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Kamikazi BOB
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Posted - 2005.11.11 17:12:00 -
[91]
Interesting read, am i to understand that only another inty with MWD gets even close to be able to hitting a MWD inty for any damage?
What if i'm in a standard frig or even an AF? does that mean i'm dead if the inty webbies/scrambles me and i don't have a webbie/scramble/nos myself?
Arn't desties supposed to be anti frig (anty inty???) ships?
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Leon 026
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Posted - 2005.11.11 17:36:00 -
[92]
Destroyers are anti-frig, yes, but they are Tier 1 ships, so are basically anti-T1-frig platform. It lacks damage resistance, and hitpoints to put up a good fight against an inty 1v1. Hopefully the T2 destroyer will be more of an AEGIS system some people have been looking forward to, but in my limited experience, I find killing anything with an interceptor extremely difficult. Its a good dog-fighter to take down other frigates and jump the odd cruiser/battlecruiser thast under attack by another ship, but once you get focused fired on, you're not going to last long.
Webbers and drones scare the living **** out of me =/ Would be nice to see some combat advice though. ------------------------------- Leon / LN026
[ITEMP] Templarii Foreign Legion |

KingsGambit
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Posted - 2005.11.11 17:53:00 -
[93]
I have a lovely but very expensive setup for PvE, that is quite a tight fit but works well. I'm annoyed with CCP for continuing to ignore the crap bonus this ship gets, along with the Caracal and Cerb making it a kinetic missile only ship, instead of the missile ship it should be, but regardless:
Hi: 3x Standard Launcher II, 1x Auto Targeter I Mid: 1x Small C5-L SB, 1x Gistii 1mn AB, 1x Best Named Racial ECM Low: 1x PDUII, 1x Local Hull Nano, 1x BCU
The above does about 600m/s with Nav 5, Accel Control 4 and a 5% speed implant), and 1.7km/s with AB on (1.8km/s with AB & gang skills). With Weapon Upgrades IV, Electronics/Electronics Upgrades 5, I have 0.3 CPU leftover and a handful of PG (Had to drop Small SB II for C5-L).
With Bloodclaws (and Standard Missile Spec IV) it does 56 dmg/s pre-resistance...so pretty pitiful against anything with high kinetic resistance but good against most else, but sadly CCP think that it's fair to restrict the missile ships to one type of missile, but not the turret/drone ships to one type of ammo/drone. Pretty bloody stupid, but I guess after the Raven's reign it was Caldari's turn to be at the nerf bat's receiving end. At least Minmatar ships will all be mostly rubbish as well following upcoming changes. -------------
My T2 Shop |

Ethan Tomlinson
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Posted - 2005.11.11 19:53:00 -
[94]
Jesus 56 dps ?! what can you take down with that? i think i coult tank that in my ibis. My crow does 86+ dps pre resist and thats with just the launchers(rocket). I might be able to squeeze a little more dps out of but thats just by training warhead upgrades 5 and getting an officer BCU.
I dont know why you think claws are gonna be gimped with up coming changes...with 4 low slots they can have a nice tank with 2 energized nano's small armor rep 2 and a MAPC. as well as do nice dmg. same with crusader
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KingsGambit
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Posted - 2005.11.12 16:21:00 -
[95]
Aye, 56 dgm/s (18 dmg/s per launcher). I did say it was quite pitiful, and being Kinetic only it's also easy for any ship, even an ibis to simply put on a kinetic hardener and go about their business. Since missile changes, and before that, the interceptor changes, the DPS keeps dropping. If you use other missiles, it drops to 37 dmg/s (just over 12 dmg/s per launcher). That is with Standard Launcher IIs, Standard Standard Missile V, Missile Spec IV, Warhead Upgrades IV, and one T1 BCU. For a missile ship, it's quite poor with missiles. CCP are too busy nerfing other things and making sure Gallente ships are the best in PvP to care about things they've ruined by earlier nerfs.
Rockets are more damaging than lights, always have been and that's fair enough. I'll be training up rocket spec soon, but don't like using them much because they mean entering web range. -------------
My T2 Shop |

Leon 026
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Posted - 2005.11.12 17:55:00 -
[96]
thats the downfall with rockets, you may get a max range of 12-13km (possibly more with all skills to V), but 1-2km from web range is sketchy and dangerous at best. ------------------------------- Leon / LN026
[ITEMP] Templarii Foreign Legion |

Ryles
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Posted - 2005.11.21 11:22:00 -
[97]
Edited by: Ryles on 28/11/2005 16:53:35

KORKY is recruiting! vivsit:
http://excoboard.com/exco/index.php?boardid=13238 |

Tiny Carlos
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Posted - 2005.11.21 11:52:00 -
[98]
Quote: Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
A two week old char. in a rifter can do lvl2 complex and missons, you'll lose less when it goes wrong with a t1
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sullahp
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Posted - 2006.01.02 11:18:00 -
[99]
here's a little solo-ops setup
3 named standards, 150mm T II rail/cloak
T II mwd, 20km srcambler, webber/T II sensor booster
best named overdrive injector, mapc, named cap power relay.
with my skills i get a top speed of 4775mps easy and a 19km orbit speed of around but not below 4000mps    
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Mangus Thermopyle
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Posted - 2006.01.02 12:43:00 -
[100]
Here is a new setup for PvP if you want your crow to be able to take some damage: 3 * Rockets II, 75 railgun mwd, scrambler, named medium shield extender 2 * MAPC, 200 tungsten plate
With a good named shield extenter, this gives you over 1300 in shields and over 750 in armor, and you still do decent damage.
Originally by: Tholarim And i don't mind being dispised.
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p5yckoho
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Posted - 2006.01.09 17:50:00 -
[101]
Originally by: Mangus Thermopyle Here is a new setup for PvP if you want your crow to be able to take some damage: 3 * Rockets II, 75 railgun mwd, scrambler, named medium shield extender 2 * MAPC, 200 tungsten plate
With a good named shield extenter, this gives you over 1300 in shields and over 750 in armor, and you still do decent damage.
no webber? thats real dicey against other intys...
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Lache Malaxoru
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Posted - 2006.01.26 15:59:00 -
[102]
Edited by: Lache Malaxoru on 26/01/2006 16:00:59 An Interceptor may have a problem against this: Kestrel+skills
4 rocket launchers (named+expensive may be better but it's against T1 cheap frig logic) 1mwd,1webber,1cap bat(so when out of cap, load a charge into it=fullcap) 1 small armor repairer, 1 200mmplate
This may prove very hard to fit, thats where the skills come it. Advanced Weapon Upgrades,Rockets and perhaps Specialisation,etc. But imagine the surprise.......
later edit: of course, not against one that stays over 10km
I have not tryed it yet as I am still rather newbish but it's a move I shall try.
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

Demonstheses
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Posted - 2006.02.08 00:30:00 -
[103]
Originally by: Lache Malaxoru Edited by: Lache Malaxoru on 26/01/2006 16:12:07 Edited by: Lache Malaxoru on 26/01/2006 16:00:59 An Interceptor may have a problem against this: Kestrel+skills
4 rocket launchers (named+expensive may be better but it's against T1 cheap frig logic) 1mwd,1webber,1cap bat(so when out of cap, load a charge into it=fullcap) 1 small armor repairer, 1 200mmplate
This may prove very hard to fit, thats where the skills come it. Advanced Weapon Upgrades,Rockets and perhaps Specialisation,etc. But imagine the surprise.......
later edit: of course, not against one that stays over 10km and it may be better to fit a good webber or 2xweb and loose the cap
Of course it is not a good thing to be this much specialised, but it's a thought
I have not tryed it yet as I am still rather newbish but it's a move I shall try.
Crows have no problem with that but all other's do.
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Montaron
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Posted - 2006.05.05 09:04:00 -
[104]
You guys should really know that using an MWD on an inty is what noobs do to get the correct speed (no offense)... If you have got at least some skills in navigation, a t2 AB should do much better in the med-slot, givin ya at least 1200m/s... The reason you should not use a mwd is that it makes your ships sig radius 500% bigger, so you are just as easy to hit as a cruiser, and then the point of flying an inty kinda disappears...
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Cpt Cosmic
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Posted - 2006.05.12 10:55:00 -
[105]
Originally by: Tiny Carlos
Quote: Now some people may call my PvE build pitiful or whatever. Everyone has their opinion but the fact is this one works fine for me to solo 2/10 complexes and I can do lvl2 agent missions with ease.
A two week old char. in a rifter can do lvl2 complex and missons, you'll lose less when it goes wrong with a t1
my 2 days old char is doing lvl 2 complex in condor -.-
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Waxau
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Posted - 2006.05.13 10:30:00 -
[106]
This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc. img405.imageshack.us/img405/2200/waxnew0up.jpg[/img]
Please resize image to a maximum of 400x 120, not exceeding 24000 kbs, ty - Cortes |

Kerry Rose
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Posted - 2006.05.13 11:55:00 -
[107]
why dig this back up? oh and ibtl
Originally by: Wrangler
If you use caps in the topic again I'll steal your shift and capslock keys. 
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Cpt Cosmic
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Posted - 2006.05.13 12:35:00 -
[108]
Originally by: Waxau This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc.
confusing is just another form of warfare ;P
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GruFF83
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Posted - 2006.05.13 14:12:00 -
[109]
Originally by: Malacore I love my crow, I just wish the damage bonus was 5% for all missles rather then 10% for kinetic.
3x Rocket Launcher II
1MN MicroWarpdrive II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Inhibitor I
400mm Reinforced Nanofiber Plates I 2x MAPC
With my missle skills my rocket launcers fire about every 2 seconds, my range could be better I suppose but thats why I use the plate. Roughly 90 damage a rocket using thorns as well.
It can't take on anything bigger then a frigate, and an assault frigate can give it a nice ammount of trouble (especcially the Gallante ones). But interceptors and other frigs should run in fear... and they don't because its only a crow.
whats the point in spending all that money just to kill other frigates!? id rather just setup a t1 frig at a fraction of the cost and get the same job done
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Daetlus Marconia
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Posted - 2006.06.06 05:59:00 -
[110]
Because it's fast?
Join channel: "Eve University" or read here |
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Master OlavPancrazio
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Posted - 2006.07.18 18:08:00 -
[111]
I have flown a crow for about 2 months now, I still don't have max skills for it. I use it in small gang ops, pirating and what not. The crow is definately not the best dps ship out there. That much is true, the effectiveness comes from the optimal range of the crow. It can hit with rockets 13k(decent skills) to 15k (max skills). It never misses, and the damage is good relative wise to turrets. The fact that you can keep your range without any penalty is what makes the crow so versatile.
With good skills, if you orbit at 11k, it will push you to your max rocket range with mwd. You will never be webbed because of the agility of the crow, and you will be constantly throwing rockets at the target. Most targets will not be able to hit you unless they have missles too.
For this reason this is the setup I think is the best for people who can pilot effectively.
3 rocket IIs 125 rail II
best mwd you want, gisti, tech 2, or what not 20k fleeting scrambler (lowest energy) named tracking disrupter
3 cap relays or 2 cap relays and a nano fiber/bcu II depending on how good you are at microing energy use
The only reason I would change this setup is to put a web on instead of the tracking disrupter, because all in all the web is a safety mechanism in case you get webbed by another inty, because you have no tank, it lets you keep your range from short range intys and mabye even get away.
Now in a gang, you are a tackler so you are built around the 20k warp scrambler, you really don't have to worry about damage so
3 tech ii standard launchers mwd, 20k, any extra mod you think would help your gang 2 cpr, bcu II
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Leon 026
Caldari
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Posted - 2006.07.18 18:22:00 -
[112]
Originally by: Waxau This is a COLD WAR topic - not RMR. Try not to bump old topics as it just confuses people :P
These fittings wont have much correlation to the current crow setups etc.
Yes, and...?
They wont have much correlation due to the continuous sprouting of cookie cutter rocket-crow setups that leave new crow pilots with no imagination. The first several pages show a discussion of light missiles vs rockets when missiles were changed.
The only thing you'll see in "RMR" crow setups are all plated rocket crows. The crows you see in this thread, have more diverse setups.
Quote: You guys should really know that using an MWD on an inty is what noobs do to get the correct speed (no offense)... If you have got at least some skills in navigation, a t2 AB should do much better in the med-slot, givin ya at least 1200m/s... The reason you should not use a mwd is that it makes your ships sig radius 500% bigger, so you are just as easy to hit as a cruiser, and then the point of flying an inty kinda disappears...
At 1200m/s just about any other inty in a dogfight will dominate range, and will easily kill you. +500% sig radii isnt 'easy to hit as a cruiser' when you've got a transversal of 4,200m/s -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Marcuis
Caldari M. Corp Lotka Volterra
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Posted - 2006.08.14 12:22:00 -
[113]
Watchin this thread its clear you dont know how to used the crow or raptor. I fly them all time and i can easy fit 2x 150mm t2 rails and 2x t2 standard laucnhers on my raptor but this is about the crow, i used t2 launchers and t2 ammo and with my setup i go for range which is 50km but closest i get to any ship is 15km in orbit doin alest 120 - 205 damage per missile i do 5000 ms in my crow at 15km at 50km i do 4000ms so dont keep smackin talkin the crow, each ship and race in the game has its points and weaknes it your jump to find it and work it to your advantage and have make sure you have the right skills to fit way you like it, its plain and simple the crow is long range used it to your advanatges......
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Larkonis Trassler
g guild
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Posted - 2006.08.29 17:57:00 -
[114]
I've been flying (and losing!) Crows for several weeks now... I really love them! I use mine mainly for solo PVP/tackling and must say it's pretty awesome, although flying it requires a lot of skill and you will die a bit before you get it right! All I'll say is be careful in belts, asteroids are not friendly to your Crow!
My setup:
3x T2 Standard Rocket Launchers (REMEMBER PRECISIONS, ALL TYPES TOO!) Turrets LOL? Who needs turrets... Mids 20k Scram (good named) Catalysed MWD Cap Recharger (decent named)... I will occasionally swap this for something else depending on role, Tracking Disruptor if distracting gate snipers, Sensor Booster for camps (and catching pods!). Lows 2x CPR 1x Nano
Grid on this is tighter than a Nun's Quim so you'll need some level's in AWU to fit it all in. With decent skills you can run the MWD/Scram pretty much continuously, orbit at 15 and most frigs won't be able to touch you, including other inties (hence the nano, putting in a plate will make you V Sluggish), if soloing inties and you start from a decent distance you should be able to spam them with enough precisions so they're in clip by the time they get into web range (if they're faster). If I'm taking enough damage to need a plate then something has gone wrong and I'm dead anyway! Your only real threat is NOS from battleships and scrams. Light drones hurt as well, but these are taken care of with a volley of precision bloodclaws a piece. A word of warning on enemy missiles and flying in belts! I've been burnt a couple of times this way, getting turned to dust on turns, if you get into belts you may require to do some manual flying, BUT DON'T MAKE TIGHT TURNS!, which with your MWD blazing away it can be tricky staying within 20k and don't make your turns too tight, this prob applies to all weapons but I've mainly suffered with missiles rather than turret ships. If you do get webbed by something bigger than a frig and can't escape because he's speedier try and turn into him and get into as tight an orbit as possible and his guns may not be able to track you and pray he doesn't have NOS. You should still be a lot more agile than him so he won't be able to increase range.
Ammo wise load Precisions for anything frig sized likely to be sprouting a MWD (and pods, you can 1 volley them with decent skills). Carry all typpes as well, Bloodclaws won't do squat against a Caldari AF. Don't worry about the speed reduction, anything that can catch you should be dead by the time it's caught up with you. Personally I don't like Furies, they bork your cap too much, only load if safe to do so (Cruiser/BC, dead drones, short ranged guns) turn off you MWD and fire away.
I love the crow, people say it's cheesey but it does require some finesse to fly right. It's made of glass and will pop if you make a slight mistake. ------------
http://oldforums.eveonline.com/?a=topic&threadID=381689ZOMG!!!111 1 |

Leon 026
Caldari Blood Inquisition
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Posted - 2006.08.29 18:22:00 -
[115]
Unfortunately, T1 Catalyzed + precisions means you'll be flying slower than every other interceptor (and possibly slower than T1 frigs with MWD), making you very vulnerable to short range interceptors that'll eat through you. -------------------------------
[ 2006.06.22 04:28:01 ] Leon 026 > My Crow dances like she's on ecstasy |

Larkonis Trassler
g guild
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Posted - 2006.08.29 20:24:00 -
[116]
Originally by: Leon 026 Unfortunately, T1 Catalyzed + precisions means you'll be flying slower than every other interceptor (and possibly slower than T1 frigs with MWD), making you very vulnerable to short range interceptors that'll eat through you.
O RLY? 525% for Cat, 550% for T2 5% difference between modules effectiveness. Admittedly from close range or if you get stuck then you could be in some bother (found this out once the hard way) but I've had no trouble if I start from >20km. ------------
http://oldforums.eveonline.com/?a=topic&threadID=381689ZOMG!!!111 1 |

Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.09.06 11:17:00 -
[117]
Originally by: Larkonis Trassler
O RLY? 525% for Cat, 550% for T2 5% difference between modules effectiveness. Admittedly from close range or if you get stuck then you could be in some bother (found this out once the hard way) but I've had no trouble if I start from >20km.
There is also the slightly small sig radius that the T2 booster gives you. It's 500 instead of 525.
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Search Seeek
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Posted - 2006.09.13 08:30:00 -
[118]
Just wondering if this is good setup High ----- 3 malkath stand launchers 1 knave nosferatu Medium -------- 1 microwarp drive 1 web 1 warp disrupter Low ------ 1 Micro Aux Power 1 Nano Fiber Internal structure 1 Cap Power relay
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DoMxj
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Posted - 2006.09.13 09:09:00 -
[119]
Edited by: DoMxj on 13/09/2006 09:13:18 for full out dmg (safer if in gang) 3xt2rockets perios no missiles ever with good skills u get >10km range 1xt2 MWD 1xscrab 1x90%web 1xCPU t2 2x BCU t2
more solo hunt 3xt2 rockets 1xt2 MWD 1xscrab 1x90%web 1xauxil 1x400plate rolled tung 1x whatever PDU or whatever fits
missiles suck on the crow with very good skills and 2xBCU t2 u get insane ROF with t2rocket launcher
The one way to play a blaster taranis is by trying to keep him of his optimal as much time as it is possible by orbiting at 10km+ then the sec it pass inside web range u web and he webs and then more lsowly he is trying to get to his optimal while u are allready dmging him for the past 5-6 sec so u will have a slightly edge. No ship is the best in its class it always how u are fiited and what u come accros.
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Shakya Beav
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Posted - 2006.09.14 14:13:00 -
[120]
Hello,
I've read and re-read this topic as I train toward interceptors. I see a lot of "claims" to the "best" setups for difference situations but no real discussion of WHY X works better than Y. I considered posting this to the general inty setups thread but I think it's most specific to the crow. I'm wondering if someone with experience on all sides of the following issues could discuss the pros AND cons of each of the following items:
AB vs. MWD - generally - and specifically is the higher transversal enough to counter the increased sig radius? What about cap usage and how it affects other choices? How about when considering PvE vs. PvP?
Rockets vs. Missiles. I think I understand the basic pros and cons but I'm wondering about more esoteric differences. Also, is there a preference either way for PvP vs. PvE?
It seems there's a trend toward armor-tanking crows. Can someone discuss this here or link to the thread for where this was debated? Why go against the grain of a caldari ship's natural strength (shield)? Again, some mention of PvP vs. PvE would help.
It seems to me that the crow is a versatile ship - a capable PvP boat, especially vs. other intys, an adequate tackler for gangs, and serviceable for mission running up through lvl 2 - my purpose in asking about these discussion items is to attempt to better understand the rationale behind the choices I see various pilots making with their setups relative to the tasks they are trying to perform.
Thanks in advance for thoughtful replies!
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