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Deathsan
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Posted - 2005.07.23 02:52:00 -
[1]
Now the PvP setup is fairly straight forward but the PvE was a bit complicated.
Both builds keep the same High and Low Slots but what makes the difference are the important Medium slots. Obviously Bloodvlaw Light Missiles are best. Most items can be replaced with named obviously because with the exception of Ballistic Control Systems, named have less fitting requirements and better stats.
PvP:
High: -3 - "Arbalest" Standard Missile Launcher
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Stasis Webifier I
Low: -1 - Ballistic Control System I -2 - Capacitor Power Relay I
Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
PvE:
High: -3 - "Arbalest" Standard Missile Launcher
Medium: -1 - 1 MN Afterburner -1 - Heat Dissiplation Amplifier I -1 - Kinetic Deflection Amplifier I
Low: -1 - Ballistic Control System I -2 - Capacitor Power Relay I
Well any suggestions? Works very well for me. --- Ya..... |

Grimpak
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Posted - 2005.07.23 02:58:00 -
[2]
...why using a crow for pve?
for that matter, why using any kind of inty for pve? -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Deathsan
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Posted - 2005.07.23 03:10:00 -
[3]
Edited by: Deathsan on 23/07/2005 03:10:23 Cause I'm not nearly done with the AF skills. But also for lvl1 and lvl2 agent missions this ship is very fast. I get 507 or so base speed. --- Ya..... |

Palx
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Posted - 2005.07.23 14:03:00 -
[4]
PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
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SpaceJazz
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Posted - 2005.07.23 23:29:00 -
[5]
Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
I use a very similar setup:
High: -3 - Named Standard Missile Launcher -1 - Named Energy Drainer
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Named Cap Recharger
Low: -1 - MAPC -2 - Cap Power Relay I
The energy drainer is useful in case another inty gets close enough to web me.
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Palx
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Posted - 2005.07.24 10:10:00 -
[6]
Originally by: SpaceJazz Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
I use a very similar setup:
High: -3 - Named Standard Missile Launcher -1 - Named Energy Drainer
Medium: -1 - 1 MN Microwarpdrive -1 - Warp Scrambler I -1 - Named Cap Recharger
Low: -1 - MAPC -2 - Cap Power Relay I
The energy drainer is useful in case another inty gets close enough to web me.
Why bother with that much recharge if you're only gonna use a 7.5k scrambler, which hardly uses any cap ?
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SpaceJazz
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Posted - 2005.07.24 23:37:00 -
[7]
Originally by: Palx
Originally by: SpaceJazz Edited by: SpaceJazz on 23/07/2005 23:37:44 Deathsan
Why bother with that much recharge if you're only gonna use a 7.5k scrambler, which hardly uses any cap ?
it's a 20km scrambler... 23.75 cap every 5 seconds. True that will be on probably not enough time to drain my cap. But I'm considering using a Battery instead. At least allows me do warp between most stargates with no stops.
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Arowe Telak
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Posted - 2005.07.25 01:44:00 -
[8]
I have a question in the fact that everyone is still using standard launchers. Aren't they useless against other inties? Or are you guys not planning on enganging any inties and will be tackling slower ships only?
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kessah
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Posted - 2005.07.25 03:34:00 -
[9]
Post patch i cannot stress enough how well for lack of a better word "crap" the crow has become. even with a mwd running on my amarr\gallente ceptors the crows missle barly do 5dmg yes 5.0 damage.
So i suggest if your goin to use the crow effectivly agaisnt other ceptors your goin to have to fit rockets, or use one of your mids slots with a target painter. Becus light missles unless you encounter certain circumstances will cause another ceptor pilot to either laugh at you or simply feel sorry for you.
This aswell is the same for the cerberus pilot in which in there scorge heavies barly do 17-20 damage, target painter are strongly adviced. --------------------------------------------------------
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DrunkenOne
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Posted - 2005.07.25 03:46:00 -
[10]
Edited by: DrunkenOne on 25/07/2005 03:50:55 (No idea if this fits, just try something similar).
3 arb rocket launchers, 1 125 II/small ion blaster mwd, web, scrambler/web 200mm plate, small rep II, micro aux
Originally by: Sochin
CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Rex Martell
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Posted - 2005.07.25 07:06:00 -
[11]
The crows damage output has decreased significantly compared to turret based inty's. It damage output against larger targets has stayed the same as pre patch but is still out gunned by turret intys.
"The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Ethan Tomlinson
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Posted - 2005.07.25 07:58:00 -
[12]
yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
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W0lverine
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Posted - 2005.07.25 08:17:00 -
[13]
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
very, very bad setup...
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SpaceJazz
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Posted - 2005.07.26 00:18:00 -
[14]
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Yup, I was trying against a friend flying on another inty and I got... 3 dmg!!! I'm shocked!  The only good news after patch is that I can do lvl 3 missions alone with the Crow. 
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Harry Voyager
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Posted - 2005.07.26 02:15:00 -
[15]
I would think the range limitations on rockets would be a problem. Granted, I'm using them on a bonusless ship, but I'm only getting about 4-5km range out of them.
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WIck3d 8uZz
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Posted - 2005.07.27 11:08:00 -
[16]
i have a question... is it possible to hit an interceptor with a heavy or light missile? (while ceptor is orbiting with mwd) sry about that question, i'm a TOTAL n00b. tnx
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Dimitri Forgroth
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Posted - 2005.07.27 11:40:00 -
[17]
Originally by: Harry Voyager I would think the range limitations on rockets would be a problem. Granted, I'm using them on a bonusless ship, but I'm only getting about 4-5km range out of them.
I get over 8km with them on my crow, and my skills suck. Seeing as they're the comparable type to blasters, it isn't bad. (Damage output maybe 2/3 that of blasters though).
| Don't be a bad loser | |

Doc Punkiller
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Posted - 2005.07.27 14:11:00 -
[18]
I managed to get 167 damage per light missiles on pve... and my new missile skills are just 2 or 3...
I got also good damages on a fast frigs (mwding or not).
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Palx
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Posted - 2005.07.27 14:28:00 -
[19]
Originally by: W0lverine
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
very, very bad setup...
I disagree, I've had lodas of solo kills in this thing - ofc, it isnt my setup for inty v inty or v other frigs
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Mental Oriental
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Posted - 2005.08.10 12:50:00 -
[20]
This is my post patch PvP setup. Its used in small pirating hunting groups of around 4 of us, so runnin the 20km scrambler indefinately isnt an issue. The sensor booster helps for pod lockin times.
High slots: 3x arbalest standard Med slots: 1mn gisti Mwd (650% speed boost, 18 pg to fit instead of 17) 20km fleeting scrambler f90 positional sensor booster Low slots: 2x capacitor power relay type D altered nanofiber
Can do over 5300m/s with skills and is perfect for belt scannin and quick scrambling. A little pricey but fun as !@?%, yeargh.
Note: I had to to get engineering lvl 5 and the new Advanced weapons upgrade skill to lvl 1 before i could even fit this. pg has been a git to msl users since patch, crows better thn ever with some trainin though. My lights are doin about 40km atm and i havnt really beasted the speed and range skills yet.

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Sgt Hood
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Posted - 2005.08.12 06:34:00 -
[21]
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Cough** noob Cough**
Lets do some simple math. If you get with in 10km and webify your target you will be doing full damage with rockets. You can fit 3 on a Crow. With skills you can fire t2 Rocket launchers near 2 seconds a shot. They do around 30+ damage.
3 x 30 = 90 damage.
Which means you can do 90 damage every 2 seconds. Check the DoT on guns. Don't come close? hmmm.
But if your a noob with no advanced missle skills forget it. For instance Ethan would have a hard time with this setup.
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BlackHawk177
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Posted - 2005.08.12 06:47:00 -
[22]
Originally by: Sgt Hood
Originally by: Ethan Tomlinson yup rockets suck nobody use them infact ill be a nice guy and u can give me all your t2 rocket launchers if u want? and maybe your crow too. who wants a ****ty ship. seriously people dont fly them they are terrible
Cough** noob Cough**
Lets do some simple math. If you get with in 10km and webify your target you will be doing full damage with rockets. You can fit 3 on a Crow. With skills you can fire t2 Rocket launchers near 2 seconds a shot. They do around 30+ damage.
3 x 30 = 90 damage.
Which means you can do 90 damage every 2 seconds. Check the DoT on guns. Don't come close? hmmm.
But if your a noob with no advanced missle skills forget it. For instance Ethan would have a hard time with this setup.
Looks like someone can't see sarcasm unless it smacks him in the face. Rocket crows are quite fun, but don't use them as they totally suck, yea that's right. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Pehova Mindtriq
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Posted - 2005.08.14 13:26:00 -
[23]
The fitting i had most success with post patch is this
High: 3 x Rocket launcher II's, 1 x tech 2 gun(whatever you have trained) Mid: mwd II, X5 webbifer, 7.5km scrambler Low: small armor repairer II, named nanofiber, cap relay
You can win against any inty fitted for range just by approaching. But who use range these days? Any closerange fitted inty still outdamage you even with a ballistic mod fitted. Ive won some closerange fights against claws, crusaders and ares but that is because they only had 2 midslots(no webber then). I just kept them at a good range 9-10km since with the skills rockets i can reach that far.(i use the command "keep at range" at 10km but the enemy approaches so the distance is less than that)
Fitting the std launchers just havent worked that well. Pain to get stuff online just to do poor damage isn't quite in my taste.
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LUKEC
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Posted - 2005.08.14 14:09:00 -
[24]
rockets + 400mm plate is ugly thing.
And i don't know what you do wrong but rockets from my malediction do 30dmg. And ofc. i use explosive - so no bonus
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No1UNo
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Posted - 2005.08.16 21:03:00 -
[25]
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
OK, I'm a dumb noob...... What's a MAPC??
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Cividari
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Posted - 2005.08.16 22:04:00 -
[26]
Originally by: No1UNo
Originally by: Palx PvP
High
3 x Standard Missile Launchers
Mid
MWD 20km Distuptor Small Cap Battery 2
Low
2 x Cap relay MAPC
Makes an excellent tackler 
OK, I'm a dumb noob...... What's a MAPC??
Micro Auxilier Power Core. Gives 10 extra PG. One of the most usefull mods for frigs.
Wanted for crimes against a rich guy. |

Unknown Subject
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Posted - 2005.08.21 11:22:00 -
[27]
i have a simple question, what is better for inty killing, a crow or raptor? and with what set up? im training for these beauties and i dont want to waste time training for weapons i dont need
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kiera0990
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Posted - 2005.08.22 11:10:00 -
[28]
i dunno y but no1 ever seems to use 2x t2 rails, i have them hittin 50-60 dam a hit and fire fast as f@#* so y do peeps saw a crow sucks, test out diffrent setups and try rails or blasters.
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Legenda
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Posted - 2005.08.22 11:49:00 -
[29]
Edited by: Legenda on 22/08/2005 11:51:42 High slots: 3x arbalest standard (before the last patch i had one 150mm II small-rail on it as well)
Med slots: 20 km scrambler 1 Webbie 1 Tech II MWD
Low Slots 3 cap power Relays (forget about the Balistic Controll) I got very high missile skills .....
IM getting my advanced weapon upgrades as i write this so hopefully i will have use of that last high slot again...
If someone says the Crow sucks then i can tell ya ...,it aint so .... |

Montero
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Posted - 2005.08.22 13:25:00 -
[30]
Originally by: Legenda Edited by: Legenda on 22/08/2005 11:51:42 High slots: 3x arbalest standard (before the last patch i had one 150mm II small-rail on it as well)
Med slots: 20 km scrambler 1 Webbie 1 Tech II MWD
Low Slots 3 cap power Relays (forget about the Balistic Controll) I got very high missile skills .....
IM getting my advanced weapon upgrades as i write this so hopefully i will have use of that last high slot again...
If someone says the Crow sucks then i can tell ya ...,it aint so ....
with an mapc you can happily fit all that, a 125 rail and an armour rep. and i don't even have adv. weapons upgrades.... /me patiently waits for weapons upgrades 5....
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Legenda
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Posted - 2005.08.22 13:52:00 -
[31]
Originally by: Montero
Originally by: Legenda Edited by: Legenda on 22/08/2005 11:51:42 High slots: 3x arbalest standard (before the last patch i had one 150mm II small-rail on it as well)
Med slots: 20 km scrambler 1 Webbie 1 Tech II MWD
Low Slots 3 cap power Relays (forget about the Balistic Controll) I got very high missile skills .....
IM getting my advanced weapon upgrades as i write this so hopefully i will have use of that last high slot again...
If someone says the Crow sucks then i can tell ya ...,it aint so ....
with an mapc you can happily fit all that, a 125 rail and an armour rep. and i don't even have adv. weapons upgrades.... /me patiently waits for weapons upgrades 5....
Hmm...,it have never crossed my mind to fit a mapc on the crow lol ! God knows why ..... !! :P And i have been flying one for a long time now ...,hehe I will try it out ......,thx 
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Jist bik
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Posted - 2005.08.28 14:20:00 -
[32]
Is tockets better then missiles now on the crow? I have pretty high missiles skills, and i have to go in on 7.5km anyway, coz i cant run a 20km scrambler to long.
And if i shall go rockets, then kenetic ones are still the best?
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Jist bik
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Posted - 2005.08.28 14:24:00 -
[33]
And i am also thinking of throwing on a 200mm or 400mm plate, does the armor make up for the -5% speed and low slots?
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Sorja
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Posted - 2005.08.28 15:34:00 -
[34]
Rockets suck, simple as that, and I'm specialized in rockets.
I get two times the damage in a blaster setup.
If you can fire rockets outside webrange, congratulations for being either: a) awfully lucky or b) fighting a nOOb
Kill mails |

DrunkenOne
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Posted - 2005.08.28 16:42:00 -
[35]
Originally by: Sorja Rockets suck, simple as that, and I'm specialized in rockets.
I get two times the damage in a blaster setup.
If you can fire rockets outside webrange, congratulations for being either: a) awfully lucky or b) fighting a nOOb
actually I think its you that sucks, sorry.
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Sorja
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Posted - 2005.08.28 16:49:00 -
[36]
It's possible, frankly, and while it will surprize you, I hope you are right.
Please note that what I write is based on actual combat experience, not on spreadsheets calculations.
Kill mails |

j0sephine
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Posted - 2005.08.28 16:54:00 -
[37]
"actually I think its you that sucks, sorry."
Well, that part about not being able to hit anyone with half of brain when firing rockets outside of web range is quite right...
Wouldn't say rockets suck, but they're hardly the silver bullet.
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Malacore
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Posted - 2005.08.28 17:09:00 -
[38]
I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
3x Rocket Launcher II
1MN MicroWarpdrive II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Inhibitor I
400mm Reinforced Nanofiber Plates I 2x MAPC
With my missle skills my rocket launcers fire about every 2 seconds, my range could be better I suppose but thats why I use the plate. Roughly 90 damage a rocket using thorns as well.
It can't take on anything bigger then a frigate, and an assault frigate can give it a nice ammount of trouble (especcially the Gallante ones). But interceptors and other frigs should run in fear... and they don't because its only a crow.
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DrunkenOne
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Posted - 2005.08.28 17:51:00 -
[39]
Originally by: Sorja It's possible, frankly, and while it will surprize you, I hope you are right.
Please note that what I write is based on actual combat experience, not on spreadsheets calculations.
Which is why I said its you who suck, not the crow.
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DrunkenOne
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Posted - 2005.08.28 17:52:00 -
[40]
Edited by: DrunkenOne on 28/08/2005 18:03:24 Edited by: DrunkenOne on 28/08/2005 18:02:26
Originally by: j0sephine "actually I think its you that sucks, sorry."
Well, that part about not being able to hit anyone with half of brain when firing rockets outside of web range is quite right...
Wouldn't say rockets suck, but they're hardly the silver bullet.
I never said you could, and the whole point is to hit them while IN web range. So like, they cant hit you, and you hit them. Kinda complicated I know.
Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
3x Rocket Launcher II
1MN MicroWarpdrive II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Inhibitor I
400mm Reinforced Nanofiber Plates I 2x MAPC
With my missle skills my rocket launcers fire about every 2 seconds, my range could be better I suppose but thats why I use the plate. Roughly 90 damage a rocket using thorns as well.
It can't take on anything bigger then a frigate, and an assault frigate can give it a nice ammount of trouble (especcially the Gallante ones). But interceptors and other frigs should run in fear... and they don't because its only a crow.
^^^^^^^Yep that setup owns. I've also seen dual web no scrambler. Rockets HURT.
Now try doing a jagercrow. Dual web, disruptor lets you drop one micro aux and fit a small rep II and a 75 II (not sure if 125 II fits). Congrats, you can sit at around 7-8km, while dual webbing and scrambling your target, which cannot close range on you, while you hit them for autocannon like damage, with a plate and a rep. I've lost 3 intys to that setup so far. I don't engage crows anymore. unless in 280 II setup.
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Jist bik
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Posted - 2005.08.28 18:11:00 -
[41]
Rockets do have higher dps then missiles right? And will i be able to kill other ceptors, like claw and crusaders with them? if i have a web and a plate, taranis will be a problem though...
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j0sephine
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Posted - 2005.08.28 18:22:00 -
[42]
"Now try doing a jagercrow. Dual web, disruptor lets you drop one micro aux and fit a small rep II and a 75 II (not sure if 125 II fits). Congrats, you can sit at around 7-8km, while dual webbing and scrambling your target, which cannot close range on you, while you hit them for autocannon like damage, with a plate and a rep."
I can see how it'd work, but to be honest if the ship is supposed to play the hedgehog-like bait, then i feel it'd be more practical to use Kestrel -- you might lose the repairer, but you get one extra launcher along with the 25% rof bonus... way more damage and much cheaper ship (and even bigger element of surprise) more than makes up for it. So being able to use Crow as some poor substitute of Kestrel... wall, colour me unimpressed -.^
I like the Crow with MWD a lot, since it's much more rounded-out in that version and you can do plenty things without really touching the setup... but it can be still considerably more fragile this way when facing the pure damage dealers. I suppose it's the price she pays for being so versatile, though.
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DrunkenOne
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Posted - 2005.08.28 18:27:00 -
[43]
Originally by: j0sephine "Now try doing a jagercrow. Dual web, disruptor lets you drop one micro aux and fit a small rep II and a 75 II (not sure if 125 II fits). Congrats, you can sit at around 7-8km, while dual webbing and scrambling your target, which cannot close range on you, while you hit them for autocannon like damage, with a plate and a rep."
I can see how it'd work, but to be honest if the ship is supposed to play the hedgehog-like bait, then i feel it'd be more practical to use Kestrel -- you might lose the repairer, but you get one extra launcher along with the 25% rof bonus... way more damage and much cheaper ship (and even bigger element of surprise) more than makes up for it. So being able to use Crow as some poor substitute of Kestrel... wall, colour me unimpressed -.^
I like the Crow with MWD a lot, since it's much more rounded-out in that version and you can do plenty things without really touching the setup... but it can be still considerably more fragile this way when facing the pure damage dealers. I suppose it's the price she pays for being so versatile, though.
Well the kestral is kinda the best frig in the game though some still think it sucks for some reason.
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Sorja
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Posted - 2005.08.29 02:09:00 -
[44]
Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
Hmm, what about 10% for all missiles and no range bonus? Like 5% all missiles damage for both frigate and interceptor skill levels?
Quote: Roughly 90 damage a rocket using thorns as well.
I've always been bad at math, so please point where I'm wrong: Rocket base damage: 25 Rockets 5: 25 * 1.25 = 31.25 Warhead upgrades 5: 31.25 * 1.1 = 34.375 Crow bonus: 34.375 * 1.5 = 51.56 (when using kinetic rockets only) Where do you get that 90 damage figure from? I assume you were talking about hull shots here, at least.
Also, the Crow can fire rockets outside of web range (props to them, really, because rockets don't fly in a straight path). If the Crow is outside of web range, his target is also and chances are it will not sit until dead so you have to factor speed damage reduction in, that can be somewhat reduced with Guided Missile Precision, someone will probably write the figures down.
On other ships than the Crow (so without the +10% bonus to velocity per level) I don't think it's even worth commenting (max theoretical range is 10km with insane skills) and the clip size on rockets launchers is also something most conveniently forgotten by many posters: 10 seconds reload time every 20 seconds, how do you factor that in the damage output? 
Kill mails |

Malacore
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Posted - 2005.08.29 02:27:00 -
[45]
Originally by: Sorja
Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
Hmm, what about 10% for all missiles and no range bonus? Like 5% all missiles damage for both frigate and interceptor skill levels?
Quote: Roughly 90 damage a rocket using thorns as well.
I've always been bad at math, so please point where I'm wrong: Rocket base damage: 25 Rockets 5: 25 * 1.25 = 31.25 Warhead upgrades 5: 31.25 * 1.1 = 34.375 Crow bonus: 34.375 * 1.5 = 51.56 (when using kinetic rockets only) Where do you get that 90 damage figure from? I assume you were talking about hull shots here, at least.
Also, the Crow can fire rockets outside of web range (props to them, really, because rockets don't fly in a straight path). If the Crow is outside of web range, his target is also and chances are it will not sit until dead so you have to factor speed damage reduction in, that can be somewhat reduced with Guided Missile Precision, someone will probably write the figures down.
On other ships than the Crow (so without the +10% bonus to velocity per level) I don't think it's even worth commenting (max theoretical range is 10km with insane skills) and the clip size on rockets launchers is also something most conveniently forgotten by many posters: 10 seconds reload time every 20 seconds, how do you factor that in the damage output? 
Er... scratch the "a rocket" part of it.
I didn't mean to say that...
But that bonus would be nice I suppose, you're getting close anyway... it would be nice to have that extra damage output.
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Sorja
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Posted - 2005.08.29 02:48:00 -
[46]
Phewww you nearly scared me there 
Kill mails |

j0sephine
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Posted - 2005.08.29 02:49:00 -
[47]
"and the clip size on rockets launchers is also something most conveniently forgotten by many posters: 10 seconds reload time every 20 seconds, how do you factor that in the damage output? "
Reload time on rockets kills dps somewhat nastily:
theoretical dps of tech.2 rocket launcher on regular stuff: 12.58 dps actual dps of the same launcher with reload included: 11.30 dps
... that's slightly over 10% going out of the window due to reload.
To be fair, the autocannons get slapped in pretty much the same manner (200mm autos lose 12% or so of their theoretical damage, 150mm autos lose ~8%)
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Bleakheart
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Posted - 2005.08.29 06:25:00 -
[48]
Not to mention the damned game has to register them hitting as well to get that DPS. Was watching between 5 to 7 rockets landing on ships 4km from me last night before they finally started taking damage, and no, the previous hits didn't suddenly register, they were just spent and gone, meanwhile my lasers were hitting every 2 seconds or so... *spit*
Quote: To bring Type-D Attenuation Signal Augmentation online requires 15.2 cpu units, but only 15.2 of the 734.4 units that your computer produces are still available.
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Christopher Scott
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Posted - 2005.08.29 07:36:00 -
[49]
Raptor > Crow at range fighting.
Fit a Raptor for speed with a 20km disruptor, and use rails with long-range ammo. You'd be suprised how fast only two fitted t2 rails can chew through a ship when outrange and outfly the opponent.
I've gone though many crows with high missiles skills and t2 rockets/standards. Fighting other fast frigs with standard missiles is a complete joke. Rockets are good but are too suicidal for my taste, especially since every inty nowadays likes to bring a friend.
I liked missiles for their range, and I loved crows for being something different in interceptor fights. However, fighting fast frigs in a standard missile crow has been nerfed to such a total joke that you'd have to be a brainless gimp to even lose a bit of armor against one. 3 damage per missile ftw.
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Phoenicia
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Posted - 2005.08.29 08:52:00 -
[50]
HI: 3x Rocket Launcher 1x Ion Blaster II
MID: 1x 1mn AB II 1x 7.5km Scrambler 1x Webber
LOW: 2x MAPC 1x 400mm nano-plate
Theory behind the Ion is that if you¦re going in close anyway, may as well use a Blaster. Theory behind the AB is that it saves grid and keeps your sig radius down. An MWD-ing intie, while turning will lose so much speed that it *will* take quite a bit of damage from missiles (trust me, I wasted an MWDing Claw in a Manticore in a single volley).
Therefor, I present the semi-dura-suicidish-crow.
Havent tested it yet though 
"You must defeat my Dragon Punch to stand a chance" |
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Mangus Thermopyle
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Posted - 2005.08.29 09:14:00 -
[51]
Is plates really good on a crow? I can see them being useful in some duels, but since you hardly outdamages any ship in a crow, it seems your survival depends on range (either short vs rails/artillery or semi-long vs blasters/autocannons).
What about a setup that uses 3 rockets, 1 blaster, ab, scrambler, webifier and 3 nanofibers? That would make you faster than any opponents, and you would be able to dictate the range. You might even use a damage mod and 2 nanons.
Ofcourse, the quality of the webifier is very important in this setup. Your webifier has to be as good or better than your opponents.
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Malacore
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Posted - 2005.08.29 15:59:00 -
[52]
Edited by: Malacore on 29/08/2005 16:00:44 Most times the crow will win in my experience, and its up to the pilot to know when it can't and get away.
The plate goes a long way to make it even easier to survive the things the crow could definately kill... and even some things (like a few AFs) that are more dangerous for it.
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Sorja
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Posted - 2005.08.29 16:55:00 -
[53]
Originally by: j0sephine "and the clip size on rockets launchers is also something most conveniently forgotten by many posters: 10 seconds reload time every 20 seconds, how do you factor that in the damage output? "
Reload time on rockets kills dps somewhat nastily:
theoretical dps of tech.2 rocket launcher on regular stuff: 12.58 dps actual dps of the same launcher with reload included: 11.30 dps
... that's slightly over 10% going out of the window due to reload.
Well, I don't know, but to me 10 seconds reload for 20 seconds firing looks like much more than 10% damage lost over time.
Not that it matters much: when I see what I do with rails (not even mentioning blasters) and what my rockets score, I know why I don't use rockets. Tracking is irrelevant in webbing fights anyways.
I love the clip on my ion blasters too and while the Raptor is considered one of the worst interceptors, I still fly it for it's faster warp speed, better locking time and low price which make it a good fleet tackler. Too bad the blasters base don't match with the Condor hull though 
Kill mails |

j0sephine
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Posted - 2005.08.29 17:00:00 -
[54]
"Well, I don't know, but to me 10 seconds reload for 20 seconds firing looks like much more than 10% damage lost over time."
... eh? ^^;;
rocket launcher I holds 30 rockets. With Crow, maxed out rate of fire on it gets close to 3 seconds... 30 * 3 = 90 seconds before you reload.
rocket launcher II holds 40 rockets. With Crow, maxed out rate of fire on it is ~2.2 seconds... 40 * 2.2 = 88 seconds.
You reload once every 1:30 min, not every 20 seconds... meaning, you're shooting 90 seconds of every 100 seconds of fight... which means you're spending 10% of time not firing = 10% damage loss ^^;;;
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Sorja
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Posted - 2005.08.29 17:12:00 -
[55]
Right.
Kill mails |

Vladimir Pushka
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Posted - 2005.08.30 02:53:00 -
[56]
Thanks for all the mails on this topic guys. I am currently learning to fly interceptors (i have a taranis and a crow waiting for me already), and was trying to find a good set up. I am a new player and have flown an assault ship for most of my eve experience. If there is any more advice or set up info to be given, please write in. This stuff is really helpful. If the info is hush-hush, just eve-mail me in game. Thanks heaps, I appreciate it!!!!
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Triscuit
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Posted - 2005.08.30 04:22:00 -
[57]
Edited by: Triscuit on 30/08/2005 04:22:44 Edited by: Triscuit on 30/08/2005 04:22:28 I am currently training Frigate 5 in preperation for flying the crow and as the days tick past I have been contemplating different setups. I've been wondering about tracking disruptors; does anyone ever fit these onto interceptors or can you avoid most turret fire without it? I was thinking that it could be useful when fighting another inty or AF. Could you possibly fit one into a decent setup?
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Shamis Orzoz
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Posted - 2005.08.30 06:35:00 -
[58]
A crow might be slightly weaker against other inty's now...but a crow with the proper fitting can own most bigger ships solo.
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Vladimir Pushka
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Posted - 2005.08.31 12:15:00 -
[59]
I understand that rockets are the go for intie v intie combat. What about taking out larger ships, for example cruisers etc. Could someone please include some setups for smacking the big guys around? Thanks. Oh, thats also including setups where there can be someone else scrambling.
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Mangus Thermopyle
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Posted - 2005.08.31 13:15:00 -
[60]
Edited by: Mangus Thermopyle on 31/08/2005 13:18:09 I plan to fit my crow (which I can fly in a few days) like this for PvE:
3 * rockets, 1 nos gisti mwd/ab, gisti shield booster, webber named BCU, 2 * cap relays
If I discover that cap isnt an issue, I'll replace the nos with a blaster and maybe one of the relays with another BCU.
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Vladimir Pushka
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Posted - 2005.08.31 23:36:00 -
[61]
Mangus, could you please write in and let us know how successful you are with your setup please? I want to try somthing simillar. Could peeps please send in some more setups post patch? I am looking for ideas. How would a weapon disruptor go on a crow?
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Ghoest
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Posted - 2005.09.01 01:55:00 -
[62]
Quite a few different rocket set ups in a crow can handle level 2 missions.
It would be interesting if someone could find a set up that handled most lvl 3s.
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TIvian
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Posted - 2005.09.01 08:45:00 -
[63]
Edited by: TIvian on 01/09/2005 08:46:48 I read each and every post on this thread. and preatty much see the same setups as before coldwar patch.
The Crow is still one of the best interceptors, the problem is that none of you have really thought this out.
Its all about the tactics baby. Set up change? yes. Do I have one? not yet. but I will.
The Crows role in PvP is has changed. I am willing to bet that the crows RANGE is better then any other turret interceptor.
I am also willing to bet that with its better RANGE that instead of fighting in close you'd do well to fight at longer range out of the turret ships range. make him come to you or chase you while you dump light missiles at him.
I believe that since Caldari are shield and missile w***es that it might be better to run a shield booster. and fill the low slots with BCU's
Just a thought. I will have to play with it.
But I have been in this game long enough to know that you just have to change your tactics and setups to roll with the changes. I have ALWAYS been able to take any ship labeled as USELESS and make it deadly. and I believe that this is no different.
(\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

Mangus Thermopyle
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Posted - 2005.09.01 10:03:00 -
[64]
Tivian, no tactics in the world will change the fact that unless you web your opponents ceptor, he will laugh at the damage you do with light missiles. I bet he will passive shield tank that damage easily (your DPS will be something like 5).
And if you web him, you are probably in his turret range.
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Muckle
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Posted - 2005.09.02 09:06:00 -
[65]
does the crows bonus to kinetic missiles aply to rockets also??  |

TIvian
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Posted - 2005.09.02 10:47:00 -
[66]
Originally by: Mangus Thermopyle Tivian, no tactics in the world will change the fact that unless you web your opponents ceptor, he will laugh at the damage you do with light missiles. I bet he will passive shield tank that damage easily (your DPS will be something like 5).
And if you web him, you are probably in his turret range.
I am aware of how important webbys HAVE been. this ship used to be the uber tackler and great 1v1.
Upon further review I have an idea for fighting turret interceptors, I have played with this set up a LITTLE BIT and it shows promise! set up as follows for Crow:
HIGHS: x3 named standard launchers. 1 empty slot MIDS: 1 tech II MWD, 1 Named targeting disruptor, 1 named webby or 1 named painter LOWS: 1 PDU II, 1 type D Powercore modification cap relay, 1 Named BCU.
So here is the story. I used this set up agianst a corp mates Prophecy. I came in at my max targeting range 36K. the Abandon targeting disruptors opt range is 57K. I locked the prophecy and used the targeting disruptor and the prophecy opened fire and was only able to hit me 1 time for 27 points of damage after 10 volleys.
I am able to mount either the painter or the webby. I tried both... the end result is not too clear as the prophecy is nothing close to another interceptor. but his ship was set up for anti-frig. I flew in at webby range and did not get hit once.
I then tried the painter and stayed at max targeting range. the damage that I was dealing before painter was avg 90 to 100s. WITH the painter I never hit below 100 and did mucho better damage.
I Know what your thinking....Whats to keep the target ship from warping out?
I have found that most if not all pilots in the heat of the moment get confused and frustrated cause they are not hitting at all. The end result is by the time they figure it out its already too late.
but its all academic folks. It all depends on the situation that your flying into. If your flying solo the odds are your not bring your interceptor home.
Fleet combat...if there is such a thing anymore..the crow should make a great anti tackler. but whatever....I still believe this ship to be an asset in combat.
(\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

j0sephine
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Posted - 2005.09.02 11:01:00 -
[67]
"does the crows bonus to kinetic missiles aply to rockets also?? "
Yes ^^
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theRaptor
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Posted - 2005.09.04 16:17:00 -
[68]
Originally by: Christopher Scott Raptor > Crow at range fighting.
Fit a Raptor for speed with a 20km disruptor, and use rails with long-range ammo. You'd be suprised how fast only two fitted t2 rails can chew through a ship when outrange and outfly the opponent.
And a rail taranis will smack you out of the sky before you take his shield (I can easily hit out to 20km with lead). Raptors have a problem, its a struggle to get them to fit 125mm's and lights, which gimps them massively.
Sure if you are trying to trick people into engaging it works. But don't try and pull that on someone who has a clue.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Bren Kasir
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Posted - 2005.09.05 16:00:00 -
[69]
One thing that's being missed wrt missiles/rockets on the crow, effective range...
Yes the max range may be about 15km default (maxing out around 30-40 i believe with very good skills) on light missiles.
This gives the crow a lot more skirmishing ability. Whilst not as effective for getting a guaranteed kill on another inty, whilst being chased (if the other pilot is stupid enough to chase a crow) the missiles have a total head on speed of about 8000m/s (based on crow with MWD doing 3.5 upwards and missiles doing 3.5 upwards with only basic skills), that gives the crow +100% or so missile range, effectively engaging at the ship's maximum targeting range.
Yes this all sounds pretty c**p, but think of it with rockets instead of lights, engaging way outside webber range and at extreme range for light rails/projectiles, the rocket crow can do pretty horrific damage.
Everyone looks at the missile changes, half of them scream "OMG missiles are nerfed!", the other half scream "OMFG, inties are c**p!" The truth is in between. If used correctly based on the new attributes inties and missiles still both rock as much as they ever did (in many ways more than they used to).
Citing personal experience, the first time I engaged another crow in PVP in a crow of my own. He ran away with a slightly better MWD and I gave chase. I couldn't hit him at 15km and he was hitting for very good damage at the time (half shields in one volley, which amounts to about 120 damage altogether, so 30 per missile). The engagement terminated in me disengaging, which is a win for the other guy.
Insert your flame here. I fully accept that I'm not as experienced as a lot of you guys and you will of course all have different opinions. That's what makes the game fun... ---
You want fries with that? |

Mangus Thermopyle
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Posted - 2005.09.08 12:02:00 -
[70]
Originally by: Vladimir Pushka Mangus, could you please write in and let us know how successful you are with your setup please? I want to try somthing simillar. Could peeps please send in some more setups post patch? I am looking for ideas. How would a weapon disruptor go on a crow?
I got my claw a couple of days ago, an my setup now is: - 3 * arbelest rockets, knave nos - Gisti AB, Gisti SB, named webber - 2 * PDU, 200 nanofibers
This gives me a range of 0-10km, 1400m/s topspeed and 550 in armor as 'backup'. With my rookie skills, I cant fit MAPC so no 400 plates for now.
Anyway, I have only tested it in some level 2 missions, but they are to easy. I made Damsell in Distress without hardly using the shield booster at all, for example. I will probably change the setup to this for missions (atleast for level 2 missions): - 3 arbelest, 1 shadow serpenties 75mm railgun - Gisti AB, Gisti SB, named webber - PDU, BCU, 200 nanofibers.
I cant see any situation where you would prefer missiles on a crow, except against very specific encounters like against a slow cruiser with blasters.
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Demonstheses
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Posted - 2005.09.22 04:51:00 -
[71]
Originally by: Mangus Thermopyle Tivian, no tactics in the world will change the fact that unless you web your opponents ceptor, he will laugh at the damage you do with light missiles. I bet he will passive shield tank that damage easily (your DPS will be something like 5).
And if you web him, you are probably in his turret range.
In the age of armor tanking interceptors, standard missiles aren't that bad. With 20km disrupter orbiting at a far no other interceptor will touch you. I've killed close range setup interceptors like this before with t2 stds and good missile skills your dps is way more then 5.
Mangus try stuff before you comment on it. Why argue things you know nothing about?
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Octavios
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Posted - 2005.09.29 04:56:00 -
[72]
ok this is my PvP setup
HI: 3x NAMED Standard Launchers or Tech II's (all use 8pg)
MED: 1x Warp Disruptor (20k) 1x Tracking Disruptor(found that to be most usefull) or a Web 1x 1mn MWD II
LOW: 2x Cap Power Releys 1x Nanofiber
I barely fit that ( 43pg out of 43.7)
The wierdest part is the Tracking disruptor. Why the hell would i do that to a crow??? Well it's simple. A crow will *****any misile firing frigate, or any tech 1 frig. it is tricky when a Malediction or Aries ceptors come across you. From personal experience i found that they do more damage on me faster. So when i popped that tracking disruptor on i sow that THEY BARELY HIT ME!!!!
The crow aint the fastest ceptor so that is a very bad con, interceptors can hit you eeeeeasy, and it is VERY HARD to get in and WEB A CLAW or any ceptor for a matter of fact!!!
I set my orbit at 13km (actual orbit with the mwd going is 15k) and i turn on and off my Warp and Teacking disruptors so my cap wont die on me.
Rockets are for really high skilled players. Gota get like all the speed Misile bonuses, and all the navigation and MWD bonuses
this is the best PvP Rocket Setup
HI: 3x Rocket Launchers II
MED: 1x Webber (90% named) 1x Warp Scrambler (7.5k) 1x MWD II
LOW: 1x Cap Power Reley 2x Nanofibers (you need speed to get in to web) or 2x Cap Power Releys 1x Nanofiber
- the lows depend on your capacitor but the closerange warp scrambler does not use alot of power at all.
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Jin Entres
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Posted - 2005.09.29 11:01:00 -
[73]
I haven't been flying my crow since the missile changes (since I haven't trained the skills yet), but I've been tempted to try the rocket version so I tried how it'd fit yesterday.
I ended up with a try like this:
Hi: 3x 'Arbalest' Rocket Launcher
Med: 1x MWD 1x Web 1x Scrambler
Lo: 1x MAPC 1x 400mm Rolled Tungsten 1x PDS II
1,28K armor with the plate
I'd like to hear other suggestions, namely ones that can fit the plate AND a BCU. Is that even possible?
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Kilpelainen
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Posted - 2005.09.29 11:18:00 -
[74]
Maybe something like:
3x Rocket Launcher
1x MWD 1x web 1x 7.5km scram
2x BCU 1x 200mm plate
Dont know if those dmg mods conpensates the fact that 400mm plate gives 50% more total armor
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Fogy
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Posted - 2005.09.29 12:44:00 -
[75]
Edited by: Fogy on 29/09/2005 12:51:15 befor the patch i shreadded any catchable missile crow with my rocket crow.. often b4 they were halfway through my shields i set it to orbit just within 7.5km, and did like half a orbit b4 the enemy was in its pod..
iw tryed the rocket once after the patch aswell and i found it so suscessfully even with 1/2 in the new missile skills that i went for a AC wolf.. and almost nailed the guy, b4 a thrax came in and popped me.. now i cant wait for my new missile skills to train up! :D
i had: 3x OE-5200 rocket launchers (dont like using arbalest, since they cost so much more) 1x Ion t2 (did good damage with iridium at the range i was fighting, but i might swapp it for some non cap using mod)
MWD t2 named 7.5scrambler 2. best named webby
1 CPR 2x WCS (no use commenting on this, was a travel settup.. )
i would try and mix my next lovslot settup with some thing like, PDU/BCU/INS/
Question: does the overdrive's give sigg bonus? nanos makes you turn much faster.. but overdrives gives better speed bonus.
"From my rotting boddy flowers shall grow and I am in them, and that is eternity" ♥RUBRA♥
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Gunstar Zero
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Posted - 2005.09.29 13:02:00 -
[76]
Tackler:
3 x Rocket Launcher II 1 x 125mm Rail II + anitmatter
1 x MWD II 1 x Web 1 x scrambler
3 x Type-D Nanofiber (or better)
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E'rdeh
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Posted - 2005.09.29 13:11:00 -
[77]
well that wolf had to be a total noob if he didnt shoot down a crow w/o a plate in like 2 seconds. it owns your shield&armor in 1 volley.. and if youre webbed, youre f***ed.
--
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Demonstheses
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Posted - 2005.10.05 01:02:00 -
[78]
TBH, the Crow will get wtfpwned by any interceptor setup for close range with good skills. Even with Rocket launcher 2s and 125 with antimatter your not going to do more DPS than a Claw with autocannons or a Taranis with blasters (unless they suck. But you can beat them... you just have to think. nuf said.
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DoMxj
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Posted - 2005.10.05 07:42:00 -
[79]
nooblars all over listen Crow is still by far the best inty around (with skills)
sole hunting 3x t2 rocket launchers 1x t2 ion blaster
1x t2 mwd 1x 7,500 scrab 1x web
2x mapc 1x 400mm tung plate u can change 7,500 scrab for 20k since with my skills rockets go 10++ km
gang setup
3x t2 rockets launchers
1x t2 mwd 1x scrab or 20k scrab 1x web
1x cap relay 1x 200mm plate 1x balistic control
i have a firing rate of almost 2 sec on my rockets that make 50+ dmg with balistic and 40+ dmg without thats roughly 100+ at worst dmg every 2 sec just get in there and spam with rockets and with 1300+ armor with 400mm plate show me the inty that will beat a good skilled rocket fitted crow???
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Mangus Thermopyle
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Posted - 2005.10.05 09:51:00 -
[80]
Originally by: DoMxj i have a firing rate of almost 2 sec on my rockets that make 50+ dmg with balistic and 40+ dmg without thats roughly 100+ at worst dmg every 2 sec just get in there and spam with rockets and with 1300+ armor with 400mm plate show me the inty that will beat a good skilled rocket fitted crow???
I can tank that damage in my crow for a looooong time. And any plated taranis or claw will eat you alive, doing almost twice the damage you do, unless you are lucky and get them webbed at 7km and manages to keep that distance.
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Helpdesk
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Posted - 2005.10.05 11:24:00 -
[81]
Keeping that distance is basicly the point. Train navigation skills and know when to activate/deactivate MWD. You can start launching rockets from +- 20km as the other ceptor is always so hungry, he'll come straight at you, instead, move away yourself... by the time you turned around, he'll be at around 5-10km and would've eaten 2-3 volleys of rockets already.
Surely you can't out-damage a blasterranis, but you can outrange him. Same for those lovely claws. :)
by the time they are in half-armor (shouldnt take too long with 1.98 RoF and two damage mods + decent skills), you'll move up close for the kill (scramble). Good web is recommended, though it's not as important as some would think.
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Anania
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Posted - 2005.10.10 14:23:00 -
[82]
Hey guys. As a time-killer in between trade deals, I'm going to do some PvE missions and rathunting, as well as scouting markets.
Thus I figure an Interceptor would be quite fitting, both for killing, and for moving quickly between systems, often low security systems, while checking markets.
But, since I am a trader and not too much into the killing part, what would be a nice setup for a Crow?
I've read through your posts about possible Crow setups, though it seems most are set up for combating other players, not regular rats. I tend to favour speed and long range weapons. IE. "Keep at Range" at 15-25km while stuffing missiles into the rats, and outrunning to replenish shields if I get hit. Not sure how that tactic would work in an interceptor though. At least it did with a Kestrel.
However, if anyone has a decent proposal for a Crow Setup for PvE, for someone with average skills that would be awesome.
Thanks in advance =) Remember, it's just for killing time while my trade deals come through, or goods get transported, so no hardcore omega high skill requirements in power grids, CPU or modules please =) ------------------------------------------ "There is always a profit to be found, for those that know where to look!" |

Mangus Thermopyle
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Posted - 2005.10.10 14:52:00 -
[83]
My PvE setup for crow is currently: High: 3 * rockets II, nos Mid: gisti ab, gisti sb, webber Low: 2 * PDU II, 200mm nanofiber plate
Use tech 1 rockets and PDU if you dont have skills for tech 2 versions. And stay away from BS spawns if you go into 0.0, you wont be able to break their tank even if you can survive for ever against them.
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Anania
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Posted - 2005.10.11 05:17:00 -
[84]
Quote: High: 3 * rockets II, nos Mid: gisti ab, gisti sb, webber Low: 2 * PDU II, 200mm nanofiber plate
Use tech 1 rockets and PDU if you dont have skills for tech 2 versions. And stay away from BS spawns if you go into 0.0, you wont be able to break their tank even if you can survive for ever against them.
Gisti sb?
Not quite sure what that is. Then again its early morning while I'm reading/posting so my head isn't calibrated for abbrevations yet.
I suppose webbing and close range is the way to go with an interceptor then =) Still got a few more days left before my training is high enough to fly an interceptor though, so still researching to be done.
Thanks though =) ------------------------------------------ "There is always a profit to be found, for those that know where to look!" |

Mangus Thermopyle
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Posted - 2005.10.11 08:02:00 -
[85]
Originally by: Anania Gisti sb?
Gisti small shield booster, which boost 57 for 13 in cap. Expensive, and probably not for PvP until you got lotsa cash, but works well against rats.
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Sammius Hartpac
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Posted - 2005.10.20 00:07:00 -
[86]
Pilot brains > "uber" setup
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DrunkenOne
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Posted - 2005.10.20 00:58:00 -
[87]
Edited by: DrunkenOne on 20/10/2005 00:57:45
Originally by: Sammius Hartpac Edited by: Sammius Hartpac on 20/10/2005 00:11:04 Pilot brains > "uber" setup
Me plate ranis vs standard launcher crow, starting fight 50km away = me running away.
me plate ranis vs stadnard launcher crow starting fight aroudn 15km around gate = me pwn you.
never been beaten by a crow. actualy ive never been beaten yet with my taranis 1v1.. though that doesnt mean much as i make sure i can win before i can engage and ive only been in under 50 1v1 inty fights.. but lost lots of inties while in fleet battles.
had a fight wtih a plated crow wtih rockets once though.. i only had a 200mm plate on but he got me down to 12% structure befored i popped his ass with a light electron.. aha. that was my closest fight yet.
you must fight crap pilots. No way a blasteranis kills a rocket/plate crow, unless the crow pilot is stupid.
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Angelus X
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Posted - 2005.10.20 01:13:00 -
[88]
Originally by: DoMxj nooblars all over listen Crow is still by far the best inty around (with skills)
sole hunting 3x t2 rocket launchers 1x t2 ion blaster

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Sgt Hood
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Posted - 2005.11.01 17:51:00 -
[89]
Edited by: Sgt Hood on 01/11/2005 17:51:28
Originally by: Mangus Thermopyle
Originally by: DoMxj I can tank that damage in my crow for a looooong time. And any plated taranis or claw will eat you alive, doing almost twice the damage you do, unless you are lucky and get them webbed at 7km and manages to keep that distance.
A tanked Crow is just as fast if not faster than any other tanked inty. Unless your stupid there is no "luck" involved at webbing someone at 10km and keeping them at that range. If the inty your fighting doesn't have a tank he can't survive a rocket Crow for long unless they stay out side of web range.
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Angelus X
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Posted - 2005.11.01 18:06:00 -
[90]
Originally by: Sgt Hood
A tanked Crow is just as fast if not faster than any other tanked inty. Unless your stupid there is no "luck" involved at webbing someone at 10km and keeping them at that range.
But a blaster-ranis with good skills, a gistii mwd, and a fleeting (90%) webber is rather nasty, as I found out a few days ago 
--------------------
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Kamikazi BOB
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Posted - 2005.11.11 17:12:00 -
[91]
Interesting read, am i to understand that only another inty with MWD gets even close to be able to hitting a MWD inty for any damage?
What if i'm in a standard frig or even an AF? does that mean i'm dead if the inty webbies/scrambles me and i don't have a webbie/scramble/nos myself?
Arn't desties supposed to be anti frig (anty inty???) ships?
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Leon 026
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Posted - 2005.11.11 17:36:00 -
[92]
Destroyers are anti-frig, yes, but they are Tier 1 ships, so are basically anti-T1-frig platform. It lacks damage resistance, and hitpoints to put up a good fight against an inty 1v1. Hopefully the T2 destroyer will be more of an AEGIS system some people have been looking forward to, but in my limited experience, I find killing anything with an interceptor extremely difficult. Its a good dog-fighter to take down other frigates and jump the odd cruiser/battlecruiser thast under attack by another ship, but once you get focused fired on, you're not going to last long.
Webbers and drones scare the living **** out of me =/ Would be nice to see some combat advice though. ------------------------------- Leon / LN026
[ITEMP] Templarii Foreign Legion |

KingsGambit
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Posted - 2005.11.11 17:53:00 -
[93]
I have a lovely but very expensive setup for PvE, that is quite a tight fit but works well. I'm annoyed with CCP for continuing to ignore the crap bonus this ship gets, along with the Caracal and Cerb making it a kinetic missile only ship, instead of the missile ship it should be, but regardless:
Hi: 3x Standard Launcher II, 1x Auto Targeter I Mid: 1x Small C5-L SB, 1x Gistii 1mn AB, 1x Best Named Racial ECM Low: 1x PDUII, 1x Local Hull Nano, 1x BCU
The above does about 600m/s with Nav 5, Accel Control 4 and a 5% speed implant), and 1.7km/s with AB on (1.8km/s with AB & gang skills). With Weapon Upgrades IV, Electronics/Electronics Upgrades 5, I have 0.3 CPU leftover and a handful of PG (Had to drop Small SB II for C5-L).
With Bloodclaws (and Standard Missile Spec IV) it does 56 dmg/s pre-resistance...so pretty pitiful against anything with high kinetic resistance but good against most else, but sadly CCP think that it's fair to restrict the missile ships to one type of missile, but not the turret/drone ships to one type of ammo/drone. Pretty bloody stupid, but I guess after the Raven's reign it was Caldari's turn to be at the nerf bat's receiving end. At least Minmatar ships will all be mostly rubbish as well following upcoming changes. -------------
My T2 Shop |

Ethan Tomlinson
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Posted - 2005.11.11 19:53:00 -
[94]
Jesus 56 dps ?! what can you take down with that? i think i coult tank that in my ibis. My crow does 86+ dps pre resist and thats with just the launchers(rocket). I might be able to squeeze a little more dps out of but thats just by training warhead upgrades 5 and getting an officer BCU.
I dont know why you think claws are gonna be gimped with up coming changes...with 4 low slots they can have a nice tank with 2 energized nano's small armor rep 2 and a MAPC. as well as do nice dmg. same with crusader
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KingsGambit
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Posted - 2005.11.12 16:21:00 -
[95]
Aye, 56 dgm/s (18 dmg/s per launcher). I did say it was quite pitiful, and being Kinetic only it's also easy for any ship, even an ibis to simply put on a kinetic hardener and go about their business. Since missile changes, and before that, the interceptor changes, the DPS keeps dropping. If you use other missiles, it drops to 37 dmg/s (just over 12 dmg/s per launcher). That is with Standard Launcher IIs, Standard Standard Missile V, Missile Spec IV, Warhead Upgrades IV, and one T1 BCU. For a missile ship, it's quite poor with missiles. CCP are too busy nerfing other things and making sure Gallente ships are the best in PvP to care about things they've ruined by earlier nerfs.
Rockets are more damaging than lights, always have been and that's fair enough. I'll be training up rocket spec soon, but don't like using them much because they mean entering web range. -------------
My T2 Shop |

Leon 026
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Posted - 2005.11.12 17:55:00 -
[96]
thats the downfall with rockets, you may get a max range of 12-13km (possibly more with all skills to V), but 1-2km from web range is sketchy and dangerous at best. ------------------------------- Leon / LN026
[ITEMP] Templarii Foreign Legion |

Ryles
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Posted - 2005.11.21 11:22:00 -
[97]
Edited by: Ryles on 28/11/2005 16:53:35

KORKY is recruiting! vivsit:
http://excoboard.com/exco/index.php?boardid=13238 |

Tiny Carlos
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Posted - 2005.11.21 11:52:00 -
[98]
Quote: Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
A two week old char. in a rifter can do lvl2 complex and missons, you'll lose less when it goes wrong with a t1
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sullahp
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Posted - 2006.01.02 11:18:00 -
[99]
here's a little solo-ops setup
3 named standards, 150mm T II rail/cloak
T II mwd, 20km srcambler, webber/T II sensor booster
best named overdrive injector, mapc, named cap power relay.
with my skills i get a top speed of 4775mps easy and a 19km orbit speed of around but not below 4000mps    
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Mangus Thermopyle
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Posted - 2006.01.02 12:43:00 -
[100]
Here is a new setup for PvP if you want your crow to be able to take some damage: 3 * Rockets II, 75 railgun mwd, scrambler, named medium shield extender 2 * MAPC, 200 tungsten plate
With a good named shield extenter, this gives you over 1300 in shields and over 750 in armor, and you still do decent damage.
Originally by: Tholarim And i don't mind being dispised.
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p5yckoho
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Posted - 2006.01.09 17:50:00 -
[101]
Originally by: Mangus Thermopyle Here is a new setup for PvP if you want your crow to be able to take some damage: 3 * Rockets II, 75 railgun mwd, scrambler, named medium shield extender 2 * MAPC, 200 tungsten plate
With a good named shield extenter, this gives you over 1300 in shields and over 750 in armor, and you still do decent damage.
no webber? thats real dicey against other intys...
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Lache Malaxoru
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Posted - 2006.01.26 15:59:00 -
[102]
Edited by: Lache Malaxoru on 26/01/2006 16:00:59 An Interceptor may have a problem against this: Kestrel+skills
4 rocket launchers (named+expensive may be better but it's against T1 cheap frig logic) 1mwd,1webber,1cap bat(so when out of cap, load a charge into it=fullcap) 1 small armor repairer, 1 200mmplate
This may prove very hard to fit, thats where the skills come it. Advanced Weapon Upgrades,Rockets and perhaps Specialisation,etc. But imagine the surprise.......
later edit: of course, not against one that stays over 10km
I have not tryed it yet as I am still rather newbish but it's a move I shall try.
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

Demonstheses
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Posted - 2006.02.08 00:30:00 -
[103]
Originally by: Lache Malaxoru Edited by: Lache Malaxoru on 26/01/2006 16:12:07 Edited by: Lache Malaxoru on 26/01/2006 16:00:59 An Interceptor may have a problem against this: Kestrel+skills
4 rocket launchers (named+expensive may be better but it's against T1 cheap frig logic) 1mwd,1webber,1cap bat(so when out of cap, load a charge into it=fullcap) 1 small armor repairer, 1 200mmplate
This may prove very hard to fit, thats where the skills come it. Advanced Weapon Upgrades,Rockets and perhaps Specialisation,etc. But imagine the surprise.......
later edit: of course, not against one that stays over 10km and it may be better to fit a good webber or 2xweb and loose the cap
Of course it is not a good thing to be this much specialised, but it's a thought
I have not tryed it yet as I am still rather newbish but it's a move I shall try.
Crows have no problem with that but all other's do.
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Montaron
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Posted - 2006.05.05 09:04:00 -
[104]
You guys should really know that using an MWD on an inty is what noobs do to get the correct speed (no offense)... If you have got at least some skills in navigation, a t2 AB should do much better in the med-slot, givin ya at least 1200m/s... The reason you should not use a mwd is that it makes your ships sig radius 500% bigger, so you are just as easy to hit as a cruiser, and then the point of flying an inty kinda disappears...
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Cpt Cosmic
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Posted - 2006.05.12 10:55:00 -
[105]
Originally by: Tiny Carlos
Quote: Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
A two week old char. in a rifter can do lvl2 complex and missons, you'll lose less when it goes wrong with a t1
my 2 days old char is doing lvl 2 complex in condor -.-
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Waxau
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Posted - 2006.05.13 10:30:00 -
[106]
This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc. img405.imageshack.us/img405/2200/waxnew0up.jpg[/img]
Please resize image to a maximum of 400x 120, not exceeding 24000 kbs, ty - Cortes |

Kerry Rose
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Posted - 2006.05.13 11:55:00 -
[107]
why dig this back up? oh and ibtl
Originally by: Wrangler
If you use caps in the topic again I'll steal your shift and capslock keys. 
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Cpt Cosmic
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Posted - 2006.05.13 12:35:00 -
[108]
Originally by: Waxau This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc.
confusing is just another form of warfare ;P
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GruFF83
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Posted - 2006.05.13 14:12:00 -
[109]
Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
3x Rocket Launcher II
1MN MicroWarpdrive II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Inhibitor I
400mm Reinforced Nanofiber Plates I 2x MAPC
With my missle skills my rocket launcers fire about every 2 seconds, my range could be better I suppose but thats why I use the plate. Roughly 90 damage a rocket using thorns as well.
It can't take on anything bigger then a frigate, and an assault frigate can give it a nice ammount of trouble (especcially the Gallante ones). But interceptors and other frigs should run in fear... and they don't because its only a crow.
whats the point in spending all that money just to kill other frigates!? id rather just setup a t1 frig at a fraction of the cost and get the same job done
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Daetlus Marconia
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Posted - 2006.06.06 05:59:00 -
[110]
Because it's fast?
Join channel: "Eve University" or read here |
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Master OlavPancrazio
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Posted - 2006.07.18 18:08:00 -
[111]
I have flown a crow for about 2 months now, I still don't have max skills for it. I use it in small gang ops, pirating and what not. The crow is definately not the best dps ship out there. That much is true, the effectiveness comes from the optimal range of the crow. It can hit with rockets 13k(decent skills) to 15k (max skills). It never misses, and the damage is good relative wise to turrets. The fact that you can keep your range without any penalty is what makes the crow so versatile.
With good skills, if you orbit at 11k, it will push you to your max rocket range with mwd. You will never be webbed because of the agility of the crow, and you will be constantly throwing rockets at the target. Most targets will not be able to hit you unless they have missles too.
For this reason this is the setup I think is the best for people who can pilot effectively.
3 rocket IIs 125 rail II
best mwd you want, gisti, tech 2, or what not 20k fleeting scrambler (lowest energy) named tracking disrupter
3 cap relays or 2 cap relays and a nano fiber/bcu II depending on how good you are at microing energy use
The only reason I would change this setup is to put a web on instead of the tracking disrupter, because all in all the web is a safety mechanism in case you get webbed by another inty, because you have no tank, it lets you keep your range from short range intys and mabye even get away.
Now in a gang, you are a tackler so you are built around the 20k warp scrambler, you really don't have to worry about damage so
3 tech ii standard launchers mwd, 20k, any extra mod you think would help your gang 2 cpr, bcu II
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Leon 026
Caldari
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Posted - 2006.07.18 18:22:00 -
[112]
Originally by: Waxau This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc.
Yes, and...?
They wont have much correlation due to the continuous sprouting of cookie cutter rocket-crow setups that leave new crow pilots with no imagination. The first several pages show a discussion of light missiles vs rockets when missiles were changed.
The only thing you'll see in "RMR" crow setups are all plated rocket crows. The crows you see in this thread, have more diverse setups.
Quote: You guys should really know that using an MWD on an inty is what noobs do to get the correct speed (no offense)... If you have got at least some skills in navigation, a t2 AB should do much better in the med-slot, givin ya at least 1200m/s... The reason you should not use a mwd is that it makes your ships sig radius 500% bigger, so you are just as easy to hit as a cruiser, and then the point of flying an inty kinda disappears...
At 1200m/s just about any other inty in a dogfight will dominate range, and will easily kill you. +500% sig radii isnt 'easy to hit as a cruiser' when you've got a transversal of 4,200m/s -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Marcuis
Caldari M. Corp Lotka Volterra
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Posted - 2006.08.14 12:22:00 -
[113]
Watchin this thread its clear you dont know how to used the crow or raptor. I fly them all time and i can easy fit 2x 150mm t2 rails and 2x t2 standard laucnhers on my raptor but this is about the crow, i used t2 launchers and t2 ammo and with my setup i go for range which is 50km but closest i get to any ship is 15km in orbit doin alest 120 - 205 damage per missile i do 5000 ms in my crow at 15km at 50km i do 4000ms so dont keep smackin talkin the crow, each ship and race in the game has its points and weaknes it your jump to find it and work it to your advantage and have make sure you have the right skills to fit way you like it, its plain and simple the crow is long range used it to your advanatges......
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Larkonis Trassler
g guild
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Posted - 2006.08.29 17:57:00 -
[114]
I've been flying (and losing!) Crows for several weeks now... I really love them! I use mine mainly for solo PVP/tackling and must say it's pretty awesome, although flying it requires a lot of skill and you will die a bit before you get it right! All I'll say is be careful in belts, asteroids are not friendly to your Crow!
My setup:
3x T2 Standard Rocket Launchers (REMEMBER PRECISIONS, ALL TYPES TOO!) Turrets LOL? Who needs turrets... Mids 20k Scram (good named) Catalysed MWD Cap Recharger (decent named)... I will occasionally swap this for something else depending on role, Tracking Disruptor if distracting gate snipers, Sensor Booster for camps (and catching pods!). Lows 2x CPR 1x Nano
Grid on this is tighter than a Nun's Quim so you'll need some level's in AWU to fit it all in. With decent skills you can run the MWD/Scram pretty much continuously, orbit at 15 and most frigs won't be able to touch you, including other inties (hence the nano, putting in a plate will make you V Sluggish), if soloing inties and you start from a decent distance you should be able to spam them with enough precisions so they're in clip by the time they get into web range (if they're faster). If I'm taking enough damage to need a plate then something has gone wrong and I'm dead anyway! Your only real threat is NOS from battleships and scrams. Light drones hurt as well, but these are taken care of with a volley of precision bloodclaws a piece. A word of warning on enemy missiles and flying in belts! I've been burnt a couple of times this way, getting turned to dust on turns, if you get into belts you may require to do some manual flying, BUT DON'T MAKE TIGHT TURNS!, which with your MWD blazing away it can be tricky staying within 20k and don't make your turns too tight, this prob applies to all weapons but I've mainly suffered with missiles rather than turret ships. If you do get webbed by something bigger than a frig and can't escape because he's speedier try and turn into him and get into as tight an orbit as possible and his guns may not be able to track you and pray he doesn't have NOS. You should still be a lot more agile than him so he won't be able to increase range.
Ammo wise load Precisions for anything frig sized likely to be sprouting a MWD (and pods, you can 1 volley them with decent skills). Carry all typpes as well, Bloodclaws won't do squat against a Caldari AF. Don't worry about the speed reduction, anything that can catch you should be dead by the time it's caught up with you. Personally I don't like Furies, they bork your cap too much, only load if safe to do so (Cruiser/BC, dead drones, short ranged guns) turn off you MWD and fire away.
I love the crow, people say it's cheesey but it does require some finesse to fly right. It's made of glass and will pop if you make a slight mistake. ------------
http://oldforums.eveonline.com/?a=topic&threadID=381689ZOMG!!!111 1 |

Leon 026
Caldari Blood Inquisition
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Posted - 2006.08.29 18:22:00 -
[115]
Unfortunately, T1 Catalyzed + precisions means you'll be flying slower than every other interceptor (and possibly slower than T1 frigs with MWD), making you very vulnerable to short range interceptors that'll eat through you. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Larkonis Trassler
g guild
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Posted - 2006.08.29 20:24:00 -
[116]
Originally by: Leon 026 Unfortunately, T1 Catalyzed + precisions means you'll be flying slower than every other interceptor (and possibly slower than T1 frigs with MWD), making you very vulnerable to short range interceptors that'll eat through you.
O RLY? 525% for Cat, 550% for T2 5% difference between modules effectiveness. Admittedly from close range or if you get stuck then you could be in some bother (found this out once the hard way) but I've had no trouble if I start from >20km. ------------
http://oldforums.eveonline.com/?a=topic&threadID=381689ZOMG!!!111 1 |

Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.09.06 11:17:00 -
[117]
Originally by: Larkonis Trassler
O RLY? 525% for Cat, 550% for T2 5% difference between modules effectiveness. Admittedly from close range or if you get stuck then you could be in some bother (found this out once the hard way) but I've had no trouble if I start from >20km.
There is also the slightly small sig radius that the T2 booster gives you. It's 500 instead of 525.
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Search Seeek
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Posted - 2006.09.13 08:30:00 -
[118]
Just wondering if this is good setup High ----- 3 malkath stand launchers 1 knave nosferatu Medium -------- 1 microwarp drive 1 web 1 warp disrupter Low ------ 1 Micro Aux Power 1 Nano Fiber Internal structure 1 Cap Power relay
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DoMxj
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Posted - 2006.09.13 09:09:00 -
[119]
Edited by: DoMxj on 13/09/2006 09:13:18 for full out dmg (safer if in gang) 3xt2rockets perios no missiles ever with good skills u get >10km range 1xt2 MWD 1xscrab 1x90%web 1xCPU t2 2x BCU t2
more solo hunt 3xt2 rockets 1xt2 MWD 1xscrab 1x90%web 1xauxil 1x400plate rolled tung 1x whatever PDU or whatever fits
missiles suck on the crow with very good skills and 2xBCU t2 u get insane ROF with t2rocket launcher
The one way to play a blaster taranis is by trying to keep him of his optimal as much time as it is possible by orbiting at 10km+ then the sec it pass inside web range u web and he webs and then more lsowly he is trying to get to his optimal while u are allready dmging him for the past 5-6 sec so u will have a slightly edge. No ship is the best in its class it always how u are fiited and what u come accros.
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Shakya Beav
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Posted - 2006.09.14 14:13:00 -
[120]
Hello,
I've read and re-read this topic as I train toward interceptors. I see a lot of "claims" to the "best" setups for difference situations but no real discussion of WHY X works better than Y. I considered posting this to the general inty setups thread but I think it's most specific to the crow. I'm wondering if someone with experience on all sides of the following issues could discuss the pros AND cons of each of the following items:
AB vs. MWD - generally - and specifically is the higher transversal enough to counter the increased sig radius? What about cap usage and how it affects other choices? How about when considering PvE vs. PvP?
Rockets vs. Missiles. I think I understand the basic pros and cons but I'm wondering about more esoteric differences. Also, is there a preference either way for PvP vs. PvE?
It seems there's a trend toward armor-tanking crows. Can someone discuss this here or link to the thread for where this was debated? Why go against the grain of a caldari ship's natural strength (shield)? Again, some mention of PvP vs. PvE would help.
It seems to me that the crow is a versatile ship - a capable PvP boat, especially vs. other intys, an adequate tackler for gangs, and serviceable for mission running up through lvl 2 - my purpose in asking about these discussion items is to attempt to better understand the rationale behind the choices I see various pilots making with their setups relative to the tasks they are trying to perform.
Thanks in advance for thoughtful replies!
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.14 14:31:00 -
[121]
Edited by: welsh wizard on 14/09/2006 14:36:03
Originally by: Shakya Beav AB vs. MWD - generally - and specifically is the higher transversal enough to counter the increased sig radius? What about cap usage and how it affects other choices? How about when considering PvE vs. PvP?
You're far better off with an mwd on your interceptor. Yes the added transversal and velocity from an mwd more than counters the sig radius increase. The mwd only becomes a bad thing if you sit still or fly into an object (asteroid for example) just as the enemy hits you.
Quote: Rockets vs. Missiles. I think I understand the basic pros and cons but I'm wondering about more esoteric differences. Also, is there a preference either way for PvP vs. PvE?
My current setup of choice uses standard launcher II's, speed is everything to a crow, more so than the other interceptors because you need to stay between about 15-20km. That keeps you out of most weapon ranges on frigates and your transversal is too high for a larger ship to hit. Heavy nos is a crows worst enemy so if you can afford it fit a faction disruptor (or two) and stay above 20km. My point is that rockets are useless at range above 13-14km (approx) with maximum skills.Rockets do more dps and can be used on plate/extender crows for 1v1's (see below)
Quote: It seems there's a trend toward armor-tanking crows. Can someone discuss this here or link to the thread for where this was debated? Why go against the grain of a caldari ship's natural strength (shield)? Again, some mention of PvP vs. PvE would help.
Armour tanking crows free up important mid slots for other uses. You could fit a damp or ecm module while maintaining speed, scramble and hitpoints. Plate crows are good for 1v1's but if you're purely a tackle crow speed is your best friend not hitpoints.
edit: The important thing to remember here however is that a tackle crow is still deadly in a 1v1 aslong as you can maintain a high speed. It has the massive advantage of a weapon that always hits at range. If you encounter an inty doing over about 6,500k/s you might have problems because your light missiles won't do much damage to a target going that fast aslong as the pilot maintains his transversal. If you encounter an inty going that speed its wise to consider them an above average interceptor pilot.
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Dupac
Corsets and Carebears Whips and Chains
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Posted - 2006.09.14 14:43:00 -
[122]
Originally by: Shakya Beav
[*]AB vs. MWD - generally - [*]Rockets vs. Missiles. [*]It seems there's a trend toward armor-tanking crows.
I've edited the above to take up less space. This is my thinking on the subject obviously other people may have different views.
Setup for the crow depends on a couple of things - but mainly, what do you want it to do? What are the ships natural strengths?
Since the crow can use missiles that aren't penalised by tracking, your speed and transversal don't matter as much as with other inties, although they obviously matter if you want to stay alive.
If you want the ship to intercept - i.e. catch and hold other ships, possibly waiting for backup - you'll need an mwd, over an AB. With an MWD on at range your traversal is good enough to avoid most turrets, and your speed is high enough not to worry about missiles and drones. Your DPS is lower than with rockets but good enough for small targets and fine if you have a gang member coming.
With an AB you may have a lower sig, but you're too slow to catch anything / run away and light missiles or rockets and drones will eat you.
Rockets do more damage and allow for a more flexible fit (some kind of tank), however you are getting close to web and named medium nos range.If you are a new inty pilot I'd strongly advise going with easy mode - i.e. standard missiles, you can sit further out and not worry about getting too close, standards allow you to do a fly by which is a lot harder with rockets.
Unfortunately that means a 20km scram which coupled with the mwd uses a load of cap - so no flexible fitting for you as you will need cap mods, nanos are handy for the spare low slots.
Personally I wouldn't use a crow for PVE, I'd go with an assault frig. Crow is good for small target solo / small gang work. If you want a pure tackler, or it's a big engagement and you think you're more likely to lose the ship go for a raptor or another races inty as they tend to be much cheaper.
start with
3 standard missile II (or named but II are cheap if you have the skills) Named MWD, 20km scram (fleeting uses less cap I think), web / cap battery / cap recharger / target painter :) cpr / nanos as required
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Leon 026
Caldari Blood Inquisition
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Posted - 2006.09.14 19:13:00 -
[123]
Originally by: Larkonis Trassler
Originally by: Leon 026 Unfortunately, T1 Catalyzed + precisions means you'll be flying slower than every other interceptor (and possibly slower than T1 frigs with MWD), making you very vulnerable to short range interceptors that'll eat through you.
O RLY? 525% for Cat, 550% for T2 5% difference between modules effectiveness. Admittedly from close range or if you get stuck then you could be in some bother (found this out once the hard way) but I've had no trouble if I start from >20km.
525% MWD + precisions is VASTLY slower than a 550% MWD and no precisions. Precision missile slow you down remember. -7.5% for standards, and -30% for thorn javelins PER launcher. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Search Seeek
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Posted - 2006.09.15 10:43:00 -
[124]
Alot of people seem to put the Crow as the best all around, but when i look at things like speed and mid slots, it does not seemed to be any better then the others. Not to mention the DPS is low
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Filuren
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Posted - 2006.09.15 20:55:00 -
[125]
One of my characters fly lvl 1 and lvl 2 PvE with a crow.
And I found this setup to work pretty good.
High: 3 X Standard Missile Launcher II, loaded with Kinetic missiles (because of Ship Bonus). Med: Small Shield Booster II, 1MN Afterburner II, Cap Recharger II Low: Power Diagnostic System II, Ballistic Control System I, Nanofiber I.
I can keep AB running indefinatly with a top speed of 1495 m/s, cap does not go below 90%. I generaly do between 90 and 140 damage per hit, and I shoot a missile every 9.5 second.
I can run the booster for quite a while before running out of cap.
I have not tried this setup in PvP, so I can not give any feedback on that.
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Master OlavPancrazio
Einherjar Rising Dusk and Dawn
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Posted - 2006.09.20 06:39:00 -
[126]
Little math thing I just figured out. You will be able to fly the same speed with 3x precision standard missles on the crow as long as your ab is 27% faster then the mwd you were using before.
So if you can afford a gistii mwd, you can still go the same speed you did with that t1 mwd even with precision standard missles.
Interesting fact, and explains why a crow should have a faction mwd, or snake set invested to be awesome. =)
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SwindonBadger
0utbreak
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Posted - 2006.09.25 11:48:00 -
[127]
3 stds t2 one 75 gatlin 2t (spike ammo) gista mwd, 20k scram nice webber local hul nano, 2 t2 powerdiag ts
t2 mwd if not the gista, gista lets u run big speed and pression = very evil,
2 power diags gives u a bit of a bump on shields and meens if u have to get out by the time ur back there nearly full again,
not much can tuch u tracking wise less u have to turn (gista gives u bigger sig radiouse) when using normal missiels.
good for pirates who want a one v one / one v many or tackler. relays suck! they kill ur shield (crow had no armor so if ur trying to tank it its genrally to late where as it has half decent shield so power digas complement the ship and leaves u the nanno, if ur a long range inty speed is king!
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Conner D'el
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Posted - 2006.09.27 06:07:00 -
[128]
So I'm pretty new to the inty scene, but after trying this out, I've come to this conclusion:
Hi- 3x arbalest lights
Mid- 1 mwd t2 1 x5 scram 1 named webber
Low- 2x cap recharge 1x PDS
So, why the PDS? It let me fit everything here and adds a little shields, cap recharge, extra cap, and PG. I fought a couple corpmates 1 vs 1 crow vs crow and decided to go standard launchers just in case I had to fight another missle boat, as flying at 20k the missles can't even hit you. If I was fighting a turret inty, I'd close the gap and web. Seems fine enough for what I was doing, but I'd appreciate any remarks / criticisms / flames about the setup as I don't have much experience fighting other inties.
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kottinmouth
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Posted - 2006.10.06 19:59:00 -
[129]
try..
HI: 3 light missile launchers(t2 if you can)
med: 1mn mwd t2 20km scram small cap battery t2 with 150s or 100s if you can(the one ya load the cap booster charges into)
Lows: 2 nanos (or overdrives .. but it lowers the cargo so you cant fit many cap charges or ammo in) 1 mapc(or reactor control)
no rep needed if you orbit about 15km you should get about a 17km orbit if you set it for 15km (and its an inty ffs dont put a rep on ) |

Kuwaller
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Posted - 2006.10.08 19:33:00 -
[130]
I just started playing EVE 4 days ago (my roomie got me interested in it) and out of everything he showed me, the interceptor sounded the most fun (though he's never flown one himself). To make a long story short, he helped me come up with a skill/equipment plan. The theory behind it was that you can run a MWD, a scrabler, and a webifier indefinitely. As I read through this thread, however, I don't see any outfits that follow that theory, and I was just curious as to why. What are the cons to having a continuous MWD?
Here is my equipment plan for a crow (with basic epuipment):
High: (3x) rocket launcher 1 (1x) Small Nosfarutu 1
Med: (1) 1MN MWD II (1) Warp Scrambler I (1) Stasis Webifier I
Low: (3) Capacitor Power Relay I
Note that the nos isn't necessary...it's just there for backup capacitor regen. The cap holds steady between 40-60% without it.
Thanks 
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Gingawa
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Posted - 2006.10.26 20:37:00 -
[131]
this crow setup is used for range from 15 km to 20 km can kill mostly any inty and do very well vs af's if u know how to use it
Set-up:
High's: 3 x t2 staderd launchers last slot blank
Med's: 1mn MWD 20 Km Scrambler A cap recharger or what u see fit to boost ya cap
Low's: MAPC Cap Realys
this is a very simple setup but u can elimiante most intys and afs at 20 km range and it works well on cruisers aswell this is mainly a pirate setup but works well solo or in gangs     
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Zeonos
Amarr Ministry of War
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Posted - 2006.10.27 18:00:00 -
[132]
i wonder what a good setup would be for ratting in 0.3 i tried a rocket setup. with thorn rockets. and it went fine on 1-2-3 spawns. until i found a wing commander. went fine pass the shield. but when i got to his armor i just couldnt do enugh dmg. i used 3x 30rockets. had to reload. and when i had reloaded he had full armor again. i too around 15%... i wonder if a missile build would be better dmg wise?
i have eng/elec/elec upgrade at 5. im training for a power flux to get the +10power i need to use misiles instead. also.
build atm high: 3x rocket launcher 1 1x small "kneve" nos med: 1x langue web 1x J5b warp scrampl 1x 1mwd low: 1x "stoic" warp stabil 1x balistic control 1x cpu
its partly pve/pvp. i want it so i can deffend myself vs pirates, while i rat. lost 2cruisers in 2days...
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Zeonos
Amarr Ministry of War
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Posted - 2006.10.28 08:07:00 -
[133]
i got 2 missiles on. and in about 30min i got one 175k rat down :) i would ofc like to speed that a little up. and was wondering if a third missiles. and some more skills in dmg would do that?
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Helpdesk
Caldari The Patriot Pact
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Posted - 2006.10.28 09:09:00 -
[134]
it's only like +50% damage...
Stabs on interceptors? Hmm...k.
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Palx
Caldari Art of War Anarchy Empire
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Posted - 2006.10.28 10:08:00 -
[135]
my gang setup;
3 x rocket 2s
t2 mwd, 20k, med extender t2
mapc, 2 x local nanos
orbit at 11k
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Majin82
Caldari g guild
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Posted - 2006.10.28 14:52:00 -
[136]
Edited by: Majin82 on 28/10/2006 14:52:33 Crow
'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] Turret Slot
Catalyzed Cold-Gas I Arcjet Thrusters Faint Warp Prohibitor I Cap Recharger II
Mark I Generator Refitting: Capacitor Power Relay Mark I Generator Refitting: Capacitor Power Relay Mark I Generator Refitting: Capacitor Power Relay
539 shield, 3.37/s, E/T/K/Ex=0/30/40/60 251 armor, E/T/K/Ex=60/55/25/10 206.25 cap, +9.98/s, -7.83/s 3486.375 m/s
Orbit at 20km, and NEVER run out of Cap. I use this when I solo.
When I gang with my corp mates I use this:
Crow
'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] 'Arbalest' Standard Missile Launcher [48xBloodclaw Light Missile] Turret Slot
Catalyzed Cold-Gas I Arcjet Thrusters Faint Warp Prohibitor I Cap Recharger II
'Pandemonium' I Ballistic Enhancement Local Hull Conversion Overdrive Injector I Local Hull Conversion Overdrive Injector I
539 shield, 3.37/s, E/T/K/Ex=0/30/40/60 251 armor, E/T/K/Ex=60/55/25/10 206.25 cap, +4.21/s, -7.83/s 3864.225 m/s
We switch between Scrams so we never lose the jam. ------------------------------------- Proud member of G Guild! |

Zeonos
Amarr Ministry of War
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Posted - 2006.10.28 15:36:00 -
[137]
Edited by: Zeonos on 28/10/2006 15:41:46 would that work in pve? im ratting in 0.3 mostly. and i changed the stab for a balistic. after 20min and 3x reloads of missiles(2) and 6x rockets(1) i finaly got the wing leader "175k rat".. i was wondering if tech II missiles would be worth it? and tech II launchers. i will train to use my crow as good as possible :)
and would 2x normal bloodclaw and 1x F.O.F missile be a good idea? then i can atleast do some dmg to those jammers.. also atm i use a nos to keep my cap up, and orbiting around 4000km from target, without my mwd on. is that wise? i know rats dosnt hit me. but havnt encountered a player yet. the reason is the rocket i use. it cant go over 11km or so. and my web goes 7,5, and my warp jam does 4.5km. so its importen for my build to be close.
i dont have that many money to all named etc. i do got around 5-6mil to use on it.
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Zeonos
Amarr Ministry of War
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Posted - 2006.10.29 12:29:00 -
[138]
also. what setup would be needed for 0.0 ratting?
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Search Seeek
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Posted - 2006.11.04 04:12:00 -
[139]
Why do alot of poeple seem to avoid putting on another blaster or nos into the last high slot, seems like both those can be devastating in damage output or draining other inties who get close. Seems like it could allow you to outdamage and take on Tarnis and whatnot
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Zeonos
Amarr Ministry of War
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Posted - 2006.11.05 22:45:00 -
[140]
i use a nos. to keep my cap up while running all my fittings :) "web,warp jam". and now i can use Tech II rocket launchers and ammo "or, i can in 8hours or so".. :) so i gotta see how it is then.
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Zeonos Hauler
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Posted - 2006.11.06 15:17:00 -
[141]
sry for the duble posts
well after i got my tech II launchers and rockets, i took the 175k spawn without problems. within 2min, had a 2x 175k #Shadow serpent wingleaders# and they went down in less then 5min. :) nice and easy.
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Depp Knight
Evolution Band of Brothers
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Posted - 2006.11.06 16:50:00 -
[142]
Edited by: Depp Knight on 06/11/2006 16:52:50
Originally by: Shakya Beav Hello,
I've read and re-read this topic as I train toward interceptors. I see a lot of "claims" to the "best" setups for difference situations but no real discussion of WHY X works better than Y. I considered posting this to the general inty setups thread but I think it's most specific to the crow. I'm wondering if someone with experience on all sides of the following issues could discuss the pros AND cons of each of the following items:
AB vs. MWD - generally - and specifically is the higher transversal enough to counter the increased sig radius? What about cap usage and how it affects other choices? How about when considering PvE vs. PvP?
If you use an ab and you get webbed its all over. If i was in a ranis i would hit approach and web you. Say goodbye to your crow. If your soloing in a ceptor your an idiot so obviously your in a group. And whats your job, to scram ships. If your going 3.5k/s well not much is going to outrun you unless its another ceptor. So never fit a ab on a ceptor.
Quote:
Rockets vs. Missiles. I think I understand the basic pros and cons but I'm wondering about more esoteric differences. Also, is there a preference either way for PvP vs. PvE?
Well as stated from the first reply on this thread. ceptors are not and ever will not be used for pve. Now rockets vs missiles is like saying rails vs blasters! What do you prefer and how do you want to fight? I can get about 36km range with missiles about i think about 9 for rockets. Now for those who say the crow sucks, tell me what ceptor can hit from 36km? Also i dont believe a bloodclaw missile will only do 5dmg, which was stated near the start of the thread, unless he was in a AF and the pilot wasnt fireing to his bonuses.
Anyway if you want to go with a 20km scram then use missiles. the crow is very versitile.
Quote:
It seems there's a trend toward armor-tanking crows. Can someone discuss this here or link to the thread for where this was debated? Why go against the grain of a caldari ship's natural strength (shield)? Again, some mention of PvP vs. PvE would help.
Its a tough one but i normally try and fit a armor rep. I think i only once use a shield booster on it. I had a 20km missile shield boosting crow fitted. It did ok but once i had to warp out as my crow hit armor. Thing is i couldnt get back in the fight cause i only had half armor. did the sb save me? no I hit armor pretty quick. The thing is the crow only has something like 200hp in armor, so if your hit armor and have an armor rep you may be have to start hitting your warp to button.
So either fit your ship to tackle far, use your speed and manage your cap or get rockets put a plate on and have fun.
Quote:
It seems to me that the crow is a versatile ship - a capable PvP boat, especially vs. other intys, an adequate tackler for gangs, and serviceable for mission running up through lvl 2 - my purpose in asking about these discussion items is to attempt to better understand the rationale behind the choices I see various pilots making with their setups relative to the tasks they are trying to perform.
Thanks in advance for thoughtful replies!
Btw the taranis does the most dmg of all ceptor. That ship pwns.
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Slan Traveller
SteelVipers YouWhat
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Posted - 2006.11.06 17:06:00 -
[143]
A member of Evolution just admitted to having mounted a shieldbooster on a Crow...
I couldn't resist.
<smile>
Sic parvis magna |

Agent Sever
Caldari
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Posted - 2006.11.16 00:07:00 -
[144]
I've been playing around comparing my ship's functionality using precision standard missiles vs fury standard missiles. While the precisions slow me down from 3800m/s to 3000mps my range is better and it seems like I can run my cap for more then twice as long without any capacitor modifications. Odd that a 22.5% reduction in speed should yield more then a 100% difference in cap duration...Anyone else notice this?
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Heptameron
Gallente Octavian Vanguard RAZOR Alliance
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Posted - 2007.01.02 15:05:00 -
[145]
well heres my current setup:
3 x t2 rocket launchers 1 small diminishing nos 1mn t2 MWD, x5 webber (swap for sb2 on group op's for those pesky quick warpers and pod's), 20k scram 200mm plate (sometimes fit an extra nano on scouting op's), MAPC, Nano.
Some peeps may disagree with the 20k scram and rocket's, reason being if you sit on top of a gate trying to catch someone. 90% of the time they uncloak in range, you don't have to start moving to be able to activate scram immediately and with an SB2 fitted almost instalock so insta scram.
I find that with inties if you get caught you have very very little time to think about what to do. Being a little aged and frail of thinking the plate gives me an extra second or two to think my way out when under fire. Invaluable when your a wrinkly such as I 
Ok someone shoot me down as an underacheiving intie pilot......  ---------------------------------------------- We can't all be heroes, because somebody has to sit on the curb and clap as they go by |

Maximus barabus
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Posted - 2007.01.04 03:57:00 -
[146]
been tackling with this setup for a while and seems to be working ok :)
High
3X TE-2100 standards
Med
Gisti A-type 1MN MWD Patterned stasis web fleeting warp scrambler
Low
2X PDUs 1X Beta hull mod overdrive injector
I initaly trained for a dictor and had to train for a crow by default so tryed it out and fell in love with it. I get 4909m/s can cont run this setup with mwd and tackling. Fighting ceptors pvp ive had little problems but obviosly not invincable lol and cant get damage enough to fight any thing worth bragging about lol. Not sure were every one stands on this im sure i might get flamed by some one, the crow has little to no place in pve imo above lvl 1`s, players with skills for a crow shouldnt still be stuck on lvl 1`s???
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Little Gilgi
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Posted - 2007.01.21 17:27:00 -
[147]
i think the setup u gave us will work but here is a combine of most of the 1s on the list:
High-3x named standard missle launcher I or II optional-1 small named NOS Med-1mn MWD or 1mn afterburner PvP-warp scrambler and stasis webifier other-1 to 2 cap rechargers Low-1 MAPC ,and 2 cap recharger relays I
thats all i can get. please put more suggestions on this post if u get anymore great fittings. ty oh btw join Freedom Guard help them fight the -v- fighters |

Drasked
North Face Force
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Posted - 2007.01.23 21:53:00 -
[148]
Edited by: Drasked on 23/01/2007 21:50:38 Edited by: Drasked on 23/01/2007 21:50:08 3x standard missile launcher II 1x 75mm gatling rail II
1x microwarpdrive II 1x 20km scram 1x good named web
1x cap power relay (best named) 1x MAPC 1x small armor rep II
Just for all around tackling and long roaming op's.. im trying to come up with something better.
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Doweena
Caldari Ex Coelis
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Posted - 2007.01.29 02:08:00 -
[149]
So I am thinking that the following setup is about optimal:
Highs - 2 Standard Missile Launcher 2's Mids - 1 MN MWD 2, 20k named scram, Cap Recharger 2 Low - Local Hull Mod Inertia Stab, 2 Capacitor Power Relay
But what rigs are you guys using in your Inties? I have been thinking about a Propelant Injection and a Dynamic Fuel Valve rig.
Thoughts?
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jaybo34
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Posted - 2007.02.02 13:32:00 -
[150]
just a quick question . does anyone use a shield booster , and if not what happens when ur hit. i know crows ar hard to hit but not that hard.
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Maximus barabus
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Posted - 2007.02.08 17:04:00 -
[151]
Edited by: Maximus barabus on 08/02/2007 17:01:38
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maximus babbarus
Freelance Economics Astrological resources
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Posted - 2007.02.08 17:06:00 -
[152]
Originally by: jaybo34 just a quick question . does anyone use a shield booster , and if not what happens when ur hit. i know crows ar hard to hit but not that hard.
the whole point is to be that hard to hit well what usualy happens to bad crow pionts missile / ammo hits, shields go down fast you: A pray you can get out in time and let it regenarate B pray he dies befor you then let them regenarate c die
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Vdub2002
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Posted - 2007.05.23 02:06:00 -
[153]
i dont know if ppl still read this topic, but i come here to look at setups. ill have to say most the setups here are STUPID 1. crow/raptor- goal is to stay at 20km outside web range, scram the target and use speed to NOT GET HIT 2. tanking a caldari ceptor =_= why? 3. dont have the skills to fly it in PvP, then dont.
this is my setup that works fine but has its limitations at the moment
high-3x light launchers your choice med- 1x 1mn mwd ll 1x cap booster named 1x warp scrambler ll lows- 1x injector ll 1x nano fiber ll 1xMACP the damage from heavy missiles fired from a Cerebus by someone who has the skills to fly it gave me 1.5 damage that i easily tanked, he gave up after 2 minutes of fighting. limitations with this setup is the cap boosters. but its a very good randsom ship, orbit at 20km scram him pop drones, when he sees he cant kill you, have him pay up, if he wont, call in some m8s to help u finish him, but odds are if your smart and hes stupid, he will pay up.
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MR Wa1sh
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Posted - 2007.09.14 01:53:00 -
[154]
I have had trouble avoiding light railguns - im using a t2 MWD ( currently going 3100 + in strait line ) and interceptor on lvl 4 ( my sig radious is 28m with MWD off ) - my thorts are to get the ship faster but then i have to swap out power relays out for overdrive's and then i get cap issues when running the warp dissruptor ......
any help increasing the speed without sacrifising cap ? or long training times
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