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Deathsan
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Posted - 2005.07.23 02:52:00 -
[1]
Now the PvP setup is fairly straight forward but the PvE was a bit complicated.
Both builds keep the same High and Low Slots but what makes the difference are the important Medium slots. Obviously Bloodvlaw Light Missiles are best. Most items can be replaced with named obviously because with the exception of Ballistic Control Systems, named have less fitting requirements and better stats.
PvP:
High: -3 - "Arbalest" Standard Missile Launcher
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Stasis Webifier I
Low: -1 - Ballistic Control System I -2 - Capacitor Power Relay I
Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
PvE:
High: -3 - "Arbalest" Standard Missile Launcher
Medium: -1 - 1 MN Afterburner -1 - Heat Dissiplation Amplifier I -1 - Kinetic Deflection Amplifier I
Low: -1 - Ballistic Control System I -2 - Capacitor Power Relay I
Well any suggestions? Works very well for me. --- Ya..... |

Grimpak
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Posted - 2005.07.23 02:58:00 -
[2]
...why using a crow for pve?
for that matter, why using any kind of inty for pve? -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Deathsan
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Posted - 2005.07.23 03:10:00 -
[3]
Edited by: Deathsan on 23/07/2005 03:10:23 Cause I'm not nearly done with the AF skills. But also for lvl1 and lvl2 agent missions this ship is very fast. I get 507 or so base speed. --- Ya..... |

Palx
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Posted - 2005.07.23 14:03:00 -
[4]
PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
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SpaceJazz
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Posted - 2005.07.23 23:29:00 -
[5]
Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
I use a very similar setup:
High: -3 - Named Standard Missile Launcher -1 - Named Energy Drainer
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Named Cap Recharger
Low: -1 - MAPC -2 - Cap Power Relay I
The energy drainer is useful in case another inty gets close enough to web me.
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Palx
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Posted - 2005.07.24 10:10:00 -
[6]
Originally by: SpaceJazz Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
I use a very similar setup:
High: -3 - Named Standard Missile Launcher -1 - Named Energy Drainer
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Named Cap Recharger
Low: -1 - MAPC -2 - Cap Power Relay I
The energy drainer is useful in case another inty gets close enough to web me.
Why bother with that much recharge if you're only gonna use a 7.5k scrambler, which hardly uses any cap ?
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SpaceJazz
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Posted - 2005.07.24 23:37:00 -
[7]
Originally by: Palx
Originally by: SpaceJazz Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
Why bother with that much recharge if you're only gonna use a 7.5k scrambler, which hardly uses any cap ?
it's a 20km scrambler... 23.75 cap every 5 seconds. True that will be on probably not enough time to drain my cap. But I'm considering using a Battery instead. At least allows me do warp between most stargates with no stops.
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Arowe Telak
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Posted - 2005.07.25 01:44:00 -
[8]
I have a question in the fact that everyone is still using standard launchers. Aren't they useless against other inties? Or are you guys not planning on enganging any inties and will be tackling slower ships only?
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kessah
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Posted - 2005.07.25 03:34:00 -
[9]
Post patch i cannot stress enough how well for lack of a better word "crap" the crow has become. even with a mwd running on my amarr\gallente ceptors the crows missle barly do 5dmg yes 5.0 damage.
So i suggest if your goin to use the crow effectivly agaisnt other ceptors your goin to have to fit rockets, or use one of your mids slots with a target painter. Becus light missles unless you encounter certain circumstances will cause another ceptor pilot to either laugh at you or simply feel sorry for you.
This aswell is the same for the cerberus pilot in which in there scorge heavies barly do 17-20 damage, target painter are strongly adviced. --------------------------------------------------------
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DrunkenOne
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Posted - 2005.07.25 03:46:00 -
[10]
Edited by: DrunkenOne on 25/07/2005 03:50:55 (No idea if this fits, just try something similar).
3 arb rocket launchers, 1 125 II/small ion blaster mwd, web, scrambler/web 200mm plate, small rep II, micro aux
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Rex Martell
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Posted - 2005.07.25 07:06:00 -
[11]
The crows damage output has decreased significantly compared to turret based inty's. It damage output against larger targets has stayed the same as pre patch but is still out gunned by turret intys.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Ethan Tomlinson
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Posted - 2005.07.25 07:58:00 -
[12]
yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
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W0lverine
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Posted - 2005.07.25 08:17:00 -
[13]
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
very, very bad setup...
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SpaceJazz
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Posted - 2005.07.26 00:18:00 -
[14]
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Yup, I was trying against a friend flying on another inty and I got... 3 dmg!!! I'm shocked!  The only good news after patch is that I can do lvl 3 missions alone with the Crow. 
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Harry Voyager
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Posted - 2005.07.26 02:15:00 -
[15]
I would think the range limitations on rockets would be a problem. Granted, I'm using them on a bonusless ship, but I'm only getting about 4-5km range out of them.
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WIck3d 8uZz
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Posted - 2005.07.27 11:08:00 -
[16]
i have a question... is it possible to hit an interceptor with a heavy or light missile? (while ceptor is orbiting with mwd) sry about that question, i'm a TOTAL n00b. tnx
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Dimitri Forgroth
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Posted - 2005.07.27 11:40:00 -
[17]
Originally by: Harry Voyager I would think the range limitations on rockets would be a problem. Granted, I'm using them on a bonusless ship, but I'm only getting about 4-5km range out of them.
I get over 8km with them on my crow, and my skills suck. Seeing as they're the comparable type to blasters, it isn't bad. (Damage output maybe 2/3 that of blasters though).
| Don't be a bad loser | |

Doc Punkiller
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Posted - 2005.07.27 14:11:00 -
[18]
I managed to get 167 damage per light missiles on pve... and my new missile skills are just 2 or 3...
I got also good damages on a fast frigs (mwding or not).
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Palx
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Posted - 2005.07.27 14:28:00 -
[19]
Originally by: W0lverine
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
very, very bad setup...
I disagree, I've had lodas of solo kills in this thing - ofc, it isnt my setup for inty v inty or v other frigs
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Mental Oriental
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Posted - 2005.08.10 12:50:00 -
[20]
This is my post patch PvP setup. Its used in small pirating hunting groups of around 4 of us, so runnin the 20km scrambler indefinately isnt an issue. The sensor booster helps for pod lockin times.
High slots: 3x arbalest standard Med slots: 1mn gisti Mwd (650% speed boost, 18 pg to fit instead of 17) 20km fleeting scrambler f90 positional sensor booster Low slots: 2x capacitor power relay type D altered nanofiber
Can do over 5300m/s with skills and is perfect for belt scannin and quick scrambling. A little pricey but fun as !@?%, yeargh.
Note: I had to to get engineering lvl 5 and the new Advanced weapons upgrade skill to lvl 1 before i could even fit this. pg has been a git to msl users since patch, crows better thn ever with some trainin though. My lights are doin about 40km atm and i havnt really beasted the speed and range skills yet.

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Sgt Hood
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Posted - 2005.08.12 06:34:00 -
[21]
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Cough** noob Cough**
Lets do some simple math. If you get with in 10km and webify your target you will be doing full damage with rockets. You can fit 3 on a Crow. With skills you can fire t2 Rocket launchers near 2 seconds a shot. They do around 30+ damage.
3 x 30 = 90 damage.
Which means you can do 90 damage every 2 seconds. Check the DoT on guns. Don't come close? hmmm.
But if your a noob with no advanced missle skills forget it. For instance Ethan would have a hard time with this setup.
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BlackHawk177
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Posted - 2005.08.12 06:47:00 -
[22]
Originally by: Sgt Hood
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Cough** noob Cough**
Lets do some simple math. If you get with in 10km and webify your target you will be doing full damage with rockets. You can fit 3 on a Crow. With skills you can fire t2 Rocket launchers near 2 seconds a shot. They do around 30+ damage.
3 x 30 = 90 damage.
Which means you can do 90 damage every 2 seconds. Check the DoT on guns. Don't come close? hmmm.
But if your a noob with no advanced missle skills forget it. For instance Ethan would have a hard time with this setup.
Looks like someone can't see sarcasm unless it smacks him in the face. Rocket crows are quite fun, but don't use them as they totally suck, yea that's right. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Pehova Mindtriq
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Posted - 2005.08.14 13:26:00 -
[23]
The fitting i had most success with post patch is this
High: 3 x Rocket launcher II's, 1 x tech 2 gun(whatever you have trained) Mid: mwd II, X5 webbifer, 7.5km scrambler Low: small armor repairer II, named nanofiber, cap relay
You can win against any inty fitted for range just by approaching. But who use range these days? Any closerange fitted inty still outdamage you even with a ballistic mod fitted. Ive won some closerange fights against claws, crusaders and ares but that is because they only had 2 midslots(no webber then). I just kept them at a good range 9-10km since with the skills rockets i can reach that far.(i use the command "keep at range" at 10km but the enemy approaches so the distance is less than that)
Fitting the std launchers just havent worked that well. Pain to get stuff online just to do poor damage isn't quite in my taste.
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LUKEC
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Posted - 2005.08.14 14:09:00 -
[24]
rockets + 400mm plate is ugly thing.
And i don't know what you do wrong but rockets from my malediction do 30dmg. And ofc. i use explosive - so no bonus
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No1UNo
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Posted - 2005.08.16 21:03:00 -
[25]
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
OK, I'm a dumb noob...... What's a MAPC??
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Cividari
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Posted - 2005.08.16 22:04:00 -
[26]
Originally by: No1UNo
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
OK, I'm a dumb noob...... What's a MAPC??
Micro Auxilier Power Core. Gives 10 extra PG. One of the most usefull mods for frigs.
Wanted for crimes against a rich guy. |

Unknown Subject
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Posted - 2005.08.21 11:22:00 -
[27]
i have a simple question, what is better for inty killing, a crow or raptor? and with what set up? im training for these beauties and i dont want to waste time training for weapons i dont need
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kiera0990
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Posted - 2005.08.22 11:10:00 -
[28]
i dunno y but no1 ever seems to use 2x t2 rails, i have them hittin 50-60 dam a hit and fire fast as f@#* so y do peeps saw a crow sucks, test out diffrent setups and try rails or blasters.
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Legenda
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Posted - 2005.08.22 11:49:00 -
[29]
Edited by: Legenda on 22/08/2005 11:51:42 High slots: 3x arbalest standard (before the last patch i had one 150mm II small-rail on it as well)
Med slots: 20 km scrambler 1 Webbie 1 Tech II MWD
Low Slots 3 cap power Relays (forget about the Balistic Controll) I got very high missile skills .....
IM getting my advanced weapon upgrades as i write this so hopefully i will have use of that last high slot again...
If someone says the Crow sucks then i can tell ya ...,it aint so .... |

Montero
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Posted - 2005.08.22 13:25:00 -
[30]
Originally by: Legenda Edited by: Legenda on 22/08/2005 11:51:42 High slots: 3x arbalest standard (before the last patch i had one 150mm II small-rail on it as well)
Med slots: 20 km scrambler 1 Webbie 1 Tech II MWD
Low Slots 3 cap power Relays (forget about the Balistic Controll) I got very high missile skills .....
IM getting my advanced weapon upgrades as i write this so hopefully i will have use of that last high slot again...
If someone says the Crow sucks then i can tell ya ...,it aint so ....
with an mapc you can happily fit all that, a 125 rail and an armour rep. and i don't even have adv. weapons upgrades.... /me patiently waits for weapons upgrades 5....
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