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Thread Statistics | Show CCP posts - 1 post(s) |

Revman Zim
Aura of Darkness Nulli Secunda
84
|
Posted - 2013.02.16 04:08:00 -
[31] - Quote
Show me on the doll where they touched you.... |

DarthNefarius
Minmatar Heavy Industries
613
|
Posted - 2013.02.16 04:43:00 -
[32] - Quote
RubyPorto wrote:http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1555366&page=1#4 GM Hormonia wrote:Normally I would direct anyone with specific question to our petition system. However, we get this question a lot and a large part of our players seem to think that this is an exploit; thus let me answer this question as clear as possible:
No, this is not an exploit and is fully allowed.
Using debris to decloak ships is a perfectly valid strategy. You can use cans, drones, and any other object that decloaks a ship. This is simply a clever use of normal game mechanics.
The Exception: The only thing you may not do is deploy so much debris that it causes lag.
How much debris will cause lag? Well, there is no hard answer for that as this is highly dependent on too many factors to formulate a definition that can always be applied. Common sense will need to be applied (and GMs have certain protocols to use to determine if it causes lag or not, to make sure that all GMs use the same benchmark). I'm just going to leave this here...
lol common sense applied in NULL? Ripard Teg-á for CSM 8 |

Joran Dravius
Imperial Academy Amarr Empire
39
|
Posted - 2013.02.16 08:17:00 -
[33] - Quote
IHaveCandyGetInTheVan69 wrote:Whether it is or isn't an exploit doesn't really matter, just comes down to who answers the petition as there doesn't seem to be a consensus.
If someone you don't like does it: Report it and hope whoever answers the petition sides with you.
If you want to do it: Go for it and hope that whoever answers the petition sides with you. And the devs would rather reply to a thread about doing the "Harlem shake", whatever that is. They really need to make up their minds about the rules and enforce them consistently. |

Angelique Duchemin
Divine Intentions
5
|
Posted - 2013.02.16 08:40:00 -
[34] - Quote
You leave gates cloaked for a reason. In that you have to load a whole sector while the people who wait at the gates only have to load your ship before they're ready to go. Which means people will be destroyed before they're even done loading the area and have no chance to react. Anything that automatically disrupts this cloak without any real effort from the attacker should be considered an exploit. |

Arronicus
Brave Newbies Inc.
193
|
Posted - 2013.02.16 09:32:00 -
[35] - Quote
I've seen confirmation from devs recently, that make a dirty gate (surrounding it with drones, corpses, jetcans, whatever) is ALLOWED, so long as it is not significantly impacting server performance. If it is causing much lag, then it's an exploit. |

Grimpak
Midnight Elites Echelon Rising
795
|
Posted - 2013.02.16 09:39:00 -
[36] - Quote
DarthNefarius wrote:Don't worry I'm sure the logs show lag  well, that's the thing. the logs show nothing because they lagged out. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
574
|
Posted - 2013.02.16 12:23:00 -
[37] - Quote
What about guys abandoning shuttles or rookie ships right at the undock?
Exploit or not exploit? (this tactic makes your ship change direction and become ok for target/volley reducing undock immunity timer)
 *removed inappropriate ASCII art signature* - CCP Eterne |

Abrazzar
803
|
Posted - 2013.02.16 12:28:00 -
[38] - Quote
Sergeant Acht Scultz wrote:What about guys abandoning shuttles or rookie ships right at the undock? Exploit or not exploit? (this tactic makes your ship change direction and become ok for target/volley reducing undock immunity timer)  You do not interact with other ships when you undock until you issue a command, voiding your undocking protection.
So this tactic is pretty futile. Just drift off until you have no ship in the way and then warp to your instant bookmark. With a good instant, you can even get a freighter out of a busy station. You warp before you even start bumping. Mining Overhaul Nothing changed since 2008. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2733
|
Posted - 2013.02.16 19:30:00 -
[39] - Quote
Generals4 wrote:RubyPorto wrote:http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1555366&page=1#4 GM Hormonia wrote:Normally I would direct anyone with specific question to our petition system. However, we get this question a lot and a large part of our players seem to think that this is an exploit; thus let me answer this question as clear as possible:
No, this is not an exploit and is fully allowed.
Using debris to decloak ships is a perfectly valid strategy. You can use cans, drones, and any other object that decloaks a ship. This is simply a clever use of normal game mechanics.
The Exception: The only thing you may not do is deploy so much debris that it causes lag.
How much debris will cause lag? Well, there is no hard answer for that as this is highly dependent on too many factors to formulate a definition that can always be applied. Common sense will need to be applied (and GMs have certain protocols to use to determine if it causes lag or not, to make sure that all GMs use the same benchmark). I'm just going to leave this here... Why they didn't share that "benchmark" with the community is beyond me. They are litterally saying something is ok up to a certain point without defining that point.
Reading Hormonia's other posts in that thread will let you see where she defines the lag she is talking about and explains how the GMs test for lag, which indicates a simple way to test if your camp is causing lag.
The GMs jump into your camp on their GM computers. If they experience client lag, there are too many cans. Your test would be: jump into your camp. If you experience client lag, there are probably too many cans. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Bubanni
ElitistOps Pandemic Legion
675
|
Posted - 2013.02.16 20:09:00 -
[40] - Quote
The GMs we encountered only mentioned server lag.... not client lag. We tried testing or spotting this lag with 200 drones... but it was impossible, as 200 drones have only a very small and unnoticeable effect... why the drones you ask? It's not to create lag, It's to catch covert nulified fast warping t3 ships... that are basicly impossible to catch because of the way server ticks work... it is possible to make these warp within 2-4 sec... I often manage to decloak them just as they enter warp, or often pass right through them at 500m Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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