
Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.09.14 14:43:00 -
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Originally by: Shakya Beav
[*]AB vs. MWD - generally - [*]Rockets vs. Missiles. [*]It seems there's a trend toward armor-tanking crows.
I've edited the above to take up less space. This is my thinking on the subject obviously other people may have different views.
Setup for the crow depends on a couple of things - but mainly, what do you want it to do? What are the ships natural strengths?
Since the crow can use missiles that aren't penalised by tracking, your speed and transversal don't matter as much as with other inties, although they obviously matter if you want to stay alive.
If you want the ship to intercept - i.e. catch and hold other ships, possibly waiting for backup - you'll need an mwd, over an AB. With an MWD on at range your traversal is good enough to avoid most turrets, and your speed is high enough not to worry about missiles and drones. Your DPS is lower than with rockets but good enough for small targets and fine if you have a gang member coming.
With an AB you may have a lower sig, but you're too slow to catch anything / run away and light missiles or rockets and drones will eat you.
Rockets do more damage and allow for a more flexible fit (some kind of tank), however you are getting close to web and named medium nos range.If you are a new inty pilot I'd strongly advise going with easy mode - i.e. standard missiles, you can sit further out and not worry about getting too close, standards allow you to do a fly by which is a lot harder with rockets.
Unfortunately that means a 20km scram which coupled with the mwd uses a load of cap - so no flexible fitting for you as you will need cap mods, nanos are handy for the spare low slots.
Personally I wouldn't use a crow for PVE, I'd go with an assault frig. Crow is good for small target solo / small gang work. If you want a pure tackler, or it's a big engagement and you think you're more likely to lose the ship go for a raptor or another races inty as they tend to be much cheaper.
start with
3 standard missile II (or named but II are cheap if you have the skills) Named MWD, 20km scram (fleeting uses less cap I think), web / cap battery / cap recharger / target painter :) cpr / nanos as required
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