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Thread Statistics | Show CCP posts - 1 post(s) |

Derron Bel
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Posted - 2005.09.13 21:25:00 -
[91]
Suze Rain, you're probably choking on your CPU. (Sidenote.) -==- Holy-Jim> as you know, surprise is the key to victory.....surprise! LooseCannoN> ahh! LooseCannoN> my plans have been foiled! |

Suze'Rain
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Posted - 2005.09.14 19:04:00 -
[92]
nonsense. this 486 DX2 66mhz processor is cutting-edge, I tell you.... it even has a maths co-processor...
:)
nah, I'd agree. Eve's not GPU intensive, which is really what makes me worried, that it can strangle a system all the way down to that sort of framerate because of the programming....
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Kira Bellum
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Posted - 2005.11.12 05:36:00 -
[93]
ooo ooo
try this out use a program that monitors fps or use the one in eve..... fly around in space with no windows (market scanner whatever) and then put them on and watch the fps drop thru the floor.
how hard is it to make block texts to not kill fps..... most games that have any good use for a map have a function that pulls up a map with the press of a button and displays it over the normal screen and there is no fps hit. ffs i get a 30 fps hit PER window..... sitting in a station..... imagine if im trying to use the scanner window while flying around in a fleet.
if i played a game with only pretty graphics i would quit after a few weeks/days. the gameplay strategy games keep me playing. heck i still play starcraft.
in eve i cant play fleet battles properly probably because my connection isnt that great/i live in america so i have an ocean to jump. fleet battles are a pseudo feature of eve, sure big groups of people do occasionally get to gether and beat each other, but the victor is determined by lag and by who camps a gate and waits for the enemy to jump in.
i think ill deactivate my accounts until kali comes and see whats been done, and fix the pos sov crap.... i dont really see the US droping 20 bunkers a day in iraq and claiming that area is owned by america. sure it takes 3 dreads 4 hours to take out one bunker (reinforced mode not even calculated) 0.0 is and should be the land of military power.
CCP may be getting a lot of new guys.... but quality and gameplay will keep them playing eve. people are in love with eve, but the poor girl keeps getting drunk and wrecking the guys cars.
ive only been in one fleet battle where i was able to activate all my guns, and our gang had 17 guys in it. they also warped into us as i recall. i was so excited when i first came to eve, working up and getting into and being a part of an alliance that was claiming a major 0.0 region. killing dweebs in our territory and out of it too.... the more i saw the more i realized... the game is flawed. like a computer that has inadequate cooling it feels so good while its running and the whack .... reboot.... ahhh good whack. i kept getting whacked every day when i logged on and saw 20 new enemy poses showing up in a conq station system. wtf am i supposed to do about that? macro mine and haul poses and fuel all day? and getting whacked everytime i saw an enemy fleet while flying with a friendly fleet. everything else i can stomach for the most part..... but those two issues are breaking the game for me.
so a signed for the post, please clean up the code for eve plan for and make it possible to fly in fleets hell give us an option to not see what the enemies are doing to our friends...... i dont need to load the information that 50 bses are firing on one of our guys, the only thing that matters to me is if the information for my GUNS to fire on the primary target.... that information is and should be the first thing to go thru, along with damage to my ship, and along with an accurate overview. and the ability to move and warp. everything else is secondary.
do what mark a talked about audio optimization, except with regards to connection. have the client-server connection transmit primary needs first and secondary information as a far second priority. like overview/module activation/effects on client ship will be flagged to go through first, and everything else is left to be sent thru the connection as it can. how hard is that? i dont give a dam if i see 15 tempests 15 megas and 20 apocs firing on chowdown i really really want my turrets to fire on the primary target. not having other features loaded is an ANNOYANCE... but not firing at the enemy means the game is broken for me.
so really... is that a valid idea? flag the most BASIC functions as priorities for the game.... and everything else comes in after those basic functions? that way everything wont choke as eve tries to do everything all at once
A people should know when they are conquered. |

Z1LCH
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Posted - 2005.11.12 09:05:00 -
[94]
ive been reading this whole thread for a while now and I think that a very serious factor is that noone has really disagreed with this yet (except the onehellofacomputer guy who obviously never fought a fleet battle yet)
I run a beast of a machine and I do have less FPS problems than others but in a 40vs40 I go down to 5fps as well
ill sign this and also suggest CCP makes a Lite client since there should be a large part of the community who doesnt want to get rid of the pretty colours and effects a seperate client that is optimized for fleet battles, no pretty things, just efficiency and itll be the users choice which one to use
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Drilla
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Posted - 2005.11.12 09:15:00 -
[95]
Whats scray is that no devs have responded to this - so either Mark A is 100% spot on and CCP knows it or CCP doesnt read/care about this forum.
Seek not to bar my way, for I shall win through - no matter the cost! |

Corranisis
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Posted - 2005.11.12 09:30:00 -
[96]
Asymptotic Time Complexity 4tw!
I know that O(n^3) looks cool and all, but I like O(1) and O(n) stuff
Seriously, fix your code CCP  ________________________________________ There are just so many more neutral to shoot at with these empire wars,unfortunately concord h4x.
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Kara Kaprica
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Posted - 2005.11.12 11:48:00 -
[97]
Quote: And all those carebears, if you wanna call them that, couldn't care less about your inability to conduct promissed warfare. They are paying their money too and have different list of wishes. No extreme approach will work here imho. If CCP dropped development of new content (they can only strech no-coding clause to a point ... doubt dread's siege mode is just an entry in a DB for instance) and spent next 6 months rewritting fundamentals, that majority would be all over the boards demanding new stuff cause they'd be getting bored.
yes, maybe they would. But would the "carebears" enjoy the game the same if the big fleet battles stopped happening? if the pvp ceased due to unplayable lag? There are alot of corps out there that build stuff, and that stuff is sold to players that need it. Pvp'ers need the most ships because they have the highest losses.
People are not playing this game (imo) to play it on their own. Anything that is someones problem is everyones problem because this is a place where everything affects everything. You can get some good 1 player games that you can build stuff up towards but the apealing factor is that you are part of another world. Running your missions in empire, your hear whispers of battles, see blobs on the map, see sovereignity of systems change, see wars happening at gates, etc. The player made content in this game is probably better than the stuff thats introduced, because it adds the sense of realism to it, that is really is another universe, with its own politics and ecomomy.
CCP added content can be added whenever they see fit, but this content issue must be solved now. before it is too late to fix it.
I can fly lots of toys, and i was really chuffed the 1st time i undocked my Vagabond from the station bristling with guns. it was new to me. But it did not compare to charging at a band of brothers fleet of over 100 ships in a Vigil armed with only a MWD and a warp scrambler. Watching the felow tacklers around me die one by one as we rushed them. Now that was content.
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Joshua Foiritain
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Posted - 2005.11.12 13:15:00 -
[98]
Percentage Empire Population VS Alliance in Blobwarfare. Guess which is bigger? 
I doubt anyone would enjoy a feature freeze to see something fixed they never use anyway  ------------------
[Coreli Corporation Mainframe] |

StiZum Hilidii
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Posted - 2005.11.12 14:30:00 -
[99]
i just want ccp saying yes we have a problem and atm we are thinking or ways to solve it.
i want ccp to say we have a major problem and we are going to really really get this sorted asap STAN
FACTA NON VERBA ALTS FTL |

Joerd Toastius
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Posted - 2005.11.12 15:02:00 -
[100]
You read Dev Blogs, right?
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Z1LCH
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Posted - 2005.11.12 18:11:00 -
[101]
I dont want them to say theres a problem I want them to fix the damn problem
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Muhamal
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Posted - 2005.11.12 23:08:00 -
[102]
Originally by: Z1LCH I dont want them to say theres a problem I want them to fix the damn problem
How can there be a problem if there logs dont show any? Eve doesnt have lag according to ccp were all just a lyin bunch of idiots that pay them for the pleasure
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Silpha
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Posted - 2005.11.13 00:00:00 -
[103]
Edited by: Silpha on 13/11/2005 00:04:10
Originally by: Matthew
The specific case you complain of, with 100's of people in one place, is not something that can just be put down to sloppy code or poor optimisation. It's not the code that scales poorly, it's the fundamental task itself. With 100 players in one grid, that's 100 clients that all need to know everything that's going on. So each player needs to be notified of the actions of 100 players (they need to know about themselves too). This scales as n^2 and no amount of optimization is going to change that. The best you'll do is shave a bit off the base time, and support a couple more players, not a huge number more.
Since I happen to enjoy optimization problems:
Suppose you have 1k "objects" in system. First of all, because of targeting limitation, each object can really only interact with a limited number of other objects. (Well... unless they are in a very tight blob and everybody sets of smartbombs at once). So the number of events over time only scales linearly.
Now suppose that our physics modeling node doesn't try to distribute all of these events to all of these clients. Instead it copies the events to 5 interfacing machines. Each of these machines filters the events by relevancy and distributes them to up to 5 clients. 5^5 is larger that 1k by a fair margin. The distribution machines should of course each have one network card pointing towards the physics node, and one pointing towards a backbone.
Anyway, this sort of solution is often hard to see the need for ahead of time, and can be a total pia to retrofit. But there is an n^2 problem if you insist that each "event" be copied repeatedly by one master event creator, and this is the type of solution which takes care of that.
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Cuisinart
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Posted - 2005.11.13 00:48:00 -
[104]
good post, Would be nice to actually get some sort of response from ccp.
Vision without action is a daydream
Action without vision is a nightmare |

Xevion
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Posted - 2005.11.13 07:02:00 -
[105]
Good luck with that.
This reminds me of a similar situation that happend with my school. I pointed out to them several computer security issues (over 30 pages worth of explanation, fixing, etc) and their response to it was to ignore me.
I took it to a higher authority, and ended up getting suspended for a minimum of 10 days "Pending an investigation on a possible security threat" which was eventualy dropped.
Im not saying CCP is going to ban your or something, im just saying that either
1) The devs have not seen this post/dont pay attention to this forum
OR
2) They are just like my highschool and too proud to admit that someone else is telling them whats wrong with their software when the person doesnt even have access to the source code 
-X
(P.S. Forgive all the gramatical errors, Math and computers are my strong points, not english )
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Lenny Juice
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Posted - 2005.11.13 07:58:00 -
[106]
SIGNED
If I'm not back in 5 min. - Just wait longer! |

Saltheart Foamfollower
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Posted - 2005.11.13 09:10:00 -
[107]
/Signed
I am saddened that noone from CCP cares to comment.
/Saltheart Foamfollower "I wanna die peacefully in my sleep, like my grandfather. And not screaming in terror, like his passengers" - Unknown
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Raith
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Posted - 2005.11.13 12:12:00 -
[108]
Signed a thousand times.
Originally by: Hast Oh its on now, never mess with me when I'm going mining.
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kveldulfson
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Posted - 2005.11.14 10:36:00 -
[109]
I have to agree with the poster whole heartedly. CCP fix the code, get it right then add new stuff!! and definatly C in its purest form is the way to go not stacks of lib's that take resource unnecessarily. If you want to be getting the big subscriber numbers like other MMOG's you need to the code right now.
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Zwingli
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Posted - 2005.11.14 19:55:00 -
[110]
/signed
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Xevion
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Posted - 2005.11.14 20:22:00 -
[111]
wonder if I was to get in trouble for peititioning to get attention to this forum? </kidding>
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Princess SinR
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Posted - 2005.11.14 21:25:00 -
[112]
lol cant believe all these improe eve client performance gripes. Eve client will run on a toasters with wholemeal SLI mode running graphics creamy smooth. Though problems I hate are things like the way the market operatates, click on projectile ammo or whatever, slight lag as the list appears, click to buy something, slight lag as trasaction occours, then, the whole market screen resets, wtf that ****es me off. Transferring bookmarks, that too is just annoying, why oh why does that take as long as it does.
But with regards to lag in fleet battles, well I think u bozos are asking too much, how many other games do you know that have multiplayer offering so many ppl on the one server, the one location, all fighing, the battlefield games can lag like mad, planetside, etc. Curb blobbing as its just boring anyway, anyone who supports blob wars ought to be shot.
Introduce, -5% to targeting range, scan resolution, drone control, warp range, etc per gang member for gangs over 25ppl. Give the player base to use smaller squads, and reserves and such instead of blobbing their entire force to go fight some other blob, as these battles affect the entire server a lot of the time.
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Specture
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Posted - 2005.11.15 00:00:00 -
[113]
HERES AN IDEA CCP STOP ******* WITH THE TEXT
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Snake Jankins
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Posted - 2005.11.15 08:54:00 -
[114]
Edited by: Snake Jankins on 15/11/2005 08:57:23 I think Mark A. worte a really nice post about client optimizations. (Just copied his post). Maybe some of those optimizations would be usable for eve and cut down the problems, when you warp into another fleet and your client goes nuts like doesn't display anything for a long time, doesn't allow inputs etc.
But there is still also server problem. When you guys had big fleet battles in the north, e.g. for quite some time nothing was possible in the system rmoc-w (or was it k-qwhe) deep in Curse. People of our 7 man mini-gang lagged out when entering the system etc. So this rather empty system was unplayable for some time and on the next evening it happened again. The only explanation I have for that it that this system was processed by the same server node, where a fleet battle took place, that the CPU was 100% and that there wasn't enought processing power to run the simulation without trouble or that the memory was completely used and then all systems handled by that cpu were just unplayable for some time.
'This is either my own opinion or not an opinion at all.' |
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Redundancy

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Posted - 2005.11.15 13:03:00 -
[115]
I thought we'd been quite clear about things like the turrets and effects: I've posted in a few forum threads about them and the rewrites I'm doing, did a presentation and demo of the new stuff at the fanfest, and it's been in dev blogs by Oveur as well. At the moment, I'm working frantically to get the remaining stuff finished and into RMR for testing.
where art thou, exodus features and bugfixing? why kali now?
Quote: Well, like what are you fixing?
As an example, the Turrets and the Effects systems (the *bang*bang* and the *bigbadaboom*) are rewritten in Kali. These are one of the biggest framerate killers in the EVE client - because it is over 3 years old. It's major surgery to rewrite those and we need the thorough testing and development time which only a full expansion gets.
Turrets and Effects alone takes up to 2 programmers up until Kali and we're doing numerous other rewrites and optimizations. This is at the same time as we are writing a number of new features, we just assign other programmers to those tasks. For short, we're doing a lot of bugfixing and improvements to current systems in Kali, it's not all just "new stuff".
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