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Quintessen
Nakamori Ventures
22
|
Posted - 2013.02.14 21:37:00 -
[1] - Quote
Basically my problem is that the implant kill training bonus is hard to give up. A lot of money has to be dropped to buy a set and it's easily lost. Jump Clones can help, but the 24 hour delay makes it untenable. If I want to PvP for a couple hours, but then go back to industry and training I have to wait the day or do it very sub-optimally. Now I know I'm not alone.
Almost every person I've talked to who PvPs regularly in small gangs says... fly cheap. That's something I'd like to do, but unlike my ships which I can just easily switch, the same cannot be said for my actual capsuleer.
What I would like to see as a possibility, especially given different outfits and professions is that my clothing, portrait were also tied to my clone (I think the clothing is actually), so that I can switch back and forth between my various personalities.
Frankly, I'm not sure why the delay is so high. I could see it being two or four hours, but 24 hours means I have to commit to a set of activities for the entire day and frankly that's not something I'm interested in. I setup my industry jobs, run a mission or two, check trades and I'd like very much for run some PvP stuff to be in there as well.
And before you post please come at this not as someone who logs on every day or multiple times a day, but one of the people with a life outside of EVE who really doesn't want to be down 20% training time for multiple days. |

Domanique Altares
Rifterlings Damu'Khonde
2
|
Posted - 2013.02.14 21:45:00 -
[2] - Quote
Use more than one set. I keep a training clone with +5s in hisec, and run +3s in another clone when I want to keep my training queue happy while fooling around in lowsec. +3s are super cheap comparatively. If you're training long skills, or several related skills, you can simply use just two or three +3 implants in that clone, instead of a full set, to go even cheaper.
Also, if you don't have one, make an overview tab designed just to get your pod out. List celestials, stations, COs/POCOs for quick warp selection as you head into low structure. Won't save you all the time, but it helps. |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 21:49:00 -
[3] - Quote
Domanique Altares wrote:Use more than one set. I keep a training clone with +5s in hisec, and run +3s in another clone when I want to keep my training queue happy while fooling around in lowsec. +3s are super cheap comparatively. If you're training long skills, or several related skills, you can simply use just two or three +3 implants in that clone, instead of a full set, to go even cheaper.
Also, if you don't have one, make an overview tab designed just to get your pod out. List celestials, stations, COs/POCOs for quick warp selection as you head into low structure. Won't save you all the time, but it helps.
All excellent suggestions. I just wish the clone jump delay was more like 4 hours instead of 24. |

Domanique Altares
Rifterlings Damu'Khonde
2
|
Posted - 2013.02.14 21:51:00 -
[4] - Quote
Quintessen wrote: All excellent suggestions. I just wish the clone jump delay was more like 4 hours instead of 24.
You got in before my edit above. It is a hassle sometimes, certainly. |

Grunnax Aurelius
luna Oscura Clandestina Armada Fade 2 Black
7
|
Posted - 2013.02.14 21:52:00 -
[5] - Quote
I PvP with my implants, how ever i go to an empty clone if im going to PvP in Null Sec because of bubble camps. Covert Ops T2 Carrier (Covert Ops Command Hub): https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=178093 |

Bow'en
Solutum Ishuk-Raata Enforcement Directive
38
|
Posted - 2013.02.14 22:01:00 -
[6] - Quote
Quintessen wrote:Domanique Altares wrote:Use more than one set. I keep a training clone with +5s in hisec, and run +3s in another clone when I want to keep my training queue happy while fooling around in lowsec. +3s are super cheap comparatively. If you're training long skills, or several related skills, you can simply use just two or three +3 implants in that clone, instead of a full set, to go even cheaper.
Also, if you don't have one, make an overview tab designed just to get your pod out. List celestials, stations, COs/POCOs for quick warp selection as you head into low structure. Won't save you all the time, but it helps. All excellent suggestions. I just wish the clone jump delay was more like 4 hours instead of 24. I would rather the reduction get reduced to 20 hours for jumping to a JC in a different station, and have jumping between clones in the same station have 0 cooldown.
The difference here versus your proposal (which I think has merit, don't get me wrong), is that you don't have people jumping Hi-Sec down to Null, doing a roam with their Alliance/Defending POS/whatever and then jumping back out once that is done. That should be discouraged.
If you are willing to physically fly to Null and jump into a PVP JC at the station you dock at though? I think that solves the ping pong Hi/Low <-> Null stuff. |

Naomi Anthar
No Tax So Relax.
37
|
Posted - 2013.02.14 22:01:00 -
[7] - Quote
I once propsed idea to remove attribute implants completly. That would make hundreds of people just start to pvp or pve in low/null whenever they want. They would be ok with possibility of losing the ship , paying for clone etc. But they are not ok with losing training time. I can understand this.
Keep only implants like Slaves, Crystals etc ... You want to buff yourself in pvp , pve with implants ? Still possible. But placing mandatory(let's be honest) implants in your head is kinda worst thing that happend to pvp. People are ok with losing clone, pvp frigate along with fit worth maybe 10kk but are quiet not ok with losing 500kk in implants along with pitiful 10kk frigate.
Noone can put reasonable argument behind damn attribute implants. Just rise all attributes for all toons across the board +5. Gj now why train cybernetics ? Plenty of reasons : slaves, crystals , snakes , genoltuion, skill hardwire.
Give this game best change ever - remove attributes implant. You do this and i will pvp EVERY SINGLE DAY. I will provide you many KM's every single day. But cba to lose training time becuase i have to sit in damn jump clone. Wow damn 24h jump clone. It's not even about time i don't want jump clones at all. Remove them along with attribute implants.
Whoever thinks it's bad idea must really be out of this world. You don't want those carebears jump into low sec in GREAT NUMBERS ? Because now all they risk is thier ship and clone ? You don't want number of pvping people doubled,tripled or even more ? Really you don't want ? If not keep those implants and keep those people in high sec because of that. I would do pve content in low sec and pvp all the time if you would remove those bloody implants. Now i do travel to low sec but not very often and try not to pvp - usually on pve bussiness - mostly short ones. |

Unsuccessful At Everything
The Troll Bridge
2137
|
Posted - 2013.02.14 22:03:00 -
[8] - Quote
+5s for training clones, +2 betas for combat clones. Well thought out remaps are your best friend too.
No to decreasing clone jump time. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Naomi Anthar
No Tax So Relax.
37
|
Posted - 2013.02.14 22:10:00 -
[9] - Quote
Unsuccessful At Everything wrote:+5s for training clones, +2 betas for combat clones. Well thought out remaps are your best friend too.
No to decreasing clone jump time. Everyone knows this , standard +5 and +2 . But this is useless garbage just completly not necessary read my previous post. Why keep broken system when you can bring better more efficient and more pvp friendly. Yes BIG WORD INC : PVP FRIENDLY. Btw not only no to decreasing clone jump time but remove jump clones at all T_T. |

Gelatine
EverBroke Geeks
5
|
Posted - 2013.02.14 22:15:00 -
[10] - Quote
I agree that reducing the time to jump clones would be a welcome move. I had a terrible time with my first character being stuck in the wrong clone at the wrong time.
Personally though, I think it would be best to have a service where you pay to remove implants rather than mess with jump clone mechanics... I admit I haven't put a massive amount of thought into that though. |
|

Zan Shiro
Alternative Enterprises
109
|
Posted - 2013.02.14 22:19:00 -
[11] - Quote
hop on cheap jc's for pvp nights. I did this in 0.0. IN the cheap clone...well then it was pvp till the cows comes home. For example I'd hop in the cheap clone Friday night and not see the more pimp clones until Sunday even Monday. Places I was at got busier on the weekends, so I'd ride that wave till all the kiddies back in school and all the grown ups jsut can't run late nighters with work coming the next day.
Timer is okay, like someone else has said it needs to be 22-23 hours as the timer is buggy for this so that its more like 25-26 hours and not 24. The long limit is so that you don't have say test jc'ing to attack your left flank of your space then jc'ing to attack the right all in the same night. test has to commit to one attack...or opt to blood clone and deal with those consequences.
Also based on experience in game, losing the +4 clone for 1 day here and there does not wreck a training plan. Fun fact...take a pita train like large energy turret 5. Did this recently. Like 18 days with my stats. If you swtich out to a a +3 clone around day 7 or 8....you add hours to the train. Just hours. A fact overlooked with the 4 and 5 implants is they work best on trains with lots and lots time left to them. Shorter the train, the more worthless they are. Evemon up all subsystem skills train to 5 with 3's and 4's. Those 4's save you very little time. Now put them 4's into hell carrier 5. There you see the difference...till that carrier 5 gets down to less than halfway.
A good night or 2 of pvp will be a blast that should have you not even caring about your sp per hour. I have had some kick ass meat grinder nights where I ran the clone naked, no implants. I was dying too much to make even +3's a bad investment. However, I had a blast the whole night. And I learned alot more about pvp than a better sp/hour take in would have given me.
And my usual...a skill number on a screen is not what makes a pvp'er good, its actually doing the pvp that does this. I know bitter vets on shake and bake cyno alts who will for a fraction of many peopls's totals stll whoop some ass. Fit and flying...I haven't touched pvp for far too long. Saying I am rusty as hell would be an undertstatement. I'll bet isk there is 5 mil sp pure pvp rifter pilot out there who will whoop my 68 million sp ass. they live to pvp. I spam missions currently.
your other option is to get better at clearing pods. fun fact...pods are not instapoppable if you get lucky. One night I came home in a pod smoking from hull damage. Yes it was damaged....but it came home. Somedays the sun shines on this dog's ass...I took a a few pot shots, but not enough to kill the pod. |

Domanique Altares
Rifterlings Damu'Khonde
2
|
Posted - 2013.02.14 22:19:00 -
[12] - Quote
Naomi Anthar wrote: Wow damn 24h jump clone. It's not even about time i don't want jump clones at all. Remove them along with attribute implants.
Yeah, no thanks.
I don't just keep clones for attributes. I have different clones with different hardwires, and know others who have separate clones with different pirate implant sets for different things. It's not just about training time. Hell, I've been running in a clean, no implant clone for going on three weeks now. I PVP as much as I have time for, and the training takes care of itself. |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 22:21:00 -
[13] - Quote
Naomi Anthar wrote:I once propsed idea to remove attribute implants completly. That would make hundreds of people just start to pvp or pve in low/null whenever they want. They would be ok with possibility of losing the ship , paying for clone etc. But they are not ok with losing training time. I can understand this.
Keep only implants like Slaves, Crystals etc ... You want to buff yourself in pvp , pve with implants ? Still possible. But placing mandatory(let's be honest) implants in your head is kinda worst thing that happend to pvp. People are ok with losing clone, pvp frigate along with fit worth maybe 10kk but are quiet not ok with losing 500kk in implants along with pitiful 10kk frigate.
Noone can put reasonable argument behind damn attribute implants. Just rise all attributes for all toons across the board +5. Gj now why train cybernetics ? Plenty of reasons : slaves, crystals , snakes , genoltuion, skill hardwire.
Give this game best change ever - remove attributes implant. You do this and i will pvp EVERY SINGLE DAY. I will provide you many KM's every single day. But cba to lose training time becuase i have to sit in damn jump clone. Wow damn 24h jump clone. It's not even about time i don't want jump clones at all. Remove them along with attribute implants.
Whoever thinks it's bad idea must really be out of this world. You don't want those carebears jump into low sec in GREAT NUMBERS ? Because now all they risk is thier ship and clone ? You don't want number of pvping people doubled,tripled or even more ? Really you don't want ? If not keep those implants and keep those people in high sec because of that. I would do pve content in low sec and pvp all the time if you would remove those bloody implants. Now i do travel to low sec but not very often and try not to pvp - usually on pve bussiness - mostly short ones.
I have had this thought myself specifically after they removed learning skills. I think remaps are the only thing you should have to worry about. Because, yeah, implants are mandatory for skilling up and people would PvP more if the death penalty was reduced (or at least controllable). Because skill implants are mandatory the death penalty will always be too high. |

Alvatore DiMarco
Capricious Endeavours Ltd
11
|
Posted - 2013.02.14 22:23:00 -
[14] - Quote
If you look at the skill description for Infomorph Psychology, it talks about dealing with the reality of having your consciousness downloaded and beamed across the galaxy into another clone. Then when you look at the effect, it says that you get another jump clone per level. To me, the two things don't seem terribly related. You can only ever use one clone at a time, so why should the effects be different whether you're going into this clone or that one?
I would say that the Infomorph Psychology skill would be more useful as a per-level reduction in clone-jumping cooldown. Even in the chronicles, there's a story about an incredibly wealthy non-capsuleer who clonejumps at least twice in a single day and does so on a somewhat routine basis. A meeting in Caldari space, dinner at this amazing restaurant somewhere in Amarr territory, and a party in Gallente space after that. He wakes up the next day and he's charged with a crime that he didn't actually commit, but one of his clones did. Because someone else downloaded their mind into it temporarily, I believe. |

Domanique Altares
Rifterlings Damu'Khonde
2
|
Posted - 2013.02.14 22:26:00 -
[15] - Quote
Quintessen wrote: I have had this thought myself specifically after they removed learning skills. I think remaps are the only thing you should have to worry about. Because, yeah, implants are mandatory for skilling up and people would PvP more if the death penalty was reduced (or at least controllable). Because skill implants are mandatory the death penalty will always be too high.
I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower.
It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
16
|
Posted - 2013.02.14 22:47:00 -
[16] - Quote
Domanique Altares wrote: I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower.
It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more.
Same way as learnings were mandatory. You could train your skills without them, albeit a bit slower.
I'm wholeheartly concur with an idea of removing delay for clone on same station you're currently in. |

Derath Ellecon
Washburne Holdings Situation: Normal
1144
|
Posted - 2013.02.14 22:49:00 -
[17] - Quote
Naomi Anthar wrote:Unsuccessful At Everything wrote:+5s for training clones, +2 betas for combat clones. Well thought out remaps are your best friend too.
No to decreasing clone jump time. Everyone knows this , standard +5 and +2 . But this is useless garbage just completly not necessary read my previous post. Why keep broken system when you can bring better more efficient and more pvp friendly. Yes BIG WORD INC : PVP FRIENDLY. Btw not only no to decreasing clone jump time but remove jump clones at all T_T.
Implants are a big isk sink, in a game that needs more not less isk sinks. And while nice, there are absolutely no requirements to use implants at all.
And seriously, unless you are fighting in 0.0 all the time how often do you actually lose your pod? |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 22:50:00 -
[18] - Quote
Domanique Altares wrote:Quintessen wrote: I have had this thought myself specifically after they removed learning skills. I think remaps are the only thing you should have to worry about. Because, yeah, implants are mandatory for skilling up and people would PvP more if the death penalty was reduced (or at least controllable). Because skill implants are mandatory the death penalty will always be too high.
I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower. It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more.
@ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.
You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young. |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 22:53:00 -
[19] - Quote
Derath Ellecon wrote:Naomi Anthar wrote:Unsuccessful At Everything wrote:+5s for training clones, +2 betas for combat clones. Well thought out remaps are your best friend too.
No to decreasing clone jump time. Everyone knows this , standard +5 and +2 . But this is useless garbage just completly not necessary read my previous post. Why keep broken system when you can bring better more efficient and more pvp friendly. Yes BIG WORD INC : PVP FRIENDLY. Btw not only no to decreasing clone jump time but remove jump clones at all T_T. Implants are a big isk sink, in a game that needs more not less isk sinks. And while nice, there are absolutely no requirements to use implants at all. And seriously, unless you are fighting in 0.0 all the time how often do you actually lose your pod?
I don't go to null for casual PvP. I'd rather go to lo-sec. The way people get their friends to try PvP is by showing them it's not that dangerous or expensive. I'd like to do FW. We'll see how it goes.
Anyone know if flagging yourself for Minmatar or Gallente FW makes you hostile to Ammatar? |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 22:55:00 -
[20] - Quote
Kirimeena D'Zbrkesbris wrote:Domanique Altares wrote: I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower.
It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more.
Same way as learnings were mandatory. You could train your skills without them, albeit a bit slower. I'm wholeheartly concur with an idea of removing delay for clone on same station you're currently in.
That seems like a really good compromise that addresses the concerns of jumping all around.
And taking that same principle maybe the delay should be related to how far you jumped?
Say 4 hours for every 10 jumps? |
|

Mag's
the united Negative Ten.
14071
|
Posted - 2013.02.14 22:59:00 -
[21] - Quote
It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.
Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part.
I agree the clone jump system could do with a rework. But I would only suggest a reduction to 18 hours minimum.
Vote Malcanis for CSM 8 |

Sigras
Conglomo IMPERIAL LEGI0N
369
|
Posted - 2013.02.14 23:05:00 -
[22] - Quote
welcome to a game where you have to make tough decisions and those decisions have consequences . . . weve been waiting for you . . . |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
16
|
Posted - 2013.02.14 23:07:00 -
[23] - Quote
Mag's wrote:It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.
Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part. [offtopic]There are times when its impossible to warp out because of lag spike during session change (1s) after your ship is destroyed. That 1s is enough to lock on you and point/kill. Adding 3sec pod cloak after ship loss would solve that problem. Explanation for that is rather simple: "EM waves and debris after ship explosion make it harder for sensors to locate POD".[/offtopic] |

Derath Ellecon
Washburne Holdings Situation: Normal
1144
|
Posted - 2013.02.14 23:11:00 -
[24] - Quote
Quintessen wrote: @ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.
You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.
Your point being? There is nothing anywhere that says attribute implants are mandatory. I didn't use any for quite awhile when I started EVE. Each person can CHOOSE, based on their EVE income whether they are worth the investment.
Along that logic, maybe we should remove faction ammo as well. That stuff gets expensive fast. Therefore the rich vets have an obvious advantage as they can afford it more than the new pilots.  |

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.14 23:18:00 -
[25] - Quote
I completly disagree that implants must stay just because they are isk sink. People would still sink isk buying other LP store items. If not implants then faction ammo, items, skillbooks, hardwires and many other items.
They are not necessary and are nothing more than burden to this game. Not everyone sits on 100b isk and can throw away cash there and there BUT STILL WANTS to enjoy damn game.
Myself i don't have problem with isk. BUT cba to pvp in +4 or +5 implants. AND CBA even more to sit in jump clone. Why as young character i want to squeeze as many skill points as possible. I'm not hoping to catch old characters, but i hope to do at least mandatory skills to be ok in pve and pvp. And that takes months already.
All this system does at this very moment is supporting old players. If you got dunno 3 years old or more character - then you got mostly all mandatory skills and just getting more that can help but are not MUST. So he can sit in +1 +2 or even without implants - just becuase he already got all he needs to be dangerous in pvp , efficient in pve. He still trains - slow , but he couldn't care less he is versatile and powerful already. On the other hand young characters desperately try to train skills that are just must : Electronics, Enginering etc. And every single attribute point counts. Trust me it's very hard to start to play this game now. With all those XY milion characters around.
But still people like me want to jump into this game even tho i know there is no chance i can catch in sp others. But i kinda have no choice i must stay in expensive implants 24/7 . Yes i do must. Not forever but at least for 6 months. Just too many skills are MUST. Cba just to be tackler. Fck this. I want solo pvp. And i need more skills than just to use damn warp scrambler.
Many ignorants in this topic trying to tell me how ok it is. If i would have 20kk skill point character i would say same garbage as you guys. I would spam : cba to use implants, blablabla. Because i would have skills to enjoy pvp and do well in pve. There would be no rush in skill training.
Right now you simply want to discourage most young charcters from pvping or pveing in low sectors. That's what you trying to do.
Why i cannot pvp and at same time learn as anyone else ? Why you just don't let me do this ? After losing ship i would bring more and have fun. But just fact alone that either i risk hundreds of milions of isk in my head or sitting in jump clone with plugged garbage implants makes me sick of pvp.
Removing implants is pure win , answer to overpopulated high sec. Best move to be made by DEVS. There is no drawback , there is nothing negative that would follow removing implants.
But hell yeah do all you can to discourage young characters, do all to keep pvp more expensive than it should be so people cannot enjoy it much. |

Quintessen
Nakamori Ventures
23
|
Posted - 2013.02.14 23:24:00 -
[26] - Quote
Derath Ellecon wrote:Quintessen wrote: @ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day.
You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.
Your point being? There is nothing anywhere that says attribute implants are mandatory. I didn't use any for quite awhile when I started EVE. Each person can CHOOSE, based on their EVE income whether they are worth the investment. Along that logic, maybe we should remove faction ammo as well. That stuff gets expensive fast. Therefore the rich vets have an obvious advantage as they can afford it more than the new pilots. 
The analogy doesn't fly. I can also choose not to load ammo into my ships and not fire on you while you blow me up over and over again, but people would say you're playing EVE wrong. The problem with skill implants is that there is no other way to get the effect. I could go with non-faction ammo. I could go with a smaller ship and role.
But everything in EVE is controlled by Skill Points. It controls what I can do. It controls what I can fly. Want to fly a freighter, but don't have Minmatar Industrials V (soon Advanced Space Command V), well then you can't do it. Not being able to buy faction ammo doesn't prevent me from shooting my guns. So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do. |

Derath Ellecon
Washburne Holdings Situation: Normal
1144
|
Posted - 2013.02.14 23:50:00 -
[27] - Quote
Quintessen wrote:So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do.
But they AREN'T mandatory. (look up mandatory). There is not one single entity in EVE putting a blaster to your head and making you buy an implant. They are completely a voluntary choice you make.
Some in this thread seem to feel that rather than make that choice, they should just be removed so that nobody can make that choice, which is more of where my faction ammo analogy comes from. A person can CHOOSE to spend more on faction ammo and gain a tactical advantage. But if another person cannot afford that ammo, is it right for that person to cry that faction ammo should be removed?
I can guarantee that people enjoy this game perfectly fine without using ANY implants. Honest they do.
One of the great things about EVE's skill system is that it isn't a race. You can become competent and compete against vets with 2X, 3X or more SP than you do.
If you feel like you need to implants to get ahead or whatever that isn't my problem its yours. I'm perfectly happy sticking with +2's or occasionally +3's, and every so often without any. |

Derath Ellecon
Washburne Holdings Situation: Normal
1144
|
Posted - 2013.02.14 23:54:00 -
[28] - Quote
Naomi Anthar wrote:Why i cannot pvp and at same time learn as anyone else ? Why you just don't let me do this ? After losing ship i would bring more and have fun. But just fact alone that either i risk hundreds of milions of isk in my head or sitting in jump clone with plugged garbage implants makes me sick of pvp.
Um you can. You still learn skills just fine without any implants. So what you are really saying is you just don't want to feel jealous of other people who can afford to PVP AND still use implants, so then nobody should have them?
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
643
|
Posted - 2013.02.14 23:59:00 -
[29] - Quote
u dnt have to use implants at all. its the same as not flying what u cannot afford to lose, dnt plug in what u cannot afford to lose.
and u say that working without ur implants means u perform very sub-optimally. that is a lie, u lose 5% performance if u have an expensive implant.
u could buy a cheaper implant and still get a 3% boost to whatever. or 1%, the difference is very small.
ur problem is that u are thinking u are at a loss if u dnt have implants, rather than thinking u are at a gain when u do have implants like u should be. not having implants does not make u train slower. u, in fact, train faster with implants. see? |

Tonto Auri
Vhero' Multipurpose Corp
25
|
Posted - 2013.02.15 00:06:00 -
[30] - Quote
+1 to 20h clone jump timer. |
|

Domanique Altares
Rifterlings Damu'Khonde
3
|
Posted - 2013.02.15 00:14:00 -
[31] - Quote
Quintessen wrote:Domanique Altares wrote:Quintessen wrote: I have had this thought myself specifically after they removed learning skills. I think remaps are the only thing you should have to worry about. Because, yeah, implants are mandatory for skilling up and people would PvP more if the death penalty was reduced (or at least controllable). Because skill implants are mandatory the death penalty will always be too high.
I fail to understand why attribute implants are mandatory. There's plenty of us that don't use them at all, for long periods of time. With a proper remap, the skills still get trained, albeit a bit slower. It's nothing for me to lose enough ships to cover two sets of +3 implants in a busy weekend of learning to be bad at PvP. Or even a set of +3 or +2 implants, themselves. Thankfully, the LP store always has more. @ 50M a pop for a set of +3s (presuming that's the only implants you have) that's still not nothing for a good many pilots. I think people forget how much distance there is between new pilots and the veterans. It's easy to blow 50M at a time when you've got 10B in the bank or are worth 50B in assets. It's quite another when you're sitting on 500M and are only making 5M a day. You don't start playing with drakes in the first week. You don't run level IVs in 20 minutes when you're still until 5M SP. You don't run a vast trade network when you don't have the skills to do so. Please understand the plight of the young.
Hate to tell you, but you're barking up the wrong tree about age and assets. This is my main, first account char, and it's only 4 months old and just closing in on 5.5m SP. I don't have billions in liquid isk, and only perhaps 700mil in assets on this char, mostly in PvP hulls and ammo. I still don't worry about implants or losing pods, because I've learned to use my overview and spam the hell out of the warp button when I'm hitting low structure. Do pod losses happen? Absolutely. But far less often when you take the time to learn to avoid it.
I don't always run with implants, and so I train slower. I have less SP than I could ideally have, given my age. But then again, my time on EVE is aimed toward getting out and blowing stuff up, not seeing how high I can crank my training rate per hour. |

Domanique Altares
Rifterlings Damu'Khonde
3
|
Posted - 2013.02.15 00:19:00 -
[32] - Quote
Quintessen wrote: So telling me that implants aren't mandatory is basically saying everyone should have to wait X more days before they can do the thing they actually wanted to do.
No, it's telling you that people who choose not to use implants have to wait X more days to do what they want to do.
You can choose to use the implants and train faster. And you can also choose to be afraid to lose them, or be afraid of training slower, and not jump out of the clone that has them. Either way, you're still probably not doing what you want to do, because you're hiding in hisec or docked up, for fear of losing your pod. |

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 00:32:00 -
[33] - Quote
Now i see ... you just can't even TRY TO COMPRHEND WHAT WOULD HAPPEN if attribute implants got removed. Tell me one single bad thing about removing attribute implants. I already pointed out they are not isk sink. People would still buy other stuff from lp store. Even they would still buy skill hardwiring etc.
One bad thing about removing attribute implants and i can name you 100 positives about it being removed.
Just because this system works... it's good instantly ? Pathethic. Sure it works. I can do those ******** swaps between clones, penalized with 24hour wait time before i can use my +4/+5 ... just to do some pvp when i want ?
WHAT ABOUT i can do pvp whenever i want and i always get penalized same way ? By losing ship , maybe clone and maybe NOT MANDATORY implants like slaves ?
You are not trying to help OP or me or any other young player . All you want is +1 from other old douchebags around in forum that think everything is perfect so every post stomping good idea that would tremendously improved game for both NEW and OLD players alike. That's all you do. Jump in bash new ideas - without even arguments against it.
You could also say don't remove OGB. Hah why i even mention - many don't want to remove OGB. It's another relic of unnecessary putting new players at ******** disadvantage. But i'm not turning this discussion into OGB thing.
Instead of writing more i will put this into this statement : JUST BECASUE SOMETHING "WORKS" DOESN'T MEAN IT CANNOT WORK BETTER. (Caps lock intended).
I guess in time i will be such douche like you guys. I will jump in topic and laugh at begginers , yelling "deal with it" , "adapt" , "game is hard" , "can i have your stuff?" , "everything is fine" etc.
Fact is game doesn't need attribute implants. You never mention one reason for them to exist in first place. All you are trying to tell us is ... "get in jump clone bla blab blab, plug cheap blablabla, blablab bla , (even more blablablba), (even more more more bullshit) jump into +4/+5 after". How is that ... related to positives/negatives of removing attribute implants ? |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
643
|
Posted - 2013.02.15 00:41:00 -
[34] - Quote
Naomi Anthar wrote:one very angry post...
no idea who its directed at, but why does saying u dnt have to use expensive implants make u for or against implants? personally i was just stating to the OP that the problem they face is self imposed. if u want to PvP u dnt have to have expensive implants. ur hardly any better off with expensive implants than u are cheap implants.
i'm neither for or against attribute or skill implants. if they were removed i wouldnt consider myself worse off, just not as well off and everyone else around me would be equally affected. but it must be understood, the advantage they give is a small one, especially when compared against their costs. |

Domanique Altares
Rifterlings Damu'Khonde
3
|
Posted - 2013.02.15 00:48:00 -
[35] - Quote
Naomi Antharbe wrote: blablabla, blablab bla , (even more blablablba)
This is pretty much what you're ill-formatted wall of text boils down to, anyway, but I will attempt to address your angry rant as best I can.
I'm in a clean clone right now. Have been for three weeks. No incentive to jump back to Rens into my +5s because then I'd be stuck there, not taking part in faction warfare. I don't need the implants to train. Other people want them, I find them convenient, but unnecessary to my play style.
Your bawwing is quite reminiscent of the people who scream bloody murder about AFK cloakers 'forcing' them to dock up.
No one forces you to do anything in this game.
Use the implants, or don't. But the fact that you advocate stealing that choice from everyone else in the game because you're either too chickenshit to bring your expensive pod down from highsec, or too wrapped up in the skill queue to actually use the skills you're training is in either case deplorable. |

Derath Ellecon
Washburne Holdings Situation: Normal
1146
|
Posted - 2013.02.15 00:49:00 -
[36] - Quote
Geez Naomi, rage more. You would do a much better job getting your point across by remaining calm. Also not talking out of your @$$, but I can't help you with that.
First off, you have shown nothing that points to attribute implants being bad. And your own arguments contradict themselves (I'll get to that below).
There are LOTS of players who pvp all the time and don't use any implants as a result. New players and old. Attribute implants in the game do not hurt them.
There are plenty of players who PVP sometimes, and jump into a clean clone to do so. When they get tired of PVPing, they can jump back into their +5 clone and get a boost to their training. Implants aren't hurting them, only helping.
By your own arguments above, removing implants only furthers to HELP the veterans, and HURT the new players.
You state:
Quote:All this system does at this very moment is supporting old players. If you got dunno 3 years old or more character - then you got mostly all mandatory skills and just getting more that can help but are not MUST. So he can sit in +1 +2 or even without implants - just becuase he already got all he needs to be dangerous in pvp , efficient in pve. He still trains - slow , but he couldn't care less he is versatile and powerful already.
This very statement is backwards. You are literally saying that old players DON'T NEED implants (capitalization intended). So the current system with implants is in effect NOT supporting them.
Then in the next sentence you state:
Quote:On the other hand young characters desperately try to train skills that are just must : Electronics, Enginering etc. And every single attribute point counts
And with every attribute counting, the current system gives you the choice of a boost via implants.
So the removal of implants really only hurts the new players more, as it doesn't affect those old players with tons of SP already, ACCORDING TO YOUR ARGUMENTS.
Quote:With all those XY milion characters around.
And this statment is just plain false. There are countless new players that totally smack down players with many more SP. The higher SP player may be able to fly more ships well, but you don't have to be great at every ship in the game to compete.
So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?
|

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 01:00:00 -
[37] - Quote
@ Derath Ellecon ... you did not read my posts. Obviously. Obviously not where i said remove implants and improve attributes +5 across the board.
So how now what i say contradicts anything ? Hah got ya.
How about that ? You just wasted so much time to write this all ? I mean i respect you tried. I do.
Wasted not because you cannot convice me , but you never read previous posts in first time and then you make assumptions. So no what i propose surely would not hurt anyone - not old players not new. Sorry man you failed.
" So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?
" quoted before you edit.
@ Domanique Altares
Use implants or not ? It's only choice ... for old players for new like me it's not choice. I cannot fly ships i want to fly and i will not able to do this even i nearby future. Sorry but old players are just making some not necessary but rather nice trainings - like some specialization V. They don't need it, sure it will improve them but thats it. But they already can use ships they want and tech 2 stuff. |

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 01:07:00 -
[38] - Quote
Daichi Yamato wrote:Naomi Anthar wrote:one very angry post... no idea who its directed at, but why does saying u dnt have to use expensive implants make u for or against implants? personally i was just stating to the OP that the problem they face is self imposed. if u want to PvP u dnt have to have expensive implants. ur hardly any better off with expensive implants than u are cheap implants. i'm neither for or against attribute or skill implants. if they were removed i wouldnt consider myself worse off, just not as well off and everyone else around me would be equally affected. but it must be understood, the advantage they give is a small one, especially when compared against their costs.
It's directed to every single player playing this game. Implants ... we all use them. Thanks that you at least can see that removing implants does nothing bad to game. Because some ... i will spare uncessary words think it would somehow ruin game. Wrong it would improve. |

Derath Ellecon
Washburne Holdings Situation: Normal
1146
|
Posted - 2013.02.15 01:07:00 -
[39] - Quote
Naomi Anthar wrote:@ Derath Ellecon ... you did not read my posts. Obviously. Obviously not where i said remove implants and improve attributes +5 across the board.
So how now what i say contradicts anything ? Hah got ya.
How about that ? You just wasted so much time to write this all ? I mean i respect you tried. I do.
Wasted not because you cannot convice me , but you never read previous posts in first time and then you make assumptions. So no what i propose surely would not hurt anyone - not old players not new. Sorry man you failed.
" So to recap, by your own argument, removing attribute implants actually hurts newer players more than older ones. So how does removing them benefit?
" quoted before you edit.
Removing implants and giving everyone +5 has the same effect of simply removing implants. It still effects the older players less and removes the chances for the newer player to try and catch up. Net effect is exactly the same.
Try again. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
643
|
Posted - 2013.02.15 01:08:00 -
[40] - Quote
crazy ***** is crazy 
the advantage that implants give is still a small one. and not every old player is rich enough to use expensive implants, and not every new player is so poor that they cant. ive been playing for over two years and i've never used a +5 and yet some ppl specifically train and grind to get +5's ASAP. its more down to playstyle than wallet or age. |
|

Sigras
Conglomo IMPERIAL LEGI0N
370
|
Posted - 2013.02.15 01:19:00 -
[41] - Quote
i can name several reasons training implants benefit the game, if that's what you want, but it appears not to be; it appears that you just want a bunch of people patting you on the back and telling you youre a "good girl" for coming up with such a brilliant idea . . .
when you quit whining and start making coherent, non rage, non whine posts perhaps we can discuss why training implants should or should not stay |

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 01:22:00 -
[42] - Quote
"Removing implants and giving everyone +5 has the same effect of simply removing implants. It still effects the older players less and removes the chances for the newer player to try and catch up. Net effect is exactly the same.
Try again."
I will try how about that: Now you can pvp whenever you want without ADDITIONAL risk ? No need for jump cloning. Noting perfect solution. Simply removing implants works too. Sure i won't train more , but i wont gimp myself more compared to others and i can pvp now without problem .
So what about you try again ?
You don't realize it. (no **** not first time ) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ...
Sorry man still too complicated for you ?
|

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 01:25:00 -
[43] - Quote
Sigras wrote:i can name several reasons training implants benefit the game, if that's what you want, but it appears not to be; it appears that you just want a bunch of people patting you on the back and telling you youre a "good girl" for coming up with such a brilliant idea . . .
when you quit whining and start making coherent, non rage, non whine posts perhaps we can discuss why training implants should or should not stay
Name single benefit. Name it. (Just in case you come with something stupid i said before i'm ok with skill hardwiring and slaves etc). So name benefit for attribute implant. Come on , you are big boy not scared of internet right ? You said something now defend it.
When you will read posts before responding to them stupidly i will start to treat you better too. |

Tamiya Sarossa
Resistance is Character Forming
237
|
Posted - 2013.02.15 01:43:00 -
[44] - Quote
Why are having +5's in so important to you? I frequently PvP in HG sets, where I'm not only running the risk of losing significantly more than set of +5's, but have only +3 to various ability scores.
SP is a means to an end, not an end unto itself - if your goal is to PvP, and PvP requires you to run with lower implants so you can afford it (only nullsec, tbh), than don't use implants. If accumulating the most SP is your goal, then you've already decided to make PvP a second priority, and there's no reason the game should cater to your particular preference.
Don't try to claim that you need to be training so you can PvP - many people get by fine with minimal skillpoints. You pick what you want to do in this game, then do what you need to do to achieve that goal - that's why it is a sandbox. If you want to PvP, then do it. If you want to accumulate SP, than you've already set your priorities so that PvP isn't your main goal. |

Naomi Anthar
No Tax So Relax.
38
|
Posted - 2013.02.15 02:00:00 -
[45] - Quote
Tamiya Sarossa wrote:Why are having +5's in so important to you? I frequently PvP in HG sets, where I'm not only running the risk of losing significantly more than set of +5's, but have only +3 to various ability scores.
SP is a means to an end, not an end unto itself - if your goal is to PvP, and PvP requires you to run with lower implants so you can afford it (only nullsec, tbh), than don't use implants. If accumulating the most SP is your goal, then you've already decided to make PvP a second priority, and there's no reason the game should cater to your particular preference.
Don't try to claim that you need to be training so you can PvP - many people get by fine with minimal skillpoints. You pick what you want to do in this game, then do what you need to do to achieve that goal - that's why it is a sandbox. If you want to PvP, then do it. If you want to accumulate SP, than you've already set your priorities so that PvP isn't your main goal.
Thanks that you at least post in mannered fashion. I do actually agree with things you said ... almost ...but seems like you also did not read my posts. I don't blame . I did write a lot , A LOT. So basicaly you are missing point where i said that i will cease to use expensive implants as i will move to low sec. Because i will , i want to pve and pvp in low sec. The point is not about accumulating SP - it's about getting esential skills at reasonable level (like ~~4). I already said i would be fine without implants if i had skills i want. It's not like i need to pilot Dreads, Titans and Jump Freighters and at same time be good at invention etc. It's just that implants especially early game help you get mandatory skills at reasonable level in reasonable time.
I will stop using expensive implants and will just use faction implants that boost my pvp performance if i will be able to afford them / need them. I don't think it's fair that i need to give up on faster trainings just to pvp :<<. Not fair at all. Tho i will unfortunatelly. I started this game with pvp in mind and exploration not just in high sec. So i kinda will move to place where it's not wise to sit with +4/+5. Too bad because i already will pay with my ships/clones. No need for implants, not at all.
So basicaly what i want to say is that : just because someone wants to train as effectively as high sec carebear shouldn't prevent him from pvping WHENEVER(not when jc is avaible)he wants without tremendous penalty, many many times bigger than cost of lost ship. |

Alvatore DiMarco
Capricious Endeavours Ltd
11
|
Posted - 2013.02.15 02:24:00 -
[46] - Quote
Eventually I'll get around to Cybernetics V, and I'll get myself a full set of +5s. I'll make a "speed-learning clone" that I can clonejump into during periods when I don't plan to be playing the game for a few days. I'll train everything a tiny bit faster (tiny bits do add up, you know) and it will be nice.
However.. as soon as I log into EVE to actually do something, back to the normal clone I go. Lowsec? I run +4s normally, so using significantly cheaper +3s in lowsec isn't that big a downgrade to me. Nullsec runs to Outer Ring and back for hilariously expensive BPOs? 24h of +0 skill training is worth it.
24h of lower attributes while you do something else isn't all that bad.
I may feel that once every 24h is a bit long for clone jumps and that the IP skill could be used more effectively as a cooldown reducer, but if you're going to change the topic to simply doing away with attribute implants, then this has to be said too.
You have no idea what the ramifications of your suggestion would truly be and if you think you do, you're beyond arrogant. |

Quintessen
Nakamori Ventures
24
|
Posted - 2013.02.15 05:49:00 -
[47] - Quote
Alvatore DiMarco wrote:Eventually I'll get around to Cybernetics V, and I'll get myself a full set of +5s. I'll make a "speed-learning clone" that I can clonejump into during periods when I don't plan to be playing the game for a few days. I'll train everything a tiny bit faster (tiny bits do add up, you know) and it will be nice.
However.. as soon as I log into EVE to actually do something, back to the normal clone I go. Lowsec? I run +4s normally, so using significantly cheaper +3s in lowsec isn't that big a downgrade to me. Nullsec runs to Outer Ring and back for hilariously expensive BPOs? 24h of +0 skill training is worth it.
24h of lower attributes while you do something else isn't all that bad.
I may feel that once every 24h is a bit long for clone jumps and that the IP skill could be used more effectively as a cooldown reducer, but if you're going to change the topic to simply doing away with attribute implants, then this has to be said too.
You have no idea what the ramifications of your suggestion would truly be and if you think you do, you're beyond arrogant.
My arrogance doesn't rise to the idea that I know all the ramifications of removing attribute bumps from implants, but it's not as if I can't make any predictions. But let's get off the topic of removing attribute bumps from implants and get back to the original topic.
The 24H timer is clearly designed to prevent something, but as I've stated I believe it has side effects -- specifically creating fiction for some for getting into PvP. So if there are un-planned for side effects to something perhaps we should try something else. To resist change for the purpose of resisting change isn't particularly useful, though I imagine the more conservative people will disagree. So perhaps we can make it so the further you go the longer the delay is so that in the same night I can switch between the skill/industry implants and the light-weight PvP implants.
I believe I've made a case here for some small amount of develop time to address this, though it will go to the back of a very long list and certainly the developers may not feel I've made a case or feel like I missed something in analysis. Either way, reduced jump clone time is something I think is worth the effort. |

Mag's
the united Negative Ten.
14071
|
Posted - 2013.02.15 06:10:00 -
[48] - Quote
Kirimeena D'Zbrkesbris wrote:Mag's wrote:It's rather hard to lose a pod in low sec or high, if you know what you're doing. Sure there is always a chance, but I would suggest practising getting out with corp mates first.
Get yourself into a cheap clone and ship, then practise warping your pod out before he locks it. It's also good to try this in high player systems, where lag can play a part. [offtopic]There are times when its impossible to warp out because of lag spike during session change (1s) after your ship is destroyed. That 1s is enough to lock on you and point/kill. Adding 3sec pod cloak after ship loss would solve that problem. Explanation for that is rather simple: "EM waves and debris after ship explosion make it harder for sensors to locate POD".[/offtopic] Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.
I also think your idea is OP.
Vote Malcanis for CSM 8 |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
16
|
Posted - 2013.02.15 07:30:00 -
[49] - Quote
Mag's wrote:Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.
I also think your idea is OP. Lag fight != session change lag spike for single player when everyone else dont lag.
How is it OP? By cloak i meant similar to after-gate-jump cloaking. So when you start to move - it fades. Also 3s isnt much. |

Mag's
the united Negative Ten.
14075
|
Posted - 2013.02.15 10:13:00 -
[50] - Quote
Kirimeena D'Zbrkesbris wrote:Mag's wrote:Sorry but no. I've been in so many lag fights it'll be hard to number. When I've wanted my pod out, I got it out. This is why I suggest practise and done sometimes in high pilot system. There are tricks, you just need to know them.
I also think your idea is OP. Lag fight != session change lag spike for single player when everyone else dont lag. How is it OP? By cloak i meant similar to after-gate-jump cloaking. So when you start to move - it fades. Also 3s isnt much. Then you must be doing it wrong. It's all about having a system in place and knowing how to use it.
OP as in pods can already insta warp and don't require hand holding mechanics. Why should they have special treatment and no concern over getting out as soon as the ship pops?
Edit: Are you in faction warfare by any chance?
Vote Malcanis for CSM 8 |
|

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
644
|
Posted - 2013.02.15 10:38:00 -
[51] - Quote
Naomi Anthar wrote:You don't realize it. (no **** not first time  ) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ... Sorry man still too complicated for you ?
if it means that much to u, then they are doing their intended job. if that keeps u out of PvP then that is a self imposed restriction. its not the fault of the implants. As for getting rid of implants and giving everyone +5 attributes encouraging more PvP, u may be right, but so would having every ship u lose replaced for free. with free, un losable ships a lot more ppl would PvP.
what makes eve PvP so exciting is the sense of loss, and the loss of ur expensive implants is part of that. |

Quintessen
Nakamori Ventures
25
|
Posted - 2013.02.15 13:10:00 -
[52] - Quote
Daichi Yamato wrote:Naomi Anthar wrote:You don't realize it. (no **** not first time  ) But you just supported my idea. Idea to support PvP you seem to hate. For all players new and old. I prefer +5 idea because it's good for new players. But for sake of all is sacred removing without adding attributes is fine too. If there is nothing in my head valuable that provides me skill point gain then i can and i will pvp like many whenever i want without any uncessary penalty other than losing ship/skill hardwiring and clone. But if there is something or there can be something that can give me advantage i will keep it. Keep it and as long as it its 10x or more worth than my ship for pvp ... Sorry man still too complicated for you ? if it means that much to u, then they are doing their intended job. if that keeps u out of PvP then that is a self imposed restriction. its not the fault of the implants. As for getting rid of implants and giving everyone +5 attributes encouraging more PvP, u may be right, but so would having every ship u lose replaced for free. with free, un losable ships a lot more ppl would PvP. what makes eve PvP so exciting is the sense of loss, and the loss of ur expensive implants is part of that.
Let me equate this to a game of football (soccer in the U.S.). In any given day of playing football you're likely to get a few bumps, bruises and sore muscles. Every once in awhile you might get a serious injury, but those are rare. Now lets change it up and make it so that out of every three games you end up with an injury that knocks you out for a week and see how participation is affected.
There's a line and it can be moved without it being at one extreme (no death penalty) or the other (characters perma-die). I can make a choice quickly about flying cheap except for implants unless I want to gimp my training time.
Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening. |

Derath Ellecon
Washburne Holdings Situation: Normal
1147
|
Posted - 2013.02.15 13:44:00 -
[53] - Quote
A couple of things, and I am trying to address comments from two of your posts, so I will try and not make it confusing.
Quintessen wrote:The 24H timer is clearly designed to prevent something
It is. The main thing however is to keep with EVE's general theme of consequences. It is similar to a character transfer. Character transfers cost either 2 plex or $25. Now character transfer is really cool. I can't think of any other games that had this feature. But when you read CCP's reason for why they charge, it is to limit character transfers. I just moved an alt to another account so I could reactivate his training without pausing this character. But I really had to think about whether it was going to be worth 2 PLEX to do so.
Jump clones did not always exist in the game, so people REALLY had to decide what implants to use. When you decide to switch clones there is a consequence in that you are commited to that clone for a period of time. That is overall good for the game and I support that. Personally I would love to see a reduction slightly so that you aren't required to wait essentially until after a downtime. But going as low as 2 to four hours would have dramatic impacts to the game.
Keep in mind that in addition to utilizing new implants, jump clones are essentially a way to travel as well. You can leave a JC in far off 0.0 space and be able to jump to HS in a blink of an eye. Allowing people to do that every 2 or 4 hours can exacserbate the already problematic issues of force projection this game has via jump bridges and titan bridges.
Quintessen wrote:Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening.
I'm sorry but this is a largely bogus argument. While I am sure there are players that physcially are unable to log in all of the time (travel, lack of connectivity) by in large the bulk I am sure have the ability, even if they may not actually play every day. By your example if a person only gets a chance to log in once a week they are going to have more problems than just their implants. That is unless they only have skills that last longer than a week to train, because they will have empty skill queues all the time.
You may not play every day. But I'm willing to bet when EVEMON tells you your queue is under 24 hours remaining you can find 30 seconds to log in and add some skills right? If you can log in for 30 sec to update your queue, you can log in for 30 seconds and clone jump back.
And you are backwards in your thinking. You are not taking a penalty when this occurs, you are simply not getting a boost. Yes this is largely a semantics argument but it is important. It again goes to the choices and consequences aspect of EVE (which is an important part of what makes this game so awesome). We all train at the same base rate. You get a bonus if you want to spend/risk the isk for the higher end implants.
|

DJ P0N-3
Table Flippendeavors
159
|
Posted - 2013.02.15 14:58:00 -
[54] - Quote
Clone swapping at a station on a shorter timer (perhaps 12 or 18 hours, though I wouldn't scream GAME BREAKING if it was at-will) would be more reasonable than reducing the jump clone timer to a couple of hours. Reducing the JC timer to 23 hours to get rid of the weird downtime issues would be nice, but people more educated in null than I am can explain in depth why hopping across the universe at a whim is not good.
I have my expensive pod that I use when I want to get the utmost out of my ships and training time, and I hop into a cheaper clone when I'm going on a cheapship suicide roam. Spending a day in +3s is not the end of the world. |

Quintessen
Nakamori Ventures
25
|
Posted - 2013.02.15 15:07:00 -
[55] - Quote
Derath Ellecon wrote:A couple of things, and I am trying to address comments from two of your posts, so I will try and not make it confusing. Quintessen wrote:The 24H timer is clearly designed to prevent something It is. The main thing however is to keep with EVE's general theme of consequences. It is similar to a character transfer. Character transfers cost either 2 plex or $25. Now character transfer is really cool. I can't think of any other games that had this feature. But when you read CCP's reason for why they charge, it is to limit character transfers. I just moved an alt to another account so I could reactivate his training without pausing this character. But I really had to think about whether it was going to be worth 2 PLEX to do so. Jump clones did not always exist in the game, so people REALLY had to decide what implants to use. When you decide to switch clones there is a consequence in that you are commited to that clone for a period of time. That is overall good for the game and I support that. Personally I would love to see a reduction slightly so that you aren't required to wait essentially until after a downtime. But going as low as 2 to four hours would have dramatic impacts to the game. Keep in mind that in addition to utilizing new implants, jump clones are essentially a way to travel as well. You can leave a JC in far off 0.0 space and be able to jump to HS in a blink of an eye. Allowing people to do that every 2 or 4 hours can exacserbate the already problematic issues of force projection this game has via jump bridges and titan bridges. Quintessen wrote:Now I mentioned at the beginning of this that I wanted people to imagine the situation for someone who doesn't log on everyday. I'm not sure most people are. If a person only gets a chance to log on once a week. They're taking a 20% training penalty for a week, not a day. Do that enough times and you have seriously slowed down your character growth. A four hour transition would allow them to switch to PvP for that evening's activities and then switch back that same evening. I'm sorry but this is a largely bogus argument. While I am sure there are players that physcially are unable to log in all of the time (travel, lack of connectivity) by in large the bulk I am sure have the ability, even if they may not actually play every day. By your example if a person only gets a chance to log in once a week they are going to have more problems than just their implants. That is unless they only have skills that last longer than a week to train, because they will have empty skill queues all the time. You may not play every day. But I'm willing to bet when EVEMON tells you your queue is under 24 hours remaining you can find 30 seconds to log in and add some skills right? If you can log in for 30 sec to update your queue, you can log in for 30 seconds and clone jump back. And you are backwards in your thinking. You are not taking a penalty when this occurs, you are simply not getting a boost. Yes this is largely a semantics argument but it is important. It again goes to the choices and consequences aspect of EVE (which is an important part of what makes this game so awesome). We all train at the same base rate. You get a bonus if you want to spend/risk the isk for the higher end implants.
I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours.
I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way.
As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing.
|

Quintessen
Nakamori Ventures
25
|
Posted - 2013.02.15 15:13:00 -
[56] - Quote
DJ P0N-3 wrote:Clone swapping at a station on a shorter timer (perhaps 12 or 18 hours, though I wouldn't scream GAME BREAKING if it was at-will) would be more reasonable than reducing the jump clone timer to a couple of hours. Reducing the JC timer to 23 hours to get rid of the weird downtime issues would be nice, but people more educated in null than I am can explain in depth why hopping across the universe at a whim is not good.
I have my expensive pod that I use when I want to get the utmost out of my ships and training time, and I hop into a cheaper clone when I'm going on a cheapship suicide roam. Spending a day in +3s is not the end of the world.
As I said before it's not always a day. When life gets nasty it could be a week or more. In a couple of occasions it was a full month before I could log on again. At that time I just threw a 32 day training skill onto the queue and I was golden.
Also I understand the null-sec consequences which why I really liked the idea that distance traveled would determine when the next jump clone is doable. Jump same system maybe it's only an hour. Jump 10 systems maybe it's 10 hours. Capping it at 24 hours for anything over 24 jumps. Either way it's a solvable problem.
I often get the feeling that people are either really defeatist (i.e. it's a problem that can't be solved -- just learn to live with it) or that they just like the way it is or feel that others should have to suffer to. Either way, I don't think it's a good long-term strategy for the game to not look for refinements that serve the community even better.
As for lore, maybe the time spent out of body (due to distance traveled) has an effect on how hard it is to re-integrate into the new body. |

Roime
Shiva Furnace
1994
|
Posted - 2013.02.15 15:18:00 -
[57] - Quote
There are two kinds of pvpers, those who pvp and those who make excuses.
I've never had a jump clone, never needed +5s. 42mil SP in two years, can fly every ship I want, never worry about pod loss. My head is 150mil and contains all I need.
-á- All I really wanted was to build a castle among the stars - |

Derath Ellecon
Washburne Holdings Situation: Normal
1148
|
Posted - 2013.02.15 15:28:00 -
[58] - Quote
Quintessen wrote:I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours.
You have TONS of choices. Just because they are choices you don't like doesn't mean it is simply "take it or leave it".
Quintessen wrote:I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way.
I didn't bother the first time you mentioned it, but your football match analogy doesn't even make sense. Participating in PVP, even by using a jump clone doesn't leave you significantly injured and unable to play. You can play the game just fine. Yea for a short period of time you train a little slower, but that is NOTHING like an athlete injured and out of the game.
And no, if you can't afford to lose your +5's you shouldnt be flying around in them. There are more pod kills in Highsec than lowsec. In the last 24 hours there were twice as many podkills in Jita than Rancer (and I pick rancer as it is known for its smartbomb camps that nail tons of pods).
Quintessen wrote:As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing.
And in most cases I'd bet you could make sure you are back in your +5 clone as well...
I will use myself as an example of how the choices in the game work, and how it isn't an issue.
I started the game in 2011 (my toon is half the age of yours). From 5 months in I decided I loved wormholes, and have been living in them ever since. As a result I never use more than +3 implants due to the dangers of WH space. That was my choice and it works fine. I may train slower than you, but I am enjoying the aspects of the game that I want to play. I made the choice of living in dangerous space. My consequence is I cannot afford to use the highest level implants that I could.
You have made the choice of max SP gain. As a consequence you find it harder to do risky things as you are flying with implants you don't want to, or can't afford to lose. Your choice and your corresponding consequence.
|

Quintessen
Nakamori Ventures
27
|
Posted - 2013.02.15 15:55:00 -
[59] - Quote
Derath Ellecon wrote:Quintessen wrote:I want real options, not the take it or leave it that you ultimately end up getting with monopolies and communist governments. That's where I feel most of these arguments fall flat. Take it or leave it isn't a real choice. Choices should be meaningful and real. Perhaps you could pay a fee to transfer more quickly. Maybe you could use an alternative where you can switch inside the 24 hours, but then the next switch takes 72 hours. You have TONS of choices. Just because they are choices you don't like doesn't mean it is simply "take it or leave it". Quintessen wrote:I read these forums and every single day that I do there is someone clamoring for more PVP participation. Image a football match where every single game you came away significantly injured. Participation would be a lot lower. Every time I look around someone is saying don't fly what you can't afford to lose. Well I can't take out my implants so I guess I just shouldn't fly around eh? Or maybe we could find another way. I didn't bother the first time you mentioned it, but your football match analogy doesn't even make sense. Participating in PVP, even by using a jump clone doesn't leave you significantly injured and unable to play. You can play the game just fine. Yea for a short period of time you train a little slower, but that is NOTHING like an athlete injured and out of the game. And no, if you can't afford to lose your +5's you shouldnt be flying around in them. There are more pod kills in Highsec than lowsec. In the last 24 hours there were twice as many podkills in Jita than Rancer (and I pick rancer as it is known for its smartbomb camps that nail tons of pods). Quintessen wrote:As for EVEMON. If I know there's a chance I won't log on for awhile then I'll train one of the many V's and that gives me a good one to four week buffer. I certainly don't have to log on all the time to train up. Right now I'm training Advanced Laboratory Operation to IV (~5 days) and Minmatar Industrial V (~16 days) on my two characters respectively. Certainly not an every day log on kind of thing. And in most cases I'd bet you could make sure you are back in your +5 clone as well... I will use myself as an example of how the choices in the game work, and how it isn't an issue. I started the game in 2011 (my toon is half the age of yours). From 5 months in I decided I loved wormholes, and have been living in them ever since. As a result I never use more than +3 implants due to the dangers of WH space. That was my choice and it works fine. I may train slower than you, but I am enjoying the aspects of the game that I want to play. I made the choice of living in dangerous space. My consequence is I cannot afford to use the highest level implants that I could. You have made the choice of max SP gain. As a consequence you find it harder to do risky things as you are flying with implants you don't want to, or can't afford to lose. Your choice and your corresponding consequence.
My options are to fly the expensive implants and risk losing them or to fly with cheap implants and train slower. If there's another choice please let me know.
My football analogy wasn't perfect, but I was trying to express that the consequences of sport have an effect on participation not that losing my clone means I don't get to play.
And finally, I don't have a +5 clone. Never had, mostly because I can't afford to replace it. The problem with EVE is that it's very, very unfriendly to people who don't make it a daily part of their lives or at least a very frequent part of their lives. It also means that when real life hits my EVE life comes very much second (or more likely fourth). I might only have one free evening. If I decide I want to play that evening, I come in, queue some of the short term skills I wanted, switch to a cheaper clone and then go PVP. The problem is that if the next time I'm able to log on is three weeks from now, then I just took a 10-20% training penalty from my normal to get in an evening of fun. So much for the sandbox of being able to play my way and create my stories.
But all of this is moot because I'm not saying I need this. I'm saying many PvE player's behavior is affected because of this perception and if this change were made our behavior would change. I'm certainly not the only one who stays away from lo-sec because of this. So given that CCP has stated it wants lo-sec better populated and PvEers do want to be able to PvP, just not with their expensive mission running ships and not with their expensive implants, why not make this little change (or some other similar change that nets the same effect)? I'm tired of people telling me that the way I'm playing in the sandbox is wrong. I'm not sitting here doing the same. I'm not coming in here a spoiled child and demanding the change or I'll quit in a huff and take my business elsewhere. I'm trying to say, this change will benefit lo-sec by making it more populated and creating more conflict.
As a trader/industrialist, I don't come in and say I don't care for missiles so CCP should ditch them. I'm fully willing to hear why this would be detrimental, but I don't care to hear about why others don't think I "need" this. I don't "need" this. I'm asking for it, because I want it. And others definitely can't dictate what I want (and vice versa). |

Derath Ellecon
Washburne Holdings Situation: Normal
1148
|
Posted - 2013.02.15 16:23:00 -
[60] - Quote
Quintessen wrote:The problem with EVE is that it's very, very unfriendly to people who don't make it a daily part of their lives or at least a very frequent part of their lives.
This statement could not be further from the truth. EVE is the most casual friendly MMO I have ever played. And it is specifically due to the skill system.
I am a small business owner, father of two, and dedicated husband. I don't have the kind of free time I had in my youth either.
EVE works excellent because first off, I train passively. In any other MMO I simply cannot keep up with friends who have more time. They end up at level 50 while I'm still down at level 15. as a result I simply cannot do the things they can do.
The second benefit to EVE's skills is that I don't need 100mil SP to compete with others.
Lastly, for most people, you don't even need jump clones. I have several that honestly I've never used. I found that +3's are the perfect mix of cost and training time to just use all the time. I haven't run missions in forever, but i still have enough accrued LP to keep me in cheap +3's for a long time. And honestly outside of 0.0 or WH's you will not lose pods all that often. |
|

Domanique Altares
Rifterlings Damu'Khonde
3
|
Posted - 2013.02.15 16:25:00 -
[61] - Quote
PVP. You two should try it sometime, and get back to us about pod death. |

Roime
Shiva Furnace
1994
|
Posted - 2013.02.15 16:28:00 -
[62] - Quote
Just like soccer is unfriendly to casuals who play maybe once a month, only those who play everyday have a chance to play in UEFA finals. Happy with the analogy?
And yes, you do come to the sandbox and act like a spoiled child. The sandbox offers you two choices- use gear that you can actually afford, or make more isk.
That said, I could afford to pvp in full +5s. The training time gain they provide is however not worth it. In fact net gain from using them is 0 SP in the first year. You're obsessing over something very minor, use a cheap clone if you are spacepoor and enjoy the game without stress from clone loss. That is what all others do.
-á- All I really wanted was to build a castle among the stars - |

Quintessen
Nakamori Ventures
27
|
Posted - 2013.02.15 16:35:00 -
[63] - Quote
Domanique Altares wrote:PVP. You two should try it sometime, and get back to us about pod death.
I'm assuming I'm one of the "two". And I'm not quite sure what your point is other than just get out there and do it. |

Quintessen
Nakamori Ventures
27
|
Posted - 2013.02.15 16:43:00 -
[64] - Quote
Roime wrote:Just like soccer is unfriendly to casuals who play maybe once a month, only those who play everyday have a chance to play in UEFA finals. Happy with the analogy?
And yes, you do come to the sandbox and act like a spoiled child. The sandbox offers you two choices- use gear that you can actually afford, or make more isk.
That said, I could afford to pvp in full +5s. The training time gain they provide is however not worth it. In fact net gain from using them is 0 SP in the first year. You're obsessing over something very minor, use a cheap clone if you are spacepoor and enjoy the game without stress from clone loss. That is what all others do.
Plenty of people play sports casually. That's how they get good. And please, no name calling. I feel like I've been respectful up to this point. No one person here (outside the voted officers of the CSM) has a want or desire any more or less valid than any other. There are consequences and my wants may affect your wants and then compromise can happen. But saying that I don't have the privilege to come in here in request things while you do speaks poorly to your argument.
I have no right to this game. I have no right to play it or to force change. I do currently maintain the privilege of making requests so please either tell me why this change would affect you or others negatively. If you can't, please move on rather than tell me how I should play the game. |

Domanique Altares
Rifterlings Damu'Khonde
3
|
Posted - 2013.02.15 16:46:00 -
[65] - Quote
Quintessen wrote:Domanique Altares wrote:PVP. You two should try it sometime, and get back to us about pod death. I'm assuming I'm one of the "two". And I'm not quite sure what your point is other than just get out there and do it.
Exactly. Hop into a clean clone, leave your expensive implants behind, and get your fear of death and training time loss over with. Soonest begun, soonest done. I promise it doesn't hurt, and you really won't miss the few hundred SP difference that a day of PVP in a clean clone will give you. If you're really interested in PVP, this is the only way it's ever going to happen for you, because I seriously doubt that attribute implants are ever going away, and we both know that any sort of jump clone revamp is extremely low on the list of priorities.
Your other option is to use an alt for PVP, but that means an additional account, buying a character, or pausing training on your main to train an alt on your current account. |

Quintessen
Nakamori Ventures
27
|
Posted - 2013.02.15 16:51:00 -
[66] - Quote
Domanique Altares wrote:Quintessen wrote:Domanique Altares wrote:PVP. You two should try it sometime, and get back to us about pod death. I'm assuming I'm one of the "two". And I'm not quite sure what your point is other than just get out there and do it. Exactly. Hop into a clean clone, leave your expensive implants behind, and get your fear of death and training time loss over with. Soonest begun, soonest done. I promise it doesn't hurt, and you really won't miss the few hundred SP difference that a day of PVP in a clean clone will give you. If you're really interested in PVP, this is the only way it's ever going to happen for you, because I seriously doubt that attribute implants are ever going away, and we both know that any sort of jump clone revamp is extremely low on the list of priorities. Your other option is to use an alt for PVP, but that means an additional account, buying a character, or pausing training on your main to train an alt on your current account.
Thank you for being respectful. I think I will go out and just try it. I wanted you to know with all the other arguments being flung back and forth that yours were among the most significant in terms of adjusting my attitudes on the subject because you were civil and treated me like a fellow human being. Please continue that trend :) |

Roime
Shiva Furnace
1994
|
Posted - 2013.02.15 17:42:00 -
[67] - Quote
I meant no disrespect, I used your own words about the spoiled child thing.
I fully agree with Altares, just do it and stop stressing, this game is noy about SP, it's about having a good time and getting kicks. You will lose isk and your pride will get hurt. If losses wouldn't sting EVE wouldn't be this addictive :)
-á- All I really wanted was to build a castle among the stars - |

Ager Agemo
Imperial Collective
223
|
Posted - 2013.02.15 17:46:00 -
[68] - Quote
Make Clone jumps timer relative to the LY distance to the clone?
same station, instant, 1 ly = 2 hours, max 24 hours?
problem solved, alliances have to commit for long trips and fights, if you want to fight in your home system you don't have to sacrifice your training implants. |

Niveuss Nye
The Advent of Faith
19
|
Posted - 2013.02.15 19:00:00 -
[69] - Quote
I am in faction war and have gotten unlucky a few times on the pods.
Now, what I do to cut down on the cost is this:
I only use 2 implants corresponding to what two attributes are what I am training for at the time. No need to get +charisma implants if I am training, say, Gunnery V. It helps that I do get a fairly steep discount because we in Faction War can ninja plexes sometimes and get huge amounts of LP. If you do get podded, do not get more implants until you are finished playing for the day.
If I get unlucky, fine.. I am only out 2 implants. Also... try to keep to the +3s. The +5s I would not suggest unless you are strictly a bear in high sec. They are much more reasonable. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
645
|
Posted - 2013.02.17 11:37:00 -
[70] - Quote
saying u have to have expensive implants to keep up ur training time is a bogus argument as has been said.
ur acting like ur entitled to that training time. ur not. and passive skilling makes the fact that ur not on 24/7 irrelevant. if u cannot log on to swap between clones, the training lost between a +5 head and a +3 head over a week is negligible. ur warped perception where u assume u should be able to train as fast as everyone else as well as PvP is where u are going wrong. the truth is that this IS possible, its just costly.
if u want to PvP, then accept the gimped training time, or accept the risks and the costs that come with it. u cannot have ur cake and eat it. |
|

Vaju Enki
Secular Wisdom
463
|
Posted - 2013.02.17 11:49:00 -
[71] - Quote
Remove jump clones from the game. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Kirimeena D'Zbrkesbris
republic military tax avoiders
17
|
Posted - 2013.02.17 12:08:00 -
[72] - Quote
Vaju Enki wrote:Remove jump clones from the game. And force those pilots that bear 1bil+ in their implants out of any t1 frig/cruiser PvP fun, or not do any pvp at all. |

Brooks Puuntai
Solar Nexus.
1128
|
Posted - 2013.02.17 12:38:00 -
[73] - Quote
Add in boosters that give similar benefits of training implants, but for a limited time and reduced cost. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Naomi Anthar
No Tax So Relax.
40
|
Posted - 2013.02.17 13:29:00 -
[74] - Quote
Just raw number of posts and topics about attribute implants would tell you there is something wrong. But i'm not gonna discuss with trolls. Keep those implants in game and reduced pvp players. Oh well ;). In before of more "everything is ok" ... so sad it's not. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
77
|
Posted - 2013.02.17 15:57:00 -
[75] - Quote
Naomi Anthar wrote:I once propsed idea to remove attribute implants completly. That would make hundreds of people just start to pvp or pve in low/null whenever they want. They would be ok with possibility of losing the ship , paying for clone etc. But they are not ok with losing training time. I can understand this.
Keep only implants like Slaves, Crystals etc ... You want to buff yourself in pvp , pve with implants ? Still possible. But placing mandatory(let's be honest) implants in your head is kinda worst thing that happend to pvp. People are ok with losing clone, pvp frigate along with fit worth maybe 10kk but are quiet not ok with losing 500kk in implants along with pitiful 10kk frigate.
Noone can put reasonable argument behind damn attribute implants. Just rise all attributes for all toons across the board +5. Gj now why train cybernetics ? Plenty of reasons : slaves, crystals , snakes , genoltuion, skill hardwire.
Give this game best change ever - remove attributes implant. You do this and i will pvp EVERY SINGLE DAY. I will provide you many KM's every single day. But cba to lose training time becuase i have to sit in damn jump clone. Wow damn 24h jump clone. It's not even about time i don't want jump clones at all. Remove them along with attribute implants.
Whoever thinks it's bad idea must really be out of this world. You don't want those carebears jump into low sec in GREAT NUMBERS ? Because now all they risk is thier ship and clone ? You don't want number of pvping people doubled,tripled or even more ? Really you don't want ? If not keep those implants and keep those people in high sec because of that. I would do pve content in low sec and pvp all the time if you would remove those bloody implants. Now i do travel to low sec but not very often and try not to pvp - usually on pve bussiness - mostly short ones.
Since at any given time, any skill in training uses only 2 attributes, I imagine there is people out there with clones fitted with two implants they JC around with, only risking two implants per clone loss. With +4's I imagine the loss is quite manageble for low PvP activity. Still, you're right, the current system rubs me the wrong way.
I suddenly woke up thinking I had a Nightmare, then remembered I can't even fly Amarr Battleships. |

Katran Luftschreck
Royal Ammatar Engineering Corps
908
|
Posted - 2013.02.17 21:44:00 -
[76] - Quote
Bow'en wrote:I would rather the reduction get reduced to 20 hours for jumping to a JC in a different station, and have jumping between clones in the same station have 0 cooldown.
The difference here versus your proposal (which I think has merit, don't get me wrong), is that you don't have people jumping Hi-Sec down to Null, doing a roam with their Alliance/Defending POS/whatever and then jumping back out once that is done. That should be discouraged.
If you are willing to physically fly to Null and jump into a PVP JC at the station you dock at though? I think that solves the ping pong Hi/Low <-> Null stuff.
I like this! I want this! CCP, make this happen! 
EvE Forum Bingo |

Commander Ted
Sudden Buggery Swift Angels Alliance
498
|
Posted - 2013.02.17 22:38:00 -
[77] - Quote
If your in low sec or highsec the odds your pod will be captured are really really really low if your competent. If you wanna fight in bubbles just get a jump clone. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Shyuu
Alaekessa's Mining and Arms Manufacture
0
|
Posted - 2013.02.18 00:33:00 -
[78] - Quote
new skill - Corpse Harvester
Allows you to reprocess biomass Each level of skill grants you a 3% chance of recovering any implants sourced in the biomass. Each implant slot is rolled for. |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
645
|
Posted - 2013.02.18 01:14:00 -
[79] - Quote
Naomi Anthar wrote:Just raw number of posts and topics about attribute implants would tell you there is something wrong. But i'm not gonna discuss with trolls. Keep those implants in game and reduced pvp players. Oh well ;). In before of more "everything is ok" ... so sad it's not.
there are plenty of AFK cloaking posts too. just like here its a load of risk averse players wanting to have all the benefits with no compromise. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
576
|
Posted - 2013.02.18 01:19:00 -
[80] - Quote
Daichi Yamato wrote:what makes eve PvP so exciting is the sense of loss, and the loss of ur expensive implants is part of that.
This is one of many points Marlona already addressed quite well.
Add clone cost+implants+timer and you get a nice soup tasting "less pvp" than the other way around. The fact someone pvp in a rookie ship with 7B implants doesn't make it any better smarter skilled eve'ish but a gaming choice, it's his own choice and up to him to assume the consequences for doing so, doesn't matter he can die like that 20 times in the same day or a year this player does not represent the average player, the majority or good "uberness" example at all.
The fact someone chooses not to log in or undock because of implanted clone/timer it's also a valid choice. Not encouraging pvp but rather force players to stay dock and not risk the implanted clone because silly timer, even if some nerd on GD said you'd look cooler doing so, it's bad for the game.
By the looks of Eve-kill and ratio implanted/not implanted then expensive/cheap implanted players who pvp, it's safe to say clone cost+timer+implants really needs a good take a look at, put all numbers on the table (easy for CCP) and find the good solution to promote pvp by offering better options. *removed inappropriate ASCII art signature* - CCP Eterne |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
576
|
Posted - 2013.02.18 01:25:00 -
[81] - Quote
Daichi Yamato wrote: just like here its a load of risk averse players wanting to have all the benefits with no compromise.
By the looks of your character name I'm sure you "Banzai" on every group of ships you find out even knowing you're gonna die without killing one of them, because you're not a risk averse guy right?
And also because you're not a risk averse guy you don't use safe spots to gtfo is things turn bad for you.
You always pvp with HG Slave or Chrystal and named implants because you're not a risk averse guy, right?
And because you're not a risk averse guy I'm sure you always faction/officer fit your pvp ships, amirite again?
So you, the not risk averse uber player, can for once give us some lessons of humility indeed.
Edit: Ho I just forgot you don't use OGB neither because you're so awesome not risk averse guy, right again? *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
576
|
Posted - 2013.02.18 01:49:00 -
[82] - Quote
Roime wrote:That said, I could afford to pvp in full +5s. The training time gain they provide is however not worth it. In fact net gain from using them is 0 SP in the first year.
While the difference gain in between +4's and +5's is very small, I wouldn't say using +4's vs 0 implants brings no gain and it's unworthy.
*removed inappropriate ASCII art signature* - CCP Eterne |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
645
|
Posted - 2013.02.18 02:57:00 -
[83] - Quote
Sergeant Acht Scultz wrote:Daichi Yamato wrote: just like here its a load of risk averse players wanting to have all the benefits with no compromise. By the looks of your character name I'm sure you "Banzai" on every group of ships you find out even knowing you're gonna die without killing one of them, because you're not a risk averse guy right? And also because you're not a risk averse guy you don't use safe spots to gtfo is things turn bad for you. You always pvp with HG Slave or Chrystal and named implants because you're not a risk averse guy, right? And because you're not a risk averse guy I'm sure you always faction/officer fit your pvp ships, amirite again? So you, the not risk averse uber player, can for once give us some lessons of humility indeed. Edit: Ho I just forgot you don't use OGB neither because you're so awesome not risk averse guy, right again?
what is this post even trying to say? the original poster wants the benefits of +5 implants, but none of the costs associated with it. trying to suggest ur training is gimped because u have +4's for a few days instead of +5's is just insulting to ones own intelligence.
u PvE with ur slaves? ur a genius! i've never owned a set of slaves or crystals, ive never had enough money to spend on such items. Nor a faction fit anything. I have a rattler that is a remnant from wealthier days and has a single faction omni tracker (oh sh!). I've never plugged in anything higher than a +4 or 3% implant. every implant beyond them has been sold to fund PvP. i can hand on heart say i've never had anything higher than a 4bil wallet, and that was from my unemployed days. it didnt last long.
I DO "Banzai" into fights, my most expensive clone is my PvP clone. **** K/d ratios, **** isk/loss ratios. at least i get out and have fun rather than crying that the items i bought and used of my own free will are preventing me from doing what i want to do. OGB? if i could afford it pal
get over urself. |

Roime
Shiva Furnace
2004
|
Posted - 2013.02.18 07:04:00 -
[84] - Quote
Sergeant Acht Scultz wrote:Roime wrote:That said, I could afford to pvp in full +5s. The training time gain they provide is however not worth it. In fact net gain from using them is 0 SP in the first year. While the difference gain in between +4's and +5's is very small, I wouldn't say using +4's vs 0 implants brings no gain and it's unworthy.
Surely, but what's the problem? Two +4s are practically free.
-á- All I really wanted was to build a castle among the stars - |

androch
Chillwater Ltd
33
|
Posted - 2013.02.18 08:02:00 -
[85] - Quote
use a jump clone or self destruct there now you have an empty pvp clone |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
47
|
Posted - 2013.02.18 10:57:00 -
[86] - Quote
Naomi Anthar wrote:I once propsed idea to remove attribute implants completly. That would make hundreds of people just start to pvp or pve in low/null whenever they want. They would be ok with possibility of losing the ship , paying for clone etc. But they are not ok with losing training time. I can understand this.
Keep only implants like Slaves, Crystals etc ... You want to buff yourself in pvp , pve with implants ? Still possible. But placing mandatory(let's be honest) implants in your head is kinda worst thing that happend to pvp. People are ok with losing clone, pvp frigate along with fit worth maybe 10kk but are quiet not ok with losing 500kk in implants along with pitiful 10kk frigate.
Noone can put reasonable argument behind damn attribute implants. Just rise all attributes for all toons across the board +5. Gj now why train cybernetics ? Plenty of reasons : slaves, crystals , snakes , genoltuion, skill hardwire.
Give this game best change ever - remove attributes implant. You do this and i will pvp EVERY SINGLE DAY. I will provide you many KM's every single day. But cba to lose training time becuase i have to sit in damn jump clone. Wow damn 24h jump clone. It's not even about time i don't want jump clones at all. Remove them along with attribute implants.
Whoever thinks it's bad idea must really be out of this world. You don't want those carebears jump into low sec in GREAT NUMBERS ? Because now all they risk is thier ship and clone ? You don't want number of pvping people doubled,tripled or even more ? Really you don't want ? If not keep those implants and keep those people in high sec because of that. I would do pve content in low sec and pvp all the time if you would remove those bloody implants. Now i do travel to low sec but not very often and try not to pvp - usually on pve bussiness - mostly short ones.
I agree with this your post completely. (+5) or (+4) to all Attributes and removal of outdated learning implants will bring more PvP. A set of +4 keeped me out of low/null sec for my first few months.
As for Jump Clones - QoL level reduction to 23h would be enough to keep it from creeping. Something like a new skill that reduce time between JC usage by 1% per level. Reducing it more would affect balance too much. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
577
|
Posted - 2013.02.18 12:05:00 -
[87] - Quote
Roime wrote:Sergeant Acht Scultz wrote:Roime wrote:That said, I could afford to pvp in full +5s. The training time gain they provide is however not worth it. In fact net gain from using them is 0 SP in the first year. While the difference gain in between +4's and +5's is very small, I wouldn't say using +4's vs 0 implants brings no gain and it's unworthy. Surely, but what's the problem? Two +4s are practically free.
Even if the value for you or me of those +4's is different from other players, it's a sandbox, we don't play all the same way in the same areas, we're not all special nerds 12h a day getting internet props or e-honor, you know this.
I'm not for the removal of attributes implants but for changes on clones prices and JC timers, it's not the same thing.
My answer to your post was just to point out there's a significant difference in between +4's and zero implants, not to address if someone should pvp with or not. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
577
|
Posted - 2013.02.18 12:12:00 -
[88] - Quote
Daichi Yamato wrote:what is this post even trying to say?
That you're as much risk averse than everyone else around, not more not less. Your acceptance level for risk might be higher or lower than me or another one around but doesn't makes you any better, just a different risk averse nerd.
How hard it is to uderstand what a sandbox is?
*removed inappropriate ASCII art signature* - CCP Eterne |

Quintessen
Nakamori Ventures
33
|
Posted - 2013.02.18 15:01:00 -
[89] - Quote
While I already agreed to just go out and try it and return back to see how it is I would like to make this follow up statement to those still discussing it.
I try very hard to make sure that when I'm arguing against an idea, I try to think of how it would be detrimental to myself, the game as a whole, or how it would cost too much development time.
A person saying they don't think I should have it just because isn't an argument. If the rule isn't targeted to a specific person or pointed very precisely to a small group of people is there for the benefit for many, not one.
You may have convinced me to just go try it, but there are tons of people who don't read the forums. You cannot adjust social realities by principle. They must be adjusted by policy. If the current game mechanics are keeping a lot of people out a new policy must be put in place. Either something that communicates the same conversation here, but more likely an adjustment to jump clone rules or implants. Ultimately it will be up to CCP to figure out what they want to do here based upon the metrics involved. But you cannot wish people to change their behavior en masse. |

Barbara Nichole
Cryogenic Consultancy
399
|
Posted - 2013.02.18 18:33:00 -
[90] - Quote
Remove them, make more jump clones, or toughen up and fly with less then optimal implants. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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Daichi Yamato
Swamp Bucket Swamp Bucket Empire
646
|
Posted - 2013.02.19 18:45:00 -
[91] - Quote
Sergeant Acht Scultz wrote: How hard it is to uderstand what a sandbox is?
u dnt have to use the most expensive implants. u dnt have to use implants at all.
but u can if u want and are willing to accept the costs. its a choice that has consequences.
what is un-sandbox-like about that? |
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