation
276
|
Posted - 2013.03.28 13:31:00 -
[56] - Quote
Stray Bullets wrote:Malcanis wrote:Stray Bullets wrote:You got one of my votes. You should rethink your position regarding logistics between null and empire being too easy. It's the main driver to almost zero industry in nullsec. Why build in nullsec if you can haul everything in from empire, faster, cheaper and with less effort? ;) Think about it! Also ... Portugal!  Nullsec doesn't have the capacity to even build it's own ammunition, let alone ships, modules, sov structures etc etc. There are 5 systems in Caldari hi-sec that have 13% more naufacturing slots than the whole of sov null combined. Cutting off the logistics capability before this issue is thoroughly addressed will simply cut nullsec's throat. I never made such suggestion! :) In fact, if you look up some of my posts (too lazy to find the links), you'll see I'm all about increasing the capacity and efficiency of nullsec industry and nerfing / taxing NPC industry. One can't exist without the other ... or a very big POS change that tips the balance ;)
Before we address the logistics of null sec in anyway, we have to build a foundation for null sec industrial independence. This will take more than a year, null sec is badly broken at the moment.
Resources availability need to be balanced up; sov system needs to be fixed; alliances income needs to change to a bottom-up aprouch; null sec residents income needs to be balanced up; manufacturing and invention needs a huge buff in null; ... this will take much more than 1 year to fix... only after all this is done and the dust settles we can look at logistics and decide where to touch it. Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|

Malcanis
Vanishing Point. The Initiative.
8351
|
Posted - 2013.03.28 14:01:00 -
[57] - Quote
Also I'm not sure why it's bad for nullsec to be able to import from hi-sec. Or, come to that, why it would be bad for hi-sec to be able to import from an industrially revitalised 0.0. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

Vaju Enki
Secular Wisdom
564
|
Posted - 2013.03.29 10:52:00 -
[58] - Quote
You will be a very good CSM, that represents the important "industrial side" of the sandbox. Also, Portuguese do it better , so you will get one of my votes . |

Sugar Kyle
The humbleless Crew
220
|
Posted - 2013.03.29 23:15:00 -
[59] - Quote
Woo! Go Storm! Tilde soaked words from something kinda like a pirate. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
278
|
Posted - 2013.03.31 00:34:00 -
[60] - Quote
I've made a new Post: The CSM Election Circus
enjoy Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
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