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Reptar
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Posted - 2005.07.22 20:11:00 -
[31]
Yup
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Kar Brogan
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Posted - 2005.07.22 20:35:00 -
[32]
I aree.With the changes the missiles need to be reduced in size.Tis only fair for them that use missiles.
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Darth'Exodus
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Posted - 2005.07.22 21:13:00 -
[33]
Oh great not more patches,and or problems ahhhh i was gonna say id sign but unfortunatly im not keep them as they are they work ok for me. 
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Sorja
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Posted - 2005.07.22 21:30:00 -
[34]
The devs have already said there will be 5 new skills that reduce missile burden, one for each missile type, rank 2 for rockets up to rank 10 for cruises, with an addtionnal generic skill to resupply from space and a new skill tree to speed up ammo change and have 'boomerang' type ammo. But some Amarr pilots didn't agree and want missile bonus skills on their ships, so it's still under negociation.
No ?
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VonKaplanek III
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Posted - 2005.07.22 21:56:00 -
[35]
signed
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Hakzuzu
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Posted - 2005.07.22 21:59:00 -
[36]
Signed
H
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Prothos
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Posted - 2005.07.22 22:25:00 -
[37]
I aggree missle need to be made smaller with the recent damage nerf it hard to carry enough for a hunting trip and still ahve room to loot.
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Antic
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Posted - 2005.07.22 22:41:00 -
[38]
absolutely agree.
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Sun Dancer
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Posted - 2005.07.22 23:08:00 -
[39]
you got my vote!
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Drunken Claptrap
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Posted - 2005.07.23 01:24:00 -
[40]
got my vote...good thread. Draft Beer Not People |

KIAEddZ
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Posted - 2005.07.23 13:07:00 -
[41]
I think this may need more support.
http://oldforums.eveonline.com/?a=topic&threadID=176347
www.kia-corp.co.uk/killboard
CEO of KIA Corp - Been doing it for the Laydeez since 1993, now we i |

Nira Li
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Posted - 2005.07.23 13:12:00 -
[42]
signed
You Will Cry My Name |

sableye
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Posted - 2005.07.23 13:29:00 -
[43]
I'm actually in favour of having large ammo bays on all ships that you can fill with ammo, to balance it otu you can never remove the ammo though so you can't transport lots of ammo from station to station once its in yoru ammo bay its there till the ships dies, I know in many cases I would carry large amounts of ammo in my ship so if I died Id lose so much which balances it out too.
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Chris
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Posted - 2005.07.23 13:59:00 -
[44]
Signed.
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Liu Kaskakka
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Posted - 2005.07.23 17:12:00 -
[45]
Originally by: Roshan longshot How about a magazine (expander) type mod to go into a low slot gives extra storage for missles only?
lael 
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OffBeaT
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Posted - 2005.07.23 17:16:00 -
[46]
no way man, you gota be joking? 1100 missiles on a deep system npc hunt wont last past 1 to 2hr out there.
if anything i wont them too carry more. im getting sick of this can packing ****. i wont too hunt deeper and deeper. i guess you dont play this game solo or you wouldnt be saying this.
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Cleopatera
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Posted - 2005.07.23 18:33:00 -
[47]
Originally by: Tekka Yes please. 
<3 tekka
/signed ------------------------------------------- Voted "Best" |

zincol
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Posted - 2005.07.23 19:00:00 -
[48]
Missles used to be even bigger once! and only went 750m/s LOL!
Eddz u big baby refine that raven.
love ya really.
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Unknown Subject
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Posted - 2005.07.23 20:17:00 -
[49]
Signed. Something that was overlooked no doubt. Oh well hopefully they will get right on it.
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Slithereen
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Posted - 2005.07.24 01:06:00 -
[50]
Yup, missiles have to be reduced in size. But wait, the Caldari must be nerfed out of existance to make the whiners happy. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Recluse XXX
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Posted - 2005.07.24 01:19:00 -
[51]
SIGNED!!!
-
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CdCommander
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Posted - 2005.07.24 04:16:00 -
[52]
SIGNED!!!!!!
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lollerskates
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Posted - 2005.07.24 06:20:00 -
[53]
While the raven can hold enough missiles for a standard outing in most situations, the low amount of missiles do make the raven pretty useless for deep-space venturing. Also, with the reduced grid and cpu of a cruise setup, it would be nice to have a little more flexebility towards cargo for cap injector setups.
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Hiram
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Posted - 2005.07.24 08:00:00 -
[54]
Originally by: KIAEddZ Hi
I can fit 1100ish torps in my cargo
The size of torps needs reducing, its unfair, especially seeing the changes of recent have made it very clear that missiles are to be turretised.
Anyone agree?
Hell if we get them reduced in proportion to the damage they do we could be looking at having them scaled to the size of hybrid ammo! 
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PiniclePanda
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Posted - 2005.07.24 08:04:00 -
[55]
/sign
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Redblade
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Posted - 2005.07.24 08:12:00 -
[56]
Edited by: Redblade on 24/07/2005 08:12:32
Originally by: Meridius I'm going to sign this as well. I've heard the argument that tempests and megas have to hold a load of cap boosters in there cargo but imo, that argument is weak.
About the cap boosters i realy think we shuld have a separete compartment for them to make it an option to use them on all ships, balance betwen ships can be done by different space sizes.
On the topic i totaly agree that missiles is in need of a sized reduction, in combination with my idea with the cap boosters u can balance the cargo size and ammo size to have the same amount of base fire time.
Killboard |

Sn4ke
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Posted - 2005.07.24 11:23:00 -
[57]
It would be cool to have drones that go and collect loot, refine it and then turn it into missiles / ammo while in space 
Hmm then again maybe just reduce the volume of missiles for now  Signed.
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Jackyl
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Posted - 2005.07.24 11:48:00 -
[58]
absolutely Signed
If you don't know where you're going, any road will take you there. |
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