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Valynn Fylahd
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Posted - 2005.08.16 18:40:00 -
[31]
signed _____________________ It pays being a *****! |

Red lensman
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Posted - 2005.08.16 18:42:00 -
[32]
sign Great idea to encourge mining ops
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Harry MacDougal
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Posted - 2005.08.16 19:00:00 -
[33]
Great idea. It would miners tons while not detracting much from anywhere else. It might even drop prices a little, with more minerals coming in. --------------
Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy... |

ilandri
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Posted - 2005.08.16 19:44:00 -
[34]
weve been talking about somthing like this to help miners and get people minning togerther again like back in the day. i hope ccp decides to notice and implemant somthign like this.
signed
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Santiac
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Posted - 2005.08.16 19:52:00 -
[35]
from the "In Development": Needful Things for Mining
We should add some simple improvements for Mining which are already available for various combat situations. Things like Implants, Leadership Skills/Modules, Tech 2 barges, new skills and perhaps even new modules!
:) ________________________________________ <insert clever/witty comment here>
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Troezar
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Posted - 2005.08.16 20:22:00 -
[36]
My new campaign is more mining yield = cheaper ships = more pvp = more fun
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Agent F
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Posted - 2005.08.17 01:02:00 -
[37]
/.signed
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Rafein
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Posted - 2005.08.17 09:49:00 -
[38]
Personally, I don;t see leadership really affecting mining yields. Unless a leader can convince a laser to pull more ore in.
What I would like to se is more mining turrets, maybe a few skills. I would like to see a new line mining turrets that require a lot more cap, but in return give more minerals per cycle. Kinda like how large lasers do more damage, buy drain more cap than
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Malena
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Posted - 2005.08.19 20:30:00 -
[39]
Edited by: Malena on 19/08/2005 20:30:34
Originally by: Rafein Personally, I don;t see leadership really affecting mining yields. Unless a leader can convince a laser to pull more ore in.
So tell me then, how do you see leadership affecting the armor total? Somehow leaders are capable of making a ship put out more armor, shields, speed and targetting speed, yet you don't think they should be able to convince more from a mining laser? Weak argument, IMO.
Originally by: Rafein What I would like to se is more mining turrets, maybe a few skills. I would like to see a new line mining turrets that require a lot more cap, but in return give more minerals per cycle. Kinda like how large lasers do more damage, buy drain more cap than
How much more new line do you want? We have miner 2s, they have been in the game for a long time, as have ice miners. Granted, Ice miner 2s are something we need, I admit that, but that is a matter of time, not design. I am not saying they woulnd't be nice, or that I wouldn't use them, what I am saying is, the likelihood of getting them is virtually none... The likelihood of the gang skills being implemented is actually pretty high if we can get enough people to speak loudly enough about wanting it.
As another additional idea, perhaps a bit of coding where the more people you have in the gang, and within say, 100km of each other, the bigger the bonus to mining yield.
Malena
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Dr Grimm
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Posted - 2005.08.20 15:53:00 -
[40]
Some fantastic ideas! Group mining bonuses are most definately needed in the game to balance the ones available for combat.
Signed.
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franny
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Posted - 2005.08.20 22:06:00 -
[41]
signed
please for the sake of what little sanity I have left, make mining faster so I have to spend less time staring at the rocks |

m4d cows
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Posted - 2005.08.21 02:12:00 -
[42]
Gank miner skills 300% more dmg to barges thats an good idea 
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Dale Omen
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Posted - 2005.08.21 02:21:00 -
[43]
More work for the haulers,lol.
Signed
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jazmu
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Posted - 2005.08.21 05:20:00 -
[44]
Signed, definetely.
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Caldess
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Posted - 2005.08.21 22:22:00 -
[45]
*gasp* Someone has good ideas to reduce the length of time someone has to spend doing what is easily the most boring thing in any MMORPG ever?
Signed.
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Gunther Dwendel
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Posted - 2005.08.22 03:25:00 -
[46]
Do it, great idea.
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00'00
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Posted - 2005.08.22 04:23:00 -
[47]
Signed
No guarantee of sanity under this line: --------------------------------------- Dance Dance Mammoth - Revolution |

LittleHorror
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Posted - 2005.08.22 07:49:00 -
[48]
Signed
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Kadarin
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Posted - 2005.08.22 08:32:00 -
[49]
Nice ideas. I like it.. 
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Cassandra Nova
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Posted - 2005.08.22 13:24:00 -
[50]
Signed 
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Rendill
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Posted - 2005.08.23 00:08:00 -
[51]
I like it. Could even have a gang assist module or two to go with it.
/signed CEO |

Emeline Cabernet
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Posted - 2005.08.23 06:13:00 -
[52]
/Signed
This is a good idea.
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VodkaMan
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Posted - 2005.08.23 06:59:00 -
[53]
Signed
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Carragan
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Posted - 2005.08.23 14:00:00 -
[54]
/Signed |

Kayne Darklight
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Posted - 2005.08.23 22:09:00 -
[55]
Edited by: Kayne Darklight on 23/08/2005 22:16:22 /signed
"The universe consists of little people, and players. The little people obey the rules, the players make them. Which would you rather be?"
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Arleonenis
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Posted - 2005.08.24 11:16:00 -
[56]
signed
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Everlyn
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Posted - 2005.08.24 14:22:00 -
[57]
i don't mine a lot, but it's nice ;)
* signed Everlyn
Brave New World - CEO OPUS Alliance German Gaming Community |

valhalla MCMLXXIV
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Posted - 2005.08.24 15:01:00 -
[58]
signed....
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Aldelphius
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Posted - 2005.08.24 18:20:00 -
[59]
signed. We need to encourage group actvity, not discourage it.
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Piter
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Posted - 2005.08.25 20:33:00 -
[60]
YES !!!!!! more skills for mining or mod"s needed it gets way to boring to just sit and stare at the roid or scan for rats more group activity promoted great idea been a miner for 2 yrs now would be nice to have a brake |
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