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1. Why I shouldnt have to use the internet to play EVE! - in EVE General Discussion [original thread]
Think I saw somewhere CCP developing some system to play eve via Smartphone. Interestingly I can see at the company I work for (BT) what the people managing the filters are playing. The website of Eve-online is blocked, but the pages for World of...
- by Filuren - at 2006.11.15 11:49:00
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2. Hardware Deployment on 1 November, TQ unavailable for 24 hours - in EVE General Discussion [original thread]
Originally by: Calsak Edited by: Calsak on 20/10/2006 07:41:13 Originally by: Jai Cee 24 hours+ DT, 24 hours extra credit to our paid accounts ? Just think of it as extra 'quality time' with the family.... *shudders* ...
- by Filuren - at 2006.10.24 11:35:00
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3. Fitting without activating ship.. - in Player Features and Ideas Discussion [original thread]
Oh how many times I was looking for a module that I had on one of my ships, but forgot which one. So had to activate ship, open fitting, Wait for timer, then activate....... If a ship is active I can Right click it and see what is fitted, but if s...
- by Filuren - at 2006.10.18 21:52:00
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4. Easy solution to an exploit - in EVE General Discussion [original thread]
From the Player Guide Tips and Tricks section: --snip-- * Don't expect CONCORD to keep you immune to attacks or ship losses. Like in the real world, law enforcers often arrive too late at the scene of the crime, and even though they able to punis...
- by Filuren - at 2006.10.17 12:07:00
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5. T2 Drones. - in Ships and Modules [original thread]
Originally by: Yamaeda 2 errors, drones (and all weapons) damage modifier is multiplied to the ammunition damage, in this case 12, and skill effects are multiplied. " have it [specialization] giving me 4% on T2, I also have Drone Interf...
- by Filuren - at 2006.10.06 18:28:00
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6. T2 Drones. - in Ships and Modules [original thread]
Ah ok, well it looked a bit odd that there would be such little difference. What do you mean by "rof times skills"?
- by Filuren - at 2006.10.06 14:18:00
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7. T2 Drones. - in Ships and Modules [original thread]
So I'm sitting here lloking at T2 drones and thinking. How do they calculate drone damage? For example Hammerhead. Both the T1 and the T2 have 12 HP of Thermal Damage? And the Damage Modifier, but since the end Damage shown is still 12 HP, I gue...
- by Filuren - at 2006.10.06 14:09:00
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8. Random Orbit Change = Death - in EVE General Discussion [original thread]
Edited by: Filuren on 21/09/2006 10:16:26 I have seen this happend a couple of times, and it almost got me killed. It is actually pretty silly that it changes direction, there is no logic what so ever in that. Unless: - (Captain) Helm, Activa...
- by Filuren - at 2006.09.21 10:15:00
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9. Forum Suggestions... - in Player Features and Ideas Discussion [original thread]
Some probably suggested this before but anyway if not, then here are two things I really miss on these forums... Subscription , This is what I miss most. The ability to receive either in game mail or normal E-mail when there is an update in a th...
- by Filuren - at 2006.09.17 00:58:00
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10. CEO/Officers daily work? - in EVE General Discussion [original thread]
One word: Delegation :-D
- by Filuren - at 2006.09.16 09:46:00
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11. Auto targetting! - in Player Features and Ideas Discussion [original thread]
Originally by: Adonis 4174 Also note that ctrl-clicking on a ship will target it. Nice... I played for soon 3 years and I did not know that.. :-D Like they say, always something new...
- by Filuren - at 2006.09.16 09:36:00
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12. Remove Drones from Drone Bay at Ship Maintenance Array - in Player Features and Ideas Discussion [original thread]
Launch them and scoop them to Cargo Bay
- by Filuren - at 2006.09.16 09:30:00
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13. An Idea for slowing Macro users on trial account. - in Player Features and Ideas Discussion [original thread]
Originally by: Hypo Psycho the macro system is flawed through the playerbase the pilots who play this game are the ones to blame, if noone bought isk from these sites macros would be out of a job, end of. That is so true. If people w...
- by Filuren - at 2006.09.16 09:26:00
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14. An Idea for slowing Macro users on trial account. - in Player Features and Ideas Discussion [original thread]
Well if you are not online, you would not get invited for the tasks, just as you would not be macroing. And as I said before, you are not forced to perform the tasks. It would probably work something like the story line missions, there is a rewa...
- by Filuren - at 2006.09.15 22:56:00
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15. Crow PvP and PvE (Cold War) - in Ships and Modules [original thread]
One of my characters fly lvl 1 and lvl 2 PvE with a crow. And I found this setup to work pretty good. High: 3 X Standard Missile Launcher II, loaded with Kinetic missiles (because of Ship Bonus). Med: Small Shield Booster II, 1MN Afterburner II,...
- by Filuren - at 2006.09.15 20:55:00
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16. Drone bugs back ??? - in Ships and Modules [original thread]
Is it just me or was there a time where drones would attack what you where attacking, or had locked, when they where done with a target? Now they appear more suicidal. You send out 5 drones to attack one target. When they are done they split up a...
- by Filuren - at 2006.09.15 18:20:00
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17. MORE Aura Voice pls - in Player Features and Ideas Discussion [original thread]
I agree, Aura needs to speak more. But not for ship status, well she already tells you now if ammo runs out. But for Neocom it would be nice, with mission accomplished... But then again I have played without sound for very long time now. Why? I ...
- by Filuren - at 2006.09.15 12:47:00
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18. Add graphical ship customization in game! - in Player Features and Ideas Discussion [original thread]
Hmm, reading above post about the punisher, I was thinking, just imagine what some people would do to the Thorax? :-)
- by Filuren - at 2006.09.15 11:23:00
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19. Dogfighter Yarrr - in Player Features and Ideas Discussion [original thread]
Edited by: Filuren on 15/09/2006 11:19:37 Originally by: Da Ram Allow players to set up and store a number of certain sequence of manouvers the ship will do and then make those "moves" available by clicking say one out of three manouv...
- by Filuren - at 2006.09.15 11:18:00
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20. Skill hardwiring implants (skillchips). - in Player Features and Ideas Discussion [original thread]
I like this Idea. Reminds me of Matrix, where they upload how to fly a helicopter. :-)
- by Filuren - at 2006.09.15 11:05:00
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