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Thread Statistics | Show CCP posts - 1 post(s) |

baltec1
88
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Posted - 2011.10.11 23:20:00 -
[1] - Quote
I found a way. |

baltec1
88
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Posted - 2011.10.12 00:10:00 -
[2] - Quote
The Apostle wrote: Read post #16 why escorts are pointless.
.
See post #11 to see how wrong you are. |

baltec1
88
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Posted - 2011.10.12 00:29:00 -
[3] - Quote
The Apostle wrote:baltec1 wrote:The Apostle wrote: Read post #16 why escorts are pointless. .
See post #11 to see how wrong you are. You know as well as I do it was a lucky kill (or stupid pilots). I've chased SB fleets that have dropped all around space after they did a bombing run and split up. They go doggoe and just wait it out. With 20 or so ratters in system and maybe a few miners you simply cannot escort against bombers before they do a kill because you do NOT know where they're gonna drop. Sure you might get them afterwards, if they're stupid enough to try and break out immediately or forget to cloak up.
After 2 days of me kicking them about they left the system and didnt return. Job done. |

baltec1
88
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Posted - 2011.10.12 00:36:00 -
[4] - Quote
Rhinanna wrote:Well done, you managed to prove there are two fail SB pilots.... thats all.
Either that or they disconnected/lagged out. (since deliberatly forcing them to lag out is an exploit this isn't a valid tactic)
You have successfully proved nothing.... zero, zip, nada.
Either come back with something constructive or please just leave. You've made yourself look bad enough for one day ;)
I dont get bottled up by afk cloakers while you do. Who is doing badly here? |

baltec1
88
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Posted - 2011.10.12 00:49:00 -
[5] - Quote
The Apostle wrote: lol. They were NOT AFK cloakers.
They were for the 5 hours before they attacked me.
Rhinanna wrote:Who said I do? I'm normally the one doing the AFK cloaking thanks. I also don't really participate in activities where AFK cloaking is going to affect me. I have many other ways to generate ISK.
For a Goon, they probably aren't that much of a problem either since if they aren't dumb, you can just move to another system. Try thinking of someone OTHER than yourself for a change.
Now what about alliances that only have 2-3 systems? One player can place massive threat on all their systems in one go.... For virtually no effort or risk, vs a massive amount of effort to TRY to find and destroy/bait them or guarding all your ratters to try and defend against them.
Please try showing how that is in ANY WAY balanced. Quite simply it isn't.
Even with the ideas suggested for the de-cloak pulse every hour, a AFK cloaker can still lock down a system for a while for the cheap cheap price of 35mil (one SB), while the victim alliance is likely to have lost 100mil + in income they didn't get during the same period.
As opposed to the instant intel the ratter has to put no effort into meaning most of the time they are 100% safe from attack.
As for that little alliance, I was in one of those for many years before joining goons and we had no problem keeping our space secure and the isk flowing. |

baltec1
88
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Posted - 2011.10.12 01:04:00 -
[6] - Quote
The Apostle wrote: May be. But for you to catch 2 SB's in a Raven suggests they had nfi what they were doing.
I do agree though that once they are NOT AFK, you've got a chance. One of my most memorable kills was getting a Rapier to agress on a scramming blockade runner - it was a cheap kill but funny as hell
And herein is the OP's point - it's the AFK cloaking that's the issue, not the cloaking.....
How is it an issue when people are making their isk while the afk cloaker just sits there and does nothing?
It is only the falt of the bears if they fail to organise themselves and just cower in station. |

baltec1
89
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Posted - 2011.10.12 08:14:00 -
[7] - Quote
The Apostle wrote:baltec1 wrote:
How is it an issue when people are making their isk while the afk cloaker just sits there and does nothing?
It is only the falt of the bears if they fail to organise themselves and just cower in station.
You're kidding right? So if you were ratting in a PvE Tengu worth 100's of millions or a fleet of Hulks worth 100's of millions you'd be happy to accept the threat of a hotdrop at ANY tme? You have absolutely no idea when - or if in all fairness - a drop could occur. You could put a 100 escorts in system and have every ratter/miner on watch list. By the time cyno is lit, drop made and bombs launched the escorts are only half way through warp to the screaming victim. And that's IF you're on the ball ready for it. AFK cloakies kill systems. They know that - it's why it's done.
You must be in a horrible alliance you you cannot even organise a defence while bearing in you're own space.
A tengu is the best ratting ships going for survival and even my sluggish mael will be in warp before anything can point it. You can easily defend a system with 3-4 guys, I know this because I have defended systems on my own. |

baltec1
90
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Posted - 2011.10.12 16:56:00 -
[8] - Quote
Endeavour Starfleet wrote:Mag's wrote:Endeavour Starfleet wrote:I never said my idea isn't a nerf. It is only a targeted nerf towards those who are Afking while cloaked which people are admitting they are doing even in wormhole (Removing the idea that removing local = removing AFK cloaking) If you are active I want to keep your activties the same as today as possible but the minute you walk away and don't log off I want the penalty to get worse resulting in your location decloaked and destroyed. It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach. Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air. Active players wont be decloaked without warning with my plan. They have time to go to safespot and come back generating a new random point to be uncloaked. It doesn't seriously affect them. It just removes the incentive to go AFK.
It does when the enemy has bubbles all over the place dragging you into them meaning that trap you have been trying to set cannot happen because you cannot stay in position. |

baltec1
90
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Posted - 2011.10.13 19:32:00 -
[9] - Quote
Why is this thread still here? |

baltec1
90
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Posted - 2011.10.13 19:56:00 -
[10] - Quote
Renan Ruivo wrote:Tippia wrote:Renan Ruivo wrote:Because each side keeps failing to present valid arguments to the other? No. Because one side is immune to valid arguments because they want to remove cloaking but don't want to come out and say it (because they are unable to explain why such a change should happen). That's one of the failed arguments and i agree with you. Want to hear another failed argument from the other side? They want cloaked ships to remain 100% detection proof, but are also unable to explain how that is balanced with the rest of the game.
They cant do anything or hurt anyone while cloaked. |
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baltec1
90
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Posted - 2011.10.13 20:26:00 -
[11] - Quote
Renan Ruivo wrote:
If they can't do anything, why are you out there in the first place?
Hiding. |

baltec1
90
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Posted - 2011.10.13 20:34:00 -
[12] - Quote
Renan Ruivo wrote:
Log off? Same goal achieved, but you're now 100% safe.
Cant stalk the foolish if I log off. |

baltec1
91
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Posted - 2011.10.13 20:40:00 -
[13] - Quote
Renan Ruivo wrote:baltec1 wrote:Renan Ruivo wrote:
Log off? Same goal achieved, but you're now 100% safe.
Cant stalk the foolish if I log off. But you can't stalk the foolish while you're cloaked either, since a cloaked ship can't do anything.... oh wait.
Correct, I cannot hurt you in any way while I am cloaked. |

baltec1
91
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Posted - 2011.10.13 20:44:00 -
[14] - Quote
Renan Ruivo wrote:
So if you can't do anything, log off.
Can't play eve if I log off silly. Just because I am cloaked and cant hurt you in any way or turn on anything while my cloak is active doesn't mean I am not doing something. |

baltec1
91
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Posted - 2011.10.13 20:57:00 -
[15] - Quote
Renan Ruivo wrote:baltec1 wrote:Renan Ruivo wrote:
So if you can't do anything, log off.
Can't play eve if I log off silly. Just because I am cloaked and cant hurt you in any way or turn on anything while my cloak is active doesn't mean I am not doing something. Sweet ninja edit ^^ So according to you, now, you can do something while cloaked
Only if that something doesn't involve turning on any mods or interacting with anything or getting within 2500m of anything.
Unfortunatly even though I am invisible you still know I am there which kinda spoils the whole covert part of the covert ops cloak. |

baltec1
91
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Posted - 2011.10.13 21:11:00 -
[16] - Quote
Renan Ruivo wrote:
So the cloak is the only profession in this game that can be perfomed with absolute safety instead of just very-high safety? That seems right to you?
The life of a ratting bot is the true 100% safe trade closely followed by a none bot ratter who is safe so long as they are paying attention to local.
The only way a cloaker can be 100% safe is if they never uncloak in which case they cannot hurt anyone anyway. A fix for cloaking is not needed because there is nothing to fix. |

baltec1
91
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Posted - 2011.10.13 21:34:00 -
[17] - Quote
Renan Ruivo wrote:Tippia wrote:Renan Ruivo wrote:So the cloak is the only profession in this game that can be perfomed with absolute safety instead of just very-high safety? That seems right to you? Seeing as how the safety is not absolute, yes. I cannot find you no matter how skilled i am, or what tools i employ. As long as you are cloaked, you are safe from me. If you cannot be found and uncloaked by an action that i start and i perform, you are safer then you should be.
While cloaked Tippia cannot do anything to harm you so you are perfectly safe too. |

baltec1
91
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Posted - 2011.10.13 21:46:00 -
[18] - Quote
Renan Ruivo wrote:baltec1 wrote:Renan Ruivo wrote:Tippia wrote:Renan Ruivo wrote:So the cloak is the only profession in this game that can be perfomed with absolute safety instead of just very-high safety? That seems right to you? Seeing as how the safety is not absolute, yes. I cannot find you no matter how skilled i am, or what tools i employ. As long as you are cloaked, you are safe from me. If you cannot be found and uncloaked by an action that i start and i perform, you are safer then you should be. While cloaked Tippia cannot do anything to harm you so you are perfectly safe too. I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked.
When uncloaked, you run the exact same risks as everyone else. Its a none issue. |

baltec1
91
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Posted - 2011.10.13 22:04:00 -
[19] - Quote
Renan Ruivo wrote:baltec1 wrote:Renan Ruivo wrote:I don't care that she can't do anything to me while cloaked directly. I care that what she can do to me when uncloaked, could only be done by doing something while previoulsy cloaked. So whatever she does while uncloaked is inherently dependant upon things she does while cloaked. Therefore, she can do something while cloaked. When uncloaked, you run the exact same risks as everyone else. Its a none issue. When cloaked i run no risk. Its an issue.
When cloaked, you cannot do anything to hurt anyone. |

baltec1
91
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Posted - 2011.10.13 22:20:00 -
[20] - Quote
Endeavour Starfleet wrote:
Removing local will wreck the game and is off topic. We ought to keep discussing ways to fix this issue without CCP having to pull out a huge nerfbat that will severely impact active cloaking. I have already stated that I will support the nerfbat over nothing but I would rather people here calmly discuss other better ideas first.
Its local that casues "the issue" so it is very much part of the topic.
You would not even know they were in system if it wasn't for that red little square and people wouldn't cower in fear of something that may or may not happen rather than adapting to counter it. |
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baltec1
91
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Posted - 2011.10.13 22:36:00 -
[21] - Quote
The Apostle wrote: Did we use the line "ignorance is bliss" already? Yes I am sure we did. It is the definitive solution for a select few - unfortunately.
And yes. WH's get on fine without local. No dispute. But it works why?
Because a cloaky MUST reveal themselves to find me - AND CCP made this easier because it was a problem prior.
End of story.
Ingvar Angst wrote:
Sleeper sites don't require probes to locate. Think of them as the wormhole version of sanctums. In holes, you need to probe gravs, mags, radars, ladars and more holes, but not the combat sites.
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baltec1
91
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Posted - 2011.10.13 22:41:00 -
[22] - Quote
Endeavour Starfleet wrote:
Read a few pages back about the AFK cloaker in WH sites. AFK cloaking is not just a nullsec issue so the remove local stuff is off topic.
This topic needs to focus on the various ideas published that can reasonably deal with the issue of the risk free incentive to walk away from the keyboard while not swinging a heavy nerfbat that would cause active cloakers to randomly decloak or manage a fuel bay in hostile territory.
Nerf local. You no longer have a box with a random neut or red sitting there scaring you into a station/pos, covert ops get to be covert and the 0.0 bots stop working. 3 things fixed with one stone.
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baltec1
91
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Posted - 2011.10.13 23:14:00 -
[23] - Quote
Endeavour Starfleet wrote:
No you will just suddenly find the enemy uncloaking in perfect range of you for a free gank or hotdrop with no warning.
Still claim removing local will fix AFK cloaking?
Lets focus on serious solutions please and not off topic stuff about nullsec.
My god, a steath bomber managing to be stealthy that cant be how its ment to work!
Also please, show me how you are detecting these afk players if local has nothing to do with this subject. |

baltec1
91
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Posted - 2011.10.13 23:30:00 -
[24] - Quote
Endeavour Starfleet wrote:Yes that person easily becomes active after afk cloaking with obviously no warning. Because without local you cant tell if someone has logged off left or whatever.
So the idea is to not remove or delay local but to add risk to those who are walking away or otherwise not paying attention to the client.
In retrospect I think I ought to have made a pictorial post explaining my probe idea. If it was in images it might be easier to understand that I do not want to seriously impact active cloaking. I think I will have to log into Sisi and fire up the GIMP and do that.
The other week I spent 3 hours scouting a POS in my cov ops holding a position for a warp in. Your idea makes this impossible.
As for risk, how about the risk free ratting that the foolpoof intel tool that is local provides making it just about impossible to catch people unawares? |

baltec1
91
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Posted - 2011.10.14 09:22:00 -
[25] - Quote
I did this on post 11. As you can see it didn't stop them from whining about seeing a red in local and being too cowardly to do anything about it. |

baltec1
91
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Posted - 2011.10.14 16:02:00 -
[26] - Quote
Quote:
Yes, if you do it right, as I've suggested many times in this thread and apparently must again. So, here we go...
1. When a ship cloaks, it gets removed from local. The other ships in the system cannot see it, but they can see each other and all non-cloaked ships as they do now.
2. When a ship cloaks, it loses access to local. Now it cannot use local as an intel-gathering tool, and, just like in wormholes, the cloaked vessel would need to actively gather intel through use of probes, dscan, or simply flying somewhere and looking.
3. When a ship uncloaks, there's a delay in being able to lite off a cyno of, say, 15 to 30 seconds. This prevents the imbalance of the invisible pilot being able to hot drop a fleet on someone's head.
* Possible exception to 3... allow Black Ops ships to be able to lite a cyno with no delay after decloaking. They could use a little love.
So, here you go. Cloaks act as true cloaks and are balanced by requiring the active gathering of intel and minimizing (or removing) the instant hot-drop risk a totally unknown vessel would pose. Intel for a covops vessel becomes an active endeavour instead of simply scrolling through local. The "afk cloak" issue goes completely away and null space still retains the risk of null space. Finally, and most important to me personally, by not breaking cloaks you're not breaking a very important aspect of wormhole life that requires cloaks to indeed be able to remain unknown, unseen and undetectable.
Have to say I do like this idea. |

baltec1
92
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Posted - 2011.10.14 17:23:00 -
[27] - Quote
Rhinanna wrote:
So your solution is to have a massive cap fleet sitting on hold ready to counter ONE AFK CLOAKER..... please tell me how that is in any way balanced?
Over the span of two days I killed 3 bombers and sent another 4 running on fire using a single raven. The system after that was mine to do with as I pleased. |

baltec1
92
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Posted - 2011.10.15 15:37:00 -
[28] - Quote
KrakizBad wrote:MeBiatch wrote:well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
Why? Is there any other reason other than "it's an inconvenience for me?"
It isn't even an inconvenience unless you let it be one. |

baltec1
92
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Posted - 2011.10.15 16:18:00 -
[29] - Quote
MeBiatch wrote:
could not say it better my self
Remove local and you're self inflicted issue along with many others will go away. |

baltec1
94
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Posted - 2011.10.15 18:01:00 -
[30] - Quote
MeBiatch wrote:Tippia wrote:MeBiatch wrote:if its the latter then i would prefer them to first nerf afk cloaking. Sure. Now all anyone needs to do explain why that's neededGǪ We're at 29 pages of no-one being able to so far. comon tippa there are 29 pages of worthy arguments... you cant just disreguard all of them can you?... well you can "choose" too but youare better then that  ... right 
No, there really are no arguments for a nerf to the only tool people have to combat local. |
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baltec1
94
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Posted - 2011.10.15 18:29:00 -
[31] - Quote
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...
the first is awesome the second is lame duck
Please list the things an AFK cloaker can do to hurt you. |

baltec1
97
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Posted - 2011.10.16 14:19:00 -
[32] - Quote
MeBiatch wrote:
hmm you have somewhat convinced me... ok so once there is this new "intel tool" is out we can then nerf akf cloaking to a time based mechanic or fuel based?
With no local you cant AFK cloak people into stations so it it nerfed anyway. |
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