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NaitSaiht Sabes
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Posted - 2005.11.24 21:20:00 -
[61]
I like the idea!
But I would prefer a chance of failure/success based on the "bpc-level" like mentioned before.
Nait
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NaitSaiht Sabes
Gallente Tri Optimum Dusk and Dawn
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Posted - 2005.11.24 21:20:00 -
[62]
I like the idea!
But I would prefer a chance of failure/success based on the "bpc-level" like mentioned before.
Nait
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Justus Imperius
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Posted - 2005.12.11 05:12:00 -
[63]
Best idea ever ;]
- Justice handed by the bomb and the gun is terror elsewhere in the world I'm from. |

Justus Imperius
Caldari Cascade Industries
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Posted - 2005.12.11 05:12:00 -
[64]
Best idea ever ;]
Meh Idea
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Mnengli Noiliffe
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Posted - 2005.12.11 11:14:00 -
[65]
I'd like to emphasize the points made above but overlooked somewhy. What's the "licensed runs"? Obviously it denotes the legality of the product, to govern the bpo owner's rights. So if you do an unlicensed run, you are infringing the empire's (or pirate faction that the bpo originates from) copyright and patent laws. That means that a) unlicensed runs can't be performed at bpo originator's facilities (as well as anywhere at the empire since those treaties are probably international), so it should only be doable at the POS factories or at outposts under alliance's souvereignty, and b) the product is non licensed (that is it's not in the empire wide databases of legally built vessels or something like that) so when it enters space that respects patent/copyright treaties, it is being considered contraband - it will be destroyed by the concord and be KOS by all the empire low-sec sentries, and a huge sec hit will be incurred.
To limit the operation area of illegally built ship is the only way to prevent wide usage of hacked copies, which would just screw current manufacturing and research system.
To those who dislikes the product being "different version" of the same ship - well it does not needs to be, illegality might be just a property like an insurance type or the amount of damage, but this property can't be removed by repackaging for example.
I believe this is the only sensible way to implement it... it still would somewhat gimp the bpo owners though. Imagine hacking the titan bpc for example...
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Mnengli Noiliffe
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Posted - 2005.12.11 11:14:00 -
[66]
I'd like to emphasize the points made above but overlooked somewhy. What's the "licensed runs"? Obviously it denotes the legality of the product, to govern the bpo owner's rights. So if you do an unlicensed run, you are infringing the empire's (or pirate faction that the bpo originates from) copyright and patent laws. That means that a) unlicensed runs can't be performed at bpo originator's facilities (as well as anywhere at the empire since those treaties are probably international), so it should only be doable at the POS factories or at outposts under alliance's souvereignty, and b) the product is non licensed (that is it's not in the empire wide databases of legally built vessels or something like that) so when it enters space that respects patent/copyright treaties, it is being considered contraband - it will be destroyed by the concord and be KOS by all the empire low-sec sentries, and a huge sec hit will be incurred.
To limit the operation area of illegally built ship is the only way to prevent wide usage of hacked copies, which would just screw current manufacturing and research system.
To those who dislikes the product being "different version" of the same ship - well it does not needs to be, illegality might be just a property like an insurance type or the amount of damage, but this property can't be removed by repackaging for example.
I believe this is the only sensible way to implement it... it still would somewhat gimp the bpo owners though. Imagine hacking the titan bpc for example...
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Justus Imperius
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Posted - 2005.12.29 14:24:00 -
[67]
Exactly what above poster said. And that was the OP's point btw it just got lost.
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Justus Imperius
Caldari Cascade Industries
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Posted - 2005.12.29 14:24:00 -
[68]
Exactly what above poster said. And that was the OP's point btw it just got lost.
Meh Idea
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Questionable Alt
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Posted - 2005.12.31 18:07:00 -
[69]
Buampitaiotorasd (Bump)
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Questionable Alt
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Posted - 2005.12.31 18:07:00 -
[70]
Buampitaiotorasd (Bump)
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BobbyRaider
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Posted - 2006.01.01 12:36:00 -
[71]
Ideally allow hacking of the BPC, but only one extra copy possible, with lower (or even negative) ME/PL, as well as a small chance for the BPC to fail during manufacturing :) heh ... so you get an extra BPC, but it's expensive to build, and you could even lose the mins ;) Also high chance (say 20%) of original BPC getting destroyed or losing ME/PL. The built ship/item would be normal, but you could get caught by customs with the fake bpc and lose standing/get killed. But as an incentive, you get some small bonuses for the item built from hacked bpc ... say a 5% extra efficiency (less CPU or Power, or more damage, etc.) to make it interesting and exciting.
Bobby
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Lizz Litebeer
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Posted - 2006.02.12 07:48:00 -
[72]
;o
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Packtu'sa
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Posted - 2006.02.12 07:59:00 -
[73]
NO. The purpose of blueprint copying is for a corp to own a blueprint original, research and improve upon it, and then sell the copies for profit. What's the point of liscensing it? You devalue your product (the BPC) drastically, while vastly increasing the production costs.
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp |

Justus Imperius
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Posted - 2006.02.12 19:37:00 -
[74]
Originally by: Packtu'sa NO. The purpose of blueprint copying is for a corp to own a blueprint original, research and improve upon it, and then sell the copies for profit. What's the point of liscensing it? You devalue your product (the BPC) drastically, while vastly increasing the production costs.
Dont think you understand...
Currently BPC are LICSENSED copies of bpos. They are LICSENSED for a certain amount of runs.
The suggestion here is to allow a '*****ing' method that could allow 1 or maybe 2 more runs out of it, although it would be unlicensed and therefore not able to be built in high sec maybe or somethin like that.... Also there would be a chance in the *****ing process that would destroy the BPC all together. There could be a sec hit involved. There are many many risks that could be involved with such a low low low reward.
We Are Recruiting Ferion Ftw!
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Packtu'sa
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Posted - 2006.02.12 21:11:00 -
[75]
Originally by: Justus Imperius There are many many risks that could be involved with such a low low low reward.
If it's so risky and with such a low reward, what's the point of it being in the game? It's like manufacturing something just to reprocess it-- you'll never get as much as you put in, so why bother implementing it?
Packtu'sa Founder/CEO Nabaal Construction and Industrials Corp |

M3ta
Amarr
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Posted - 2006.09.02 07:38:00 -
[76]
/signed
Pity that devs don't care. ------------------------------ loose != lose you're != your it's != its they're != there
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.02 07:50:00 -
[77]
Great idea. BPC wuld get a flag "legal = no" and be unusable in empire factories. Making it shuld require as much or more time then normal BPCing. Generally, mechanism near to the planned backwards engineering, only on BPCs. And all that fun :)
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Jillien Rutgers
Gallente Center for Advanced Studies
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Posted - 2007.03.25 21:18:00 -
[78]
This is a very cool idea.
/signed
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.03.25 22:04:00 -
[79]
Edited by: Spoon Thumb on 25/03/2007 22:03:49
For the love of God, change the thread title
Originally by: ReverendM Forum Rules: 3) Please put some information regarding your idea in the topic. Topics named things like "An idea" or "Does anybody think...." will be renamed...and you never know what to YARRRR!!
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Is a good idea. Would probably need a little balancing / fine tuning in game
You could have pirate faction ships illegal to fly and illegal to hold the copies as well but might cause more problems, especial;ly as overnight a bunch of ppl find they can't undock
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Khaldari Research Services BPO Shop KPA Recruiting! |

The Shylock
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Posted - 2007.03.25 22:29:00 -
[80]
buy a 1 run mothership bpc. hack it. now you have a 2 run mothership bpc ;D
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Pinky Denmark
The Cursed Navy Apocalyptica.
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Posted - 2007.03.26 12:24:00 -
[81]
Well - awesome idea if implemented correct...
only drawback is it will really only benefit faction, T2 and the largest T1 ships... - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

Eleana Tomelac
Gallente
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Posted - 2007.03.26 12:39:00 -
[82]
The invention tools could have a hacking use too, they are made to fully decrypt a BPC and be able to work on it to improve it. It could be the same, you put both the BPC and the interface in the production slot and you have a chance of building without using the run, and the PE will be reduced (time to properly decrypt the BPC) and ME can be reduced aswell (Bad decrypting of the blueprint). The skills related to the thing you are building (exactly the same as for invention) gives you more chance of making a good ME and loosing less PE and a higher chance of not using the copy.
Having both skills at 3 would make you always successfull (in not using a BPC run), and levels over would reduce the ME/PE loss (shoudl be highly reduced).
+ : free BPC - : must use an interface related to the technology, can use more minerals (ME), will take more time to build (PE), if you have bad skills in related tech, you coul still use one run as usual. -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron... |

Zinnn
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Posted - 2007.09.29 19:55:00 -
[83]
I"m new, and I feel like I've been waiting forever. I want reverse engineering or at least item duplication implemented soon...
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Mr Broker
Station Gremlings
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Posted - 2007.09.29 20:16:00 -
[84]
yes give alliances living in npc stations an isk printing machine
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.09.29 20:33:00 -
[85]
BAD NECRO, BAD! _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
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